Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 15:50:09 Player: Aleks Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (124) 620 Value Destroyed (3785) 3785 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1088) 1088 TOTAL SCORE: 13593 Bonus ------- High Alert Combat Kills 88 Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1450 Matter 133/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Advanced Force Booster Improved Cloaking Device Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Phase Shifter Hacking Suite Improved Hacking Suite Improved System Shield Advanced System Restoration Module > --- WEAPON ----------- Power Sword Lance > --- INVENTORY -------- Enhanced Fission Core Improved VTOL Module Advanced Heat Sink Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Transmission Jammer Layered Light Armor Plating Light Regenerative Plating Hacking Suite Precision Rocket Launcher [Rating: 107] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved VTOL Module Treads Armored Treads Wheel Wheel Flight Unit Improved VTOL Module Utility Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Precision Rocket Launcher Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Gar Slots Evolved 16 | . . 2 2 2 2 . . . . 2 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . 2 . 1 . . . . . 1 1 . . . . 1 . Utility 9 | . . . 2 1 2 . . . . 1 1 . . 1 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 186 | 6 14 28 23 18 32 3 . . 1 17 2 2 19 1 7 13 . Power 20 | 1 2 8 1 2 1 . . . . 1 . . 1 . . 3 . Engine 10 | 1 2 6 1 . . . . . . . . . . . . . . Core 6 | . . 2 . 2 1 . . . . . . . 1 . . . . Reactor 4 | . . . . . . . . . . 1 . . . . . 3 . Propulsion 56 | 2 3 10 9 6 5 . . . . 7 2 . 3 . 4 5 . Treads 19 | 2 1 8 8 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 4 | . 2 2 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 33 | . . . 1 6 5 . . . . 7 2 . 3 . 4 5 . Utility 61 | 1 3 4 3 5 18 . . . 1 8 . 2 11 1 3 1 . Device 21 | . 1 . 1 1 9 . . . 1 3 . 1 4 . . . . Storage 7 | 1 1 1 . 1 . . . . . 1 . . 1 1 . . . Processor 9 | . 1 . . 2 2 . . . . . . . 2 . 1 1 . Hackware 11 | . . . 1 1 3 . . . . 2 . . 2 . 2 . . Protection 13 | . . 3 1 . 4 . . . . 2 . 1 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 49 | 2 6 6 10 5 8 3 . . . 1 . . 4 . . 4 . Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . 1 . 1 . . . . . . . . . . . . 1 . Ballistic Gun 20 | 2 5 6 6 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . 1 2 1 . . . . . . 3 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . 3 2 6 2 . . . . . . . . . . . Piercing Weapon 5 | . . . . 1 . . . . . 1 . . 1 . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . 1 . 1 . 2 . . . . . . . 2 . . . . Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . . System Corruption 3 | . . . . . . . . . . 3 . . . . . . . Parts Lost 44 | . 3 8 . 2 5 . . . 1 . . . 9 . 1 15 . Power 5 | . 1 2 . 1 . . . . . . . . . . . 1 . Propulsion 20 | . 1 4 . . 3 . . . . . . . 4 . 1 7 . Utility 14 | . . 1 . . 2 . . . 1 . . . 4 . . 6 . Weapon 5 | . 1 1 . 1 . . . . . . . . 1 . . 1 . Highest Loss Streak 11 | . 3 3 . 2 1 . . . 1 . . . 3 . 1 11 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 96 98 97 98 98 100 100 100 99 85 78 84 75 38 47 52 . Engine 4 | . 13 6 9 . . . . . . . . . . . . . . Core 2 | . . 4 . 6 6 6 6 6 6 . . . 3 . . . . Treads 16 | . 25 36 35 1 . . . . . . . . . . . . . Wheel 1 | . 2 5 . . . . . . . . . . . . . . . Flight 13 | . . . . 35 32 33 33 33 33 23 21 21 19 4 11 11 . Device 6 | . 11 . 8 7 7 13 13 13 12 5 10 10 4 4 4 3 . Storage 8 | . 14 11 9 7 6 6 6 6 6 5 5 5 4 . . . . Processor 6 | . . 2 . 11 12 13 13 13 13 11 10 10 10 9 10 9 . Hackware 9 | . . . 8 9 17 13 13 13 13 16 15 15 19 19 20 21 . Protection 3 | . . 8 9 . . . . . . 2 . 5 4 . . . . Energy Cannon 1 | . 8 2 . . . . . . . . . . . . . . . Ballistic Gun 9 | . 18 19 16 2 . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 5 10 11 13 13 13 5 5 5 4 . . . . Piercing Weapon 1 | . . . . 5 2 . . . . 4 5 5 1 . . 2 . Naked Turns 99 | . . . . . . . . . . . . . . . . 23 76 Heaviest Build 94 | 13 92 94 63 63 28 32 27 27 27 36 32 36 44 1 1 29 . Greatest Support 84 | 40 40 80 84 84 28 27 27 27 27 39 45 45 45 6 34 36 3 Greatest Overweight (x) 9 | . 9 9 . . 1 1 . . . . . . . . . . . Average Overweight (x) . | . 2 3 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 20 20 10 10 10 10 10 10 10 10 15 25 5 5 5 Average Capacity 15 | 6 19 22 20 10 10 10 10 10 10 10 10 10 12 5 5 5 5 Most Carried 25 | 7 9 25 20 20 10 10 10 10 10 10 10 10 15 5 5 5 3 Average Carried 12 | 4 7 18 19 10 9 10 10 10 9 9 9 9 12 5 4 4 3 Final Capacity 25 | 8 25 20 20 10 10 10 10 10 10 10 10 10 5 5 5 5 5 Final Carried 20 | 6 8 20 20 10 10 10 10 10 10 10 10 10 5 5 5 3 3 Class Distribution -------------------- 48% | Mutant 29% | Hacker-Scout 6% | Hacker-Sprinter 5% | Hacker-Mutant 4% | Scout 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Mutant | -3/DSF Hacker-Mutant | -2/Research Mutant | -2/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Gar Matter Collected 3385 | 190 385 745 903 270 280 63 2 . . 194 . . 279 . . 74 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4863 | . 500 1324 1323 246 694 . . . . 283 . . 325 . . 168 . Parts 317 | . 43 90 75 18 40 . . . . 11 . . 21 . . 19 . Haulers Intercepted 11 | . 1 3 1 1 4 . . . . 1 . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Gar Combat Hostiles Destroyed 88 | . 13 26 25 2 6 . . . . 2 . . 9 . . 5 . Melee 15 | . . . 1 2 6 . . . . 2 . . 2 . . 2 . Guns 59 | . 12 23 24 . . . . . . . . . . . . . . Cannons 3 | . . 3 . . . . . . . . . . . . . . . AOE 10 | . . . . . . . . . . . . . 7 . . 3 . Classes Destroyed 14 | . 6 3 2 . 1 . . . . . . . . . . 2 . Worker 1 | . . . . . . . . . . . . . . . . 1 . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . Hauler 11 | . 1 3 1 1 4 . . . . 1 . . . . . . . Recycler 5 | . 1 . 2 1 . . . . . . . . 1 . . . . Operator 6 | . . 1 1 2 1 . . . . . . . 1 . . . . Watcher 12 | . 1 2 2 1 3 . . . . 2 . . 1 . . . . Swarmer 32 | . 8 6 6 2 3 . . . . . . . 6 . . 1 . Cutter 3 | . . . . . . . . . . . . . . . . 3 . Grunt 26 | . 5 10 8 . . . . . . . . . 3 . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . Sentry 17 | . . 9 8 . . . . . . . . . . . . . . Hunter 2 | . . . 2 . . . . . . . . . . . . . . Programmer 6 | . . . . . 3 . . . . 2 . . . . . 1 . Best Kill Streak 6 | . 3 6 4 2 3 . . . . 2 . . 5 . . 4 . Combat Bots Only 5 | . 3 5 3 2 3 . . . . 1 . . 5 . . 3 . Max Kills in Single Turn 3 | . 1 1 2 1 1 . . . . 1 . . 3 . . 2 . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . 3 . . 2 . Melee 1 | . . . 1 1 1 . . . . 1 . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Gar Hostile Shots Fired 840 | . 82 185 151 43 64 . . . 21 39 . . 95 4 10 112 34 Missed 284 | . 19 30 47 17 26 . . . 10 17 . . 43 3 9 53 10 Damage Taken 9095 | . 637 1939 1443 439 504 . . . 170 452 . . 1099 . 72 1831 509 Core 2499 | . 134 161 162 107 185 . . . 33 25 . . 192 . 42 949 509 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 629 | . 89 . 284 . . . . . . 74 . 7 175 . . . . Core Remaining (%) 78 | 100 46 59 70 84 . . . . 74 97 . . 83 . 96 . . Volleys Fired 245 | . 37 92 104 . 1 . . . . . . . 8 . . 3 . Largest 2 | . 2 2 2 . 1 . . . . . . . 1 . . 1 . Hottest 91 | . 91 91 53 . 43 . . . . . . . 43 . . 43 . Shots Fired 472 | . 69 184 207 . 1 . . . . . . . 8 . . 3 . Gun 438 | . 64 167 207 . . . . . . . . . . . . . . Cannon 22 | . 5 17 . . . . . . . . . . . . . . . Launcher 12 | . . . . . 1 . . . . . . . 8 . . 3 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 438 | . 64 167 207 . . . . . . . . . . . . . . Thermal 22 | . 5 17 . . . . . . . . . . . . . . . Explosive 12 | . . . . . 1 . . . . . . . 8 . . 3 . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 29 | . 20 29 18 . . . . . . . . . 9 . . . . Robot Miss Streak 3 | . 3 3 3 . . . . . . . . . . . . . . Penetration Max 1 | . . . 1 . . . . . . . . . . . . . . Secondary Targets 8 | . 2 3 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . Shots Hit Robots 442 | . 52 147 157 10 35 . . . 2 18 . . 14 . . 7 . Core Hits 182 | . 19 52 55 6 12 . . . . 4 . . 22 . . 12 . Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 2 . . . . . . . . . . . . . . Critical Strikes 17 | . 1 1 3 . 5 . . . . 4 . . 3 . . . . Meltdown 1 | . 1 . . . . . . . . . . . . . . . . Destroy 3 | . . 1 2 . . . . . . . . . . . . . . Sever 8 | . . . 1 . 4 . . . . 1 . . 2 . . . . Impale 5 | . . . . . 1 . . . . 3 . . 1 . . . . Melee Attacks 332 | . . . 6 72 132 . 1 . 8 60 . . 33 . . 20 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 213 | . . . 6 38 122 . 1 . 8 14 . . 24 . . . . Piercing 119 | . . . . 34 10 . . . . 46 . . 9 . . 20 . Sneak Attacks 15 | . . . . 5 8 . . . 1 1 . . . . . . . Combat Hostiles 3 | . . . . . 2 . . . 1 . . . . . . . . Follow-up Attacks 14 | . . . . 2 7 . . . 1 3 . . 1 . . . . Damage Inflicted 11537 | . 821 2412 2737 569 1670 . . . 117 777 . . 1576 . . 856 2 Guns 5458 | . 733 2125 2600 . . . . . . . . . . . . . . Cannons 343 | . 84 259 . . . . . . . . . . . . . . . Explosions 1472 | . . . . . . . . . . . . . 1064 . . 408 . Melee 4222 | . . . 137 569 1670 . . . 117 777 . . 512 . . 440 . Ramming 42 | . 4 28 . . . . . . . . . . . . . 8 2 Kinetic 5458 | . 733 2125 2600 . . . . . . . . . . . . . . Thermal 343 | . 84 259 . . . . . . . . . . . . . . . Explosive 1472 | . . . . . . . . . . . . . 1064 . . 408 . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 2697 | . . . 137 323 1593 . . . 117 106 . . 421 . . . . Piercing 1525 | . . . . 246 77 . . . . 671 . . 91 . . 440 . Highest Corruption 12 | . . . . . 2 . . . . 6 . . 1 . . 10 12 Average Corruption 4 | . . . . . 1 . . . . 4 . . 1 . . 6 10 Corruption Purged 7 | . . . . . 4 . . . . 3 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 25 | . . . . . . . . . . 13 . . 1 . . 6 5 Message Errors 6 | . . . . . . . . . . 4 . . . . . 1 1 Matter Fused 8 | . . . . . . . . . . 2 . . . . . 3 3 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . . 2 . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . 3 . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . . Alerts 2 | . . . . . . . . . . 2 . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 655 | . . . . 123 239 . . . 47 105 . . 92 . . 49 . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 96 | . . . . . . . . . . . . . 64 . . 32 . Melee 559 | . . . . 123 239 . . . 47 105 . . 28 . . 17 . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 205 | . . . . . . . . . . . . . 71 . . 133 1 Shots 4 | . . . . . . . . . . . . . 1 . . 3 . Rammed 6 | . 1 2 . . . . . . . . . . . . . 2 1 Targets Rammed 7 | . 1 3 . . . . . . . . . . . . . 2 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . Highest Temperature 258 | . 30 258 182 18 13 3 3 3 3 . . . 22 . . 187 . Average Temperature 18 | . 9 42 41 2 2 2 2 2 2 . . . 9 . . 99 . Received Heat Transfer 1849 | . 216 711 477 27 39 . . . . 9 . . 136 . . 108 126 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 592 | . 148 444 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Gar Peak Influence 818 | . 166 280 379 430 572 . . . . 818 277 111 543 288 216 552 468 Initial 665 | . . 27 48 135 149 . . . . 665 277 96 77 258 216 115 423 Average 224 | . 62 109 175 280 309 . . . . 562 277 99 374 267 215 285 436 Maximum Alert Level 3 | . . 1 1 2 2 . . . . 3 1 . 2 1 1 2 2 Low Security (%) 52 | 100 100 86 65 26 16 . . . . . . 100 17 . . 26 . Level 1 32 | . . 13 34 66 64 . . . . 25 100 . 13 100 100 52 . Level 2 13 | . . . . 7 18 . . . . 50 . . 69 . . 20 100 Level 3 1 | . . . . . . . . . . 24 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 2 1 4 6 8 . . . 1 6 . . 3 . . 4 . Investigation 11 | . . . 1 2 4 . . . . 2 . . 2 . . . . Extermination 8 | . . . . 2 3 . . . . 1 . . 1 . . 1 . Reinforcement 14 | . 2 1 2 2 1 . . . . 3 . . . . . 3 . Assault 1 | . . . . . . . . . 1 . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . 1 . . . . 1 . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . 1 . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Gar Distress Signals 12 | . . 1 4 4 . . . . . 1 . . 1 . . 1 . Communications Jammed 1 | . . . . . . . . . . . . . 1 . . . . Distress Signals 1 | . . . . . . . . . . . . . 1 . . . . Times Spotted 274 | . 24 38 37 28 32 4 . . 14 23 . 5 30 1 2 31 5 Peak Tracking Total 16 | . 7 5 4 9 9 3 . . 16 7 . 6 7 1 2 11 5 Tactical Retreats 43 | . 3 1 . 7 10 1 . . 2 7 . . 4 . . 8 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Gar Traps Triggered 14 | . 1 . . 1 2 . . . . 1 1 . 3 . 3 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Gar Machines Disabled 7 | . . 1 3 . . . . . . . . . 3 . . . . Max in Single Turn 1 | . . 1 1 . . . . . . . . . 1 . . . . Garrison Access 4 | . . . 1 . 1 . . . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Gar Machines Accessed 105 | . 7 12 8 19 24 2 . 4 . 14 . . 9 1 . 5 . Terminals 58 | . 4 8 4 11 15 . . . . 7 . . 4 1 . 4 . Fabricators 9 | . . . . 2 4 . . . . 1 . . 2 . . . . Repair Stations 5 | . 1 . 1 . 1 . . . . 1 . . 1 . . . . Recycling Units 16 | . 2 2 2 4 2 . . . . 2 . . 2 . . . . Scanalyzers 5 | . . 2 . 1 1 . . . . 1 . . . . . . . Garrison Access 6 | . . . 1 1 1 . . . . 2 . . . . . 1 . Total Hacks 321 | . 21 30 28 56 68 2 . 30 . 49 . . 24 1 . 12 . Successful 198 | . 12 20 16 26 43 2 . 30 . 28 . . 13 1 . 7 . Failed 123 | . 9 10 12 30 25 . . . . 21 . . 11 . . 5 . Catastrophic 16 | . 1 1 . 3 4 . . . . 4 . . 2 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 120 | . 10 13 13 20 22 . . . . 29 . . 9 . . 4 . Terminals 198 | . 15 24 17 31 54 . . . . 32 . . 13 1 . 11 . Fabricators 21 | . . . . 6 6 . . . . 4 . . 5 . . . . Repair Stations 14 | . 2 . 5 . 2 . . . . 3 . . 2 . . . . Recycling Units 26 | . 4 2 3 7 3 . . . . 3 . . 4 . . . . Scanalyzers 20 | . . 4 . 10 2 . . . . 4 . . . . . . . Garrison Access 10 | . . . 3 2 1 . . . . 3 . . . . . 1 . Terminal Hacks 109 | . 6 11 7 7 26 2 . 30 . 12 . . 4 1 . 3 . Record 12 | . . 1 . . . . . 11 . . . . . . . . . Part Schematic 16 | . . . . 1 5 . . 9 . . . . 1 . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . Robot Analysis 11 | . 1 2 3 1 1 . . . . 3 . . . . . . . Prototype ID Bank 12 | . 4 2 1 . 2 . . 3 . . . . . . . . . Open Door 2 | . . . . . . 2 . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . 1 . 1 . Branch Access Points 3 | . . 1 . . 1 . . . . . . . . . . 1 . Terminal Index 5 | . . . 1 1 1 . . . . 1 . . 1 . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . . . . Alert Level 11 | . . 2 1 1 3 . . . . 2 . . 1 . . 1 . Unreport Threat 6 | . . 1 1 . 2 . . . . 2 . . . . . . . Locate Traps 9 | . 1 1 . 2 4 . . . . . . . 1 . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . Registered Components 2 | . . . . . 1 . . . . 1 . . . . . . . Registered Prototypes 2 | . . . . . 1 . . . . 1 . . . . . . . Zone Layout 2 | . . . . . 1 . . . . 1 . . . . . . . Fabricator Hacks 10 | . . . . 1 3 . . . . 3 . . 3 . . . . Network Status 4 | . . . . 1 1 . . . . 1 . . 1 . . . . Load Schematic 3 | . . . . . 1 . . . . 1 . . 1 . . . . Build 3 | . . . . . 1 . . . . 1 . . 1 . . . . Repair Station Hacks 11 | . 2 . 4 . 2 . . . . 2 . . 1 . . . . Scan Component 6 | . 1 . 2 . 1 . . . . 1 . . 1 . . . . Repair 5 | . 1 . 2 . 1 . . . . 1 . . . . . . . Recycling Unit Hacks 15 | . 1 2 2 2 2 . . . . 2 . . 4 . . . . Process 1 | . . . . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . . . Retrieve Components 12 | . 1 2 2 2 2 . . . . 2 . . 1 . . . . Scanalyzer 17 | . . 3 . 10 2 . . . . 2 . . . . . . . Insert Component 8 | . . 1 . 5 1 . . . . 1 . . . . . . . Analyze 9 | . . 2 . 5 1 . . . . 1 . . . . . . . Garrison Access Hacks 5 | . . . 1 . 1 . . . . 2 . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . 1 . Seal Access 4 | . . . 1 . 1 . . . . 2 . . . . . . . Unauthorized Hacks 31 | . 3 4 2 6 7 . . . . 5 . . 1 . . 3 . Terminals 26 | . 3 4 2 4 4 . . . . 5 . . 1 . . 3 . Assimilate 7 | . . 1 . . 1 . . . . 2 . . 1 . . 2 . Botnet 19 | . 3 3 2 4 3 . . . . 3 . . . . . 1 . Fabricators 4 | . . . . 2 2 . . . . . . . . . . . . Report 1 | . . . . 1 . . . . . . . . . . . . . Prioritize 1 | . . . . . 1 . . . . . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . . . . . . Overload 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 1 1 . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . Hacking Detections 80 | . 6 10 6 19 19 . . . . 9 . . 8 . . 3 . Full Trace Events 9 | . . . 1 2 3 . . . . 1 . . 2 . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . . . . . . . Feedback Blocked 1 | . . . . . 1 . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . 1 . 6 6 . . 9 . 1 . . 1 . . . . Parts Built 3 | . . . . . 1 . . . . 1 . . 1 . . . . Authchips 1 | . . . . . . . . . . 1 . . . . . . . Time 170 | . . . . . 47 . . . . 76 . . 47 . . . . Total Part Build Rating 15 | . . . . . 5 . . . . 5 . . 5 . . . . Parts Repaired 5 | . 1 . 2 . 1 . . . . 1 . . . . . . . Time 271 | . 51 . 82 . 88 . . . . 50 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 1 | . . . . . . . . . . . . . 1 . . . . Retrieved Matter 1 | . . . . . . . . . . . . . 1 . . . . Retrieved Components 65 | . 3 20 10 9 11 . . . . 9 . . 3 . . . . Parts Scanalyzed 8 | . . 1 . 5 1 . . . . 1 . . . . . . . Part Schematics Acquired 8 | . . 1 . 5 1 . . . . 1 . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Gar Total Allies 5 | . . 1 . . 1 . . . . 1 . . . . . 2 . Largest Group 1 | . . 1 1 . 1 . . . . 1 . . . . . 1 . Highest-Rated Group 45 | . . 10 10 . 10 . . . . 26 . . . . . 45 . Highest-Rated Ally 45 | . . 10 10 . 10 . . . . 26 . . . . . 45 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Gar Robot Analysis Total 11 | . 1 2 3 1 1 . . . . 3 . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Gar Turns Passed 10582 | 92 1599 2037 1594 836 1831 186 151 23 191 775 15 30 586 28 148 384 76 Spaces Moved 13426 | 49 593 845 637 1930 3174 603 615 95 590 1899 33 88 1337 75 111 664 88 Core 131 | 1 . . . . . . . . . . . . 1 . . 41 88 Treads 1685 | 48 474 499 637 27 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 465 | . 119 346 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 11145 | . . . . 1903 3174 603 615 95 590 1899 33 88 1336 75 111 623 . Fastest Speed 23 | 50 160 140 153 23 23 24 24 24 24 24 29 29 29 35 31 32 50 Average Speed 52 | 157 228 182 162 24 24 26 24 24 24 28 29 29 29 35 35 37 50 Slowest Speed 490 | 160 320 490 167 157 97 97 24 24 24 34 29 29 50 35 37 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 47 | . . . . 11 6 1 . . 1 15 . . 8 . 1 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 91 76 57 62 72 72 77 79 69 45 2 94 39 1 87 22 11 Regions Visited 17 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . . Known Exits Taken 11 | . 1 . . 1 1 1 1 1 1 1 . . 1 1 . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . 3 3 . 3 . . . . . . . . Spaces Dug 187 | . . . 2 38 81 . 1 . 2 25 . . 17 . . 21 . Terrain Destroyed 310 | . . . 2 38 81 . 1 . 2 25 . . 108 . . 53 . Melee 166 | . . . 2 38 69 . 1 . 2 25 . . 17 . . 12 . Projectile . | . . . . . . . . . . . . . . . . . . AOE 144 | . . . . . 12 . . . . . . . 91 . . 41 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Res DSF Res Gar Total 16015 | 62 773 1160 1006 2196 4055 627 616 94 626 2050 39 91 1463 76 215 746 120 Wait 1574 | . 100 150 203 161 689 23 1 . 29 78 . . 55 . 43 41 1 Move 13319 | 48 592 844 636 1907 3161 600 614 94 587 1870 33 87 1320 74 108 656 88 Hop 45 | . . . . 11 6 1 . . 1 13 . . 8 . 1 4 . Pick Up 113 | 8 14 25 12 12 21 . . . 1 7 2 1 7 . 1 2 . Fast Attach 63 | 4 3 4 5 4 10 . . . . 9 1 1 6 1 6 9 . Attach 50 | 2 3 9 2 10 5 . . . 1 4 1 1 7 . 1 4 . Detach 23 | . . 2 . 5 4 . . . . 2 . . 8 . 1 1 . Swap 73 | . 8 15 16 4 17 3 . . . 4 . . 6 . . . . Drop 132 | . 15 16 22 22 27 . . . . 15 2 1 7 1 . 4 . Fire 245 | . 37 92 104 . 1 . . . . . . . 8 . . 3 . Melee 287 | . . . 6 60 114 . 1 . 7 48 . . 31 . . 20 . Ram 3 | . . . . . . . . . . . . . . . . 2 1 Kick . | . . . . . . . . . . . . . . . . . . Crush 4 | . 1 3 . . . . . . . . . . . . . . . Escape Stasis 84 | . . . . . . . . . . . . . . . 54 . 30 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res x2 / [*Upp]) -3/Research -3/DSF -2/Research (discovered 3 exits: Tes x2 / Gar) -2/Garrison History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 7) 606 | -10/Materials | Discovered new exit (range 11) 675 | -10/Materials | Core integrity fell below 50% 709 | -10/Materials | Lost 3 parts (1p1n1w) 880 | -10/Materials | Repaired Imp. Assault Rifle 953 | -10/Materials | Discovered new exit (range 12) 1340 | -10/Materials | Discovered new exit (range 11) 1692 | -10/Materials | Identified exit to Materials 1692 | -10/Materials | Entered another Materials area 1692 | -9/Materials | Evolved 2 slots: Propulsion x2 2806 | -9/Materials | Lost 3 parts (1n1u1w) 2910 | -9/Materials | Identified exit to Mines 3111 | -9/Materials | Discovered new exit (range 5) 3704 | -9/Materials | Discovered new exit (range 15) 3729 | -9/Materials | Entered another Materials area 3729 | -8/Materials | Accompanied by 1 ally 3729 | -8/Materials | Evolved 2 slots: Utility x2 4426 | -8/Materials | Build established: Scavenger-Mutant 4534 | -8/Materials | Garrison activated, responded to threat 4759 | -8/Materials | Repaired Arm. Treads 4799 | -8/Materials | Build established: Mutant 4804 | -8/Materials | Repaired Gauss Rifle 5318 | -8/Materials | Discovered new exit (range 3) 5323 | -8/Materials | Entered Factory 5323 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5429 | -7/Factory | Discovered new exit (range 8) 5430 | -7/Factory | Identified exit to Lower Caves 5757 | -7/Factory | Build established: Scout 6111 | -7/Factory | Discovered new exit (range 10) 6159 | -7/Factory | Identified exit to Factory 6159 | -7/Factory | Entered another Factory area 6159 | -6/Factory | Evolved 2 slots: Utility x2 6304 | -6/Factory | Identified exit to Lower Caves 6385 | -6/Factory | Discovered new exit (range 14) 6437 | -6/Factory | Identified exit to Factory 6620 | -6/Factory | Repaired Broken Imp. Cesium-ion Thruster 6803 | -6/Factory | Imp. System Shield fried by hacking feedback 6859 | -6/Factory | Search patrols dispatched 6970 | -6/Factory | Build established: Hacker-Scout 6993 | -6/Factory | Discovered exit to Factory (range 20) 7145 | -6/Factory | Fabricated Imp. Hacking Suite? 7235 | -6/Factory | Found Prototype Processor 7240 | -6/Factory | Identified Exp. Targeting Computer 7398 | -6/Factory | Discovered exit to Factory (range 6) 7990 | -6/Factory | Entered Lower Caves 8150 | -6/Lower Caves | Discovered new exit (range 12) 8153 | -6/Lower Caves | Identified exit to Lower Caves 8155 | -6/Lower Caves | Encountered a Warlord checkpoint 8176 | -6/Lower Caves | Entered another Lower Caves area 8233 | -6/Lower Caves | Encountered a Warlord checkpoint 8299 | -6/Lower Caves | Discovered new exit (range 8) 8327 | -6/Lower Caves | Identified exit to Data Miner 8327 | -6/Lower Caves | Entered Data Miner 8327 | -6/Data Miner | Discovered new exit (range 6) 8329 | -6/Data Miner | Identified exit to Proximity Caves 8331 | -6/Data Miner | Met Data Miner 8337 | -6/Data Miner | Learned location of Section 7 (-3) 8337 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8342 | -6/Data Miner | Received God Mode back door access code from Data Miner 8350 | -6/Data Miner | Entered Proximity Caves 8353 | -5/Proximity Caves | Spotter reported a threat 8354 | -5/Proximity Caves | Spotter reported a threat 8443 | -5/Proximity Caves | Spotter reported a threat 8496 | -5/Proximity Caves | Spotter reported a threat 8509 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8521 | -5/Proximity Caves | Learned Factory emergency access door positions 8540 | -5/Proximity Caves | Discovered exit to Factory (range 3) 8541 | -5/Proximity Caves | Entered Factory 8541 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8542 | -5/Factory | Identified exit to Upper Caves 8750 | -5/Factory | Fabricated Lgt. Regenerative Plating? 8841 | -5/Factory | Search patrols dispatched 9080 | -5/Factory | Discovered new exit (range 8) 9082 | -5/Factory | Identified exit to Factory 9145 | -5/Factory | Discovered exit to Factory (range 5) 9236 | -5/Factory | Repaired Adv. Sensor Array? 9316 | -5/Factory | Entered another Factory area 9316 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9331 | -4/Factory | Sucked down chute 9331 | -4/Factory | Entered Waste 9339 | -4/Waste | Found Adv. Force Booster 9347 | -4/Waste | Spotted C-40 Crusher 9347 | -4/Waste | Spotted C-40 Crusher 9351 | -4/Waste | Spotted C-40 Crusher 9354 | -4/Waste | Spotted C-40 Crusher 9354 | -4/Waste | Spotted C-40 Crusher 9355 | -4/Waste | Discovered new exit (range 21) 9360 | -4/Waste | Identified exit to Factory 9361 | -4/Waste | Entered Factory 9428 | -4/Factory | Discovered new exit (range 14) 9502 | -4/Factory | Discovered new exit (range 17) 9554 | -4/Factory | Identified exit to Research 9660 | -4/Factory | Discovered new exit (range 22) 9910 | -4/Factory | Fabricated Adv. Sensor Array? 9932 | -4/Factory | Lost 3 parts (3n) 9947 | -4/Factory | Entered Research 9947 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9951 | -3/Research | Spotted B-86 Titan 9975 | -3/Research | Identified exit to DSF 9975 | -3/Research | Entered DSF 10089 | -3/DSF | Found Enh. Force Lance 10117 | -3/DSF | Additional patrols routed to DSF 10118 | -3/DSF | Discovered new exit (range 14) 10122 | -3/DSF | Identified exit to Research 10123 | -3/DSF | Entered Research 10123 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10217 | -2/Research | Identified exit to Testing 10224 | -2/Research | Build established: Hacker-Mutant 10230 | -2/Research | Lost 4 parts (1p3n) 10232 | -2/Research | Spotted B-90 Cyclops 10466 | -2/Research | System corruption reached 10% 10487 | -2/Research | Core integrity fell below 50% 10507 | -2/Research | Identified exit to Garrison 10507 | -2/Research | Entered Garrison 10515 | -2/Garrison | Lost 11 parts (4n6u1w) 10555 | -2/Garrison | Spotted B-90 Cyclops 10568 | -2/Garrison | Triggered checkpoint 10576 | -2/Garrison | Core integrity fell below 20% 10583 | -2/Garrison | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10533_ Field strength at 76. 10534_ Field strength at 70. 10535_ Field strength at 64. 10536_ Field strength at 58. 10537_ Field strength at 52. 10538_ Field strength at 46. 10539_ Field strength at 40. 10540_ Field strength at 34. 10541_ Field strength at 28. 10542_ Field strength at 22. 10543_ Field strength at 16. 10544_ Field strength at 10. 10545_ Field strength at 4. 10546_ Stasis field depleted. 10547_ System corrupted: Matter fused (-9). 10562_ LUUJI>SUG%BW<3W OM,0N06CS 10569_ Critical hit (Burn: +37). 10576_ Slammed into G-73 Enforcer. 10581_ System corrupted: Matter fused (-9). 10581_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????# ???????????????????????????????? | | ?????????# ## "#########????????????????????? | | ?????? #????????????????????? | | ?????? #????????????????????? | | ?????? ####### #????????????????????? | | ?????????#""""#??????????# #????????????????????? | | ??????????????????######## #????????????????????? | | ??????????????????# + #????????????????????? | | ??????????????????######## #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ???????????????# ????????# #????????????????????? | | ???????????????# ######## ##############???????? | | ???????????????# #???????? | | ???????????????# #???????? | | ???????????????####### ################ #???????? | | ?????????????????????# #??????????????# #???????? | | ?????????????????????# #??????????????# #???????? | | ?????????????????????# #??????#####???# #???????? | | ?????????????????????# #??????# #"#???# #???????? | | ?????????????????????# #??????# "#???# ###?????? | | ?????????????????????# #??????# "#???# #?????? | | ?????????????????????# #??????# "????# #?????? | | ?????????????????????# ######## #?????# #?????? | | ?????????????????????# p g #?????######?????? | | ?????????????????????###g@ #####????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????##+###????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Corruption Containment 12 Armor Coverage 300 Evasion (%) 75 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 32 Defensive Hacking 26 Authchip Count 2 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Adv. Heat Sink | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Power Amplifier | -7/Factory | Hacked Adv. Signal Interpreter | -6/Factory | Hacked Imp. Reaction Control System | -6/Factory | Hacked Cold Fusion Reactor | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Adv. Reaction Control System | -6/Factory | Hacked Exp. Targeting Computer | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free F-cell Engine | -5/Factory | Scanalyzed Adv. Sensor Array | -4/Factory | Hacked Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Imp. Hacking Suite | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory | Authchip Adv. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed EnergyCatalystBeam Manual? 0 Play Time 03:29:39 Cumulative 157.3 hours Start 2024.03.23 @ 01:06:22 End 2024.03.23 @ 15:50:09 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 15 Adventurer 20 Explorer 0 Win Type - Total 11 Types 7/2/2/0/0/0/0/0/0 Lore% 71 Gallery% 74 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 790d1e61-c9a4-4316-b7e3-1a5f08f019d5