Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.12 @ 17:10:38 Player: Cray_ Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (1662) 1662 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (361) 361 TOTAL SCORE: 6678 Bonus ------- Follower Combat Kills 61 Aligned with FarCom 300 Cogmind --------- Core Integrity 764/850 Matter 19/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (8) ------ Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer ECM Suite High-powered Tractor Beam PSU Rigger > --- WEAPON (3) ------- Gauss Rifle Gauss Cannon Improved Grenade Launcher > --- INVENTORY (10) --- Light Nuclear Core Fission Core Improved Hover Unit Cooled Airjet Small Matter Pod (0) Hacking Suite System Shield Guided EMP Blaster Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer ECM Suite High-powered Tractor Beam PSU Rigger > --- WEAPON ----------- Gauss Rifle Guided EMP Blaster > --- INVENTORY -------- Light Nuclear Core Fission Core Improved Hover Unit Small Matter Pod Hacking Suite System Shield Minigun Gauss Cannon [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device ECM Suite Storage Small Storage Unit Processor Targeting Computer Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 6 | . . . 1 . . . 2 1 2 Weapon 1 | . . . . . . . . 1 . Parts Attached 63 | 9 13 1 6 1 1 8 9 10 5 Power 5 | 1 1 1 . . . 1 . 1 . Engine 4 | 1 1 . . . . 1 . 1 . Core 1 | . . 1 . . . . . . . Reactor . | . . . . . . . . . . Propulsion 23 | 4 7 . 1 1 1 6 . 3 . Treads 2 | 2 . . . . . . . . . Leg 16 | 2 5 . 1 1 . 4 . 3 . Wheel . | . . . . . . . . . . Hover 3 | . 2 . . . 1 . . . . Flight 2 | . . . . . . 2 . . . Utility 14 | 2 1 . 2 . . . 7 1 1 Device 5 | 1 1 . . . . . 2 . 1 Storage 2 | 1 . . . . . . 1 . . Processor 7 | . . . 2 . . . 4 1 . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 21 | 2 4 . 3 . . 1 2 5 4 Energy Gun 3 | 2 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 12 | . 2 . 3 . . 1 2 3 1 Ballistic Cannon 3 | . . . . . . . . 2 1 Launcher 3 | . 1 . . . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 Parts Lost 10 | . 2 . . . . 5 1 . 2 Power . | . . . . . . . . . . Propulsion 6 | . 1 . . . . 4 . . 1 Utility 2 | . 1 . . . . . 1 . . Weapon 2 | . . . . . . 1 . . 1 Highest Loss Streak 2 | . 2 . . . . 1 1 . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 91 100 100 98 97 98 92 Engine 6 | . 14 12 . . . 1 9 6 6 Core 4 | . . 1 11 11 11 9 . . . Leg 25 | . 28 28 24 33 29 18 27 22 19 Flight 2 | . . . . . . 12 . . . Device 8 | . 13 14 2 . . . 11 15 20 Storage 11 | . 14 14 11 11 11 11 9 7 6 Processor 15 | . . . 19 22 22 22 22 23 20 Energy Gun 2 | . 17 . . . . . . . . Ballistic Gun 19 | . 9 28 22 22 22 22 18 17 12 Peak Build Rating 49 | 9 10 10 18 21 22 23 35 41 49 Average Rating 20 | 4 9 8 15 19 21 21 29 39 43 On Entrance 18 | . 9 8 10 18 21 22 23 35 41 Naked Turns . | . . . . . . . . . . Heaviest Build 41 | 15 17 14 16 16 16 20 30 37 41 Greatest Support 45 | 40 20 20 35 45 45 45 40 40 40 Greatest Overweight (x) 3 | 3 1 . . . . 3 . 3 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 10 10 Most Carried 10 | 5 8 8 8 8 8 8 10 10 10 Average Carried 7 | 2 7 7 6 8 7 7 7 9 9 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 10 Final Carried 10 | 3 8 8 8 8 8 7 9 10 9 Class Distribution -------------------- 58% | Mutant 27% | Scavenger-Mutant 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 1818 | 215 367 120 108 126 . 317 189 133 243 Remotely 243 | . . . . . . . . . 243 Salvage Created 2183 | 27 597 189 204 156 . 512 179 68 251 Parts 132 | 2 34 25 14 14 . 24 13 3 3 Haulers Intercepted 3 | . 1 . . . . . 1 . 1 Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 46 | . 10 6 3 6 . 10 4 1 6 Guns 43 | . 10 6 3 6 . 10 4 1 3 AOE 3 | . . . . . . . . . 3 Classes Destroyed 11 | 1 5 2 1 . . 1 1 . . Worker 4 | . . 1 . 2 . 1 . . . Builder 4 | . . 2 . 1 . 1 . . . Tunneler 4 | 1 . . . . . 3 . . . Hauler 3 | . 1 . . . . . 1 . 1 Recycler 3 | . 2 . 1 . . . . . . Operator 2 | . . . . . . . 1 1 . Watcher 5 | . 3 . 1 . . . 1 . . Swarmer 22 | . 3 5 2 6 . 3 3 . . Grunt 21 | . 7 1 . . . 6 1 1 5 Sentry 2 | . . . 1 . . . . . 1 Hunter 1 | . . . . . . 1 . . . Best Kill Streak 7 | 1 4 2 3 3 . 7 2 1 3 Combat Bots Only 6 | . 3 2 2 3 . 6 2 1 3 Max Kills in Single Turn 2 | 1 1 2 2 1 . 2 1 1 1 Gunslinging 1 | . . 1 . . . 1 . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 267 | . 46 36 30 21 . 54 13 14 53 Missed 89 | . 16 15 7 8 . 14 4 8 17 Damage Taken 2225 | . 321 169 270 99 . 554 162 54 596 Core 362 | . 34 24 60 6 . 132 20 . 86 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 . 76 . . . 50 96 100 . Volleys Fired 181 | 2 44 20 12 16 . 39 20 9 19 Largest 3 | 2 2 2 2 2 . 2 2 3 3 Hottest 112 | 100 100 40 46 46 . 48 48 101 112 Shots Fired 389 | 4 87 40 24 32 . 78 40 27 57 Gun 354 | 4 86 40 24 32 . 78 40 18 32 Cannon 28 | . . . . . . . . 9 19 Launcher 7 | . 1 . . . . . . . 6 Special . | . . . . . . . . . . Kinetic 316 | . 24 40 24 32 . 78 40 27 51 Thermal 66 | 4 62 . . . . . . . . Explosive 6 | . . . . . . . . . 6 Electromagnetic 1 | . 1 . . . . . . . . Robot Hit Streak 21 | 3 12 5 9 10 . 21 9 6 9 Robot Miss Streak 4 | . 3 4 2 2 . 2 4 2 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 6 | . 2 1 . 1 . 2 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . . Shots Hit Robots 240 | 3 54 17 15 19 . 62 24 14 32 Core Hits 120 | 1 27 12 9 9 . 28 9 5 20 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 8 | 1 3 . 1 . . . . 1 2 Burn 4 | 1 3 . . . . . . . . Destroy 2 | . . . 1 . . . . . 1 Blast 2 | . . . . . . . . 1 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4226 | 38 666 204 251 286 . 969 387 221 1204 Guns 3270 | 38 666 204 251 286 . 969 387 112 357 Cannons 391 | . . . . . . . . 109 282 Explosions 565 | . . . . . . . . . 565 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3087 | . 130 204 251 286 . 969 387 221 639 Thermal 636 | 38 536 . . . . . . . 62 Explosive 503 | . . . . . . . . . 503 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 Average Corruption 2 | . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . . . . . . . . . 5 Message Errors 1 | . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 70 | . . . . . . . 33 . 37 Shots 2 | . . . . . . . 1 . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 272 | 78 272 4 11 . . 33 21 90 219 Average Temperature 73 | 39 108 3 4 . . 8 9 30 77 Received Heat Transfer 768 | . 165 6 63 . . 198 72 18 246 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | 1 6 . . . . . . . . Heat Transferred 2048 | 185 1813 . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 306 | 5 185 181 174 132 . 125 201 73 306 Initial 67 | . 3 . 40 67 . . 29 2 . Average 66 | . 42 55 111 70 . 47 94 33 171 Maximum Alert Level 1 | . . . . . . . 1 . 1 Low Security (%) 94 | 100 100 100 100 100 . 100 87 100 48 Level 1 5 | . . . . . . . 12 . 51 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 3 1 . . . . 1 1 5 Investigation 5 | . 3 1 . . . . . 1 . Extermination 1 | . . . . . . . . . 1 Reinforcement 3 | . . . . . . . 1 . 2 Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . 2 . 2 . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 83 | . 13 10 14 9 . 10 13 6 8 Peak Tracking Total 7 | . 4 3 7 4 . 3 4 1 4 Tactical Retreats 10 | . 1 . 1 2 . . 4 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 8 | . 4 . . . . . . 3 1 Indirectly 1 | . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Objects Rigged 3 | . . . . . . . 1 1 1 Exploded 3 | . . . . . . . 1 1 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 5 | . . . . . . . 1 . 4 Max in Single Turn 3 | . . . . . . . 1 . 3 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 5 | . 1 1 1 1 1 . . . . Terminals 3 | . 1 . 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 8 | . 2 1 1 3 1 . . . . Successful 3 | . . 1 1 . 1 . . . . Failed 5 | . 2 . . 3 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . 3 1 . . . . Terminals 6 | . 2 . 1 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . . 1 1 . 1 . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 2 | . 1 . . 1 . . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 1 . . . . . Highest-Rated Group 52 | . . 52 52 21 . . . . . Highest-Rated Ally 31 | . . 31 31 21 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . 10 3 . . . . . . Total Damage 210 | . . 168 42 . . . . . . Kills 5 | . . 4 1 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 5831 | 113 957 760 204 728 541 1071 585 429 443 Spaces Moved 3435 | 61 630 462 121 449 417 539 350 199 207 Core 20 | 20 . . . . . . . . . Treads 7 | 7 . . . . . . . . . Legs 3405 | 34 630 462 121 449 417 536 350 199 207 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3 | . . . . . . 3 . . . Fastest Speed 50 | 50 120 120 120 120 126 120 120 120 120 Average Speed 124 | 143 120 120 120 123 127 134 120 121 125 Slowest Speed 330 | 200 190 120 120 126 130 290 120 330 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 4 90 88 17 84 71 75 31 6 4 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . . . . Spaces Dug 1 | . . . . . . . . 1 . Terrain Destroyed 33 | . . . . . . . . 5 28 Melee . | . . . . . . . . . . Projectile 12 | . . . . . . . . 5 7 AOE 21 | . . . . . . . . . 21 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Total 4639 | 81 744 633 156 591 427 808 479 366 354 Wait 876 | . 42 143 10 125 8 218 84 137 109 Move 3426 | 60 629 461 120 448 416 538 349 198 207 Hop . | . . . . . . . . . . Pick Up 51 | 10 9 4 5 . 1 1 9 7 5 Fast Attach 18 | . 4 . . . . 5 3 6 . Attach 21 | 7 1 . 2 . 1 1 1 3 5 Detach 3 | . . . . . . . . . 3 Swap 24 | 2 8 1 4 1 . 2 5 1 . Drop 36 | . 7 4 3 1 1 4 7 4 5 Fire 181 | 2 44 20 12 16 . 39 20 9 19 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 3 | . . . . . . . 1 1 1 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Sto]) -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 607 | -10/Materials | Discovered new exit (range 3) 790 | -10/Materials | Discovered new exit (range 11) 981 | -10/Materials | Discovered new exit (range 5) 1071 | -10/Materials | Entered Mines 1113 | -10/Mines | Discovered new exit (range 4) 1124 | -10/Mines | Learned Materials terminal intel 1178 | -10/Mines | Build established: Scavenger-Mutant 1638 | -10/Mines | Discovered new exit (range 11) 1726 | -10/Mines | Met a Derelict shopkeep closing up shop 1831 | -10/Mines | Entered Materials 1831 | -9/Materials | Accompanied by 2 allies 1831 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1832 | -9/Materials | Loaded intel: 12 terminal locations 1836 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2016 | -9/Materials | Identified exit to Mines 2031 | -9/Materials | Build established: Mutant 2035 | -9/Materials | Entered Mines 2035 | -9/Mines | Accompanied by 1 ally 2104 | -9/Mines | Learned location of Zion (-6) 2186 | -9/Mines | Discovered new exit (range 15) 2232 | -9/Mines | Found a hidden stash of uninstalled traps 2578 | -9/Mines | Discovered new exit (range 9) 2758 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2758 | -9/Mines | Discovered new exit (range 5) 2763 | -9/Mines | Entered Exiles 2798 | -9/Exiles | Met 8R-AWN 2820 | -9/Exiles | Met EX-HEX 2864 | -9/Exiles | Met EX-BIN 2879 | -9/Exiles | Aligned with FarCom system 2881 | -9/Exiles | Given EX-Vault access code 2911 | -9/Exiles | Opened EX-Vault 2944 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2984 | -9/Exiles | Met EX-DEC 3117 | -9/Exiles | Found PSU Rigger 3288 | -9/Exiles | Discovered new exit (range 14) 3304 | -9/Exiles | Left Exiles lab with PSU Rigger 3304 | -9/Exiles | Entered Mines 3511 | -8/Mines | Discovered new exit (range 5) 3528 | -8/Mines | Discovered new exit (range 16) 4375 | -8/Mines | Entered Materials 4375 | -8/Materials | Evolved 2 slots: Utility x2 4539 | -8/Materials | Build established: Scavenger-Mutant 4906 | -8/Materials | Discovered new exit (range 15) 4960 | -8/Materials | Entered Factory 4960 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5027 | -7/Factory | Discovered new exit (range 10) 5161 | -7/Factory | Discovered new exit (range 4) 5261 | -7/Factory | Build established: Scavenger-Gunner 5389 | -7/Factory | Entered another Factory area 5389 | -6/Factory | Evolved 2 slots: Utility x2 5471 | -6/Factory | Garrison activated, responded to threat 5832 | -6/Factory | Self-destructed Last Messages --------------- Factory Zone 6P. K-01 Serf collects debris. K-01 Serf cleans the Fusion Modulator. K-01 Serf collects debris. K-01 Serf cleans the Fusion Modulator. 2>QMRW EHJF=U >UGSLDZSOY Minigun destroyed. Slug penetrates Wall. Acquired 2 matter. System corrupted: Energy discharge (-49). G-50 Soldier destroyed. Acquired 27 matter. K-01 Serf collects debris. G-50 Soldier destroyed. Carbon-fiber Leg destroyed. K-01 Serf collects debris. G-50 Soldier destroyed. K-01 Serf collects debris. Acquired 3 matter. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#?????+###?????? | | ?????????????????????????????????? ??? #?????? | | ?????????????????????????????????"" ??? #?????? | | ??????????????????????????????? "G #?????? | | ??????????????????????????????? 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""? | | ?????????? ? ##############"""""+### | | ??????????""" ?# """ """ # # | | ???????????"" # ]] """ """ # """"" # | | ????????????? g/] """ """ # """"" | | ???????????????????#]! @ ; """" | | ??????????????????g# ] ; """" | | ???????????????????# ; | | ?????????????????g?# # ## +### | | ???????????????????# !# ## # | | ???????????????????############## ## "" # | | ????????????????????????????????########### """ # | | ??????????????????????????????????????????# S" # | | ??????????????????????????????????????????# """ # | | ??????????????????????????????????????????# """ # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????? ?# | | ???????????????????????????????????????????###??# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Targeting Accuracy 22 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastGodScrapsphere Manual? 0 Play Time 01:00:18 Cumulative 25.3 hours Start 2025.04.12 @ 15:23:51 End 2025.04.12 @ 17:10:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1052ac06-8958-48e5-ae01-5d9c8cc264e1