Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.28 @ 00:39:52 Player: NQH Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (80) 400 Value Destroyed (1896) 1896 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3998 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 16/550 Matter 231/300 Energy 160/160 System Corruption 1% Temperature Cool (1) Movement Flying (35) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved VTOL Module > --- UTILITY (4) ------ Improved Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Hacking Suite Gauss Cannon Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Core Analyzer Core Analyzer > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Hover Unit High-capacity Matter Pod Advanced ECM Suite Advanced ECM Suite Light Armor Plating Hacking Suite Gauss Cannon Datajack [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 75 | 1 12 21 41 Power 7 | . 1 1 5 Engine 5 | . 1 1 3 Core 2 | . . . 2 Reactor . | . . . . Propulsion 34 | 1 4 11 18 Treads . | . . . . Leg 5 | . . . 5 Wheel 2 | 1 1 . . Hover 13 | . 3 8 2 Flight 14 | . . 3 11 Utility 15 | . 3 2 10 Device 3 | . . . 3 Storage 3 | . 1 1 1 Processor 7 | . 1 1 5 Hackware 1 | . 1 . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 19 | . 4 7 8 Energy Gun 2 | . . 2 . Energy Cannon 5 | . 1 2 2 Ballistic Gun 4 | . . 2 2 Ballistic Cannon 4 | . . . 4 Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . 1 1 . Unidentified Prototypes 4 | . 1 1 2 Parts Lost 22 | . 2 2 18 Power 5 | . . 1 4 Propulsion 11 | . 1 . 10 Utility 1 | . . . 1 Weapon 5 | . 1 1 3 Highest Loss Streak 6 | . 1 2 6 To Critical Strikes . | . . . . Average Backups 4 | . 4 4 4 Power . | . . . . Propulsion 1 | . 2 1 . Utility 1 | . 1 . 2 Weapon . | . . . . Tool/Special . | . . . . Unused Backups 12 | . 5 2 5 Power . | . . . . Propulsion 2 | . . 2 . Utility 7 | . 4 . 3 Weapon 2 | . 1 . 1 Tool/Special 1 | . . . 1 Average Slot Usage (%) 74 | . 78 90 57 Engine 7 | . 7 9 6 Leg 2 | . . . 6 Wheel 1 | . 6 . . Hover 22 | . 20 39 8 Flight 1 | . . . 3 Device 1 | . . . 4 Storage 6 | . 5 9 4 Processor 9 | . 10 10 6 Energy Cannon 4 | . 6 1 5 Ballistic Gun 8 | . . 19 3 Ballistic Cannon 2 | . . . 5 Launcher 2 | . 13 . . Peak Build Rating 31 | 1 11 21 31 Average Rating 14 | . 7 15 16 On Entrance 7 | . 1 10 18 Naked Turns 39 | . . 24 15 Heaviest Build 31 | . 15 23 31 Greatest Support 30 | 16 26 28 30 Greatest Overweight (x) 9 | . 1 4 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 5 8 10 10 Average Capacity 7 | 5 6 9 6 Most Carried 10 | . 7 10 10 Average Carried 4 | . 4 4 4 Final Capacity 10 | 5 8 10 5 Final Carried 8 | . 6 8 5 Class Distribution -------------------- 93% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2212 | 186 399 467 1160 Remotely . | . . . . Salvage Created 2284 | . 411 676 1197 Parts 143 | . 33 52 58 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 5 | . 1 1 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 48 | . 11 10 27 Guns 13 | . . 5 8 Cannons 23 | . 1 3 19 AOE 12 | . 10 2 . Classes Destroyed 14 | . 9 1 4 Worker 11 | . 4 3 4 Builder 5 | . 2 2 1 Tunneler 2 | . 1 1 . Hauler 2 | . 1 1 . Recycler 4 | . 1 1 2 Mechanic 1 | . . . 1 Operator 2 | . 1 1 . Watcher 5 | . 1 2 2 Swarmer 14 | . 3 3 8 Grunt 25 | . 8 4 13 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 6 | . . 3 3 Heavy 1 | . . . 1 Best Kill Streak 7 | . 5 7 7 Combat Bots Only 4 | . 4 2 4 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging . | . . . . Exploded 2 | . 2 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 315 | . 9 72 234 Missed 98 | . 4 22 72 Hits 217 | . 5 50 162 Melee 4 | . . . 4 Projectile 213 | . 5 50 158 Critical Strikes 10 | . . 3 7 Damage Taken 3318 | 14 281 606 2417 Core 835 | 14 115 172 534 Absorbed by Shields 4 | . . . 4 Core Remaining (%) 66 | 94 48 57 . Volleys Fired 232 | . 28 60 144 Largest 2 | . 2 2 2 Hottest 136 | . 98 136 108 Shots Fired 407 | . 36 117 254 Gun 165 | . . 100 65 Cannon 215 | . 11 15 189 Launcher 27 | . 25 2 . Special . | . . . . Kinetic 247 | . . 94 153 Thermal 133 | . 11 21 101 Explosive 27 | . 25 2 . Electromagnetic . | . . . . Robot Hit Streak 24 | . 5 24 9 Robot Miss Streak 6 | . 2 4 6 Penetration Max 1 | . . . 1 Secondary Targets . | . . . . Shots Hit Robots 235 | . 22 74 139 Core Hits 118 | 2 38 23 55 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 5 | . . . 5 Destroy 1 | . . . 1 Blast 4 | . . . 4 Melee Attacks 2 | . . 2 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5660 | 7 1256 1142 3255 Guns 1609 | . . 817 792 Cannons 2767 | . 123 186 2458 Explosions 1270 | . 1133 137 . Melee . | . . . . Ramming 14 | 7 . 2 5 Kinetic 2915 | . . 751 2164 Thermal 1461 | . 123 252 1086 Explosive 1270 | . 1133 137 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . . . 8 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Energy Discharges 2 | . . . 2 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 140 | . 39 28 73 Projectiles 89 | . . 16 73 Explosions 51 | . 39 12 . Melee . | . . . . Knockbacks 11 | . . . 11 Impact . | . . . . Kinetic 10 | . . . 10 Secondary 1 | . . . 1 Self-Inflicted Damage 285 | 2 233 48 2 Shots 11 | . 9 2 . Rammed 7 | 4 . 1 2 Targets Rammed 7 | 4 . 1 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 554 | . 237 285 554 Average Temperature 117 | . 89 82 136 Received Heat Transfer 952 | . 24 174 754 Effects 10 | . . . 10 Shutdowns 2 | . . . 2 Interference 1 | . . . 1 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (major) 3 | . . . 3 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . . 4 2 Heat Transferred 2664 | . 222 481 1961 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . . 2 Low Security (%) 79 | 100 100 100 51 Level 1 17 | . . . 40 Level 2 3 | . . . 7 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 484 | . 177 133 484 Initial 64 | . . 64 . Average 99 | . 80 33 171 Influence Increases 1896 | . 478 343 1075 Destroy 0b10 Robot/C 960 | . 220 200 540 Destroy 0b10 Robot/NC 160 | . 55 55 50 Destroy Leader 234 | . 54 56 124 Disable Machine 90 | . 30 15 45 Destroy Structure 182 | . 119 17 46 Partial Spotted 45 | . . . 45 Lose Combat Pursuer 225 | . . . 225 Influence Decreases 1420 | . 325 496 599 Entered New Map 89 | . . 89 . Time Decay 972 | . 240 284 448 Lost Part 191 | . 20 20 151 Purge Threat 168 | . 65 103 . Squads Dispatched 13 | . 2 3 8 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 7 | . 1 2 4 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 11 | . 2 1 8 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 95 | . 15 16 64 Peak Tracking Total 7 | . 5 7 7 Tactical Retreats 7 | . . . 7 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 2 1 3 Max in Single Turn 1 | . 1 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 2 5 1 Terminals 6 | . 2 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 18 | . 6 10 2 Successful 8 | . 2 5 1 Failed 10 | . 4 5 1 Catastrophic 3 | . . 2 1 Database Lockouts . | . . . . Manual 6 | . 2 4 . Terminals 13 | . 6 7 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access 2 | . . . 2 Terminal Hacks 5 | . 2 3 . Alert Level 1 | . 1 . . Unreport Threat 3 | . 1 2 . Investigation Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 4 | . 1 2 1 Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat . | . . . . Combat 1 | . . 1 . Robot Hacks Applied 1 | . . 1 . parse_system 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1331 | . . 1144 187 Optics 1331 | . . 1144 187 ECM 2 | . . . 2 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3277 | 52 593 1249 1383 Spaces Moved 2095 | 50 602 457 986 Core 140 | 5 1 89 45 Treads . | . . . . Legs 194 | . . . 194 Wheels 175 | 45 130 . . Hover 1149 | . 471 365 313 Flight 437 | . . 3 434 Fastest Speed 28 | 50 50 48 28 Average Speed 79 | 95 82 56 86 Slowest Speed 600 | 100 120 320 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 4 | . . . 4 Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 3 65 35 56 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug 6 | . 6 . . Terrain Destroyed 209 | . 150 13 46 Melee . | . . . . Projectile 49 | . 2 1 46 AOE 160 | . 148 12 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3303 | 54 663 1329 1257 Wait 800 | . . 763 37 Move 2084 | 49 601 456 978 Hop 4 | . . . 4 Pick Up 24 | . 13 5 6 Fast Attach 66 | 1 10 16 39 Attach 14 | . 2 7 5 Detach 24 | . 1 9 14 Swap 3 | . . 1 2 Drop 43 | . 8 9 26 Fire 232 | . 28 60 144 Melee 2 | . . 2 . Ram 7 | 4 . 1 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 14) 265 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 354 | -10/Materials | Core integrity fell below 50% 629 | -10/Materials | Discovered new exit (range 15) 645 | -10/Materials | Identified exit to Materials 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Propulsion x2 710 | -9/Materials | Released all parts (7) 1888 | -9/Materials | Discovered new exit (range 10) 1895 | -9/Materials | Entered another Materials area 1895 | -8/Materials | Evolved 2 slots: Utility x2 2035 | -8/Materials | Lost 6 parts (1p4n1w) 2082 | -8/Materials | Released all parts (7) 2273 | -8/Materials | Core integrity fell below 50% 2404 | -8/Materials | Garrison activated, responded to threat 3173 | -8/Materials | Core integrity fell below 20% 3247 | -8/Materials | Lost 5 parts (1p3n1u) 3278 | -8/Materials | Self-destructed Last Messages --------------- 03174_ G-47 Trooper destroyed. 03188_ Deuterium Engine destroyed. 03189_ G-47 Trooper destroyed. 03191_ Acquired 42 matter. 03191_ Acquired Lgt. Nuclear Core. 03193_ Acquired 42 matter. 03195_ Acquired Ion Cannon. 03200_ System corrupted: Energy discharge (-41). 03207_ Flight Unit destroyed. 03210_ Dropped Minigun. 03210_ Dropped Ion Cannon. 03213_ Acquired Hardlight Generator. 03216_ Acquired 1 matter. 03216_ Cesium-ion Thruster destroyed. 03216_ Dropped Hardlight Generator. 03216_ Acquired 18 matter. 03223_ Acquired 45 matter. 03224_ W-25 Informer sends out distress signal. 03240_ Acquired 3 matter. 03246_ Acquired 6 matter. 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"""#???? | | ?????? #???????????????????????# #= """#???? | | ???????#???????????????????????# # #???? | | ???????????????????????????????# # #???? | | ???????????????????????????????# ##########???? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????######????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Core Analysis 9 Offensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderSpliceBeacon Manual? 0 Play Time 00:36:28 Cumulative 22.5 hours Start 2025.08.27 @ 19:22:37 End 2025.08.28 @ 00:39:52 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6d89efe-1e77-40e2-a403-998fa094a29e