Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.26 @ 22:51:04 Player: SunShine214 Result: Destroyed by exploding Phase Generator Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2485) 2485 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (8435) 8435 TOTAL SCORE: 15960 Bonus ------- High Alert Combat Kills 85 Follower Combat Kills 100 Prayed to X0-1V1 5000 Major X0-1V1 Interference 2450 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/700 Matter 428/500 Energy 295/300 System Corruption 2% Temperature Cool (0) Movement Walking (270) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Advanced VSS Leg > --- UTILITY (6) ------ High-capacity Storage Unit Spectral Analyzer A0-MCA's Component Scanner > --- WEAPON (4) ------- Katana > --- INVENTORY (21) --- Advanced Signal Interpreter Surveybot 17 Chip Improved Weapon Cycler Layered Light Armor Plating Layered Light Armor Plating Powered Armor Hacking Suite Mapping Drone Bay (3/3) Heavy Ion Cannon Mini Grenade Launcher Missile Launcher CPS Tube (2) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Spectral Analyzer Improved Salvage Targeting Computer A0-MCA's Component Scanner X0-1V1's Piety Tracker > --- WEAPON ----------- Wave Gun Gauss Cannon Junk Cannon > --- INVENTORY -------- Ion Engine Medium Treads Improved Flight Unit Field Propulsion Drive Advanced Signal Interpreter Surveybot 17 Chip Improved Weapon Cycler Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Powered Armor Hacking Suite Mapping Drone Bay Heavy Ion Cannon Heavy Ion Cannon Mini Grenade Launcher Missile Launcher CPS Tube CPS Tube Katana [Rating: 78] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Advanced VSS Leg Flight Unit Improved Flight Unit Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Junk Cannon Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Slots Evolved 10 | . . 2 2 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . 2 . . . . 1 Utility 4 | . . 2 . 1 . . . 1 Weapon 2 | . . . . 1 . . . 1 Parts Attached 71 | 7 4 17 16 2 4 3 5 13 Power 5 | 1 1 1 . . . . 1 1 Engine 5 | 1 1 1 . . . . 1 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 23 | 2 . 7 8 . 1 . 1 4 Treads 18 | 2 . 6 8 . 1 . 1 . Leg 2 | . . . . . . . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . 1 . . . . . 2 Utility 22 | 2 2 5 4 1 2 1 2 3 Device 7 | 1 1 2 1 . . 1 . 1 Storage 3 | 1 1 . 1 . . . . . Processor 6 | . . . 1 1 1 . 2 1 Hackware . | . . . . . . . . . Protection 6 | . . 3 1 . 1 . . 1 Artifact . | . . . . . . . . . Weapon 21 | 2 1 4 4 1 1 2 1 5 Energy Gun 7 | 1 . 2 2 . 1 . . 1 Energy Cannon 4 | . . 1 1 1 . . . 1 Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon 2 | . . . . . . 1 . 1 Launcher 2 | . 1 1 . . . . . . Special Weapon 2 | . . . . . . . 1 1 Impact Weapon 2 | . . . 1 . . 1 . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . 1 2 . . 1 . . . Corrupted Parts 2 | . . 1 1 . . . . . System Corruption 9 | . . 5 4 . . . . . Parts Lost 37 | . 2 5 3 . 8 . . 19 Power 4 | . 1 1 . . . . . 2 Propulsion 16 | . . 2 2 . 4 . . 8 Utility 9 | . 1 2 . . 2 . . 4 Weapon 8 | . . . 1 . 2 . . 5 Highest Loss Streak 18 | . 1 2 2 . 8 . . 18 To Critical Strikes . | . . . . . . . . . Average Backups 16 | . 8 14 14 18 19 18 20 18 Power . | . . . 1 1 1 1 1 . Propulsion 4 | . 4 8 3 7 7 4 3 2 Utility 5 | . . 1 4 4 5 6 8 8 Weapon 5 | . 2 4 5 6 6 6 6 5 Tool/Special . | . . . . . . . . . Unused Backups 34 | . 1 5 4 . . 8 4 12 Power 1 | . . . 1 . . . . . Propulsion 6 | . . 3 . . . 2 . 1 Utility 18 | . . . 3 . . 4 3 8 Weapon 7 | . 1 2 . . . 2 . 2 Tool/Special 2 | . . . . . . . 1 1 Average Slot Usage (%) 84 | . 88 90 92 96 96 76 79 59 Engine 8 | . 14 9 9 7 7 7 7 4 Treads 27 | . 28 21 33 30 29 24 30 16 Device 9 | . 3 12 13 15 13 6 7 7 Storage 8 | . 14 11 9 7 7 7 7 5 Processor 9 | . . . 2 12 15 15 18 14 Protection 5 | . . 13 6 . 1 7 3 . Energy Gun 5 | . 13 12 7 7 6 . . . Energy Cannon 3 | . . 3 7 13 14 4 . 1 Ballistic Gun 1 | . 14 3 . . . . . . Peak Build Rating 78 | 7 20 30 42 49 52 44 66 78 Average Rating 37 | 5 7 24 36 47 48 41 49 60 On Entrance 31 | . 7 20 30 42 49 27 42 66 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 78 | 13 28 42 78 72 75 63 65 72 Greatest Support 92 | 40 40 40 92 92 92 88 88 88 Greatest Overweight (x) 13 | . . 1 . . 1 1 . 13 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 21 | 8 15 15 20 20 21 21 21 21 Average Capacity 18 | 7 14 15 16 20 20 21 21 21 Most Carried 21 | 1 12 15 19 19 21 21 21 21 Average Carried 16 | . 8 14 15 19 20 19 20 18 Final Capacity 21 | 8 15 15 20 20 21 21 21 21 Final Carried 21 | 1 12 15 19 19 19 18 21 12 Class Distribution -------------------- 85% | Mutant 7% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Mutant | -7/Recycling Mutant | -7/Scraptown Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Matter Collected 2314 | 202 218 441 347 . 509 368 184 45 Remotely . | . . . . . . . . . Salvage Created 3215 | 105 310 778 1044 143 517 59 . 259 Parts 166 | 14 22 51 43 10 19 . . 7 Haulers Intercepted 5 | . 2 1 1 . 1 . . . Recyclers Shooed 3 | . . . 1 . 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Combat Hostiles Destroyed 54 | . 7 19 13 3 6 1 . 5 Melee 2 | . . . 1 . . . . 1 Guns 25 | . 7 10 7 . 1 . . . Cannons 14 | . . 2 3 3 4 . . 2 AOE 8 | . . 6 1 . . . . 1 Classes Destroyed 12 | 2 4 3 2 . . . . 1 Worker 3 | . . 2 1 . . . . . Builder 1 | . . 1 . . . . . . Tunneler 3 | 2 . . 1 . . . . . Hauler 5 | . 2 1 1 . 1 . . . Recycler 4 | 1 . . 1 . 2 . . . Operator 2 | . . . 1 . 1 . . . Watcher 4 | . 1 1 2 . . . . . Swarmer 6 | . 3 3 . . . . . . Grunt 30 | . 4 9 7 3 3 . . 4 Sentry 14 | . . 7 4 . 2 1 . . Specialist 1 | . . . . . . . . 1 Hunter 3 | . . . 2 . 1 . . . Best Kill Streak 5 | 2 4 5 4 3 3 1 . 2 Combat Bots Only 4 | . 3 4 3 3 2 1 . 2 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . 2 1 . . . . 1 Melee 1 | . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Hostile Shots Fired 565 | . 49 94 89 4 194 9 . 126 Missed 136 | . 12 35 22 1 45 3 . 18 Hits 429 | . 37 59 67 3 149 6 . 108 Projectile 429 | . 37 59 67 3 149 6 . 108 Critical Strikes 11 | . 1 2 2 . . . . 6 Damage Taken 6289 | . 392 978 1064 48 1263 41 . 2503 Core 1093 | . 71 145 61 . 106 . . 710 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 34 | . . . 34 . . . . . Core Remaining (%) 79 | 100 71 69 82 . . . 75 . Volleys Fired 175 | 5 36 42 41 5 27 . . 19 Largest 3 | 2 2 2 2 3 3 . . 3 Hottest 180 | 70 80 98 115 180 180 . . 121 Shots Fired 362 | 10 72 79 79 14 68 1 . 39 Gun 210 | 10 71 51 49 5 21 . . 3 Cannon 128 | . . 15 30 9 47 1 . 26 Launcher 14 | . 1 13 . . . . . . Special 10 | . . . . . . . . 10 Kinetic 69 | 5 35 18 . . . . . 11 Thermal 174 | 5 36 28 30 9 47 1 . 18 Explosive 14 | . 1 13 . . . . . . Electromagnetic 95 | . . 20 49 5 21 . . . Impact 9 | . . . . . . . . 9 Robot Hit Streak 22 | 3 13 10 17 7 22 . . 13 Robot Miss Streak 5 | 1 5 4 2 3 2 . . 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 275 | 7 50 53 67 10 49 2 . 37 Core Hits 137 | 4 18 39 39 6 20 . . 11 Critical Kills 2 | . . 1 . . 1 . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . Critical Strikes 7 | . 2 2 1 . 1 1 . . Burn 3 | . 2 1 . . . . . . Meltdown 2 | . . 1 . . 1 . . . Smash 2 | . . . 1 . . 1 . . Melee Attacks 29 | . . . 18 . . 2 . 9 Impact 20 | . . . 18 . . 2 . . Slashing 9 | . . . . . . . . 9 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . 1 . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6854 | 93 667 1254 1784 222 1476 159 . 1199 Guns 2645 | 93 607 550 829 88 428 . . 50 Cannons 2095 | . . 163 353 134 781 . . 664 Explosions 1010 | . 54 521 176 . 259 . . . Melee 746 | . . . 426 . . 159 . 161 Ramming 46 | . 6 20 . . 8 . . 12 Kinetic 800 | 43 307 138 . . . . . 312 Thermal 2791 | 50 300 336 529 134 1040 . . 402 Explosive 555 | . 54 501 . . . . . . Electromagnetic 1604 | . . 259 829 88 428 . . . Impact 897 | . . . 426 . . 159 . 312 Slashing 161 | . . . . . . . . 161 Piercing . | . . . . . . . . . Highest Corruption 13 | . 1 13 9 . 1 1 . 2 Average Corruption 3 | . 1 7 2 . 1 1 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 51 | . 1 27 17 . . 5 . 1 Message Errors 11 | . . 6 2 . . 2 . 1 Matter Fused 10 | . . 6 4 . . . . . Heat Flow Errors 9 | . 1 2 5 . . 1 . . Energy Discharges 6 | . . 4 2 . . . . . Parts Rejected 2 | . . 1 1 . . . . . Data Loss (minor) 3 | . . 2 . . . 1 . . Data Loss (major) 1 | . . 1 . . . . . . Misfires 4 | . . 2 1 . . 1 . . Alerts 4 | . . 2 2 . . . . . Weapon Failures 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 418 | . . 50 195 . . 119 . 54 Projectiles 54 | . . . . . . . . 54 Explosions 72 | . . 41 31 . . . . . Melee 292 | . . 9 164 . . 119 . . Knockbacks 4 | . . . 3 . . . . 1 Impact 3 | . . . 3 . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 293 | . . 184 91 . 18 . . . Shots 8 | . . 5 2 . 1 . . . Rammed 10 | . 4 3 . . 2 . . 1 Targets Rammed 11 | . 4 3 . . 3 . . 1 Kicked . | . . . . . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 498 | 18 274 439 498 126 435 133 . 130 Average Temperature 131 | 9 48 167 143 58 168 62 . 42 Received Heat Transfer 1968 | . 180 267 342 27 384 12 . 756 Effects 32 | . . 11 13 . 8 . . . Shutdowns 5 | . . . 3 . 2 . . . Energy Bleed 7 | . . 3 3 . 1 . . . Interference 9 | . . 2 5 . 2 . . . Matter Decay 2 | . . . 1 . 1 . . . Short Circuit 4 | . . 3 . . 1 . . . Damage (minor) 3 | . . 1 1 . 1 . . . Damage (major) 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 5 | . . 1 3 . . 1 . . Combat Hostiles 2 | . . . 1 . . 1 . . Parts Fried 6 | . . . 6 . . . . . Impact Corruptions 10 | . . 1 5 . . 2 . 2 Robots Melted 2 | . . 1 . . 1 . . . Combat Hostiles 2 | . . 1 . . 1 . . . Parts Melted 11 | . 2 5 . . 3 . . 1 Heat Transferred 4853 | 148 1036 814 792 185 1323 . . 555 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . 1 3 . 2 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Maximum Alert Level 2 | . . 2 2 . . . . . Low Security (%) 70 | 100 100 58 30 100 100 100 . 100 Level 1 15 | . . 33 28 . . . . . Level 2 13 | . . 7 40 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . Peak Influence 500 | 5 122 474 500 196 181 27 . 42 Initial 192 | . . . 192 145 79 27 . . Average 150 | 1 52 144 330 157 131 1 . 3 Influence Increases 2328 | 15 258 928 669 72 233 32 . 121 Destroy 0b10 Robot/C 1240 | . 140 540 260 60 120 20 . 100 Destroy 0b10 Robot/NC 115 | 15 15 30 35 . 20 . . . Destroy Leader 308 | . 36 124 96 10 42 . . . Allied During Kill 40 | . . 40 . . . . . . Successful Hack 34 | . 12 10 . . . 12 . . Disable Machine 105 | . . 75 . . 30 . . . Destroy Structure 172 | . 10 109 24 2 21 . . 6 Lose Combat Pursuer 60 | . 45 . . . . . . 15 Miscellaneous 254 | . . . 254 . . . . . Influence Decreases 2288 | 15 258 472 804 216 338 104 . 81 Entered New Map 583 | . . . 264 176 98 45 . . Time Decay 1426 | 15 238 362 510 40 160 59 . 42 Lost Part 219 | . 20 50 30 . 80 . . 39 Lost Ally 60 | . . 60 . . . . . . Squads Dispatched 15 | . 1 2 3 1 4 . . 4 Investigation 4 | . . 2 1 . 1 . . . Extermination . | . . . . . . . . . Reinforcement 11 | . 1 . 2 1 3 . . 4 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 2 | . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Distress Signals 6 | . 2 1 2 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 12 29 22 3 14 1 . 12 Peak Tracking Total 6 | . 6 4 4 3 4 . . 4 Tactical Retreats 2 | . 1 . . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Traps Triggered 5 | . 2 1 1 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Machines Disabled 7 | . . 5 . . 2 . . . Max in Single Turn 3 | . . 3 . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Machines Accessed 21 | . 4 6 1 . 3 3 4 . Terminals 16 | . 4 5 1 . 3 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 40 | . 5 11 4 . 5 7 8 . Successful 18 | . 3 3 . . 2 2 8 . Failed 22 | . 2 8 4 . 3 5 . . Catastrophic 13 | . 2 6 1 . 1 3 . . Database Lockouts . | . . . . . . . . . Manual 17 | . 1 9 4 . 2 1 . . Terminals 30 | . 5 9 4 . 5 7 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 16 | . 3 1 . . 2 2 8 . Record 7 | . . . . . . . 7 . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . Branch Access Points 2 | . . 1 . . 1 . . . Hauler Manifests 2 | . 1 . . . . 1 . . Registered Components 2 | . 1 . . . . 1 . . Proto ID Catalog 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Retrieve Study 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 5 1 . 2 2 . . Full Trace Events 6 | . . 2 1 . 1 2 . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Total Allies 6 | . . 5 . . . . . 1 Largest Group 5 | . . 5 . . . . . 1 Highest-Rated Group 125 | . . 125 . . . . . 68 Highest-Rated Ally 68 | . . 25 . . . . . 68 Initial UFD Resources 39 | . . . . . . . . 39 Total Orders . | . . . . . . . . . Ally Attacks 18 | . . 17 . . . . . 1 Total Damage 529 | . . 421 . . . . . 108 Kills 9 | . . 9 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . X0-1V1 Amusement Gains 170 | . 20 60 . 5 10 . . 75 Average Entertainment 33 | . 20 37 50 34 14 10 . 18 Good Acts 30 | . . 10 6 1 3 5 . 5 Bad Acts 14 | . . 3 8 1 . 2 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Active Infowar (turns) 3498 | 35 152 . . 73 330 747 1856 305 Optics 3311 | . . . . 73 330 747 1856 305 Seismic 187 | 35 152 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Turns Passed 6393 | 109 667 897 1386 96 330 747 1856 305 Spaces Moved 3276 | 55 273 406 693 44 128 406 1148 123 Core 6 | 4 . . . . . . . 2 Treads 3267 | 51 273 406 693 44 128 406 1148 118 Legs 3 | . . . . . . . . 3 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 Average Speed 163 | 152 160 165 160 160 164 178 160 172 Slowest Speed 700 | 160 160 240 160 160 240 220 160 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 49 55 49 1 28 91 80 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 4 | . . . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . Scrap Searched 4 | . . . . . . . 4 . Spaces Dug 3 | . . . 3 . . . . . Terrain Destroyed 175 | . 10 120 24 1 18 . . 2 Melee 3 | . . . 3 . . . . . Projectile 21 | . . . 5 1 13 . . 2 AOE 151 | . 10 120 16 . 5 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Total 3951 | 67 426 552 877 58 193 434 1174 170 Wait 253 | . 90 52 81 8 22 . . . Move 3268 | 54 272 405 692 43 127 405 1147 123 Hop . | . . . . . . . . . Pick Up 66 | 1 14 14 10 . 4 10 11 2 Fast Attach 31 | 7 4 7 4 2 . 2 1 4 Attach 27 | . 1 4 6 . 3 3 . 10 Detach 7 | . . 1 4 . . . 1 1 Swap 34 | . 3 11 11 . 5 . 4 . Drop 50 | . 2 13 10 . 2 12 10 1 Fire 175 | 5 36 42 41 5 27 . . 19 Melee 29 | . . . 18 . . 2 . 9 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 11 | . 4 3 . . 3 . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -7/Recycling (discovered 2 exits: [*Fac] / *Scr) -7/Scraptown -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 633 | -10/Materials | Discovered new exit (range 13) 738 | -10/Materials | Discovered new exit (range 8) 749 | -10/Materials | Prayed at D.C.S.S. Altar Unit 777 | -10/Materials | Entered another Materials area 777 | -9/Materials | Evolved 2 slots: Utility x2 1015 | -9/Materials | X0-1V1 foreshadows a heat wave 1079 | -9/Materials | X0-1V1 sent you to a vault 1101 | -9/Materials | Energy capacity permanently improved by X0-1V1 (+200; -100 max core) 1103 | -9/Materials | Discovered new exit (range 13) 1257 | -9/Materials | Discovered new exit (range 11) 1262 | -9/Materials | Ambient heat levels rising (+10) 1336 | -9/Materials | System corruption reached 10% 1469 | -9/Materials | Ambient heat levels rising (+10) 1593 | -9/Materials | Identified exit to Mines 1644 | -9/Materials | Discovered new exit (range 13) 1674 | -9/Materials | Entered another Materials area 1674 | -8/Materials | Evolved 2 slots: Propulsion x2 1686 | -8/Materials | Matter capacity permanently improved by X0-1V1 (+200; -100 max core) 1911 | -8/Materials | X0-1V1 announced a LAN party 2158 | -8/Materials | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 2170 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (major) 2228 | -8/Materials | Sterilization system engaged 2228 | -8/Materials | Non-combat units ordered to evacuate 2255 | -8/Materials | Discovered new exit (range 7) 2328 | -8/Materials | Combat units ordered to evacuate 2528 | -8/Materials | Ambient heat levels rising (+10) 2678 | -8/Materials | Ambient heat levels rising (+10) 2825 | -8/Materials | Discovered new exit (range 13) 2828 | -8/Materials | Ambient heat levels rising (+10) 2845 | -8/Materials | Identified exit to Factory 2978 | -8/Materials | Ambient heat levels rising (+10) 3060 | -8/Materials | Entered Factory 3060 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3090 | -7/Factory | X0-1V1 caused items to flee you 3134 | -7/Factory | Discovered new exit (range 13) 3155 | -7/Factory | Identified exit to Storage 3156 | -7/Factory | Entered Storage 3338 | -7/Storage | Identified exit to Recycling 3338 | -7/Storage | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 3389 | -7/Storage | Build established: Skirmisher 3477 | -7/Storage | Used back door to open Recycling access 3486 | -7/Storage | Entered Recycling 3501 | -7/Recycling | Lost 8 parts (4n2u2w) 3705 | -7/Recycling | Build established: Mutant 3721 | -7/Recycling | X0-1V1 activates XOMVISION 3909 | -7/Recycling | Discovered new exit (range 15) 4040 | -7/Recycling | Found Powered Armor 4190 | -7/Recycling | Scanned before Scraplab entrance 4212 | -7/Recycling | Identified exit to Scraptown 4212 | -7/Recycling | X0-1V1 revealed exit location to -7/Scraptown 4217 | -7/Recycling | Entered Scraplab 4233 | -7/Recycling | Entered Scraptown 4233 | -7/Scraptown | System corruption cleaned by C-Scrubber 4249 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4525 | -7/Scraptown | Visited UFD Registry 4525 | -7/Scraptown | Registered with UFD as "Steeltail" 4548 | -7/Scraptown | Visited SPCMW 4569 | -7/Scraptown | Visited Cave Peace 4629 | -7/Scraptown | Visited Symbiants 5270 | -7/Scraptown | Visited A0-MCA Data Center 5280 | -7/Scraptown | Given a B rating by A0-MCA 5285 | -7/Scraptown | Found A0-MCA's Component Scanner 5336 | -7/Scraptown | Visited Junk Repository 5388 | -7/Scraptown | Visited Junk Cannon Lab 5398 | -7/Scraptown | Found Junk Cannon 5434 | -7/Scraptown | Visited Derelict Rescue Squad 5471 | -7/Scraptown | Visited DA-N13 Charitable Foundation 5479 | -7/Scraptown | Found DCF Scrap (28 items) 5571 | -7/Scraptown | Visited Observation Area 5595 | -7/Scraptown | Visited Infowarlord's Domain 5607 | -7/Scraptown | Found Spectral Analyzer 5642 | -7/Scraptown | Visited Chapter 10 5671 | -7/Scraptown | Visited Science Guys 5726 | -7/Scraptown | Visited Cartography Club 5835 | -7/Scraptown | Found Surveybot 17 Chip 5994 | -7/Scraptown | Met Optimus 5994 | -7/Scraptown | Accepted into 0bPrime 6082 | -7/Scraptown | Discovered new exit (range 3) 6089 | -7/Scraptown | Entered Factory 6089 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 6311 | -5/Factory | X0-1V1 turns hostiles against one another 6346 | -5/Factory | Attached CPS modules to X-77 Beamer 6348 | -5/Factory | Core integrity fell below 50% 6378 | -5/Factory | Lost 18 parts (2p7n4u5w) 6381 | -5/Factory | Core integrity fell below 20% 6394 | -5/Factory | Destroyed by exploding Phase Generator Last Messages --------------- 06387_ R-10 Processor collects Adv. Coolant Injector. 06388_ Your Adv. VSS Leg, Hcp. Storage Unit briefly glow, restoring some integrity. 06388_ Acquired 45 matter. 06388_ R-10 Processor collects Gatling Laser. 06390_ Adv. VSS Leg destroyed. 06390_ G-50 Soldier destroyed. 06391_ X0-1V1 makes it rain matter. 06391_ R-10 Processor collects Wheel. 06391_ R-10 Processor collects Adv. Cooling System. 06392_ R-10 Processor collects Antimatter Reactor. 06394_ X0-1V1: "Fire in the hole!" 06394_ Recycling Unit disabled. 06394_ Lgt. Ion Engine tumbles out of recycling unit. 06394_ G-50 Soldier destroyed. 06394_ X0-1V1 howls with laughter! Map ----- +----------------------------------------------------+ | # ## #????????????????????????? | | # ## """" """" #????????????????????????? | | # = ## """" """" #????????????????????????? | | ###+#### """" """" #????????????????????????? | | # """" """" #????????????????????????? | | ^ # #????????????????????????? | | != + """" """" #????????????????????????? | | ! # """" """" #????????????????????????? | | " # """" """" #????????????????????????? | | " # """" """" #????????????????????????? | | ^ " # #????????????????????????? | | " # #????????????????????????? | | " ###########+##????????????????????????? | | " #?????????# #?????????????????????????? | | " #?????????# #?????????????????????????? | | ""T"" " #?????????# #?????????????????????????? | | """"" " ?????????# #???##?####?#######???????? | | ????????##+#### ## ? #???????? | | ????????#% % # "" * #???????? | | ##########???????# % *Y #???????? | | ?????????????????# % |! #???????? | | ??????????????????#%%%% !! %g ?????????? | | ? ??????????????????#! %=% ] """????????????? | | ????????????????????# % =% g???????????????? | | ????????????????????#%R ! * #??????????????????? | | ????????????### ????# R @%= #??????????????????? | | ????????????# % ###R## ## #####??????????????? | | ????????????# % %%% ???? | | ?? %%%% ???? | | %H % ????? | | % ????? | | ?####+####### % [ ????? | | ????????????# ###+########## T########+????? | | ????????????####+###??? ??????????##????????????? | | ?????????????? ?????? !????????????????????????? | | ?????????????= ??????? ????????????????????????? | | ???????????? ???????? ????????????????????????? | | ???????????# ????????? ???????????????????????? | | ???????????# ?????????? "???????????????????????? | | ???????????#??????????? "???????????????????????? | | ??????????????????????? "???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 16 Energy Capacity 1790 Matter Stores 1153 Matter Capacity 1200 Sight Range 24 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 25 Evasion (%) 40 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerScrapoidProjector Manual? 0 Play Time 00:41:01 Cumulative 191.5 hours Start 2026.08.26 @ 22:10:18 End 2026.08.26 @ 22:51:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 302 Rogue 302 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8808c6bf-e5af-4cd0-8222-d1f0906e87f2