Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.28 @ 04:15:18 Player: cptwinky Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (85) 425 Value Destroyed (2762) 2762 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (6121) 6121 TOTAL SCORE: 14208 Bonus ------- Scavenger 6000 High Alert Combat Kills 84 Follower Combat Kills 37 Cogmind --------- Core Integrity 0/1150 Matter 49/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Transport Network Coupler > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Drone Bay (2/2) Hypervelocity Mass Driver Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Enhanced Optical Array Transmission Jammer Hacking Suite > --- WEAPON ----------- Gatling Laser Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Cooled Ion Engine Improved Cooling System Improved Cooling System High-capacity Matter Pod Transport Network Coupler Improved Light Armor Plating Heavy Laser Advanced Beam Cannon Heavy Battle Rifle Rocket Launcher Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Improved Datajack Katana Dirty Bomb Trap Dirty Bomb Trap Fire Trap [Rating: 54] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag Array Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 4 | . . 1 1 . . . 1 1 . Utility 6 | . . 1 . 2 . . . 1 2 Weapon 1 | . . . 1 . . . . . . Parts Attached 99 | 6 3 4 34 9 4 . 10 14 15 Power 9 | 1 . . 1 1 1 . 1 1 3 Engine 8 | 1 . . 1 1 1 . 1 1 2 Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 24 | 2 . 2 7 3 2 . 2 1 5 Treads 15 | 2 . 1 7 3 2 . . . . Leg . | . . . . . . . . . . Wheel 4 | . . 1 . . . . 2 1 . Hover 2 | . . . . . . . . . 2 Flight 3 | . . . . . . . . . 3 Utility 23 | 1 3 2 6 3 . . 1 6 1 Device 10 | . . 1 4 1 . . . 3 1 Storage 3 | 1 1 1 . . . . . . . Processor 3 | . . . . 1 . . 1 1 . Hackware 2 | . . . . 1 . . . 1 . Protection 5 | . 2 . 2 . . . . 1 . Artifact . | . . . . . . . . . . Weapon 43 | 2 . . 20 2 1 . 6 6 6 Energy Gun 6 | 1 . . . . 1 . 1 2 1 Energy Cannon 4 | . . . 2 1 . . . 1 . Ballistic Gun 12 | 1 . . 9 . . . 1 1 . Ballistic Cannon 5 | . . . 3 . . . 1 . 1 Launcher 11 | . . . 6 1 . . . 1 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 3 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 35 | . 1 2 6 4 . . 1 13 8 Power 3 | . . . . 1 . . . 2 . Propulsion 14 | . . . 2 3 . . 1 5 3 Utility 9 | . 1 2 3 . . . . 2 1 Weapon 9 | . . . 1 . . . . 4 4 Highest Loss Streak 8 | . 1 1 2 2 . . 1 8 7 Average Slot Usage (%) 85 | . 94 84 95 99 95 100 91 74 17 Engine 9 | . 14 11 9 6 7 7 13 9 . Treads 23 | . 28 22 35 30 26 30 21 9 . Wheel 2 | . . 11 . . . . 4 8 . Device 9 | . . 4 7 15 15 15 13 13 3 Storage 7 | . 14 11 9 7 7 7 6 4 . Processor 3 | . . . . 7 7 7 6 5 5 Hackware 3 | . . . . 7 7 7 6 4 . Protection 2 | . 8 3 6 . . . . . . Energy Gun 5 | . 14 11 . . 4 7 7 6 . Energy Cannon 3 | . . . 1 15 9 7 1 1 . Ballistic Gun 8 | . 14 11 18 7 7 7 4 . . Ballistic Cannon 1 | . . . 4 . . . 3 2 . Naked Turns 1 | . . . . . . . . 1 . Heaviest Build 80 | 11 31 49 68 62 65 65 79 80 20 Greatest Support 88 | 40 40 10 80 80 88 88 88 26 22 Greatest Overweight (x) 7 | . . 4 . . 1 . 7 7 . Average Overweight (x) 1 | . . 3 . . . . 2 2 . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 5 Average Capacity 17 | 6 12 19 20 20 20 20 20 18 5 Most Carried 20 | 6 8 20 20 18 20 20 20 20 5 Average Carried 15 | 4 7 10 19 15 19 20 19 16 4 Final Capacity 20 | 8 15 20 20 20 20 20 20 5 5 Final Carried 20 | 6 8 20 19 15 20 20 20 5 3 Class Distribution -------------------- 37% | Scavenger-Skirmisher 29% | Mutant 14% | Scavenger-Tank 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 2058 | 204 105 72 940 111 200 44 156 91 135 Remotely . | . . . . . . . . . . Salvage Created 3487 | . 229 345 1234 166 78 68 222 830 315 Parts 141 | . 8 19 56 9 3 3 10 18 15 Haulers Intercepted 4 | . . 2 2 . . . . . . Recyclers Shooed 9 | . 1 3 2 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . 3 3 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 57 | . 4 7 22 5 . 1 4 8 6 Melee 1 | . . . . . . . . . 1 Guns 26 | . 4 6 9 1 . . 2 4 . Cannons 11 | . . . 5 3 . . 2 . 1 AOE 16 | . . . 8 1 . . . 3 4 Classes Destroyed 13 | . 2 3 6 . 1 . . 1 . Worker 4 | . . 1 1 . . . . 2 . Builder 4 | . . . 1 . . . 2 1 . Hauler 4 | . . 2 2 . . . . . . Recycler 11 | . 1 . 5 . . . . 4 1 Minesweeper 1 | . . . . . 1 . . . . Operator 3 | . . . 3 . . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 11 | . . 2 3 3 . . . . 3 Grunt 31 | . 4 5 12 . . . 3 5 2 Duelist 1 | . . . 1 . . . . . . Sentry 9 | . . . 5 1 . 1 1 . 1 Hunter 2 | . . . 1 1 . . . . . Programmer 3 | . . . . . . . . 3 . Best Kill Streak 6 | . 1 3 6 4 1 1 2 6 5 Combat Bots Only 4 | . 1 2 3 4 . 1 1 4 3 Max Kills in Single Turn 5 | . 1 2 3 1 1 1 2 5 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 1 . . . 3 3 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Damage Taken 5646 | . 218 312 1113 550 23 101 343 1173 1813 Core 1814 | . 70 37 88 46 10 . 59 342 1162 Absorbed by Shields 47 | . . 41 . . . . . . 6 Core Remaining (%) 85 | 100 72 90 84 . . 92 93 65 . Volleys Fired 211 | . 29 46 66 11 9 2 18 24 6 Largest 3 | . 2 2 3 3 3 3 3 3 2 Hottest 217 | . 70 70 90 164 176 176 161 217 78 Shots Fired 468 | . 57 90 164 24 21 6 32 66 8 Gun 334 | . 57 90 114 3 10 4 14 42 . Cannon 111 | . . . 36 20 11 2 18 21 3 Launcher 23 | . . . 14 1 . . . 3 5 Special . | . . . . . . . . . . Kinetic 280 | . 28 46 148 3 9 2 26 15 3 Thermal 165 | . 29 44 2 20 12 4 6 48 . Explosive 23 | . . . 14 1 . . . 3 5 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 20 | . 7 9 9 6 9 1 8 20 2 Robot Miss Streak 8 | . 3 8 5 1 2 3 3 2 2 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 293 | . 33 54 100 16 15 2 14 50 9 Core Hits 174 | . 13 20 63 8 4 1 9 36 20 Critical Kills 2 | . . . . . . 1 . . 1 Critical Parts Destroyed 2 | . 1 . . . . . 1 . . Critical Strikes 16 | . 4 3 . . . 1 3 4 1 Burn 8 | . 3 3 . . . . . 2 . Meltdown 1 | . . . . . . 1 . . . Destroy 3 | . 1 . . . . . 1 . 1 Blast 4 | . . . . . . . 2 2 . Melee Attacks 22 | . . . . . . . 9 2 11 Impact . | . . . . . . . . . . Slashing 22 | . . . . . . . 9 2 11 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8074 | . 364 618 2689 410 305 20 426 1887 1355 Guns 3098 | . 349 616 827 44 162 . 187 913 . Cannons 1493 | . . . 511 264 143 20 121 420 14 Explosions 2994 | . . . 1328 102 . . . 554 1010 Melee 449 | . . . . . . . 118 . 331 Ramming 40 | . 15 2 23 . . . . . . Kinetic 2599 | . 137 255 1325 44 150 . 273 401 14 Thermal 2204 | . 212 361 13 264 155 20 35 932 212 Explosive 2782 | . . . 1328 102 . . . 554 798 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 449 | . . . . . . . 118 . 331 Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . 1 1 1 2 6 . Average Corruption 1 | . . . . 1 1 1 2 4 . Corruption Purged . | . . . . . . . . . . Effects 13 | . . . . . 4 . 5 4 . Message Errors 4 | . . . . . 1 . 1 2 . Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 3 | . . . . . . . 3 . . Energy Discharges 2 | . . . . . 1 . 1 . . Data Loss (minor) 2 | . . . . . 2 . . . . Data Loss (major) 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 232 | . . . 19 . 4 . 54 12 143 Projectiles 26 | . . . 16 . 4 . . 6 . Explosions 151 | . . . 2 . . . . 6 143 Melee 55 | . . . 1 . . . 54 . . Knockbacks 8 | . . . 3 . . . . 5 . Impact . | . . . . . . . . . . Kinetic 6 | . . . 3 . . . . 3 . Secondary 2 | . . . . . . . . 2 . Self-Inflicted Damage 253 | . . . . 41 . . . . 212 Shots 6 | . . . . 1 . . . . 5 Rammed 2 | . . 1 1 . . . . . . Targets Rammed 3 | . 1 1 1 . . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . Highest Temperature 263 | . 263 114 81 10 18 30 240 21 21 Average Temperature 49 | . 92 42 26 5 6 20 70 7 11 Received Heat Transfer 1384 | . 141 177 531 30 . 30 45 60 370 Effects 1 | . 1 . . . . . . . . Interference 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted 3 | . . 1 . . . 1 . 1 . Combat Hostiles 3 | . . 1 . . . 1 . 1 . Parts Melted 10 | . 2 1 . . . 1 . 6 . Heat Transferred 5020 | . 851 1295 37 481 284 37 75 1860 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 3 | . . . . . 3 . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 582 | . 140 248 582 312 . . 129 195 457 Initial 186 | . . . 26 186 . . 14 63 41 Average 140 | . 71 119 275 260 . . 51 86 149 Maximum Alert Level 2 | . . 1 2 1 . . . . 2 Low Security (%) 77 | 100 100 74 47 28 . . 100 100 77 Level 1 14 | . . 25 20 71 . . . . 16 Level 2 8 | . . . 32 . . . . . 5 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 2 2 4 1 . . 1 4 4 Investigation 7 | . . 2 . . . . 1 1 3 Extermination 2 | . . . . . . . . 2 . Reinforcement 9 | . 2 . 4 1 . . . 1 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 10 | . 1 . 3 . . . 2 4 . Communications Jammed 6 | . . . . . . . . 6 . Distress Signals 6 | . . . . . . . . 6 . Times Spotted 122 | . 10 12 38 8 3 1 8 18 24 Peak Tracking Total 11 | . 4 4 6 4 3 1 3 10 11 Tactical Retreats 6 | . . 1 . . . . . 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 7 | . . 1 2 1 . . 1 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 3 | . . . . . . . 1 2 . Traps Extracted . | . . . . . . . . . . Installed 4 | . . . . . . . 1 3 . Triggered 3 | . . . . . . . 1 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 7 | . . . 3 . . . . . 4 Max in Single Turn 2 | . . . 1 . . . . . 2 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 20 | . 2 4 1 1 . . 3 3 6 Terminals 11 | . 1 2 1 . . . 2 2 3 Fabricators 3 | . . . . 1 . . 1 1 . Repair Stations 3 | . . 1 . . . . . . 2 Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 58 | . 5 16 4 2 . . 6 8 17 Successful 22 | . 2 9 1 . . . 3 4 3 Failed 36 | . 3 7 3 2 . . 3 4 14 Catastrophic 3 | . . . . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . Manual 34 | . 4 8 4 2 . . 4 4 8 Terminals 35 | . 3 10 4 . . . 4 5 9 Fabricators 7 | . . . . 2 . . 2 3 . Repair Stations 10 | . . 3 . . . . . . 7 Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 9 | . . 5 . . . . 1 2 1 Part Schematic 2 | . . 1 . . . . . 1 . Robot Analysis 3 | . . 3 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Level Access Points 2 | . . . . . . . 1 1 . Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 6 | . 1 . 1 . . . 2 1 1 Terminals 5 | . 1 . 1 . . . 1 1 1 Assimilate 1 | . 1 . . . . . . . . Botnet 4 | . . . 1 . . . 1 1 1 Fabricators 1 | . . . . . . . 1 . . Haulers 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 2 4 1 1 . . 3 3 5 Full Trace Events 6 | . . 1 . . . . 1 1 3 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . Authchips 1 | . . . . . . . . 1 . Time 76 | . . . . . . . . 76 . Total Robot Build Rating 15 | . . . . . . . . 15 . Part Schematics Acquired 2 | . . 1 . . . . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 13 | . . 13 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . Programmers 4 | . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies 3 | . . . . . . . . 3 . Largest Group 3 | . . . . . . . . 3 . Highest-Rated Group 87 | . . . . . . . . 87 . Highest-Rated Ally 29 | . . . . . . . . 29 . Total Orders . | . . . . . . . . . . Ally Attacks 20 | . . . . . . . . 20 . Total Damage 284 | . . . . . . . . 284 . Kills 1 | . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total 3 | . . 3 . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 4567 | 125 422 444 839 233 893 97 659 535 320 Spaces Moved 2486 | 69 202 196 354 113 393 57 326 289 487 Core 147 | 4 . . . . . . . 82 61 Treads 1344 | 65 202 . 354 113 393 57 160 . . Legs . | . . . . . . . . . . Wheels 569 | . . 196 . . . . 166 207 . Hover 19 | . . . . . . . . . 19 Flight 407 | . . . . . . . . . 407 Fastest Speed 39 | 50 160 110 160 160 160 160 125 50 39 Average Speed 137 | 153 160 138 160 160 198 160 172 113 41 Slowest Speed 240 | 160 160 140 160 160 240 160 240 185 60 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 5 40 24 44 6 57 14 12 12 14 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . . . 3 . . . . Spaces Dug 17 | . . . . . . . 15 1 1 Terrain Destroyed 229 | . . . 91 9 . . 17 11 101 Melee 8 | . . . . . . . 6 1 1 Projectile 14 | . . . 2 . . . 11 1 . AOE 207 | . . . 89 9 . . . 9 100 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Total 3198 | 85 249 286 499 143 489 58 376 441 572 Wait 265 | 5 8 24 10 8 70 . 9 99 32 Move 2470 | 68 201 196 353 112 392 56 325 288 479 Hop 4 | . . . . . . . . . 4 Pick Up 63 | 6 4 14 17 3 10 . 2 5 2 Fast Attach 34 | 6 2 2 9 . 2 . 2 2 9 Attach 35 | . 1 1 8 7 1 . 2 9 6 Detach 7 | . 1 1 1 . . . 1 . 3 Swap 30 | . . 1 17 2 1 . 6 3 . Drop 34 | . 2 1 17 . 4 . 1 6 3 Fire 211 | . 29 46 66 11 9 2 18 24 6 Melee 22 | . . . . . . . 9 2 11 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . 1 . 1 . . . . . . Escape Stasis 17 | . . . . . . . . . 17 Rewire . | . . . . . . . . . . Trap 4 | . . . . . . . 1 3 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 13) 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 571 | -9/Materials | Repaired Hcp. Storage Unit 982 | -9/Materials | Discovered new exit (range 5) 992 | -9/Materials | Entered another Materials area 992 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1495 | -8/Materials | Build established: Scavenger-Tank 1797 | -8/Materials | Discovered new exit (range 16) 1831 | -8/Materials | Entered Factory 1831 | -7/Factory | Evolved 2 slots: Utility x2 1996 | -7/Factory | Discovered new exit (range 19) 2064 | -7/Factory | Entered Lower Caves 2268 | -7/Lower Caves | Build established: Scavenger-Skirmisher 2391 | -7/Lower Caves | Learned Factory interactive machine intel 2394 | -7/Lower Caves | Lgt. Treads stolen by Master Thief 2395 | -7/Lower Caves | Adv. Beam Cannon stolen by Master Thief 2405 | -7/Lower Caves | Lgt. Treads stolen by Master Thief 2946 | -7/Lower Caves | Discovered new exit (range 7) 2948 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2957 | -7/Lower Caves | Entered another Lower Caves area 2988 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3019 | -7/Lower Caves | Discovered new exit (range 17) 3054 | -7/Lower Caves | Entered Factory 3054 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3055 | -6/Factory | Loaded intel: 52 interactive machine locations 3199 | -6/Factory | Identified exit to Factory 3713 | -6/Factory | Entered another Factory area 3713 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3803 | -5/Factory | Fabricated G-50 Soldier? 3931 | -5/Factory | Build established: Scavenger-Mutant 4056 | -5/Factory | Lost 8 parts (4n1u3w) 4167 | -5/Factory | Identified exit to Factory 4204 | -5/Factory | Released all parts (11) 4215 | -5/Factory | Lost 5 parts (2p1n1u1w) 4248 | -5/Factory | Entered another Factory area 4248 | -4/Factory | Evolved 2 slots: Utility x2 4249 | -4/Factory | Identified exit to Extension 4490 | -4/Factory | Build established: Mutant 4554 | -4/Factory | Core integrity fell below 50% 4560 | -4/Factory | Core integrity fell below 20% 4568 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 04552_ Hvy. Rocket Launcher destroyed. 04552_ Destroyed Hvy. Rocket Launcher. 04552_ Hvy. Rocket Launcher destroyed. 04553_ U-05 Engineer destroyed. 04554_ Penetrated by Slug. 04555_ R-10 Processor collects Structural Scanner. 04556_ The unstable cave ceiling collapses. 04556_ K-01 Serf collects debris. 04557_ Penetrated by Slug. 04557_ Acquired 36 matter. 04557_ R-10 Processor collects Lgt. Ion Engine. 04560_ K-01 Serf collects debris. 04561_ Connecting with Terminal... 04561_ ALERT: Suspicious activity at Terminal F007. Dispatching Investigation squad. 04563_ K-01 Serf collects debris. 04565_ The unstable cave ceiling collapses. 04566_ Penetrated by Slug. 04566_ U-05 Engineer builds a Wall. 04567_ K-01 Serf collects debris. 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""? ! #??????????????? | | ????????????????????????????"??? ??????????????? | | ???????????????????????????? ???? ?????????????? | | ???A???????????????????????? ????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????H?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 62 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Imp. Heavy Treads | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -5/Factory | Preloaded, Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Scavenger Game ------ Seed DerelictBurstStreamer Manual? 0 Play Time 00:34:25 Cumulative 978.5 hours Start 2021.10.28 @ 03:43:53 End 2021.10.28 @ 04:15:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 670 Rogue 666 Adventurer 4 Explorer 0 Win Type - Total 103 Types 78/9/6/4/2/0/0/2/2 Lore% 93 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72c796a8-11f8-48aa-8e85-8ea873052cad