Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.20 @ 22:55:19

Player: skye

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (93)      465
Value Destroyed (3056)     3056
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (331)                331
              TOTAL SCORE: 6432

 Bonus
-------
High Alert Combat Kills    96
Follower Combat Kills      35
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     256/300
Energy                     27/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
  Improved Cooling System
     Large Storage Unit
  Advanced Weight Redist. System
           Signal Interpreter
           Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
               (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Cooling System
     Large Storage Unit
           Signal Interpreter
           Targeting Computer
  Improved Power Shielding
>          --- WEAPON -----------
           Field Laser
  Advanced Beam Cannon
           Assault Cannon
>          --- INVENTORY --------
  Improved Ion Engine
     Light Nuclear Core
     Light Treads
     Light Treads
   Armored Huge Wheel
   Armored Huge Wheel
  Improved Heat Sink
  Advanced Weight Redist. System
  Improved Shield Generator
           System Restoration Module
           Grenade Launcher
           Datajack
           Mining Laser
[Rating: 33]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Improved Power Shielding
Weapon                     Assault Cannon
  Energy Gun               Field Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  4    | .   .   2   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             85   | 2   4   14  26  18  21  
  Power                    13   | .   .   4   1   4   4   
    Engine                 9    | .   .   3   1   2   3   
    Core                   4    | .   .   1   .   2   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 2   .   1   13  2   7   
    Treads                 23   | 2   .   1   13  2   5   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  25   | .   1   7   3   10  4   
    Device                 13   | .   1   3   1   4   4   
    Storage                2    | .   .   1   1   .   .   
    Processor              2    | .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   .   2   1   5   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | .   3   2   9   2   6   
    Energy Gun             8    | .   2   1   3   1   1   
    Energy Cannon          4    | .   .   .   3   .   1   
    Ballistic Gun          4    | .   1   1   1   .   1   
    Ballistic Cannon       3    | .   .   .   1   1   1   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
  Corrupted Parts          2    | .   .   .   .   .   2   
    System Corruption      6    | .   .   .   .   .   6   
Parts Lost                 28   | .   .   1   1   1   25  
  Power                    4    | .   .   .   .   .   4   
  Propulsion               9    | .   .   .   .   1   8   
  Utility                  7    | .   .   1   1   .   5   
  Weapon                   8    | .   .   .   .   .   8   
  Highest Loss Streak      23   | .   .   1   1   1   23  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     97   | .   96  99  97  99  88  
  Engine                   8    | .   14  8   8   5   5   
  Core                     1    | .   .   2   .   1   .   
  Treads                   24   | .   28  22  26  22  18  
  Device                   13   | .   10  30  9   11  14  
  Storage                  9    | .   14  11  9   7   7   
  Processor                7    | .   .   .   9   15  15  
  Protection               5    | .   .   .   8   10  4   
  Energy Gun               8    | .   13  11  7   4   .   
  Energy Cannon            4    | .   .   .   6   7   11  
  Ballistic Gun            6    | .   14  11  5   .   .   
  Ballistic Cannon         3    | .   .   .   3   7   3   
  Launcher                 1    | .   .   .   3   2   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             51   | 12  14  27  42  48  51  
  Greatest Support         62   | 40  40  40  62  62  60  
  Greatest Overweight (x)  9    | .   .   .   .   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  15  15  
  Average Capacity         11   | 8   8   9   12  15  15  
  Most Carried             15   | 8   8   10  15  15  15  
  Average Carried          10   | 6   7   8   10  14  12  
  Final Capacity           15   | 8   8   10  15  15  15  
  Final Carried            15   | 6   8   10  12  15  .   

 Class Distribution 
--------------------
 35% | Mutant
 29% | Scavenger-Gunner
 15% | Gunner
 11% | Scavenger-Tank
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Matter Collected           1624 | 200  125  279  429  362  229  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3427 | .    325  706  1158 703  535  
  Parts                    196  | .    32   48   69   24   23   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  79   | .   11  15  24  17  12  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     45   | .   11  15  14  5   .   
  Cannons                  27   | .   .   .   6   11  10  
  AOE                      4    | .   .   .   4   .   .   
Classes Destroyed          13   | .   4   2   5   1   1   
  Worker                   4    | .   1   1   2   .   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Recycler                 2    | .   .   .   2   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Operator                 2    | .   .   .   2   .   .   
  Watcher                  4    | .   2   2   .   .   .   
  Swarmer                  24   | .   6   3   8   3   4   
  Grunt                    31   | .   5   8   6   9   3   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   15   | .   .   4   7   2   2   
  Hunter                   5    | .   .   .   2   2   1   
  Programmer               2    | .   .   .   .   1   1   
Best Kill Streak           10   | .   3   5   10  3   5   
  Combat Bots Only         7    | .   3   4   7   3   5   
Max Kills in Single Turn   3    | .   1   2   3   1   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Hostile Shots Fired        769  | .    42   58   94   132  443  
  Missed                   244  | .    16   24   25   43   136  
Damage Taken               5064 | .    195  338  667  838  3026 
  Core                     904  | .    29   107  59   54   655  
  Absorbed by Shields      18   | .    .    .    .    .    18   
  Redirected to Shielding  21   | .    .    .    5    16   .    
  Ignored by Resistances   1520 | .    61   101  197  246  915  
  Regen/Repaired (Parts)   86   | .    .    .    .    86   .    
Core Remaining (%)         87   | 100  88   73   89   .    .    
Volleys Fired              195  | .    24   48   45   50   28   
  Largest                  3    | .    2    2    3    3    3    
  Hottest                  182  | .    70   79   182  175  181  
Shots Fired                454  | .    46   96   128  126  58   
  Gun                      253  | .    46   96   80   26   5    
  Cannon                   198  | .    .    .    45   100  53   
  Launcher                 3    | .    .    .    3    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  183  | .    24   48   43   50   18   
  Thermal                  247  | .    22   48   82   76   19   
  Explosive                3    | .    .    .    3    .    .    
  Electromagnetic          21   | .    .    .    .    .    21   
  Robot Hit Streak         38   | .    19   23   38   32   21   
  Robot Miss Streak        4    | .    3    3    4    3    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    3    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           344  | .    38   74   89   95   48   
  Core Hits                153  | .    20   32   50   32   19   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         12   | .    4    3    .    2    3    
    Burn                   9    | .    4    3    .    2    .    
    Corrupt                2    | .    .    .    .    .    2    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              5    | .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6396 | .    479  1038 1958 1696 1225 
  Guns                     2829 | .    472  1031 894  364  68   
  Cannons                  3087 | .    .    .    766  1332 989  
  Explosions               298  | .    .    .    298  .    .    
  Melee                    168  | .    .    .    .    .    168  
  Ramming                  14   | .    7    7    .    .    .    
  Kinetic                  2101 | .    262  453  427  663  296  
  Thermal                  3338 | .    210  578  1233 1033 284  
  Explosive                298  | .    .    .    298  .    .    
  Electromagnetic          477  | .    .    .    .    .    477  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 168  | .    .    .    .    .    168  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         10   | .    .    2    .    1    10   
  Average Corruption       2    | .    .    1    .    1    4    
  Corruption Purged        2    | .    .    .    .    1    1    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  9    | .    .    7    .    1    1    
    Message Errors         3    | .    .    3    .    .    .    
    Matter Fused           3    | .    .    1    .    1    1    
    Energy Discharges      1    | .    .    1    .    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            48   | .    .    .    26   14   8    
  Projectiles              38   | .    .    .    24   14   .    
  Explosions               2    | .    .    .    2    .    .    
  Melee                    8    | .    .    .    .    .    8    
Knockbacks                 9    | .    .    .    1    5    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    1    5    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   4    | .    2    2    .    .    .    
Targets Rammed             5    | .    3    2    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        395  | .    9    .    303  395  183  
  Average Temperature      83   | .    6    .    80   101  60   
  Received Heat Transfer   1761 | .    78   198  261  324  900  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Melted             15   | .    2    4    4    5    .    
  Heat Transferred         7511 | .    925  1702 2257 2109 518  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Peak Influence             594  | .   181 317 594 435 407 
  Initial                  188  | .   .   18  114 153 188 
  Average                  233  | .   54  129 354 284 296 
Maximum Alert Level        2    | .   .   1   2   2   2   
  Low Security (%)         42   | 100 100 81  15  14  4   
  Level 1                  46   | .   .   18  55  78  94  
  Level 2                  10   | .   .   .   29  7   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   1   2   4   .   
  Investigation            2    | .   1   .   .   1   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            3    | .   .   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Distress Signals           11   | .   .   5   1   5   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              107  | .   14  24  29  21  19  
  Peak Tracking Total      7    | .   3   4   5   5   7   
  Tactical Retreats        5    | .   .   1   1   3   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Traps Triggered            9    | .   1   3   5   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         22   | .   .   .   .   .   22  
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 15   | .   6   4   .   5   .   
  Reprogrammed             1    | .   .   .   .   .   1   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Gar 
Machines Disabled          3    | .   .   .   2   1   .   
  Max in Single Turn       1    | .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Machines Accessed          20   | .   9   4   3   3   1   
  Terminals                16   | .   7   4   3   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                53   | .   17  15  8   10  3   
  Successful               28   | .   10  7   3   7   1   
  Failed                   25   | .   7   8   5   3   2   
    Catastrophic           2    | .   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   35   | .   9   14  8   4   .   
  Terminals                46   | .   15  15  8   5   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   2   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             15   | .   6   4   1   3   1   
  Robot Analysis           1    | .   .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Terminal Index           4    | .   1   1   1   1   .   
  Disarm Traps             3    | .   1   1   .   1   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   1   .   .   2   .   
  Scan Component           1    | .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   1   .   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         8    | .   2   3   2   1   .   
  Terminals                8    | .   2   3   2   1   .   
    Botnet                 8    | .   2   3   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   .   .   
  Used                     1    | .   .   .   1   .   .   
Hacking Detections         17   | .   7   4   3   2   1   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     13   | .   .   .   .   13  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Gar 
Total Allies               2    | .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   2   
  Highest-Rated Group      45   | .   .   .   .   .   45  
  Highest-Rated Ally       25   | .   .   .   .   .   25  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   6   
  Total Damage             204  | .   .   .   .   .   204 
  Kills                    1    | .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Robot Analysis Total       1    | .   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Turns Passed               4457 | 42   887  737  1367 1044 380  
Spaces Moved               2227 | 33   490  316  737  511  140  
  Core                     10   | .    .    .    .    .    10   
  Treads                   2176 | 2    490  316  737  511  120  
  Legs                     31   | 31   .    .    .    .    .    
  Wheels                   10   | .    .    .    .    .    10   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            100  | 120  160  160  152  155  100  
  Average Speed            158  | 122  160  160  155  158  171  
  Slowest Speed            500  | 160  160  160  160  160  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    74   30   53   11   26   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          26   | .    .    .    25   1    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               13   | .    .    .    12   1    .    
  AOE                      13   | .    .    .    13   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Total                      2759 | 36  550 450 860 640 223 
  Wait                     140  | .   12  60  22  40  6   
  Move                     2222 | 32  489 315 736 510 140 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  36   | .   9   5   13  9   .   
  Fast Attach              19   | .   1   1   11  3   3   
  Attach                   28   | 2   2   4   3   3   14  
  Detach                   4    | 2   1   1   .   .   .   
  Swap                     38   | .   1   9   12  12  4   
  Drop                     45   | .   8   5   18  13  1   
  Fire                     195  | .   24  48  45  50  28  
  Melee                    5    | .   .   .   .   .   5   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    5    | .   3   2   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     22   | .   .   .   .   .   22  
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   43 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Discovered new exit (range 8)
  394 | -10/Materials | Discovered new exit (range 10)
  618 | -10/Materials | Discovered new exit (range 9)
  758 | -10/Materials | Identified exit to Mines
  856 | -10/Materials | Discovered new exit (range 7)
  930 | -10/Materials | Entered another Materials area
  930 | -9/Materials  | Evolved 2 slots: Utility x2
 1643 | -9/Materials  | Discovered new exit (range 10)
 1667 | -9/Materials  | Entered another Materials area
 1667 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2009 | -8/Materials  | Build established: Scavenger-Gunner
 2064 | -8/Materials  | Discovered new exit (range 16)
 2605 | -8/Materials  | Destroyed 7 combat bots
 2828 | -8/Materials  | Build established: Gunner
 3034 | -8/Materials  | Entered Factory
 3034 | -7/Factory    | Evolved 2 slots: Utility x2
 3330 | -7/Factory    | Build established: Scavenger-Tank
 3471 | -7/Factory    | Repaired Lgt. Treads
 3842 | -7/Factory    | Build established: Scavenger-Gunner
 3902 | -7/Factory    | Garrison activated, responded to threat
 4077 | -7/Factory    | Identified exit to Garrison
 4078 | -7/Factory    | Entered Garrison
 4141 | -7/Garrison   | Rescued a captive Derelict
 4142 | -7/Garrison   | Rescued a captive Derelict
 4174 | -7/Garrison   | Triggered checkpoint
 4292 | -7/Garrison   | Triggered checkpoint
 4332 | -7/Garrison   | Triggered checkpoint
 4388 | -7/Garrison   | Triggered checkpoint
 4403 | -7/Garrison   | Core integrity fell below 50%
 4425 | -7/Garrison   | Core integrity fell below 20%
 4437 | -7/Garrison   | System corruption reached 10%
 4458 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Arm. Huge Wheel destroyed.
Acquired 10 matter.
Axe destroyed.
Imp. Ion Engine destroyed.
Y-54 Guardian misfires. <x2>
Acquired Corrupted Imp. Deuterium Engine.
Integrated Corrupted Imp. Deuterium Engine (+3).
Lightning Gun destroyed.
Arm. Huge Wheel destroyed.
Lgt. Treads destroyed.
Imp. Deuterium Engine destroyed.
Y-54 Guardian misfires.
Critical hit (Burn: +37).
Acquired Corrupted Gauss Rifle.
Integrated Corrupted Gauss Rifle (+3).
Corrupted Gauss Rifle temporarily disabled.
System corrupted: Matter fused (-9).
Gauss Rifle destroyed.
Y-54 Guardian IFF system glitched.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       100
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatConstructSuite
  Manual?         0
Play Time         00:37:39
  Cumulative      34.9 hours
  Start           2024.03.20 @ 22:18:38
  End             2024.03.20 @ 22:55:19
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          36
  Rogue           5
  Adventurer      31
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          41
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7ed6ef42-048e-4d19-ab2b-540cc2c0dfad