Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.22 @ 19:48:07 Player: Hydro Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1886) 1886 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3986 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 66/250 System Corruption 0% Temperature Cool (9) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Micro Nuclear Core Micro Nuclear Core Heat Sink Heat Sink Improved Heat Sink Improved Terrain Scanner Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Beam Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Small Laser Beam Cannon Beam Cannon Beam Cannon > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Heat Sink Heat Sink Improved Terrain Scanner Improved Light Armor Plating Improved Light Armor Plating Heavy EM Pulse Gun Particle Gun Particle Cannon [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Weapon Beam Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 2 | . . 2 . . Parts Attached 50 | 8 5 17 . 20 Power 7 | 1 . 2 . 4 Engine 4 | 1 . 1 . 2 Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 16 | 2 2 3 . 9 Treads . | . . . . . Leg 12 | 2 2 3 . 5 Wheel . | . . . . . Hover . | . . . . . Flight 4 | . . . . 4 Utility 8 | 2 2 2 . 2 Device 6 | 2 . 2 . 2 Storage 2 | . 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 19 | 3 1 10 . 5 Energy Gun 10 | 1 . 5 . 4 Energy Cannon 6 | . . 5 . 1 Ballistic Gun 3 | 2 1 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 33 | . 3 8 . 22 Power 4 | . . 2 . 2 Propulsion 13 | . 1 2 . 10 Utility 2 | . 1 . . 1 Weapon 14 | . 1 4 . 9 Highest Loss Streak 16 | . 1 3 . 16 To Critical Strikes . | . . . . . Average Backups 16 | 3 12 18 19 17 Power 2 | . 2 2 3 3 Propulsion 4 | 1 2 3 6 4 Utility 4 | . 2 4 5 5 Weapon 5 | . 4 6 5 3 Tool/Special . | . . . . . Unused Backups 23 | 1 1 8 1 12 Power 2 | . . 1 . 1 Propulsion 5 | 1 . 4 . . Utility 12 | . 1 2 1 8 Weapon 4 | . . 1 . 3 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 100 96 100 95 Engine 8 | . 14 5 11 7 Core 2 | . . 4 . 1 Leg 24 | . 28 21 22 28 Flight 1 | . . . . 4 Device 11 | . 14 10 11 8 Storage 11 | . 13 11 11 9 Energy Gun 12 | . . 26 . 7 Energy Cannon 20 | . . 15 44 26 Ballistic Gun 5 | . 28 . . . Peak Build Rating 31 | 9 11 15 12 31 Average Rating 12 | 4 9 12 11 18 On Entrance 8 | . 9 10 11 12 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 59 | 8 47 58 58 59 Greatest Support 46 | 20 20 20 20 46 Greatest Overweight (x) 5 | . 2 5 2 4 Average Overweight (x) 1 | . 1 2 2 1 Largest Inventory Capacity 20 | 5 20 20 20 20 Average Capacity 19 | 5 19 20 20 20 Most Carried 20 | 5 19 20 20 20 Average Carried 16 | 3 12 18 19 17 Final Capacity 20 | 5 20 20 20 20 Final Carried 20 | 5 16 19 20 10 Class Distribution -------------------- 38% | Gunner 36% | Scavenger-Gunner 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 972 | 316 137 287 52 180 Remotely . | . . . . . Salvage Created 2408 | 57 237 1097 133 884 Parts 125 | 5 21 61 6 32 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 51 | 1 9 23 3 15 Guns 18 | 1 9 7 . 1 Cannons 29 | . . 14 3 12 AOE 1 | . . . . 1 Classes Destroyed 10 | 2 1 4 1 2 Worker 5 | . . 2 . 3 Tunneler 1 | 1 . . . . Recycler 2 | . . 2 . . Watcher 1 | . . . . 1 Swarmer 10 | . 6 4 . . Grunt 28 | 1 3 13 2 9 Brawler 2 | . . . 1 1 Duelist 1 | . . 1 . . Sentry 9 | . . 5 . 4 Hunter 1 | . . . . 1 Best Kill Streak 5 | 2 3 5 2 4 Combat Bots Only 4 | 1 3 3 2 4 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 363 | 13 69 121 3 157 Missed 92 | 8 17 28 1 38 Hits 271 | 5 52 93 2 119 Melee 1 | . . 1 . . Projectile 270 | 5 52 92 2 119 Critical Strikes 10 | . 1 3 . 6 Damage Taken 3883 | 54 505 1219 22 2083 Core 927 | . 109 256 . 562 Absorbed by Shields 35 | . . . . 35 Core Remaining (%) 64 | 100 56 . 36 . Volleys Fired 133 | 9 31 50 4 39 Largest 4 | 2 2 4 4 4 Hottest 253 | 40 40 240 240 253 Shots Fired 424 | 18 59 188 16 143 Gun 225 | 18 59 113 . 35 Cannon 199 | . . 75 16 108 Launcher . | . . . . . Special . | . . . . . Kinetic 77 | 18 59 . . . Thermal 336 | . . 188 16 132 Explosive . | . . . . . Electromagnetic 11 | . . . . 11 Robot Hit Streak 14 | 5 11 10 3 14 Robot Miss Streak 5 | 4 4 5 1 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 247 | 11 30 105 7 94 Core Hits 100 | 4 13 43 4 36 Critical Kills 2 | . 1 . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 1 . 1 Burn 1 | . . 1 . . Meltdown 1 | . . . . 1 Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4041 | 126 285 1559 136 1935 Guns 1761 | 126 281 971 . 383 Cannons 2011 | . . 580 122 1309 Explosions 231 | . . . . 231 Melee . | . . . . . Ramming 38 | . 4 8 14 12 Kinetic 407 | 126 281 . . . Thermal 3448 | . . 1551 122 1775 Explosive . | . . . . . Electromagnetic 148 | . . . . 148 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 1 | . . . . 1 Projectiles . | . . . . . Explosions 1 | . . . . 1 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 71 | . . . . 71 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 10 | . 4 1 3 2 Kicked 10 | . 4 1 3 2 Crushed . | . . . . . Highest Temperature 576 | 12 12 513 330 576 Average Temperature 153 | 7 7 149 132 172 Received Heat Transfer 1647 | 30 165 564 12 876 Effects 21 | . . 9 . 12 Shutdowns 6 | . . 2 . 4 Energy Bleed 3 | . . 2 . 1 Matter Decay 3 | . . 3 . . Short Circuit 2 | . . 1 . 1 Damage (minor) 2 | . . 1 . 1 Damage (major) 2 | . . . . 2 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 4 | . . 2 . 2 Combat Hostiles 3 | . . 2 . 1 Parts Melted 20 | . . 11 . 9 Heat Transferred 7610 | . . 3830 259 3521 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . 1 . . Low Security (%) 95 | 100 100 89 100 100 Level 1 4 | . . 10 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 278 | 20 80 278 120 107 Initial 105 | . . . 105 . Average 41 | 3 18 68 28 31 Influence Increases 1553 | 25 220 713 85 510 Destroy 0b10 Robot/C 1020 | 20 180 460 60 300 Destroy 0b10 Robot/NC 45 | 5 . 20 . 20 Destroy Leader 232 | . 40 110 10 72 Successful Hack 2 | . . . . 2 Disable Machine 75 | . . 15 . 60 Destroy Structure 14 | . . 3 . 11 Lose Combat Pursuer 165 | . . 105 15 45 Influence Decreases 1548 | 25 220 441 355 507 Entered New Map 169 | . . . 167 2 Time Decay 1076 | 25 200 371 188 292 Lost Part 303 | . 20 70 . 213 Squads Dispatched 6 | . 2 3 . 1 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 4 | . 2 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . 1 3 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | 1 19 33 3 26 Peak Tracking Total 5 | 1 4 4 2 5 Tactical Retreats 8 | . . 5 1 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . . 1 . 4 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 2 | . 1 . . 1 Terminals 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 1 . . 4 Successful 4 | . 1 . . 3 Failed 1 | . . . . 1 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . 1 . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 . . 3 Record 3 | . . . . 3 Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 31 | . . . 31 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 669 | 10 639 20 . . Terrain 669 | 10 639 20 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4329 | 123 843 1647 766 950 Spaces Moved 1431 | 75 282 509 281 284 Core 21 | 21 . . . . Treads . | . . . . . Legs 1370 | 54 282 509 281 244 Wheels . | . . . . . Hover . | . . . . . Flight 40 | . . . . 40 Fastest Speed 50 | 50 120 260 260 190 Average Speed 241 | 100 255 270 260 196 Slowest Speed 470 | 120 260 470 260 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 42 35 46 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . . . 7 Melee . | . . . . . Projectile . | . . . . . AOE 7 | . . . . 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2005 | 108 347 665 303 582 Wait 254 | . 6 39 13 196 Move 1427 | 74 281 508 280 284 Hop . | . . . . . Pick Up 79 | 14 16 29 2 18 Fast Attach . | . . . . . Attach 42 | 8 3 14 . 17 Detach 4 | 1 . 3 . . Swap 23 | . 3 7 . 13 Drop 33 | 2 3 14 1 13 Fire 133 | 9 31 50 4 39 Melee . | . . . . . Ram . | . . . . . Kick 10 | . 4 1 3 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 124 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Met a group of wandering Federalists 318 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 15) 967 | -10/Materials | Entered another Materials area 967 | -9/Materials | Evolved 2 slots: Weapon x2 1394 | -9/Materials | Build established: Gunner 1779 | -9/Materials | Build established: Scavenger-Gunner 2362 | -9/Materials | Core integrity fell below 50% 2418 | -9/Materials | Lost 3 parts (1n2w) 2554 | -9/Materials | Discovered new exit (range 6) 2614 | -9/Materials | Entered Mines 2630 | -9/Mines | Learned location of Zion (-6) 2692 | -9/Mines | Build established: Gunner 2817 | -9/Mines | Received a Mining Laser from a helpful Derelict 3301 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3330 | -9/Mines | Discovered new exit (range 8) 3380 | -9/Mines | Entered Materials 3380 | -8/Materials | Evolved 2 slots: Propulsion x2 3689 | -8/Materials | Build established: Scavenger-Gunner 3992 | -8/Materials | Core integrity fell below 50% 4023 | -8/Materials | Lost 3 parts (1n2w) 4295 | -8/Materials | Core integrity fell below 20% 4328 | -8/Materials | Discovered new exit (range 14) 4330 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04294_ Y-45 Defender destroyed. 04294_ Shock Rifle destroyed. 04295_ G-50 Soldier heat spikes uncontrollably. 04295_ K-01 Serf collects debris. 04297_ Imp. Aluminum Leg destroyed. 04299_ Aluminum Leg destroyed. 04300_ K-01 Serf collects debris. 04303_ Critical hit (Burn: +37). 04304_ K-01 Serf collects debris. 04304_ Aluminum Leg destroyed. 04305_ Particle Cannon destroyed. 04305_ K-01 Serf collects debris. 04312_ Lgt. Nuclear Core destroyed. 04312_ Imp. Aluminum Leg destroyed. 04313_ K-01 Serf collects debris. 04316_ Shield Generator destroyed. 04318_ K-01 Serf collects debris. 04318_ Aluminum Leg destroyed. 04328_ EXIT=FOUND 04328_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????? ??????????????? | | ??????????????????? ????###???????? | | ??????????????????? ???? #??????? | | ??????????????????? ???? < #??????? | | ??????????????????? ???? #??????? | | ?????????????????##+##### +??????? | | ????????????????? #??????? | | ????????????????? ! #??????? | | ????????????????? !#??????? | | ?????????????????# """ #??????? | | ?????????????????# """ #??????? | | ?????????????????# """ #??????? | | ??????????######## =#??????? | | ??????????# #??????? | | ??????????# #??# #??????? | | ??????????# #?## ##?????? | | ??????????# %#"""""#### @ #?????? | | ########### #" [%! #g #?????? | | # # #" = /Y ! +?????? | | # # #" #g #?????? | | # # ## #* #?????? | | # # ## #######?????? | | # # # #???????????? | | # # ## """ #???????????? | | # = # ## """"" #???????????? | | # %% # ## """"" #???????????? | | #######+### ## """"" #???????????? | | *% ## """ #???????????? | | = ####???###???????????? | | % % #????????????????????? | | #+#########??????????????????? | | #% #??????????????????? | | # % #??????????????????? | | "T" # #??????????????????? | | """ # "" =""" #??????????????????? | | # """ """ #??????????????????? | | # """ "" #??????????????????? | | ### # """ """ #??????????????????? | | ??# # #??????????????????? | | ??# ###########??????????????????? | | ??# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaShockTorch Manual? 0 Play Time 00:38:57 Cumulative 7.5 hours Start 2026.10.22 @ 17:24:53 End 2026.10.22 @ 19:48:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbf9fe4b-5348-40fb-9b3f-a3341b47fc9c