Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 20:02:02

Player: Duduxx

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (37)      185
Value Destroyed (1057)     1057
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (915)                915
              TOTAL SCORE: 4857

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    15
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     212/300
Energy                     72/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    System Shield

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Cesium-ion Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
           Weight Redist. System
           Transmission Jammer
>          --- WEAPON -----------
           Ion Cannon
           Axe
>          --- INVENTORY --------
     Light Ion Engine
           Heat Sink
  Improved Utility Shielding
           System Shield
           Particle Cannon
           Particle Cannon
           Rocket Launcher
[Rating: 43]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Improved Utility Shielding
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               3    | .   .   1   .   1   1   .   
  Utility                  2    | .   .   1   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             80   | 6   4   26  1   17  5   21  
  Power                    12   | 1   .   1   1   4   1   4   
    Engine                 9    | 1   .   1   1   4   1   1   
    Core                   3    | .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   12  .   8   1   6   
    Treads                 10   | 2   .   8   .   .   .   .   
    Leg                    5    | .   .   .   .   .   .   5   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 14   | .   .   4   .   8   1   1   
  Utility                  17   | 1   2   6   .   2   2   4   
    Device                 9    | .   .   2   .   2   2   3   
    Storage                4    | 1   2   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   3   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 2   2   7   .   3   1   7   
    Energy Gun             10   | 1   .   6   .   2   .   1   
    Energy Cannon          5    | .   2   .   .   .   1   2   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 28   | .   .   4   1   2   .   21  
  Power                    7    | .   .   1   1   .   .   5   
  Propulsion               12   | .   .   1   .   1   .   10  
  Utility                  4    | .   .   .   .   1   .   3   
  Weapon                   5    | .   .   2   .   .   .   3   
  Highest Loss Streak      9    | .   .   3   1   2   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   85  91  97  93  100 68  
  Engine                   10   | .   14  11  8   14  15  4   
  Treads                   16   | .   28  27  .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   8   
  Flight                   10   | .   .   2   33  34  38  13  
  Device                   10   | .   .   8   22  18  23  17  
  Storage                  10   | .   14  11  11  9   7   6   
  Protection               3    | .   .   9   .   .   .   2   
  Energy Gun               12   | .   10  20  22  13  .   .   
  Energy Cannon            2    | .   6   .   .   .   7   3   
  Ballistic Gun            2    | .   10  .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   2   7   4   
Peak Build Rating          43   | 6   8   19  18  32  43  43  
  Average Rating           16   | 4   6   14  17  20  40  25  
  On Entrance              17   | .   6   8   18  18  32  43  
Naked Turns                14   | .   .   .   .   .   .   14  
Heaviest Build             53   | 12  51  53  15  24  35  36  
  Greatest Support         61   | 40  40  60  18  30  35  61  
  Greatest Overweight (x)  3    | .   1   1   3   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  8   8   8   8   
  Average Capacity         13   | 7   14  18  8   8   8   7   
  Most Carried             11   | 4   7   11  8   8   8   8   
  Average Carried          6    | 1   5   8   8   7   6   5   
  Final Capacity           20   | 8   20  8   8   8   8   5   
  Final Carried            8    | 4   7   8   8   8   8   1   

 Class Distribution 
--------------------
 74% | Mutant
 20% | Sprinter
  4% | Scavenger-Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -9/Mines
 Sprinter | -8/Materials
 Sprinter | -7/Factory
   Mutant | -7/Garrison

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac Gar 
Matter Collected           943  | 179 .   262 27  198 67  210 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1129 | .   .   391 46  260 67  365 
  Parts                    61   | .   .   19  5   21  5   11  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Combat Hostiles Destroyed  34   | .   .   12  3   9   1   9   
  Melee                    6    | .   .   .   .   2   .   4   
  Guns                     19   | .   .   8   3   7   .   1   
  Cannons                  3    | .   .   .   .   .   1   2   
  AOE                      6    | .   .   4   .   .   .   2   
Classes Destroyed          8    | .   .   5   .   2   .   1   
  Worker                   1    | .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   1   .   .   
  Swarmer                  15   | .   .   4   3   8   .   .   
  Grunt                    8    | .   .   2   .   .   .   6   
  Duelist                  3    | .   .   1   .   .   .   2   
  Sentry                   7    | .   .   5   .   1   1   .   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | .   .   4   4   6   1   4   
  Combat Bots Only         4    | .   .   4   4   4   1   4   
Max Kills in Single Turn   2    | .   .   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   1   
  Melee                    1    | .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  
Hostile Shots Fired        328  | .    .    95   27   39   18   149  
  Missed                   88   | .    .    23   7    18   11   29   
Damage Taken               3492 | .    .    939  160  202  54   2137 
  Core                     916  | .    .    160  25   31   .    700  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  93   | .    .    21   .    .    .    72   
Core Remaining (%)         86   | 100  100  .    53   94   .    .    
Volleys Fired              97   | .    1    32   7    16   4    37   
  Largest                  2    | .    2    2    2    2    1    2    
  Hottest                  131  | .    70   126  126  126  60   131  
Shots Fired                151  | .    2    58   13   29   4    45   
  Gun                      102  | .    2    52   13   29   .    6    
  Cannon                   32   | .    .    .    .    .    4    28   
  Launcher                 17   | .    .    6    .    .    .    11   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    1    .    .    .    .    .    
  Thermal                  133  | .    1    52   13   29   4    34   
  Explosive                17   | .    .    6    .    .    .    11   
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    2    13   3    5    6    4    
  Robot Miss Streak        7    | .    .    3    7    2    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    
Shots Hit Robots           111  | .    2    39   4    22   3    41   
  Core Hits                56   | .    .    19   3    13   2    19   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    1    .    2    .    4    
    Burn                   4    | .    .    1    .    2    .    1    
    Sever                  3    | .    .    .    .    .    .    3    
Melee Attacks              33   | .    .    .    .    8    .    25   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 33   | .    .    .    .    8    .    25   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3274 | .    26   1116 87   481  71   1493 
  Guns                     1176 | .    26   640  87   358  .    65   
  Cannons                  410  | .    .    .    .    .    71   339  
  Explosions               1063 | .    .    476  .    .    .    587  
  Melee                    594  | .    .    .    .    123  .    471  
  Ramming                  31   | .    .    .    .    .    .    31   
  Kinetic                  13   | .    13   .    .    .    .    .    
  Thermal                  1573 | .    13   640  87   358  71   404  
  Explosive                1063 | .    .    476  .    .    .    587  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 594  | .    .    .    .    123  .    471  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    8    
  Average Corruption       7    | .    .    .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    4    
    Message Errors         1    | .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            65   | .    .    59   .    2    .    4    
  Projectiles              4    | .    .    .    .    .    .    4    
  Explosions               59   | .    .    59   .    .    .    .    
  Melee                    2    | .    .    .    .    2    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      66   | .    .    .    .    .    .    66   
  Shots                    2    | .    .    .    .    .    .    2    
  Rammed                   9    | .    .    .    .    .    .    9    
Targets Rammed             9    | .    .    .    .    .    .    9    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        324  | .    9    324  207  148  48   151  
  Average Temperature      78   | .    6    103  109  61   26   54   
  Received Heat Transfer   1458 | .    .    315  .    36   18   1089 
  Effects                  1    | .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    3    .    2    .    .    
  Heat Transferred         3515 | .    37   1480 185  925  111  777  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Peak Influence             463  | .   .   231 154 463 270 436 
  Initial                  210  | .   .   .   79  59  210 189 
  Average                  137  | .   .   100 122 274 244 297 
Maximum Alert Level        2    | .   .   1   .   2   1   2   
  Low Security (%)         66   | 100 100 87  100 36  .   7   
  Level 1                  27   | .   .   12  .   38  100 74  
  Level 2                  6    | .   .   .   .   24  .   18  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   1   .   .   1   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar 
Distress Signals           2    | .   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              62   | .   1   17  4   17  2   21  
  Peak Tracking Total      6    | .   1   5   4   6   1   6   
  Tactical Retreats        16   | .   .   4   1   4   .   7   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Traps Triggered            2    | .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar 
Machines Accessed          5    | .   .   1   .   2   2   .   
  Terminals                4    | .   .   1   .   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                12   | .   .   1   .   7   4   .   
  Successful               4    | .   .   1   .   2   1   .   
  Failed                   8    | .   .   .   .   5   3   .   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   7   1   .   
  Terminals                9    | .   .   1   .   7   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   
Terminal Hacks             3    | .   .   1   .   2   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   1   .   2   2   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Min Mat Fac Gar 
Turns Passed               2002 | 89  508 637 43  245 68  412 
Spaces Moved               1636 | 51  273 306 46  362 188 410 
  Core                     84   | 4   .   .   3   1   .   76  
  Treads                   580  | 47  273 260 .   .   .   .   
  Legs                     47   | .   .   .   .   .   .   47  
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   925  | .   .   46  43  361 188 287 
  Fastest Speed            26   | 50  160 29  29  26  27  27  
  Average Speed            87   | 151 180 156 40  27  27  51  
  Slowest Speed            240  | 160 240 240 200 100 27  150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            8    | .   .   2   1   4   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 4   59  27  8   44  8   40  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 18   | .   .   11  .   4   .   3   
Terrain Destroyed          99   | .   .   37  .   4   .   58  
  Melee                    7    | .   .   .   .   4   .   3   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      92   | .   .   37  .   .   .   55  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar 
Total                      1996 | 60  290 408 55  464 200 519 
  Wait                     66   | .   .   1   3   49  .   13  
  Move                     1615 | 50  272 301 43  353 186 410 
  Hop                      8    | .   .   2   1   4   1   .   
  Pick Up                  34   | 4   4   20  .   5   1   .   
  Fast Attach              35   | 6   4   10  1   5   1   8   
  Attach                   28   | .   .   11  .   4   2   11  
  Detach                   16   | .   4   6   .   1   1   4   
  Swap                     17   | .   .   5   .   8   2   2   
  Drop                     38   | .   5   20  .   11  2   .   
  Fire                     97   | .   1   32  7   16  4   37  
  Melee                    33   | .   .   .   .   8   .   25  
  Ram                      9    | .   .   .   .   .   .   9   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   90 | -11/Scrapyard | Entered Materials
  226 | -10/Materials | Discovered new exit (range 8)
  309 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 9)
  567 | -10/Materials | Discovered new exit (range 11)
  598 | -10/Materials | Entered another Materials area
  598 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1122 | -9/Materials  | Lost 3 parts (1p1n1w)
 1225 | -9/Materials  | Discovered new exit (range 11)
 1235 | -9/Materials  | Entered Mines
 1237 | -9/Mines      | Discovered new exit (range 16)
 1278 | -9/Mines      | Entered Materials
 1278 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1434 | -8/Materials  | Discovered new exit (range 10)
 1497 | -8/Materials  | Discovered new exit (range 5)
 1523 | -8/Materials  | Entered Factory
 1523 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1591 | -7/Factory    | Identified exit to Garrison
 1591 | -7/Factory    | Entered Garrison
 1667 | -7/Garrison   | Triggered checkpoint
 1669 | -7/Garrison   | Build established: Sprinter
 1778 | -7/Garrison   | Lost 9 parts (3p4n1u1w)
 1848 | -7/Garrison   | Core integrity fell below 50%
 1885 | -7/Garrison   | Lost 9 parts (1p5n2u1w)
 1938 | -7/Garrison   | Core integrity fell below 20%
 1983 | -7/Garrison   | Installed Relay Interface Framework
 1989 | -7/Garrison   | Released all parts (6)
 2003 | -7/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01944_ Acquired 17 matter.
01954_ System corrupted: Energy discharge (-34).
01956_ Acquired 5 matter.
01967_ The unstable cave ceiling collapses.
01979_ Mic. Nuclear Core destroyed.
01979_ Triggered Alarm Trap.
01979_ An alarm sounds.
Initiating installation procedure...
01983_ Relay Interface Framework installed.
01984_ System corrupted: Energy discharge (-14).
01989_ Released Adv. Heat Sink.
01989_ Released Weight Redist. System.
01989_ Released Sml. Storage Unit.
01989_ Released Heat Sink.
01989_ Released Field Laser.
01989_ Released Particle Cannon.
01989_ Slammed into B-48 Gladiator. <x2>
01991_ Slammed into G-47 Trooper.
01991_ G-47 Trooper knocked back.
01992_ Slammed into G-47 Trooper. <x6>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          25
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    6
Armor Coverage             150
Utility Shielding          66
Evasion (%)                64
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DynamicProtonMatrix
  Manual?         0
Play Time         00:24:55
  Cumulative      77.8 hours
  Start           2024.12.09 @ 22:45:01
  End             2024.12.10 @ 20:02:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          157
  Rogue           157
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          41
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 488ad767-6821-418c-bbc4-d8534223ef34