Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 11:54:36

Player: Willow

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (137)     685
Value Destroyed (3438)     3438
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (784)                784
              TOTAL SCORE: 10207

 Bonus
-------
High Alert Combat Kills    61
Follower Combat Kills      142
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -19

 Cogmind 
---------
Core Integrity             637/850
Matter                     182/300
Energy                     150/150
System Corruption          1%
Temperature                Cool (0)
Movement                   Flying (120) Ox1
Location                   -6/Factory

 Parts 
-------
>           --- POWER (1) --------
      Light Angular Momentum Engine
>           --- PROPULSION (5) ---
            VTOL Module
  Makeshift Flight Unit
            Nuclear Pulse Thruster
>           --- UTILITY (6) ------
     Medium Storage Unit
   Improved Signal Interpreter
            Hacking Suite
  Makeshift Hacking Suite
>           --- WEAPON (3) -------
            CR-A16's Pointy Stick
>           --- INVENTORY (10) ---
   Improved Cooling System
   Advanced Targeting Computer
            Melee Analysis Suite
   Advanced Melee Analysis Suite
  Makeshift ECM Suite
            Thief Drone Bay (3/3)
            Beamcaster
            Force Rifle
            Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
      Makeshift Leg
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Targeting Computer
                Focal Shield
                Hacking Suite
>               --- WEAPON -----------
                Beamcaster
                Molecular Deconstructor
>               --- INVENTORY --------
          Light Nuclear Core
                VTOL Module
                Xenon Bombardment Thruster
      Makeshift Flight Unit
      Makeshift Flight Unit
                Nuclear Pulse Thruster
                Cooling System
         Medium Battery
       Improved Signal Interpreter
       Improved Targeting Computer
       Advanced Targeting Computer
      Makeshift ECM Suite
       Improved Light Armor Plating
                Hacking Suite
      Makeshift Hacking Suite
                Thief Drone Bay
          Heavy Battle Rifle
           Mini Grenade Launcher
                Remote Datajack
                CR-A16's Pointy Stick
[Rating: 76]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Wheel
  Flight Unit              Makeshift Flight Unit
Utility                    Improved Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Utility                  4    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             163  | 8   17  2   16  6   3   2   28  12  4   4   3   24  34  
  Power                    20   | 1   2   .   2   .   .   .   4   1   .   .   .   3   7   
    Engine                 11   | 1   2   .   1   .   .   .   1   1   .   .   .   1   4   
    Core                   9    | .   .   .   1   .   .   .   3   .   .   .   .   2   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 3   5   1   4   .   2   .   .   2   1   .   1   2   10  
    Treads                 7    | .   2   1   4   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | .   .   .   .   .   2   .   .   2   1   .   1   2   .   
    Wheel                  6    | 3   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Utility                  65   | 2   6   1   5   4   1   2   16  3   2   .   2   8   13  
    Device                 26   | 1   1   .   3   1   .   1   6   1   .   .   2   4   6   
    Storage                6    | 1   2   .   .   .   1   .   .   .   .   .   .   1   1   
    Processor              8    | .   3   1   .   1   .   .   2   .   .   .   .   .   1   
    Hackware               4    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   
    Protection             21   | .   .   .   2   2   .   1   7   2   2   .   .   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   4   .   5   2   .   .   8   6   1   4   .   11  4   
    Energy Gun             20   | 2   3   .   2   .   .   .   4   2   1   1   .   2   3   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   
    Ballistic Gun          13   | .   1   .   3   1   .   .   3   .   .   1   .   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   .   .   1   .   .   .   .   1   .   
    Special Weapon         7    | .   .   .   .   .   .   .   .   3   .   1   .   3   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   4   .   .   .   2   .   .   .   .   1   1   
Parts Lost                 28   | .   4   .   .   .   .   .   7   .   .   .   .   9   8   
  Power                    8    | .   2   .   .   .   .   .   3   .   .   .   .   1   2   
  Propulsion               5    | .   1   .   .   .   .   .   .   .   .   .   .   .   4   
  Utility                  10   | .   .   .   .   .   .   .   3   .   .   .   .   5   2   
  Weapon                   5    | .   1   .   .   .   .   .   1   .   .   .   .   3   .   
  Highest Loss Streak      7    | .   3   .   .   .   .   .   3   .   .   .   .   7   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  100 99  99  100 100 99  99  100 99  100 99  93  
  Engine                   7    | .   13  14  2   11  11  11  1   3   7   7   7   2   4   
  Core                     2    | .   .   .   8   .   .   .   7   3   .   .   .   4   1   
  Treads                   8    | .   12  28  22  22  17  .   .   .   .   .   .   .   .   
  Leg                      11   | .   .   .   .   .   4   22  18  22  23  23  23  23  .   
  Wheel                    1    | .   15  .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   31  
  Device                   6    | .   4   .   12  .   .   .   8   7   7   7   14  14  6   
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   7   7   8   4   
  Processor                12   | .   9   14  11  12  22  22  9   15  15  15  15  12  6   
  Hackware                 4    | .   .   .   .   .   .   .   8   7   7   7   7   4   16  
  Protection               6    | .   .   .   9   20  11  10  7   6   7   7   .   2   3   
  Energy Gun               8    | .   23  14  3   .   .   .   10  11  13  10  7   7   8   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   1   4   7   5   .   
  Ballistic Gun            11   | .   4   14  17  20  22  22  15  7   7   6   .   6   .   
Peak Build Rating          76   | 9   13  14  32  20  38  39  57  61  64  68  74  76  74  
  Average Rating           40   | 5   10  12  25  19  23  38  48  58  61  66  73  67  50  
  On Entrance              38   | .   9   13  12  24  20  38  38  53  61  64  68  74  67  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 12  28  28  42  43  58  58  64  73  73  77  76  70  32  
  Greatest Support         80   | 26  46  46  43  40  60  60  60  70  78  78  80  80  33  
  Greatest Overweight (x)  5    | .   5   .   1   1   1   .   1   1   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  
  Average Capacity         16   | 7   11  15  15  15  15  20  20  20  20  20  20  20  8   
  Most Carried             20   | 7   15  15  15  15  15  19  20  20  20  20  20  20  19  
  Average Carried          15   | 4   9   14  14  14  15  16  16  18  19  19  19  19  7   
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  10  
  Final Carried            20   | 6   15  15  15  15  15  19  18  20  20  20  20  20  9   

 Class Distribution 
--------------------
 45% | Mutant
 16% | Scavenger-Gunner
 11% | Skirmisher
  9% | Tank
  5% | Scavenger-Skirmisher
  3% | Hacker-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
                 Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Gunner | -7/Lower Caves
     Scavenger-Gunner | -7/Lower Caves
           Skirmisher | -7/Zion
     Scavenger-Gunner | -6/Proximity Caves
      Hacker-Sprinter | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           3186 | 280  155  160  396  99   .    67   723  473  64   70   40   512  147  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4655 | 224  569  212  845  66   .    83   1573 361  60   178  .    280  204  
  Parts                    297  | 14   37   23   63   9    .    11   92   14   4    7    .    16   7    
Haulers Intercepted        8    | .    2    .    2    .    .    .    4    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    2    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29   | .    .    .    .    .    .    .    .    .    4    6    .    19   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  95   | .   11  8   18  5   .   4   30  6   1   3   .   6   3   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     83   | .   11  8   18  5   .   4   24  6   1   2   .   3   1   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  AOE                      6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   
Classes Destroyed          16   | 3   5   1   2   .   .   .   .   2   1   .   .   2   .   
  Worker                   7    | 2   .   .   1   .   .   .   4   .   .   .   .   .   .   
  Builder                  2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 8    | 5   1   .   1   .   .   1   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   2   .   .   .   4   .   .   .   .   .   .   
  Recycler                 6    | 1   .   1   1   .   .   .   2   .   .   .   .   .   1   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   2   .   2   .   .   .   4   1   .   .   .   .   .   
  Swarmer                  38   | .   2   6   10  5   .   4   7   .   .   .   .   1   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    34   | .   9   2   2   .   .   .   18  3   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   13   | .   .   .   6   .   .   .   5   1   .   1   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   1   2   .   1   .   
  Programmer               2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           12   | 4   3   4   6   4   .   3   12  2   1   1   .   2   2   
  Combat Bots Only         6    | .   3   3   4   4   .   3   6   2   1   1   .   2   2   
Max Kills in Single Turn   4    | 1   1   2   2   2   .   2   4   1   1   1   .   1   1   
  Gunslinging              1    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        642  | .    59   22   89   15   .    6    154  48   4    30   .    131  84   
  Missed                   220  | .    17   4    30   2    .    2    50   25   1    11   .    48   30   
Damage Taken               5508 | .    492  154  713  134  .    31   1328 272  54   113  .    1447 770  
  Core                     747  | .    78   19   34   18   .    15   195  11   .    33   .    131  213  
  Absorbed by Shields      168  | .    .    .    .    .    .    .    168  .    .    .    .    .    .    
  Redirected to Shielding  91   | .    .    .    .    .    .    .    .    .    .    .    .    38   53   
  Ignored by Resistances   101  | .    .    .    .    .    .    .    .    .    .    .    .    101  .    
  Regen/Repaired (Parts)   322  | .    62   .    .    .    .    .    168  .    .    .    .    .    92   
Core Remaining (%)         76   | 100  .    61   .    .    .    83   64   .    .    .    .    75   .    
Volleys Fired              290  | 19   57   14   57   6    .    4    79   24   2    10   .    15   3    
  Largest                  3    | 2    2    2    2    2    .    2    3    3    3    3    .    3    2    
  Hottest                  193  | 90   115  85   121  46   .    46   135  160  135  193  .    190  138  
Shots Fired                668  | 37   111  28   114  12   .    8    226  56   6    26   .    38   6    
  Gun                      635  | 37   111  28   114  12   .    8    221  45   6    23   .    24   6    
  Cannon                   15   | .    .    .    .    .    .    .    .    3    .    1    .    11   .    
  Launcher                 7    | .    .    .    .    .    .    .    5    .    .    .    .    2    .    
  Special                  11   | .    .    .    .    .    .    .    .    8    .    2    .    1    .    
  Kinetic                  297  | .    3    14   82   12   .    8    141  16   2    8    .    11   .    
  Thermal                  352  | 37   108  14   32   .    .    .    79   32   4    16   .    24   6    
  Explosive                7    | .    .    .    .    .    .    .    5    .    .    .    .    2    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Robot Hit Streak         21   | 8    10   6    13   8    .    12   21   17   3    8    .    9    1    
  Robot Miss Streak        6    | 2    2    1    3    1    .    .    2    3    1    2    .    3    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9    | .    1    .    3    1    .    1    2    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    1    1    1    .    .    .    .    .    
Shots Hit Robots           468  | 20   80   16   77   8    .    6    170  39   4    17   .    23   8    
  Core Hits                222  | 9    30   12   37   5    .    6    83   17   2    6    .    11   4    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         13   | 1    1    .    .    .    .    .    6    .    .    2    .    2    1    
    Burn                   11   | 1    1    .    .    .    .    .    6    .    .    2    .    1    .    
    Destroy                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              17   | .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 17   | .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8731 | 235  1033 267  1199 130  .    138  3667 694  74   297  .    616  381  
  Guns                     7133 | 235  1031 258  1198 126  .    97   2907 599  74   266  .    320  22   
  Cannons                  333  | .    .    .    .    .    .    .    .    52   .    31   .    250  .    
  Explosions               799  | .    .    .    .    .    .    .    753  .    .    .    .    46   .    
  Melee                    359  | .    .    .    .    .    .    .    .    .    .    .    .    .    359  
  Ramming                  107  | .    2    9    1    4    .    41   7    43   .    .    .    .    .    
  Kinetic                  3279 | .    38   90   836  126  .    97   1631 224  16   62   .    159  .    
  Thermal                  4164 | 235  993  168  362  .    .    .    1253 427  58   235  .    411  22   
  Explosive                799  | .    .    .    .    .    .    .    753  .    .    .    .    46   .    
  Electromagnetic          23   | .    .    .    .    .    .    .    23   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 359  | .    .    .    .    .    .    .    .    .    .    .    .    .    359  
Highest Corruption         5    | .    .    .    .    .    .    .    .    1    1    1    1    5    1    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    1    1    1    3    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    .    .    .    .    .    1    8    7    .    12   .    
    Message Errors         6    | .    .    .    .    .    .    .    .    1    2    2    .    1    .    
    Matter Fused           7    | .    .    .    .    .    .    .    .    .    2    1    .    4    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    .    3    1    .    1    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    .    1    .    .    2    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            111  | .    .    .    .    .    .    .    11   .    .    .    .    .    100  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               11   | .    .    .    .    .    .    .    11   .    .    .    .    .    .    
  Melee                    100  | .    .    .    .    .    .    .    .    .    .    .    .    .    100  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      49   | .    1    .    .    .    .    .    .    .    .    .    .    48   .    
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rammed                   7    | .    1    3    1    2    .    .    .    .    .    .    .    .    .    
Targets Rammed             16   | .    1    4    1    2    .    2    2    4    .    .    .    .    .    
  Kicked                   8    | .    .    .    .    .    .    2    2    4    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        424  | 280  336  130  285  18   .    .    424  91   24   213  .    211  8    
  Average Temperature      81   | 108  88   57   66   10   .    .    97   25   14   47   .    67   4    
  Received Heat Transfer   1699 | .    255  18   222  .    .    .    696  48   .    30   .    334  96   
  Effects                  5    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             18   | 2    7    .    2    .    .    .    5    .    .    2    .    .    .    
  Heat Transferred         9487 | 718  2453 370  888  .    .    .    2923 803  111  555  .    629  37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Peak Influence             669  | 40  240 161 446 172 .   165 669 393 .   .   .   .   477 
  Initial                  321  | .   26  76  12  127 .   .   64  275 .   .   .   .   321 
  Average                  148  | 17  130 81  240 47  .   25  162 301 .   .   .   .   243 
Maximum Alert Level        2    | .   1   .   2   .   .   .   2   1   .   .   .   .   2   
  Low Security (%)         71   | 100 84  100 36  100 .   100 70  8   .   .   .   .   52  
  Level 1                  24   | .   15  .   57  .   .   .   23  91  .   .   .   .   19  
  Level 2                  4    | .   .   .   6   .   .   .   5   .   .   .   .   .   27  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   .   3   .   .   .   5   2   .   .   .   1   7   
  Investigation            8    | .   2   .   1   .   .   .   1   .   .   .   .   .   4   
  Extermination            3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Reinforcement            8    | .   1   .   2   .   .   .   3   .   .   .   .   .   2   
  Assault                  2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Distress Signals           13   | .   1   .   3   1   .   .   4   1   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              259  | .   27  10  35  6   .   7   62  17  1   3   .   54  37  
  Peak Tracking Total      17   | .   5   3   5   4   .   4   11  5   1   1   .   17  9   
  Tactical Retreats        40   | .   4   2   1   .   .   1   9   3   .   .   .   11  9   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Traps Triggered            4    | .   .   .   .   1   .   .   2   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Disabled          3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Accessed          50   | .   11  2   7   1   2   .   11  1   .   2   .   .   13  
  Terminals                32   | .   8   1   6   .   .   .   8   .   .   1   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   .   .   1   .   .   .   .   .   3   
  Recycling Units          6    | .   2   .   1   .   .   .   1   1   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                165  | .   33  4   23  1   24  .   38  1   .   2   .   .   39  
  Successful               115  | .   20  3   12  1   24  .   23  1   .   2   .   .   29  
  Failed                   50   | .   13  1   11  .   .   .   15  .   .   .   .   .   10  
    Catastrophic           6    | .   1   .   2   .   .   .   2   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   100  | .   25  3   19  .   1   .   34  1   .   .   .   1   16  
  Terminals                106  | .   24  3   18  .   .   .   33  .   .   1   .   .   27  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   2   .   .   .   .   .   2   .   .   .   .   .   6   
  Recycling Units          16   | .   7   .   5   .   .   .   1   1   .   .   .   .   2   
  Scanalyzers              6    | .   .   .   .   .   .   .   2   .   .   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             56   | .   4   3   3   1   24  .   10  .   .   2   .   .   9   
  Record                   24   | .   .   .   .   .   23  .   .   .   .   1   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Robot Analysis           11   | .   1   1   1   .   .   .   7   .   .   .   .   .   1   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Open Door                3    | .   .   1   .   1   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   
  Alert Level              3    | .   .   1   .   .   .   .   1   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Locate Traps             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   2   .   .   .   .   .   2   .   .   .   .   .   6   
  Scan Component           5    | .   1   .   .   .   .   .   1   .   .   .   .   .   3   
  Repair                   5    | .   1   .   .   .   .   .   1   .   .   .   .   .   3   
Recycling Unit Hacks       4    | .   2   .   1   .   .   .   .   .   .   .   .   .   1   
  Report Inventory         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   1   .   .   .   .   .   4   
  Insert Component         3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         40   | .   12  .   8   .   .   .   10  1   .   .   .   .   9   
  Terminals                31   | .   8   .   6   .   .   .   9   .   .   .   .   .   8   
    Assimilate             8    | .   2   .   3   .   .   .   1   .   .   .   .   .   2   
    Botnet                 20   | .   5   .   2   .   .   .   7   .   .   .   .   .   6   
    Operators              3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   4   .   2   .   .   .   1   1   .   .   .   .   1   
    Recyclers              3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   
    Mask                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   .   1   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   10  1   5   .   .   .   10  .   .   .   .   .   12  
  Full Trace Events        5    | .   2   .   .   .   .   .   .   .   .   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   .   .   .   .   1   .   .   .   .   .   3   
  Time                     129  | .   32  .   .   .   .   .   32  .   .   .   .   .   65  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   9   .   9   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   5   .   .   .   1   .   
  Non-combat               6    | .   .   .   .   .   .   .   .   5   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        6    | .   .   .   .   .   .   .   .   5   .   .   .   1   .   
  parse_system             2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  find_chute               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  find_station             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Total Allies               10   | .   .   .   .   4   .   .   1   .   .   .   3   .   2   
  Largest Group            4    | .   .   .   .   4   1   .   1   .   .   .   3   3   1   
  Highest-Rated Group      93   | .   .   .   .   71  31  .   10  .   .   .   93  93  26  
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   10  .   .   .   31  31  26  
Total Orders               14   | .   .   .   3   .   .   .   9   .   .   .   .   2   .   
  ROAM                     5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  RETURN                   9    | .   .   .   3   .   .   .   4   .   .   .   .   2   .   
Ally Attacks               83   | .   .   .   17  34  .   .   15  .   .   .   .   17  .   
  Total Damage             636  | .   .   .   43  277 .   .   39  .   .   .   .   277 .   
  Kills                    13   | .   .   .   1   5   .   .   3   .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       11   | .   1   1   1   .   .   .   7   .   .   .   .   .   1   
Derelict Logs Recovered    13   | .   .   3   .   2   .   .   .   .   2   1   2   3   .   
Drone Launches             17   | .   .   .   7   .   .   .   7   .   .   .   .   3   .   
  Drone Recoveries         17   | .   .   .   7   .   .   .   7   .   .   .   .   3   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               14061 | 131  1192 1351 1436 1433 563  667  2043 781  694  897  993  1062 818  
Spaces Moved               10659 | 61   825  791  653  587  405  548  1151 649  676  853  977  918  1565 
  Core                     2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2575  | .    267  791  653  587  277  .    .    .    .    .    .    .    .    
  Legs                     5900  | .    .    .    .    .    128  548  1151 649  676  853  977  918  .    
  Wheels                   617   | 60   557  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1565  | .    .    .    .    .    .    .    .    .    .    .    .    .    1565 
  Fastest Speed            29    | 50   80   160  160  160  60   45   45   60   100  100  100  54   29   
  Average Speed            108   | 86   106  160  163  222  137  89   137  101  100  100  100  83   30   
  Slowest Speed            300   | 90   300  160  240  240  170  90   170  176  176  100  106  106  33   
  Overloaded Moves         382   | .    .    .    .    .    3    8    21   35   .    .    .    315  .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       69    | 3    98   99   45   88   79   96   82   20   72   85   85   83   31   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     6     | .    2    .    1    .    1    .    .    .    .    .    .    1    1    
  Known Exits Taken        12    | .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    1    .    1    .    1    .    .    4    5    3    2    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          45    | .    .    .    .    .    .    .    27   .    .    .    .    18   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  AOE                      40    | .    .    .    .    .    .    .    27   .    .    .    .    13   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      12484 | 100  1030 847  909  698  410  716  1450 730  685  880  993  1181 1855 
  Wait                     1123  | .    99   28   152  93   .    157  144  29   .    2    5    205  209  
  Move                     10621 | 60   824  790  652  586  404  547  1150 648  675  852  976  917  1540 
  Hop                      12    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Pick Up                  108   | 10   20   5    11   1    .    4    22   8    1    4    4    9    9    
  Fast Attach              58    | 6    6    .    5    2    2    .    11   .    1    3    .    9    13   
  Attach                   42    | 1    3    .    5    .    .    .    8    3    .    .    1    9    12   
  Detach                   12    | .    .    .    3    1    .    .    .    1    .    .    .    2    5    
  Swap                     63    | 1    8    2    6    4    1    2    9    9    3    1    2    6    9    
  Drop                     121   | 3    12   4    17   3    3    .    25   4    3    7    5    9    26   
  Fire                     290   | 19   57   14   57   6    .    4    79   24   2    10   .    15   3    
  Melee                    17    | .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Ram                      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     8     | .    .    .    .    .    .    2    2    4    .    .    .    .    .    
  Crush                    7     | .    .    4    1    2    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 15)
   132 | -11/Scrapyard      | Entered Materials
   188 | -10/Materials      | Discovered new exit (range 15)
   314 | -10/Materials      | Build established: Mutant
   334 | -10/Materials      | Discovered new exit (range 11)
   359 | -10/Materials      | Lost 3 parts (1p1n1w)
   548 | -10/Materials      | Identified exit to Materials
   571 | -10/Materials      | Identified exit to Mines
   710 | -10/Materials      | Discovered exit to Materials (range 16)
   763 | -10/Materials      | Repaired Particle Gun
  1108 | -10/Materials      | Discovered exit to Materials (range 7)
  1324 | -10/Materials      | Entered Mines
  1633 | -10/Mines          | Learned 4 Materials zone layouts
  1647 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1721 | -10/Mines          | Learned Materials emergency access door positions
  1723 | -10/Mines          | Found the Drone Emporium
  1806 | -10/Mines          | Found Prototype Device
  2098 | -10/Mines          | Discovered new exit (range 7)
  2109 | -10/Mines          | Identified exit to Subcaves
  2329 | -10/Mines          | Discovered exit to Materials (range 9)
  2496 | -10/Mines          | Found Prototype Device
  2675 | -10/Mines          | Entered Materials
  2675 | -9/Materials       | Evolved 2 slots: Utility x2
  2676 | -9/Materials       | Identified exit to Mines
  2676 | -9/Materials       | Identified exit to Materials
  2676 | -9/Materials       | Identified Thief Drone Bay
  2682 | -9/Materials       | Identified Exp. Sensor Array
  4111 | -9/Materials       | Entered Mines
  4114 | -9/Mines           | Discovered exit to Materials (range 13)
  4177 | -9/Mines           | Discovered exit to Materials (range 5)
  4195 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  4380 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  4391 | -9/Mines           | Identified exit to Zion
  4540 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4591 | -9/Mines           | Escorted by a lone wolf Derelict
  4643 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  4680 | -9/Mines           | Assembled infested the area
  4685 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  4691 | -9/Mines           | Identified exit to Exiles
  5538 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5544 | -9/Mines           | Entered Exiles
  5544 | -9/Exiles          | Accompanied by 1 ally
  5575 | -9/Exiles          | Discovered new exit (range 15)
  5594 | -9/Exiles          | Identified exit to Mines
  5626 | -9/Exiles          | Met 8R-AWN
  5650 | -9/Exiles          | Met EX-HEX
  5735 | -9/Exiles          | Met EX-DEC
  5741 | -9/Exiles          | Learned location of Zion (-7)
  5805 | -9/Exiles          | Visited The Gauntlet
  5917 | -9/Exiles          | Met EX-BIN
  5940 | -9/Exiles          | Aligned with FarCom system
  5941 | -9/Exiles          | Given EX-Vault access code
  5978 | -9/Exiles          | Opened EX-Vault
  5988 | -9/Exiles          | Found Potential Leg
  5992 | -9/Exiles          | Found Potential Leg
  6010 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  6096 | -9/Exiles          | Discovered exit to Mines (range 14)
  6107 | -9/Exiles          | Left Exiles lab with Potential Leg
  6107 | -9/Exiles          | Entered Mines
  6468 | -8/Mines           | Discovered exit to Materials (range 9)
  6527 | -8/Mines           | Discovered exit to Materials (range 6)
  6774 | -8/Mines           | Entered Materials
  6774 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  6775 | -8/Materials       | Identified exit to Storage
  7077 | -8/Materials       | Lost 3 parts (1p1u1w)
  7102 | -8/Materials       | Repaired Hrd. Light Armor Plating
  7391 | -8/Materials       | Build established: Tank
  8681 | -8/Materials       | Build established: Skirmisher
  8690 | -8/Materials       | Lost 3 parts (1p2u)
  8774 | -8/Materials       | First assault squad dispatched
  8785 | -8/Materials       | Discovered new exit (range 16)
  8803 | -8/Materials       | Identified exit to Factory
  8817 | -8/Materials       | Entered Factory
  8817 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9107 | -7/Factory         | Found Powered Armor
  9119 | -7/Factory         | Build established: Scavenger-Skirmisher
  9565 | -7/Factory         | Discovered new exit (range 7)
  9574 | -7/Factory         | Identified exit to Lower Caves
  9598 | -7/Factory         | Entered Lower Caves
  9895 | -7/Lower Caves     | Build established: Scavenger-Gunner
  9917 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9967 | -7/Lower Caves     | Identified exit to Lower Caves
  9979 | -7/Lower Caves     | Learned 4 Factory zone layouts
 10292 | -7/Lower Caves     | Entered another Lower Caves area
 10509 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10519 | -7/Lower Caves     | Learned Factory terminal intel
 10744 | -7/Lower Caves     | Discovered new exit (range 13)
 10755 | -7/Lower Caves     | Identified exit to Factory
 11050 | -7/Lower Caves     | Discovered exit to Zion (range 10)
 11189 | -7/Lower Caves     | Entered Zion
 11207 | -7/Zion            | Found CR-A16's Pointy Stick
 11262 | -7/Zion            | Discovered new exit (range 12)
 11274 | -7/Zion            | Identified exit to Proximity Caves
 11339 | -7/Zion            | System corruption cleaned by Quarantine Array
 11356 | -7/Zion            | Learned Factory security intel
 11466 | -7/Zion            | Given A8's code to call for help
 11514 | -7/Zion            | Build established: Skirmisher
 11545 | -7/Zion            | Learned 4 Factory zone layouts
 11975 | -7/Zion            | Rebuked by Imprinter
 12052 | -7/Zion            | Gained Derelict followers
 12182 | -7/Zion            | Entered Proximity Caves
 12182 | -6/Proximity Caves | Accompanied by 3 allies
 12446 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 12455 | -6/Proximity Caves | Found Prototype Special Weapon
 12455 | -6/Proximity Caves | Identified Molecular Deconstructor
 12500 | -6/Proximity Caves | Build established: Scavenger-Gunner
 12503 | -6/Proximity Caves | P-70 Sage assimilated allied XI-2EW(g)
 12522 | -6/Proximity Caves | Learned Factory terminal intel
 12544 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
 12755 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 12848 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 12937 | -6/Proximity Caves | Learned Factory emergency access door positions
 12949 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
 13026 | -6/Proximity Caves | Lost 7 parts (1p3u3w)
 13236 | -6/Proximity Caves | Discovered exit to Factory (range 15)
 13241 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13244 | -6/Proximity Caves | Entered Factory
 13244 | -6/Factory         | Evolved 2 slots: Propulsion x2
 13248 | -6/Factory         | Loaded intel: 26 terminal locations
 13361 | -6/Factory         | Repaired Propulsion Shielding
 13373 | -6/Factory         | Discovered new exit (range 5)
 13449 | -6/Factory         | Identified exit to Lower Caves
 13536 | -6/Factory         | Build established: Derelict-Sprinter
 13594 | -6/Factory         | Search patrols dispatched
 13618 | -6/Factory         | Lost 3 parts (2p1n)
 13773 | -6/Factory         | Repaired Xenon Bombardment Thruster
 13914 | -6/Factory         | Discovered new exit (range 5)
 13915 | -6/Factory         | Identified exit to Factory
 14025 | -6/Factory         | Repaired Broken Nuclear Pulse Thruster
 14062 | -6/Factory         | Self-destructed

 Last Messages 
---------------
Matter reserves: 0
  Inventory:
    Imp. Heat Sink (90%)
    VTOL Module (76%)
    Field Laser (56%)
    Cooling System (44%)
    Focal Shield (62%)
    Hvy. Battle Rifle (24%)
14032_ Connecting with Recycling Unit...
>>Force(Tunnel)
DISCOVERED[-1/Access]
14032_ ALERT: Suspicious activity at Recycling
  Unit F002. Dispatching Investigation squad.
14033_ VTOL Module destroyed.
14033_ K-01 Serf destroyed.
14035_ Acquired 27 matter.
14046_ W-25 Informer sends out distress signal.
14057_ Xenon Bombardment Thruster destroyed.
14060_ Hacking Suite destroyed.
14062_ Propulsion Shielding destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????#         ##                #   ????????????? |
| #################                #            #??? |
|         #???????#                #            #??? |
|     """ #???????#                #            #??? |
|     """ #???????#                ################# |
|     """ #???????#                                  |
|         #???????#                ########### ##### |
|     ""  #???????#                #?????????# #???? |
|     """ #???????#        w       #?????????# #???? |
|     =S" #???????##     #####################+##### |
|         #????????#     #              ##           |
| ##################     #   """" """"  ## """ """ " |
| ???????#        ##     +   """" """"  ## """ """ " |
| ########   """  ##     #   """" """"  ## """ """ " |
|        #   """  ##     #   """" """"  ##           |
|        #   """  ##     #              ## !    |    |
|        #   g    ##     #################           |
|        +   """  ##     ########################### |
|        # g """  ##                                 |
|        #   """  ##                    s s          |
|        #       g+            ^         s           |
|      #############                      s          |
|      #???????????#        s                        |
|      #???????????#########/######+#############    |
|      #????????????????#  sp    #      ! #?????#    |
|      #????????????????#s @     # """    #?????#    |
| """  #????????????????#  """"  Y """    #?????#    |
| """  #????????????????#  """"  # """    #?????#    |
| """  #????????????????#  """"  #       =??????#    |
|      #????????????????#  """"  #?"""    #?????#    |
| """  #????????????????#        #?"""    #?????     |
| "?"  #????????????????#*       #??""     #????     |
| "??  #????????????????#        #??      ##?????    |
| ???  +????????????????##########???#?####????????  |
| ???  #???????????????????????????????????????????? |
| ???? ????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            265
Matter Stores              497
Matter Capacity            550
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             400
Resistance: KI             20
Resistance: EM             15
Propulsion Shielding       33
Evasion (%)                66
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          31

 Item Schematics 
-----------------
       Imp. Kinecellerator | -6/Factory | Hacked
 Adv. Melee Analysis Suite | -6/Factory | Hacked
        Imp. Medium Treads | -6/Factory | Hacked
        Imp. Plasma Cutter | -6/Factory | Hacked
               VTOL Module | -6/Factory | Scanalyzed
    Nuclear Pulse Thruster | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              OpticalElectronMembrane
  Manual?         0
Play Time         03:07:29
  Cumulative      52.7 hours
  Start           2025.01.02 @ 04:44:32
  End             2025.01.02 @ 11:54:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           25
  Adventurer      15
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          34
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87e13b54-2445-4f5f-85d7-41aa99472ced