Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.11 @ 10:42:05 Player: Olexender Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (138) 690 Value Destroyed (4381) 4381 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 7541 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 0/700 Matter 109/300 Energy 272/290 System Corruption 1% Temperature Cool (9) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Heavy Particle Cannon Mini Grenade Launcher > --- INVENTORY (15) --- Improved Deuterium Engine High-capacity Matter Pod (200) Structural Scanner Kinecellerator Improved Shield Generator System Restoration Module Plasma Cannon Plasma Cannon Missile Launcher Power Maul Scythe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Particle Cannon Assault Cannon > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Kinecellerator Hardened Heavy Armor Plating Improved Shield Generator Improved Shield Generator Heavy Particle Cannon Enhanced Autogun Gauss Rifle Mini Grenade Launcher Missile Launcher Power Maul Scythe [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Backup Laser I Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 88 | 4 5 18 27 34 Power 14 | 1 . 5 1 7 Engine 12 | 1 . 5 1 5 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 28 | 2 2 3 12 9 Treads . | . . . . . Leg 28 | 2 2 3 12 9 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 22 | . 2 4 7 9 Device 15 | . 2 3 4 6 Storage 1 | . . . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 6 | . . 1 2 3 Artifact . | . . . . . Weapon 24 | 1 1 6 7 9 Energy Gun 2 | . . 2 . . Energy Cannon 7 | . . 2 2 3 Ballistic Gun 9 | 1 1 2 4 1 Ballistic Cannon 4 | . . . 1 3 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 33 | . . 2 8 23 Power 5 | . . . . 5 Propulsion 10 | . . 1 2 7 Utility 12 | . . 1 4 7 Weapon 6 | . . . 2 4 Highest Loss Streak 14 | . . 1 3 14 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 90 | . 80 94 95 84 Engine 9 | . 14 11 9 5 Leg 31 | . 27 30 33 30 Device 18 | . 17 19 17 17 Storage 4 | . . . 8 7 Protection 6 | . . 10 7 5 Energy Gun 1 | . 5 3 . . Energy Cannon 6 | . . 7 9 6 Ballistic Gun 8 | . 13 11 8 . Ballistic Cannon 1 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 54 | 7 10 23 45 54 Greatest Support 85 | 20 20 30 58 85 Greatest Overweight (x) 12 | . . 1 1 12 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 Average Capacity 10 | 5 5 5 14 15 Most Carried 15 | 5 5 5 14 15 Average Carried 7 | 1 2 4 9 13 Final Capacity 15 | 5 5 5 15 15 Final Carried 11 | 1 4 5 11 11 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2732 | 238 253 700 716 825 Remotely . | . . . . . Salvage Created 4407 | . 300 1177 1686 1244 Parts 269 | . 24 84 104 57 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | . . 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 107 | . 11 27 35 34 Guns 39 | . 11 14 13 1 Cannons 55 | . . 13 22 20 AOE 13 | . . . . 13 Classes Destroyed 18 | . 2 5 5 6 Worker 7 | . . . 2 5 Builder 4 | . . . 3 1 Tunneler 1 | . . 1 . . Hauler 1 | . . . 1 . Recycler 2 | . . . 1 1 Mechanic 1 | . . . . 1 Operator 5 | . . 3 1 1 Watcher 10 | . . 5 5 . Swarmer 30 | . 6 11 13 . Grunt 36 | . 5 5 12 14 Brawler 2 | . . 1 . 1 Duelist 2 | . . . . 2 Protector 1 | . . . . 1 Sentry 23 | . . 10 9 4 Specialist 5 | . . . . 5 Hunter 4 | . . . 1 3 Programmer 3 | . . . . 3 Heavy 1 | . . . . 1 Best Kill Streak 8 | . 3 6 7 8 Combat Bots Only 7 | . 3 4 7 6 Max Kills in Single Turn 5 | . 1 2 2 5 Gunslinging 1 | . . 1 . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 896 | . 68 121 251 456 Missed 282 | . 10 45 71 156 Damage Taken 6153 | . 466 529 1554 3604 Core 1103 | . 153 55 177 718 Absorbed by Shields 202 | . . 144 . 58 Ignored by Resistances 1892 | . 147 199 474 1072 Regen/Repaired (Parts) 491 | . 164 46 163 118 Core Remaining (%) 72 | 100 38 86 67 . Volleys Fired 364 | . 59 80 117 108 Largest 2 | . 1 2 2 2 Hottest 123 | . 20 91 119 123 Shots Fired 642 | . 59 150 225 208 Gun 276 | . 59 101 104 12 Cannon 334 | . . 49 121 164 Launcher 32 | . . . . 32 Special . | . . . . . Kinetic 335 | . 59 80 115 81 Thermal 275 | . . 70 110 95 Explosive 32 | . . . . 32 Electromagnetic . | . . . . . Robot Hit Streak 25 | . 14 19 14 25 Robot Miss Streak 5 | . 2 5 4 4 Penetration Max 1 | . . . 1 . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 445 | . 41 100 148 156 Core Hits 234 | . 18 47 65 104 Critical Kills 2 | . 1 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 1 3 . 2 Burn 1 | . . 1 . . Destroy 3 | . 1 2 . . Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 12234 | . 498 1688 3379 6669 Guns 2843 | . 498 983 1188 174 Cannons 6323 | . . 705 2191 3427 Explosions 3068 | . . . . 3068 Melee . | . . . . . Ramming . | . . . . . Kinetic 4447 | . 498 846 1431 1672 Thermal 4719 | . . 842 1948 1929 Explosive 3068 | . . . . 3068 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged 3 | . . . . 3 Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 3 | . . . . 3 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 152 | . . . 28 124 Projectiles 93 | . . . 28 65 Explosions 59 | . . . . 59 Melee . | . . . . . Knockbacks 19 | . . . . 19 Impact . | . . . . . Kinetic 19 | . . . . 19 Secondary . | . . . . . Self-Inflicted Damage 16 | . . . . 16 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 416 | . 17 416 252 204 Average Temperature 72 | . 8 105 55 48 Received Heat Transfer 2154 | . 252 213 495 1194 Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . 4 2 2 Heat Transferred 7373 | . . 1850 2812 2711 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 536 | . 245 373 378 536 Initial 46 | . . 2 15 46 Average 168 | . 96 188 183 183 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 57 | 100 89 54 45 55 Level 1 41 | . 10 45 54 40 Level 2 . | . . . . 4 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 20 | . 2 . 3 15 Investigation 4 | . 2 . . 2 Extermination 2 | . . . . 2 Reinforcement 9 | . . . 3 6 Assault . | . . . . . Garrison 5 | . . . . 5 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 1 3 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 155 | . 16 38 51 50 Peak Tracking Total 10 | . 5 5 8 10 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 10 | . 10 . . . Reprogrammed 13 | . 6 1 6 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . . . 1 5 Max in Single Turn 2 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 50 | . 11 17 11 11 Terminals 29 | . 8 12 7 2 Fabricators 3 | . . . . 3 Repair Stations 4 | . 1 1 1 1 Recycling Units 8 | . 2 2 1 3 Scanalyzers 5 | . . 2 2 1 Garrison Access 1 | . . . . 1 Total Hacks 129 | . 38 41 24 26 Successful 80 | . 25 24 19 12 Failed 49 | . 13 17 5 14 Catastrophic 6 | . 2 1 1 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 77 | . 28 30 15 4 Fabricators 6 | . . . . 6 Repair Stations 21 | . 6 3 4 8 Recycling Units 12 | . 4 3 1 4 Scanalyzers 11 | . . 5 4 2 Garrison Access 2 | . . . . 2 Terminal Hacks 44 | . 18 15 10 1 Record 14 | . 5 5 4 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 . 1 . Branch Access Points 2 | . 1 1 . . Recycling Unit Index 1 | . . . 1 . Unreport Threat 1 | . . 1 . . Locate Traps 2 | . 2 . . . Disarm Traps 2 | . 2 . . . Reprogram Traps 4 | . 1 1 2 . Dispatch Records 1 | . . . 1 . Security Status 1 | . . 1 . . Patrol Status 1 | . 1 . . . Transport Status 1 | . 1 . . . Recall Investigation 1 | . . 1 . . Zone Layout 10 | . 3 5 1 1 Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 15 | . 5 2 4 4 Scan Component 8 | . 2 1 2 3 Repair 6 | . 2 1 2 1 Refit 1 | . 1 . . . Recycling Unit Hacks 9 | . 2 2 1 4 Report Inventory 6 | . 2 1 1 2 Retrieve Matter 1 | . . . . 1 Retrieve Components 2 | . . 1 . 1 Scanalyzer 11 | . . 5 4 2 Insert Component 5 | . . 2 2 1 Analyze 6 | . . 3 2 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . . 3 . . Used 1 | . . 1 . . Hacking Detections 42 | . 9 15 8 10 Full Trace Events 7 | . 3 1 1 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 2 2 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 2 1 2 1 Time 149 | . 52 26 52 19 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 5 | . . 2 . 3 Parts Scanalyzed 5 | . . 2 2 1 Part Schematics Acquired 5 | . . 2 2 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6067 | 45 1024 1691 2189 1118 Spaces Moved 3286 | 40 580 1077 1069 520 Core 19 | 16 . . . 3 Treads . | . . . . . Legs 3267 | 24 580 1077 1069 517 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 136 | 92 120 125 157 137 Slowest Speed 650 | 120 120 190 190 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 61 | 4 97 92 93 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 129 | . . . 32 97 Melee . | . . . . . Projectile 38 | . . . 32 6 AOE 91 | . . . . 91 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4250 | 48 849 1268 1365 720 Wait 381 | . 197 59 99 26 Move 3282 | 39 579 1076 1068 520 Hop . | . . . . . Pick Up 86 | 5 7 17 35 22 Fast Attach 7 | . . 3 . 4 Attach 46 | 4 3 6 12 21 Detach 2 | . . . . 2 Swap 36 | . 2 9 15 10 Drop 46 | . 2 18 19 7 Fire 364 | . 59 80 117 108 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 395 | -10/Materials | Core integrity fell below 50% 440 | -10/Materials | Discovered new exit (range 16) 689 | -10/Materials | Repaired Assault Rifle 718 | -10/Materials | Repaired Aluminum Leg 862 | -10/Materials | Discovered new exit (range 6) 1040 | -10/Materials | Discovered new exit (range 10) 1070 | -10/Materials | Entered another Materials area 1070 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1271 | -9/Materials | Repaired Ion Engine 1299 | -9/Materials | Discovered new exit (range 14) 1747 | -9/Materials | Discovered new exit (range 3) 2048 | -9/Materials | Discovered new exit (range 14) 2703 | -9/Materials | Discovered new exit (range 16) 2736 | -9/Materials | Discovered new exit (range 16) 2756 | -9/Materials | Identified exit to Mines 2761 | -9/Materials | Entered another Materials area 2761 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3176 | -8/Materials | Discovered new exit (range 11) 3384 | -8/Materials | Destroyed 7 combat bots 3390 | -8/Materials | Lost 3 parts (1n2u) 3478 | -8/Materials | Discovered new exit (range 16) 3643 | -8/Materials | Lost 3 parts (2u1w) 3692 | -8/Materials | Build established: Scavenger-Mutant 3986 | -8/Materials | Discovered new exit (range 13) 4072 | -8/Materials | Repaired Lgt. Armor Plating 4100 | -8/Materials | Repaired Aluminum Leg 4152 | -8/Materials | Discovered new exit (range 15) 4443 | -8/Materials | Discovered new exit (range 16) 4950 | -8/Materials | Entered Factory 4950 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4972 | -7/Factory | Build established: Mutant 5163 | -7/Factory | Garrison activated, responded to threat 5371 | -7/Factory | Repaired Hvy. Particle Cannon 5526 | -7/Factory | Cargo convoy interrupted 5803 | -7/Factory | Discovered new exit (range 10) 5853 | -7/Factory | Core integrity fell below 50% 5869 | -7/Factory | Garrison activated, responded to threat 5911 | -7/Factory | Lost 14 parts (2p5n4u3w) 5918 | -7/Factory | Core integrity fell below 20% 6068 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06054_ The unstable cave ceiling collapses. 06054_ K-01 Serf collects debris. 06054_ U-05 Engineer lays Concrete. 06056_ K-01 Serf collects debris. 06057_ U-05 Engineer lays Concrete. 06060_ Acquired Structural Scanner. 06060_ K-01 Serf collects debris. 06061_ U-05 Engineer lays Concrete. 06062_ H-61 Shepherd calls for reinforcements. 06062_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06062_ Aluminum Leg destroyed. 06063_ U-05 Engineer lays Concrete. 06064_ K-01 Serf collects debris. 06064_ U-05 Engineer lays Concrete. 06066_ G-47 Trooper destroyed. 06067_ U-05 Engineer lays Concrete. 06068_ K-01 Serf collects debris. 06068_ Destroyed Imp. Heat Sink. 06068_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????"?????????????????????????? | | ?????????????????????"?" ????????????????????????? | | ?????????????????""""""" """""???????????????????? | | ???????????? """"""""" """"""""" ????????????? | | ???????????? """" " "" """"""""" ????????????? | | ???????????? ? ??????????? | | ????????????? u ?? #?????????? | | ?????????????w = ?? #?????????? | | ?????????????## # *%!## ##?? #?????????? | | ?????????????# != %| ### ########??? | | ??????????? [# # #??? | | ??????????? %k # #??? | | ?????????????# H%g[* ## #??? | | ?????????????# % # #??? | | ?????????????# "" ""g @ ! #??? | | ???????????????""G"" %= ## ##?# #??? | | ????????????????## #### # ##+#### % #??? | | ?????????????????#### # k / # % [##?? | | ????????????????????#### # ! [ # %#### | | ?????????????????????? * | | ?????????????????????# % ###? | | ???????????????????? % # # ?? | | ???????????????????# ! = = # # ?? | | ???????????????????# = # ### #### # # ?? | | ???????????????????# # ?? | | ???????????????????# # ?? | | ???????????????????+ """ """ """ # ?? | | ?????????????????? # """ """" "" + ?? | | ?????????????????? # """ """" "" * =# ?? | | ?????????????????? # """" """ /# ? | | ?????????????????? # ^ """" """ //# ? | | ?????????????????? + """" " / #[ ? | | ?????????????????? # # ?? | | ??????????????????## !%[!! ##?? | | ???????????????? % % ##?? | | ##??????????????????????### ##?? | | ############ ##??????### ###### #?? | | ? ############+##??####### !###### # # | | """# ########### "" ### ! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 59 Offensive Hacking 10 Item Schematics ----------------- Reaction Control System | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Power Maul | -8/Materials | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockUltimateProjector Manual? 0 Play Time 01:10:16 Cumulative 233.6 hours Start 2024.04.11 @ 09:10:38 End 2024.04.11 @ 10:42:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 175 Rogue 0 Adventurer 112 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8f82cdf-ebd4-418e-bf96-4de3b7374eab