Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 23:16:13 Player: Noname1208 Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (312) 312 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (747) 747 TOTAL SCORE: 2784 Bonus ------- Follower Combat Kills 147 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Makeshift Hacking Suite Makeshift System Shield Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (5) ---- Light Armor Plating Storm Laser Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Makeshift Leg Cesium-ion Thruster > --- UTILITY ---------- Makeshift Hacking Suite Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- Heavy Flail > --- INVENTORY -------- Storm Laser [Rating: 37] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Reactor Light Antimatter Reactor Propulsion Cesium-ion Thruster Treads Light Treads Leg Makeshift Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Makeshift Hacking Suite Device Hacking Drone Bay Storage Small Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Utility Shielding Weapon Heavy Flail Energy Gun Small Laser Ballistic Gun Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 29 | 6 7 9 . 6 1 Power 3 | 1 1 . . 1 . Engine 2 | 1 1 . . . . Core . | . . . . . . Reactor 1 | . . . . 1 . Propulsion 13 | 2 3 5 . 2 1 Treads 2 | . . . . 1 1 Leg 1 | . . . . 1 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 8 | . 3 5 . . . Utility 8 | 1 2 2 . 3 . Device 1 | . . . . 1 . Storage 1 | 1 . . . . . Processor 1 | . 1 . . . . Hackware 2 | . . . . 2 . Protection 3 | . 1 2 . . . Artifact . | . . . . . . Weapon 5 | 2 1 2 . . . Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . 2 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 11 | . . 1 6 . 4 Power 2 | . . 1 . . 1 Propulsion 7 | . . . 4 . 3 Utility 2 | . . . 2 . . Weapon . | . . . . . . Highest Loss Streak 6 | . . 1 6 . 3 To Critical Strikes . | . . . . . . Average Backups 2 | 1 4 4 4 2 2 Power . | . 1 . . . . Propulsion . | . . 1 1 . . Utility . | . . 1 1 . 1 Weapon 1 | . 1 1 2 1 1 Tool/Special . | . . . . . . Unused Backups 8 | . 2 3 . 2 1 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 3 | . 2 1 . . . Weapon 4 | . . 1 . 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 76 | . 91 95 68 68 77 Engine 2 | . 14 10 . . . Reactor 2 | . . . . 5 . Treads 7 | . . . . 5 18 Leg 5 | . . . . 4 10 Wheel 1 | . 8 . . . . Flight 12 | . 18 31 26 11 3 Device 7 | . . . . 9 11 Processor 2 | . 7 11 7 . . Hackware 14 | . . . . 19 22 Protection 4 | . 9 20 15 . . Energy Gun 3 | . 24 2 . . . Impact Weapon 10 | . . 19 19 11 11 Peak Build Rating 37 | 6 7 21 20 37 37 Average Rating 25 | 4 6 19 16 29 31 On Entrance 12 | . 6 7 20 7 37 Avg Prop Armor Cover (%) 12 | . . . . 13 11 Naked Turns . | . . . . . . Heaviest Build 16 | 11 11 15 12 16 16 Greatest Support 50 | 26 26 15 15 20 50 Greatest Overweight (x) 2 | . . 2 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 Most Carried 8 | 2 8 5 5 5 5 Average Carried 4 | 1 4 4 4 4 5 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 Class Distribution -------------------- 66% | Hacker-Mutant 18% | Mutant 14% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 571 | 200 44 241 15 70 1 Remotely . | . . . . . . Salvage Created 406 | . 44 255 37 . 70 Parts 19 | . 6 7 4 . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 6 | . . . . . 6 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 3 8 4 . 1 Melee 5 | . . 3 2 . . Guns 3 | . 3 . . . . Classes Destroyed 5 | . 1 3 1 . . Recycler 1 | . . 1 . . . Swarmer 12 | . 3 6 3 . . Grunt 1 | . . 1 . . . Sentry 2 | . . 1 . . 1 Demolisher 1 | . . . 1 . . Best Kill Streak 5 | . 3 5 5 . 1 Combat Bots Only 5 | . 3 5 5 . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 102 | . 7 26 31 . 38 Missed 32 | . 3 7 5 . 17 Hits 70 | . 4 19 26 . 21 Projectile 70 | . 4 19 26 . 21 AOE 12 | . . . 12 . . Critical Strikes 1 | . . . . . 1 Damage Taken 1358 | . 29 173 610 . 546 Core 416 | . . . 234 . 182 Absorbed by Shields . | . . . . . . Redirected to Shielding 17 | . . . 17 . . Regen/Repaired (Parts) 3 | . 3 . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 7 | . 7 . . . . Largest 2 | . 2 . . . . Hottest 80 | . 80 . . . . Shots Fired 14 | . 14 . . . . Gun 14 | . 14 . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 5 | . 5 . . . . Thermal 9 | . 9 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 3 | . 3 . . . . Robot Miss Streak 4 | . 4 . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 29 | . 5 12 7 . 5 Core Hits 7 | . 4 2 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 7 | . . 2 4 . 1 Critical Strikes 7 | . . 2 4 . 1 Smash 7 | . . 2 4 . 1 Melee Attacks 51 | . . 20 15 11 5 Impact 51 | . . 20 15 11 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 2 1 . . Combat Hostiles 2 | . . 1 1 . . Follow-up Attacks 3 | . . 3 . . . Damage Inflicted 1236 | . 54 668 324 . 190 Guns 54 | . 54 . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 1182 | . . 668 324 . 190 Ramming . | . . . . . . Kinetic 20 | . 20 . . . . Thermal 34 | . 34 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 1182 | . . 668 324 . 190 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 2 2 2 . Average Corruption 1 | . 1 2 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . 2 3 3 . . Message Errors 3 | . . 2 1 . . Matter Fused 2 | . 1 1 . . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 2 | . 1 . 1 . . Overload Shots . | . . . . . . Overflow Damage 556 | . . 329 189 . 38 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 556 | . . 329 189 . 38 Knockbacks 4 | . . 4 . . . Impact 4 | . . 4 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 94 | . 37 6 94 . 8 Average Temperature 25 | . 19 4 57 . 8 Received Heat Transfer 120 | . . 27 . . 93 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 9 | . . 6 2 . 1 Combat Hostiles 8 | . . 5 2 . 1 Parts Fried 4 | . . 3 . . 1 Impact Corruptions 16 | . . 10 5 . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 75 | . 75 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 191 | . 70 191 144 . . Initial 74 | . . . 74 . . Average 42 | . 13 62 101 . . Influence Increases 645 | . 70 331 101 . 143 Destroy 0b10 Robot/C 400 | . 60 160 80 . 100 Destroy 0b10 Robot/NC 5 | . . 5 . . . Destroy Leader 70 | . 10 30 20 . 10 Allied During Kill 33 | . . . . . 33 Successful Hack 16 | . . 16 . . . Destroy Structure 1 | . . . 1 . . Partial Spotted 60 | . . 60 . . . Lose Combat Pursuer 60 | . . 60 . . . Influence Decreases 645 | . 70 140 227 65 143 Entered New Map 182 | . . . 117 65 . Time Decay 383 | . 70 130 50 . 133 Lost Part 80 | . . 10 60 . 10 Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 5 13 9 . 6 Peak Tracking Total 21 | . 3 6 21 . 3 Tactical Retreats 3 | . . 2 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 10 | . 5 5 . . . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 13 11 . . . Successful 19 | . 10 9 . . . Failed 5 | . 3 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 16 | . 8 8 . . . Fabricators . | . . . . . . Repair Stations 4 | . 2 2 . . . Recycling Units 4 | . 3 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 5 7 . . . Record 6 | . 3 3 . . . Prototype ID Bank 3 | . 1 2 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 2 1 . . . Scan Component 2 | . 1 1 . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 4 | . 3 1 . . . Process 1 | . 1 . . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 4 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter 1 | . 1 . . . . Retrieved Matter 1 | . 1 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 156 | . . . . 156 156 Highest-Rated Ally 41 | . . . . 41 41 Total Orders 3 | . . . . 2 1 EXPLORE 2 | . . . . 1 1 RETURN 1 | . . . . 1 . Ally Attacks 30 | . . . . . 30 Total Damage 807 | . . . . . 807 Kills 4 | . . . . . 4 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches 2 | . . . . 1 1 Drone Recoveries 2 | . . . . 1 1 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2900 | 37 368 329 106 1295 765 Spaces Moved 2519 | 27 359 409 164 1106 454 Core 147 | 2 . 1 . 128 16 Treads 391 | . . . . 70 321 Legs 472 | . . . . 355 117 Wheels 112 | 25 87 . . . . Hover . | . . . . . . Flight 1397 | . 272 408 164 553 . Fastest Speed 29 | 50 37 29 29 35 100 Average Speed 79 | 89 49 29 31 84 152 Slowest Speed 160 | 100 90 150 35 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 15 | . 1 9 5 . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 3 44 25 25 90 64 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 2 2 Spaces Dug 1 | . . . 1 . . Terrain Destroyed 1 | . . . 1 . . Melee 1 | . . . 1 . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3317 | 36 536 581 192 1454 518 Wait 678 | 2 143 137 16 323 57 Move 2485 | 26 356 391 153 1105 454 Hop 14 | . 1 8 5 . . Pick Up 17 | 2 9 3 . 3 . Fast Attach 24 | 6 4 8 . 5 1 Attach 10 | . 4 2 2 2 . Detach 10 | . 4 4 2 . . Swap 3 | . . 2 1 . . Drop 23 | . 8 9 . 5 1 Fire 7 | . 7 . . . . Melee 46 | . . 17 13 11 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 14) 398 | -10/Materials | Repaired Flight Unit 406 | -10/Materials | Entered another Materials area 406 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 710 | -9/Materials | Build established: Sprinter 728 | -9/Materials | Discovered new exit (range 16) 735 | -9/Materials | Entered Mines 764 | -9/Mines | Discovered new exit (range 12) 782 | -9/Mines | Assembled infested the area 782 | -9/Mines | Identified exit to Materials 793 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 818 | -9/Mines | Core integrity fell below 50% 841 | -9/Mines | Entered Zion 848 | -7/Zion | Lost 6 parts (4n2u) 870 | -7/Zion | Given A8's code to call for help 888 | -7/Zion | System corruption cleaned by Quarantine Array 953 | -7/Zion | Learned Factory interactive machine intel 953 | -7/Zion | Discovered new exit (range 16) 984 | -7/Zion | Given the Hacking Drone Bay 985 | -7/Zion | Found Prototype Device 985 | -7/Zion | Identified Hacking Drone Bay 1073 | -7/Zion | Learned location of Testing (-2) 1086 | -7/Zion | Found Prototype Energy Gun 1139 | -7/Zion | Learned Factory stockpile data 1160 | -7/Zion | Met Imprinter 1179 | -7/Zion | Imprinted 1181 | -7/Zion | Declared Zion's savior 1258 | -7/Zion | Build established: Hacker-Mutant 1400 | -7/Zion | Learned location of Quarantine (-3) 1443 | -7/Zion | Learned location of Warlord (-5) 2136 | -7/Zion | Entered Proximity Caves 2136 | -6/Proximity Caves | Accompanied by 4 allies 2239 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2256 | -6/Proximity Caves | Learned Factory machine intel 2731 | -6/Proximity Caves | Spotted B-75 Beast 2893 | -6/Proximity Caves | Core integrity fell below 20% 2901 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 02254_ Corrupted Gatling Laser self-destruct mechanism malfunctions. 02256_ Acquired derelict log, extracted data. Data stored: Factory machine intel. 02262_ Corrupted Lgt. Treads self-destruct mechanism malfunctions. 02274_ Hacking Drone released from Hacking Drone Bay. 02346_ Searching scrap... 02346_ Found Imp. Medium Treads. 02346_ Found IFF Parser. 02346_ Found 55 Matter. 02348_ Dropped Cesium-ion Thruster. 02350_ Acquired Imp. Medium Treads. 02435_ Hacking Drone retrieved by Hacking Drone Bay (no repairs). 02726_ Acquired 1 matter. 02879_ VK-CNF(M) destroyed. 02886_ Mak. Leg destroyed. 02886_ Knocked back. 02892_ Lgt. Treads destroyed. 02892_ Knocked back. 02901_ Imp. Medium Treads destroyed. 02901_ Knocked back. Map ----- +----------------------------------------------------+ | ?????# ###??????????????????????????????????????? | | ???### #??????????????????????????????????????? | | ??## #??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ?## #??????????????????????????????????????? | | ##" ####??????????????????????????????????????? | | "" ##?????????????????????????????????????????? | | #??????????????????????????????????????????? | | " ##??????????????????????????????????????????? | | ##" #???????????????????????????????????????????? | | #########???????????????????????????????????? | | ##??? ?????????????????????????????? | | #?# ?????????????????????????????? | | ######## ##?# ????????????????????????????? | | #???### ##??# #???????????????????????????? | | #???# ##???# #??????????????????????????? | | #???# ##????# #?????????????????????????? | | ##?### ##?##### ##???###?????????????????? | | #?## ### ### ##?# ##????????????????? | | ??# % ;# ## ##???????????????? | | ??# ###?????????????? | | ??#### ##????????????? | | ####### #; BB #????????????? | | # ####; BB ???????????????? | | # ##?## #????????????????????? | | ### %@ #????????????????????? | | %;#;#???????????????????? | | # ##? #??????????????????? | | ##### ##??#??? ??????????????? | | """ #???## % ### ??????????? | | "" #????# % #??????????? | | """ ##???# M ###?????????????? | | "" #???## M %# ##???????????????? | | """ #????# #### #????????????????? | | "" #???#; ##??## ##????????????????? | | " #????## ##????# #?????????????????? | | ##?????#% #?????# #?????????????????? | | #??????# #?????? #?????????????????? | | # ##?????#% #??????# #????????????????? | | # ##????# #???????#; #???????????????? | | # ###### #????????#### ???????????????? | | ## ## #???????????? #??????????????? | | ?# #### #########????????????? ????????????????? | | ?#####??###??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 21 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Imp. Weapon Cycler | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Flight Unit | 85% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hunted I Survived The Infestation Organ Harvest Overwhelming Challenges ------------ None Game ------ Seed TacticalCoreShooter Manual? 0 Play Time 01:17:23 Cumulative 7.6 hours Start 2025.10.22 @ 17:51:04 End 2025.10.22 @ 23:16:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f96b2fa-235c-4cd5-a882-b08e5ddf423d