Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.20 @ 22:55:19 Player: skye Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (3056) 3056 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (331) 331 TOTAL SCORE: 6432 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 35 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 256/300 Energy 27/100 System Corruption 10% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Advanced Weight Redist. System Signal Interpreter Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Signal Interpreter Targeting Computer Improved Power Shielding > --- WEAPON ----------- Field Laser Advanced Beam Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Advanced Weight Redist. System Improved Shield Generator System Restoration Module Grenade Launcher Datajack Mining Laser [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Power Shielding Weapon Assault Cannon Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . 2 . 2 . Weapon 1 | . . . 1 . . Parts Attached 85 | 2 4 14 26 18 21 Power 13 | . . 4 1 4 4 Engine 9 | . . 3 1 2 3 Core 4 | . . 1 . 2 1 Reactor . | . . . . . . Propulsion 25 | 2 . 1 13 2 7 Treads 23 | 2 . 1 13 2 5 Leg . | . . . . . . Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 25 | . 1 7 3 10 4 Device 13 | . 1 3 1 4 4 Storage 2 | . . 1 1 . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 8 | . . 2 1 5 . Artifact . | . . . . . . Weapon 22 | . 3 2 9 2 6 Energy Gun 8 | . 2 1 3 1 1 Energy Cannon 4 | . . . 3 . 1 Ballistic Gun 4 | . 1 1 1 . 1 Ballistic Cannon 3 | . . . 1 1 1 Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 2 | . . . . . 2 System Corruption 6 | . . . . . 6 Parts Lost 28 | . . 1 1 1 25 Power 4 | . . . . . 4 Propulsion 9 | . . . . 1 8 Utility 7 | . . 1 1 . 5 Weapon 8 | . . . . . 8 Highest Loss Streak 23 | . . 1 1 1 23 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 97 | . 96 99 97 99 88 Engine 8 | . 14 8 8 5 5 Core 1 | . . 2 . 1 . Treads 24 | . 28 22 26 22 18 Device 13 | . 10 30 9 11 14 Storage 9 | . 14 11 9 7 7 Processor 7 | . . . 9 15 15 Protection 5 | . . . 8 10 4 Energy Gun 8 | . 13 11 7 4 . Energy Cannon 4 | . . . 6 7 11 Ballistic Gun 6 | . 14 11 5 . . Ballistic Cannon 3 | . . . 3 7 3 Launcher 1 | . . . 3 2 . Naked Turns . | . . . . . . Heaviest Build 51 | 12 14 27 42 48 51 Greatest Support 62 | 40 40 40 62 62 60 Greatest Overweight (x) 9 | . . . . . 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 Average Capacity 11 | 8 8 9 12 15 15 Most Carried 15 | 8 8 10 15 15 15 Average Carried 10 | 6 7 8 10 14 12 Final Capacity 15 | 8 8 10 15 15 15 Final Carried 15 | 6 8 10 12 15 . Class Distribution -------------------- 35% | Mutant 29% | Scavenger-Gunner 15% | Gunner 11% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1624 | 200 125 279 429 362 229 Remotely . | . . . . . . Salvage Created 3427 | . 325 706 1158 703 535 Parts 196 | . 32 48 69 24 23 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 79 | . 11 15 24 17 12 Melee 1 | . . . . . 1 Guns 45 | . 11 15 14 5 . Cannons 27 | . . . 6 11 10 AOE 4 | . . . 4 . . Classes Destroyed 13 | . 4 2 5 1 1 Worker 4 | . 1 1 2 . . Tunneler 1 | . . . 1 . . Recycler 2 | . . . 2 . . Mechanic 1 | . . 1 . . . Operator 2 | . . . 2 . . Watcher 4 | . 2 2 . . . Swarmer 24 | . 6 3 8 3 4 Grunt 31 | . 5 8 6 9 3 Brawler 1 | . . . 1 . . Duelist 1 | . . . . . 1 Sentry 15 | . . 4 7 2 2 Hunter 5 | . . . 2 2 1 Programmer 2 | . . . . 1 1 Best Kill Streak 10 | . 3 5 10 3 5 Combat Bots Only 7 | . 3 4 7 3 5 Max Kills in Single Turn 3 | . 1 2 3 1 2 Gunslinging 1 | . . 1 . . . Exploded 3 | . . . 3 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 769 | . 42 58 94 132 443 Missed 244 | . 16 24 25 43 136 Damage Taken 5064 | . 195 338 667 838 3026 Core 904 | . 29 107 59 54 655 Absorbed by Shields 18 | . . . . . 18 Redirected to Shielding 21 | . . . 5 16 . Ignored by Resistances 1520 | . 61 101 197 246 915 Regen/Repaired (Parts) 86 | . . . . 86 . Core Remaining (%) 87 | 100 88 73 89 . . Volleys Fired 195 | . 24 48 45 50 28 Largest 3 | . 2 2 3 3 3 Hottest 182 | . 70 79 182 175 181 Shots Fired 454 | . 46 96 128 126 58 Gun 253 | . 46 96 80 26 5 Cannon 198 | . . . 45 100 53 Launcher 3 | . . . 3 . . Special . | . . . . . . Kinetic 183 | . 24 48 43 50 18 Thermal 247 | . 22 48 82 76 19 Explosive 3 | . . . 3 . . Electromagnetic 21 | . . . . . 21 Robot Hit Streak 38 | . 19 23 38 32 21 Robot Miss Streak 4 | . 3 3 4 3 2 Penetration Max . | . . . . . . Secondary Targets 6 | . 3 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 344 | . 38 74 89 95 48 Core Hits 153 | . 20 32 50 32 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . 4 3 . 2 3 Burn 9 | . 4 3 . 2 . Corrupt 2 | . . . . . 2 Sever 1 | . . . . . 1 Melee Attacks 5 | . . . . . 5 Impact . | . . . . . . Slashing 5 | . . . . . 5 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6396 | . 479 1038 1958 1696 1225 Guns 2829 | . 472 1031 894 364 68 Cannons 3087 | . . . 766 1332 989 Explosions 298 | . . . 298 . . Melee 168 | . . . . . 168 Ramming 14 | . 7 7 . . . Kinetic 2101 | . 262 453 427 663 296 Thermal 3338 | . 210 578 1233 1033 284 Explosive 298 | . . . 298 . . Electromagnetic 477 | . . . . . 477 Impact . | . . . . . . Slashing 168 | . . . . . 168 Piercing . | . . . . . . Highest Corruption 10 | . . 2 . 1 10 Average Corruption 2 | . . 1 . 1 4 Corruption Purged 2 | . . . . 1 1 Corruption Blocked . | . . . . . . Effects 9 | . . 7 . 1 1 Message Errors 3 | . . 3 . . . Matter Fused 3 | . . 1 . 1 1 Energy Discharges 1 | . . 1 . . . Parts Rejected 1 | . . 1 . . . Data Loss (major) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 48 | . . . 26 14 8 Projectiles 38 | . . . 24 14 . Explosions 2 | . . . 2 . . Melee 8 | . . . . . 8 Knockbacks 9 | . . . 1 5 3 Impact . | . . . . . . Kinetic 9 | . . . 1 5 3 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 4 | . 2 2 . . . Targets Rammed 5 | . 3 2 . . . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 395 | . 9 . 303 395 183 Average Temperature 83 | . 6 . 80 101 60 Received Heat Transfer 1761 | . 78 198 261 324 900 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 15 | . 2 4 4 5 . Heat Transferred 7511 | . 925 1702 2257 2109 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 594 | . 181 317 594 435 407 Initial 188 | . . 18 114 153 188 Average 233 | . 54 129 354 284 296 Maximum Alert Level 2 | . . 1 2 2 2 Low Security (%) 42 | 100 100 81 15 14 4 Level 1 46 | . . 18 55 78 94 Level 2 10 | . . . 29 7 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 1 2 4 . Investigation 2 | . 1 . . 1 . Extermination 1 | . . . . 1 . Reinforcement 3 | . . 1 2 . . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 11 | . . 5 1 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 14 24 29 21 19 Peak Tracking Total 7 | . 3 4 5 5 7 Tactical Retreats 5 | . . 1 1 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 9 | . 1 3 5 . . Indirectly . | . . . . . . Trap Hack Attempts 22 | . . . . . 22 Triggered . | . . . . . . Disarmed 15 | . 6 4 . 5 . Reprogrammed 1 | . . . . . 1 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 3 | . . . 2 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 20 | . 9 4 3 3 1 Terminals 16 | . 7 4 3 1 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 53 | . 17 15 8 10 3 Successful 28 | . 10 7 3 7 1 Failed 25 | . 7 8 5 3 2 Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 35 | . 9 14 8 4 . Terminals 46 | . 15 15 8 5 3 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 2 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 15 | . 6 4 1 3 1 Robot Analysis 1 | . . . . 1 . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 4 | . 1 1 1 1 . Disarm Traps 3 | . 1 1 . 1 . Dispatch Records 1 | . . 1 . . . Reinforcement Status 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 1 . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Refit 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 8 | . 2 3 2 1 . Terminals 8 | . 2 3 2 1 . Botnet 8 | . 2 3 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 2 . . Used 1 | . . . 1 . . Hacking Detections 17 | . 7 4 3 2 1 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 13 | . . . . 13 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 45 | . . . . . 45 Highest-Rated Ally 25 | . . . . . 25 Total Orders . | . . . . . . Ally Attacks 6 | . . . . . 6 Total Damage 204 | . . . . . 204 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 4457 | 42 887 737 1367 1044 380 Spaces Moved 2227 | 33 490 316 737 511 140 Core 10 | . . . . . 10 Treads 2176 | 2 490 316 737 511 120 Legs 31 | 31 . . . . . Wheels 10 | . . . . . 10 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 160 160 152 155 100 Average Speed 158 | 122 160 160 155 158 171 Slowest Speed 500 | 160 160 160 160 160 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 3 74 30 53 11 26 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . . . 25 1 . Melee . | . . . . . . Projectile 13 | . . . 12 1 . AOE 13 | . . . 13 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2759 | 36 550 450 860 640 223 Wait 140 | . 12 60 22 40 6 Move 2222 | 32 489 315 736 510 140 Hop . | . . . . . . Pick Up 36 | . 9 5 13 9 . Fast Attach 19 | . 1 1 11 3 3 Attach 28 | 2 2 4 3 3 14 Detach 4 | 2 1 1 . . . Swap 38 | . 1 9 12 12 4 Drop 45 | . 8 5 18 13 1 Fire 195 | . 24 48 45 50 28 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . 3 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 22 | . . . . . 22 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 43 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 8) 394 | -10/Materials | Discovered new exit (range 10) 618 | -10/Materials | Discovered new exit (range 9) 758 | -10/Materials | Identified exit to Mines 856 | -10/Materials | Discovered new exit (range 7) 930 | -10/Materials | Entered another Materials area 930 | -9/Materials | Evolved 2 slots: Utility x2 1643 | -9/Materials | Discovered new exit (range 10) 1667 | -9/Materials | Entered another Materials area 1667 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2009 | -8/Materials | Build established: Scavenger-Gunner 2064 | -8/Materials | Discovered new exit (range 16) 2605 | -8/Materials | Destroyed 7 combat bots 2828 | -8/Materials | Build established: Gunner 3034 | -8/Materials | Entered Factory 3034 | -7/Factory | Evolved 2 slots: Utility x2 3330 | -7/Factory | Build established: Scavenger-Tank 3471 | -7/Factory | Repaired Lgt. Treads 3842 | -7/Factory | Build established: Scavenger-Gunner 3902 | -7/Factory | Garrison activated, responded to threat 4077 | -7/Factory | Identified exit to Garrison 4078 | -7/Factory | Entered Garrison 4141 | -7/Garrison | Rescued a captive Derelict 4142 | -7/Garrison | Rescued a captive Derelict 4174 | -7/Garrison | Triggered checkpoint 4292 | -7/Garrison | Triggered checkpoint 4332 | -7/Garrison | Triggered checkpoint 4388 | -7/Garrison | Triggered checkpoint 4403 | -7/Garrison | Core integrity fell below 50% 4425 | -7/Garrison | Core integrity fell below 20% 4437 | -7/Garrison | System corruption reached 10% 4458 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Arm. Huge Wheel destroyed. Acquired 10 matter. Axe destroyed. Imp. Ion Engine destroyed. Y-54 Guardian misfires. Acquired Corrupted Imp. Deuterium Engine. Integrated Corrupted Imp. Deuterium Engine (+3). Lightning Gun destroyed. Arm. Huge Wheel destroyed. Lgt. Treads destroyed. Imp. Deuterium Engine destroyed. Y-54 Guardian misfires. Critical hit (Burn: +37). Acquired Corrupted Gauss Rifle. Integrated Corrupted Gauss Rifle (+3). Corrupted Gauss Rifle temporarily disabled. System corrupted: Matter fused (-9). Gauss Rifle destroyed. Y-54 Guardian IFF system glitched. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ########### #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????#[*[#??????????????????????????????????? | | ??????????#%=%#??????????????????????????????????? | | ??????????#===#??????????????????????????????????? | | ??????????#%*^#??????????????????????????????????? | | ??????????# = #??????????????????????????????????? | | ??????????# * #???????????######?????????????????? | | ??????????# #???????????#% #?????????????????? | | ??????????# ############# ########### ??????? | | ??????????# ??????? | | ??????????# ??????? | | ??????????# s ??????? | | ??????????############ gs## ## ######???????? | | ???????????????????### ## ##!! ###??????????? | | ???????????????????#C sY %|! #??????????? | | ?????????????#######C s / !!= #??????????? | | ????????????# %+% %% @ #??????????? | | ??????????????######C %= #??????????? | | ???????????????????### [ ## ## ###??????????? | | ?????????????????????#%% ## #? #????????????? | | ???????????????????? ! ^ ???????????? | | ?????????????????? ^ ?????????? | | ?????????????????##### #####????????? | | ?????????????????????## ##""""######????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatConstructSuite Manual? 0 Play Time 00:37:39 Cumulative 34.9 hours Start 2024.03.20 @ 22:18:38 End 2024.03.20 @ 22:55:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 5 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7ed6ef42-048e-4d19-ab2b-540cc2c0dfad