Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 21:23:07 Player: Palikka Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1463) 1463 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 3526 Bonus ------- High Alert Combat Kills 98 Cogmind --------- Core Integrity 448/550 Matter 26/300 Energy 275/275 System Corruption 0% Temperature Cool (63) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY (15) --- Light Deuterium Engine Advanced Treads Advanced Treads Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer System Shield Plasma Cannon Minigun High-powered Shotgun Advanced Assault Cannon Advanced Assault Cannon Improved Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Advanced Treads Advanced Treads Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer System Shield Advanced Beam Cannon Minigun High-powered Shotgun Improved Light Cannon Improved Grenade Launcher Improved Grenade Launcher Heavy Hammer [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 42 | 6 8 . 28 Power 4 | 1 1 . 2 Engine 3 | 1 1 . 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 13 | 2 1 . 10 Treads 13 | 2 1 . 10 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 1 4 . 9 Device 4 | . 1 . 3 Storage 3 | 1 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 6 | . 1 . 5 Artifact . | . . . . Weapon 11 | 2 2 . 7 Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 5 | 1 . . 4 Ballistic Cannon 3 | . 1 . 2 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . . 6 Power 1 | . . . 1 Propulsion . | . . . . Utility 4 | . . . 4 Weapon 1 | . . . 1 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Backups 12 | 1 11 15 14 Power 1 | . 2 2 1 Propulsion 2 | . 2 4 2 Utility 3 | . 1 4 5 Weapon 5 | . 4 5 5 Tool/Special . | . . . . Unused Backups 27 | . 2 . 25 Power 7 | . 2 . 5 Propulsion 2 | . . . 2 Utility 6 | . . . 6 Weapon 12 | . . . 12 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 97 100 99 Engine 8 | . 14 14 5 Core 1 | . . . 3 Treads 32 | . 28 28 35 Device 7 | . 7 . 7 Storage 11 | . 14 14 9 Processor 4 | . . . 7 Protection 9 | . 4 14 11 Ballistic Gun 12 | . 14 14 11 Ballistic Cannon 8 | . 12 14 5 Peak Build Rating 27 | 6 10 9 27 Average Rating 16 | 4 8 9 21 On Entrance 6 | . 6 9 9 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 46 | 12 34 34 46 Greatest Support 85 | 40 40 40 85 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 12 15 15 Most Carried 15 | 3 15 15 15 Average Carried 12 | 1 11 15 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 15 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 1449 | 207 418 14 810 Remotely . | . . . . Salvage Created 1476 | 30 448 10 988 Parts 100 | 2 32 3 63 Haulers Intercepted 4 | . 2 . 2 Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 6 | . . 6 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 35 | . 7 1 27 Guns 16 | . 3 . 13 Cannons 7 | . 4 1 2 AOE 12 | . . . 12 Classes Destroyed 10 | 1 5 1 3 Worker 5 | . . . 5 Builder 2 | . 1 . 1 Tunneler 1 | 1 . . . Hauler 4 | . 2 . 2 Recycler 2 | . 1 . 1 Watcher 4 | . 2 . 2 Swarmer 8 | . . 1 7 Grunt 21 | . 7 . 14 Brawler 1 | . . . 1 Sentry 5 | . . . 5 Best Kill Streak 7 | 1 5 1 7 Combat Bots Only 6 | . 4 1 6 Max Kills in Single Turn 5 | 1 1 1 5 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 200 | . 27 11 162 Missed 43 | . 7 5 31 Hits 157 | . 20 6 131 Projectile 157 | . 20 6 131 Critical Strikes 9 | . . . 9 Damage Taken 2242 | . 252 83 1907 Core 117 | . 15 . 102 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 118 | . 78 . 40 Core Remaining (%) 97 | 100 . 94 . Volleys Fired 131 | 3 38 2 88 Largest 2 | 2 2 2 2 Hottest 63 | 60 53 53 63 Shots Fired 244 | 6 76 4 158 Gun 146 | 6 38 2 100 Cannon 80 | . 38 2 40 Launcher 18 | . . . 18 Special . | . . . . Kinetic 223 | 3 76 4 140 Thermal . | . . . . Explosive 18 | . . . 18 Electromagnetic 3 | 3 . . . Robot Hit Streak 16 | 1 16 1 8 Robot Miss Streak 4 | 2 2 3 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 139 | 2 48 1 88 Core Hits 85 | 1 21 1 62 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | 1 . . 1 Blast 1 | . . . 1 Corrupt 1 | 1 . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4082 | 27 773 22 3260 Guns 1493 | 27 350 . 1116 Cannons 922 | . 423 22 477 Explosions 1662 | . . . 1662 Melee . | . . . . Ramming 5 | . . . 5 Kinetic 2388 | . 773 22 1593 Thermal . | . . . . Explosive 1662 | . . . 1662 Electromagnetic 27 | 27 . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 44 | . . . 44 Projectiles 13 | . . . 13 Explosions 31 | . . . 31 Melee . | . . . . Knockbacks 11 | . 3 . 8 Impact 1 | . . . 1 Kinetic 9 | . 2 . 7 Secondary 1 | . 1 . . Self-Inflicted Damage 24 | . . . 24 Shots 2 | . . . 2 Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 264 | . 12 . 264 Average Temperature 72 | . 6 . 82 Received Heat Transfer 1230 | . 144 24 1062 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level 2 | . . . 2 Low Security (%) 79 | 100 100 . 65 Level 1 9 | . . . 15 Level 2 10 | . . . 18 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 574 | 5 92 . 574 Initial 2 | . . . 2 Average 119 | . 31 . 177 Influence Increases 1343 | 5 368 35 935 Destroy 0b10 Robot/C 700 | . 140 20 540 Destroy 0b10 Robot/NC 90 | 5 30 . 55 Destroy Leader 186 | . 48 . 138 Successful Hack 78 | . 59 . 19 Disable Machine 90 | . 45 . 45 Destroy Structure 154 | . 46 . 108 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 30 | . . 15 15 Influence Decreases 923 | 5 361 37 520 Entered New Map 7 | . . 4 3 Time Decay 706 | 5 361 33 307 Lost Part 60 | . . . 60 Purge Threat 150 | . . . 150 Squads Dispatched 8 | . 1 . 7 Investigation . | . . . . Extermination . | . . . . Reinforcement 7 | . 1 . 6 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 8 | . 1 . 7 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 16 3 47 Peak Tracking Total 6 | . 6 2 6 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 6 | . 3 . 3 Max in Single Turn 3 | . 3 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 16 | . 8 . 8 Terminals 13 | . 7 . 6 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 51 | . 25 . 26 Successful 32 | . 18 . 14 Failed 19 | . 7 . 12 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 24 | . 9 . 15 Terminals 44 | . 23 . 21 Fabricators . | . . . . Repair Stations 5 | . 2 . 3 Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 15 | . 11 . 4 Robot Analysis 1 | . 1 . . Prototype ID Bank 4 | . 3 . 1 Level Access Points 1 | . . . 1 Emergency Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Alert Level 1 | . 1 . . Unreport Threat 1 | . . . 1 Locate Traps 3 | . 2 . 1 Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 . 2 Scan Component 2 | . 1 . 1 Repair 2 | . 1 . 1 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Retrieve Study 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks 11 | . 5 . 6 Terminals 11 | . 5 . 6 Track 2 | . 2 . . Botnet 6 | . 3 . 3 Skim 3 | . . . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 6 . 8 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . . 2 Parts Repaired 2 | . 1 . 1 Time 52 | . 26 . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 2068 | . . . 2068 Optics 1730 | . . . 1730 Seismic 981 | . . . 981 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 3555 | 84 1265 136 2070 Spaces Moved 1782 | 41 674 82 985 Core 2 | 2 . . . Treads 1780 | 39 674 82 985 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 156 Average Speed 158 | 154 160 160 158 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 3 96 6 67 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 167 | . 45 . 122 Melee . | . . . . Projectile 7 | . 1 . 6 AOE 160 | . 44 . 116 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 2288 | 53 788 83 1364 Wait 239 | . 40 . 199 Move 1779 | 40 673 81 985 Hop . | . . . . Pick Up 48 | 3 18 . 27 Fast Attach 12 | 6 2 . 4 Attach 13 | . . . 13 Detach . | . . . . Swap 22 | . 7 . 15 Drop 42 | 1 10 . 31 Fire 131 | 3 38 2 88 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 391 | -10/Materials | Repaired Lgt. Treads 498 | -10/Materials | Discovered new exit (range 15) 945 | -10/Materials | Discovered new exit (range 15) 974 | -10/Materials | Discovered new exit (range 16) 1044 | -10/Materials | Discovered new exit (range 15) 1337 | -10/Materials | Discovered new exit (range 8) 1350 | -10/Materials | Entered Subcaves 1351 | -10/Subcaves | Approached by a straggling Scientist 1370 | -10/Subcaves | Learned location of Zion (-7) 1466 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1483 | -10/Subcaves | Discovered new exit (range 3) 1486 | -10/Subcaves | Entered Materials 1486 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1578 | -8/Materials | Repaired Ion Engine 1718 | -8/Materials | Identified exit to Factory 2545 | -8/Materials | Lost 3 parts (1p1u1w) 2853 | -8/Materials | Garrison activated, responded to threat 3556 | -8/Materials | Self-destructed Last Messages --------------- 03493_ G-47 Trooper knocked back. 03500_ Critical hit (Burn: +37). 03508_ G-47 Trooper destroyed. 03509_ U-05 Engineer builds a Wall. 03510_ Critical hit (Burn: +37). 03512_ Acquired 37 matter. 03514_ Acquired 2 matter. 03515_ Lgt. Armor Plating destroyed. 03517_ U-05 Engineer builds a Wall. 03520_ G-47 Trooper destroyed. 03522_ R-06 Scavenger collects Lgt. Nuclear Core. 03525_ U-05 Engineer knocked back. 03525_ R-06 Scavenger collects Aluminum Leg. 03525_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03526_ R-06 Scavenger collects Imp. Heat Sink. 03533_ Acquired 31 matter. 03536_ Acquired 6 matter. 03538_ U-05 Engineer builds a Wall. 03546_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | # #???# """ ############### | | # #???# #?????????#####+###### | | "" ###########???# """ #?????????# # | | T" #?????????????# """ !#?????????# # | | " #???######??????""" #########?# """ # | | = ##### # #####???? # ?# """"" # | | ##+######################+### """"" ## """"" # | | #!""""" 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Treads | 44% | -10/Materials Ion Engine | 33% | -8/Materials Studied --------- Imp. Treads | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Resistances Are Futile Challenges ------------ None Game ------ Seed DerelictImpactModule Manual? 0 Play Time 00:26:41 Cumulative 433.9 hours Start 2025.11.13 @ 20:56:33 End 2025.11.13 @ 21:23:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 472 Rogue 472 Adventurer 0 Explorer 0 Win Type - Total 39 Types 29/0/7/3/0/0/0/0/0/0 Lore% 80 Gallery% 71 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7335a93f-c9f3-49e4-a040-3a2646c4a1ca