Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.23 @ 14:19:54 Player: Akl Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (1) 5 Value Destroyed (1) 1 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (5711) 5711 TOTAL SCORE: 12957 Bonus ------- Pacifist 5711 Cogmind --------- Core Integrity 0/1600 Matter 160/300 Energy 99/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Layered Medium Armor Plating Improved Datajack Advanced Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Heavy Shield Leg Heavy Shield Leg Heavy Shield Leg Impulse Thruster Impulse Thruster > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scanner Advanced Terrain Scanner Terrain Scan Processor Experimental ECM Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Micro Fission Core Micro Antimatter Reactor Improved Datajack Advanced Datajack [Rating: 105] Favorites ----------- Power Light Particle Reactor Power Core Nuclear Core Reactor Light Particle Reactor Propulsion Improved VTOL Module Leg Heavy Shield Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved VTOL Module Utility Terrain Scan Processor Device ECM Suite Processor Terrain Scan Processor Protection Layered Light Armor Plating Weapon Mining Laser Energy Gun Small Laser Energy Cannon HERF Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 2 2 2 . 2 2 Power 2 | . . . . . . . . 1 . . . 1 . Propulsion 9 | . . . 2 . 1 1 1 1 . 2 . . 1 Utility 7 | . . . . . 1 1 1 . 2 . . 1 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 105 | 4 . . 5 2 8 8 6 12 14 5 2 21 18 Power 11 | . . . . . 1 2 1 1 2 2 . 1 1 Engine . | . . . . . . . . . . . . . . Core 6 | . . . . . 1 2 1 1 1 . . . . Reactor 5 | . . . . . . . . . 1 2 . 1 1 Propulsion 42 | 2 . . 3 . 4 4 1 3 3 1 2 12 7 Treads . | . . . . . . . . . . . . . . Leg 7 | 2 . . . . . . . . . . . 5 . Wheel . | . . . . . . . . . . . . . . Hover 13 | . . . . . . 2 . 1 3 1 . 2 4 Flight 22 | . . . 3 . 4 2 1 2 . . 2 5 3 Utility 38 | . . . . 2 2 1 4 7 8 2 . 6 6 Device 30 | . . . . 2 1 1 3 6 7 2 . 5 3 Storage . | . . . . . . . . . . . . . . Processor 6 | . . . . . 1 . 1 1 1 . . 1 1 Hackware . | . . . . . . . . . . . . . . Protection 2 | . . . . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 14 | 2 . . 2 . 1 1 . 1 1 . . 2 4 Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 . Ballistic Gun 2 | 1 . . . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . 1 . . 1 . . . . Special Weapon 3 | . . . 2 . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . 1 . . . . . . . 4 Unidentified Prototypes 7 | . . . . . 1 1 . . 1 . . 2 2 Parts Lost 72 | . . . . . 10 3 9 4 14 . . 18 14 Power 6 | . . . . . 1 1 1 1 1 . . 1 . Propulsion 34 | . . . . . 5 1 5 1 4 . . 11 7 Utility 23 | . . . . . 2 1 2 1 8 . . 5 4 Weapon 9 | . . . . . 2 . 1 1 1 . . 1 3 Highest Loss Streak 10 | . . . . . 10 2 5 2 6 . . 6 8 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 3 | . 1 1 2 5 4 1 3 4 3 2 4 4 4 Power . | . . . . . . . . . . . 2 2 1 Propulsion . | . . . . 1 . . . . . . . . . Utility . | . . . . . . . 1 3 1 . . . . Weapon . | . 1 1 2 4 3 1 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 5 | . . . . . 1 . . . 2 . . . 2 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . 2 . . . 1 Weapon 1 | . . . . . 1 . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 42 | . 57 57 44 61 67 53 69 31 37 34 41 37 16 Core 1 | . . . . . . 6 4 . 1 2 . . . Leg 2 | . 28 28 16 11 7 . . . . . . 4 . Hover 4 | . . . . . . 6 8 3 7 6 9 4 3 Flight 11 | . . . 22 33 31 22 27 2 1 . 3 6 2 Device 10 | . . . . 6 15 8 15 9 8 11 14 12 4 Processor 6 | . . . . . 1 7 6 10 14 9 9 6 2 Special Weapon 1 | . . . . 11 6 . . 2 1 . . . . Peak Build Rating 105 | 4 4 4 9 10 20 34 52 42 61 59 66 105 86 Average Rating 38 | 2 4 4 6 8 12 22 38 28 39 49 57 66 28 On Entrance 22 | . 4 4 4 9 10 15 33 3 42 29 59 66 33 Avg Prop Armor Cover (%) 13 | 25 21 21 22 16 15 10 12 10 5 . 6 15 26 Naked Turns 93 | . . . . . . . . . . . . . 93 Heaviest Build 30 | 3 3 3 3 4 7 13 16 7 18 27 19 30 8 Greatest Support 180 | 10 3 3 8 8 21 22 18 13 52 22 22 180 33 Greatest Overweight (x) 5 | . . . . . 1 . . . 2 1 1 5 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 1 1 4 5 5 2 5 5 5 4 4 5 5 Average Carried 3 | . 1 1 3 5 4 1 3 4 3 2 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 1 4 5 2 2 5 5 3 3 4 4 4 Class Distribution -------------------- 72% | Mutant 11% | Infiltrator-Mutant 10% | Scout 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Infiltrator-Mutant | -3/Testing Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Matter Collected 735 | 190 . . . 51 8 . 64 218 1 . . 198 5 Remotely . | . . . . . . . . . . . . . . Salvage Created 29 | . . . . . . . . . . . . 29 . Parts 2 | . . . . . . . . . . . . 2 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . . . . . 1 . Worker 1 | . . . . . . . . . . . . 1 . Best Kill Streak 1 | . . . . . . . . . . . . 1 . Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Hostile Shots Fired 914 | . . 5 . 5 108 18 110 31 196 3 12 269 157 Missed 424 | . . 3 . 3 48 11 62 19 91 . 9 111 67 Hits 490 | . . 2 . 2 60 7 48 12 105 3 3 158 90 Melee 26 | . . . . . . . 13 . . . . . 13 Projectile 464 | . . 2 . 2 60 7 35 12 105 3 3 158 77 AOE 6 | . . . . . . . 3 . . . . . 3 Critical Strikes 32 | . . . . . 1 . 5 1 . . . 7 18 Damage Taken 10722 | . . 15 . 23 689 156 944 789 1658 80 64 3761 2543 Core 4318 | . . . . 11 314 39 485 315 747 25 . 764 1618 Absorbed by Shields 12 | . . . . . . . . . . . . . 12 Core Remaining (%) 72 | 100 . 100 . 97 42 94 42 68 35 . 98 47 . Volleys Fired 3 | . . . . . 1 . . 1 1 . . . . Largest 1 | . . . . . 1 . . 1 1 . . . . Hottest 100 | . . . . . 100 . . 100 43 . . . . Shots Fired 3 | . . . . . 1 . . 1 1 . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . . . Special 2 | . . . . . 1 . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 2 | . . . . . 1 . . 1 . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . 1 . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . Core Hits 9 | . . . . . . . 1 . . . . 6 2 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 1 | . . . . . 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 315 | . . . . . . . 15 10 22 . 13 140 115 Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 315 | . . . . . . . 15 10 22 . 13 140 115 Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . 2 . 2 . . 17 19 Average Corruption 6 | . . . . . . . 1 . 2 . . 5 13 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 31 | . . . . . . . 1 . 1 . . 8 21 Message Errors 6 | . . . . . . . . . 1 . . 1 4 Matter Fused 8 | . . . . . . . 1 . . . . 3 4 Heat Flow Errors 4 | . . . . . . . . . . . . 1 3 Energy Discharges 3 | . . . . . . . . . . . . 1 2 Parts Fused 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . Misdirections 8 | . . . . . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 5 | . . . . . . . . . . . . 5 . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 5 | . . . . . . . . . . . . 5 . Knockbacks 3 | . . . . . . . . . . . . 2 1 Impact 3 | . . . . . . . . . . . . 2 1 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 138 | . . . . . . . 6 5 11 . 6 57 53 Shots 1 | . . . . . . . . . 1 . . . . Rammed 51 | . . . . . . . 4 1 5 . 2 11 28 Targets Rammed 62 | . . . . . . . 4 1 5 . 2 22 28 Kicked 11 | . . . . . . . . . . . . 11 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 170 | . . . . . . . 3 23 . . . 131 170 Average Temperature 70 | . . . . . . . 3 23 . . . 86 78 Received Heat Transfer 471 | . . . . 12 81 12 51 54 99 . . 135 27 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 150 | . . . . . 131 34 90 105 51 14 4 88 150 Initial 51 | . . . . . 5 34 . 39 51 10 . . 20 Average 23 | . . . . . 36 8 16 12 17 5 . 23 62 Influence Increases 1300 | . . . . 15 226 . 203 135 180 4 4 308 225 Destroy 0b10 Robot/NC 5 | . . . . . . . . . . . . 5 . Successful Hack 64 | . . . . . . . 38 . . 4 4 18 . Destroy Structure 1 | . . . . . 1 . . . . . . . . Partial Spotted 120 | . . . . . . . 60 30 15 . . . 15 Lose Combat Pursuer 1110 | . . . . 15 225 . 105 105 165 . . 285 210 Influence Decreases 1300 | . . . . . 165 76 123 110 265 24 4 274 259 Entered New Map 171 | . . . . . 10 42 . 41 54 10 . . 14 Time Decay 611 | . . . . . 55 20 84 30 125 14 4 119 160 Lost Part 518 | . . . . . 100 14 39 39 86 . . 155 85 Squads Dispatched 23 | . . . 1 . 2 2 5 1 4 . 1 3 4 Investigation 2 | . . . . . . . . . 1 . . 1 . Extermination 7 | . . . . . . 1 2 . 1 . . 2 1 Reinforcement 14 | . . . 1 . 2 1 3 1 2 . 1 . 3 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Distress Signals 5 | . . . . . 1 . 1 . 1 . 1 1 . Communications Jammed 1 | . . . . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . . . . 1 . . Times Spotted 175 | . . 3 1 3 34 6 31 14 21 1 7 29 25 Peak Tracking Total 13 | . . 3 1 3 13 4 11 11 10 1 7 12 11 Tactical Retreats 37 | . . . . 1 5 2 9 1 6 . . 9 4 ECM-based Alert Blocks 33 | . . . . . 7 4 22 . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Traps Triggered 6 | . . . . . . 1 1 1 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Machines Accessed 16 | . . . . . 1 2 5 2 2 1 1 2 . Terminals 11 | . . . . . 1 . 4 . 2 1 1 2 . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . 1 1 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 25 | . . . . . 1 2 6 3 5 1 1 6 . Successful 14 | . . . . . 1 . 3 1 3 1 1 4 . Failed 11 | . . . . . . 2 3 2 2 . . 2 . Catastrophic 3 | . . . . . . . 2 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 19 | . . . . . 1 . 5 . 5 1 1 6 . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 1 1 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 13 | . . . . . 1 . 3 . 3 1 1 4 . Record 5 | . . . . . . . . . 1 . 1 3 . Emergency Access Points 1 | . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . Zone Layout 4 | . . . . . 1 . 3 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . . . . . . . 4 2 1 . 1 2 . Full Trace Events 1 | . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 6 | . . . . . . . . 6 . . . . . EXPLORE 6 | . . . . . . . . 6 . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Active Infowar (turns) 1514 | . . . . 16 172 148 286 227 323 50 100 192 . Optics 549 | . . . . . . . . 227 322 . . . . Sensors 199 | . . . . . . . 116 . 45 . . 38 . Terrain 130 | . . . . . . . 68 . . . . 62 . Seismic 172 | . . . . 16 156 . . . . . . . . Jamming 288 | . . . . . . . . 2 44 50 100 92 . ECM 443 | . . . . 2 16 148 254 . 23 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 6 | . . . . . . . . 6 . . . . . Drone Recoveries 1 | . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Turns Passed 2539 | 34 13 12 36 56 231 152 308 259 365 61 100 549 363 Spaces Moved 4451 | 45 25 23 61 79 378 418 776 416 606 74 165 762 623 Core 614 | 43 25 23 9 . . . 57 82 40 . . 44 291 Treads . | . . . . . . . . . . . . . . Legs 75 | 2 . . . . . . . . . . . 73 . Wheels . | . . . . . . . . . . . . . . Hover 1139 | . . . . . . 27 17 91 326 74 165 367 72 Flight 2623 | . . . 52 79 378 391 702 243 240 . . 278 260 Fastest Speed 28 | 50 50 50 42 42 29 28 30 40 40 51 51 40 37 Average Speed 46 | 53 50 50 43 42 39 33 34 46 53 73 51 60 48 Slowest Speed 300 | 120 50 50 55 42 105 51 50 60 150 111 110 300 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 35 | . . . . . 11 . 10 6 3 . . 2 3 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 18 | 3 10 10 11 14 52 16 26 19 25 3 30 24 20 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . . Spaces Dug 1 | . . . . . 1 . . . . . . . . Terrain Destroyed 1 | . . . . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Tes Res Acc Total 4818 | 53 24 22 68 101 443 428 804 469 639 79 179 834 675 Wait 172 | 2 . . . 18 60 . 20 39 5 . 4 22 2 Move 4375 | 44 24 22 60 78 355 417 759 405 600 73 164 757 617 Hop 28 | . . . . . 11 . 6 4 2 . . 2 3 Pick Up 27 | 3 . . . 1 4 3 5 3 4 1 . 1 2 Fast Attach 84 | 2 . . 5 2 4 5 3 10 10 2 4 21 16 Attach 27 | 2 . . . . 4 3 3 3 6 2 1 1 2 Detach 10 | . . . 3 1 . . 1 . 2 . 2 . 1 Swap 2 | . . . . . . . 1 . . 1 . . . Drop 27 | . . . . 1 3 . 2 3 4 . 2 8 4 Fire 3 | . . . . . 1 . . 1 1 . . . . Melee 1 | . . . . . 1 . . . . . . . . Ram 51 | . . . . . . . 4 1 5 . 2 11 28 Kick 11 | . . . . . . . . . . . . 11 . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Discovered new exit (range 11) 48 | -10/Materials | Entered Mines 52 | -10/Mines | Discovered new exit (range 16) 60 | -10/Mines | Entered Materials 60 | -9/Materials | Evolved 2 slots: Propulsion x2 88 | -9/Materials | Discovered new exit (range 6) 96 | -9/Materials | Entered Mines 144 | -9/Mines | Discovered new exit (range 10) 152 | -9/Mines | Entered Materials 152 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -8/Materials | Build established: Mutant 374 | -8/Materials | Core integrity fell below 50% 379 | -8/Materials | Discovered new exit (range 13) 383 | -8/Materials | Entered Factory 383 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 410 | -7/Factory | Lost 10 parts (1p5n2u2w) 515 | -7/Factory | Discovered new exit (range 5) 535 | -7/Factory | Entered another Factory area 535 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 758 | -6/Factory | Lost 3 parts (2n1w) 832 | -6/Factory | Lost 5 parts (1p2n2u) 832 | -6/Factory | Discovered new exit (range 16) 843 | -6/Factory | Core integrity fell below 50% 843 | -6/Factory | Entered another Factory area 843 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 906 | -5/Factory | Allied Derelicts emerged from ambush trap array 1091 | -5/Factory | Discovered new exit (range 21) 1102 | -5/Factory | Entered another Factory area 1102 | -4/Factory | Evolved 2 slots: Utility x2 1144 | -4/Factory | Spotted B-86 Titan 1170 | -4/Factory | Spotted B-86 Titan 1209 | -4/Factory | Found Prototype Device 1255 | -4/Factory | Lost 6 parts (2n3u1w) 1389 | -4/Factory | Identified Exp. ECM Suite 1420 | -4/Factory | Core integrity fell below 50% 1456 | -4/Factory | Lost 6 parts (1n5u) 1462 | -4/Factory | Discovered new exit (range 8) 1467 | -4/Factory | Entered Research 1467 | -3/Research | Evolved 2 slots: Propulsion x2 1521 | -3/Research | Discovered new exit (range 6) 1528 | -3/Research | Entered Testing 1614 | -3/Testing | Discovered new exit (range 16) 1628 | -3/Testing | Entered Research 1628 | -2/Research | Evolved 2 slots: Power x1, Utility x1 1861 | -2/Research | Lost 6 parts (1p2n2u1w) 2063 | -2/Research | Lost 5 parts (3n2u) 2125 | -2/Research | System corruption reached 10% 2167 | -2/Research | Discovered new exit (range 16) 2171 | -2/Research | Core integrity fell below 50% 2177 | -2/Research | Entered Access 2177 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2251 | -1/Access | System corruption reached 10% 2281 | -1/Access | Lost 4 parts (2n2u) 2378 | -1/Access | Core integrity fell below 50% 2531 | -1/Access | Core integrity fell below 20% 2540 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02523_ Q-thruster destroyed. 02525_ Impulse Thruster destroyed. 02526_ U-05 Engineer lays Concrete. 02527_ Slammed into U-05 Engineer. 02527_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02527_ Adv. Power Amplifier destroyed. 02528_ Cld. Gravmag System severed. 02529_ Adv. Gravity Neutralizer severed. 02530_ Adv. Terrain Scan Processor destroyed. 02530_ System corrupted by crushing effect (+1). 02530_ Knocked back. 02530_ W-44 Eye knocked back. 02530_ U-05 Engineer destroyed. 02530_ C-57 Dissector knocked back. 02532_ Adv. Datajack destroyed. 02534_ Slammed into C-57 Dissector. 02535_ W-44 Eye destroyed. 02540_ U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????+ #????????????????????????????????? | | ????????????# #??????????????? ??????????????? | | ????######### ############### ??????????????? | | ????? # [ ??????????????? | | ????? ?????????????? | | ?????? ??????????????? | | ??????? ???????????????? | | ????????? u ???????????????? | | ???????????# ??????????????????? | | ###+####???# ######????????????????? | | # ##### #????????????????? | | # / ! = #????????????????? | | # #######+##### # #????????????????? | | + #???? # # #????????????????? | | # #?# # #????????????????? | | # #?# # ! # #????????????????? | | ########?# # # / #????????????????? | | ?????????# = # =# #????????????????? | | ?????????########+#### @ #????????????????? | | ??????????????# p #????????????????? | | ##????????????# p% #????????????????? | | #????????????# =%= cc #????????????????? | | #????????????# ! ########??????????????? | | #????????????# #?# #??????????????? | | #????????????# c#### #??????????????? | | #????????????# ## #??????????????? | | #????????????+ + #??????????????? | | #????????????# ### #??????????????? | | /#####????????# ### #?# #??????????????? | | #????????####### ## #??????????????? | | ! #??????????????# ## #??????????????? | | #??????????????# #? [ #??????????????? | | #??????????????# #?#####??????????????? | | ######??????????????#########????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 37 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Jamming Range 14 Power Amplification 40 Additional Mass Support 9 Armor Coverage 150 Phase Shifting 10 Evasion (%) 72 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club Cya! Denied? No Room For Error Challenges ------------ None Game ------ Seed FissionPropulsionAutominer Manual? 0 Play Time 01:01:57 Cumulative 30.4 hours Start 2026.07.23 @ 13:19:46 End 2026.07.23 @ 14:19:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04d40a15-7342-4b98-8017-e6e42271ec08