Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.19 @ 16:07:21

Player: Catalyst

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (606)      606
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (-317)               -317
              TOTAL SCORE: 1454

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -617

 Cogmind 
---------
Core Integrity             0/250
Matter                     242/300
Energy                     100/100
System Corruption          1%
Temperature                Warning (324)
Movement                   Core (50)
Location                   -10/Exiles

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (2) ------
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
          Ion Engine
  Armored Wheel
          Firepult
          Shotgun

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
>               --- WEAPON -----------
                Firepult
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
        Armored Wheel
        Armored Wheel
                Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
         Medium Battery
  High-capacity Matter Pod
                Targeting Computer
                Core Shielding
                Power Shielding
                Latent Energy Streamer
          Light Assault Rifle
                Shotgun
                Shotgun
                Shotgun
                Shotgun
          Light Cannon
          Light Cannon
          Light Cannon
          Light Cannon
[Rating: 34]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
Utility                    Core Shielding
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Protection               Core Shielding
Weapon                     Shotgun
  Energy Cannon            Firepult
  Ballistic Gun            Shotgun

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 7   10  .   2   
  Power                    3    | 2   1   .   .   
    Engine                 2    | 2   .   .   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   2   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | 2   2   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   5   .   1   
    Device                 2    | .   1   .   1   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   2   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   2   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          4    | 2   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   .   .   3   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 94  
  Engine                   3    | .   6   .   .   
  Core                     10   | .   7   14  13  
  Wheel                    27   | .   28  28  27  
  Storage                  14   | .   14  14  14  
  Protection               13   | .   13  14  10  
  Ballistic Gun            26   | .   28  28  19  
Naked Turns                2    | .   .   .   2   
Heaviest Build             108  | 13  92  92  108 
  Greatest Support         26   | 26  26  24  24  
  Greatest Overweight (x)  8    | .   3   3   8   
  Average Overweight (x)   2    | .   1   3   3   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         22   | 7   19  25  24  
  Most Carried             25   | 2   25  25  22  
  Average Carried          18   | 1   15  23  20  
  Final Capacity           25   | 8   25  25  5   
  Final Carried            25   | 2   25  21  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Exi 
Matter Collected           842  | 236 306 300 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            738  | .   469 208 61  
  Parts                    45   | .   23  12  10  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Combat Hostiles Destroyed  20   | .   12  5   3   
  Guns                     17   | .   12  5   .   
  Cannons                  2    | .   .   .   2   
  AOE                      1    | .   .   .   1   
Classes Destroyed          5    | .   4   .   1   
  Worker                   1    | .   1   .   .   
  Hauler                   2    | .   2   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    14   | .   9   5   .   
  Assembled                3    | .   .   .   3   
Best Kill Streak           4    | .   4   2   3   
  Combat Bots Only         3    | .   3   2   3   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   1   
  EX-BIN (-10/Exiles)

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Exi  
Hostile Shots Fired        88   | .    37   19   32   
  Missed                   22   | .    11   6    5    
Damage Taken               833  | .    244  133  456  
  Core                     261  | .    69   75   117  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  22   | .    10   12   .    
  Ignored by Resistances   248  | .    76   42   130  
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              38   | .    24   10   4    
  Largest                  2    | .    2    2    1    
  Hottest                  250  | .    46   46   250  
Shots Fired                72   | .    48   20   4    
  Gun                      68   | .    48   20   .    
  Cannon                   4    | .    .    .    4    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  68   | .    48   20   .    
  Thermal                  4    | .    .    .    4    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         18   | .    18   12   6    
  Robot Miss Streak        1    | .    1    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           60   | .    40   18   2    
  Core Hits                50   | .    29   13   8    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1397 | .    754  300  343  
  Guns                     1053 | .    753  300  .    
  Cannons                  92   | .    .    .    92   
  Explosions               252  | .    1    .    251  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1053 | .    753  300  .    
  Thermal                  343  | .    .    .    343  
  Explosive                1    | .    1    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    1    
  Average Corruption       1    | .    1    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  6    | .    .    3    3    
    Message Errors         1    | .    .    1    .    
    Matter Fused           2    | .    .    1    1    
    Heat Flow Errors       1    | .    .    1    .    
    Data Loss (minor)      2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      76   | .    31   .    45   
  Shots                    6    | .    1    .    5    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        739  | .    22   269  739  
  Average Temperature      175  | .    7    74   392  
  Received Heat Transfer   243  | .    150  93   .    
  Effects                  10   | .    .    .    10   
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
    Interference           2    | .    .    .    2    
    Matter Decay           1    | .    .    .    1    
    Damage (minor)         2    | .    .    .    2    
    Damage (major)         3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    .    .    5    
  Heat Transferred         1520 | .    .    .    1520 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Peak Influence             279  | .   279 196 .   
  Initial                  30   | .   .   30  .   
  Average                  110  | .   136 81  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         82   | 100 69  100 .   
  Level 1                  17   | .   30  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   19  6   8   
  Peak Tracking Total      9    | .   4   2   9   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Exi 
Machines Disabled          7    | .   3   .   4   
  Max in Single Turn       3    | .   3   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Machines Accessed          8    | .   6   1   1   
  Terminals                7    | .   6   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   21  2   1   
  Successful               13   | .   10  2   1   
  Failed                   11   | .   11  .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   19   | .   18  .   1   
  Terminals                23   | .   21  2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   10  2   1   
  Robot Analysis           8    | .   8   .   .   
  Branch Access Points     2    | .   2   .   .   
  Recall Investigation     1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        3    | .   3   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Robot Analysis Total       7    | .   7   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Exi 
Turns Passed               1913 | 54  909 623 327 
Spaces Moved               1351 | 49  652 427 223 
  Core                     2    | 1   .   .   1   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   1349 | 48  652 427 222 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  85  135 50  
  Average Speed            125  | 88  117 135 138 
  Slowest Speed            210  | 90  135 135 210 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       55   | 3   93  86  41  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          62   | .   44  .   18  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      62   | .   44  .   18  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Total                      1500 | 56  750 456 238 
  Wait                     50   | .   37  12  1   
  Move                     1348 | 48  651 426 223 
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 1   21  2   2   
  Fast Attach              10   | 6   3   .   1   
  Attach                   .    | .   .   .   .   
  Detach                   2    | .   .   .   2   
  Swap                     9    | 1   7   .   1   
  Drop                     17   | .   7   6   4   
  Fire                     38   | .   24  10  4   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
   69 | -10/Materials | Identified exit to Mines
  193 | -10/Materials | Discovered new exit (range 6)
  311 | -10/Materials | Discovered new exit (range 9)
  314 | -10/Materials | Build established: Mutant
  602 | -10/Materials | Discovered new exit (range 15)
  964 | -10/Materials | Entered Mines
 1044 | -10/Mines     | Discovered new exit (range 8)
 1117 | -10/Mines     | Discovered new exit (range 13)
 1345 | -10/Mines     | Core integrity fell below 50%
 1531 | -10/Mines     | Learned location of Zion (-7)
 1550 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1581 | -10/Mines     | Discovered new exit (range 5)
 1587 | -10/Mines     | Entered Exiles
 1624 | -10/Exiles    | Met 8R-AWN
 1647 | -10/Exiles    | Met EX-HEX
 1687 | -10/Exiles    | Met EX-BIN
 1704 | -10/Exiles    | Aligned with FarCom system
 1705 | -10/Exiles    | Given EX-Vault access code
 1741 | -10/Exiles    | Opened EX-Vault
 1753 | -10/Exiles    | Found Latent Energy Streamer
 1783 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1821 | -10/Exiles    | Found Firepult
 1873 | -10/Exiles    | Murdered EX-BIN
 1873 | -10/Exiles    | Destroyed EX-BIN
 1874 | -10/Exiles    | Attacked by the Exiles
 1912 | -10/Exiles    | Released all parts (3)
 1913 | -10/Exiles    | Core integrity fell below 20%
 1914 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
01896_ Power failure, Lgt. Nuclear Core shutdown.
01897_ Overheating: Arm. Wheel damaged (-20).
01897_ Overheating: Arm. Wheel damaged (-26).
01897_ Overheating: Huge Storage Unit damaged (-381).
01901_ Overheating: Lgt. Nuclear Core damaged (-9).
01902_ Overheating: System interference.
01902_ Firepult temporarily disabled.
01903_ Overheating: Matter decay (-40).
01905_ Overheating: Arm. Wheel damaged (-18).
01905_ Arm. Wheel destroyed.
01907_ Lgt. Nuclear Core destroyed.
01910_ Arm. Wheel destroyed.
01912_ Released Imp. Heat Sink.
01912_ Released Firepult.
01912_ Released Huge Storage Unit.
01912_ Dropped Shotgun. <x2>
01913_ Acquired Firepult.
01914_ Penetrated by HV Slug.
01914_ HV Slug penetrates Wall.
01914_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
| ??????????????????##     #???????????????????????? |
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| ???????????????????#          X""#???????????????? |
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| ??????????"""??????#     #?#"""""""#?????????????? |
| ??????????"""?????##     ###"" """"#?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                44
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnergyHardlightChainsword
  Manual?         0
Play Time         00:26:08
  Cumulative      100.3 hours
  Start           2024.05.19 @ 13:43:59
  End             2024.05.19 @ 16:07:21
Sessions          4
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          18
  Rogue           2
  Adventurer      12
  Explorer        4
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          64
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fabb38f2-7030-45cc-a2b6-b5c350194617