Cogmind - Beta 13 X1 *** ADVENTURER MODE // 2023.07.27 @ 16:01:25 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1768) 1768 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (619) 619 TOTAL SCORE: 4272 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 303 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 274/300 Energy 13/100 System Corruption 4% Temperature Warm (187) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Cooling System Medium Storage Unit Advanced Sensor Array (fused) Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Laser Beamcaster > --- INVENTORY (10) --- Improved Heat Sink Improved Trap Scanner Storm Laser Flak Gun Assault Cannon Ripper Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Beamcaster > --- INVENTORY -------- Improved Trap Scanner Storm Laser Flak Gun Assault Cannon Makeshift Sword Self-destruct Interrupter [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Beam Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 47 | . 6 10 9 4 18 Power 6 | . 1 2 1 . 2 Engine 2 | . . . . . 2 Core 4 | . 1 2 1 . . Reactor . | . . . . . . Propulsion 9 | . 1 1 2 1 4 Treads . | . . . . . . Leg 9 | . 1 1 2 1 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | . 2 7 2 2 7 Device 11 | . 2 3 1 1 4 Storage 1 | . . 1 . . . Processor 4 | . . 2 1 . 1 Hackware 1 | . . . . 1 . Protection 3 | . . 1 . . 2 Artifact . | . . . . . . Weapon 12 | . 2 . 4 1 5 Energy Gun 3 | . . . . . 3 Energy Cannon 2 | . 2 . . . . Ballistic Gun 2 | . . . 2 . . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . 2 . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . . 6 . 3 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 4 | . . . 2 . 2 Weapon 2 | . . . 2 . . Highest Loss Streak 4 | . . . 4 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 100 99 91 96 99 Engine 2 | . 5 . . . 7 Core 8 | . 8 11 11 11 2 Leg 20 | . 28 22 14 18 22 Device 16 | . 14 13 11 15 21 Storage 11 | . 14 11 11 11 11 Processor 12 | . . 13 22 14 11 Hackware 1 | . . . . 3 . Protection 1 | . . 4 . . . Energy Gun 4 | . . . . . 14 Energy Cannon 8 | . 27 22 11 . . Ballistic Gun 1 | . . . 2 3 . Ballistic Cannon 3 | . . . . 7 3 Slashing Weapon 5 | . . . 8 11 3 Naked Turns . | . . . . . . Heaviest Build 35 | 12 17 24 23 25 35 Greatest Support 35 | 20 20 20 20 30 35 Greatest Overweight (x) 2 | . . 1 2 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | . 8 10 10 10 10 Average Capacity 9 | . 8 9 10 10 10 Most Carried 10 | . 8 10 10 10 10 Average Carried 9 | . 7 9 8 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 6 8 10 9 10 10 Class Distribution -------------------- 76% | Scavenger-Mutant 10% | Hacker-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 872 | 200 50 100 106 40 376 Remotely . | . . . . . . Salvage Created 2311 | . 699 866 210 . 536 Parts 125 | . 49 37 26 . 13 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 3 | . 1 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 50 | . 16 14 8 . 12 Melee 5 | . . . 3 . 2 Guns 2 | . . . . . 2 Cannons 42 | . 15 14 5 . 8 Classes Destroyed 12 | . 7 2 1 . 2 Worker 2 | . 1 1 . . . Builder 2 | . 1 1 . . . Tunneler 2 | . . . 2 . . Hauler 2 | . 1 1 . . . Recycler 4 | . 1 3 . . . Watcher 3 | . 2 1 . . . Swarmer 19 | . 6 4 6 . 3 Grunt 20 | . 10 5 2 . 3 Brawler 1 | . . . . . 1 Duelist 3 | . . 2 . . 1 Sentry 5 | . . 3 . . 2 Hunter 1 | . . . . . 1 Decomposer 1 | . . . . . 1 Thug 1 | . . . . . 1 Best Kill Streak 16 | . 5 16 3 . 6 Combat Bots Only 9 | . 5 9 3 . 6 Max Kills in Single Turn 2 | . 2 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2107 | . 113 530 527 . 937 Core 435 | . 22 143 39 . 231 Absorbed by Shields . | . . . . . . Redirected to Shielding 87 | . . 87 . . . Ignored by Resistances 565 | . 37 162 84 . 282 Regen/Repaired (Parts) 265 | . . 14 . 251 . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 135 | . 31 46 17 . 41 Largest 2 | . 2 2 2 . 2 Hottest 144 | . 120 120 120 . 144 Shots Fired 232 | . 62 92 28 . 50 Gun 13 | . . . . . 13 Cannon 219 | . 62 92 28 . 37 Launcher . | . . . . . . Special . | . . . . . . Kinetic 37 | . . . . . 37 Thermal 195 | . 62 92 28 . 13 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 29 | . 8 15 6 . 29 Robot Miss Streak 4 | . 2 4 4 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 170 | . 38 66 18 . 48 Core Hits 80 | . 22 27 9 . 22 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 . . . 2 Meltdown 1 | . 1 . . . . Blast 2 | . . . . . 2 Melee Attacks 40 | . . . 30 1 9 Impact . | . . . . . . Slashing 40 | . . . 30 1 9 Piercing . | . . . . . . Sneak Attacks 3 | . . . 2 . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3668 | . 699 1226 504 . 1239 Guns 179 | . . . . . 179 Cannons 2903 | . 699 1226 209 . 769 Explosions . | . . . . . . Melee 586 | . . . 295 . 291 Ramming . | . . . . . . Kinetic 769 | . . . . . 769 Thermal 2313 | . 699 1226 209 . 179 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 586 | . . . 295 . 291 Piercing . | . . . . . . Highest Corruption 5 | . . . 5 5 4 Average Corruption 4 | . . . 5 5 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . . 8 1 20 Message Errors 5 | . . . 2 . 3 Matter Fused 10 | . . . 3 . 7 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 4 | . . . . 1 3 Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . . 2 . 2 Misfires 2 | . . . 1 . 1 Overload Shots . | . . . . . . Overflow Damage 185 | . . . 103 . 82 Projectiles 16 | . . . . . 16 Explosions . | . . . . . . Melee 169 | . . . 103 . 66 Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 297 | . 174 297 90 . 278 Average Temperature 72 | . 58 86 30 . 93 Received Heat Transfer 545 | . 63 174 48 . 260 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 9 | . 3 3 . . 3 Heat Transferred 4791 | . 1480 2590 444 . 277 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 433 | . 433 398 239 . . Initial 64 | . . 63 64 . . Average 171 | . 226 169 131 . . Maximum Alert Level 2 | . 2 1 1 . . Low Security (%) 69 | . 36 69 95 . . Level 1 27 | . 50 30 4 . . Level 2 3 | . 12 . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 2 . . 1 Investigation 4 | . 3 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 7 | . 2 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 19 19 10 . 27 Peak Tracking Total 13 | . 3 6 3 . 13 Tactical Retreats 6 | . 1 . 1 . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 2 | . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 7 | . 3 4 . . . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 10 10 . . . Successful 16 | . 8 8 . . . Failed 4 | . 2 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 11 | . 7 4 . . . Terminals 17 | . 10 7 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 4 2 . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 4 3 . . . Terminals 7 | . 4 3 . . . Botnet 6 | . 3 3 . . . Sabotage 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 4 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . . . 16 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 38 | . . 38 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . . . 3 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 7 | . . . . 4 3 Largest Group 5 | . . . . 4 5 Highest-Rated Group 131 | . . . . 107 131 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 74 | . . . . . 74 Total Damage 1484 | . . . . . 1484 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 4245 | . 408 846 497 1188 1306 Spaces Moved 2273 | 1 248 350 167 815 692 Core . | . . . . . . Treads . | . . . . . . Legs 2273 | 1 248 350 167 815 692 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 190 130 120 Average Speed 158 | 120 120 183 215 143 165 Slowest Speed 260 | 120 120 190 260 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 45 | 2 51 27 26 83 82 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 7 | . . . . 3 4 Spaces Dug 15 | . . . 14 . 1 Terrain Destroyed 16 | . . . 14 . 2 Melee 15 | . . . 14 . 1 Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 2627 | . 299 466 225 839 798 Wait 49 | . 2 38 . 4 5 Move 2268 | . 247 349 166 814 692 Hop . | . . . . . . Pick Up 27 | . 4 11 1 6 5 Fast Attach 20 | . 4 4 2 3 7 Attach 8 | . . 2 3 1 2 Detach 5 | . 2 . . 1 2 Swap 19 | . 2 4 4 . 9 Drop 45 | . 7 12 2 9 15 Fire 135 | . 31 46 17 . 41 Melee 40 | . . . 30 1 9 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 11 | . . . . . 11 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 3) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Utility x2 697 | -9/Materials | Build established: Scavenger-Mutant 768 | -9/Materials | Repaired Imp. Heat Sink 1031 | -9/Materials | Destroyed 9 combat bots 1031 | -9/Materials | Identified exit to Mines 1255 | -9/Materials | Entered Mines 1411 | -9/Mines | Crushed by falling debris 1442 | -9/Mines | Lost 4 parts (1n2u1w) 1750 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1752 | -9/Mines | Entered Zion 1815 | -7/Zion | System corruption cleaned by Quarantine Array 1864 | -7/Zion | Found Prototype Energy Gun 2084 | -7/Zion | Learned Factory garrison access intel 2160 | -7/Zion | Gained Derelict followers 2230 | -7/Zion | Visited the Megawrench Repair Shop 2230 | -7/Zion | Megawrench repaired 8 parts 2322 | -7/Zion | Learned location of Armory (-3) 2506 | -7/Zion | Gained Derelict followers 2564 | -7/Zion | Learned location of Warlord (-5) 2846 | -7/Zion | Build established: Hacker-Mutant 2862 | -7/Zion | Discovered new exit (range 12) 2940 | -7/Zion | Entered Proximity Caves 2940 | -6/Proximity Caves | Accompanied by 4 allies 3001 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3057 | -6/Proximity Caves | Core integrity fell below 50% 3122 | -6/Proximity Caves | Attacked by a faux Warlord 3341 | -6/Proximity Caves | Learned 4 Factory zone layouts 3344 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3381 | -6/Proximity Caves | Core integrity fell below 20% 3680 | -6/Proximity Caves | Build established: Scavenger-Mutant 4246 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03877_ System corrupted: FCS attempts to trigger Hvy. Laser. 03877_ System corrupted: Hvy. Laser misfires. 03890_ Searching scrap... 03890_ Found Med. Treads. 03890_ Found 17 Matter. 03891_ Acquired 17 matter. 03915_ System corrupted: Matter fused (-8). 03915_ Acquired 1 matter. 03936_ Acquired 5 matter. 03939_ Acquired 3 matter. 03941_ Acquired 4 matter. 03964_ System corrupted: Component data lost. 03997_ System corrupted: Matter fused (-8). 04027_ D#PN5JQCQCLE2XU50JNVQB#D57F#2U <6 RI=9 04137_ System corrupted: Heat flow error (+104). 04161_ System corrupted: Energy discharge (-55). 04186_ System corrupted: Matter fused (-6). 04203_ System corrupted: Energy discharge (-51). 04227_ Lgt. Angular Momentum Engine destroyed. 04241_ System corrupted: Adv. Sensor Array fused. Map ----- +----------------------------------------------------+ | ######?????????????# #??????????? ???? | | ##??## ??????????????# ???????#### ????? | | ##???# ?????????????## ??#### ?????? | | #????# ?????????????# ### # ???????? | | #????# ?????????????# ## #?????????? | | #????# ??????????????# #?????????? | | ##???## #???????????????# #?????????? | | ###????# #????????????????# #""???????? | | ???????# #???????????????## """"??????? | | ???????# ###????????????## """?????? | | ###??### #???????###### ### ???? | | #### ###?##### ##?? ??? | | ### ##???? ???? | | #### ##?????? ???? | | ### ## #### ##???????? ???? | | ??# ###### ## #?????????? ????? | | ### ##????## ## i #??????????? ????? | | ##??????# ## ####??????????? ###?????? | | ###???????## #gg##??????????????#???????? | | ##??????????## ##?????????????????????? | | #???#????????## ######????????????????? | | ### ##????????## ##???????????????? | | #?????????## #???????????????? | | #??????????# #???????????????? | | ## ##??????????# ###???????????????? | | #???????????# @ ##?????????????????? | | ## #?????????# #####??????????????????? | | ######?###????????# #??????????????????????? | | ???????????????? #??????????????????????? | | ????????????? #??????????????????????? | | ???????????? ## ??????????????????????? | | ???????????? ## ##?# ??????????????????????? | | ???????????????###???## ##??????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Imp. KE Penetrator | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralPrecisionLeg Manual? 0 Play Time 00:22:21 Cumulative 524.6 hours Start 2023.07.27 @ 15:42:09 End 2023.07.27 @ 16:01:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 397 Rogue 167 Adventurer 87 Explorer 143 Win Type - Total 23 Types 19/0/3/0/0/0/0/1/0 Lore% 71 Gallery% 88 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3dbeaa7-a59e-4a80-a080-a5f492012844