Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.12 @ 01:54:19 Player: 4R-ZE3 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (3559) 3559 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1090) 1090 TOTAL SCORE: 8164 Bonus ------- High Alert Combat Kills 174 Follower Combat Kills 216 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 114/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (15) Movement Treading (320) Ox4 Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Particle Gun Advanced Beam Rifle > --- INVENTORY (25) --- Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Compact Wheel Heat Sink Improved Heat Sink Disposable Heat Sink Advanced Visual Processing Unit Experimental Sensor Array Advanced Targeting Computer Transmission Jammer Hardened Medium Armor Plating Relay Coupler [NC] (31) Particle Gun Pulse Rifle Heavy Particle Gun Rocket Launcher Improved Datajack CPS Tube (1) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Improved Targeting Computer Transmission Jammer > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Treads Compact Wheel Compact Wheel Heat Sink Heat Sink Improved Heat Sink Advanced Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Particle Gun Particle Gun Particle Gun Particle Gun Particle Gun Spread Laser Spread Laser Spread Laser Heavy Laser Heavy Laser Rocket Launcher Maul [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Insulated Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon CPS Tube Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Slots Evolved 4 | . . . 2 . 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . 1 . 2 . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 69 | 6 3 2 13 4 24 6 10 . 1 Power 7 | 1 . . 2 . 2 . 2 . . Engine 5 | 1 . . 2 . 1 . 1 . . Core 2 | . . . . . 1 . 1 . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 2 . 1 . 4 1 5 . . Treads 11 | 2 . . 1 . 4 1 3 . . Leg . | . . . . . . . . . . Wheel 4 | . 2 . . . . . 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 1 . 4 2 10 1 2 . . Device 13 | . 1 . 1 2 6 1 2 . . Storage 5 | 1 . . 3 . 1 . . . . Processor 2 | . . . . . 2 . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 . 2 6 2 8 4 1 . 1 Energy Gun 19 | . . 1 5 2 7 4 . . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 8 | . . . 1 1 2 3 1 . . Corrupted Parts 1 | . . . . 1 . . . . . System Corruption 3 | . . . . 3 . . . . . Parts Lost 23 | . . 2 2 2 4 . 8 . 5 Power 4 | . . 1 . . . . 2 . 1 Propulsion 7 | . . . 2 . 2 . 2 . 1 Utility 5 | . . . . 1 1 . 1 . 2 Weapon 7 | . . 1 . 1 1 . 3 . 1 Highest Loss Streak 5 | . . 1 2 1 1 . 2 . 5 To Critical Strikes 1 | . . . . 1 . . . . . Average Backups 22 | 2 4 7 19 24 24 24 24 23 24 Power 2 | . 1 1 1 2 3 2 2 2 2 Propulsion 5 | . 2 4 4 5 3 4 6 8 8 Utility 6 | . . 1 5 6 6 6 8 8 8 Weapon 7 | . 1 . 7 11 11 10 5 4 4 Tool/Special . | . . . . . . . . . . Unused Backups 37 | . . 1 1 3 8 5 1 . 18 Power 4 | . . . . . 2 . . . 2 Propulsion 8 | . . . 1 . . . . . 7 Utility 10 | . . 1 . 3 1 . . . 5 Weapon 15 | . . . . . 5 5 1 . 4 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 99 | . 83 98 95 99 99 99 99 100 100 Engine 8 | . 14 13 10 11 8 9 3 9 9 Treads 16 | . 22 . 15 21 17 18 15 18 18 Wheel 2 | . 4 28 6 . . . 2 . . Device 23 | . 4 14 18 21 22 27 27 27 27 Storage 9 | . 14 14 11 11 9 9 9 9 9 Processor 5 | . . . . . 8 9 9 9 9 Energy Gun 26 | . . 7 27 33 26 26 26 27 26 Ballistic Gun 1 | . 23 20 1 . . . . . . Peak Build Rating 36 | 6 9 11 20 25 36 36 36 35 36 Average Rating 28 | 4 6 10 17 19 32 35 35 35 35 On Entrance 20 | . 6 8 10 19 22 36 36 35 35 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 107 | 11 12 13 102 102 107 98 98 98 98 Greatest Support 40 | 40 40 20 40 40 40 40 40 40 40 Greatest Overweight (x) 4 | . . . 4 2 2 2 3 2 2 Average Overweight (x) 1 | . . . 1 2 2 2 2 2 2 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 25 Average Capacity 23 | 6 8 8 22 25 25 25 25 25 25 Most Carried 25 | 4 6 8 25 25 25 25 25 24 25 Average Carried 22 | 2 4 7 19 24 24 24 24 23 24 Final Capacity 25 | 8 8 8 25 25 25 25 25 25 25 Final Carried 25 | 4 6 8 25 25 24 25 24 23 25 Class Distribution -------------------- 71% | Scavenger-Gunner 17% | Commander-Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Matter Collected 1085 | 146 98 119 117 67 303 80 145 10 . Remotely . | . . . . . . . . . . Salvage Created 4914 | . . 172 634 264 1705 326 995 818 . Parts 230 | . . 11 37 19 61 14 58 30 . Haulers Intercepted 4 | . . . . . 3 1 . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Combat Hostiles Destroyed 91 | . . 4 11 12 27 2 29 6 . Guns 83 | . . 4 6 12 25 2 28 6 . Cannons 5 | . . . 5 . . . . . . Classes Destroyed 12 | . . 1 5 2 3 . 1 . . Worker 2 | . . . . 1 1 . . . . Hauler 4 | . . . . . 3 1 . . . Recycler 11 | . . . 2 . 2 2 . 5 . Mechanic 1 | . . . . . 1 . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 25 | . . . 2 6 3 . 14 . . Grunt 43 | . . 4 6 5 18 1 8 1 . Brawler 2 | . . . 1 . . . 1 . . Duelist 1 | . . . . 1 . . . . . Sentry 18 | . . . 2 . 5 1 5 5 . Specialist 1 | . . . . . . . 1 . . Hunter 1 | . . . . . 1 . . . . Butcher 1 | . . . . . . . . 1 . Best Kill Streak 4 | . . 2 4 3 4 3 4 4 . Combat Bots Only 4 | . . 2 3 3 4 1 4 3 . Max Kills in Single Turn 2 | . . 1 2 2 1 1 2 2 . Gunslinging 1 | . . . . . . . 1 . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Hostile Shots Fired 339 | . . 33 31 39 89 2 112 2 31 Missed 96 | . . 11 10 6 32 2 28 1 6 Hits 243 | . . 22 21 33 57 . 84 1 25 Melee 6 | . . . . 3 . . . . 3 Projectile 237 | . . 22 21 30 57 . 84 1 22 Critical Strikes 13 | . . 2 1 2 4 . 2 . 2 Damage Taken 3606 | . . 291 315 414 847 . 1078 14 647 Core 644 | . . 63 76 69 110 . 163 . 163 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 11 | . . . . . 11 . . . . Core Remaining (%) 79 | 100 . 74 . 63 . . . . . Volleys Fired 214 | . . 17 23 25 67 8 56 13 5 Largest 3 | . . 2 3 3 3 3 3 3 3 Hottest 209 | . . 85 189 195 209 183 183 177 177 Shots Fired 598 | . . 34 63 74 200 22 154 39 12 Gun 584 | . . 34 50 74 200 22 154 39 11 Cannon 13 | . . . 13 . . . . . . Launcher . | . . . . . . . . . . Special 1 | . . . . . . . . . 1 Kinetic 30 | . . 28 2 . . . . . . Thermal 567 | . . 6 61 74 200 22 154 39 11 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 31 | . . 6 10 13 22 8 28 31 17 Robot Miss Streak 5 | . . 3 3 5 5 2 3 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . . 1 1 . 1 . 7 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 . . Shots Hit Robots 407 | . . 22 41 56 141 9 101 25 12 Core Hits 199 | . . 12 16 42 65 6 41 14 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 28 | . . . 2 1 14 1 8 2 . Burn 28 | . . . 2 1 14 1 8 2 . Melee Attacks 7 | . . . . . 1 . 6 . . Impact 1 | . . . . . 1 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 6 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7349 | . . 222 734 820 2673 182 2001 508 209 Guns 7139 | . . 222 524 820 2673 182 2001 508 209 Cannons 210 | . . . 210 . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 162 | . . 162 . . . . . . . Thermal 7187 | . . 60 734 820 2673 182 2001 508 209 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . 3 . . . . . Average Corruption 3 | . . . . 3 . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 1 | . . . . 1 . . . . . Energy Discharges 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 352 | . . 44 329 352 334 . 63 . 32 Average Temperature 107 | . . 15 117 140 116 . 12 . 12 Received Heat Transfer 1533 | . . 198 135 132 459 . 450 . 159 Effects 5 | . . . . 1 4 . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 4 | . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . 2 . 1 . . Combat Hostiles 3 | . . . . . 2 . 1 . . Parts Melted 34 | . . . 4 2 19 1 6 2 . Heat Transferred 15716 | . . 148 1776 1568 6355 407 3908 1147 407 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Maximum Alert Level 3 | . . . 1 . 2 . 3 2 . Low Security (%) 53 | 100 100 100 62 100 27 100 17 29 . Level 1 32 | . . . 37 . 65 . 21 68 . Level 2 9 | . . . . . 7 . 39 1 . Level 3 4 | . . . . . . . 21 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 896 | . 30 59 275 173 424 170 896 403 . Initial 403 | . . . 16 58 . 170 46 403 . Average 214 | . 11 11 161 39 230 124 478 255 . Influence Increases 3156 | . 37 174 526 330 863 100 930 196 . Destroy 0b10 Robot/C 2020 | . . 120 320 240 540 40 640 120 . Destroy 0b10 Robot/NC 110 | . . . 20 5 45 15 . 25 . Destroy Leader 342 | . . 30 84 40 136 12 40 . . Allied During Kill 151 | . . 24 65 . . . 41 21 . Successful Hack 45 | . 7 . 7 . 17 . 14 . . Select Force Hacks 60 | . 30 . . . . . . 30 . Disable Machine 105 | . . . 30 15 30 30 . . . Anti-Garrison Action 150 | . . . . . . . 150 . . Destroy Structure 38 | . . . . . 5 3 30 . . Lose Combat Pursuer 135 | . . . . 30 90 . 15 . . Influence Decreases 3156 | . 37 131 417 482 459 432 106 957 135 Entered New Map 1009 | . . . 27 94 . 234 26 493 135 Time Decay 1927 | . 37 121 310 378 419 198 . 464 . Lost Part 160 | . . 10 20 10 40 . 80 . . Lost Ally 60 | . . . 60 . . . . . . Squads Dispatched 11 | . 2 . 2 . 7 . . . . Investigation 2 | . 1 . . . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 . 2 . 2 . . . . Assault . | . . . . . . . . . . Garrison 4 | . . . . . 4 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Distress Signals 5 | . 1 . 1 . 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 127 | . . 6 15 14 44 2 32 2 12 Peak Tracking Total 16 | . . 2 5 3 6 1 5 1 16 Tactical Retreats 7 | . . . . 2 4 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Traps Triggered 11 | . 2 . . . 2 2 5 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Machines Disabled 8 | . . . 2 1 2 2 1 . . Max in Single Turn 1 | . . . 1 1 1 1 1 . . Garrison Relay 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Machines Accessed 19 | . 2 . 4 1 7 2 2 1 . Terminals 11 | . 1 . 3 . 4 1 2 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 2 | . 1 . . . . . . 1 . Scanalyzers 2 | . . . 1 . 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 44 | . 6 . 11 1 17 5 3 1 . Successful 22 | . 3 . 5 1 8 2 2 1 . Failed 21 | . 3 . 5 . 9 3 1 . . Catastrophic 6 | . . . 3 . 3 . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 26 | . 6 . 6 . 8 4 1 1 . Terminals 26 | . 4 . 7 . 8 4 3 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 3 | . 2 . . . . . . 1 . Scanalyzers 8 | . . . 4 . 4 . . . . Garrison Access 4 | . . . . . 3 1 . . . Terminal Hacks 6 | . 1 . 2 1 1 . 1 . . Robot Analysis 3 | . . . 2 . 1 . . . . Open Door 2 | . . . . 1 . . 1 . . Recycling Unit Index 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . . 2 . 4 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Retrieve Study 4 | . . . 2 . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks 7 | . 2 . 1 . 1 1 1 1 . Terminals 5 | . 1 . 1 . 1 1 1 . . Botnet 5 | . 1 . 1 . 1 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . Tunnel 2 | . 1 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 1 . 3 . 7 2 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 4 | . . . 2 . 2 . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 136 | . . . . . 136 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 11 | . . . . . . . 4 7 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Total Allies 16 | . . 5 . . . . 4 7 . Largest Group 9 | . . 5 5 . . . 4 9 9 Highest-Rated Group 148 | . . 90 90 . . . 109 148 148 Highest-Rated Ally 39 | . . 31 31 . . . 39 39 39 Total Orders 13 | . . . . . . . . . 13 STAY 10 | . . . . . . . . . 10 FOLLOW 3 | . . . . . . . . . 3 Ally Attacks 90 | . . 18 33 . . . 23 1 15 Total Damage 1229 | . . 238 419 . . . 303 . 269 Kills 12 | . . 2 6 . . . 4 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Active Infowar (turns) 21 | . . . . 1 20 . . . . Sensors 1 | . . . . 1 . . . . . Jamming 20 | . . . . . 20 . . . . Robot Analysis Total 3 | . . . 2 . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Turns Passed 8857 | 69 97 568 699 1473 1662 407 1522 1178 1182 Spaces Moved 3672 | 37 66 593 317 560 486 144 591 418 460 Core 2 | 2 . . . . . . . . . Treads 2794 | 35 45 . 181 560 486 144 465 418 460 Legs . | . . . . . . . . . . Wheels 876 | . 21 593 136 . . . 126 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 240 240 240 120 240 240 Average Speed 202 | 154 134 80 178 240 240 240 214 240 240 Slowest Speed 240 | 160 160 80 240 240 240 240 240 240 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 3 19 98 32 98 60 24 63 88 38 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . 1 2 . . . . . 1 . Known Exits Taken 3 | . . . . . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 7 | . . 2 . 2 . . . . 3 Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Scr Total 4661 | 46 72 657 399 636 839 192 729 564 527 Wait 430 | . . 40 13 36 211 12 30 32 56 Move 3664 | 36 65 592 316 559 485 144 590 417 460 Hop . | . . . . . . . . . . Pick Up 78 | 4 3 5 23 4 18 6 12 . 3 Fast Attach 27 | 6 3 . 6 4 5 3 . . . Attach 27 | . 1 2 4 2 9 1 8 . . Detach 7 | . . . . 1 3 3 . . . Swap 34 | . . . 4 . 16 3 8 1 2 Drop 56 | . . 1 8 5 24 10 6 1 1 Fire 214 | . . 17 23 25 67 8 56 13 5 Melee 7 | . . . . . 1 . 6 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 14 | . . . . . . 2 12 . . Rewire 103 | . . . 2 . . . 1 100 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: Rec / Gar) -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -8/Scraptown History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Met a group of wandering Federalists 157 | -10/Materials | Discovered new exit (range 7) 167 | -10/Materials | Entered Mines 185 | -10/Mines | Lost 4 allies 203 | -10/Mines | Assembled infested the area 283 | -10/Mines | Learned location of Zion (-6) 292 | -10/Mines | Found a hidden stash of uninstalled traps 302 | -10/Mines | Build established: Mutant 304 | -10/Mines | Met 8R-AWN 382 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 448 | -10/Mines | Discovered new exit (range 9) 508 | -10/Mines | Discovered new exit (range 10) 605 | -10/Mines | Learned location of Storage (-8) 623 | -10/Mines | Discovered new exit (range 5) 735 | -10/Mines | Entered Materials 735 | -9/Materials | Accompanied by 5 allies 735 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 740 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 821 | -9/Materials | Central database locked down 1226 | -9/Materials | Build established: Scavenger-Gunner 1289 | -9/Materials | Discovered new exit (range 11) 1434 | -9/Materials | Entered Mines 1597 | -9/Mines | Discovered new exit (range 3) 1601 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1670 | -9/Mines | Discovered new exit (range 11) 1703 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2410 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2416 | -9/Mines | Found Prototype Device 2416 | -9/Mines | Identified Exp. Sensor Array 2907 | -9/Mines | Entered Materials 2907 | -8/Materials | Evolved 2 slots: Utility x2 3024 | -8/Materials | Garrison activated, responded to threat 3238 | -8/Materials | Garrison activated, responded to threat 3781 | -8/Materials | Discovered new exit (range 4) 4029 | -8/Materials | Repaired Broken Exp. Sensor Array 4498 | -8/Materials | Discovered new exit (range 15) 4555 | -8/Materials | Identified exit to Storage 4569 | -8/Materials | Entered Storage 4570 | -8/Storage | Identified exit to Recycling 4976 | -8/Storage | Identified exit to Garrison 4976 | -8/Storage | Entered Garrison 5048 | -8/Garrison | Triggered checkpoint 5216 | -8/Garrison | Triggered checkpoint 5302 | -8/Garrison | Garrison Relay disabled 5503 | -8/Garrison | Discovered exit to Recycling (range 14) 5524 | -8/Garrison | Triggered checkpoint 5558 | -8/Garrison | Triggered checkpoint 5610 | -8/Garrison | Triggered checkpoint 5794 | -8/Garrison | Triggered checkpoint 5850 | -8/Garrison | Discovered exit to Recycling (range 15) 6159 | -8/Garrison | Triggered checkpoint 6252 | -8/Garrison | Discovered exit to Recycling (range 12) 6280 | -8/Garrison | Triggered checkpoint 6381 | -8/Garrison | Installed Relay Interface Framework 6498 | -8/Garrison | Entered Recycling 6498 | -8/Recycling | Accompanied by 3 allies 7555 | -8/Recycling | Scanned before Scraplab entrance 7596 | -8/Recycling | Entered Scraplab 7604 | -8/Recycling | Build established: Commander-Gunner 7615 | -8/Recycling | Discovered new exit (range 3) 7617 | -8/Recycling | Identified exit to Scraptown 7676 | -8/Recycling | Entered Scraptown 7676 | -8/Scraptown | Accompanied by 9 allies 7849 | -8/Scraptown | Turned away by UFD registrar 8841 | -8/Scraptown | Attached CPS modules to Triborg 8842 | -8/Scraptown | Attacked by Scraptown defenders 8854 | -8/Scraptown | Core integrity fell below 50% 8858 | -8/Scraptown | Self-destructed Last Messages --------------- 08849_ Bolt penetrates Defender 3c. 08849_ Defender 3c destroyed. 08850_ HV Slug penetrates Wall. 08851_ WB-GWH(h) heat short circuits Bore Cannon. 08851_ Siege Slug penetrates Defender 3b. 08851_ Defender 3b destroyed. 08852_ WB-GWH(h) destroyed. 08853_ Penetrated by Siege Slug. 08853_ Lgt. Treads+ destroyed. 08853_ Imp. Heat Sink destroyed. 08853_ Critical hit (Blast). 08853_ Penetrated by Bolt. 08855_ Penetrated by Siege Slug. 08855_ Imp. Heat Sink destroyed. 08855_ Prc. Beam Rifle destroyed. 08855_ Critical hit (Blast). 08855_ Penetrated by Bolt. 08857_ Penetrated by Siege Slug. 08857_ Hvy. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | #???# """"" #? " ????????????????????????? | | #???# """ #? " ????????????????????????? | | #???# " #? " ?????????????????????????? | | #????? #? " ??????????????????????????? | | #??????? #??""""???????????????????????????? | | ########## ##### ##########???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | ############ #### #???????????????????? | | #?????????""""#?#j #???????????????????? | | #???????? #?# #???????????????????? | | #??????? #?# #???????????????????? | | #?????? """ #?# #???????????????????? | | #?????"""""" #?# #???????????????????? | | #?????? ?""" #?# ###?????????????????? | | #?????????? "#?# ""#"#???????????????? | | ???????????"""#?# """"#???????????????? | | ????????????#???# ""###???????????????? | | #???????????????# j###?????????????????? | | #???????????????# #########" ?????????? | | #???????????????# ????????? | | #???????????????# ????????? | | #???????????????# @ % "???????????????? | | #???????????????# x a "???????????????? | | ##############;;; xTTtr "???????????????? | | %!TT "???????????????? | | h *%%%% "???????????????? | | =[ =! "???????????????? | | % "???????????????? | | g "???????????????? | | #"???????????????? | | p g ;????????????????? | | g #"???????????????? | | ####### #######g########;# j ####????????????????? | | ????? ???# ?????# # #???????????????????? | | ???? ??# ?????## #???????????????????? | | ??? """ #?# ?????# #???????????????????? | | ?" """#?# ???# #???????????????????? | | " " " """"#?# #??# #???????????????????? | | " """ "#?#" "#??# #???????????????????? | | """ ""??## " " ##??# #???????????????????? | | " ?????? # # #???# #???????????????????? | | " ???""" ??????#?#####???# #???????????????????? | | ?????##?/????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ????????????????????###### #???????????????????? | | ??????????????????"""""""" #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Resistance: EM 15 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 62% | -8/Materials | Broken Studied --------- Lgt. Treads | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Spread Laser | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZeronetLauncherChainsword Manual? 0 Play Time 00:44:45 Cumulative 387.0 hours Start 2026.09.12 @ 01:10:02 End 2026.09.12 @ 01:54:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 350 Rogue 296 Adventurer 54 Explorer 0 Win Type - Total 22 Types 14/1/1/1/1/0/1/1/1/1 Lore% 83 Gallery% 70 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f6e9c2b-ffc8-458e-874b-7c8468b75516