Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.23 @ 14:48:49 Player: Gyred Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (246) 1230 Value Destroyed (8566) 8566 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2404) 2404 TOTAL SCORE: 16800 Bonus ------- High Alert Combat Kills 1791 Follower Combat Kills 335 Met Data Miner 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/850 Matter 202/300 Energy 12/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer Weapon Cycler > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine High-capacity Matter Pod (200) Improved Heavy Machine Gun Heavy Mace Great Maul Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Recoil Stabilizer Kinecellerator Light Regenerative Plating > --- WEAPON ----------- Precision Assault Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Angular Momentum Engine Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink High-capacity Matter Pod Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam Thief Drone Bay Gauss Rifle Gauss Rifle Precision Assault Rifle Precision Assault Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun Heavy Assault Cannon Heavy Mace Great Maul [Rating: 78] Favorites ----------- Power Cold Fusion Reactor Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Powered Armor Weapon Improved Heavy Machine Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . . . . . Utility 3 | . . . 1 . . . . . . . 2 Weapon 2 | . . . . . 1 1 . . . . . Parts Attached 231 | 6 23 4 24 11 45 64 5 9 . 5 35 Power 17 | 1 2 1 2 . 3 6 . 1 . . 1 Engine 13 | 1 2 1 2 . 3 3 . . . . 1 Core 1 | . . . . . . 1 . . . . . Reactor 3 | . . . . . . 2 . 1 . . . Propulsion 80 | 2 8 . 13 2 21 22 1 . . 2 9 Treads 1 | . . . . . 1 . . . . . . Leg 77 | 2 8 . 13 2 19 22 1 . . 2 8 Wheel 1 | . . . . . 1 . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 40 | 1 3 . 4 3 4 8 . . . 2 15 Device 14 | . 1 . 1 2 . 3 . . . 1 6 Storage 5 | 1 2 . . 1 . . . . . . 1 Processor 4 | . . . 1 . . . . . . . 3 Hackware . | . . . . . . . . . . . . Protection 17 | . . . 2 . 4 5 . . . 1 5 Artifact . | . . . . . . . . . . . . Weapon 94 | 2 10 3 5 6 17 28 4 8 . 1 10 Energy Gun . | . . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 59 | 2 7 2 3 3 6 19 3 4 . 1 9 Ballistic Cannon 10 | . . . . . 3 4 1 1 . . 1 Launcher 13 | . 3 1 1 2 2 4 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 8 | . . . 1 1 2 1 . 3 . . . Slashing Weapon 3 | . . . . . 3 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . 1 . 1 1 . 8 . . . . . Parts Lost 63 | . 3 . 1 1 19 11 . . . 3 25 Power 5 | . 1 . . . 1 1 . . . . 2 Propulsion 22 | . 1 . 1 . 8 2 . . . 2 8 Utility 16 | . 1 . . 1 3 4 . . . 1 6 Weapon 20 | . . . . . 7 4 . . . . 9 Highest Loss Streak 24 | . 2 . 1 1 11 3 . . . 2 24 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 98 | . 96 100 99 98 94 97 97 99 100 99 98 Engine 6 | . 13 14 11 11 8 4 . . . . . Reactor 2 | . . . . . . 1 7 7 7 7 5 Leg 33 | . 28 28 32 33 33 37 38 38 38 37 32 Device 4 | . 4 . . 3 . 4 7 7 7 7 12 Storage 11 | . 21 28 17 11 9 7 7 7 7 7 5 Processor 3 | . . . 4 11 9 1 . . . . 6 Protection 5 | . . . 9 6 6 7 7 7 7 6 6 Ballistic Gun 21 | . 25 27 21 15 5 22 26 25 23 29 25 Ballistic Cannon 2 | . . . . . 12 7 1 . . . . Peak Build Rating 78 | 6 12 12 17 22 31 67 66 66 63 66 78 Average Rating 38 | 4 10 11 15 15 26 45 64 63 63 64 73 On Entrance 34 | . 6 10 12 15 16 31 65 66 63 63 66 Naked Turns . | . . . . . . . . . . . . Heaviest Build 81 | 11 25 26 33 39 47 66 63 63 59 59 81 Greatest Support 96 | 20 20 20 30 30 54 96 88 88 88 90 90 Greatest Overweight (x) 3 | . 1 1 1 1 3 . . . . . 2 Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 15 15 15 15 15 15 15 20 Average Capacity 14 | 6 9 10 10 14 15 15 15 15 15 15 19 Most Carried 20 | 1 10 10 10 14 15 15 15 15 15 15 20 Average Carried 13 | . 8 10 9 11 14 14 14 14 15 14 18 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 1 10 10 10 14 15 15 15 15 15 15 5 Class Distribution -------------------- 36% | Mutant 24% | Tank 22% | Gunner 10% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Matter Collected 8053 | 253 819 53 740 313 1192 2397 188 366 . 376 1356 Remotely 614 | . 187 . 72 23 18 153 . . . . 161 Salvage Created 8556 | . 708 72 1260 278 1662 2351 48 178 . 450 1549 Parts 514 | . 59 5 92 23 73 143 2 14 . 18 85 Haulers Intercepted 5 | . 1 . 1 . . 2 . . . . 1 Recyclers Shooed 4 | . . . 1 . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . 12 12 . 17 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 214 | . 22 5 36 13 40 50 2 7 . 9 30 Melee 5 | . . . . . 5 . . . . . . Guns 146 | . 13 4 33 10 5 35 2 7 . 9 28 Cannons 28 | . . . . . 20 8 . . . . . AOE 29 | . 9 1 3 3 4 7 . . . . 2 Classes Destroyed 19 | . 7 1 2 . 3 3 . 2 . . 1 Worker 6 | . 1 . 1 . 1 3 . . . . . Builder 8 | . 1 . . . 1 6 . . . . . Tunneler 2 | . . . 1 . . . . . . . 1 Hauler 5 | . 1 . 1 . . 2 . . . . 1 Recycler 3 | . . . . . . 3 . . . . . Mechanic 1 | . . . . . . . . . . . 1 Operator 6 | . 2 . 1 . . . . . . . 3 Watcher 8 | . 2 . . . 2 2 . . . . 2 Swarmer 62 | . 6 3 13 9 3 14 2 4 . 2 6 Grunt 97 | . 16 . 16 4 25 24 . . . 4 8 Brawler 2 | . . . . . 2 . . . . . . Duelist 2 | . . . . . . 1 . . . . 1 Sentry 25 | . . . 7 . 8 3 . . . 1 6 Hunter 8 | . . . . . 1 2 . 1 . 1 3 Programmer 12 | . . . . . . 5 . . . 1 6 Heavy 2 | . . . . . 1 1 . . . . . Behemoth 1 | . . . . . . . . 1 . . . Thief 1 | . . . . . . . . 1 . . . Assembled 2 | . . 2 . . . . . . . . . Best Kill Streak 10 | . 7 3 8 5 7 10 2 4 . 4 8 Combat Bots Only 8 | . 5 3 7 5 6 8 2 4 . 4 6 Max Kills in Single Turn 5 | . 4 2 4 3 3 5 1 2 . 1 3 Gunslinging 1 | . . . 1 . . 1 . 1 . . 1 Exploded 3 | . 2 1 3 3 3 2 . . . . 2 Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 1476 | . 91 19 122 63 220 342 26 37 . 68 488 Missed 485 | . 30 5 32 14 74 138 13 15 . 21 143 Damage Taken 14725 | . 874 125 1029 510 2589 3311 197 436 . 733 4921 Core 2096 | . 87 21 129 126 465 328 . 43 . 42 855 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 226 | . . . . . 161 65 . . . . . Regen/Repaired (Parts) 536 | . 272 . 114 . . 83 . . . . 67 Core Remaining (%) 49 | 100 . 56 . 36 15 . . . . 41 . Volleys Fired 475 | . 64 9 75 24 77 106 8 17 . 22 73 Largest 4 | . 2 2 2 2 3 4 4 4 . 4 4 Hottest 176 | . 53 56 56 56 132 176 103 90 . 86 103 Shots Fired 1426 | . 120 16 151 48 211 421 28 63 . 88 280 Gun 1150 | . 110 15 150 47 63 319 24 57 . 88 277 Cannon 250 | . . . . . 143 94 4 6 . . 3 Launcher 26 | . 10 1 1 1 5 8 . . . . . Special . | . . . . . . . . . . . . Kinetic 1368 | . 110 15 150 47 174 413 28 63 . 88 280 Thermal 32 | . . . . . 32 . . . . . . Explosive 26 | . 10 1 1 1 5 8 . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 28 | . 17 3 24 16 14 15 10 8 . 12 28 Robot Miss Streak 7 | . 4 3 2 3 4 7 6 4 . 4 5 Penetration Max 1 | . . . . . 1 1 . . . . 1 Secondary Targets 29 | . 1 . 6 . . 11 . 1 . 3 7 Max Gunslinging Chain 1 | . 1 . 1 . . 1 . 1 . 1 1 Shots Hit Robots 903 | . 77 7 111 39 162 214 14 32 . 55 192 Core Hits 416 | . 46 7 53 17 67 120 4 13 . 20 69 Critical Kills 5 | . 1 . . . 2 . . . . . 2 Critical Parts Destroyed 11 | . 2 . 1 . 5 1 . 1 . . 1 Critical Strikes 27 | . 3 . 1 . 14 4 . 2 . . 3 Destroy 10 | . 3 . 1 . 1 1 . 1 . . 3 Blast 8 | . . . . . 4 3 . 1 . . . Smash 6 | . . . . . 6 . . . . . . Sever 3 | . . . . . 3 . . . . . . Melee Attacks 111 | . . . 3 21 36 1 . 46 . 4 . Impact 96 | . . . 3 21 21 1 . 46 . 4 . Slashing 15 | . . . . . 15 . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Follow-up Attacks 9 | . . . . . 9 . . . . . . Damage Inflicted 23012 | . 1779 154 2011 823 4639 6080 412 777 . 1062 5275 Guns 14165 | . 1008 121 1814 538 704 3443 258 527 . 1062 4690 Cannons 3834 | . . . . . 2289 1061 154 250 . . 80 Explosions 3618 | . 768 31 186 122 511 1522 . . . . 478 Melee 1260 | . . . . 159 1101 . . . . . . Ramming 135 | . 3 2 11 4 34 54 . . . . 27 Kinetic 17416 | . 1008 121 1814 538 2410 4504 412 777 . 1062 4770 Thermal 1785 | . 177 . . . 583 547 . . . . 478 Explosive 2416 | . 591 31 186 122 511 975 . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 961 | . . . . 159 802 . . . . . . Slashing 299 | . . . . . 299 . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . 1 1 3 1 1 1 1 1 4 Average Corruption 1 | . . . 1 1 2 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 70 | . . . 7 17 15 7 3 11 . 5 5 Message Errors 20 | . . . 3 3 8 1 1 2 . 1 1 Matter Fused 27 | . . . 1 7 5 3 1 3 . 4 3 Heat Flow Errors 4 | . . . . 2 . 1 . 1 . . . Energy Discharges 7 | . . . 1 2 . 1 . 3 . . . Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 6 | . . . 1 2 2 . . 1 . . . Misfires 4 | . . . 1 1 . 1 . 1 . . . Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 722 | . 66 . 19 16 394 80 . . . . 147 Projectiles 60 | . . . . . 40 19 . . . . 1 Explosions 291 | . 66 . 19 . . 61 . . . . 145 Melee 371 | . . . . 16 354 . . . . . 1 Knockbacks 36 | . . . . 3 15 16 . . . . 2 Impact 5 | . . . . 3 2 . . . . . . Kinetic 30 | . . . . . 13 15 . . . . 2 Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 256 | . 147 . . . . 109 . . . . . Shots 7 | . 4 . . . . 3 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 24 | . 2 1 3 1 7 7 . . . . 3 Kicked 24 | . 2 1 3 1 7 7 . . . . 3 Crushed . | . . . . . . . . . . . . Highest Temperature 540 | . 46 25 42 170 471 540 . 200 . 11 158 Average Temperature 91 | . 17 13 8 32 106 127 . 108 . 8 33 Received Heat Transfer 3858 | . 396 66 417 219 981 813 36 45 . 129 756 Effects 16 | . . . . . 3 13 . . . . . Energy Bleed 4 | . . . . . . 4 . . . . . Interference 6 | . . . . . 3 3 . . . . . Matter Decay 3 | . . . . . . 3 . . . . . Short Circuit 1 | . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . Damage (major) 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 7 | . . . . . 6 . . . . . 1 Combat Hostiles 6 | . . . . . 6 . . . . . . Parts Fried 7 | . . . . . 5 . . . . . 2 Impact Corruptions 13 | . . . . 2 10 . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1551 | . 100 . . . 851 350 . . . . 250 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Peak Influence 1473 | . 564 178 890 539 928 1473 . . . . 593 Initial 346 | . . 178 45 346 117 318 . . . . 37 Average 448 | . 364 80 416 401 512 898 . . . . 168 Maximum Alert Level 4 | . 2 . 3 2 3 4 . . . . 2 Low Security (%) 24 | 100 15 100 12 . 3 . . . . . 63 Level 1 25 | . 33 . 36 41 32 9 . . . . 26 Level 2 29 | . 50 . 36 58 33 21 . . . . 10 Level 3 12 | . . . 14 . 30 32 . . . . . Level 4 7 | . . . . . . 36 . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 39 | . 6 . 6 . 6 13 . . . . 8 Investigation 11 | . 4 . 2 . 2 1 . . . . 2 Extermination 5 | . . . . . . 3 . . . . 2 Reinforcement 16 | . 2 . 4 . 2 7 . . . . 1 Assault 2 | . . . . . . 2 . . . . . Garrison 5 | . . . . . 2 . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . 4 Construction Impeded 3 | . . . . . . 3 . . . . . Haulers Reinforced 3 | . . . . . . 3 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Distress Signals 11 | . . . 4 . 3 3 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 318 | . 38 7 48 15 58 70 9 8 . 11 54 Peak Tracking Total 9 | . 7 3 4 4 8 9 4 4 . 4 9 Tactical Retreats 12 | . . 1 1 . 3 2 . 1 . 2 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Traps Triggered 9 | . 2 . . . 2 5 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Machines Disabled 27 | . 7 2 1 1 3 6 . . . . 7 Max in Single Turn 4 | . 3 2 1 1 1 4 . . . . 4 Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Machines Accessed 57 | . 6 . 10 2 12 10 . . 4 . 13 Terminals 35 | . 4 . 7 1 8 6 . . . . 9 Fabricators 2 | . . . . . . 1 . . . . 1 Repair Stations 4 | . 1 . 1 . . 1 . . . . 1 Recycling Units 6 | . 1 . 1 . 2 1 . . . . 1 Scanalyzers 4 | . . . 1 . 1 1 . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 189 | . 23 . 33 4 34 27 . . 28 . 40 Successful 119 | . 14 . 21 2 17 17 . . 28 . 20 Failed 69 | . 9 . 11 2 17 10 . . . . 20 Catastrophic 8 | . 1 . . . 3 2 . . . . 2 Database Lockouts 1 | . . . 1 . . . . . . . . Manual 93 | . 15 . 17 . 24 13 . . . . 24 Terminals 113 | . 15 . 21 3 27 17 . . . . 30 Fabricators 5 | . . . . . . 2 . . . . 3 Repair Stations 16 | . 7 . 5 . . 2 . . . . 2 Recycling Units 13 | . 1 . 1 . 4 4 . . . . 3 Scanalyzers 12 | . . . 6 . 2 2 . . . . 2 Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 57 | . 3 . 6 2 7 3 . . 28 . 8 Record 12 | . . . . 1 . . . . 11 . . Part Schematic 13 | . . . . . . 3 . . 10 . . Robot Schematic 4 | . . . . . . . . . 4 . . Robot Analysis 8 | . . . 3 . 2 . . . . . 3 Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 1 | . . . . 1 . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . Repair Station Index 1 | . . . . . . . . . . . 1 Alert Level 4 | . 1 . 1 . 1 . . . . . 1 Unreport Threat 2 | . . . . . 1 . . . . . 1 Zone Layout 7 | . 2 . 1 . 2 . . . . . 2 Fabricator Hacks 4 | . . . . . . 2 . . . . 2 Load Schematic 2 | . . . . . . 1 . . . . 1 Build 2 | . . . . . . 1 . . . . 1 Repair Station Hacks 11 | . 6 . 2 . . 2 . . . . 1 Scan Component 6 | . 3 . 1 . . 1 . . . . 1 Repair 5 | . 3 . 1 . . 1 . . . . . Recycling Unit Hacks 8 | . . . . . 2 4 . . . . 2 Process 2 | . . . . . . 1 . . . . 1 Report Inventory 3 | . . . . . 2 . . . . . 1 Retrieve Matter 3 | . . . . . . 3 . . . . . Scanalyzer 11 | . . . 6 . 1 2 . . . . 2 Insert Component 6 | . . . 3 . 1 1 . . . . 1 Analyze 5 | . . . 3 . . 1 . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 27 | . 5 . 7 . 6 4 . . . . 5 Terminals 23 | . 3 . 6 . 5 4 . . . . 5 Botnet 22 | . 3 . 6 . 5 3 . . . . 5 Operators 1 | . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . Recycling Units 3 | . 1 . 1 . 1 . . . . . . Tunnel 3 | . 1 . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . 2 Used 1 | . . . . . . . . . . . 1 Hacking Detections 44 | . 4 . 8 1 10 8 . . . . 13 Full Trace Events 6 | . 1 . 1 . 1 1 . . . . 2 Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 3 . . 4 . . 10 . 1 Parts Built 2 | . . . . . . 1 . . . . 1 Authchips . | . . . . . . . . . . . . Time 175 | . . . . . . 99 . . . . 76 Total Part Build Rating 7 | . . . . . . 2 . . . . 5 Parts Repaired 5 | . 3 . 1 . . 1 . . . . . Time 217 | . 128 . 51 . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 118 | . . . . . . 83 . . . . 35 Retrieved Matter 83 | . . . . . . 83 . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 3 . . 1 . . . . 1 Part Schematics Acquired 5 | . . . 3 . . 1 . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Total Allies 7 | . . . . 4 . 3 . . . . . Largest Group 3 | . . . . 3 1 3 2 1 . . . Highest-Rated Group 93 | . . . . 40 31 93 62 31 . . . Highest-Rated Ally 31 | . . . . 31 31 31 31 31 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 61 | . . . . 25 5 12 16 3 . . . Total Damage 803 | . . . . 303 20 122 317 41 . . . Kills 14 | . . . . 5 1 3 5 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total 8 | . . . 3 . 2 . . . . . 3 Derelict Logs Recovered 8 | . . 2 . 2 . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Turns Passed 14283 | 52 1565 1065 1186 1550 1634 2419 505 1274 92 1023 1918 Spaces Moved 8552 | 38 739 537 672 719 889 1535 389 882 77 764 1311 Core 10 | 4 . . . . . . . . . . 6 Treads 8 | . . . . . 8 . . . . . . Legs 8517 | 34 739 537 672 719 866 1535 389 882 77 764 1303 Wheels 15 | . . . . . 15 . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 115 115 120 120 120 120 50 Average Speed 134 | 112 160 190 124 189 124 118 120 120 120 120 119 Slowest Speed 330 | 120 190 190 190 190 330 122 120 120 120 120 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 67 | 4 79 91 68 99 81 55 61 74 68 90 37 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 7 | . 1 2 1 1 1 . . . 1 . . Known Exits Taken 2 | . . . 1 . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 8 | . . 2 . 2 . . 1 . . 3 . Spaces Dug 58 | . . . 1 7 . . . 46 . 4 . Terrain Destroyed 402 | . 114 18 12 18 71 89 2 47 . 4 27 Melee 58 | . . . 1 7 . . . 46 . 4 . Projectile 39 | . . . . . 30 5 2 1 . . 1 AOE 305 | . 114 18 11 11 41 84 . . . . 26 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Total 10208 | 44 1005 568 865 818 1202 1910 410 967 76 815 1528 Wait 612 | . 145 11 69 39 116 129 2 5 . 19 77 Move 8541 | 37 738 536 671 718 888 1534 388 881 76 763 1311 Hop . | . . . . . . . . . . . . Pick Up 86 | 1 19 3 5 3 14 24 3 4 . 1 9 Fast Attach 52 | 6 2 . 2 1 17 14 . 1 . 2 7 Attach 50 | . 3 . 2 . 11 13 3 3 . 2 13 Detach 15 | . . . 1 . 6 5 . . . 1 2 Swap 129 | . 18 4 20 10 17 37 2 5 . 1 15 Drop 123 | . 14 4 14 1 24 40 4 4 . . 18 Fire 475 | . 64 9 75 24 77 106 8 17 . 22 73 Melee 100 | . . . 3 21 25 1 . 46 . 4 . Ram . | . . . . . . . . . . . . Kick 24 | . 2 1 3 1 7 7 . . . . 3 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 4) 805 | -10/Materials | Discovered new exit (range 15) 1162 | -10/Materials | Discovered new exit (range 10) 1304 | -10/Materials | Repaired Imp. Assault Rifle 1356 | -10/Materials | Repaired Imp. Assault Rifle 1383 | -10/Materials | Repaired Grenade Launcher 1618 | -10/Materials | Entered Mines 1619 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1753 | -10/Mines | Discovered new exit (range 16) 1774 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1967 | -10/Mines | Discovered new exit (range 14) 2063 | -10/Mines | Excavation squad dispatched 2063 | -10/Mines | A large section of the Mines collapsed 2350 | -10/Mines | Learned location of Storage (-9) 2563 | -10/Mines | Excavation squad dispatched 2683 | -10/Mines | Entered Materials 2683 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3033 | -9/Materials | Discovered new exit (range 16) 3054 | -9/Materials | Build established: Scavenger-Mutant 3148 | -9/Materials | Destroyed 7 combat bots 3242 | -9/Materials | Discovered new exit (range 9) 3285 | -9/Materials | Identified exit to Mines 3285 | -9/Materials | Identified exit to Storage 3422 | -9/Materials | Discovered new exit (range 3) 3457 | -9/Materials | Central database locked down 3569 | -9/Materials | Build established: Mutant 3594 | -9/Materials | Repaired Imp. Assault Rifle 3653 | -9/Materials | Destroyed 7 combat bots 3779 | -9/Materials | Discovered new exit (range 11) 3869 | -9/Materials | Entered Mines 4218 | -9/Mines | Discovered new exit (range 9) 4239 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4343 | -9/Mines | Discovered new exit (range 8) 4376 | -9/Mines | Core integrity fell below 50% 4903 | -9/Mines | Found the Drone Emporium 4911 | -9/Mines | Learned Materials emergency access door positions 4915 | -9/Mines | Found Prototype Device 4915 | -9/Mines | Identified Thief Drone Bay 5208 | -9/Mines | Received a Mining Laser from a helpful Derelict 5419 | -9/Mines | Entered Materials 5419 | -8/Materials | Accompanied by 1 ally 5419 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5467 | -8/Materials | Garrison activated, responded to threat 5558 | -8/Materials | Found Prototype Device 5566 | -8/Materials | Lost 11 parts (5n1u5w) 5774 | -8/Materials | Core integrity fell below 50% 5899 | -8/Materials | Build established: Scavenger-Gunner 6109 | -8/Materials | Identified Active Sensor Suite 6310 | -8/Materials | Build established: Mutant 6618 | -8/Materials | Build established: Gunner 6872 | -8/Materials | Core integrity fell below 20% 7012 | -8/Materials | Discovered new exit (range 13) 7053 | -8/Materials | Entered Factory 7053 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7667 | -7/Factory | Lost 3 parts (1p1n1u) 7853 | -7/Factory | First assault squad dispatched 7856 | -7/Factory | Build established: Scavenger-Tank 8015 | -7/Factory | Destroyed 8 combat bots 8194 | -7/Factory | Repaired Minigun 8403 | -7/Factory | Fabricated Imp. Assault Rifle (x1) 8474 | -7/Factory | Discovered new exit (range 6) 8726 | -7/Factory | Cargo convoy interrupted 8937 | -7/Factory | Build established: Tank 9120 | -7/Factory | Found Powered Armor 9233 | -7/Factory | Allied Derelicts emerged from ambush trap array 9275 | -7/Factory | Discovered new exit (range 5) 9472 | -7/Factory | Entered Lower Caves 9472 | -7/Lower Caves | Accompanied by 2 allies 9472 | -7/Lower Caves | Spotted B-75 Beast 9473 | -7/Lower Caves | Encountered a Warlord checkpoint 9492 | -7/Lower Caves | Allies destroyed B-75 Beast 9499 | -7/Lower Caves | Identified exit to Lower Caves 9977 | -7/Lower Caves | Entered another Lower Caves area 9977 | -7/Lower Caves | Accompanied by 1 ally 10120 | -7/Lower Caves | Spotted B-75 Beast 10338 | -7/Lower Caves | Learned Factory trap positions 10369 | -7/Lower Caves | Discovered new exit (range 6) 10403 | -7/Lower Caves | Core integrity fell below 50% 10799 | -7/Lower Caves | Destroyed B-75 Beast 11251 | -7/Lower Caves | Entered Data Miner 11251 | -7/Data Miner | Discovered new exit (range 6) 11274 | -7/Data Miner | Met Data Miner 11296 | -7/Data Miner | Learned location of Section 7 (-2) 11296 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11316 | -7/Data Miner | Received God Mode back door access code from Data Miner 11343 | -7/Data Miner | Entered Proximity Caves 11740 | -6/Proximity Caves | Learned 8 Factory zone layouts 12066 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12347 | -6/Proximity Caves | Discovered new exit (range 9) 12366 | -6/Proximity Caves | Entered Factory 12366 | -6/Factory | Evolved 2 slots: Utility x2 12367 | -6/Factory | Identified exit to Factory 12368 | -6/Factory | Loaded intel: 102 trap records 12452 | -6/Factory | Discovered exit to Factory (range 12) 12675 | -6/Factory | Build established: Gunner 13608 | -6/Factory | Incoming investigation squad redirected 13668 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 13707 | -6/Factory | Discovered exit to Factory (range 4) 13996 | -6/Factory | Garrison activated, responded to threat 14183 | -6/Factory | Incoming investigation squad redirected 14193 | -6/Factory | Cargo convoy interrupted 14208 | -6/Factory | Incoming assault squad redirected 14228 | -6/Factory | Incoming assault squad redirected 14260 | -6/Factory | Core integrity fell below 50% 14270 | -6/Factory | Core integrity fell below 20% 14284 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 14265_ Prc. Assault Rifle destroyed. 14267_ Critical hit (Burn: +37). 14267_ Penetrated by Slug. 14269_ Critical hit (Burn: +37). 14269_ Penetrated by Slug. 14269_ Prc. Assault Rifle destroyed. 14270_ Acquired Flexi-carbon Leg. 14271_ Critical hit (Burn: +37). 14271_ Penetrated by Slug. 14271_ Flexi-carbon Leg destroyed. 14273_ Penetrated by Slug. 14274_ Dropped Hcp. Storage Unit. 14276_ Penetrated by Slug. 14278_ Slug penetrates Assembly Bed. 14279_ Acquired Gravmag System. 14281_ Gravmag System destroyed. 14282_ Penetrated by Slug. 14283_ U-05 Engineer builds a Wall. 14283_ Flexi-carbon Leg destroyed. 14284_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##############???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# /![ #???????????????????? | | ????????????????# !![ #???????????????????? | | ????????????????# ![[ #???????????????????? | | ????????????????# #???????????????????? | | ????????????###########+############?????????????? | | ????????????? !# + #?????????????? | | ?????????????""""" [# # """ #?????????????? | | ?????????????""""""!#=* # ! """ #?????????????? | | ?????????????"""""[!|[!= + """ #?????????????? | | ?????????????""""""!#%[! *# #?????????????? | | ???????????# !|#u*[h%# #?????????????? | | ???????????# #%g |=# #?????????????? | | ???????????# # g h/# "T" #?????????????? | | ???????????# ! # g ; #?????????????? | | ???????????########## @##########?????????????? | | ????????????????????# #######????????????????? | | ????????????????????# % ?????????? | | ???????????#######??# m#######????????????????? | | ???????????# ?# #?? ??????????????????? | | ???????????# ?# #? ???????????????????? | | ???????????# # u# "????????????????????? | | ???????????# # # ?????????????????????? | | ???????????# + +??????????????????????? | | ???????????# # % #??????????????????????? | | ???????????# # #????????????????????^?? | | ???????????# ?# #??????????????????????? | | ???????????# ?# #???????????????????^??? | | ??????????########### #####??????????????????? | | ??????????# [ # # ???????????????????? | | ??????????# + + ???????????????????? | | ??????????# # # ] """????????????????? | | ??????????# """ """ # #? ""?????????????????? | | ??????????# """ """ # #?? ""?????????????????? | | ??????????? """ """ # #????"?????????????????? | | ???????????? # #??????????????????????? | | ???????????? # #??????????????????????? | | ????????????##?###### #########??????????????? | | ????????????????????# # = ??????????????? | | ????????????????????# # #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Power Sword | -7/Factory | Hacked Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Hvy. Assault Rifle | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Lance | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Prc. Assault Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Imp. Assault Rifle | x1 | -7/Factory Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponsServoSabre Manual? 0 Play Time 02:30:59 Cumulative 124.3 hours Start 2025.02.23 @ 12:05:19 End 2025.02.23 @ 14:48:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/2/0/0/0/0/0/0 Lore% 62 Gallery% 62 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00a5a335-99a8-49c2-96a1-4b1ccff2ba02