Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 00:46:25 Player: GFYguy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (3099) 3099 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (372) 372 TOTAL SCORE: 7526 Bonus ------- High Alert Combat Kills 72 Met Data Miner 300 Cogmind --------- Core Integrity 339/700 Matter 300/300 Energy 60/100 System Corruption 0% Temperature Cool (9) Movement Core (800) Ox15 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Core Analyzer Core Analyzer Graphene Brace Force Field > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Reinforced Deuterium Engine Core Analyzer Core Analyzer Weapon Cycler Weapon Cycler Heavy Armor Plating Arc Projector Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Gatling Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser Wave Gun Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Core Analyzer Core Analyzer Hardened Medium Armor Plating Graphene Brace > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Reinforced Deuterium Engine Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Core Analyzer Core Analyzer Weapon Cycler Heavy Armor Plating Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Gatling Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser Wave Gun [Rating: 52] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Core Analyzer Device Improved Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Improved Assault Rifle Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 4 | . . 1 . 2 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 85 | 6 2 7 . 33 13 9 1 . 14 Power 10 | 1 . . . 5 3 . 1 . . Engine 6 | 1 . . . 3 2 . . . . Core 4 | . . . . 2 1 . 1 . . Reactor . | . . . . . . . . . . Propulsion 28 | 2 . 3 . 8 6 4 . . 5 Treads 26 | . . 3 . 8 6 4 . . 5 Leg 2 | 2 . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 1 2 3 . 12 4 3 . . 5 Device 14 | . 1 1 . 5 2 1 . . 4 Storage 4 | 1 1 1 . . 1 . . . . Processor 3 | . . 1 . 2 . . . . . Hackware . | . . . . . . . . . . Protection 9 | . . . . 5 1 2 . . 1 Artifact . | . . . . . . . . . . Weapon 17 | 2 . 1 . 8 . 2 . . 4 Energy Gun 13 | 2 . 1 . 4 . 2 . . 4 Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | . . . . 2 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . . . Parts Lost 19 | . . . . 2 . 1 . . 16 Power 1 | . . . . . . . . . 1 Propulsion 9 | . . . . 1 . . . . 8 Utility 7 | . . . . 1 . 1 . . 5 Weapon 2 | . . . . . . . . . 2 Highest Loss Streak 7 | . . . . 2 . 1 . . 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 100 96 92 94 100 100 93 Engine 4 | . 14 11 11 3 6 7 . . . Core 3 | . . . . 5 . . 6 7 6 Treads 26 | . . 32 33 27 30 30 30 30 25 Leg 1 | . 28 . . . . . . . . Device 12 | . 13 11 11 9 7 9 15 15 18 Storage 8 | . 14 11 11 9 7 7 7 7 7 Processor 14 | . . 10 11 17 15 15 15 15 15 Protection 5 | . . . . 8 7 6 7 7 2 Energy Gun 15 | . 28 22 22 12 15 15 15 15 14 Naked Turns . | . . . . . . . . . . Heaviest Build 76 | 12 19 50 50 61 76 76 74 67 68 Greatest Support 80 | 20 20 60 60 60 80 80 80 80 80 Greatest Overweight (x) 1 | . . . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 8 19 20 20 20 20 20 20 20 Most Carried 20 | 5 9 8 7 20 20 20 20 20 20 Average Carried 16 | 1 4 6 7 17 19 19 19 20 17 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 Final Carried 20 | . 9 7 7 20 20 20 20 20 18 Class Distribution -------------------- 65% | Scavenger-Mutant 27% | Mutant 7% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 1081 | 174 96 80 . 486 30 50 50 . 115 Remotely . | . . . . . . . . . . Salvage Created 3805 | . 217 228 . 1471 197 570 309 . 813 Parts 191 | . 19 12 . 85 14 24 9 . 28 Haulers Intercepted 8 | . 1 1 . 5 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . 23 9 . 26 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 73 | . 4 1 . 25 2 14 8 . 19 Melee 5 | . . . . 5 . . . . . Guns 66 | . 4 1 . 20 2 13 7 . 19 Classes Destroyed 14 | . 3 1 . 7 1 1 . . 1 Worker 1 | . . . . . 1 . . . . Builder 1 | . . . . 1 . . . . . Hauler 8 | . 1 1 . 5 1 . . . . Recycler 3 | . . 2 . 1 . . . . . Operator 1 | . . . . 1 . . . . . Watcher 4 | . 2 1 . 1 . . . . . Swarmer 23 | . . . . 6 . 7 3 . 7 Grunt 34 | . 4 1 . 12 . 4 4 . 9 Brawler 2 | . . . . . . 1 . . 1 Duelist 2 | . . . . . . . . . 2 Sentry 8 | . . . . 3 2 2 1 . . Specialist 2 | . . . . 2 . . . . . Hunter 1 | . . . . 1 . . . . . Heavy 1 | . . . . 1 . . . . . Best Kill Streak 8 | . 2 2 . 8 2 7 3 . 6 Combat Bots Only 7 | . 2 1 . 6 1 7 3 . 6 Max Kills in Single Turn 2 | . 1 1 . 2 1 2 2 . 1 Gunslinging 1 | . . . . 1 . 1 . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 531 | . 22 14 . 136 57 76 70 . 156 Missed 162 | . 5 5 . 33 28 25 28 . 38 Damage Taken 5543 | . 220 100 . 1613 267 758 432 . 2153 Core 660 | . 40 12 . 247 18 41 21 . 281 Absorbed by Shields 119 | . . . . . . . . . 119 Core Remaining (%) 84 | 100 84 . 97 55 . . . . . Volleys Fired 192 | . 25 15 . 63 9 26 16 . 38 Largest 2 | . 2 2 . 2 2 2 2 . 2 Hottest 160 | . 80 96 . 122 122 160 160 . 160 Shots Fired 384 | . 50 30 . 126 18 52 32 . 76 Gun 384 | . 50 30 . 126 18 52 32 . 76 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 2 | . . . . 2 . . . . . Thermal 382 | . 50 30 . 124 18 52 32 . 76 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 39 | . 9 9 . 27 23 39 8 . 20 Robot Miss Streak 6 | . 6 3 . 3 1 2 3 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 19 | . . . . 4 . 6 2 . 7 Max Gunslinging Chain 1 | . . . . 1 . 1 1 . 1 Shots Hit Robots 327 | . 31 19 . 117 14 46 29 . 71 Core Hits 197 | . 14 9 . 53 8 23 25 . 65 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 14 | . . 2 . 7 1 2 . . 2 Burn 12 | . . 2 . 5 1 2 . . 2 Sever 2 | . . . . 2 . . . . . Melee Attacks 17 | . . . . 17 . . . . . Impact . | . . . . . . . . . . Slashing 17 | . . . . 17 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . 5 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6451 | . 353 246 . 2641 271 855 638 . 1447 Guns 5568 | . 353 246 . 1758 271 855 638 . 1447 Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 883 | . . . . 883 . . . . . Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 5568 | . 353 246 . 1758 271 855 638 . 1447 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 883 | . . . . 883 . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 60 | . . . . 60 . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 60 | . . . . 60 . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 361 | . 207 126 . 237 7 30 102 . 361 Average Temperature 78 | . 62 39 . 78 4 15 39 . 118 Received Heat Transfer 1433 | . 126 54 . 513 48 90 132 . 470 Effects 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . 1 1 . . Parts Melted 35 | . 2 . . 14 2 3 1 . 13 Heat Transferred 13268 | . 800 755 . 4206 666 2002 1450 . 3389 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 534 | . 168 186 72 534 281 . . . . Initial 224 | . . 70 72 27 224 . . . . Average 196 | . 110 104 72 258 196 . . . . Maximum Alert Level 2 | . . . . 2 1 . . . . Low Security (%) 59 | 100 100 100 100 47 25 . . . . Level 1 22 | . . . . 18 74 . . . . Level 2 18 | . . . . 34 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 1 . 8 1 . . . 1 Investigation 4 | . . 1 . 3 . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 6 | . 1 . . 5 . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 3 | . 1 . . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 116 | . 11 7 . 44 2 14 9 . 29 Peak Tracking Total 9 | . 5 3 . 5 1 7 3 . 9 Tactical Retreats 10 | . 1 1 . 8 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 3 | . . 1 . 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 1 | . . . . 1 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 12 | . 1 1 . 4 1 1 . 4 . Terminals 5 | . 1 1 . 2 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 54 | . 5 4 . 12 2 1 . 30 . Successful 43 | . 2 4 . 5 1 1 . 30 . Failed 11 | . 3 . . 7 1 . . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 16 | . 5 4 . 5 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 39 | . 2 4 . 1 1 1 . 30 . Record 11 | . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . 5 . Prototype ID Bank 4 | . . 1 . . . . . 3 . Open Door 1 | . . . . . . 1 . . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 3 | . 1 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . . Scan Component 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 1 . 4 1 . . . . Full Trace Events 2 | . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . 1 . . . 11 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 3 | . . . . . . 2 . . 1 Largest Group 2 | . . . . . . 2 2 . 1 Highest-Rated Group 96 | . . . . . . 36 36 . 96 Highest-Rated Ally 96 | . . . . . . 20 20 . 96 Total Orders . | . . . . . . . . . . Ally Attacks 11 | . . . . . . . 8 . 3 Total Damage 246 | . . . . . . . 102 . 144 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 6432 | 48 347 358 230 1654 540 1319 556 136 1244 Spaces Moved 3254 | 47 208 189 134 775 298 718 294 82 509 Core 29 | 29 . . . . . . . . . Treads 2999 | . . 189 134 775 298 718 294 82 509 Legs 226 | 18 208 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 167 167 163 Average Speed 165 | 76 120 160 160 163 160 160 167 167 210 Slowest Speed 246 | 120 120 160 160 240 160 167 167 167 246 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 3 32 21 39 47 7 84 53 70 61 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 2 | . . 1 1 . . . . . . Unknown Exits Taken 7 | 1 1 . . 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 1 3 . 4 Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total 3867 | 59 256 214 150 1017 343 833 322 81 592 Wait 171 | . 11 . 17 51 7 57 6 . 22 Move 3245 | 46 207 188 133 774 297 717 293 81 509 Hop . | . . . . . . . . . . Pick Up 84 | 6 10 2 . 46 8 2 3 . 7 Fast Attach 1 | 1 . . . . . . . . . Attach 36 | 5 1 4 . 12 2 3 . . 9 Detach 4 | . . . . 2 1 . . . 1 Swap 48 | . 1 3 . 21 11 6 1 . 5 Drop 48 | 1 1 2 . 31 8 1 3 . 1 Fire 192 | . 25 15 . 63 9 26 16 . 38 Melee 17 | . . . . 17 . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 21 | . . . . . . 21 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 6) 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 721 | -9/Materials | Discovered new exit (range 8) 739 | -9/Materials | Identified exit to Mines 754 | -9/Materials | Entered Mines 871 | -9/Mines | Assembled infested the area 876 | -9/Mines | Assisted by a Guerilla fighting off Assembled 951 | -9/Mines | Discovered new exit (range 6) 983 | -9/Mines | Identified exit to Materials 984 | -9/Mines | Entered Materials 984 | -8/Materials | Evolved 2 slots: Utility x2 1992 | -8/Materials | Build established: Scavenger-Mutant 2016 | -8/Materials | Discovered new exit (range 15) 2416 | -8/Materials | Build established: Mutant 2638 | -8/Materials | Entered Factory 2638 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2734 | -7/Factory | Identified exit to DSF 2925 | -7/Factory | Build established: Scavenger-Mutant 3160 | -7/Factory | Discovered new exit (range 10) 3178 | -7/Factory | Entered Lower Caves 3429 | -7/Lower Caves | Encountered a Warlord checkpoint 4131 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4239 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4311 | -7/Lower Caves | Destroyed 7 combat bots 4473 | -7/Lower Caves | Learned 4 Factory zone layouts 4473 | -7/Lower Caves | Discovered new exit (range 10) 4497 | -7/Lower Caves | Entered another Lower Caves area 4497 | -7/Lower Caves | Accompanied by 2 allies 4661 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5033 | -7/Lower Caves | Discovered new exit (range 10) 5053 | -7/Lower Caves | Entered Data Miner 5053 | -7/Data Miner | Discovered new exit (range 6) 5085 | -7/Data Miner | Met Data Miner 5119 | -7/Data Miner | Learned location of Section 7 (-2) 5119 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5149 | -7/Data Miner | Received God Mode back door access code from Data Miner 5189 | -7/Data Miner | Entered Proximity Caves 5403 | -6/Proximity Caves | Lost 4 parts (2n2u) 5757 | -6/Proximity Caves | Lost 3 parts (2n1u) 6350 | -6/Proximity Caves | Learned Factory terminal intel 6395 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6427 | -6/Proximity Caves | Escorted by Enhanced Grunt 6433 | -6/Proximity Caves | Self-destructed Last Messages --------------- Imp. Deuterium Engine fries itself beyond repair. Core Shielding fries itself beyond repair. Enh. Nuclear Core destroyed. Penetrated by Slug. G-50 Soldier destroyed. Penetrated by Slug. Carbon-fiber Leg fries itself beyond repair. Penetrated by Slug. Lgt. Treads destroyed. Enhanced Grunt: "Protecting LRC-V3." Gatling Laser destroyed. Adv. Heat Sink destroyed. Penetrated by Slug. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. Enhanced Grunt suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ##?????# ##???????????????????????????? | | ##??????# ##????????????????????????????? | | ###???##### #?????????????????????????????? | | #?????# ##?????????????????????????????? | | #?????## #??????????????????????????????? | | #?????##### #???###????????????????????????? | | #????????# ##?# ##???????????????????????? | | # #??#????## ## ##??????????????????????? | | ? ### #### #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #### #??????????????????????? | | ##??## #??????????????????????? | | ##????### ##??????????????????????? | | #???????## ## ##???????????????????????? | | ????????# #?## ##???????????????????????? | | ?????????# #??## ##??????????????????????? | | ?????????# #???# #??? #?????????????????? | | ?????????# ??## ### #??? #?????????????????? | | ?????????# ??# ##??# #?????????? ??????? | | ????????## #?## ###??# #????????? "??????? | | ?????#### #?# ##??#### ##????#?## "??????? | | ????## ### #### #???? # / ????????? | | ????# ## ## #???# #?????????? | | ????# g #??????# #?????????? | | ????# l@#?????# ??????????? | | ????## ### %lY##???# #????????????? | | ?????# ??# g%g#### #?????????????? | | ????# ???# lgl #?????????????? | | ??? ????### e #?????????????? | | ? ???????## ## #????????????? | | # ????????####### #????????????? | | ## ##???????????????## ## #????????????? | | ?####??????????????????########?# ##????????????? | | ?????????????????????????????????###?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: EM 20 Melee Speed Boost 40 Evasion (%) 55 Core Analysis 9 Recoil Reduction 4 Item Schematics ----------------- Core Analyzer | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Fusion Compressor | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed VisualNodeBank Manual? 0 Play Time 00:49:36 Cumulative 21.6 hours Start 2024.05.23 @ 23:55:02 End 2024.05.24 @ 00:46:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a08b07c4-775a-4d45-b146-09d10be05bdc