Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.30 @ 22:13:12

Player: Mr Goldstein

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (1)       5
Value Destroyed (1)        1
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2806

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Small Storage Unit

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
    Combat Airjet
    Combat Airjet
>          --- UTILITY ----------
           Launcher Guidance Computer
  Improved Light Armor Plating
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
     Small Storage Unit
[Rating: 17]

 Favorites 
-----------
Power                      None
Propulsion                 Combat Airjet
  Hover Unit               Combat Airjet
Utility                    Launcher Guidance Computer
  Device                   Drone Bay
  Processor                Launcher Guidance Computer
  Protection               Improved Light Armor Plating
Weapon                     None

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   
  Utility                  2    | .   .   .   1   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             6    | .   1   .   .   4   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   2   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   1   .   .   2   .   .   .   1   
    Device                 1    | .   .   .   .   .   .   .   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   1   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 5    | .   .   .   .   1   .   1   3   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   
  Utility                  3    | .   .   .   .   1   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   1   .   1   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     21   | .   10  14  11  19  44  40  13  4   
  Hover                    9    | .   .   .   .   9   22  22  7   .   
  Processor                4    | .   .   .   .   5   11  11  6   .   
  Protection               5    | .   10  14  11  5   11  7   .   .   
Naked Turns                197  | .   14  .   .   64  .   .   22  97  
Heaviest Build             3    | .   3   3   3   3   3   3   .   .   
  Greatest Support         12   | 3   3   3   3   12  3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   
  Most Carried             1    | .   .   .   1   1   1   1   1   1   
  Average Carried          .    | .   .   .   .   1   1   1   1   1   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   
  Final Carried            1    | .   .   .   1   1   1   1   1   1   

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Matter Collected           250  | 200 .   .   .   30  .   10  .   10  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            30   | .   .   .   .   .   .   30  .   .   
  Parts                    1    | .   .   .   .   .   .   1   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   
Classes Destroyed          1    | .   .   .   .   .   .   1   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           1    | .   .   .   .   .   .   1   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Damage Taken               1444 | .   .   17  110 83  .   615 376 243 
  Core                     908  | .   .   14  44  54  .   236 317 243 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   
Core Remaining (%)         70   | 100 .   94  .   .   .   16  .   .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   .   .   
  Core Hits                3    | .   .   .   .   1   .   2   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   
Damage Inflicted           96   | .   .   14  5   14  .   63  .   .   
  Guns                     .    | .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ramming                  96   | .   .   14  5   14  .   63  .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
Highest Corruption         1    | .   1   1   .   .   .   .   .   .   
  Average Corruption       1    | .   1   1   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Knockbacks                 1    | .   .   1   .   .   .   .   .   .   
  Impact                   1    | .   .   1   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      42   | .   .   5   2   6   .   29  .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   
  Rammed                   21   | .   .   5   2   4   .   10  .   .   
Targets Rammed             21   | .   .   5   2   4   .   10  .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   .   .   .   
  Received Heat Transfer   364  | .   .   .   .   40  .   90  180 54  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Peak Influence             180  | .   .   .   180 70  .   75  47  45  
  Initial                  70   | .   .   .   .   70  .   .   27  17  
  Average                  31   | .   .   .   49  60  .   30  33  14  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   2   .   .   .   3   1   
  Investigation            2    | .   .   .   1   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   1   .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Distress Signals           1    | .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              75   | .   .   .   15  20  .   11  16  13  
  Peak Tracking Total      20   | .   1   .   11  20  .   7   18  11  
  Tactical Retreats        6    | .   .   .   2   .   .   2   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Traps Triggered            3    | .   1   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Machines Accessed          3    | .   .   .   1   .   1   .   .   1   
  Terminals                1    | .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                3    | .   .   .   1   .   1   .   .   1   
  Successful               3    | .   .   .   1   .   1   .   .   1   
  Failed                   .    | .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   .   1   .   .   1   
  Record                   1    | .   .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Total Allies               3    | .   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  .   .   .   
Total Orders               4    | .   .   .   .   .   .   .   .   4   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   2   
  RETURN                   2    | .   .   .   .   .   .   .   .   2   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   4   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   2   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------------              Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Turns Passed               769  | 11  38  20  85  134 65  177 61  178 
Spaces Moved               1106 | 23  73  29  163 138 129 333 121 97  
  Core                     1104 | 23  73  29  163 136 129 333 121 97  
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   2   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  
  Slowest Speed            80   | 50  50  50  50  80  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 4   23  10  28  37  48  71  23  28  
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     3    | .   .   .   1   1   1   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto 
Total                      1308 | 22  73  33  165 199 128 342 120 226 
  Wait                     179  | .   .   .   .   52  .   .   .   127 
  Move                     1098 | 22  72  28  162 137 128 332 120 97  
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  1    | .   .   .   1   .   .   .   .   .   
  Fast Attach              6    | .   1   .   .   4   .   .   .   1   
  Attach                   .    | .   .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   
  Drop                     1    | .   .   .   .   .   .   .   .   1   
  Fire                     .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      21   | .   .   5   2   4   .   10  .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   2   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 14)
   12 | -11/Junkyard  | Entered Materials
   43 | -10/Materials | Discovered new exit (range 16)
   50 | -10/Materials | Entered Mines
   66 | -10/Mines     | Discovered new exit (range 6)
   70 | -10/Mines     | Entered Materials
   70 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  147 | -9/Materials  | Discovered new exit (range 16)
  155 | -9/Materials  | Entered Mines
  156 | -9/Mines      | Assembled infested the area
  168 | -9/Mines      | Learned location of Storage (-8)
  186 | -9/Mines      | Met 8R-AWN
  217 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  276 | -9/Mines      | Discovered new exit (range 5)
  289 | -9/Mines      | Entered Exiles
  289 | -9/Exiles     | Accompanied by 3 allies
  302 | -9/Exiles     | Welcomed by 8R-AWN
  310 | -9/Exiles     | Met EX-HEX
  330 | -9/Exiles     | Met EX-DEC
  333 | -9/Exiles     | Learned location of Zion (-6)
  348 | -9/Exiles     | Discovered new exit (range 14)
  354 | -9/Exiles     | Entered Mines
  458 | -8/Mines      | Core integrity fell below 50%
  516 | -8/Mines      | Core integrity fell below 20%
  528 | -8/Mines      | Discovered new exit (range 7)
  531 | -8/Mines      | Entered Materials
  531 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  589 | -8/Materials  | Discovered new exit (range 6)
  590 | -8/Materials  | Core integrity fell below 50%
  592 | -8/Materials  | Entered Storage
  601 | -8/Storage    | Lost 3 parts (2n1u)
  748 | -8/Storage    | Core integrity fell below 20%
  770 | -8/Storage    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
00595_ Current location identified: Storage
>>Open(Door)
Sealed Heavy Doors opened.
00597_ Acquired Drone Bay.
00599_ Drone released from Drone Bay. <x2>
00602_ Drone retrieved by Drone Bay. <x2>
00636_ Drone released from Drone Bay. <x2>
00660_ Drone destroyed.
00671_ C-30 ARC bursts open, deploying its payload.
00671_ S-10 Pest unfolds itself. <x3>
00678_ Dropped Drone Bay.
00678_ >> Lost connection to Drone.
00730_ Acquired 10 matter.
00748_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00760_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S014.
00767_ Slug penetrates Wall.
00769_ Triggered Ambush Trap.
00769_ B-36 Bruiser emerges from a hatch in the floor. <x2>
00769_ G-47 Trooper emerges from a hatch in the floor.

 Map 
-----
+----------------------------------------------------+
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|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????#"??????? |
|           ??????????????????????????????##"T?????? |
|           ???????????????????????????????    ??##? |
|           ???????????????????????????#???  """ "#? |
|           ???????????????????????????# """  R" T#? |
|           ???????????????????????????# """ """ "?? |
|           ???????????????????????????# """     #?? |
|           ???????????????????????????#         #?? |
|           ?????????????????????????????        #?? |
|           ????#??????????????????????????     ???? |
|           ????#   #####+#########+#########/###### |
|           ????#   h                  k             |
|           ????#          bb      k                 |
|           ????#          @ g           a           |
|           ???????######+#########+#########+###### |
|           ?????????????????????     ?????????????? |
|           ????????????????????#   """ ???????????? |
|           ????????????????????#   """  #?????????? |
|           ????????????????????#   """  #?????????? |
|           ????????????????????#        #?????????? |
|           ????????????????????#   """  #?????????? |
|           ????????????????????#   ""???#?????????# |
|           ????????????????????#   "??????????????+ |
|           ????????????????????#    ??????????????# |
|           ????????????????????#####??????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Launcher Accuracy          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoordinationHardenedJammer
  Manual?         0
Play Time         00:12:48
  Cumulative      255.6 hours
  Start           2023.05.30 @ 20:13:38
  End             2023.05.30 @ 22:13:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          762
  Rogue           762
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           8/0/3/2/0/0/0/0/0
Lore%             87
Gallery%          84
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 046676fe-6571-4605-84a3-1cea9a859695