Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.01 @ 00:22:47 Player: Alexbot Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (20358) 20358 TOTAL SCORE: 30698 Bonus ------- Pacifist 11409 Follower Combat Kills 681 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Win Speed 1968 Cogmind --------- Core Integrity 1600/1600 Matter 230/300 Energy 262/320 System Corruption 0% Temperature Cool (258) Movement Flying (14) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Fission Core Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Q-thruster Q-thruster Improved Diametric Drive Improved Diametric Drive > --- UTILITY (12) ----- Advanced Heat Sink Large Storage Unit Experimental Optical Array Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Utility Shielding Improved Medium Armor Plating Advanced Hacking Suite System Mapper Advanced System Shield > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (10) --- Light Antimatter Reactor Xenon Bombardment Thruster Large Storage Unit Improved Energy Well (600) Advanced ECM Suite Experimental Phase Shifter Improved Propulsion Shielding Advanced Force Field System Purifier Vortex Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Q-thruster Q-thruster Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Experimental Optical Array Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Utility Shielding Improved Medium Armor Plating Advanced Hacking Suite System Mapper Advanced System Shield > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- Light Antimatter Reactor Xenon Bombardment Thruster Large Storage Unit Improved Energy Well Advanced ECM Suite Experimental Phase Shifter Improved Propulsion Shielding Advanced Force Field System Purifier Vortex Cannon [Rating: 149] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Improved Diametric Drive Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Diametric Drive Utility Advanced Terrain Scan Processor Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware System Mapper Protection Improved Propulsion Shielding Weapon Makeshift Sword Energy Gun Variable Charge Gun Energy Cannon Vortex Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . 2 . . . . 2 . . . . 2 2 2 Power 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . 2 . . . . 1 . . . . . . . . . . . . 1 1 Utility 10 | . . . . . . 1 . . . . 1 . 2 . . . . 2 . . . . 2 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 106 | . . 4 2 2 1 1 1 . 1 . 1 18 13 . . 11 1 14 2 . 8 4 5 12 5 Power 21 | . . 1 1 . . . . . . . . 6 1 . . 1 . . . . 2 2 . 5 2 Engine 3 | . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . Core 9 | . . . . . . . . . . . . 6 . . . . . . . . . . . 2 1 Reactor 9 | . . . . . . . . . . . . . . . . 1 . . . . 2 2 . 3 1 Propulsion 30 | . . 2 1 1 . . . . . . . 10 3 . . 2 . 3 . . 4 . 1 1 2 Treads 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . 2 1 1 . . . . . . . 6 3 . . 2 . 3 . . 4 . 1 1 2 Utility 42 | . . . . 1 1 1 . . . . 1 1 7 . . 7 1 9 2 . 1 1 4 4 1 Device 13 | . . . . . . . . . . . . . 1 . . 3 . 3 1 . 1 . 2 2 . Storage 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Processor 8 | . . . . 1 1 . . . . . . . 3 . . 1 . 2 . . . . . . . Hackware 7 | . . . . . . . . . . . . 1 2 . . 1 . 1 . . . . 1 . 1 Protection 12 | . . . . . . 1 . . . . 1 . 1 . . 2 1 3 1 . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 13 | . . 1 . . . . 1 . 1 . . 1 2 . . 1 . 2 . . 1 1 . 2 . Energy Gun 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . Ballistic Gun 3 | . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . . . . . . . 1 . . 8 . 1 . . 2 . . . . Parts Lost 11 | . . 2 . 1 . . . . . 2 . . 3 1 . . . . . . . . 1 1 . Power 4 | . . . . . . . . . . . . . 1 1 . . . . . . . . 1 1 . Propulsion 3 | . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Weapon 3 | . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . Highest Loss Streak 2 | . . 2 . 1 . . . . . 2 . . 2 1 . . . . . . . . 1 1 . Average Slot Usage (%) 80 | . 28 28 44 67 88 66 74 76 76 69 30 82 97 92 88 83 82 78 78 78 84 92 89 88 95 Engine 3 | . . 5 11 22 22 15 15 15 15 12 . . . 5 5 1 . . . . . . . . . Core 3 | . . . . . . . . . . . . 16 16 9 5 1 . . . . . . . 2 3 Reactor 3 | . . . . . . . . . . . . . . . . 3 5 5 5 5 6 9 8 7 8 Leg 1 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . Flight 25 | . . 10 22 33 33 23 23 23 23 20 6 20 33 29 29 29 29 24 26 26 28 31 28 29 32 Device 3 | . . . . . . . . . . . . . . 5 5 1 . 6 10 10 9 10 9 11 12 Processor 13 | . . . . 1 22 15 15 15 15 15 13 13 16 17 17 17 17 15 15 15 15 15 14 13 12 Hackware 6 | . . . . . . . . . . . . 2 10 11 11 11 11 11 5 5 5 5 9 8 12 Protection 5 | . . . . . . 5 7 7 7 6 4 6 4 . . 3 5 6 9 10 10 8 9 8 8 Energy Cannon 1 | . . . . . . . . . . . . . . . . 4 5 1 . . 3 3 . . . Ballistic Gun 3 | . 28 11 11 11 11 7 12 15 8 5 . 3 2 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 5 7 6 6 5 5 5 5 5 5 5 5 5 5 4 1 4 Naked Turns 63 | . . 63 . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 72 | 11 2 5 8 8 8 11 12 12 12 12 4 46 31 31 26 53 53 58 58 45 71 72 47 65 68 Greatest Support 75 | 20 3 8 12 12 12 12 12 12 12 12 4 50 46 50 50 54 58 58 58 54 56 53 68 64 75 Greatest Overweight (x) 1 | . . 1 . . . . . . . . . 1 . . . . . 1 . . 1 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 8 10 10 Average Capacity 4 | . 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 8 9 10 Most Carried 10 | . 4 4 4 4 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 6 6 10 10 Average Carried 4 | . 2 2 3 3 3 3 3 4 4 4 3 3 3 4 4 3 4 3 3 4 3 4 5 8 9 Final Capacity 10 | 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 8 10 10 Final Carried 10 | 6 2 4 4 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 6 6 10 10 Class Distribution -------------------- 27% | Scavenger-Mutant 19% | Hacker-Scout 9% | Hacker-Sprinter 7% | Mutant 6% | Scavenger-Scout 6% | Generator-Scout 6% | Generator-Assassin 5% | Scavenger-Sprinter 5% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Sprinter | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Generator-Scout | -4/Upper Caves Generator-Scout | -4/Upper Caves Generator-Assassin | -4/Zhirov Generator-Assassin | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 1169 | 200 . 40 . 30 20 . 20 . 9 . . 190 . . . 220 . . 47 26 . 108 . 259 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 1 . . . . . 3 . 22 . . . . . . . . . Prevented 23 | . . . . . . . . . . . . . . . . 23 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 2137 | . 144 268 . 130 . . . 57 . 168 . 129 258 70 107 . 71 214 157 . . . 291 44 29 Core 570 | . 69 163 . 11 . . . 6 . 62 . 47 40 39 . . 13 55 44 . . . 21 . . Absorbed by Shields 52 | . . . . . . . . . . . . 52 . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . 7 . . 97 . . . . 90 . 94 . . . . 90 . . . . 91 98 100 100 Volleys Fired 4 | . . . . . . . . 3 . . . . . . . 1 . . . . . . . . . Largest 1 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Hottest 50 | . . . . . . . . 20 . . . . . . . 50 . . . . . . . . . Shots Fired 4 | . . . . . . . . 3 . . . . . . . 1 . . . . . . . . . Gun 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Hits . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 52 | . . . . . . . . . . . . . 3 . . . . 14 . 3 . 6 12 1 13 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 52 | . . . . . . . . . . . . . 3 . . . . 14 . 3 . 6 12 1 13 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Average Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 347 | . . . . 6 . . . 2 . . . 11 300 244 59 99 274 175 119 33 10 111 347 316 288 Average Temperature 69 | . . . . 4 . . . 2 . . . 6 105 90 33 21 129 23 59 14 5 46 73 125 105 Received Heat Transfer 333 | . 42 6 . 69 . . . 12 . 9 . 18 36 18 18 . . 42 18 . . . 36 . 9 Effects 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 444 | . . 60 23 234 105 444 . . . . 21 309 104 . . . . 263 . . . . 98 107 186 Average Influence 93 | . . 21 23 95 71 319 . . . . 5 119 43 . . . . 144 . . . . 58 89 112 Maximum Alert Level 2 | . . . . 1 . 2 . . . . . 1 . . . . . 1 . . . . . . . Low Security (%) 92 | . 100 100 100 91 100 . . . . . 100 87 100 . . . . 87 . . . . 100 100 100 Level 1 7 | . . . . 8 . 85 . . . . . 12 . . . . . 12 . . . . . . . Level 2 . | . . . . . . 14 . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 . . 3 . 1 . . . . 1 1 1 . . . . 3 . . . . 3 . 1 Investigation 4 | . 1 . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Reinforcement 10 | . 1 . . 2 . 1 . . . . . 1 1 . . . . 2 . . . . 1 . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 7 | . . . . 2 . . . . . . . 1 . . . . . 3 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 161 | . 13 8 . 16 2 1 . 2 . 12 1 15 10 9 4 . 5 26 8 . . . 17 10 2 Peak Tracking Total 12 | . 12 3 . 12 2 1 . 1 . 11 1 5 6 9 4 . 5 7 5 . . . 11 7 7 Tactical Retreats 21 | . . 2 . 1 . . . 1 . 1 . 1 1 1 . . 1 7 1 . . . 2 2 . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 3 | . 1 . . . . . . . . . . 1 . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . . . 5 . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Max in Single Turn 1 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 48 | . . . . 1 2 2 . . . . 1 8 5 . . 3 . 9 . 1 4 . 4 4 4 Terminals 33 | . . . . 1 2 1 . . . . 1 8 4 . . . . 6 . . . . 4 2 4 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Total Hacks 159 | . . . . 2 9 4 . . . . 3 31 10 . . 6 . 41 . 1 17 . 16 9 10 Successful 89 | . . . . 1 2 3 . . . . 1 17 6 . . 6 . 20 . 1 17 . 6 5 4 Failed 70 | . . . . 1 7 1 . . . . 2 14 4 . . . . 21 . . . . 10 4 6 Catastrophic 11 | . . . . . 1 . . . . . . 2 1 . . . . 6 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 83 | . . . . 3 9 2 . . 2 . 3 19 5 . . 2 . 18 . . . . 11 4 5 Terminals 118 | . . . . 2 9 3 . . . . 3 31 9 . . . . 30 . . . . 16 5 10 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . . . . . 1 . . . . 6 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . . 2 . . . . . 4 . Terminal Hacks 52 | . . . . . . 1 . . . . . 10 3 . . 6 . 8 . 1 17 . 3 1 2 Record 6 | . . . . . . . . . . . . . . . . . . 1 . . 5 . . . . Part Schematic 6 | . . . . . . . . . . . . . . . . . . 2 . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 9 | . . . . . . . . . . . . . 1 . . 4 . . . . 4 . . . . Open Door 9 | . . . . . . . . . . . . 5 . . . 2 . . . 1 . . . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Locate Traps 3 | . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . Scan Component 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . Repair 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Seal Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Unauthorized Hacks 27 | . . . . 1 2 1 . . . . 1 7 3 . . . . 5 . . . . 3 2 2 Terminals 27 | . . . . 1 2 1 . . . . 1 7 3 . . . . 5 . . . . 3 2 2 Track 4 | . . . . . . . . . . . . 2 . . . . . 1 . . . . . . 1 Assimilate 6 | . . . . . . . . . . . 1 . . . . . . 2 . . . . 2 1 . Botnet 13 | . . . . 1 2 1 . . . . . 3 2 . . . . 2 . . . . . 1 1 Disrupt 4 | . . . . . . . . . . . . 2 1 . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . . . . 1 2 1 . . . . 1 7 4 . . . . 7 . . . . 4 2 4 Full Trace Events 5 | . . . . . 2 . . . . . 1 . . . . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . . . . . . . . 2 . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . Time 174 | . . . . . . . . . . . . . . . . . . 174 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 28 | . . 3 . 10 . . . . . . . 10 . . . . . 2 . . . . 2 1 . Largest Group 10 | . . 3 . 10 . . . . . . . 6 2 . . . . 1 . . . . 2 1 . Highest-Rated Group 332 | . . 39 . 88 . . . . . . . 332 217 . . . . 44 . . . . 70 26 . Highest-Rated Ally 156 | . . 16 . 16 . . . . . . . 156 123 . . . . 44 . . . . 44 26 . Total Orders 3 | . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Ally Attacks 158 | . . 8 . 47 . . . . . . . 101 2 . . . . . . . . . . . . Total Damage 3487 | . . 112 . 463 . . . . . . . 2865 47 . . . . . . . . . . . . Kills 31 | . . 4 . 9 . . . . . . . 17 1 . . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 8 | . . . . . . . 2 . 1 2 . . . . 1 . 1 . . 1 . . . . . Drone Launches 8 | . . . . . . . . . . . . . 2 . . 6 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 4304 | . 55 180 12 96 64 63 69 151 280 117 29 489 359 80 56 454 58 463 126 120 81 287 321 173 121 Spaces Moved 8309 | 1 100 317 23 144 183 174 198 425 808 267 62 332 806 164 182 547 239 894 332 336 147 242 605 548 233 Core 297 | . 100 197 . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 199 | 1 . . . . . . . . . . . 198 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 7813 | . . 120 23 144 183 174 198 425 808 267 62 134 806 164 182 547 239 894 332 336 147 242 605 548 233 Fastest Speed 7 | 120 50 37 34 34 34 34 34 34 34 34 40 38 24 23 23 23 20 20 20 23 19 19 7 17 14 Average Speed 31 | 120 50 45 35 34 34 34 34 34 34 35 40 94 26 24 26 25 22 27 22 23 44 52 18 20 14 Slowest Speed 150 | 120 50 120 37 37 34 34 34 34 34 40 40 150 38 27 27 27 23 99 23 23 93 90 19 89 14 Overloaded Moves 325 | . . . . . . . . . . . . . . 79 17 . 45 111 46 . . . 27 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 71 | . . 2 . 10 2 4 2 . . 1 . 3 8 4 2 2 . 6 2 . . . 14 8 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 39 49 2 26 58 5 41 59 83 37 2 44 25 47 37 96 68 28 60 43 61 37 24 23 10 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 7 | . . . . . . . 1 . 2 . . . . . . . 1 . . . 3 . . . . Known Exits Taken 21 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . 3 . . . . 1 . 2 4 . . . . 2 . . . 1 1 . 2 . . . Spaces Dug 51 | . . . . . . . . . . . . . 3 . . . . 14 . 3 . 6 12 1 12 Terrain Destroyed 51 | . . . . . . . . . . . . . 3 . . . . 14 . 3 . 6 12 1 12 Melee 51 | . . . . . . . . . . . . . 3 . . . . 14 . 3 . 6 12 1 12 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 9804 | . 107 348 26 179 181 173 197 427 812 291 65 499 938 198 186 860 242 1087 380 373 162 392 781 600 300 Wait 1268 | . . 28 . 44 . . . . 3 20 2 113 112 39 7 285 3 142 47 35 . 136 172 34 46 Move 8153 | . 99 312 22 127 178 165 193 424 807 264 61 325 789 156 177 543 238 881 327 335 146 241 580 533 230 Hop 59 | . . 2 . 6 2 4 2 . . 1 . 3 8 3 2 1 . 6 2 . . . 10 6 1 Pick Up 33 | . 1 2 2 . . 2 1 . . . 1 2 4 . . 4 . 3 . . 1 1 1 6 2 Fast Attach 65 | . . 4 . 1 1 1 . . 1 . . 17 7 . . 8 . 7 . . 6 3 1 6 2 Attach 25 | . . . 2 1 . . 1 . . . 1 . 4 . . 2 . 4 1 . 1 . 2 3 3 Detach 22 | . . . . . . . . . . 2 . . 3 . . 2 . 6 2 . . 1 1 4 1 Swap 17 | . . . . . . . . . . . . 1 2 . . 1 1 3 1 . 2 1 2 3 . Drop 57 | . 7 . . . . 1 . . 1 4 . 10 5 . . 11 . 3 . . 6 3 . 4 2 Fire 4 | . . . . . . . . 3 . . . . . . . 1 . . . . . . . . . Melee 52 | . . . . . . . . . . . . . 3 . . . . 14 . 3 . 6 12 1 13 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . . 18 . . . . . 18 . . . . . . . Rewire 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Ext x2) -6/Extension -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / Arm / Qua x2) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 10) 55 | -10/Materials | Discovered new exit (range 15) 56 | -10/Materials | Entered Mines 108 | -10/Mines | Core integrity fell below 50% 143 | -10/Mines | Core integrity fell below 20% 146 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 230 | -10/Mines | Discovered new exit (range 16) 236 | -10/Mines | Entered Materials 236 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 236 | -9/Materials | Discovered new exit (range 5) 248 | -9/Materials | Entered Storage 269 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 302 | -9/Storage | Garrison activated, responded to threat 342 | -9/Storage | Used back door to open Recycling access 342 | -9/Storage | Discovered new exit (range 5) 343 | -9/Storage | Identified exit to Recycling 344 | -9/Storage | Entered Recycling 385 | -9/Recycling | Spotter reported a threat 395 | -9/Recycling | Spotter reported a threat 404 | -9/Recycling | Discovered new exit (range 12) 408 | -9/Recycling | Identified exit to Factory 408 | -9/Recycling | Entered Factory 408 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 460 | -7/Factory | Discovered new exit (range 15) 465 | -7/Factory | Identified exit to Lower Caves 471 | -7/Factory | Entered Lower Caves 486 | -7/Lower Caves | Learned location of Zion (-7) 538 | -7/Lower Caves | Discovered new exit (range 7) 540 | -7/Lower Caves | Identified exit to Lower Caves 540 | -7/Lower Caves | Entered another Lower Caves area 542 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 612 | -7/Lower Caves | Build established: Scavenger-Mutant 651 | -7/Lower Caves | Encountered a Warlord checkpoint 670 | -7/Lower Caves | Discovered new exit (range 11) 685 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 690 | -7/Lower Caves | Identified exit to Zion 691 | -7/Lower Caves | Entered Zion 702 | -7/Zion | Received a visual enhancement algorithm 904 | -7/Zion | Given A8's code to call for help 966 | -7/Zion | Discovered new exit (range 10) 970 | -7/Zion | Identified exit to Proximity Caves 971 | -7/Zion | Entered Proximity Caves 982 | -6/Proximity Caves | Learned location of 1 exit from Factory 1003 | -6/Proximity Caves | Learned location of 1 exit from Factory 1087 | -6/Proximity Caves | Discovered new exit (range 3) 1087 | -6/Proximity Caves | Identified exit to Factory 1088 | -6/Proximity Caves | Entered Factory 1088 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1089 | -6/Factory | Identified exit to Extension 1090 | -6/Factory | Identified exit to Factory 1117 | -6/Factory | Entered Extension 1180 | -6/Extension | Rescued A7 1287 | -6/Extension | Rescued a captive Derelict 1288 | -6/Extension | Rescued a captive Derelict 1431 | -6/Extension | Rescued a captive Derelict 1505 | -6/Extension | Spotted B-75 Beast 1505 | -6/Extension | Rescued a captive Derelict 1526 | -6/Extension | Spotted B-75 Beast 1535 | -6/Extension | Enhanced Grunt warped into view, answering call for help 1538 | -6/Extension | Discovered exit to Factory (range 9) 1548 | -6/Extension | Enhanced Grunt warped into view, answering call for help 1581 | -6/Extension | Allies destroyed B-75 Beast 1588 | -6/Extension | Allies destroyed B-75 Beast 1606 | -6/Extension | Entered Factory 1606 | -5/Factory | Accompanied by 2 allies 1606 | -5/Factory | Evolved 2 slots: Utility x2 1933 | -5/Factory | Identified exit to Upper Caves 1965 | -5/Factory | Entered Upper Caves 2034 | -5/Upper Caves | Encountered a Warlord checkpoint 2037 | -5/Upper Caves | Discovered new exit (range 5) 2038 | -5/Upper Caves | Identified exit to Upper Caves 2045 | -5/Upper Caves | Entered another Upper Caves area 2051 | -5/Upper Caves | Learned Factory terminal intel 2076 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2094 | -5/Upper Caves | Discovered new exit (range 21) 2099 | -5/Upper Caves | Identified exit to Warlord 2101 | -5/Upper Caves | Entered Warlord 2111 | -5/Warlord | System corruption cleaned by Quarantine Array 2122 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 2143 | -5/Warlord | Met Warlord 2166 | -5/Warlord | Visited the Vortex Lab 2168 | -5/Warlord | Warlord's base attacked by MAIN.C 2168 | -5/Warlord | Found Prototype Energy Cannon 2168 | -5/Warlord | Identified Vortex Cannon 2201 | -5/Warlord | Found Prototype Reactor 2201 | -5/Warlord | Identified Vortex Chain Reactor 2204 | -5/Warlord | Found Prototype Device 2204 | -5/Warlord | Identified System Purifier 2207 | -5/Warlord | Found Prototype Device 2207 | -5/Warlord | Identified Exp. Phase Shifter 2213 | -5/Warlord | Found Prototype Hackware 2213 | -5/Warlord | Identified System Mapper 2217 | -5/Warlord | Found Prototype Processor 2222 | -5/Warlord | Identified Exp. Target Analyzer 2244 | -5/Warlord | Discovered new exit (range 68) 2492 | -5/Warlord | Build established: Hacker-Sprinter 2518 | -5/Warlord | Warlord forces counterattacked 2533 | -5/Warlord | Opened side exit 2545 | -5/Warlord | Identified exit to Proximity Caves 2555 | -5/Warlord | Entered Proximity Caves 2555 | -4/Proximity Caves | Accompanied by 3 allies 2566 | -4/Proximity Caves | Learned location of Quarantine (-3) 2610 | -4/Proximity Caves | Discovered new exit (range 14) 2613 | -4/Proximity Caves | Identified exit to Factory 2613 | -4/Proximity Caves | Entered Factory 2613 | -4/Factory | Evolved 2 slots: Utility x2 2614 | -4/Factory | Loaded intel: 20 terminal locations 2722 | -4/Factory | Identified exit to Upper Caves 2821 | -4/Factory | Repaired Imp. Propulsion Shielding 2902 | -4/Factory | Repaired Cld. Cesium-ion Thruster 2960 | -4/Factory | Repaired Nuclear Pulse Array? 3076 | -4/Factory | Entered Upper Caves 3197 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3198 | -4/Upper Caves | Discovered new exit (range 16) 3202 | -4/Upper Caves | Identified exit to Upper Caves 3202 | -4/Upper Caves | Entered another Upper Caves area 3224 | -4/Upper Caves | Learned location of 1 exit from Research 3313 | -4/Upper Caves | Discovered new exit (range 15) 3322 | -4/Upper Caves | Identified exit to Zhirov 3322 | -4/Upper Caves | Entered Zhirov 3322 | -4/Zhirov | Discovered new exit (range 3) 3327 | -4/Zhirov | Met Zhirov 3332 | -4/Zhirov | Learned location of Testing (-2) 3332 | -4/Zhirov | Learned location of Command (-1) 3334 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3338 | -4/Zhirov | Found Alien Artifact 3338 | -4/Zhirov | Identified Integrated Reactor 3338 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 3402 | -4/Zhirov | Identified exit to Proximity Caves 3403 | -4/Zhirov | Entered Proximity Caves 3687 | -3/Proximity Caves | Discovered new exit (range 12) 3690 | -3/Proximity Caves | Identified exit to Research 3690 | -3/Proximity Caves | Entered Research 3690 | -3/Research | Evolved 2 slots: Utility x2 3691 | -3/Research | Identified exit to Research 3797 | -3/Research | Identified exit to Armory 3797 | -3/Research | Identified exit to Quarantine 3928 | -3/Research | Spotted B-86 Titan 3994 | -3/Research | Spotted B-86 Titan 4011 | -3/Research | Entered another Research area 4011 | -2/Research | Warlord forces began assault on 0b10 4011 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4074 | -2/Research | Spotted MQ-ENZ(K) 4121 | -2/Research | Research machine network offline 4126 | -2/Research | Met up with Warlord 4159 | -2/Research | Discovered new exit (range 9) 4163 | -2/Research | Identified exit to Access 4184 | -2/Research | Entered Access 4184 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4228 | -1/Access | Build established: Hacker-Scout 4250 | -1/Access | Identified exit to Surface 4305 | *** | Escaped! Last Messages --------------- Awaiting botnet instructions. 04207_ Dropped Xenon Bombardment Thruster. 04207_ Acquired Q-thruster. 04250_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (55,85) Map updated. 04289_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A017. 04293_ Connecting with Terminal... >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. 04304_ Connecting with Terminal... >>Open Sealed Barrier opened. 04304_ The Access Shell folds into the floor. [Achievement: Pacifist] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ??????????????????#??????????????????????????????? | | ????????????????????#????????????????????????????? | | ?????????????????#???????????????????????????????? | | ??????????????? ?????????#???????????????????????? | | ???????????????????#????#????????????????????????? | | ???????#????? ???????????????????????????????????? | | ?????????? T???#??#??????????????????????????????? | | ?? ??????? "?????????????#??????????????????????? | | #????????? ??????#????????????????????????????? | | ????? ??#?# ????????#????????????#??????????????? | | ?????? ???# ????????????????????????????????????? | | ???????#?# ????##??#???????????????????????????? | | ???? ?????# ?#????????#??##?#??????#????????????? | | ??? ??????# #???#???#???????????????????????????? | | ??????????# ??????????#????????#????????????????? | | #??????#??# ??#?????#???????#?##?#??????????????? | | ???????#??# #?????###?#???#??#??????????????????? | | ??????#???# ####### ##########?#??##????#?? ????? | | ? ??#????# """T""" "??"???????? ??????? | | ? ?#??#???# """ """ "????BB????????????? | | ????????#?# "????BB?? ?????????? | | ??????????# "??????????????????? | | ??k#??????# "" "??????? ? ? ?? ??? | | ?? ??#????# @" "?"" ?? ??????????? | | ? ????????# "???? ? ???????????? | | ???????#?## "????BB?????????##?? | | ???##?????# "??" BB?? ????????? | | ????#?????# "??? ? ????##????? | | ??????##### ####### ##########??????????????????? | | ##??#?????# #???#?###?#??#??#?????????????#?##??? | | ???#??#?#?# ####????##???#??#############????#??? | | ?????????## #? ? ? ?? ??? ???# """"" ##??##??? | | ?#????#?#?# #????? ? ? ?????# ""T"" #???????? | | ???#??????# #???? ???? ?????## ###??? ? | | ?? ???????# #?? ???????? ?## #???????? | | ?? ???#???# #???? ?? ?? ??? ## ! #????? ? | | ##??##???## ## ???? ??? ???## ######?? | | ?? ????#?# w ###+####################+### #??? | | ???#??#??# #??? | | ?? ?????# t #??? | | ??? #??### ! ##++#############++######### #?? | | ?? ?##??####### #???? ?????? ?## ##??? | | ? ??#????#???# #?? ??o???? ??# #???? | | ??????????????# #??? ???? ???#?# ##?#? | | ?? ????????#??# # ? ?? ?## ##### | | ? ???????? ???# # ?? ?? ??? ???# # | | ????# ????? ## """"""" #?? ???? ??? ??# # | | ?????????? ??## """"""" #?????"???????## #[ ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 83 Energy Capacity 895 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 67 Offensive Hacking 34 Defensive Hacking 24 Item Schematics ----------------- Cmb. Linear Gravjet | -4/Factory | Hacked Exp. Sensor Array | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Pacifist Challenges ------------ None Game ------ Seed CryofiberCoreBlaster Manual? 0 Play Time 01:25:33 Cumulative 833.8 hours Start 2020.07.31 @ 22:54:00 End 2020.08.01 @ 00:22:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 255 Rogue 255 Adventurer 0 Explorer 0 Win Type 0 Total 47 Types 35/1/3/3/3/1/1 Lore% 97 Gallery% 99 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4609ba63-557e-4593-a485-cb4e63f29cc3