Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.06 @ 02:37:51

Player: irisidem

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (57)      285
Value Destroyed (1412)     1412
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 5922

 Bonus
-------
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/1000
Matter                     256/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
       Improved Signal Interpreter
       Advanced Melee Analysis Suite
                Hacking Suite
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
                Angular Momentum Engine
       Improved Reaction Control System
                Force Field
  Hypervelocity Coil Gun
                Remote Datajack

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
             Airjet
             Airjet
             Airjet
             Airjet
>            --- UTILITY ----------
      Medium Storage Unit
             Targeting Computer
    Improved Melee Analysis Suite
    Advanced Melee Analysis Suite
    Improved Target Analyzer
    Improved Reaction Control System
>            --- WEAPON -----------
             Remote Datajack
             Power Maul
>            --- INVENTORY --------
             Nuclear Core
             Angular Momentum Engine
    Advanced Terrain Scanner
             Microactuators
             Microactuators
             Phase Shifter
             Propulsion Shielding
             Field Laser
             Powered Hammer
[Rating: 48]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Field Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Plasma Flamer
  Impact Weapon            Power Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   6   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   .   4   1   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   
Parts Attached             60   | 3   4   3   5   .   2   8   21  14  
  Power                    8    | .   1   .   .   .   .   1   3   3   
    Engine                 7    | .   1   .   .   .   .   1   2   3   
    Core                   1    | .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   .   4   .   .   2   5   5   
    Treads                 3    | .   .   .   2   .   .   1   .   .   
    Leg                    2    | .   .   .   .   .   .   1   1   .   
    Wheel                  7    | 2   .   .   2   .   .   .   .   3   
    Hover                  6    | .   .   .   .   .   .   .   4   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  21   | 1   1   1   1   .   2   2   9   4   
    Device                 7    | .   1   .   1   .   2   .   2   1   
    Storage                4    | 1   .   1   .   .   .   .   1   1   
    Processor              7    | .   .   .   .   .   .   2   4   1   
    Hackware               2    | .   .   .   .   .   .   .   1   1   
    Protection             1    | .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   13   | .   2   2   .   .   .   3   4   2   
    Energy Gun             2    | .   .   .   .   .   .   .   1   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Gun          1    | .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   2   .   .   .   1   1   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   2   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   .   1   
Parts Lost                 27   | .   .   .   .   .   .   7   11  9   
  Power                    3    | .   .   .   .   .   .   .   2   1   
  Propulsion               14   | .   .   .   .   .   .   4   5   5   
  Utility                  6    | .   .   .   .   .   .   .   3   3   
  Weapon                   4    | .   .   .   .   .   .   3   1   .   
  Highest Loss Streak      8    | .   .   .   .   .   .   5   8   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Backups            7    | 4   6   8   7   10  9   5   6   4   
  Power                    .    | .   .   .   .   2   1   .   1   1   
  Propulsion               .    | 1   2   2   .   1   .   .   .   .   
  Utility                  2    | .   1   2   3   3   3   2   3   2   
  Weapon                   2    | 1   2   3   3   4   4   2   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             33   | .   5   4   1   .   2   3   12  6   
  Power                    2    | .   .   .   .   .   1   .   .   1   
  Propulsion               10   | .   2   2   .   .   .   1   5   .   
  Utility                  15   | .   1   1   1   .   1   1   6   4   
  Weapon                   6    | .   2   1   .   .   .   1   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   94  100 99  100 100 63  52  33  
  Engine                   9    | .   12  14  11  11  11  11  2   2   
  Treads                   7    | .   .   .   .   22  22  4   .   .   
  Leg                      1    | .   .   .   .   .   .   9   .   .   
  Wheel                    14   | .   28  28  43  22  22  2   .   2   
  Hover                    2    | .   .   .   .   .   .   .   11  3   
  Device                   7    | .   12  14  11  11  11  1   2   1   
  Storage                  7    | .   14  14  11  11  11  1   2   .   
  Processor                7    | .   .   .   .   .   .   11  21  14  
  Ballistic Gun            1    | .   .   .   .   .   .   9   .   .   
  Ballistic Cannon         7    | .   25  14  11  11  11  1   .   .   
  Special Weapon           7    | .   .   14  11  11  11  7   .   .   
Peak Build Rating          48   | 3   10  14  16  15  27  25  48  29  
  Average Rating           17   | 2   9   11  15  15  16  13  29  21  
  On Entrance              12   | .   3   10  14  15  15  25  16  16  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             30   | 5   20  24  24  23  23  23  30  16  
  Greatest Support         40   | 26  26  26  40  40  40  40  32  30  
  Greatest Overweight (x)  6    | .   .   .   1   .   .   6   6   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  5   
  Average Capacity         7    | 7   8   8   10  10  10  5   6   5   
  Most Carried             10   | 5   8   9   10  10  10  10  10  5   
  Average Carried          7    | 4   6   8   7   10  9   4   6   4   
  Final Capacity           10   | 8   8   10  10  10  10  5   5   5   
  Final Carried            10   | 5   8   9   10  10  10  5   5   5   

 Class Distribution 
--------------------
 86% | Mutant
  8% | Hacker-Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves
 Mutant | -6/Factory
 Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Matter Collected           1567 | 230 56  349 158 12  20  259 284 199 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1860 | .   1   144 391 39  .   116 725 444 
  Parts                    70   | .   .   16  22  3   .   5   11  13  
Haulers Intercepted        3    | .   .   .   1   .   .   .   1   1   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   4   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Combat Hostiles Destroyed  35   | .   1   8   9   1   .   6   6   4   
  Melee                    2    | .   .   .   .   .   .   .   2   .   
  Guns                     8    | .   .   .   .   .   .   4   1   3   
  Cannons                  21   | .   1   8   9   1   .   2   .   .   
Classes Destroyed          15   | .   1   4   3   .   .   1   5   1   
  Worker                   4    | .   .   .   .   .   .   .   3   1   
  Builder                  3    | .   .   1   .   .   .   .   2   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   1   .   .   .   1   1   
  Recycler                 5    | .   .   1   3   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   
  Operator                 3    | .   .   .   .   .   .   .   2   1   
  Watcher                  2    | .   .   .   .   .   .   .   2   .   
  Swarmer                  15   | .   1   6   4   .   .   3   1   .   
  Grunt                    9    | .   .   2   2   1   .   1   .   3   
  Brawler                  3    | .   .   .   1   .   .   .   1   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   
  Sentry                   5    | .   .   .   2   .   .   1   2   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           6    | .   1   3   6   1   .   3   3   2   
  Combat Bots Only         4    | .   1   3   4   1   .   3   3   2   
Max Kills in Single Turn   1    | .   1   1   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Hostile Shots Fired        669  | .    5    37   34   6    .    136  297  154  
  Missed                   251  | .    1    12   13   .    .    38   133  54   
  Hits                     418  | .    4    25   21   6    .    98   164  100  
    Melee                  8    | .    .    .    .    .    .    .    3    5    
    Projectile             410  | .    4    25   21   6    .    98   161  95   
  Critical Strikes         7    | .    .    .    1    .    .    .    .    6    
Damage Taken               4047 | .    17   142  158  52   .    845  1334 1499 
  Core                     1792 | .    .    35   46   9    .    147  554  1001 
  Absorbed by Shields      91   | .    8    57   26   .    .    .    .    .    
  Ignored by Resistances   1232 | .    8    60   54   16   .    266  415  413  
Core Remaining (%)         67   | 100  .    86   .    .    .    49   34   .    
Volleys Fired              167  | .    2    35   28   3    .    40   4    55   
  Largest                  2    | .    2    2    2    2    .    2    2    1    
  Hottest                  133  | .    66   133  133  133  .    133  83   69   
Shots Fired                212  | .    4    45   43   6    .    51   8    55   
  Gun                      74   | .    .    .    .    .    .    16   8    50   
  Cannon                   82   | .    4    25   27   3    .    21   .    2    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  56   | .    .    20   16   3    .    14   .    3    
  Kinetic                  100  | .    4    25   27   3    .    37   4    .    
  Thermal                  103  | .    .    20   16   3    .    14   .    50   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          6    | .    .    .    .    .    .    .    4    2    
  Robot Hit Streak         32   | .    2    7    22   2    .    19   31   32   
  Robot Miss Streak        1    | .    1    1    1    1    .    1    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           187  | .    2    24   34   3    .    38   37   49   
  Core Hits                74   | .    1    12   16   3    .    15   7    20   
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    .    7    .    
  Critical Strikes         16   | .    .    .    4    .    .    1    8    3    
    Burn                   6    | .    .    .    3    .    .    .    .    3    
    Blast                  2    | .    .    .    1    .    .    1    .    .    
    Smash                  8    | .    .    .    .    .    .    .    8    .    
Melee Attacks              30   | .    .    .    .    .    .    .    30   .    
  Impact                   30   | .    .    .    .    .    .    .    30   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    .    5    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4603 | .    64   517  630  49   .    794  1725 824  
  Guns                     1263 | .    .    .    .    .    .    356  147  760  
  Cannons                  1399 | .    64   391  480  24   .    388  .    52   
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    1575 | .    .    .    .    .    .    .    1575 .    
  Ramming                  15   | .    .    .    .    .    .    .    3    12   
  Kinetic                  1756 | .    64   391  480  24   .    744  53   .    
  Thermal                  1111 | .    .    126  150  25   .    50   .    760  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          146  | .    .    .    .    .    .    .    94   52   
  Impact                   1575 | .    .    .    .    .    .    .    1575 .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    3    5    9    
  Average Corruption       3    | .    .    .    .    .    .    2    4    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    .    .    3    16   7    
    Message Errors         7    | .    .    .    .    .    .    1    4    2    
    Matter Fused           6    | .    .    .    .    .    .    1    4    1    
    Heat Flow Errors       4    | .    .    .    .    .    .    1    2    1    
    Energy Discharges      4    | .    .    .    .    .    .    .    2    2    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    3    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            910  | .    3    2    17   .    .    9    862  17   
  Projectiles              99   | .    3    2    17   .    .    9    51   17   
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    811  | .    .    .    .    .    .    .    811  .    
Knockbacks                 16   | .    1    4    .    .    .    2    9    .    
  Impact                   8    | .    .    .    .    .    .    .    8    .    
  Kinetic                  6    | .    1    3    .    .    .    2    .    .    
  Secondary                2    | .    .    1    .    .    .    .    1    .    
Self-Inflicted Damage      6    | .    .    .    .    .    .    .    1    5    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    1    3    
Targets Rammed             4    | .    .    .    .    .    .    .    1    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        335  | .    12   166  323  96   .    335  240  256  
  Average Temperature      89   | .    7    42   98   50   .    146  116  51   
  Received Heat Transfer   1021 | .    .    50   65   36   .    207  258  405  
  Effects                  2    | .    .    .    .    .    .    2    .    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    
Robots Disrupted           3    | .    .    .    .    2    .    1    .    .    
  Combat Hostiles          3    | .    .    .    .    2    .    1    .    .    
Robots Corrupted           11   | .    .    .    .    .    .    .    11   .    
  Combat Hostiles          3    | .    .    .    .    .    .    .    3    .    
  Parts Fried              13   | .    .    .    .    .    .    .    13   .    
  Impact Corruptions       28   | .    .    .    .    .    .    .    28   .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Melted             7    | .    .    .    5    .    .    .    .    2    
  Heat Transferred         4197 | .    .    470  1360 160  .    320  .    1887 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   .   
  Low Security (%)         99   | 100 100 100 92  100 .   .   100 100 
  Level 1                  .    | .   .   .   7   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Peak Influence             234  | .   20  65  234 107 .   .   55  110 
  Initial                  77   | .   .   .   11  77  .   .   .   .   
  Average                  20   | .   2   13  102 94  .   .   11  8   
Influence Increases        1325 | .   32  227 331 40  .   140 311 244 
  Destroy 0b10 Robot/C     720  | .   20  160 180 40  .   120 120 80  
  Destroy 0b10 Robot/NC    110  | .   .   15  20  .   .   .   55  20  
  Destroy Leader           140  | .   .   30  42  .   .   20  36  12  
  Trap Triggered on 0b10   20   | .   .   .   .   .   .   .   .   20  
  Successful Hack          39   | .   12  .   4   .   .   .   16  7   
  Disable Machine          18   | .   .   .   9   .   .   .   9   .   
  Destroy Structure        8    | .   .   7   1   .   .   .   .   .   
  Partial Spotted          30   | .   .   .   .   .   .   .   30  .   
  Lose Combat Pursuer      240  | .   .   15  75  .   .   .   45  105 
Influence Decreases        1225 | .   32  192 132 177 97  140 311 144 
  Entered New Map          278  | .   .   .   24  157 97  .   .   .   
  Time Decay               854  | .   32  192 108 20  .   110 268 124 
  Lost Part                93   | .   .   .   .   .   .   30  43  20  
Squads Dispatched          8    | .   .   .   .   .   .   .   3   5   
  Investigation            1    | .   .   .   .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   .   1   2   
  Reinforcement            3    | .   .   .   .   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Distress Signals           2    | .   .   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              94   | .   3   9   17  4   .   8   22  31  
  Peak Tracking Total      16   | .   3   3   6   3   .   3   6   16  
  Tactical Retreats        10   | .   .   1   3   .   .   .   1   5   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Traps Triggered            4    | .   .   .   .   .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   6   
  Reused                   2    | .   .   .   .   .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Machines Disabled          2    | .   .   .   1   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Machines Accessed          13   | .   3   1   2   .   .   .   5   2   
  Terminals                10   | .   3   1   1   .   .   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                39   | .   9   3   7   .   .   .   14  6   
  Successful               28   | .   5   2   6   .   .   .   10  5   
  Failed                   11   | .   4   1   1   .   .   .   4   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   3   .   .   .   
  Terminals                30   | .   9   3   3   .   .   .   9   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   .   
Terminal Hacks             21   | .   5   2   2   .   .   .   7   5   
  Record                   2    | .   .   1   1   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   1   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   1   .   .   .   .   .   .   1   
  Alert Level              3    | .   1   .   .   .   .   .   1   1   
  Locate Traps             2    | .   .   .   .   .   .   .   1   1   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   1   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   1   2   .   .   .   2   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   1   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   2   
  Non-combat               2    | .   .   .   .   .   .   .   .   2   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   3   
  parse_system             1    | .   .   .   .   .   .   .   .   1   
  no_distress              1    | .   .   .   .   .   .   .   .   1   
  find_chute               1    | .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Total Allies               1    | .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   1   .   .   
  Highest-Rated Group      18   | .   .   .   .   18  18  18  .   .   
  Highest-Rated Ally       18   | .   .   .   .   18  18  18  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   1   .   2   .   .   
  Total Damage             31   | .   .   .   .   31  .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Active Infowar (turns)     163  | .   .   .   .   .   .   .   34  129 
  Terrain                  34   | .   .   .   .   .   .   .   34  .   
  ECM                      129  | .   .   .   .   .   .   .   .   129 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Turns Passed               5597 | 60   255  787  274  58   1608 1047 926  582  
Spaces Moved               4857 | 60   257  683  206  25   990  685  1244 707  
  Core                     936  | 11   .    .    .    .    .    3    584  338  
  Treads                   1185 | .    .    .    4    25   990  166  .    .    
  Legs                     584  | .    .    .    .    .    .    516  68   .    
  Wheels                   1298 | 49   257  683  202  .    .    .    .    107  
  Hover                    854  | .    .    .    .    .    .    .    592  262  
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   90   90   80   160  160  120  48   50   
  Average Speed            96   | 82   90   90   81   160  160  131  55   58   
  Slowest Speed            350  | 90   90   90   240  160  160  350  350  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       7    | .    .    7    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    53   91   19   11   81   77   33   20   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    .    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    .    1    1    .    .    
Spaces Dug                 10   | .    .    10   .    .    .    .    .    .    
Terrain Destroyed          15   | .    .    15   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               15   | .    .    15   .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Total                      5451 | 70   279  779  261  36   1015 764  1417 830  
  Wait                     146  | .    .    46   12   .    15   11   43   19   
  Move                     4849 | 59   256  682  205  24   989  684  1243 707  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  104  | 8    12   7    7    .    4    9    38   19   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   52   | 3    4    .    3    .    .    8    20   14   
  Detach                   7    | .    .    .    .    .    .    1    5    1    
  Swap                     17   | .    .    3    2    .    3    1    6    2    
  Drop                     58   | .    5    6    4    .    4    10   19   10   
  Fire                     167  | .    2    35   28   3    .    40   4    55   
  Melee                    30   | .    .    .    .    .    .    .    30   .    
  Ram                      4    | .    .    .    .    .    .    .    1    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    8    .    
  Rewire                   9    | .    .    .    .    9    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory (discovered 4 exits: Fac x4)

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 16)
   61 | -11/Scrapyard      | Entered Materials
   62 | -10/Materials      | Met a group of wandering Federalists
  191 | -10/Materials      | Discovered new exit (range 4)
  279 | -10/Materials      | Discovered new exit (range 9)
  300 | -10/Materials      | Build established: Mutant
  316 | -10/Materials      | Entered Mines
  390 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  432 | -10/Mines          | Learned location of Recycling (-9)
  547 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  790 | -10/Mines          | Discovered new exit (range 8)
  903 | -10/Mines          | Identified exit to Materials
 1103 | -10/Mines          | Entered Materials
 1103 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1137 | -9/Materials       | Discovered new exit (range 11)
 1348 | -9/Materials       | Discovered new exit (range 5)
 1377 | -9/Materials       | Entered Mines
 1386 | -9/Mines           | Met a Derelict bent on vengeance
 1430 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1435 | -9/Mines           | Entered Zion
 1435 | -7/Zion            | Accompanied by 1 ally
 1562 | -7/Zion            | Learned 4 Factory zone layouts
 2102 | -7/Zion            | Found Prototype Device
 2108 | -7/Zion            | Identified Phasing AFG
 2744 | -7/Zion            | Discovered new exit (range 16)
 2765 | -7/Zion            | Received a visual enhancement algorithm
 2767 | -7/Zion            | Ran a visual enhancement algorithm
 2783 | -7/Zion            | Ran a visual enhancement algorithm
 2924 | -7/Zion            | Given the Hacking Drone Bay
 2927 | -7/Zion            | Found Prototype Device
 2928 | -7/Zion            | Identified Hacking Drone Bay
 3043 | -7/Zion            | Entered Proximity Caves
 3043 | -6/Proximity Caves | Accompanied by 1 ally
 3105 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3188 | -6/Proximity Caves | Lost 5 parts (3n2w)
 3856 | -6/Proximity Caves | Core integrity fell below 50%
 4060 | -6/Proximity Caves | Discovered new exit (range 12)
 4090 | -6/Proximity Caves | Entered Factory
 4090 | -6/Factory         | Evolved 6 slots: Utility x4, Weapon x2
 4905 | -6/Factory         | Identified exit to Lower Caves
 4989 | -6/Factory         | Garrison activated, responded to threat
 4996 | -6/Factory         | Core integrity fell below 50%
 5009 | -6/Factory         | Discovered new exit (range 15)
 5016 | -6/Factory         | Entered another Factory area
 5016 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 5025 | -5/Factory         | Lost 8 parts (1p4n2u1w)
 5273 | -5/Factory         | Lost 4 parts (1p1n2u)
 5340 | -5/Factory         | Identified exit to Factory
 5553 | -5/Factory         | Core integrity fell below 50%
 5565 | -5/Factory         | Core integrity fell below 20%
 5578 | -5/Factory         | Lost 3 parts (2n1u)
 5598 | -5/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Imp. Hover Unit destroyed. <x2>
P-70 Sage resets W-25 Informer, system
  corruption cleaned.
Dropped Imp. EM Pulse Cannon.
Dropped Lgt. Deuterium Engine.
Dropped ECM Suite.
Slammed into P-70 Sage.
Imp. Melee Analysis Suite destroyed.
System corrupted by crushing effect (+4).
Critical hit (Burn: +37).
Slammed into G-50 Soldier.
Critical hit (Burn: +37).
Penetrated by Slug. <x2>
ALERT: Potential suspicious activity detected,
  Programmers report to Factory Zone 3I.
Slug penetrates K-01 Serf.
K-01 Serf destroyed.
Acquired 27 matter.
System corrupted: Energy discharge (-28).
Slammed into S-27 Virus.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            300
Matter Stores              389
Matter Capacity            600
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                65
Targeting Accuracy         10
Melee Accuracy             14
Target Analysis            8
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
 Targeting Computer | -9/Materials | Scanalyzed
  Imp. Light Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Deadly Force

 Challenges 
------------
None

 Game 
------
Seed              TechDamperHumpback
  Manual?         0
Play Time         01:25:33
  Cumulative      20.7 hours
  Start           2025.06.06 @ 00:59:44
  End             2025.06.06 @ 02:37:51
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          51
  Rogue           42
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          27
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7724ca7-31d4-4cc6-ba0e-a75a8e7cd0da