Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.21 @ 02:33:52 Player: AF_C2_5001 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (370) 1850 Value Destroyed (17708) 17708 Prototype IDs (49) 980 Alien Tech Used (1) 200 Bonus (9066) 9066 TOTAL SCORE: 39704 Bonus ------- High Alert Combat Kills 1632 Follower Combat Kills 740 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1164 Met Warlord at Research 2000 Win 3000 Friendly Fire -770 Cogmind --------- Core Integrity 1247/1600 Matter 209/300 Energy 1484/1500 System Corruption 3% Temperature Cool (14) Movement Treading (187) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Vortex Chain Reactor > --- PROPULSION (5) --- Advanced Heavy Treads Improved Heavy Siege Treads > --- UTILITY (15) ----- Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Weapon Cycler Heavy Armor Plating Makeshift Armor Plating Experimental Thermal Shield Advanced Hacking Suite > --- WEAPON (2) ------- Heavy Phase Cannon Nova Cannon > --- INVENTORY (32) --- Heavy Siege Treads Biometal Heavy Treads Transdimensional Reconstructor Long-range Proton Cannon KE Penetrator KE Penetrator Railgun Railgun Railgun Helical Railgun Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Improved Particle Charger Advanced Weapon Cycler Centrium Light Armor Plating Experimental Thermal Shield Improved Remote Force Field Advanced Hacking Suite > --- WEAPON ----------- Nova Cannon Tesla Bomb Launcher > --- INVENTORY -------- Vortex Chain Reactor Heavy Siege Treads Advanced Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads Large Storage Unit Advanced Weapon Cycler Advanced Weapon Cycler Heavy Armor Plating Heavy Armor Plating Makeshift Armor Plating Transdimensional Reconstructor Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Compact HERF Cannon Heavy Phase Cannon Cooled Phase Cannon Helical Railgun [Rating: 191] Favorites ----------- Power Reinforced Fission Core Engine Makeshift Power Source Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Medium Reactive Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Launcher Tesla Bomb Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Propulsion 3 | . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Utility 13 | . . 1 . 2 1 . . . . 2 . . . . 1 . . . . 1 . . . . 2 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 349 | 4 16 8 2 12 26 14 1 1 6 18 8 10 . 1 35 11 26 8 9 13 3 1 7 4 51 18 36 Power 36 | 1 1 1 . . 3 2 . . . 1 1 . . . 2 1 3 . . 1 1 . 1 . 6 4 7 Engine 6 | 1 1 1 . . . 1 . . . . 1 . . . 1 . . . . . . . . . . . . Core 12 | . . . . . 3 1 . . . 1 . . . . 1 1 3 . . . . . . . 2 . . Reactor 18 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 4 4 7 Propulsion 81 | 2 2 1 1 1 10 3 . 1 3 3 1 2 . 1 9 1 10 4 4 4 . . . . 12 3 3 Treads 22 | . . . . . . 1 . . . . . . . . 4 1 2 . . 2 . . . . 6 3 3 Leg 52 | 2 2 1 1 1 6 . . . 3 3 1 2 . 1 5 . 8 4 4 2 . . . . 6 . . Wheel 7 | . . . . . 4 2 . 1 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 120 | 1 4 1 1 7 8 2 . . 2 4 2 1 . . 12 3 8 4 2 4 1 1 5 4 23 9 11 Device 46 | . 3 . . 1 1 1 . . 2 1 1 . . . 5 1 2 3 . 3 . . 1 2 12 3 4 Storage 14 | 1 . . . 1 . . . . . 2 . . . . . . 2 . . . . . 2 . 3 1 2 Processor 16 | . . 1 . 1 4 . . . . . . 1 . . 3 . . . . . . 1 . . 1 4 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protection 43 | . 1 . 1 4 3 1 . . . 1 1 . . . 4 2 4 1 2 1 1 . 2 2 6 1 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 112 | . 9 5 . 4 5 7 1 . 1 10 4 7 . . 12 6 5 . 3 4 1 . 1 . 10 2 15 Energy Gun 13 | . 7 . . . . . . . . . 1 1 . . 4 . . . . . . . . . . . . Energy Cannon 63 | . . 2 . 3 4 4 . . . 6 1 4 . . 5 2 3 . 2 3 . . 1 . 8 2 13 Ballistic Gun 8 | . 2 3 . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 24 | . . . . . 1 3 1 . 1 1 2 1 . . 3 4 2 . 1 . 1 . . . 2 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 . 1 . . . . . 1 . . . . 2 . . 2 . 1 . . 4 . 3 3 3 Parts Lost 99 | . 6 . 1 1 3 2 1 . 1 1 3 3 . 1 19 6 3 1 6 1 . . . 1 18 1 20 Power 9 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 2 1 4 Propulsion 28 | . 1 . . 1 . 1 1 . 1 . . 2 . 1 9 2 . 1 2 . . . . . 3 . 3 Utility 42 | . . . 1 . 2 . . . . . 2 1 . . 8 3 3 . 3 1 . . . 1 9 . 8 Weapon 20 | . 4 . . . 1 . . . . 1 1 . . . 2 1 . . 1 . . . . . 4 . 5 Highest Loss Streak 18 | . 3 . 1 1 2 2 1 . 1 1 2 2 . 1 5 5 2 1 4 1 . . . 1 5 1 18 Average Slot Usage (%) 91 | . 90 96 100 93 93 84 87 86 96 98 99 99 100 99 87 84 94 99 93 85 84 84 83 83 86 89 89 Engine 2 | . 12 11 11 9 1 . 7 7 7 5 3 6 6 6 1 . . . . . . . . . . . . Core 2 | . . . . . 5 3 . . . . 2 . . . 3 4 5 5 5 5 5 5 5 5 3 2 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 3 5 11 Treads 4 | . . . . . . . 7 7 4 . . . . . 2 8 1 . . 3 10 10 10 10 10 12 11 Leg 14 | . 27 30 33 22 9 15 10 7 14 19 23 25 26 25 15 5 25 28 27 19 5 5 5 5 2 . . Wheel 1 | . . . . . 15 3 . 2 7 6 2 . . . . . . . . . . . . . . . . Device 12 | . 8 11 11 9 6 7 7 7 10 13 12 13 13 13 18 13 9 11 8 11 15 15 12 10 18 19 17 Storage 11 | . 14 11 11 9 7 7 7 7 7 12 13 13 13 13 11 11 11 11 11 10 10 10 12 15 15 17 17 Processor 11 | . . 9 1 3 15 15 15 15 15 13 13 13 13 13 11 14 11 11 11 10 10 10 10 10 9 12 16 Protection 11 | . 4 . 10 23 14 15 15 15 12 13 13 13 13 13 7 9 15 16 15 10 10 10 10 9 6 4 4 Energy Cannon 8 | . . 1 22 16 14 11 10 7 7 9 6 10 13 13 9 10 5 5 4 6 6 5 5 5 7 8 7 Launcher 2 | . . . . . . 2 3 7 7 1 4 1 . . . . 4 5 4 1 3 5 5 5 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 185 | 7 18 18 23 71 73 56 55 52 57 93 98 82 82 82 92 98 125 137 138 171 172 172 172 179 184 163 185 Greatest Support 180 | 20 20 30 30 35 60 36 36 18 15 35 65 65 65 65 63 46 93 85 110 140 140 140 140 140 180 175 175 Greatest Overweight (x) 8 | . 1 . . 2 4 1 2 4 4 7 8 1 1 1 3 3 3 2 1 6 1 1 1 1 2 1 1 Average Overweight (x) 1 | . . . . 1 1 1 1 2 3 5 4 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Largest Inventory Capacity 34 | 6 6 6 6 10 10 10 10 10 10 18 18 18 18 18 18 18 20 20 20 20 20 20 26 26 30 34 32 Average Capacity 17 | 5 6 6 6 6 10 10 10 10 10 15 18 18 18 18 18 18 19 20 20 20 20 20 22 26 26 26 27 Most Carried 32 | 4 6 6 6 10 10 10 10 10 10 18 18 18 15 18 18 18 20 20 20 20 20 20 23 26 26 26 32 Average Carried 16 | 1 5 5 5 6 9 9 10 9 9 12 17 16 15 17 17 17 19 19 19 18 19 20 21 24 24 25 25 Final Capacity 32 | 6 6 6 6 10 10 10 10 10 10 18 18 18 18 18 18 18 20 20 20 20 20 20 26 26 26 26 32 Final Carried 26 | 4 6 6 6 10 9 10 10 10 10 18 15 15 15 18 18 16 20 20 20 18 20 20 23 26 26 26 12 Class Distribution -------------------- 52% | Scavenger-Mutant 23% | Mutant 14% | Hauler-Mutant 4% | Generator-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Hauler-Mutant | -4/Zhirov Hauler-Mutant | -3/Proximity Caves Hauler-Mutant | -3/Research Hauler-Mutant | -2/Research Generator-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 5320 | 233 186 268 25 125 326 225 124 10 202 150 85 117 . 335 328 184 499 89 205 125 107 30 . 376 570 165 231 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Salvage Created 20117 | . 446 342 245 773 1442 478 225 . 199 1018 115 165 . 161 1048 270 1098 636 1271 589 538 . . 2381 2221 1037 3419 Parts 795 | . 29 33 12 40 63 21 5 . 8 34 3 8 . 10 43 18 34 28 47 25 19 . . 71 117 25 102 Haulers Intercepted 11 | . . 2 . 2 1 . . . . 2 . . . . . . . . . . . . . . . 2 2 Recyclers Shooed 14 | . 1 . . 1 1 . . . . 4 . . . . 6 . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 164 | . . . . . . 17 5 . 8 . 2 12 . 14 . 13 4 53 20 . 11 . . 5 . . . Prevented 147 | . . . . . . . . . . . . 2 . 1 . 1 25 24 27 . 8 . . 59 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 316 | . 14 8 6 12 23 15 7 . 6 9 7 6 . 5 18 10 16 11 23 8 9 . . 32 28 10 33 Melee 5 | . . . . . . . . . . 4 . . . . . . . . . . . . . . 1 . . Guns 25 | . 14 8 . . . . . . . . . . . . 3 . . . . . . . . . . . . Cannons 123 | . . . 6 12 18 6 1 . 1 1 2 2 . 4 10 2 1 . 3 8 2 . . . 18 7 19 AOE 107 | . . . . . 4 9 6 . 5 3 5 4 . . 4 8 10 5 16 . 5 . . 17 5 . 1 Classes Destroyed 21 | . 3 3 2 1 1 1 . . . 1 . . . . 1 1 1 2 . . . . . 1 2 1 . Worker 10 | . 1 2 . 1 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 Builder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 11 | . . 2 . 2 1 . . . . 2 . . . . . . . . . . . . . . . 2 2 Recycler 16 | . . . 1 2 4 . . . . 4 . . . . 2 . . . . . . . . . 2 . 1 Operator 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Watcher 6 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 4 Swarmer 80 | . 6 4 3 4 4 3 . . 2 3 4 1 . 4 5 9 3 . 10 . 3 . . 6 5 . 1 Saboteur 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . 1 Grunt 118 | . 8 3 2 3 11 11 5 . 3 4 1 . . . . . 11 5 6 2 4 . . 16 4 7 12 Brawler 13 | . . . 1 . . . . . . . 1 3 . 1 . . 2 . 1 . 1 . . 3 . . . Duelist 9 | . . . . . . 1 2 . . . . . . . . . . . 1 . . . . 4 . . 1 Sentry 32 | . . 1 . 4 4 . . . 1 . 1 1 . . 5 . . . 1 2 1 . . 2 2 1 6 Hunter 23 | . . . . 1 1 . . . . 2 . . . . 4 . . 2 2 1 . . . . 2 . 8 Programmer 31 | . . . . . 3 . . . . . . 1 . . 4 . . . 2 2 . . . . 15 . 4 Behemoth 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Fireman 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 7 6 3 4 4 5 3 . 2 6 4 4 . 4 8 5 5 11 7 4 7 . . 9 7 6 10 Combat Bots Only 11 | . 6 4 3 4 4 5 3 . 2 3 4 4 . 4 7 5 5 11 7 4 7 . . 9 5 6 7 Max Kills in Single Turn 5 | . 2 2 1 2 2 3 2 . 2 5 2 2 . 1 3 5 3 3 4 1 2 . . 3 2 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 2 3 2 . 2 3 2 2 . . 3 5 3 2 4 . 2 . . 3 2 . 1 Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 24178 | . 820 324 120 546 1409 520 234 . 163 516 699 521 . 245 2526 1403 540 483 895 988 183 . . 790 4197 708 5348 Core 2177 | . 168 51 15 72 139 67 . . 39 57 95 226 . . 232 235 17 14 22 45 . . . . 174 156 353 Absorbed by Shields 2568 | . . . . . . . . . 21 105 54 . . . . . 93 6 46 428 84 . . . 344 286 1101 Reduced by Siege Mode 329 | . . . . . . . . . . . . . . . . . . . . 15 . . . . 220 31 63 Core Remaining (%) 74 | 100 32 . 83 86 . . . . 65 . . . . 55 . . . . 48 . . . . 96 86 89 77 Volleys Fired 772 | . 45 26 18 44 89 28 14 . 13 31 18 10 . 12 73 14 31 6 19 24 12 . . 33 87 29 96 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 2 2 . 2 2 2 2 1 2 2 2 . . 1 2 2 2 Hottest 211 | . 112 46 136 136 136 133 133 . 107 180 165 180 . 180 180 180 188 46 196 196 144 . . 46 196 196 211 Shots Fired 1378 | . 74 52 34 88 172 43 28 . 18 57 36 15 . 24 146 25 42 6 25 48 17 . . 33 155 58 182 Gun 154 | . 74 52 . . . . . . . . 6 . . . 22 . . . . . . . . . . . . Cannon 1052 | . . . 34 88 166 33 19 . 6 56 18 9 . 24 119 22 15 . 9 48 6 . . . 141 58 181 Launcher 172 | . . . . . 6 10 9 . 12 1 12 6 . . 5 3 27 6 16 . 11 . . 33 14 . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 65 | . 13 52 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 956 | . 61 . 34 88 166 33 19 . 6 56 24 9 . 24 132 22 15 . 9 48 6 . . . 136 34 34 Explosive 63 | . . . . . 6 10 9 . 12 1 12 6 . . 5 2 . . . . . . . . . . . Electromagnetic 294 | . . . . . . . . . . . . . . . 9 1 27 6 16 . 11 . . 33 19 24 148 Robot Hit Streak 38 | . 11 6 10 6 18 10 6 . 8 15 12 6 . 11 34 23 13 6 9 38 9 . . 34 19 37 25 Robot Miss Streak 7 | . 2 7 1 4 5 3 4 . 2 2 3 1 . 1 6 2 3 . 3 1 1 . . . 3 1 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1000 | . 50 37 23 50 109 28 20 . 10 60 21 9 . 18 117 20 23 5 15 42 14 . . 25 119 50 135 Core Hits 646 | . 20 22 7 25 52 32 19 . 22 31 13 17 . 8 60 15 28 13 27 15 14 . . 54 54 20 78 Critical Hits 58 | . 1 . 4 5 11 2 1 . . 2 1 . . . 2 . . . 1 2 . . . . 12 5 9 Critical Kills 25 | . 1 . 1 3 5 . 1 . . 1 1 . . . 1 . . . 1 . . . . . 5 1 4 Critical Parts Destroyed 31 | . . . 3 1 6 2 . . . 1 . . . . 1 . . . . 2 . . . . 7 3 5 Melee Attacks 28 | . . . . . . . . . . 20 . 8 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 28 | . . . . . . . . . . 20 . 8 . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43077 | . 695 405 495 1003 2551 1473 859 . 1165 2639 1232 761 . 553 3700 1125 2102 1187 1908 1535 787 . . 3644 5872 1695 5691 Guns 1479 | . 690 405 . . . . . . . . 147 . . . 237 . . . . . . . . . . . . Cannons 23816 | . . . 490 1003 2208 573 293 . 113 1224 246 219 . 553 2791 553 262 . 228 1535 174 . . . 4647 1695 5009 Explosions 16924 | . . . . . 343 900 566 . 1052 798 839 542 . . 647 572 1840 1187 1680 . 613 . . 3644 1077 . 624 Melee 617 | . . . . . . . . . . 617 . . . . . . . . . . . . . . . . . Ramming 241 | . 5 . 5 . . . . . . . . . . . 25 . . . . . . . . . 148 . 58 Kinetic 542 | . 137 405 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 21291 | . 553 . 490 1003 2208 573 293 . 113 1798 393 219 . 553 2969 626 262 61 415 1535 202 . . 144 4550 1006 1325 Explosive 5483 | . . . . . 343 900 566 . 1052 224 839 542 . . 647 370 . . . . . . . . . . . Electromagnetic 14903 | . . . . . . . . . . . . . . . 59 129 1840 1126 1493 . 585 . . 3500 1174 689 4308 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 617 | . . . . . . . . . . 617 . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 1 1 1 1 . . 1 4 4 4 5 5 6 8 3 1 3 3 3 5 20 2 3 Average Corruption 3 | . . . . . 1 1 1 1 . . 1 2 4 4 3 5 5 6 1 1 1 3 3 3 11 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 257 | . . . . . 2 7 4 . . . 2 8 3 12 20 18 31 1 5 1 6 6 7 15 81 8 20 Message Errors 52 | . . . . . . 4 3 . . . . 1 . 2 5 8 4 . . 1 3 . 1 3 9 3 5 Matter Fused 44 | . . . . . . . . . . . . 3 . 8 4 2 9 . . . . 4 1 3 7 . 3 Heat Flow Errors 26 | . . . . . . . . . . . . 2 . 2 1 1 4 . . . . 1 1 4 9 1 . Energy Discharges 31 | . . . . . . 1 1 . . . 1 . 3 . 3 2 3 1 2 . 2 . 3 . 7 2 . Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Data Loss (minor) 32 | . . . . . . 2 . . . . . 2 . . 2 3 4 . 1 . 1 1 1 3 7 1 4 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Misfires 7 | . . . . . . . . . . . . . . . . . 3 . . . . . . . 4 . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Targeting Errors 49 | . . . . . 2 . . . . . 1 . . . 5 1 3 . 2 . . . . 2 25 1 7 Weapon Failures 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Overflow Damage 1045 | . . . . 2 49 17 3 . 56 105 36 . . . 51 73 65 63 118 27 . . . 52 239 16 73 Projectiles 370 | . . . . 2 49 6 . . . . 10 . . . 33 1 15 . . 27 . . . . 146 16 65 Explosions 673 | . . . . . . 11 3 . 56 105 26 . . . 18 72 50 63 118 . . . . 52 91 . 8 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1728 | . 2 . . . . 38 76 . . 68 131 . . . 136 . 183 181 131 . 176 . . 300 171 . 135 Shots 52 | . . . . . . 2 2 . . 1 2 . . . 2 . 9 6 4 . 6 . . 10 5 . 3 Rammed 17 | . 2 . . . . . . . . . . . . . 3 . . . . . . . . . 7 . 5 Targets Rammed 20 | . 2 . 1 . . . . . . . . . . . 3 . . . . . . . . . 9 . 5 Kicked 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 499 | . 354 . 245 371 282 144 30 . 2 120 210 153 . 240 294 462 195 20 126 306 48 169 226 185 499 409 315 Average Temperature 89 | . 154 . 101 95 64 48 9 . 2 38 73 66 . 110 99 225 71 13 52 96 21 101 130 86 117 68 62 Received Heat Transfer 3038 | . 363 51 6 108 465 234 90 . 48 81 113 9 . 27 363 156 144 45 120 141 13 . . 96 71 114 180 Effects 20 | . 1 . 2 1 2 . . . . . 1 . . 2 . 7 . . . . . . . . 1 1 2 Shutdowns 6 | . 1 . . 1 . . . . . . . . . . . 2 . . . . . . . . 1 1 . Energy Bleed 5 | . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . 1 Interference 7 | . . . 2 . 2 . . . . . . . . 2 . . . . . . . . . . . . 1 Matter Decay 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Siege Activations 16 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 3 8 Total Turns 202 | . . . . . . . . . . . . . . . . . . . . 19 . . . . 104 19 60 Longest Duration 36 | . . . . . . . . . . . . . . . . . . . . 10 . . . . 36 8 20 Robots Corrupted 54 | . . . . . . . . . . . . . . . . . 6 6 4 . 2 . . 15 4 4 13 Combat Hostiles 50 | . . . . . . . . . . . . . . . . . 5 6 4 . 2 . . 14 3 3 13 Parts Fried 136 | . . . . . . . . . . . . . . . . 2 14 10 11 . 6 . . 32 10 5 46 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 4 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . Combat Hostiles 4 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . Parts Melted 69 | . 2 . 2 2 8 1 . . . 4 1 . . . 15 . . . . 5 . . . . 19 3 7 Heat Transferred 26276 | . 1406 . 888 1813 3811 925 481 . 222 2139 453 259 . 703 3660 803 333 50 372 1591 185 . . 200 4033 1073 876 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . . . . . . . . . . 1 . 1 3 . 1 . . 3 . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1306 | . 332 405 292 359 530 . . . . 375 . . . . 588 . . . . 210 . . . . 585 543 1306 Initial 324 | . . 139 157 113 94 . . . . 86 . . . . . . . . . 176 . . . . 324 291 232 Average 329 | . 177 265 245 219 269 . . . . 170 . . . . 301 . . . . 131 . . . . 354 408 719 Maximum Alert Level 4 | . 1 2 1 1 2 . . . . 1 . . . . 2 . . . . 1 . . . . 2 2 4 Low Security (%) 28 | 100 44 34 7 30 36 . . . . 60 . . . . 39 . . . . 94 . . . . . . . Level 1 41 | . 55 62 92 69 37 . . . . 39 . . . . 23 . . . . 5 . . . . 67 66 2 Level 2 22 | . . 2 . . 26 . . . . . . . . . 37 . . . . . . . . . 32 33 50 Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 3 2 . 1 7 . . . . 4 . 1 . . 10 . 1 . 1 2 . . . 1 6 5 12 Investigation 13 | . 2 . . 1 2 . . . . . . . . . 1 . 1 . . 1 . . . . 1 2 2 Extermination 12 | . . . . . 3 . . . . 1 . . . . 2 . . . . 1 . . . . 4 . 1 Reinforcement 16 | . 1 2 . . 1 . . . . 3 . . . . 4 . . . . . . . . . 1 3 1 Assault 9 | . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . . 5 Garrison 6 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 6 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . 3 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 20 | . 2 3 . 3 3 . . . . . . . . . . . . . . 2 . . . . 2 4 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 441 | . 18 15 7 21 33 15 6 . 12 17 10 3 . 9 34 11 21 31 23 10 7 . . 32 37 16 53 Peak Tracking Total 16 | . 7 5 3 5 5 5 3 . 4 5 4 4 . 5 5 5 4 16 7 5 6 . . 7 6 9 6 Tactical Retreats 26 | . 1 . 1 1 . . . . . . 3 1 . . . 1 4 2 2 1 . . . 3 1 1 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 7 | . 2 . . . 4 . . . . . . . . . . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . 5 . . . . . 5 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 33 | . . . . 2 2 . . . . 15 . 1 . . 4 . . . 1 . . . . 1 3 . 4 Max in Single Turn 11 | . . . . 1 1 . . . . 11 . 1 . . 3 . . . 1 . . . . 1 2 . 1 Garrison Access 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 49 | . 2 . . 4 8 1 . . . 3 . 1 4 . 6 . 1 4 . 1 1 . 5 . 1 2 5 Terminals 19 | . 2 . . 2 5 . . . . 1 . . . . 3 . 1 . . 1 . . . . 1 2 1 Fabricators 4 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . 3 Total Hacks 148 | . 5 . . 17 23 1 . . . 7 . 1 26 . 13 . 6 4 . 2 1 . 23 . 2 7 10 Successful 98 | . 3 . . 12 12 1 . . . 3 . 1 26 . 3 . 3 4 . . 1 . 23 . . 2 4 Failed 49 | . 2 . . 5 10 . . . . 4 . . . . 10 . 3 . . 2 . . . . 2 5 6 Catastrophic 13 | . . . . 1 1 . . . . 3 . . . . 4 . 1 . . 1 . . . . 2 . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 45 | . 5 . . 7 10 . . 1 . 4 . . . . 8 . 5 1 . . . . . . . . 4 Terminals 58 | . 5 . . 7 15 . . . . 4 . . . . 8 . 6 . . 2 . . . . 2 7 2 Fabricators 10 | . . . . . 3 . . . . 2 . . . . 3 . . . . . . . . . . . 2 Repair Stations 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 6 | . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . 6 Terminal Hacks 73 | . 2 . . 1 5 1 . . . 2 . 1 26 . 1 . 3 4 . . 1 . 23 . . 2 1 Record 27 | . . . . . . . . . . . . 1 11 . . . 1 3 . . . . 11 . . . . Part Schematic 12 | . 2 . . . . . . . . . . . 6 . . . . . . . . . 4 . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 7 | . . . . . 1 . . . . . . . . . . . 2 . . . . . 4 . . . . Prototype ID Bank 10 | . . . . 1 1 . . . . . . . 3 . . . . . . . . . 4 . . 1 . Open Door 3 | . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . . . Branch Access Points 4 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . 1 Load Schematic 3 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 Build 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 6 | . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 8 | . 1 . . 4 1 . . . . 1 . . . . . . . . . . . . . . . . 1 Terminals 6 | . 1 . . 3 1 . . . . 1 . . . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 . . 3 7 . . . . 3 . . . . 5 . 1 . . 1 . . . . 1 2 4 Full Trace Events 11 | . . . . 1 2 . . . . . . . . . 1 . 1 . . 1 . . . . 1 2 2 Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 2 . . 1 1 . . . . . . . 6 . . . . . . . . . 4 . . . . Parts Built 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Matter 186 | . . . . . 186 . . . . . . . . . . . . . . . . . . . . . . Time 49 | . . . . . 49 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Time 102 | . . . . 102 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Robots Rewired 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 8 | . . . . . . . . 5 . . . 1 . 1 . . . . 1 . . . . . . . . Largest Group 5 | . . . . . . . . 5 5 3 . 1 1 1 1 . . . 1 1 . . . . . . . Highest-Rated Group 129 | . . . . . . . . 129 129 82 . 20 20 94 94 . . . 49 49 . . . . . . . Highest-Rated Ally 94 | . . . . . . . . 31 31 28 . 20 20 94 94 . . . 49 49 . . . . . . . Total Orders 20 | . . . . . . . . . . . . . . . 2 . . . . 6 4 2 . 3 1 2 . STAY 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 14 | . . . . . . . . . . . . . . . 1 . . . . 4 3 1 . 2 1 2 . RETURN 4 | . . . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 . . . Ally Attacks 109 | . . . . . . . . . 26 26 . . . 11 41 . . . . 5 . . . . . . . Total Damage 2609 | . . . . . . . . . 265 392 . . . 415 1298 . . . . 239 . . . . . . . Kills 22 | . . . . . . . . . 6 5 . . . 3 8 . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 7 | . . . . . 1 . . . . . . . . . . . 2 . . . . . 4 . . . . Derelict Logs Recovered 15 | . . . 1 . . 2 2 1 1 . . 2 . . . 3 . . 1 . 2 . . . . . . Drone Launches 38 | . . . . . . . . . . . . . . . 2 . . . . 7 16 3 . 4 2 4 . Drone Recoveries 24 | . . . . . . . . . . . . . . . 2 . . . . 7 9 3 . 1 . 2 . Decoded 0b10 Intel 11 | . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . Traps 10 | . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 19614 | 61 378 289 327 876 1350 879 467 1233 566 865 447 877 121 409 1005 771 1003 995 641 686 714 400 330 528 1404 679 1313 Spaces Moved 10002 | 48 160 147 219 366 800 597 257 775 402 392 241 524 78 242 436 369 535 559 378 144 193 174 173 191 608 377 617 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2832 | . . . . . . 24 . . . . . . . . 24 351 48 . . 68 193 174 173 191 592 377 617 Legs 4840 | 40 160 147 219 366 54 241 257 442 1 8 115 524 78 242 412 18 487 559 378 76 . . . . 16 . . Wheels 2322 | . . . . . 746 332 . 333 401 384 126 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 110 150 130 130 130 150 150 150 150 150 180 150 150 150 150 180 180 180 180 145 145 145 Average Speed 149 | 108 120 120 120 150 117 128 165 158 130 147 156 150 150 150 152 191 155 150 150 165 180 180 180 180 163 145 150 Slowest Speed 300 | 120 150 120 120 180 210 180 180 180 210 210 170 150 150 150 220 220 220 180 150 300 180 180 180 180 185 165 187 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 31 23 56 31 26 78 50 82 59 17 55 81 68 43 13 56 64 70 57 10 81 72 62 50 19 30 19 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 8 | . . . 1 . . . . 1 1 . . . 1 . . . . . . . 1 . 3 . . . . Known Exits Taken 6 | . . . . . 1 . . . . 1 . . . 1 1 . . . 1 . . . . 1 . . . Unknown Exits Taken 21 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 . 1 1 1 1 . 1 1 . Scrap Searched 22 | . . . 1 . . 2 2 2 2 . 2 2 . 2 . 2 2 . 1 . . 1 . 1 . . . Spaces Dug 33 | . . . . . 10 . . . 9 1 . 7 . . 1 . . 1 4 . . . . . . . . Terrain Destroyed 758 | . . . . . 75 64 72 . 90 9 158 50 . 1 82 31 4 11 15 3 13 . . 21 20 5 34 Melee 8 | . . . . . . . . . . 1 . 7 . . . . . . . . . . . . . . . Projectile 66 | . . . . . 2 1 2 . . . 7 1 . 1 12 2 4 . 3 3 1 . . . 20 5 2 AOE 684 | . . . . . 73 63 70 . 90 8 151 42 . . 70 29 . 11 12 . 12 . . 21 . . 32 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 13274 | 55 270 208 249 606 1043 660 272 779 426 580 272 579 82 266 626 406 669 709 426 545 544 261 190 344 857 470 880 Wait 1728 | . 32 15 8 158 92 12 1 2 . 93 3 24 5 2 30 11 52 123 15 353 325 87 . 106 53 21 105 Move 9974 | 47 159 146 218 365 799 596 256 774 401 391 240 523 77 241 435 368 534 558 377 143 192 173 172 190 607 376 616 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 180 | 4 8 6 1 13 8 3 . 1 1 14 1 3 . 7 27 1 10 3 2 5 6 . 5 6 24 9 12 Fast Attach 125 | 4 8 2 . 7 15 6 . 1 4 4 1 . . . 14 3 11 6 4 3 2 . 4 3 11 10 2 Attach 102 | . 5 2 1 2 3 . . . . 4 4 3 . 1 11 4 4 1 2 7 . . . 1 26 3 18 Detach 20 | . . . . 2 5 . . . . . . . . . 1 1 . 1 . . . . . . 10 . . Swap 124 | . 3 4 1 3 8 8 1 . 2 10 3 7 . . 10 4 11 1 3 3 1 1 4 . 15 5 16 Drop 194 | . 8 7 1 12 24 7 . 1 5 9 2 . . 3 22 . 16 10 2 7 6 . 5 5 15 17 10 Fire 772 | . 45 26 18 44 89 28 14 . 13 31 18 10 . 12 73 14 31 6 19 24 12 . . 33 87 29 96 Melee 28 | . . . . . . . . . . 20 . 8 . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . 2 . 1 . . . . . . . . . . . 3 . . . . . . . . . 1 . . Crush 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 5 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . 4 . 1 . . . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 350 | -10/Materials | Lost 3 parts (1p2w) 373 | -10/Materials | Core integrity fell below 50% 431 | -10/Materials | Discovered new exit (range 4) 440 | -10/Materials | Entered another Materials area 440 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 712 | -9/Materials | Discovered new exit (range 8) 728 | -9/Materials | Build established: Scavenger-Mutant 729 | -9/Materials | Entered Mines 814 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1028 | -9/Mines | Learned location of Zion (-7) 1035 | -9/Mines | Discovered new exit (range 12) 1056 | -9/Mines | Entered Materials 1056 | -8/Materials | Evolved 2 slots: Utility x2 1369 | -8/Materials | Repaired Adv. Beam Cannon 1425 | -8/Materials | Repaired Adv. Beam Cannon 1465 | -8/Materials | Build established: Mutant 1900 | -8/Materials | Discovered new exit (range 6) 1912 | -8/Materials | Build established: Scavenger-Mutant 1932 | -8/Materials | Entered Factory 1932 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2043 | -7/Factory | Fabricated Adv. Beam Cannon (x1) 2388 | -7/Factory | Build established: Mutant 2466 | -7/Factory | Discovered new exit (range 19) 2572 | -7/Factory | Identified exit to Storage 2943 | -7/Factory | Identified exit to Lower Caves 3075 | -7/Factory | Central database locked down 3132 | -7/Factory | First assault squad dispatched 3282 | -7/Factory | Entered Lower Caves 3453 | -7/Lower Caves | Learned 4 Factory zone layouts 3466 | -7/Lower Caves | Learned Factory trap positions 3828 | -7/Lower Caves | Encountered a Warlord checkpoint 4061 | -7/Lower Caves | Discovered new exit (range 20) 4161 | -7/Lower Caves | Entered another Lower Caves area 4162 | -7/Lower Caves | Encountered a Warlord checkpoint 4208 | -7/Lower Caves | Learned Factory emergency access door positions 4279 | -7/Lower Caves | Learned Factory non-interactive machine intel 4594 | -7/Lower Caves | Discovered new exit (range 18) 4628 | -7/Lower Caves | Entered Zion 4684 | -7/Zion | Discovered new exit (range 13) 4704 | -7/Zion | Given the Hacking Drone Bay 4765 | -7/Zion | Given A8's code to call for help 4900 | -7/Zion | System corruption cleaned by Quarantine Array 5107 | -7/Zion | Learned Factory terminal intel 5179 | -7/Zion | Gained Derelict followers 5502 | -7/Zion | Learned Factory emergency access door positions 5510 | -7/Zion | Learned location of Quarantine (-2) 5632 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5656 | -7/Zion | Received a visual enhancement algorithm 5834 | -7/Zion | Found Prototype Device 5861 | -7/Zion | Entered Proximity Caves 5861 | -6/Proximity Caves | Accompanied by 5 allies 6390 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6406 | -6/Proximity Caves | Discovered new exit (range 11) 6427 | -6/Proximity Caves | Entered Factory 6427 | -6/Factory | Accompanied by 3 allies 6427 | -6/Factory | Evolved 2 slots: Utility x2 6428 | -6/Factory | Identified exit to Factory 6428 | -6/Factory | Identified exit to Extension 6429 | -6/Factory | Loaded intel: 98 trap records 6431 | -6/Factory | Loaded intel: 200 non-interactive machine locations 6432 | -6/Factory | Loaded intel: 22 terminal locations 6514 | -6/Factory | Build established: Derelict-Mutant 6553 | -6/Factory | Identified exit to Lower Caves 7292 | -6/Factory | Entered Lower Caves 7313 | -6/Lower Caves | Build established: Scavenger-Mutant 7498 | -6/Lower Caves | Spotted B-75 Beast 7641 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7696 | -6/Lower Caves | Discovered new exit (range 18) 7739 | -6/Lower Caves | Entered another Lower Caves area 7843 | -6/Lower Caves | Discovered exit to Factory (range 16) 8006 | -6/Lower Caves | Learned Factory stockpile data 8054 | -6/Lower Caves | Learned Factory terminal intel 8285 | -6/Lower Caves | Crushed by falling debris 8388 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8597 | -6/Lower Caves | Discovered new exit (range 3) 8616 | -6/Lower Caves | Entered Data Miner 8616 | -6/Data Miner | Accompanied by 1 ally 8616 | -6/Data Miner | Discovered new exit (range 6) 8645 | -6/Data Miner | Met Data Miner 8678 | -6/Data Miner | Learned location of Section 7 (-2) 8678 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8696 | -6/Data Miner | Received God Mode back door access code from Data Miner 8737 | -6/Data Miner | Entered Proximity Caves 8737 | -5/Proximity Caves | Accompanied by 1 ally 8949 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8950 | -5/Proximity Caves | Escorted by Enhanced Grunt 9121 | -5/Proximity Caves | Discovered exit to Factory (range 7) 9146 | -5/Proximity Caves | Entered Factory 9146 | -5/Factory | Accompanied by 1 ally 9146 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9149 | -5/Factory | Loaded intel: 20 terminal locations 9162 | -5/Factory | Identified Hacking Drone Bay 9370 | -5/Factory | Garrison activated, responded to threat 9425 | -5/Factory | Lost 5 parts (3n1u1w) 9532 | -5/Factory | Lost 5 parts (2n3u) 9717 | -5/Factory | Identified exit to Upper Caves 9799 | -5/Factory | Lost 3 parts (2n1w) 9809 | -5/Factory | Destroyed 7 combat bots 9976 | -5/Factory | Lost 3 parts (3u) 10066 | -5/Factory | Found Prototype Launcher 10067 | -5/Factory | Identified Tesla Bomb Launcher 10079 | -5/Factory | Discovered new exit (range 4) 10151 | -5/Factory | Entered Upper Caves 10169 | -5/Upper Caves | Learned 4 Factory zone layouts 10213 | -5/Upper Caves | Learned Factory terminal intel 10249 | -5/Upper Caves | Learned Factory security intel 10582 | -5/Upper Caves | Spotted B-75 Beast 10692 | -5/Upper Caves | Lost 5 parts (2n3u) 10712 | -5/Upper Caves | Destroyed B-75 Beast 10859 | -5/Upper Caves | Discovered new exit (range 15) 10922 | -5/Upper Caves | Entered another Upper Caves area 11899 | -5/Upper Caves | Encountered a Warlord checkpoint 11910 | -5/Upper Caves | Discovered new exit (range 8) 11925 | -5/Upper Caves | Entered Warlord 11975 | -5/Warlord | System corruption cleaned by Quarantine Array 12404 | -5/Warlord | Met Warlord 12423 | -5/Warlord | Opened Warlord's prototype stash 12429 | -5/Warlord | Warlord's base attacked by MAIN.C 12436 | -5/Warlord | Found Prototype Reactor 12560 | -5/Warlord | Found Prototype Device 12779 | -5/Warlord | Warlord forces counterattacked 12826 | -5/Warlord | Opened side exit 12863 | -5/Warlord | Spotted Striker 12866 | -5/Warlord | Destroyed Striker 12894 | -5/Warlord | Destroyed 11 combat bots 12900 | -5/Warlord | Discovered new exit (range 11) 12920 | -5/Warlord | Entered Proximity Caves 13003 | -4/Proximity Caves | Identified exit to Factory 13237 | -4/Proximity Caves | Core integrity fell below 50% 13310 | -4/Proximity Caves | Spotted B-86 Titan 13408 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 13462 | -4/Proximity Caves | Lost 4 parts (1n3u) 13466 | -4/Proximity Caves | Destroyed 7 combat bots 13561 | -4/Proximity Caves | Entered Factory 13561 | -4/Factory | Accompanied by 1 ally 13561 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13562 | -4/Factory | Identified exit to Research 13564 | -4/Factory | Loaded intel: 20 terminal locations 13615 | -4/Factory | Identified Minesniffer Drone Bay 13928 | -4/Factory | Spotted B-86 Titan 13993 | -4/Factory | Destroyed B-86 Titan 14123 | -4/Factory | Discovered new exit (range 22) 14247 | -4/Factory | Entered Upper Caves 14465 | -4/Upper Caves | Destroyed 7 combat bots 14468 | -4/Upper Caves | Learned Research security intel 14814 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14948 | -4/Upper Caves | Discovered new exit (range 7) 14961 | -4/Upper Caves | Entered another Upper Caves area 15175 | -4/Upper Caves | Discovered exit to Research (range 54) 15226 | -4/Upper Caves | Encountered a Warlord checkpoint 15238 | -4/Upper Caves | Discovered new exit (range 23) 15361 | -4/Upper Caves | Entered Zhirov 15361 | -4/Zhirov | Discovered new exit (range 3) 15433 | -4/Zhirov | Learned location of Testing (-3) 15433 | -4/Zhirov | Learned location of Command (-1) 15474 | -4/Zhirov | Found Alien Artifact 15474 | -4/Zhirov | Identified Integrated Dissipator 15474 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15498 | -4/Zhirov | Found Alien Artifact 15691 | -4/Zhirov | Entered Proximity Caves 15836 | -3/Proximity Caves | Build established: Hauler-Mutant 15995 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 16029 | -3/Proximity Caves | Destroyed 7 combat bots 16068 | -3/Proximity Caves | Destroyed 7 combat bots 16140 | -3/Proximity Caves | Destroyed 9 combat bots 16173 | -3/Proximity Caves | Discovered exit to Research (range 11) 16219 | -3/Proximity Caves | Entered Research 16219 | -3/Research | Evolved 2 slots: Utility x2 16620 | -3/Research | Lost 5 parts (1n3u1w) 16791 | -3/Research | Found Prototype Device 16791 | -3/Research | Identified Exp. Thermal Shield 16850 | -3/Research | System corruption reached 10% 16900 | -3/Research | Lost 4 parts (1n1u2w) 17125 | -3/Research | Lost 4 parts (2p1n1w) 17170 | -3/Research | Identified Vortex Chain Reactor 17406 | -3/Research | Found Prototype Processor 17406 | -3/Research | Identified Exp. Melee Analysis Suite 17538 | -3/Research | Discovered new exit (range 4) 17623 | -3/Research | Entered another Research area 17623 | -2/Research | Warlord forces began assault on 0b10 17623 | -2/Research | Evolved 2 slots: Utility x2 17733 | -2/Research | Research machine network offline 17866 | -2/Research | Spotted B-90 Cyclops 17977 | -2/Research | Discovered new exit (range 40) 18048 | -2/Research | Borebot progress halted 18056 | -2/Research | Borebot progress halted 18072 | -2/Research | Met up with Warlord 18081 | -2/Research | Borebot progress halted 18083 | -2/Research | Borebot progress halted 18105 | -2/Research | Borebot progress halted 18209 | -2/Research | Found Prototype Processor 18211 | -2/Research | Identified Exp. Armor Integrity Analyzer 18219 | -2/Research | Found Exp. Armor Integrity Analyzer 18227 | -2/Research | Spotted Striker 18231 | -2/Research | Destroyed Striker 18238 | -2/Research | Spotted Executioner 18247 | -2/Research | Destroyed Executioner 18263 | -2/Research | Found Prototype Processor 18263 | -2/Research | Identified Exp. Core Analyzer 18302 | -2/Research | Entered Access 18302 | -1/Access | Evolved 2 slots: Power x1, Utility x1 18321 | -1/Access | Garrison activated, responded to threat 18589 | -1/Access | Identified exit to Command 18600 | -1/Access | Build established: Generator-Mutant 18802 | -1/Access | First assault squad dispatched 19041 | -1/Access | Destroyed 7 combat bots 19328 | -1/Access | Incoming assault squad redirected 19419 | -1/Access | Destroyed 7 combat bots 19425 | -1/Access | Incoming assault squad redirected 19468 | -1/Access | Spotted B-99 Colossus 19468 | -1/Access | Spotted B-99 Colossus 19564 | -1/Access | Discovered new exit (range 4) 19573 | -1/Access | Lost 18 parts (4p3n7u4w) 19615 | *** | Escaped! Last Messages --------------- 19548_ Slug penetrates Sealed Heavy Doors. 19548_ Penetrated by Slug. 19548_ Slug penetrates Sealed Heavy Doors. 19548_ Penetrated by Slug. 19549_ B-99 Colossus exits siege mode. 19552_ ALERT: Significant disruption in Zone 3Y, assault force dispatched. 19562_ Main Access Shell breached. 19564_ EXIT=FOUND 19576_ 0CZQ#3NFR=/2CE>QGOKDIPR 19576_ Identified Helical Railgun. 19587_ Slug penetrates Sealed Heavy Doors. 19593_ System corrupted: Component data lost. 19595_ Slug penetrates Sealed Heavy Doors. 19596_ Slug penetrates Sealed Barrier. 19602_ Penetrated by Slug. 19602_ Critical hit. 19602_ Slug penetrates Sealed Heavy Doors. 19603_ System corrupted: Nova Cannon targeting data glitched. 19607_ Slug penetrates Sealed Heavy Doors. 19609_ Overheating: Energy bleed (-255). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#? #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?#########??##########"??????????????????? | | # #?# "??" "??????????????????? | | # ### "??" "??????????????????? | | # ## "??" "" """ "??????????????????? | | "??" " "?????????????????????? | | "??" " "@ "?????????????????????? | | ""?" " "" "?????????????????????? | | """ "?????????????????????? | | %! " """""" "??????????????????? | | # "??????????????????? | | # """" "??????????????????? | | ###########??##########"??????????????????? | | #?????????????????????????????????????????? | | % #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##################???????????????????????????????? | | # #???????????????????????????????? | | # ! #???????????????????????????????? | | + #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # #??????? ?????????????????????? | | # #??????# ?????????????????????? | | # % #??????# "???????????????????? | | # % #??????# ""???????????????????? | | #############+####??????# ""??????????????????? | | # = # #?????????# """?????????????????? | | # # #?????????# " ?????????????????? | | # #%#########?# ??????????????????? | | # + * #?# ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 80 Energy Generation 75 Energy Capacity 1590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Core Shielding 30 Power Shielding 66 Propulsion Shielding 90 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 13 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 5 Particle Charging 20 Offensive Hacking 14 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Adv. Beam Cannon | -8/Materials | Scanalyzed Med. Reactive Plating | -7/Factory | Scanalyzed Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Adv. Beam Cannon | x1 | -7/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Shocking Conclusion Challenges ------------ None Game ------ Seed StealthForceLaser Manual? 0 Play Time 03:03:48 Cumulative 504.1 hours Start 2020.09.20 @ 01:29:16 End 2020.09.21 @ 02:33:52 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 317 Rogue 317 Adventurer 0 Explorer 0 Win Type 0 Total 34 Types 22/1/6/5/0/0/0/0/0 Lore% 86 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b3a9465-b570-4e2c-a15e-35702404f041