Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.06 @ 02:37:51 Player: irisidem Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (57) 285 Value Destroyed (1412) 1412 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 5922 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 0/1000 Matter 256/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Melee Analysis Suite Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Improved Reaction Control System Force Field Hypervelocity Coil Gun Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Medium Storage Unit Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Improved Reaction Control System > --- WEAPON ----------- Remote Datajack Power Maul > --- INVENTORY -------- Nuclear Core Angular Momentum Engine Advanced Terrain Scanner Microactuators Microactuators Phase Shifter Propulsion Shielding Field Laser Powered Hammer [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Field Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Special Weapon Plasma Flamer Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 2 . . . . . Utility 5 | . . . . . . . 4 1 Weapon 2 | . . . . . . . 2 . Parts Attached 60 | 3 4 3 5 . 2 8 21 14 Power 8 | . 1 . . . . 1 3 3 Engine 7 | . 1 . . . . 1 2 3 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 18 | 2 . . 4 . . 2 5 5 Treads 3 | . . . 2 . . 1 . . Leg 2 | . . . . . . 1 1 . Wheel 7 | 2 . . 2 . . . . 3 Hover 6 | . . . . . . . 4 2 Flight . | . . . . . . . . . Utility 21 | 1 1 1 1 . 2 2 9 4 Device 7 | . 1 . 1 . 2 . 2 1 Storage 4 | 1 . 1 . . . . 1 1 Processor 7 | . . . . . . 2 4 1 Hackware 2 | . . . . . . . 1 1 Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 13 | . 2 2 . . . 3 4 2 Energy Gun 2 | . . . . . . . 1 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 1 | . . . . . . 1 . . Ballistic Cannon 2 | . 2 . . . . . . . Launcher . | . . . . . . . . . Special Weapon 4 | . . 2 . . . 1 1 . Impact Weapon 2 | . . . . . . . 2 . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . 1 Parts Lost 27 | . . . . . . 7 11 9 Power 3 | . . . . . . . 2 1 Propulsion 14 | . . . . . . 4 5 5 Utility 6 | . . . . . . . 3 3 Weapon 4 | . . . . . . 3 1 . Highest Loss Streak 8 | . . . . . . 5 8 4 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 4 6 8 7 10 9 5 6 4 Power . | . . . . 2 1 . 1 1 Propulsion . | 1 2 2 . 1 . . . . Utility 2 | . 1 2 3 3 3 2 3 2 Weapon 2 | 1 2 3 3 4 4 2 1 . Tool/Special . | . . . . . . . . . Unused Backups 33 | . 5 4 1 . 2 3 12 6 Power 2 | . . . . . 1 . . 1 Propulsion 10 | . 2 2 . . . 1 5 . Utility 15 | . 1 1 1 . 1 1 6 4 Weapon 6 | . 2 1 . . . 1 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 77 | . 94 100 99 100 100 63 52 33 Engine 9 | . 12 14 11 11 11 11 2 2 Treads 7 | . . . . 22 22 4 . . Leg 1 | . . . . . . 9 . . Wheel 14 | . 28 28 43 22 22 2 . 2 Hover 2 | . . . . . . . 11 3 Device 7 | . 12 14 11 11 11 1 2 1 Storage 7 | . 14 14 11 11 11 1 2 . Processor 7 | . . . . . . 11 21 14 Ballistic Gun 1 | . . . . . . 9 . . Ballistic Cannon 7 | . 25 14 11 11 11 1 . . Special Weapon 7 | . . 14 11 11 11 7 . . Peak Build Rating 48 | 3 10 14 16 15 27 25 48 29 Average Rating 17 | 2 9 11 15 15 16 13 29 21 On Entrance 12 | . 3 10 14 15 15 25 16 16 Naked Turns . | . . . . . . . . . Heaviest Build 30 | 5 20 24 24 23 23 23 30 16 Greatest Support 40 | 26 26 26 40 40 40 40 32 30 Greatest Overweight (x) 6 | . . . 1 . . 6 6 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 5 Average Capacity 7 | 7 8 8 10 10 10 5 6 5 Most Carried 10 | 5 8 9 10 10 10 10 10 5 Average Carried 7 | 4 6 8 7 10 9 4 6 4 Final Capacity 10 | 8 8 10 10 10 10 5 5 5 Final Carried 10 | 5 8 9 10 10 10 5 5 5 Class Distribution -------------------- 86% | Mutant 8% | Hacker-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1567 | 230 56 349 158 12 20 259 284 199 Remotely . | . . . . . . . . . Salvage Created 1860 | . 1 144 391 39 . 116 725 444 Parts 70 | . . 16 22 3 . 5 11 13 Haulers Intercepted 3 | . . . 1 . . . 1 1 Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 35 | . 1 8 9 1 . 6 6 4 Melee 2 | . . . . . . . 2 . Guns 8 | . . . . . . 4 1 3 Cannons 21 | . 1 8 9 1 . 2 . . Classes Destroyed 15 | . 1 4 3 . . 1 5 1 Worker 4 | . . . . . . . 3 1 Builder 3 | . . 1 . . . . 2 . Tunneler 1 | . . 1 . . . . . . Hauler 3 | . . . 1 . . . 1 1 Recycler 5 | . . 1 3 . . . 1 . Mechanic 1 | . . . . . . . . 1 Operator 3 | . . . . . . . 2 1 Watcher 2 | . . . . . . . 2 . Swarmer 15 | . 1 6 4 . . 3 1 . Grunt 9 | . . 2 2 1 . 1 . 3 Brawler 3 | . . . 1 . . . 1 1 Duelist 1 | . . . . . . . 1 . Sentry 5 | . . . 2 . . 1 2 . Hunter 1 | . . . . . . . 1 . Programmer 1 | . . . . . . 1 . . Best Kill Streak 6 | . 1 3 6 1 . 3 3 2 Combat Bots Only 4 | . 1 3 4 1 . 3 3 2 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 669 | . 5 37 34 6 . 136 297 154 Missed 251 | . 1 12 13 . . 38 133 54 Hits 418 | . 4 25 21 6 . 98 164 100 Melee 8 | . . . . . . . 3 5 Projectile 410 | . 4 25 21 6 . 98 161 95 Critical Strikes 7 | . . . 1 . . . . 6 Damage Taken 4047 | . 17 142 158 52 . 845 1334 1499 Core 1792 | . . 35 46 9 . 147 554 1001 Absorbed by Shields 91 | . 8 57 26 . . . . . Ignored by Resistances 1232 | . 8 60 54 16 . 266 415 413 Core Remaining (%) 67 | 100 . 86 . . . 49 34 . Volleys Fired 167 | . 2 35 28 3 . 40 4 55 Largest 2 | . 2 2 2 2 . 2 2 1 Hottest 133 | . 66 133 133 133 . 133 83 69 Shots Fired 212 | . 4 45 43 6 . 51 8 55 Gun 74 | . . . . . . 16 8 50 Cannon 82 | . 4 25 27 3 . 21 . 2 Launcher . | . . . . . . . . . Special 56 | . . 20 16 3 . 14 . 3 Kinetic 100 | . 4 25 27 3 . 37 4 . Thermal 103 | . . 20 16 3 . 14 . 50 Explosive . | . . . . . . . . . Electromagnetic 6 | . . . . . . . 4 2 Robot Hit Streak 32 | . 2 7 22 2 . 19 31 32 Robot Miss Streak 1 | . 1 1 1 1 . 1 . 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 187 | . 2 24 34 3 . 38 37 49 Core Hits 74 | . 1 12 16 3 . 15 7 20 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 7 | . . . . . . . 7 . Critical Strikes 16 | . . . 4 . . 1 8 3 Burn 6 | . . . 3 . . . . 3 Blast 2 | . . . 1 . . 1 . . Smash 8 | . . . . . . . 8 . Melee Attacks 30 | . . . . . . . 30 . Impact 30 | . . . . . . . 30 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4603 | . 64 517 630 49 . 794 1725 824 Guns 1263 | . . . . . . 356 147 760 Cannons 1399 | . 64 391 480 24 . 388 . 52 Explosions . | . . . . . . . . . Melee 1575 | . . . . . . . 1575 . Ramming 15 | . . . . . . . 3 12 Kinetic 1756 | . 64 391 480 24 . 744 53 . Thermal 1111 | . . 126 150 25 . 50 . 760 Explosive . | . . . . . . . . . Electromagnetic 146 | . . . . . . . 94 52 Impact 1575 | . . . . . . . 1575 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 3 5 9 Average Corruption 3 | . . . . . . 2 4 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . . . . 3 16 7 Message Errors 7 | . . . . . . 1 4 2 Matter Fused 6 | . . . . . . 1 4 1 Heat Flow Errors 4 | . . . . . . 1 2 1 Energy Discharges 4 | . . . . . . . 2 2 Data Loss (minor) 4 | . . . . . . . 3 1 Data Loss (major) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 910 | . 3 2 17 . . 9 862 17 Projectiles 99 | . 3 2 17 . . 9 51 17 Explosions . | . . . . . . . . . Melee 811 | . . . . . . . 811 . Knockbacks 16 | . 1 4 . . . 2 9 . Impact 8 | . . . . . . . 8 . Kinetic 6 | . 1 3 . . . 2 . . Secondary 2 | . . 1 . . . . 1 . Self-Inflicted Damage 6 | . . . . . . . 1 5 Shots . | . . . . . . . . . Rammed 4 | . . . . . . . 1 3 Targets Rammed 4 | . . . . . . . 1 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 335 | . 12 166 323 96 . 335 240 256 Average Temperature 89 | . 7 42 98 50 . 146 116 51 Received Heat Transfer 1021 | . . 50 65 36 . 207 258 405 Effects 2 | . . . . . . 2 . . Matter Decay 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 3 | . . . . 2 . 1 . . Combat Hostiles 3 | . . . . 2 . 1 . . Robots Corrupted 11 | . . . . . . . 11 . Combat Hostiles 3 | . . . . . . . 3 . Parts Fried 13 | . . . . . . . 13 . Impact Corruptions 28 | . . . . . . . 28 . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 7 | . . . 5 . . . . 2 Heat Transferred 4197 | . . 470 1360 160 . 320 . 1887 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 99 | 100 100 100 92 100 . . 100 100 Level 1 . | . . . 7 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 234 | . 20 65 234 107 . . 55 110 Initial 77 | . . . 11 77 . . . . Average 20 | . 2 13 102 94 . . 11 8 Influence Increases 1325 | . 32 227 331 40 . 140 311 244 Destroy 0b10 Robot/C 720 | . 20 160 180 40 . 120 120 80 Destroy 0b10 Robot/NC 110 | . . 15 20 . . . 55 20 Destroy Leader 140 | . . 30 42 . . 20 36 12 Trap Triggered on 0b10 20 | . . . . . . . . 20 Successful Hack 39 | . 12 . 4 . . . 16 7 Disable Machine 18 | . . . 9 . . . 9 . Destroy Structure 8 | . . 7 1 . . . . . Partial Spotted 30 | . . . . . . . 30 . Lose Combat Pursuer 240 | . . 15 75 . . . 45 105 Influence Decreases 1225 | . 32 192 132 177 97 140 311 144 Entered New Map 278 | . . . 24 157 97 . . . Time Decay 854 | . 32 192 108 20 . 110 268 124 Lost Part 93 | . . . . . . 30 43 20 Squads Dispatched 8 | . . . . . . . 3 5 Investigation 1 | . . . . . . . . 1 Extermination 3 | . . . . . . . 1 2 Reinforcement 3 | . . . . . . . 1 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 2 | . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 3 9 17 4 . 8 22 31 Peak Tracking Total 16 | . 3 3 6 3 . 3 6 16 Tactical Retreats 10 | . . 1 3 . . . 1 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 4 | . . . . . . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . . . . . 6 Reused 2 | . . . . . . . . 2 Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 2 | . . . 1 . . . 1 . Max in Single Turn 1 | . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 13 | . 3 1 2 . . . 5 2 Terminals 10 | . 3 1 1 . . . 3 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 39 | . 9 3 7 . . . 14 6 Successful 28 | . 5 2 6 . . . 10 5 Failed 11 | . 4 1 1 . . . 4 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . 3 . . . Terminals 30 | . 9 3 3 . . . 9 6 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 21 | . 5 2 2 . . . 7 5 Record 2 | . . 1 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Level Access Points 2 | . . 1 . . . . . 1 Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 2 | . 1 . . . . . . 1 Alert Level 3 | . 1 . . . . . 1 1 Locate Traps 2 | . . . . . . . 1 1 Reprogram Traps 1 | . . . . . . . . 1 Dispatch Records 1 | . . . . . . . 1 . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . Registered Components 1 | . . . . . . . 1 . Zone Layout 2 | . 1 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . Report Inventory 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 10 | . 3 1 2 . . . 2 2 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 Non-combat 2 | . . . . . . . . 2 Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . 3 parse_system 1 | . . . . . . . . 1 no_distress 1 | . . . . . . . . 1 find_chute 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 1 1 . . Highest-Rated Group 18 | . . . . 18 18 18 . . Highest-Rated Ally 18 | . . . . 18 18 18 . . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . 1 . 2 . . Total Damage 31 | . . . . 31 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Active Infowar (turns) 163 | . . . . . . . 34 129 Terrain 34 | . . . . . . . 34 . ECM 129 | . . . . . . . . 129 Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 5597 | 60 255 787 274 58 1608 1047 926 582 Spaces Moved 4857 | 60 257 683 206 25 990 685 1244 707 Core 936 | 11 . . . . . 3 584 338 Treads 1185 | . . . 4 25 990 166 . . Legs 584 | . . . . . . 516 68 . Wheels 1298 | 49 257 683 202 . . . . 107 Hover 854 | . . . . . . . 592 262 Flight . | . . . . . . . . . Fastest Speed 48 | 50 90 90 80 160 160 120 48 50 Average Speed 96 | 82 90 90 81 160 160 131 55 58 Slowest Speed 350 | 90 90 90 240 160 160 350 350 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 7 | . . 7 . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 3 53 91 19 11 81 77 33 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . 1 1 . . Spaces Dug 10 | . . 10 . . . . . . Terrain Destroyed 15 | . . 15 . . . . . . Melee . | . . . . . . . . . Projectile 15 | . . 15 . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 5451 | 70 279 779 261 36 1015 764 1417 830 Wait 146 | . . 46 12 . 15 11 43 19 Move 4849 | 59 256 682 205 24 989 684 1243 707 Hop . | . . . . . . . . . Pick Up 104 | 8 12 7 7 . 4 9 38 19 Fast Attach . | . . . . . . . . . Attach 52 | 3 4 . 3 . . 8 20 14 Detach 7 | . . . . . . 1 5 1 Swap 17 | . . 3 2 . 3 1 6 2 Drop 58 | . 5 6 4 . 4 10 19 10 Fire 167 | . 2 35 28 3 . 40 4 55 Melee 30 | . . . . . . . 30 . Ram 4 | . . . . . . . 1 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . Rewire 9 | . . . . 9 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Met a group of wandering Federalists 191 | -10/Materials | Discovered new exit (range 4) 279 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered Mines 390 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 432 | -10/Mines | Learned location of Recycling (-9) 547 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 790 | -10/Mines | Discovered new exit (range 8) 903 | -10/Mines | Identified exit to Materials 1103 | -10/Mines | Entered Materials 1103 | -9/Materials | Evolved 2 slots: Propulsion x2 1137 | -9/Materials | Discovered new exit (range 11) 1348 | -9/Materials | Discovered new exit (range 5) 1377 | -9/Materials | Entered Mines 1386 | -9/Mines | Met a Derelict bent on vengeance 1430 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1435 | -9/Mines | Entered Zion 1435 | -7/Zion | Accompanied by 1 ally 1562 | -7/Zion | Learned 4 Factory zone layouts 2102 | -7/Zion | Found Prototype Device 2108 | -7/Zion | Identified Phasing AFG 2744 | -7/Zion | Discovered new exit (range 16) 2765 | -7/Zion | Received a visual enhancement algorithm 2767 | -7/Zion | Ran a visual enhancement algorithm 2783 | -7/Zion | Ran a visual enhancement algorithm 2924 | -7/Zion | Given the Hacking Drone Bay 2927 | -7/Zion | Found Prototype Device 2928 | -7/Zion | Identified Hacking Drone Bay 3043 | -7/Zion | Entered Proximity Caves 3043 | -6/Proximity Caves | Accompanied by 1 ally 3105 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3188 | -6/Proximity Caves | Lost 5 parts (3n2w) 3856 | -6/Proximity Caves | Core integrity fell below 50% 4060 | -6/Proximity Caves | Discovered new exit (range 12) 4090 | -6/Proximity Caves | Entered Factory 4090 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 4905 | -6/Factory | Identified exit to Lower Caves 4989 | -6/Factory | Garrison activated, responded to threat 4996 | -6/Factory | Core integrity fell below 50% 5009 | -6/Factory | Discovered new exit (range 15) 5016 | -6/Factory | Entered another Factory area 5016 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5025 | -5/Factory | Lost 8 parts (1p4n2u1w) 5273 | -5/Factory | Lost 4 parts (1p1n2u) 5340 | -5/Factory | Identified exit to Factory 5553 | -5/Factory | Core integrity fell below 50% 5565 | -5/Factory | Core integrity fell below 20% 5578 | -5/Factory | Lost 3 parts (2n1u) 5598 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Imp. Hover Unit destroyed. <x2> P-70 Sage resets W-25 Informer, system corruption cleaned. Dropped Imp. EM Pulse Cannon. Dropped Lgt. Deuterium Engine. Dropped ECM Suite. Slammed into P-70 Sage. Imp. Melee Analysis Suite destroyed. System corrupted by crushing effect (+4). Critical hit (Burn: +37). Slammed into G-50 Soldier. Critical hit (Burn: +37). Penetrated by Slug. <x2> ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3I. Slug penetrates K-01 Serf. K-01 Serf destroyed. Acquired 27 matter. System corrupted: Energy discharge (-28). Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##############?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????#"" #?????????????????????? | | ??????????????#"" """" #?????????????????????? | | ###+###########"T """"s #?????????????????????? | | #"" """" #?????????????????????? | | #"" """" #?????????????????????? | | / #?????????????????????? | | # """" """"ss#?????????????????????? | | # """" """"@s#?????????????????????? | | ###+######### # """" """"s #?????????????????????? | | ????????????# # """" """" #?????????????????????? | | ????????????# # #?????????????????????? | | ????????????#+##############?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 300 Matter Stores 389 Matter Capacity 600 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Targeting Accuracy 10 Melee Accuracy 14 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Deadly Force Challenges ------------ None Game ------ Seed TechDamperHumpback Manual? 0 Play Time 01:25:33 Cumulative 20.7 hours Start 2025.06.06 @ 00:59:44 End 2025.06.06 @ 02:37:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 42 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 27 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a7724ca7-31d4-4cc6-ba0e-a75a8e7cd0da