Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 13:21:04 Player: Gabe+Kate4EVR Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (117) 585 Value Destroyed (3355) 3355 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (554) 554 TOTAL SCORE: 9714 Bonus ------- High Alert Combat Kills 54 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 70/300 Energy 99/100 System Corruption 10% Temperature Cool (21) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Micro Nuclear Core KE Penetrator Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Core Analyzer > --- WEAPON ----------- Heavy EM Shotgun > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Fusion Compressor Wheel Antimatter Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Plasma Cutter [Rating: 69] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Centrium Wheel Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Core Analyzer Hackware Improved System Shield Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Launcher EMP Blaster Special Weapon Plasma Cutter Impact Weapon Great Maul Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 . 2 Power 1 | . . . . . . . 1 . . . Propulsion 5 | . . 2 . . . . 1 2 . . Utility 6 | . . . 2 2 . . . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 220 | 6 1 20 44 29 6 26 62 . 9 17 Power 41 | 1 . 3 5 3 . 6 18 . 1 4 Engine 17 | 1 . 3 3 1 . 2 7 . . . Core 24 | . . . 2 2 . 4 11 . 1 4 Reactor . | . . . . . . . . . . . Propulsion 76 | 2 . 7 18 7 . 7 22 . 7 6 Treads 4 | . . . . . . . . . . 4 Leg 26 | 2 . 7 13 . . . 4 . . . Wheel 18 | . . . . 2 . . 7 . 7 2 Hover . | . . . . . . . . . . . Flight 28 | . . . 5 5 . 7 11 . . . Utility 50 | 1 1 5 12 6 5 5 14 . 1 . Device 23 | . . . 5 4 3 1 10 . . . Storage 7 | 1 . 1 2 . . . 2 . 1 . Processor 8 | . . . 1 2 2 2 1 . . . Hackware 3 | . . . 2 . . . 1 . . . Protection 9 | . 1 4 2 . . 2 . . . . Artifact . | . . . . . . . . . . . Weapon 53 | 2 . 5 9 13 1 8 8 . . 7 Energy Gun 19 | 1 . 2 2 7 1 3 2 . . 1 Energy Cannon 10 | . . 1 3 3 . 2 1 . . . Ballistic Gun 6 | 1 . 2 2 1 . . . . . . Ballistic Cannon 6 | . . . . . . . 1 . . 5 Launcher 4 | . . . 2 2 . . . . . . Special Weapon 2 | . . . . . . 1 . . . 1 Impact Weapon 4 | . . . . . . . 4 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . 3 1 4 . 1 2 . . . Corrupted Parts 4 | . . . . . . . 4 . . . System Corruption 9 | . . . . . . . 9 . . . Parts Lost 77 | . . 2 10 7 . 6 30 . 2 20 Power 14 | . . 1 1 2 . 2 4 . 1 3 Propulsion 29 | . . . 2 1 . 2 15 . . 9 Utility 23 | . . 1 4 4 . 2 8 . 1 3 Weapon 11 | . . . 3 . . . 3 . . 5 Highest Loss Streak 13 | . . 1 4 5 . 3 13 . 1 11 To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 82 | . 99 99 90 87 82 97 65 . 54 46 Engine 3 | . 14 10 5 . . . 3 . . . Core 4 | . . . 2 6 7 5 4 . 7 9 Leg 14 | . 28 44 31 11 . . 4 . . . Wheel 5 | . . . . 9 . . 3 . 27 20 Flight 5 | . . . . . 30 29 9 . 1 . Device 8 | . . . 7 18 6 8 7 . 5 4 Storage 6 | . 14 11 9 7 3 . 2 . 2 5 Processor 11 | . . . 8 17 18 27 11 . 5 2 Protection 3 | . 13 10 6 . . 6 1 . . . Energy Gun 5 | . 14 9 2 7 7 5 1 . . . Energy Cannon 2 | . . 1 8 3 7 2 1 . . . Ballistic Gun 3 | . 14 11 5 2 . . . . . . Naked Turns 2 | . . . . . . . . . . 2 Heaviest Build 54 | 13 16 36 41 48 39 32 54 12 33 54 Greatest Support 96 | 20 20 40 69 60 22 24 36 12 96 96 Greatest Overweight (x) 9 | . . . 2 1 1 1 9 . . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 5 10 5 15 15 Average Capacity 11 | 7 8 13 15 15 10 5 6 5 10 14 Most Carried 15 | 6 8 15 15 15 13 5 6 5 15 15 Average Carried 10 | 2 7 11 13 14 8 4 4 5 7 13 Final Capacity 15 | 8 8 15 15 15 5 5 5 5 15 5 Final Carried 15 | 6 8 15 15 11 5 5 5 5 15 5 Class Distribution -------------------- 70% | Mutant 17% | Scavenger-Mutant 11% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Matter Collected 3057 | 170 169 381 454 388 . 345 676 . . 474 Remotely . | . . . . . . . . . . . Salvage Created 4888 | . 241 614 867 834 . 202 1618 . . 512 Parts 227 | . 17 37 40 45 . 12 57 . . 19 Haulers Intercepted 4 | . 1 1 1 1 . . . . . . Recyclers Shooed 12 | . 2 1 3 . . 1 5 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Combat Hostiles Destroyed 80 | . 6 14 13 11 . 5 23 . . 8 Melee 13 | . . . . . . 4 9 . . . Guns 31 | . 6 14 5 4 . 1 1 . . . Cannons 24 | . . . 6 6 . . 8 . . 4 AOE 3 | . . . 1 1 . . . . . 1 Classes Destroyed 15 | . 4 2 5 2 . . 2 . . . Worker 11 | . 1 2 1 1 . . 5 . . 1 Builder 2 | . . . 1 . . . . . . 1 Hauler 4 | . 1 1 1 1 . . . . . . Recycler 15 | . 1 . 3 3 . 1 7 . . . Mechanic 1 | . . . . . . . 1 . . . Operator 1 | . . . 1 . . . . . . . Watcher 3 | . . . . 2 . . 1 . . . Swarmer 30 | . 6 4 3 3 . 3 11 . . . Cutter 4 | . . . 3 . . 1 . . . . Grunt 29 | . . 7 4 5 . . 10 . . 3 Brawler 2 | . . . . . . . 1 . . 1 Sentry 7 | . . 3 1 1 . . . . . 2 Hunter 4 | . . . 1 1 . . . . . 2 Programmer 3 | . . . . 1 . 1 1 . . . Heavy 1 | . . . 1 . . . . . . . Best Kill Streak 7 | . 5 7 6 6 . 4 5 . . 5 Combat Bots Only 6 | . 3 6 5 3 . 4 4 . . 4 Max Kills in Single Turn 2 | . 2 1 2 2 . 1 1 . . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 1 | . . . 1 1 . . . . . 1 Melee 1 | . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Hostile Shots Fired 911 | . 31 93 104 91 . 68 258 . 20 246 Missed 289 | . 9 24 29 33 . 28 100 . 7 59 Damage Taken 11316 | . 175 798 1396 1198 . 650 2681 . 495 3923 Core 2659 | . 15 91 185 178 . 201 777 . 53 1159 Absorbed by Shields 196 | . . . . . . . 196 . . . Redirected to Shielding 56 | . . . . . . 22 34 . . . Core Remaining (%) 69 | 100 94 77 66 . . 45 8 . 94 . Volleys Fired 327 | . 23 74 51 51 . 14 54 . . 60 Largest 2 | . 2 2 2 2 . 2 2 . . 2 Hottest 153 | . 60 79 136 149 . 153 90 . . 122 Shots Fired 516 | . 40 131 95 100 . 16 56 . . 78 Gun 311 | . 40 131 29 65 . 14 7 . . 25 Cannon 194 | . . . 57 33 . 2 49 . . 53 Launcher 11 | . . . 9 2 . . . . . . Special . | . . . . . . . . . . . Kinetic 226 | . 23 74 19 9 . . 48 . . 53 Thermal 238 | . 17 57 67 80 . 16 1 . . . Explosive 2 | . . . . 2 . . . . . . Electromagnetic 50 | . . . 9 9 . . 7 . . 25 Robot Hit Streak 20 | . 13 12 16 20 . 8 14 . . 13 Robot Miss Streak 11 | . 4 5 2 1 . 11 2 . . 5 Penetration Max 1 | . . . . 1 . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 392 | . 26 79 70 56 . 14 88 . . 59 Core Hits 172 | . 11 27 30 30 . 6 36 . . 32 Critical Kills 7 | . . . 1 . . . 3 . . 3 Critical Parts Destroyed 10 | . . . . . . . 9 . . 1 Critical Strikes 33 | . . 3 3 2 . 2 17 . . 6 Burn 7 | . . 3 2 2 . . . . . . Meltdown 1 | . . . 1 . . . . . . . Destroy 4 | . . . . . . . . . . 4 Blast 7 | . . . . . . . 5 . . 2 Smash 12 | . . . . . . . 12 . . . Impale 2 | . . . . . . 2 . . . . Melee Attacks 78 | . . . . . . 12 66 . . . Impact 50 | . . . . . . . 50 . . . Slashing . | . . . . . . . . . . . Piercing 28 | . . . . . . 12 16 . . . Sneak Attacks 8 | . . . . . . . 8 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . 1 4 . . . Damage Inflicted 10319 | . 332 1161 1444 1467 . 376 3795 . . 1744 Guns 3192 | . 332 1161 371 623 . 77 133 . . 495 Cannons 4060 | . . . 899 751 . 56 1395 . . 959 Explosions 492 | . . . 174 93 . . . . . 225 Melee 2510 | . . . . . . 243 2267 . . . Ramming 65 | . . . . . . . . . . 65 Kinetic 3635 | . 179 726 256 148 . . 1367 . . 959 Thermal 3214 | . 153 435 1014 1226 . 133 28 . . 225 Explosive 93 | . . . . 93 . . . . . . Electromagnetic 802 | . . . 174 . . . 133 . . 495 Impact 1982 | . . . . . . . 1982 . . . Slashing . | . . . . . . . . . . . Piercing 528 | . . . . . . 243 285 . . . Highest Corruption 19 | . . . . 2 8 9 19 . . 10 Average Corruption 6 | . . . . 1 5 8 12 . . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 72 | . . . . 11 1 5 43 . . 12 Message Errors 9 | . . . . 1 . 1 5 . . 2 Matter Fused 23 | . . . . 7 . 2 11 . . 3 Heat Flow Errors 9 | . . . . 1 . 1 6 . . 1 Energy Discharges 6 | . . . . . . 1 4 . . 1 Parts Rejected 3 | . . . . . . . 2 . . 1 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . 1 . 7 . . 2 Data Loss (major) 4 | . . . . 1 . . 3 . . . Misfires 1 | . . . . 1 . . . . . . Misdirections 3 | . . . . . . . 3 . . . Weapon Failures 3 | . . . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 746 | . . . 10 12 . 4 706 . . 14 Projectiles 114 | . . . 10 12 . . 83 . . 9 Explosions 5 | . . . . . . . . . . 5 Melee 627 | . . . . . . 4 623 . . . Knockbacks 21 | . . . . . . . 18 . . 3 Impact 9 | . . . . . . . 9 . . . Kinetic 11 | . . . . . . . 8 . . 3 Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 100 | . . . . . . . . . . 100 Shots 1 | . . . . . . . . . . 1 Rammed 15 | . . . . . . . . . . 15 Targets Rammed 15 | . . . . . . . . . . 15 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 368 | . 63 275 285 121 . 368 196 . . 180 Average Temperature 80 | . 20 98 65 52 . 126 98 . . 36 Received Heat Transfer 2115 | . . 330 117 78 . 117 873 . . 600 Effects 5 | . . 2 1 . . 2 . . . . Shutdowns 1 | . . . . . . 1 . . . . Interference 4 | . . 2 1 . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . 3 Parts Fried 20 | . . . 3 . . . 10 . . 7 Impact Corruptions 19 | . . . . . . . 19 . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 13 | . 1 3 6 3 . . . . . . Heat Transferred 6093 | . 350 1288 2072 2011 . 185 37 . . 150 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Peak Influence 477 | . 187 313 329 161 90 398 477 233 163 391 Initial 233 | . . 78 81 46 45 63 148 233 163 82 Average 156 | . 94 123 183 55 52 188 282 233 153 238 Maximum Alert Level 2 | . . 1 1 . . 2 2 1 . 1 Low Security (%) 69 | 100 100 87 66 100 100 58 18 . 100 45 Level 1 27 | . . 12 33 . . 40 66 100 . 54 Level 2 3 | . . . . . . . 15 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . . 2 2 6 . 3 7 . . 5 Investigation 3 | . . . . 1 . 1 1 . . . Extermination 3 | . . . . 1 . 1 1 . . . Reinforcement 14 | . . 2 2 4 . 1 3 . . 2 Assault . | . . . . . . . . . . . Garrison 5 | . . . . . . . 2 . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Distress Signals 11 | . 1 2 3 1 . 2 1 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 187 | . 11 17 23 18 5 27 60 . 3 23 Peak Tracking Total 12 | . 4 5 6 4 5 9 12 . 2 8 Tactical Retreats 23 | . . 1 1 . . 6 11 . 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Traps Triggered 5 | . . . . 3 . 1 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Machines Disabled 4 | . . . 2 1 . . . . . 1 Max in Single Turn 1 | . . . 1 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Machines Accessed 11 | . . 1 1 3 . 2 2 1 . 1 Terminals 6 | . . 1 1 . . . 2 1 . 1 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 2 | . . . . 1 . 1 . . . . Recycling Units 2 | . . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 25 | . . 5 2 6 . 4 5 1 . 2 Successful 11 | . . 2 1 3 . 1 2 1 . 1 Failed 14 | . . 3 1 3 . 3 3 . . 1 Catastrophic 5 | . . . 1 2 . 1 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 12 | . . 5 2 . . . 5 . . . Terminals 15 | . . 5 2 . . . 5 1 . 2 Fabricators 2 | . . . . 2 . . . . . . Repair Stations 5 | . . . . 2 . 3 . . . . Recycling Units 3 | . . . . 2 . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . . 2 1 . . . 1 1 . 1 Open DSF 2 | . . . . . . . . 1 . 1 Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 3 | . . 1 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . 1 . 1 . . . . Retrieve Matter 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . Terminals 1 | . . . . . . . 1 . . . Assimilate 1 | . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . 1 1 3 . 2 2 . . . Full Trace Events 4 | . . . 1 1 . 1 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time 38 | . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 10 | . . . . . . . 10 . . . Highest-Rated Ally 10 | . . . . . . . 10 . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Turns Passed 5482 | 79 394 605 670 1499 94 445 1195 2 90 409 Spaces Moved 4453 | 56 268 279 315 1119 152 1014 1006 5 96 143 Core 25 | 3 . . . . . . 20 . . 2 Treads 5 | . . . . . . . . . . 5 Legs 1397 | 53 268 279 314 379 . . 104 . . . Wheels 1122 | . . . . 738 . . 187 . 61 136 Hover . | . . . . . . . . . . . Flight 1904 | . . . 1 2 152 1014 695 5 35 . Fastest Speed 23 | 50 120 120 93 100 28 26 23 29 29 50 Average Speed 82 | 116 120 120 132 107 47 27 74 29 67 102 Slowest Speed 595 | 120 120 120 260 120 103 108 595 29 90 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 21 | . . . . . . 10 10 . 1 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 4 47 23 21 22 82 25 33 . 81 4 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 38 | . . . 4 9 . . 11 . . 14 Melee . | . . . . . . . . . . . Projectile 22 | . . . . 3 . . 11 . . 8 AOE 16 | . . . 4 6 . . . . . 6 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Total 5614 | 67 302 418 481 1334 172 1141 1261 4 116 318 Wait 321 | . 1 26 31 71 5 61 47 . . 79 Move 4406 | 55 267 278 314 1119 151 995 987 4 93 143 Hop 17 | . . . . . . 8 8 . 1 . Pick Up 86 | 6 6 10 12 23 5 7 5 . 10 2 Fast Attach 111 | 6 1 3 14 14 4 13 43 . 9 4 Attach 52 | . . 4 15 5 1 2 15 . . 10 Detach 34 | . . 1 11 1 1 1 17 . . 2 Swap 57 | . . 13 15 10 1 11 4 . . 3 Drop 117 | . 4 9 18 40 4 19 20 . 3 . Fire 327 | . 23 74 51 51 . 14 54 . . 60 Melee 71 | . . . . . . 10 61 . . . Ram 12 | . . . . . . . . . . 12 Kick . | . . . . . . . . . . . Crush 3 | . . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 15) 474 | -10/Materials | Entered another Materials area 474 | -9/Materials | Evolved 2 slots: Propulsion x2 1073 | -9/Materials | Build established: Scavenger-Mutant 1073 | -9/Materials | Discovered new exit (range 7) 1079 | -9/Materials | Entered another Materials area 1079 | -8/Materials | Evolved 2 slots: Utility x2 1431 | -8/Materials | Discovered new exit (range 14) 1475 | -8/Materials | Lost 4 parts (1n3u) 1566 | -8/Materials | Lost 3 parts (1p2w) 1722 | -8/Materials | Build established: Mutant 1749 | -8/Materials | Entered Factory 1749 | -7/Factory | Evolved 2 slots: Utility x2 3233 | -7/Factory | Lost 5 parts (2p3u) 3248 | -7/Factory | Sucked down chute 3248 | -7/Factory | Entered Waste 3263 | -7/Waste | EMP discharged 3295 | -7/Waste | Spotted C-40 Crusher 3301 | -7/Waste | Spotted C-40 Crusher 3313 | -7/Waste | Spotted C-40 Crusher 3331 | -7/Waste | Spotted C-40 Crusher 3333 | -7/Waste | Spotted C-40 Crusher 3334 | -7/Waste | Discovered new exit (range 14) 3335 | -7/Waste | Spotted C-40 Crusher 3342 | -7/Waste | Entered Factory 3593 | -7/Factory | Build established: Sprinter 3665 | -7/Factory | Core integrity fell below 50% 3688 | -7/Factory | Lost 3 parts (1p1n1u) 3772 | -7/Factory | Discovered new exit (range 11) 3787 | -7/Factory | Entered another Factory area 3787 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3949 | -6/Factory | Lost 4 parts (2n1u1w) 4097 | -6/Factory | Lost 5 parts (1p2n2u) 4136 | -6/Factory | System corruption reached 10% 4222 | -6/Factory | Core integrity fell below 50% 4263 | -6/Factory | Lost 13 parts (2p4n5u2w) 4586 | -6/Factory | Garrison activated, responded to threat 4628 | -6/Factory | Core integrity fell below 20% 4644 | -6/Factory | Lost 6 parts (1p5n) 4678 | -6/Factory | Garrison activated, responded to threat 4930 | -6/Factory | Discovered new exit (range 15) 4982 | -6/Factory | Entered another Factory area 4982 | -5/Factory | Evolved 2 slots: Propulsion x2 4983 | -5/Factory | Identified exit to DSF 4984 | -5/Factory | Entered DSF 5005 | -5/DSF | Additional patrols routed to DSF 5050 | -5/DSF | Discovered new exit (range 16) 5074 | -5/DSF | Entered Factory 5074 | -4/Factory | Evolved 2 slots: Utility x2 5228 | -4/Factory | Build established: Mutant 5257 | -4/Factory | Garrison activated, responded to threat 5296 | -4/Factory | System corruption reached 10% 5403 | -4/Factory | Lost 11 parts (2p5n1u3w) 5458 | -4/Factory | Core integrity fell below 50% 5481 | -4/Factory | Core integrity fell below 20% 5483 | -4/Factory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 05461_ G-67 Veteran suffers critical hit (Destroy). 05461_ Destroyed Plasma Rifle. 05461_ G-67 Veteran knocked back. 05466_ Slammed into G-67 Veteran. 05468_ System corrupted: Component data lost. 05469_ Slammed into G-67 Veteran. 05470_ Acquired 28 matter. 05470_ Slammed into L-61 Swordsman. 05473_ Hyp. Gauss Cannon destroyed. 05473_ Slammed into G-67 Veteran. 05475_ Fusion Compressor severed. 05476_ Imp. Treads destroyed. 05477_ Slammed into G-67 Veteran. 05477_ Critical hit (Burn: +37). 05477_ Mic. Nuclear Core destroyed. 05477_ Imp. Treads destroyed. 05478_ Centrium Wheel destroyed. 05479_ Slammed into G-67 Veteran. 05481_ Lrg. Storage Unit destroyed. 05482_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????????###????????????????????? | | ??????????? #????????????????????? | | ??????????? +????????????????????? | | ??????????? #????????????????????? | | ???????????# #????????????????????? | | ????######## #????????????????????? | | ????# + /????????????????????? | | ????# "" # #????????????????????? | | ????# "" # ######## #???????????? | | ????# "%]# #???????????? | | ?####% # ^ #???????????? | | "% %* *" "#??????????? | | ?###"%[/####% ^ ??????? | | ???# ##%#??# ##############???????? | | ???##?#%#??# #????????????????????? | | ??????# #??# #????????????????????? | | ??????# #??# #????????????????????? | | ??###?# #??#Y#????????????????????? | | ??# ### ##?# #????????????????????? | | ??##### #### #????????????????????? | | ?# #%# gg ggg####?????????????????? | | ?# # g%**g +?????????????????? | | ?###[# l ####?????????????????? | | ?# #### @ #????????????????????? | | ?###### #????????????????????? | | ??????# ######???????????????? | | ??????# +???????????????? | | ??????# ####### #???????????????? | | ??????# #?????# #???????????????? | | ??????# #?????# #???????????????? | | ?######/####### #???????????????? | | # ## +???????????????? | | # ## #???????????????? | | # ## ##??????????????? | | # # #??????????????? | | # # #??????????????? | | # + #??????????????? | | # # #??????????????? | | # # ############+### | | # # ## | | # # ## | | # # ## | | # # ## | | ############## ## | | ?????????????# ### T#######+### | | ?????????????# #?##### | | ?????????????# #?????# | | ????????????## ##????# " " " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 28 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 100 Corruption Containment 8 Armor Coverage 300 Resistance: EX 25 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 75 Targeting Accuracy 8 Launcher Accuracy 30 Core Analysis 9 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 2 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Challenges ------------ None Game ------ Seed SalvageTractorConstruct Manual? 0 Play Time 01:00:55 Cumulative 139.3 hours Start 2024.04.29 @ 12:01:59 End 2024.04.29 @ 13:21:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 279 Rogue 279 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0050a30d-79b2-4173-808b-d0ad175e1a8b