Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.03 @ 06:32:16 Player: eph7ra Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (102) 510 Value Destroyed (3393) 3393 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 6283 Bonus ------- High Alert Combat Kills 74 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 110/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Power Shielding > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (20) --- Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Gravmag System Gravmag System Huge Storage Unit Improved Signal Interpreter Improved Signal Interpreter Target Analyzer Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Shock Rifle Flak Gun Heavy Flail > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Airjet Airjet Gravmag System Gravmag System Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Improved Power Shielding Shock Rifle EM Pulse Cannon Flak Gun Advanced Assault Cannon Missile Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Gravmag System Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Heavy Flail Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 78 | 6 4 7 23 38 Power 10 | 1 1 1 3 4 Engine 5 | 1 1 1 . 2 Core 5 | . . . 3 2 Reactor . | . . . . . Propulsion 26 | 2 . 4 8 12 Treads . | . . . . . Leg 16 | 2 . 4 8 2 Wheel . | . . . . . Hover 10 | . . . . 10 Flight . | . . . . . Utility 17 | 1 1 . 6 9 Device 4 | . . . 2 2 Storage 3 | 1 . . 1 1 Processor 4 | . 1 . 1 2 Hackware . | . . . . . Protection 6 | . . . 2 4 Artifact . | . . . . . Weapon 25 | 2 2 2 6 13 Energy Gun 12 | . 1 2 3 6 Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | 2 . . 1 3 Ballistic Cannon 2 | . . . 1 1 Launcher 3 | . 1 . 1 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 45 | . 2 5 3 35 Power 6 | . 1 1 . 4 Propulsion 14 | . . 2 2 10 Utility 7 | . . . . 7 Weapon 18 | . 1 2 1 14 Highest Loss Streak 4 | . 1 3 2 4 To Critical Strikes . | . . . . . Average Backups 12 | 4 7 7 9 15 Power 1 | . 1 1 . 1 Propulsion 4 | 2 4 4 4 5 Utility 1 | . . . . 3 Weapon 4 | . 2 2 3 4 Tool/Special . | . . . . . Unused Backups 26 | . 2 1 9 14 Power 6 | . 1 . 2 3 Propulsion 9 | . 1 . 5 3 Utility 5 | . . . . 5 Weapon 6 | . . 1 2 3 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 94 78 95 90 Engine 3 | . 13 10 . 2 Core 4 | . . . 8 4 Leg 21 | . 28 24 26 16 Hover 4 | . . . . 8 Device 6 | . . . 6 7 Storage 8 | . 14 11 9 7 Processor 12 | . 10 11 11 13 Protection 5 | . . . 5 6 Energy Gun 8 | . 5 11 20 4 Ballistic Gun 7 | . 18 10 1 8 Ballistic Cannon 1 | . . . 3 . Impact Weapon 2 | . . . . 4 Peak Build Rating 51 | 6 8 9 37 51 Average Rating 33 | 4 7 8 30 43 On Entrance 12 | . 6 8 9 37 Avg Prop Armor Cover (%) 5 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 71 | 10 14 15 33 71 Greatest Support 76 | 20 20 30 58 76 Greatest Overweight (x) 18 | 1 . 1 1 18 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 8 10 20 Average Capacity 15 | 7 8 8 9 19 Most Carried 20 | 6 8 8 10 20 Average Carried 12 | 4 7 7 9 15 Final Capacity 20 | 8 8 8 10 20 Final Carried 15 | 6 8 8 10 15 Class Distribution -------------------- 33% | Mutant 25% | Assassin 10% | Tank 7% | Scavenger-Skirmisher 7% | Skirmisher 7% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Assassin | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1931 | 220 137 120 463 991 Remotely . | . . . . . Salvage Created 3856 | . 157 530 1049 2120 Parts 191 | . 14 37 57 83 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . 1 . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 79 | . 5 14 27 33 Melee 2 | . . . . 2 Guns 46 | . 2 10 15 19 Cannons 9 | . . . 2 7 AOE 20 | . 3 4 9 4 Classes Destroyed 12 | . 4 4 2 2 Worker 5 | . 1 . . 4 Builder 4 | . . 1 . 3 Recycler 8 | . . . 1 7 Watcher 6 | . 2 . 3 1 Swarmer 20 | . 3 3 11 3 Grunt 38 | . 2 8 10 18 Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 8 | . . 1 4 3 Specialist 2 | . . . 2 . Hunter 3 | . . . . 3 Programmer 6 | . . . . 6 Best Kill Streak 7 | . 3 6 7 6 Combat Bots Only 7 | . 3 6 7 6 Max Kills in Single Turn 4 | . 1 2 4 4 Gunslinging . | . . . . . Exploded 4 | . 1 2 4 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 606 | . 25 58 109 414 Missed 181 | . 5 17 29 130 Hits 425 | . 20 41 80 284 Melee 3 | . . 3 . . Projectile 422 | . 20 38 80 284 AOE 2 | . . . . 2 Critical Strikes 16 | . . . 3 13 Part Disruptions 1 | . . . . 1 Damage Taken 6496 | . 312 574 1428 4182 Core 1178 | . 69 95 302 712 Absorbed by Shields . | . . . . . Redirected to Shielding 106 | . . . . 106 Regen/Repaired (Parts) 74 | . . . 29 45 Core Remaining (%) 73 | 100 72 76 45 . Volleys Fired 252 | . 28 49 59 116 Largest 3 | . 2 2 3 3 Hottest 151 | . 40 85 151 126 Shots Fired 556 | . 43 90 169 254 Gun 497 | . 40 88 145 224 Cannon 47 | . . . 18 29 Launcher 12 | . 3 2 6 1 Special . | . . . . . Kinetic 276 | . 36 38 28 174 Thermal 156 | . . 36 96 24 Explosive 12 | . 3 2 6 1 Electromagnetic 112 | . 4 14 39 55 Robot Hit Streak 19 | . 9 12 14 19 Robot Miss Streak 8 | . 2 4 3 8 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . . 1 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 386 | . 30 64 99 193 Core Hits 235 | . 15 30 49 141 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 8 | . . . 7 1 Burn 7 | . . . 7 . Smash 1 | . . . . 1 Melee Attacks 21 | . . . . 21 Impact 21 | . . . . 21 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8579 | . 453 859 2447 4820 Guns 5443 | . 269 666 1483 3025 Cannons 691 | . . . 249 442 Explosions 2121 | . 182 193 709 1037 Melee 268 | . . . . 268 Ramming 56 | . 2 . 6 48 Kinetic 3660 | . 229 227 382 2822 Thermal 1766 | . . 362 969 435 Explosive 1766 | . 182 112 650 822 Electromagnetic 1063 | . 40 158 440 425 Impact 268 | . . . . 268 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 42 | . . . . 42 Message Errors 6 | . . . . 6 Matter Fused 7 | . . . . 7 Heat Flow Errors 5 | . . . . 5 Energy Discharges 6 | . . . . 6 Parts Rejected 1 | . . . . 1 Data Loss (minor) 9 | . . . . 9 Data Loss (major) 2 | . . . . 2 Misfires 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 341 | . 18 7 148 168 Projectiles 15 | . . . . 15 Explosions 255 | . 18 7 148 82 Melee 71 | . . . . 71 Knockbacks 5 | . . . 2 3 Impact 2 | . . . . 2 Kinetic 3 | . . . 2 1 Secondary . | . . . . . Self-Inflicted Damage 346 | . 56 49 169 72 Shots 12 | . 3 3 5 1 Rammed 6 | . . . . 6 Targets Rammed 10 | 2 1 . 1 6 Kicked 4 | 2 1 . 1 . Crushed . | . . . . . Highest Temperature 383 | . 18 57 336 383 Average Temperature 78 | . 9 14 86 102 Received Heat Transfer 2409 | . 123 177 441 1668 Effects 8 | . . . . 8 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 5 | . . . . 5 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 4 | . . 1 . 3 Impact Corruptions 2 | . . . . 2 Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 5 | . . . 5 . Heat Transferred 3751 | . . 725 2352 674 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 1 1 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . 1 2 Low Security (%) 68 | 100 100 100 42 70 Level 1 27 | . . . 57 22 Level 2 4 | . . . . 7 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 527 | . 86 150 295 527 Initial 128 | . . . 48 128 Average 136 | . 17 63 186 146 Influence Increases 2673 | . 191 428 790 1264 Destroy 0b10 Robot/C 1580 | . 100 280 540 660 Destroy 0b10 Robot/NC 115 | . 15 5 20 75 Destroy Leader 372 | . 24 60 116 172 Successful Hack 87 | . 30 22 4 31 Disable Machine 210 | . 15 15 60 120 Destroy Structure 114 | . 7 16 35 56 Lose Combat Pursuer 195 | . . 30 15 150 Influence Decreases 2201 | . 191 312 623 1075 Entered New Map 223 | . . . 68 155 Time Decay 1495 | . 171 164 525 635 Lost Part 385 | . 20 50 30 285 Purge Threat 98 | . . 98 . . Squads Dispatched 21 | . . 2 4 15 Investigation 1 | . . . 1 . Extermination 7 | . . . . 7 Reinforcement 10 | . . 2 3 5 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 131 | . 11 25 40 55 Peak Tracking Total 9 | . 3 9 7 7 Tactical Retreats 8 | . . 2 1 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 14 | . 1 1 4 8 Max in Single Turn 2 | . 1 1 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 20 | . 3 5 7 5 Terminals 15 | . 3 5 5 2 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 1 1 Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 52 | . 7 20 16 9 Successful 28 | . 3 11 8 6 Failed 24 | . 4 9 8 3 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 31 | . 5 12 11 3 Terminals 44 | . 7 20 12 5 Fabricators 1 | . . . . 1 Repair Stations 4 | . . . 2 2 Recycling Units 1 | . . . . 1 Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 6 | . 1 5 . . Robot Analysis 1 | . 1 . . . Unreport Threat 1 | . . 1 . . Security Status 1 | . . 1 . . Transport Status 1 | . . 1 . . Zone Layout 2 | . . 2 . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 4 | . . . 2 2 Scan Component 2 | . . . 1 1 Repair 2 | . . . 1 1 Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 16 | . 2 6 6 2 Terminals 16 | . 2 6 6 2 Botnet 7 | . 2 2 2 1 Skim 9 | . . 4 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 3 3 7 4 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . . 1 1 Time 57 | . . . 38 19 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . . . . 7 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 5925 | . 458 456 1672 3339 Optics 5613 | . 458 456 1672 3027 Sensors 2870 | . . . . 2870 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6449 | 80 633 456 1672 3608 Spaces Moved 3726 | 58 388 241 1065 1974 Core 22 | 13 . . . 9 Treads . | . . . . . Legs 3034 | 45 388 241 1065 1295 Wheels . | . . . . . Hover 670 | . . . . 670 Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 108 Average Speed 135 | 108 120 124 122 146 Slowest Speed 950 | 120 120 190 200 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 3 51 30 55 47 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 11 | . . . . 11 Terrain Destroyed 119 | . 13 13 39 54 Melee 11 | . . . . 11 Projectile 4 | . . . 3 1 AOE 104 | . 13 13 36 42 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4638 | 71 518 312 1304 2433 Wait 430 | . 90 6 112 222 Move 3722 | 57 387 240 1064 1974 Hop . | . . . . . Pick Up 67 | 6 5 4 16 36 Fast Attach 33 | 6 2 4 14 7 Attach 31 | . 1 2 . 28 Detach 2 | . . . . 2 Swap 29 | . 2 4 11 12 Drop 41 | . 2 3 27 9 Fire 252 | . 28 49 59 116 Melee 21 | . . . . 21 Ram 6 | . . . . 6 Kick 4 | 2 1 . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 689 | -10/Materials | Discovered new exit (range 18) 714 | -10/Materials | Entered another Materials area 714 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 887 | -9/Materials | Lost 3 parts (1n2w) 1144 | -9/Materials | Discovered new exit (range 8) 1170 | -9/Materials | Entered another Materials area 1170 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1258 | -8/Materials | Build established: Scavenger-Mutant 1402 | -8/Materials | Destroyed 7 combat bots 1628 | -8/Materials | Build established: Skirmisher 1831 | -8/Materials | Repaired Shock Rifle 2120 | -8/Materials | Build established: Tank 2439 | -8/Materials | Build established: Scavenger-Tank 2574 | -8/Materials | Core integrity fell below 50% 2832 | -8/Materials | Discovered new exit (range 3) 2842 | -8/Materials | Entered Factory 2842 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4056 | -7/Factory | Build established: Assassin 4057 | -7/Factory | Repaired Shock Rifle 4168 | -7/Factory | Lost 4 parts (2n1u1w) 4256 | -7/Factory | Discovered new exit (range 5) 4270 | -7/Factory | Identified exit to Lower Caves 4551 | -7/Factory | Lost 4 parts (1p1n2w) 4559 | -7/Factory | Discovered exit to Lower Caves (range 18) 4885 | -7/Factory | Allied Derelicts emerged from ambush trap array 5587 | -7/Factory | Allied Derelicts emerged from ambush trap array 5598 | -7/Factory | Lost 3 parts (1n2u) 5822 | -7/Factory | Lost 3 allies 5874 | -7/Factory | Build established: Mutant 6092 | -7/Factory | Core integrity fell below 50% 6203 | -7/Factory | Garrison activated, responded to threat 6251 | -7/Factory | Lost 4 parts (2n1u1w) 6421 | -7/Factory | Lost 4 parts (1p1n1u1w) 6438 | -7/Factory | Core integrity fell below 20% 6450 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Flak Gun destroyed. Airjet destroyed. System corrupted: Heat flow error (+241). S-27 Virus destroyed. MIP0&GJZLPFRU638XXVAII=AEMWJMG>V System corrupted: Matter fused (-10). Critical hit (Burn: +37). System corrupted: Component data lost. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2H. G-47 Trooper knocked back. Adv. Assault Cannon destroyed. G-47 Trooper destroyed. Gravmag System destroyed. Imp. Power Shielding destroyed. Imp. Deuterium Engine destroyed. Critical hit (Burn: +37). System corrupted: Component data lost. System corrupted: Heat flow error (+207). Core Analyzer destroyed. 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