Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 14:50:59

Player: Falconhoof

Result: Destroyed by as-85418 with Assembled Maul

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (66)      330
Value Destroyed (1825)     1825
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 5535

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     260/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/DSF

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Heat Sink
    Medium Storage Unit

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Improved Targeting Computer
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
           Field Laser
           Thermic Laser
           Thermic Laser
           Grenade Launcher
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           Titanium Leg
  Improved Heat Sink
  Improved Heat Sink
    Medium Storage Unit
  Advanced ECM Suite
  Advanced ECM Suite
           Authchip [R/Combat]
           Particle Cannon
[Rating: 42]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   2   .   1   .   
  Weapon                   2    | .   .   .   .   1   1   .   
Parts Attached             66   | 5   8   7   24  15  1   6   
  Power                    12   | 1   2   2   4   2   .   1   
    Engine                 9    | 1   2   2   4   .   .   .   
    Core                   3    | .   .   .   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | .   4   1   8   5   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    18   | .   4   1   8   5   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  15   | 1   1   3   4   4   1   1   
    Device                 7    | .   1   3   2   1   .   .   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   .   1   2   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   21   | 3   1   1   8   4   .   4   
    Energy Gun             12   | 3   .   1   2   2   .   4   
    Energy Cannon          7    | .   1   .   4   2   .   .   
    Ballistic Gun          1    | .   .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   4   .   .   .   
Parts Lost                 26   | .   2   2   4   2   .   16  
  Power                    5    | .   .   1   2   .   .   2   
  Propulsion               5    | .   1   .   .   1   .   3   
  Utility                  7    | .   .   1   1   1   .   4   
  Weapon                   9    | .   1   .   1   .   .   7   
  Highest Loss Streak      16   | .   2   1   1   2   .   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            7    | 1   6   7   7   9   8   7   
  Power                    1    | .   1   1   1   1   1   .   
  Propulsion               1    | .   1   1   1   1   2   1   
  Utility                  1    | .   1   1   .   2   3   4   
  Weapon                   2    | .   2   2   3   2   2   1   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             13   | .   .   .   1   7   .   5   
  Power                    2    | .   .   .   .   2   .   .   
  Propulsion               3    | .   .   .   .   2   .   1   
  Utility                  4    | .   .   .   .   .   .   4   
  Weapon                   3    | .   .   .   1   2   .   .   
  Tool/Special             1    | .   .   .   .   1   .   .   
Average Slot Usage (%)     94   | .   93  99  95  94  76  80  
  Engine                   9    | .   14  14  10  3   .   .   
  Core                     2    | .   .   .   .   5   7   6   
  Leg                      23   | .   24  28  22  25  23  18  
  Device                   14   | .   11  13  23  9   7   5   
  Storage                  11   | .   14  14  11  9   7   6   
  Processor                2    | .   .   .   .   6   7   6   
  Protection               4    | .   .   .   6   8   .   5   
  Energy Gun               11   | .   17  28  7   6   7   12  
  Energy Cannon            12   | .   10  .   13  19  15  9   
Peak Build Rating          42   | 4   8   15  27  27  33  42  
  Average Rating           17   | 1   7   9   21  23  31  31  
  On Entrance              14   | .   4   7   15  17  27  33  
Naked Turns                17   | .   .   .   .   .   .   17  
Heaviest Build             50   | 12  17  16  32  36  45  50  
  Greatest Support         47   | 3   20  20  20  47  47  47  
  Greatest Overweight (x)  7    | 3   4   .   2   1   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  
  Average Capacity         8    | 6   8   8   8   10  10  9   
  Most Carried             10   | 5   8   8   9   10  10  10  
  Average Carried          7    | 1   6   7   7   9   7   7   
  Final Capacity           10   | 8   8   8   10  10  10  5   
  Final Carried            10   | 4   6   8   9   10  7   5   

 Class Distribution 
--------------------
 59% | Mutant
 17% | Scavenger-Gunner
  9% | Scavenger-Mutant
  7% | Gunner
  5% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Gunner | -7/DSF

 Resources                      | -11  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  
Matter Collected           1236 | 229  116  80   358  306  .    147  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2809 | .    190  233  1168 917  .    301  
  Parts                    153  | .    6    10   67   60   .    10   
Haulers Intercepted        8    | .    1    .    3    4    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Combat Hostiles Destroyed  76   | .   3   5   26  18  .   24  
  Guns                     29   | .   2   4   9   5   .   9   
  Cannons                  23   | .   1   .   8   10  .   4   
  AOE                      23   | .   .   .   9   3   .   11  
Classes Destroyed          10   | .   2   .   4   2   .   2   
  Builder                  1    | .   .   .   .   1   .   .   
  Hauler                   8    | .   1   .   3   4   .   .   
  Recycler                 3    | .   .   .   2   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  16   | .   .   .   10  6   .   .   
  Grunt                    24   | .   3   5   9   7   .   .   
  Sentry                   10   | .   .   .   7   3   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   
  Assembled                23   | .   .   .   .   .   .   23  
Best Kill Streak           11   | .   1   2   11  7   .   10  
  Combat Bots Only         10   | .   1   2   6   5   .   10  
Max Kills in Single Turn   3    | .   1   1   3   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   2   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  DSF  
Hostile Shots Fired        524   | .    65   30   109  120  .    200  
  Missed                   149   | .    16   9    33   46   .    45   
  Hits                     375   | .    49   21   76   74   .    155  
    Melee                  30    | .    .    .    .    .    .    30   
    Projectile             345   | .    49   21   76   74   .    125  
  Critical Strikes         13    | .    .    1    3    3    .    6    
  Part Disruptions         2     | .    .    .    .    .    .    2    
Damage Taken               5381  | .    630  289  881  913  .    2668 
  Core                     1255  | .    178  60   223  84   .    710  
  Absorbed by Shields      23    | .    .    .    .    .    .    23   
  Regen/Repaired (Parts)   91    | .    .    .    .    91   .    .    
Core Remaining (%)         58    | 100  .    4    44   84   .    .    
Volleys Fired              199   | 1    26   21   58   51   .    42   
  Largest                  4     | 2    2    2    2    3    .    4    
  Hottest                  259   | 90   110  90   136  204  .    259  
Shots Fired                396   | 2    52   42   107  131  .    62   
  Gun                      207   | 2    35   42   60   32   .    36   
  Cannon                   172   | .    17   .    41   97   .    17   
  Launcher                 17    | .    .    .    6    2    .    9    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    2    .    .    .    
  Thermal                  349   | 2    45   42   78   129  .    53   
  Explosive                17    | .    .    .    6    2    .    9    
  Electromagnetic          28    | .    7    .    21   .    .    .    
  Robot Hit Streak         15    | 2    10   6    8    15   .    13   
  Robot Miss Streak        6     | .    4    2    2    6    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    
Shots Hit Robots           246   | 2    34   29   69   73   .    39   
  Core Hits                151   | 1    10   11   41   37   .    51   
  Critical Kills           .     | .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
  Critical Strikes         16    | .    1    4    5    1    .    5    
    Burn                   16    | .    1    4    5    1    .    5    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           5962  | 24   515  352  1687 1670 .    1714 
  Guns                     2202  | 24   352  341  675  334  .    476  
  Cannons                  2078  | .    155  .    515  1138 .    270  
  Explosions               1655  | .    .    .    497  195  .    963  
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  27    | .    8    11   .    3    .    5    
  Kinetic                  13    | .    .    .    13   .    .    .    
  Thermal                  4051  | 24   425  341  1043 1472 .    746  
  Explosive                1521  | .    .    .    363  195  .    963  
  Electromagnetic          350   | .    82   .    268  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    5    .    .    13   
  Average Corruption       5     | .    .    .    5    .    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  20    | .    .    .    19   .    .    1    
    Message Errors         2     | .    .    .    2    .    .    .    
    Matter Fused           9     | .    .    .    8    .    .    1    
    Heat Flow Errors       2     | .    .    .    2    .    .    .    
    Energy Discharges      1     | .    .    .    1    .    .    .    
    Data Loss (minor)      4     | .    .    .    4    .    .    .    
    Data Loss (major)      2     | .    .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            30    | .    .    .    19   11   .    .    
  Projectiles              11    | .    .    .    .    11   .    .    
  Explosions               19    | .    .    .    19   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    1    .    .    
  Impact                   1     | .    .    .    .    1    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      136   | .    .    .    6    .    .    130  
  Shots                    6     | .    .    .    1    .    .    5    
  Rammed                   1     | .    .    .    .    .    .    1    
Targets Rammed             5     | .    1    1    .    2    .    1    
  Kicked                   4     | .    1    1    .    2    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        448   | 15   334  279  185  448  .    317  
  Average Temperature      115   | 10   166  97   41   146  .    112  
  Received Heat Transfer   1652  | .    348  180  282  288  .    554  
  Effects                  3     | .    2    .    .    1    .    .    
    Shutdowns              2     | .    1    .    .    1    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              2     | .    .    1    1    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    
  Parts Melted             22    | .    3    2    9    6    .    2    
  Heat Transferred         10074 | 62   1197 1237 2484 2960 .    2134 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    2    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Maximum Alert Level        1    | .   .   .   1   1   .   .   
  Low Security (%)         50   | 100 100 100 18  8   100 100 
  Level 1                  49   | .   .   .   81  91  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             392  | .   42  50  290 392 130 126 
  Initial                  130  | .   .   .   7   108 130 91  
  Average                  154  | .   5   17  218 294 130 98  
Influence Increases        1639 | .   111 150 755 581 .   42  
  Destroy 0b10 Robot/C     1060 | .   60  100 520 360 .   20  
  Destroy 0b10 Robot/NC    75   | .   5   .   30  30  .   10  
  Destroy Leader           298  | .   22  20  148 108 .   .   
  Successful Hack          48   | .   24  .   19  5   .   .   
  Disable Machine          45   | .   .   .   .   45  .   .   
  Destroy Structure        68   | .   .   .   38  18  .   12  
  Lose Combat Pursuer      45   | .   .   30  .   15  .   .   
Influence Decreases        1639 | .   111 130 517 550 159 172 
  Entered New Map          361  | .   .   .   13  150 159 39  
  Time Decay               1075 | .   111 120 464 380 .   .   
  Lost Part                203  | .   .   10  40  20  .   133 
Squads Dispatched          15   | .   4   .   4   6   .   1   
  Investigation            4    | .   2   .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            8    | .   2   .   3   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF 
Distress Signals           8    | .   1   .   4   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              137  | .   10  8   36  30  .   53  
  Peak Tracking Total      23   | .   4   3   6   5   .   23  
  Tactical Retreats        4    | .   2   1   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Traps Triggered            4    | .   .   .   1   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac DSF 
Machines Disabled          3    | .   .   .   .   3   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF 
Machines Accessed          17   | .   6   .   6   4   1   .   
  Terminals                14   | .   5   .   6   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                41   | .   13  .   13  13  2   .   
  Successful               26   | .   8   .   8   9   1   .   
  Failed                   15   | .   5   .   5   4   1   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                29   | .   10  .   13  4   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   5   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             17   | .   7   .   8   1   1   .   
  Record                   3    | .   2   .   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   1   1   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   
  Transport Status         2    | .   1   .   1   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   
  Zone Layout              3    | .   .   .   3   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   
  Repair                   2    | .   .   .   .   2   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         12   | .   5   .   2   4   1   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   
  Time                     70   | .   .   .   .   70  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Active Infowar (turns)     1933 | .   620 341 972 .   .   .   
  Sensors                  1305 | .   .   333 972 .   .   .   
  ECM                      628  | .   620 8   .   .   .   .   
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  
Turns Passed               3598 | 160  754  366  1164 897  7    250  
Spaces Moved               1831 | 109  490  211  493  442  4    82   
  Core                     157  | 109  31   .    .    .    .    17   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1674 | .    459  211  493  442  4    65   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  123  50   
  Average Speed            140  | 88   128  120  182  130  123  140  
  Slowest Speed            400  | 200  250  120  260  190  123  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    62   37   56   41   .    79   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    3    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          62   | .    .    .    36   13   .    13   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      62   | .    .    .    36   13   .    13   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF 
Total                      2535 | 173 564 288 669 670 6   165 
  Wait                     239  | 46  25  30  27  110 .   1   
  Move                     1825 | 108 489 210 492 441 3   82  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  78   | 9   10  9   25  17  .   8   
  Fast Attach              15   | .   .   .   3   7   .   5   
  Attach                   58   | 6   6   7   21  9   2   7   
  Detach                   29   | 2   1   4   12  6   .   4   
  Swap                     21   | .   3   1   8   8   .   1   
  Drop                     62   | 1   3   5   23  19  1   10  
  Fire                     199  | 1   26  21  58  51  .   42  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   1   
  Kick                     4    | .   1   1   .   2   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            4    | .   .   .   .   .   .   4   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub])
-10/Mines
-9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / [*Sto x2])
-8/Materials
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  161 | -11/Scrapyard | Entered Materials
  162 | -10/Materials | Met a group of wandering Federalists
  270 | -10/Materials | Discovered new exit (range 12)
  315 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 10)
  391 | -10/Materials | Discovered new exit (range 12)
  645 | -10/Materials | Discovered new exit (range 15)
  778 | -10/Materials | Core integrity fell below 50%
  915 | -10/Materials | Entered Mines
 1099 | -10/Mines     | Discovered new exit (range 8)
 1156 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1159 | -10/Mines     | Found Prototype Device
 1160 | -10/Mines     | Identified Exp. Sensor Array
 1208 | -10/Mines     | Core integrity fell below 20%
 1281 | -10/Mines     | Entered Materials
 1281 | -9/Materials  | Evolved 2 slots: Utility x2
 1287 | -9/Materials  | Discovered new exit (range 12)
 1346 | -9/Materials  | Discovered new exit (range 14)
 1508 | -9/Materials  | Discovered new exit (range 15)
 1712 | -9/Materials  | Build established: Scavenger-Mutant
 1804 | -9/Materials  | Discovered new exit (range 13)
 1828 | -9/Materials  | Core integrity fell below 50%
 2051 | -9/Materials  | Build established: Mutant
 2139 | -9/Materials  | Discovered new exit (range 15)
 2300 | -9/Materials  | Discovered new exit (range 16)
 2445 | -9/Materials  | Entered another Materials area
 2445 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2499 | -8/Materials  | Garrison activated, responded to threat
 2870 | -8/Materials  | Discovered new exit (range 15)
 2915 | -8/Materials  | Repaired Carbon-fiber Leg
 2949 | -8/Materials  | Repaired Particle Cannon
 3342 | -8/Materials  | Entered Factory
 3342 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3347 | -7/Factory    | Identified exit to DSF
 3349 | -7/Factory    | Entered DSF
 3359 | -7/DSF        | Assembled infested the area
 3381 | -7/DSF        | Additional patrols routed to DSF
 3439 | -7/DSF        | Destroyed 9 combat bots
 3581 | -7/DSF        | Core integrity fell below 50%
 3582 | -7/DSF        | System corruption reached 10%
 3587 | -7/DSF        | Core integrity fell below 20%
 3594 | -7/DSF        | Destroyed 10 combat bots
 3599 | -7/DSF        | Destroyed by as-85418 with Assembled Maul

 Last Messages 
---------------
Thermic Laser destroyed.
Slammed into as-96045.
Dropped Med. Storage Unit.
Acquired Carbon-fiber Leg.
Dropped Adv. ECM Suite.
Dropped Authchip [R/Combat].
Acquired Carbon-fiber Leg.
Knocked back.
Acquired Carbon-fiber Leg.
as-09313 destroyed.
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 94.
Field strength at 88.
as-44654 suffers critical hit (Burn).
Field strength at 79.
G-50 Soldier destroyed.
Field strength at 73.
Field strength at 53.
as-40473 destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                  ????????????????????????????????? |
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|                  ????????????????????#  ***  #   # |
|                  ????????????????????#  %%         |
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|                  ????????????????????#!!    !#???? |
|                  ????????????????????#!!    !#???? |
|                  ????????????????????#!!   !!#???? |
|                  ??????#################   ####### |
|                  ??????#    ##===#!!!###   ### [ # |
|                  ??????#  a ##  !#!!!##%!    #=[ # |
|                  ??????#*@aaa a aaa  a =   %  ]=== |
|                  ??????#***  a   a  a a !  %  %!!* |
|                  ??????#**   a a a    a  =]*   !![ |
|                  ??????#==  ##   #!!!##a %=  #!!!# |
|                  ??????#==   #   #!!!##     ##!!!# |
|                  ??????##  a###########      ##### |
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|                  ?????##    # ?? /  #      ###???? |
|                  ??????    %a #?            ?????? |
|                  ?????# # %!   ?             ????? |
|                  ?????#   a%]# ?# #  #       ????? |
|                  ?????## #g%=?        ##   ##????? |
|                  ??????? " =  ????%   #     ?????? |
|                  ???????"?%  ??????????    ??????? |
|                  ??????????????????????    ??????? |
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|                  ????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         6
Authchip Count             1

 Item Schematics 
-----------------
 Carbon-fiber Leg | -8/Materials | Scanalyzed
    Imp. Datajack | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Carbon-fiber Leg | 49% | -8/Materials 
  Particle Cannon | 68% | -8/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlloyPropulsionPerforator
  Manual?         0
Play Time         01:21:21
  Cumulative      125.6 hours
  Start           2025.05.08 @ 12:56:59
  End             2025.05.08 @ 14:50:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          31
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          22%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: f61766ec-b994-4802-912d-4e0316d0bddf