Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 19:44:37

Player: THN-L0C

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (115)     575
Value Destroyed (4008)     4008
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (923)                923
              TOTAL SCORE: 10166

 Bonus
-------
High Alert Combat Kills    346
Follower Combat Kills      309
Aligned with FarCom        300
Friendly Fire              -32

 Cogmind 
---------
Core Integrity             560/850
Matter                     550/550
Energy                     150/150
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (650) Ox12
Location                   -6/Waste

 Parts 
-------
>              --- POWER (2) --------
         Micro Nuclear Core
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (8) ------
               Matter Compressor
               Cloak of Protection
  Experimental Power Shielding
               Shock Absorption System
>              --- WEAPON (3) -------
               Proton Cannon
               Flak Gun
               Powered Hammer
>              --- INVENTORY (5) ----
  Experimental Sensor Array
      Advanced Signal Interpreter
      Advanced Terrain Scanner
               Bomb Drone Bay (16/16)

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
                Particle Reactor
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Terrain Scanner
       Improved Melee Analysis Suite
       Advanced Melee Analysis Suite
       Improved Actuator Array
       Improved Reaction Control System
   Experimental Power Shielding
       Improved Light Armor Plating
>               --- WEAPON -----------
                Powered Hammer
                Power Maul
                Longsword +1
>               --- INVENTORY --------
          Micro Nuclear Core
                Fission Core
                Matter Compressor
   Experimental Sensor Array
       Advanced Signal Interpreter
                Seismic Detector
                Cloak of Protection
                Shock Absorption System
                Bomb Drone Bay
                Proton Cannon
          Heavy Plasma Cannon
         Cooled Plasma Cannon
                Flak Gun
      Precision Assault Rifle
                Proton Missile Launcher
                Proton Missile Launcher
          Heavy Rocket Launcher
          Heavy Missile Launcher
                Deploy-a-Sentry
[Rating: 81]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
  Reactor                  Particle Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   1   1   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             220  | 7   8   5   2   .   4   1   55  74  40  24  
  Power                    21   | 1   2   1   .   .   .   .   8   3   4   2   
    Engine                 15   | 1   1   .   .   .   .   .   8   3   2   .   
    Core                   5    | .   1   1   .   .   .   .   .   .   2   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               16   | 2   .   2   .   .   .   .   8   3   1   .   
    Treads                 7    | 2   .   .   .   .   .   .   5   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   2   .   .   .   
    Wheel                  6    | .   .   2   .   .   .   .   .   3   1   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  100  | 2   4   .   2   .   4   1   25  33  24  5   
    Device                 49   | 1   1   .   2   .   2   1   11  15  13  3   
    Storage                8    | 1   1   .   .   .   1   .   1   2   1   1   
    Processor              4    | .   .   .   .   .   .   .   .   1   3   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   2   .   
    Protection             37   | .   2   .   .   .   1   .   13  15  5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   83   | 2   2   2   .   .   .   .   14  35  11  17  
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          8    | .   .   .   .   .   .   .   .   .   1   7   
    Ballistic Gun          40   | 1   2   2   .   .   .   .   8   22  2   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   .   .   .   3   2   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   .   .   5   2   
    Slashing Weapon        18   | .   .   .   .   .   .   .   3   11  3   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   1   .   .   .   1   .   2   2   3   .   
Parts Lost                 28   | .   .   .   .   .   .   .   3   11  5   9   
  Power                    5    | .   .   .   .   .   .   .   .   2   1   2   
  Propulsion               4    | .   .   .   .   .   .   .   2   .   1   1   
  Utility                  15   | .   .   .   .   .   .   .   1   7   3   4   
  Weapon                   4    | .   .   .   .   .   .   .   .   2   .   2   
  Highest Loss Streak      9    | .   .   .   .   .   .   .   1   3   3   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   100 100 100 100 97  100 99  90  87  73  
  Engine                   9    | .   13  .   .   .   .   .   15  13  4   3   
  Core                     4    | .   .   14  11  11  11  11  2   .   7   1   
  Treads                   7    | .   28  17  .   .   .   .   8   3   .   .   
  Wheel                    6    | .   .   10  22  22  22  22  5   5   6   3   
  Device                   14   | .   10  .   22  22  19  22  14  13  19  16  
  Storage                  9    | .   14  14  11  11  11  11  10  8   6   5   
  Processor                2    | .   .   .   .   .   .   .   .   1   8   8   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   4   .   
  Protection               13   | .   3   14  11  11  11  11  20  20  8   10  
  Ballistic Gun            14   | .   20  28  22  22  22  22  16  17  1   2   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   .   11  3   
  Slashing Weapon          2    | .   .   .   .   .   .   .   1   3   5   2   
Peak Build Rating          81   | 7   11  14  18  18  28  28  50  61  79  81  
  Average Rating           41   | 5   10  13  17  18  20  22  37  51  70  61  
  On Entrance              26   | .   7   11  14  18  18  28  22  39  52  78  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             104  | 15  35  34  36  36  63  63  87  100 104 101 
  Greatest Support         44   | 40  40  40  32  32  32  32  44  40  28  28  
  Greatest Overweight (x)  12   | .   .   1   1   1   1   1   5   3   3   12  
  Average Overweight (x)   1    | .   .   .   1   1   .   1   2   2   2   3   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  
  Average Capacity         18   | 7   13  15  15  15  17  20  20  20  20  14  
  Most Carried             20   | 2   14  15  15  15  20  20  20  20  20  20  
  Average Carried          17   | .   9   14  13  14  15  20  19  19  19  14  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  5   
  Final Carried            20   | 2   14  15  14  15  20  20  20  20  20  5   

 Class Distribution 
--------------------
 43% | Mutant
 17% | Skirmisher
 13% | Gladiator
  6% | Tank
  6% | Hacker-Gladiator
  4% | Scavenger-Mutant
  3% | Assassin

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -9/Exiles
 Skirmisher | -8/Mines
 Skirmisher | -8/Materials
     Mutant | -7/Factory
  Gladiator | -6/Factory
     Mutant | -6/Waste

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  
Matter Collected           4807 | 282  303  138  92   .    130  40   1086 1162 947  627  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4243 | 70   518  .    11   .    .    .    1128 1346 1143 27   
  Parts                    244  | 10   35   .    2    .    .    .    71   67   59   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    .    .    .    .    .    1    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was 
Combat Hostiles Destroyed  91   | .   12  .   1   .   .   .   23  34  20  1   
  Melee                    20   | .   .   .   .   .   .   .   1   3   16  .   
  Guns                     53   | .   12  .   1   .   .   .   16  23  1   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   1   
  AOE                      14   | .   .   .   .   .   .   .   6   8   .   .   
Classes Destroyed          13   | 1   4   .   .   .   .   .   6   1   .   1   
  Worker                   3    | .   .   .   .   .   .   .   2   1   .   .   
  Builder                  3    | .   1   .   .   .   .   .   1   .   1   .   
  Tunneler                 6    | 4   1   .   .   .   .   .   1   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   1   1   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  7    | .   2   .   .   .   .   .   2   .   3   .   
  Swarmer                  29   | .   3   .   1   .   .   .   8   10  7   .   
  Grunt                    30   | .   9   .   .   .   .   .   6   14  1   .   
  Sentry                   19   | .   .   .   .   .   .   .   5   7   7   .   
  Hunter                   5    | .   .   .   .   .   .   .   4   1   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   2   5   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | 2   4   .   1   .   .   .   7   10  7   1   
  Combat Bots Only         10   | .   3   .   1   .   .   .   4   10  7   1   
Max Kills in Single Turn   3    | 2   1   .   1   .   .   .   3   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   3   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  
Hostile Shots Fired        941   | .    73   .    6    .    .    .    149  444  261  8    
  Missed                   301   | .    18   .    2    .    .    .    44   149  88   .    
Damage Taken               7755  | .    599  .    64   .    .    .    1396 3099 2209 388  
  Core                     937   | .    104  .    20   .    .    .    184  339  181  109  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  245   | .    .    .    .    .    .    .    53   127  .    65   
  Regen/Repaired (Parts)   276   | .    .    .    .    .    .    .    .    276  .    .    
Core Remaining (%)         74    | 100  .    58   .    .    .    95   66   51   .    .    
Volleys Fired              254   | 4    54   .    6    .    .    .    86   68   3    33   
  Largest                  3     | 2    2    .    2    .    .    .    2    3    3    3    
  Hottest                  146   | 70   70   .    40   .    .    .    53   89   84   146  
Shots Fired                518   | 8    105  .    12   .    .    .    165  177  7    44   
  Gun                      473   | 8    105  .    12   .    .    .    162  173  7    6    
  Cannon                   13    | .    .    .    .    .    .    .    .    .    .    13   
  Launcher                 32    | .    .    .    .    .    .    .    3    4    .    25   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  443   | 4    79   .    12   .    .    .    162  173  7    6    
  Thermal                  43    | 4    26   .    .    .    .    .    .    .    .    13   
  Explosive                23    | .    .    .    .    .    .    .    2    4    .    17   
  Electromagnetic          9     | .    .    .    .    .    .    .    1    .    .    8    
  Robot Hit Streak         15    | 3    14   .    4    .    .    .    15   13   5    11   
  Robot Miss Streak        6     | 1    3    .    3    .    .    .    6    5    3    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    .    
  Secondary Targets        5     | .    1    .    .    .    .    .    .    4    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           420   | 6    74   .    4    .    .    .    106  135  70   25   
  Core Hits                235   | 4    26   .    2    .    .    .    54   114  29   6    
  Critical Kills           3     | .    1    .    .    .    .    .    1    1    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    3    4    .    
  Critical Strikes         17    | .    2    .    .    .    .    .    1    4    10   .    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    
    Destroy                6     | .    1    .    .    .    .    .    1    4    .    .    
    Smash                  4     | .    .    .    .    .    .    .    .    .    4    .    
    Sever                  6     | .    .    .    .    .    .    .    .    .    6    .    
Melee Attacks              238   | .    .    .    .    .    .    .    18   55   165  .    
  Impact                   42    | .    .    .    .    .    .    .    .    .    42   .    
  Slashing                 196   | .    .    .    .    .    .    .    18   55   123  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    3    1    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        16    | .    .    .    .    .    .    .    .    .    16   .    
Damage Inflicted           12139 | 78   924  .    47   .    .    .    2337 3432 3107 2214 
  Guns                     5257  | 78   922  .    47   .    .    .    1616 2353 105  136  
  Cannons                  415   | .    .    .    .    .    .    .    .    .    .    415  
  Explosions               2839  | .    .    .    .    .    .    .    344  801  31   1663 
  Melee                    3618  | .    .    .    .    .    .    .    377  270  2971 .    
  Ramming                  10    | .    2    .    .    .    .    .    .    8    .    .    
  Kinetic                  4992  | 41   694  .    47   .    .    .    1616 2353 105  136  
  Thermal                  680   | 37   228  .    .    .    .    .    .    .    .    415  
  Explosive                2719  | .    .    .    .    .    .    .    268  801  .    1650 
  Electromagnetic          120   | .    .    .    .    .    .    .    76   .    31   13   
  Impact                   517   | .    .    .    .    .    .    .    .    .    517  .    
  Slashing                 3101  | .    .    .    .    .    .    .    377  270  2454 .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    .    .    .    11   11   
  Average Corruption       7     | .    .    .    .    .    .    .    .    .    6    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  95    | .    .    .    .    .    .    .    .    .    74   21   
    Message Errors         19    | .    .    .    .    .    .    .    .    .    15   4    
    Matter Fused           28    | .    .    .    .    .    .    .    .    .    22   6    
    Heat Flow Errors       17    | .    .    .    .    .    .    .    .    .    14   3    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    .    7    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      15    | .    .    .    .    .    .    .    .    .    12   3    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    3    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            477   | .    .    .    .    .    .    .    107  20   298  52   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               83    | .    .    .    .    .    .    .    11   20   .    52   
  Melee                    394   | .    .    .    .    .    .    .    96   .    298  .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      116   | .    .    .    .    .    .    .    .    4    78   34   
  Shots                    4     | .    .    .    .    .    .    .    .    .    2    2    
  Rammed                   2     | .    1    .    .    .    .    .    .    1    .    .    
Targets Rammed             2     | .    1    .    .    .    .    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        376   | 18   179  .    4    .    .    .    376  247  282  243  
  Average Temperature      85    | 8    41   .    4    .    .    .    94   78   102  80   
  Received Heat Transfer   1809  | .    315  .    9    .    .    .    279  834  372  .    
  Effects                  9     | .    .    .    .    .    .    .    6    1    2    .    
    Shutdowns              2     | .    .    .    .    .    .    .    2    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    1    1    1    .    
    Interference           3     | .    .    .    .    .    .    .    2    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    3    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    3    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    4    .    
  Impact Corruptions       7     | .    .    .    .    .    .    .    .    .    7    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | 1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1501  | 111  740  .    .    .    .    .    .    .    .    650  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was 
Peak Influence             676  | 20  176 19  225 87  .   .   389 676 533 244 
  Initial                  303  | .   13  19  .   87  .   .   .   136 303 186 
  Average                  213  | 8   36  8   143 87  .   .   110 386 379 146 
Maximum Alert Level        2    | .   .   .   1   .   .   .   1   2   2   1   
  Low Security (%)         54   | 100 100 100 48  100 .   100 73  38  .   66  
  Level 1                  19   | .   .   .   51  .   .   .   26  .   43  33  
  Level 2                  26   | .   .   .   .   .   .   .   .   61  56  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   3   .   .   .   .   .   1   12  7   .   
  Investigation            5    | .   1   .   .   .   .   .   .   3   1   .   
  Extermination            7    | .   .   .   .   .   .   .   .   3   4   .   
  Reinforcement            10   | .   2   .   .   .   .   .   1   6   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was 
Distress Signals           11   | .   1   .   .   .   .   .   5   4   1   .   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   2   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   1   .   
Times Spotted              165  | .   20  .   7   .   .   .   44  54  35  5   
  Peak Tracking Total      11   | .   5   .   3   .   .   .   6   11  4   1   
  Tactical Retreats        10   | .   .   .   .   .   .   .   4   3   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was 
Traps Triggered            8    | .   1   .   .   .   .   .   .   3   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was 
Machines Disabled          12   | .   .   .   .   .   .   .   5   4   3   .   
  Max in Single Turn       4    | .   .   .   .   .   .   .   1   4   2   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was 
Machines Accessed          50   | .   6   2   6   .   1   .   11  16  8   .   
  Terminals                35   | .   6   .   5   .   .   .   10  8   6   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   1   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   1   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   3   2   .   
Total Hacks                141  | .   18  2   20  .   1   .   38  48  14  .   
  Successful               73   | .   6   2   16  .   1   .   20  22  6   .   
  Failed                   68   | .   12  .   4   .   .   .   18  26  8   .   
    Catastrophic           16   | .   2   .   1   .   .   .   2   7   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   86   | .   13  .   11  .   1   .   33  20  8   .   
  Terminals                105  | .   18  .   15  .   .   .   35  27  10  .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          9    | .   .   .   .   .   .   .   3   6   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   5   .   .   .   .   2   .   .   
  Garrison Access          15   | .   .   .   .   .   .   .   .   11  4   .   
Terminal Hacks             18   | .   1   2   2   .   1   .   6   4   2   .   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           3    | .   .   .   .   .   .   .   3   .   .   .   
  Open Door                2    | .   .   2   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   1   1   .   
  Unreport Threat          4    | .   1   .   .   .   .   .   2   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   1   5   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   1   3   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   5   .   .   .   .   2   .   .   
  Insert Component         3    | .   .   .   2   .   .   .   .   1   .   .   
  Analyze                  4    | .   .   .   3   .   .   .   .   1   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   2   1   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   2   1   .   
Unauthorized Hacks         37   | .   5   .   9   .   .   .   13  7   3   .   
  Terminals                37   | .   5   .   9   .   .   .   13  7   3   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 12   | .   .   .   4   .   .   .   4   2   2   .   
    Skim                   24   | .   5   .   5   .   .   .   8   5   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   6   .   6   .   .   .   11  13  6   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   .   .   1   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   204  | .   .   .   .   .   .   .   .   204 .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   8   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   2   .   .   
  Time                     57   | .   .   .   .   .   .   .   .   57  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   .   1   .   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  
Total Allies               2    | .    .    1    .    .    .    .    1    .    .    .    
  Largest Group            1    | .    .    1    1    1    1    .    1    .    .    .    
  Highest-Rated Group      31   | .    .    31   31   31   31   .    9    .    .    .    
  Highest-Rated Ally       31   | .    .    31   31   31   31   .    9    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               75   | .    .    .    11   .    .    .    .    .    16   48   
  Total Damage             3553 | .    .    .    147  .    .    .    .    .    858  2548 
  Kills                    11   | .    .    .    4    .    .    .    .    .    2    5    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           3    | .    .    .    .    .    .    .    .    .    1    2    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was 
Robot Analysis Total       3    | .   .   .   .   .   .   .   3   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  
Turns Passed               13423 | 132  1584 936  358  161  588  288  3113 2817 2884 562  
Spaces Moved               6592  | 68   459  440  283  122  496  249  1175 1402 1649 249  
  Core                     72    | 4    .    .    .    .    .    .    .    .    .    68   
  Treads                   1452  | 64   459  145  .    .    .    .    522  262  .    .    
  Legs                     62    | .    .    .    .    .    .    .    62   .    .    .    
  Wheels                   5006  | .    .    295  283  122  496  249  591  1140 1649 181  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  115  115  115  100  115  130  130  130  50   
  Average Speed            150   | 153  160  129  115  115  114  115  193  155  139  174  
  Slowest Speed            650   | 160  160  160  115  115  115  115  400  250  145  650  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       54    | 4    93   96   30   41   70   58   83   48   47   25   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     4     | .    .    .    1    .    .    .    1    2    .    .    
  Known Exits Taken        5     | .    .    1    1    1    .    1    1    .    .    .    
  Unknown Exits Taken      4     | 1    1    .    .    .    1    .    .    1    .    .    
Scrap Searched             2     | .    .    1    .    .    .    1    .    .    .    .    
Spaces Dug                 132   | .    .    .    .    .    .    .    9    50   73   .    
Terrain Destroyed          316   | .    .    .    .    .    .    .    29   99   73   115  
  Melee                    132   | .    .    .    .    .    .    .    9    50   73   .    
  Projectile               1     | .    .    .    .    .    .    .    .    1    .    .    
  AOE                      183   | .    .    .    .    .    .    .    20   48   .    115  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  
Total                      9399 | 84   1201 808  303  142  516  251  1831 1847 2092 324  
  Wait                     1960 | 4    668  346  12   20   .    .    456  198  245  11   
  Move                     6581 | 67   458  439  282  121  495  248  1174 1401 1649 247  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  86   | 2    10   8    1    1    9    1    17   20   15   2    
  Fast Attach              42   | 7    .    .    .    .    2    .    4    10   6    13   
  Attach                   25   | .    1    2    2    .    1    .    3    10   4    2    
  Detach                   7    | .    1    1    .    .    2    .    .    2    1    .    
  Swap                     153  | .    7    3    .    .    1    1    48   54   30   9    
  Drop                     92   | .    1    9    .    .    6    1    25   28   16   6    
  Fire                     254  | 4    54   .    6    .    .    .    86   68   3    33   
  Melee                    196  | .    .    .    .    .    .    .    18   55   123  .    
  Ram                      1    | .    .    .    .    .    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2)
-6/Factory (discovered 6 exits: *Fac x4 / Low x2)
-6/Waste

 History 
---------
  Turn | Location      | Event
    16 | -11/Scrapyard | Discovered new exit (range 16)
   133 | -11/Scrapyard | Entered Materials
   316 | -10/Materials | Build established: Mutant
   385 | -10/Materials | Discovered new exit (range 12)
   995 | -10/Materials | Discovered new exit (range 8)
  1330 | -10/Materials | Identified exit to Subcaves
  1333 | -10/Materials | Discovered new exit (range 3)
  1512 | -10/Materials | Discovered new exit (range 12)
  1528 | -10/Materials | Learned 2 Storage zone layouts
  1626 | -10/Materials | Learned Storage stockpile data
  1690 | -10/Materials | Learned Storage security intel
  1717 | -10/Materials | Entered Mines
  1718 | -10/Mines     | Identified exit to Materials
  1784 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1788 | -10/Mines     | Found Prototype Device
  1838 | -10/Mines     | Met a Derelict bent on vengeance
  1868 | -10/Mines     | Found the Drone Emporium
  1879 | -10/Mines     | Found Prototype Device
  1917 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2466 | -10/Mines     | Learned Materials security intel
  2493 | -10/Mines     | Escorted by a lone wolf Derelict
  2498 | -10/Mines     | Learned Materials terminal intel
  2653 | -10/Mines     | Entered Materials
  2653 | -9/Materials  | Accompanied by 1 ally
  2653 | -9/Materials  | Evolved 2 slots: Utility x2
  2654 | -9/Materials  | Identified exit to Materials
  2656 | -9/Materials  | Loaded intel: 12 terminal locations
  2746 | -9/Materials  | Identified Exp. Sensor Array
  2785 | -9/Materials  | Discovered new exit (range 11)
  2899 | -9/Materials  | Identified exit to Mines
  2899 | -9/Materials  | Learned location of 1 exit from Materials
  2957 | -9/Materials  | Learned Storage emergency access door positions
  2972 | -9/Materials  | Learned location of Zion (-6)
  2989 | -9/Materials  | Loaded intel: 43 non-interactive machine locations
  3011 | -9/Materials  | Entered Mines
  3011 | -9/Mines      | Accompanied by 1 ally
  3012 | -9/Mines      | Assembled infested the area
  3052 | -9/Mines      | Identified exit to Exiles
  3117 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3172 | -9/Mines      | Entered Exiles
  3172 | -9/Exiles     | Accompanied by 1 ally
  3200 | -9/Exiles     | Met 8R-AWN
  3221 | -9/Exiles     | Met EX-HEX
  3252 | -9/Exiles     | Met EX-BIN
  3264 | -9/Exiles     | Aligned with FarCom system
  3266 | -9/Exiles     | Given EX-Vault access code
  3294 | -9/Exiles     | Opened EX-Vault
  3322 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  3362 | -9/Exiles     | Met EX-DEC
  3491 | -9/Exiles     | Identified Bomb Drone Bay
  3601 | -9/Exiles     | Found Cloak of Protection
  3604 | -9/Exiles     | Found Longsword +1
  3608 | -9/Exiles     | Found Deploy-a-Sentry
  3610 | -9/Exiles     | Found Deploy-a-Sentry
  3612 | -9/Exiles     | Found Deploy-a-Sentry
  3750 | -9/Exiles     | Discovered new exit (range 10)
  3760 | -9/Exiles     | Stole three prototypes: Cloak of Protection, Longsword +1, Deploy-a-Sentry
  3760 | -9/Exiles     | Entered Mines
  4040 | -8/Mines      | Discovered exit to Materials (range 6)
  4048 | -8/Mines      | Entered Materials
  4048 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  4049 | -8/Materials  | Identified exit to Factory
  4070 | -8/Materials  | Build established: Skirmisher
  5772 | -8/Materials  | Learned 2 Lower Caves zone layouts
  5834 | -8/Materials  | Learned Factory terminal intel
  5884 | -8/Materials  | Learned 4 Factory zone layouts
  6040 | -8/Materials  | Learned location of Lower Caves (-6)
  6685 | -8/Materials  | Build established: Assassin
  7159 | -8/Materials  | Build established: Mutant
  7161 | -8/Materials  | Entered Factory
  7161 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  7162 | -7/Factory    | Identified exit to Storage
  7162 | -7/Factory    | Identified exit to Lower Caves
  7163 | -7/Factory    | FarCom data flow suspended
  7164 | -7/Factory    | Loaded intel: 25 terminal locations
  8284 | -7/Factory    | Destroyed 10 combat bots
  8533 | -7/Factory    | Build established: Tank
  8537 | -7/Factory    | Discovered exit to Storage (range 6)
  8622 | -7/Factory    | Lost 3 parts (1p1u1w)
  8766 | -7/Factory    | Repaired Gauss Rifle?
  9081 | -7/Factory    | Repaired Prc. Assault Rifle
  9334 | -7/Factory    | Discovered new exit (range 13)
  9628 | -7/Factory    | Learned location of Proximity Caves (-5)
  9698 | -7/Factory    | Loaded intel: 4 garrison access locations
  9702 | -7/Factory    | Fabricated Exp. Sensor Array?
  9768 | -7/Factory    | Build established: Scavenger-Mutant
  9807 | -7/Factory    | Learned Extension stockpile data
  9821 | -7/Factory    | Discovered exit to Lower Caves (range 15)
  9847 | -7/Factory    | Loaded intel: 82 trap records
  9857 | -7/Factory    | Discovered new exit (range 6)
  9898 | -7/Factory    | Learned 2 Upper Caves zone layouts
  9978 | -7/Factory    | Entered another Factory area
  9978 | -6/Factory    | Evolved 2 slots: Utility x2
  9979 | -6/Factory    | Identified exit to Factory
 10328 | -6/Factory    | First assault squad dispatched
 10436 | -6/Factory    | DAS Turret deployed
 10552 | -6/Factory    | Build established: Gladiator
 11654 | -6/Factory    | Discovered exit to Factory (range 6)
 11655 | -6/Factory    | Destroyed 7 combat bots
 11721 | -6/Factory    | Crushed by falling debris
 11752 | -6/Factory    | Lost 3 parts (1p1n1u)
 11819 | -6/Factory    | System corruption reached 10%
 12131 | -6/Factory    | Discovered exit to Factory (range 5)
 12194 | -6/Factory    | Build established: Hacker-Gladiator
 12514 | -6/Factory    | Identified exit to Lower Caves
 12579 | -6/Factory    | Spotted B-75 Beast
 12862 | -6/Factory    | Sucked down chute
 12862 | -6/Factory    | Entered Waste
 12869 | -6/Waste      | DAS Turret deployed
 12911 | -6/Waste      | Spotted C-40 Crusher
 12978 | -6/Waste      | Spotted C-40 Crusher
 13005 | -6/Waste      | Allies destroyed C-40 Crusher
 13017 | -6/Waste      | Spotted C-40 Crusher
 13036 | -6/Waste      | Allies destroyed C-40 Crusher
 13055 | -6/Waste      | Allies destroyed C-40 Crusher
 13091 | -6/Waste      | Spotted C-40 Crusher
 13099 | -6/Waste      | Spotted C-40 Crusher
 13134 | -6/Waste      | Destroyed C-40 Crusher
 13174 | -6/Waste      | Spotted C-40 Crusher
 13217 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 13220 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13223 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13226 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 13229 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13232 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13235 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 13241 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13246 | -6/Waste      | DAS Turret deployed
 13246 | -6/Waste      | Allies destroyed C-40 Crusher
 13272 | -6/Waste      | Lost 9 parts (2p1n4u2w)
 13295 | -6/Waste      | Allies destroyed C-40 Crusher
 13424 | -6/Waste      | Self-destructed

 Last Messages 
---------------
13289_ 6 Matter crushed.
13294_ 3 Matter crushed.
13295_ C-40 Crusher destroyed.
13320_ Acquired Mic. Nuclear Core.
13323_ System corrupted: Heat flow error (+268).
13327_ Acquired Shock Absorption System.
13334_ Acquired 4 matter.
13340_ Dropped Broken Matter Neutralizer.
13341_ Acquired Broken Matter Neutralizer.
13354_ Dropped Broken Matter Neutralizer.
13359_ Acquired Flak Gun.
13360_ DMLVA|J:%DP D1FEV:P2B:P>2EPOEVA
13361_ Acquired 20 matter.
13376_ Acquired Proton Cannon.
13382_ System corrupted: Matter fused (-7).
13403_ Dropped Power Maul.
13406_ System corrupted: Energy discharge (-55).
13418_ Acquired 43 matter.
13421_ System corrupted: Matter fused (-10).
13421_ Acquired 10 matter.

 Map 
-----
+----------------------------------------------------+
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|           ?????????????##### #     ##     ##?????? |
|           ?????????????#   t [     ##      ##????? |
|           ?????????????#                    #????? |
|           ?????????????# @  ]     #         ###### |
|           ????????#????#]                          |
|           ??????????#??#/          %   %%          |
|           ?????????????#t    %        %%           |
|           ??#??????????#               %    % %    |
|           ?????????????#             #      ###### |
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|           ??????#??????#############       ###???? |
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|           ?????????????????????????       #    ??? |
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|           ?????????????????##??????           #??? |
|           ???#?????????????????????           ???? |
|           ??????????????#??????????        ??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          36
Energy Capacity            520
Matter Stores              550
Matter Capacity            550
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             5
Armor Coverage             1050
Resistance: EX             25
Power Shielding            90
Utility Shielding          66
Evasion (%)                50
Melee Accuracy             14
Recoil Reduction           2
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
 Exp. Sensor Array | -9/Materials | Scanalyzed
 Hcp. Storage Unit | -9/Materials | Scanalyzed
   Arm. Huge Wheel | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Sensor Array | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DiametricGravitonThruster
  Manual?         0
Play Time         01:52:12
  Cumulative      201.6 hours
  Start           2024.09.03 @ 16:04:51
  End             2024.09.03 @ 19:44:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          175
  Rogue           175
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          72
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b3d13e11-e4a9-40a8-ac56-09d199c5e79d