Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.19 @ 09:47:37 Player: Sharded of Serpulo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2099) 2099 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 5109 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 668/700 Matter 220/300 Energy 275/275 System Corruption 4% Temperature Warm (128) Movement Core (650) Ox12 Location -7/Waste Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Thermal Generator Heat Sink Hardened Heavy Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Hardened Heavy Armor Plating Beam Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Thermal Generator Heat Sink Improved Heat Sink Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hacking Suite Beam Rifle Beam Rifle Particle Gun Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Laser Hammer [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Signal Interpreter Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 2 1 . Weapon . | . . . . . . Parts Attached 53 | 6 6 16 12 9 4 Power 4 | 1 . 2 . 1 . Engine 3 | 1 . 1 . 1 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 16 | 2 1 5 1 5 2 Treads 16 | 2 1 5 1 5 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 3 3 10 2 2 Device 9 | . . 2 5 1 1 Storage 5 | 1 2 . 2 . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 5 | . . . 3 1 1 Artifact . | . . . . . . Weapon 12 | 2 2 6 1 1 . Energy Gun 10 | 2 . 6 1 1 . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 3 1 . . Parts Lost 18 | . 1 4 2 6 5 Power 1 | . . . . 1 . Propulsion 12 | . 1 3 1 4 3 Utility 2 | . . . 1 . 1 Weapon 3 | . . 1 . 1 1 Highest Loss Streak 3 | . 1 2 1 2 3 To Critical Strikes . | . . . . . . Average Backups 16 | 1 8 14 21 21 11 Power 1 | . . 2 1 . . Propulsion 4 | 1 4 3 5 4 . Utility 5 | . 1 5 7 7 4 Weapon 5 | . 2 3 7 8 5 Tool/Special . | . . . . . . Unused Backups 17 | . . 4 1 2 10 Power 3 | . . 2 . . 1 Propulsion 3 | . . 2 1 . . Utility 5 | . . . . 2 3 Weapon 6 | . . . . . 6 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 98 97 99 94 77 Engine 9 | . 14 9 9 7 7 Treads 28 | . 28 31 27 29 25 Device 12 | . . 11 15 18 15 Storage 11 | . 21 11 9 7 4 Processor 7 | . 5 11 9 7 . Protection 4 | . . . 10 6 6 Energy Gun 19 | . 26 20 17 15 14 Peak Build Rating 42 | 6 10 24 32 42 41 Average Rating 23 | 5 7 16 29 38 31 On Entrance 18 | . 6 10 24 32 41 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 122 | 13 69 55 109 116 122 Greatest Support 83 | 40 43 69 63 83 80 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 25 | 8 20 20 25 25 25 Average Capacity 21 | 7 18 20 23 25 17 Most Carried 25 | 2 13 20 25 25 22 Average Carried 16 | 1 8 14 21 22 13 Final Capacity 25 | 8 20 20 25 25 5 Final Carried 24 | 2 13 20 24 21 5 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 905 | 221 150 313 141 80 . Remotely . | . . . . . . Salvage Created 2783 | 50 437 874 695 477 250 Parts 156 | 6 37 64 27 18 4 Haulers Intercepted 7 | . 1 2 4 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 55 | . 13 23 9 9 1 Guns 38 | . 9 12 8 8 1 AOE 15 | . 4 11 . . . Classes Destroyed 13 | 1 5 4 1 1 1 Worker 2 | . . 2 . . . Builder 1 | . . 1 . . . Tunneler 5 | 3 . 1 . 1 . Hauler 7 | . 1 2 4 . . Recycler 1 | . . 1 . . . Mechanic 1 | . . . 1 . . Operator 2 | . 2 . . . . Watcher 1 | . 1 . . . . Swarmer 14 | . 5 9 . . . Grunt 26 | . 8 7 6 5 . Sentry 11 | . . 7 3 1 . Programmer 3 | . . . . 3 . Compactor 1 | . . . . . 1 Best Kill Streak 11 | 2 6 11 5 3 1 Combat Bots Only 7 | . 4 7 4 3 1 Max Kills in Single Turn 3 | 1 2 3 2 1 1 Gunslinging 1 | . . . 1 . . Exploded 2 | . 2 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 396 | . 71 117 63 135 10 Missed 124 | . 27 34 22 41 . Hits 272 | . 44 83 41 94 10 Melee 10 | . . . . . 10 Projectile 262 | . 44 83 41 94 . AOE 3 | . . . . 3 . Critical Strikes 11 | . . 2 2 1 6 Damage Taken 4119 | . 490 1188 655 1327 459 Core 430 | . 115 186 97 32 . Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 54 53 82 . . Volleys Fired 209 | 11 37 58 31 45 27 Largest 2 | 2 2 2 2 2 2 Hottest 122 | 90 90 122 122 122 122 Shots Fired 407 | 22 71 112 62 90 50 Gun 392 | 22 67 101 62 90 50 Cannon . | . . . . . . Launcher 15 | . 4 11 . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 392 | 22 67 101 62 90 50 Explosive 15 | . 4 11 . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | 2 11 8 11 9 14 Robot Miss Streak 5 | 5 2 5 1 4 2 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 270 | 7 49 76 45 56 37 Core Hits 123 | 3 28 44 21 20 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | . 4 3 4 4 . Burn 15 | . 4 3 4 4 . Melee Attacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5949 | 84 783 2087 940 1215 840 Guns 4563 | 84 545 939 940 1215 840 Cannons . | . . . . . . Explosions 1386 | . 238 1148 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 4563 | 84 545 939 940 1215 840 Explosive 1386 | . 238 1148 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 3 | . . . . 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 5 2 Message Errors 2 | . . . . 1 1 Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Misfires 2 | . . . . 1 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 56 | . 5 51 . . . Projectiles . | . . . . . . Explosions 56 | . 5 51 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 221 | . 61 160 . . . Shots 5 | . 2 3 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 363 | 120 328 346 144 170 363 Average Temperature 70 | 50 95 30 54 51 134 Received Heat Transfer 1227 | . 165 387 342 333 . Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Melted 25 | . 3 10 5 7 . Heat Transferred 10691 | 223 1746 2765 2035 2368 1554 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 81 | 100 100 39 82 100 100 Level 1 13 | . . 37 17 . . Level 2 5 | . . 22 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 451 | 5 119 451 245 63 6 Initial 156 | . . 46 156 24 6 Average 107 | . 42 256 142 19 . Influence Increases 1699 | 15 379 757 311 237 . Destroy 0b10 Robot/C 1080 | . 260 460 180 180 . Destroy 0b10 Robot/NC 100 | 15 20 35 25 5 . Destroy Leader 276 | . 54 114 58 50 . Successful Hack 5 | . 5 . . . . Disable Machine 60 | . 15 45 . . . Destroy Structure 73 | . 25 43 3 2 . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 90 | . . 45 45 . . Influence Decreases 1699 | 15 268 497 627 274 18 Entered New Map 323 | . . 65 215 31 12 Time Decay 1263 | 15 258 392 392 200 6 Lost Part 113 | . 10 40 20 43 . Squads Dispatched 14 | . 3 1 7 3 . Investigation 2 | . 1 . 1 . . Extermination 2 | . . . . 2 . Reinforcement 7 | . 2 1 3 1 . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 3 | . 1 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 22 33 9 12 2 Peak Tracking Total 7 | . 4 7 4 3 1 Tactical Retreats 3 | . . 2 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 3 | . 1 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 4 | . 1 3 . . . Max in Single Turn 2 | . 1 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 4 | . 2 . 1 1 . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 6 | . 2 . 3 1 . Successful 3 | . 1 . 2 . . Failed 3 | . 1 . 1 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 3 1 . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Retrieve Study 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . 1 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 1365 | . . . 342 1023 . Sensors 1365 | . . . 342 1023 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3925 | 153 773 933 921 1023 122 Spaces Moved 1479 | 70 290 408 351 342 18 Core 2 | 2 . . . . . Treads 1477 | 68 290 408 351 342 18 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 Average Speed 207 | 156 219 168 223 240 195 Slowest Speed 240 | 160 240 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 51 44 44 13 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 61 | . 21 40 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 61 | . 21 40 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1929 | 88 353 543 430 459 56 Wait 86 | . 5 19 13 49 . Move 1475 | 69 289 407 350 342 18 Hop . | . . . . . . Pick Up 51 | 2 12 20 12 5 . Fast Attach 18 | 6 1 6 2 2 1 Attach 30 | . 2 6 9 8 5 Detach 7 | . . 1 3 2 1 Swap 20 | . 5 12 2 . 1 Drop 32 | . 1 14 8 6 3 Fire 209 | 11 37 58 31 45 27 Melee 1 | . 1 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 9) 829 | -10/Materials | Discovered new exit (range 16) 925 | -10/Materials | Identified exit to Materials 927 | -10/Materials | Entered another Materials area 927 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1393 | -9/Materials | Destroyed 7 combat bots 1794 | -9/Materials | Discovered new exit (range 12) 1857 | -9/Materials | Identified exit to Materials 1860 | -9/Materials | Entered another Materials area 1860 | -8/Materials | Evolved 2 slots: Utility x2 2232 | -8/Materials | Garrison activated, responded to threat 2723 | -8/Materials | Discovered new exit (range 15) 2778 | -8/Materials | Identified exit to Factory 2781 | -8/Materials | Entered Factory 2781 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3628 | -7/Factory | Build established: Scavenger-Mutant 3804 | -7/Factory | Sucked down chute 3804 | -7/Factory | Entered Waste 3822 | -7/Waste | Spotted C-40 Crusher 3846 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3849 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3852 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3854 | -7/Waste | Destroyed C-40 Crusher 3861 | -7/Waste | Spotted C-40 Crusher 3906 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3909 | -7/Waste | Spotted C-40 Crusher 3912 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3915 | -7/Waste | Crushed by Compactor (1 part destroyed) 3924 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3926 | -7/Waste | Self-destructed Last Messages --------------- System corrupted: Adv. Beam Rifle misfires. Acquired Lgt. Treads. Power failure, Deuterium Engine shutdown. Dropped Huge Storage Unit. Imp. Cooling System crushed. 250 Matter crushed. Dynamic Insulation System crushed. Adv. Beam Rifle crushed. Hvy. Laser crushed. Imp. Actuator Array crushed. Beam Rifle+ crushed. Lgt. Nuclear Core crushed. Lgt. Treads crushed. Critical hit (Destroy). Lgt. Treads crushed. Lgt. Treads destroyed. Adv. Beam Rifle crushed. Critical hit (Destroy). Broken Imp. Corruption Screen crushed. Adv. Beam Rifle crushed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????############?????????????? | | ?????????????#[ #???????#?????? | | ?????????????#@= #????? #?????? | | ?????????????# CC / #### #####?? | | ?????????????# CC [!!!!! | | ?????????????# = ![! | | ?????????????# [ | | ?????????????# | | ?????????????# #### ####### | | ?????????????# #???? #?????? | | ?????????????# #????? #?????? | | ?????????????############?????? #?????? | | ????????????????????????????????#?????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupSignalDiverter Manual? 0 Play Time 00:28:57 Cumulative 59.7 hours Start 2026.04.19 @ 00:00:47 End 2026.04.19 @ 09:47:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 7 Adventurer 54 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 40 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 99921ac3-2c19-4b26-a49b-d225773b2a31