Cogmind - Beta 17 --- EXPLORER MODE // 2026.07.26 @ 16:59:42 Player: 0xKSL Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1376) 1376 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 4607 Bonus ------- Follower Combat Kills 111 Friendly Fire -35 Cogmind --------- Core Integrity 559/700 Matter 225/300 Energy 290/290 System Corruption 8% Temperature Hot (267) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Trap Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Aluminum Leg Improved Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Seismic Detector Kinecellerator Hardened Medium Armor Plating EM Disruption Field System Shield Sensor Drone Bay (8/20) Heavy EM Pulse Gun Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Weapon Cycler Shock Absorption System Sensor Drone Bay > --- WEAPON ----------- EM Pulse Gun EM Pulse Cannon Heavy Rocket Launcher > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Seismic Detector Hardened Medium Armor Plating EM Disruption Field System Shield Heavy EM Pulse Gun [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Slots Evolved 7 | . 1 . . 4 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 2 . . . Utility 3 | . 1 . . 1 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 40 | 8 3 1 2 6 7 13 . Power 4 | 1 . . . 2 . 1 . Engine 4 | 1 . . . 2 . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 11 | 2 . . . 2 2 5 . Treads 3 | . . . . . 2 1 . Leg 8 | 2 . . . 2 . 4 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 3 2 1 1 2 1 4 . Device 9 | . 1 1 . 2 1 4 . Storage 2 | 1 1 . . . . . . Processor 2 | 1 . . 1 . . . . Hackware . | . . . . . . . . Protection 1 | 1 . . . . . . . Artifact . | . . . . . . . . Weapon 11 | 2 1 . 1 . 4 3 . Energy Gun 6 | 2 1 . 1 . 1 1 . Energy Cannon 2 | . . . . . 2 . . Ballistic Gun 1 | . . . . . . 1 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . 1 1 . . . . . Parts Lost 18 | . . . 1 . 4 8 5 Power 1 | . . . . . . 1 . Propulsion 5 | . . . . . 2 2 1 Utility 5 | . . . 1 . 1 1 2 Weapon 7 | . . . . . 1 4 2 Highest Loss Streak 5 | . . . 1 . 2 5 5 To Critical Strikes . | . . . . . . . . Average Backups 10 | 4 9 10 10 10 13 8 10 Power 1 | . 2 2 2 2 1 . 1 Propulsion 1 | 1 2 2 2 2 1 . 2 Utility 5 | 2 3 4 4 4 8 6 6 Weapon 1 | . 1 2 2 1 2 . 1 Tool/Special . | . . . . . . . . Unused Backups 18 | 3 3 1 . 1 4 . 6 Power 1 | . . . . . 1 . . Propulsion 8 | 3 . . . 1 2 . 2 Utility 6 | . 1 1 . . . . 4 Weapon 3 | . 2 . . . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 89 | . 88 100 98 85 85 85 79 Engine 10 | . 12 12 12 7 9 10 7 Treads 3 | . . . . . . 12 . Leg 21 | . 25 25 25 26 26 10 27 Device 17 | . 1 23 16 9 7 19 23 Storage 9 | . 12 12 12 8 7 7 7 Processor 3 | . . . 6 8 7 5 . Protection 1 | . 12 1 . 2 5 . . Energy Gun 15 | . 25 25 25 20 13 6 . Energy Cannon 1 | . . . . . 3 3 . Ballistic Gun 1 | . . . . . . 2 6 Ballistic Cannon 1 | . . . . . . 3 6 Launcher 1 | . . . . . 2 3 . Peak Build Rating 38 | 8 11 18 19 25 33 38 36 Average Rating 23 | 6 10 17 18 20 23 33 32 On Entrance 17 | . 8 11 18 19 21 29 35 Avg Prop Armor Cover (%) 12 | . . . . . . 12 . Naked Turns . | . . . . . . . . Heaviest Build 63 | 19 41 43 43 44 54 63 50 Greatest Support 64 | 20 20 20 20 40 44 64 57 Greatest Overweight (x) 6 | 1 2 2 2 2 1 6 1 Average Overweight (x) . | . . 1 2 . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 Most Carried 15 | 10 11 11 11 14 15 12 12 Average Carried 10 | 4 9 10 10 10 13 8 10 Final Capacity 15 | 10 15 15 15 15 15 15 15 Final Carried 14 | 10 9 11 10 14 10 10 12 Class Distribution -------------------- 50% | Hacker-Mutant 28% | Hacker-Gunner 15% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Subcaves Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Matter Collected 937 | 280 10 30 . 70 129 341 77 Remotely . | . . . . . . . . Salvage Created 1835 | 169 53 137 . 360 661 357 98 Parts 95 | 12 5 9 . 24 24 16 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Combat Hostiles Destroyed 26 | . . 2 . 7 7 8 2 Guns 14 | . . 1 . 7 4 1 1 Cannons 7 | . . . . . 1 6 . AOE 3 | . . 1 . . 1 . 1 Classes Destroyed 13 | 2 1 2 . 3 4 1 . Worker 3 | . . . . . 3 . . Builder 2 | . . 1 . 1 . . . Tunneler 3 | 3 . . . . . . . Recycler 3 | 1 . . . 1 1 . . Mechanic 1 | . . . . . 1 . . Watcher 5 | . 2 . . . 3 . . Swarmer 5 | . . . . 2 1 2 . Grunt 13 | . . 2 . 3 3 4 1 Duelist 1 | . . . . . 1 . . Sentry 2 | . . . . 1 1 . . Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . . 1 1 . Behemoth 2 | . . . . . . 1 1 Best Kill Streak 5 | 3 1 3 . 2 3 5 1 Combat Bots Only 5 | . . 2 . 2 3 5 1 Max Kills in Single Turn 2 | 1 1 1 . 1 2 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Hostile Shots Fired 363 | . . 9 5 29 172 72 76 Missed 132 | . . 2 2 10 73 19 26 Hits 231 | . . 7 3 19 99 53 50 Melee 6 | . . . . . 2 . 4 Projectile 225 | . . 7 3 19 97 53 46 Critical Strikes 12 | . . . . . 5 2 5 Damage Taken 2336 | . . 59 39 214 781 667 576 Core 147 | . . 6 . . 78 30 33 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1437 | . . 38 24 128 493 410 344 Core Remaining (%) 99 | 100 . . 97 100 . . . Volleys Fired 119 | 5 2 6 2 19 36 36 13 Largest 3 | 2 2 2 2 3 3 3 2 Hottest 171 | 80 85 85 85 130 171 144 67 Shots Fired 241 | 10 4 12 3 41 75 71 25 Gun 173 | 10 4 12 3 41 40 50 13 Cannon 64 | . . . . . 34 18 12 Launcher 4 | . . . . . 1 3 . Special . | . . . . . . . . Kinetic 44 | . . . . . . 19 25 Thermal 31 | 5 . . . 6 20 . . Explosive 4 | . . . . . 1 3 . Electromagnetic 162 | 5 4 12 3 35 54 49 . Robot Hit Streak 27 | 8 9 11 6 14 17 27 13 Robot Miss Streak 1 | . 1 1 . 1 1 1 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 201 | 8 2 10 3 32 62 61 23 Core Hits 95 | 4 2 6 1 18 35 21 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . 1 1 . 1 Blast 1 | . . . . . . . 1 Corrupt 2 | . . . . 1 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3969 | 99 40 222 43 622 1207 1236 500 Guns 2072 | 99 40 164 43 509 559 454 204 Cannons 1116 | . . . . . 348 478 290 Explosions 758 | . . 58 . 113 283 304 . Melee . | . . . . . . . . Ramming 23 | . . . . . 17 . 6 Kinetic 968 | . . . . . . 474 494 Thermal 634 | 31 . 58 . 156 319 70 . Explosive 320 | . . . . . 86 234 . Electromagnetic 2024 | 68 40 164 43 466 785 458 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . 4 4 8 Average Corruption 3 | . . . . . 2 4 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 44 | . . . . . . 27 17 Message Errors 8 | . . . . . . 6 2 Matter Fused 8 | . . . . . . 6 2 Heat Flow Errors 4 | . . . . . . 2 2 Energy Discharges 8 | . . . . . . 4 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 8 | . . . . . . 4 4 Data Loss (major) 2 | . . . . . . 2 . Misfires 3 | . . . . . . 3 . Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 38 | . . . . . 32 6 . Projectiles 6 | . . . . . . 6 . Explosions 32 | . . . . . 32 . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . 3 . Impact . | . . . . . . . . Kinetic 3 | . . . . . . 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 99 | . . . . 21 66 12 . Shots 5 | . . . . 1 2 2 . Rammed . | . . . . . . . . Targets Rammed 3 | . . . . . 1 . 2 Kicked 3 | . . . . . 1 . 2 Crushed . | . . . . . . . . Highest Temperature 426 | 108 33 192 . 93 99 401 426 Average Temperature 103 | 48 17 106 . 34 38 134 253 Received Heat Transfer 1188 | . . 57 18 90 288 141 594 Effects 7 | . . . . . . . 7 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . . 2 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Fried 8 | . . 1 . 1 5 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1008 | 75 . 50 . 250 583 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 1 . 1 2 1 . Alert | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 90 | 15 7 61 . 52 90 . . Initial . | . . . . . . . . Average 7 | . . 2 . 16 19 . . Influence Increases 1039 | 20 14 61 . 277 332 230 105 Destroy 0b10 Robot/C 580 | . . 40 . 200 140 160 40 Destroy 0b10 Robot/NC 85 | 20 10 5 . 10 40 . . Destroy Leader 170 | . 4 10 . 60 36 40 20 Allied During Kill 6 | . . 2 . 4 . . . Successful Hack 6 | . . . . . 6 . . Disable Machine 4 | . . . . . 4 . . Destroy Structure 38 | . . 4 . 3 31 . . Lose Combat Pursuer 150 | . . . . . 75 30 45 Influence Decreases 1039 | 20 14 61 . 277 281 281 105 Entered New Map 27 | . . . . . . 27 . Time Decay 897 | 20 14 61 . 247 241 224 90 Lost Part 85 | . . . . . 40 30 15 Lost Ally 30 | . . . . 30 . . . Squads Dispatched 4 | . . . . 2 2 . . Investigation 2 | . . . . 1 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 1 | . . . . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 60 | . 2 4 4 14 19 10 7 Peak Tracking Total 4 | . 1 2 2 3 4 3 4 Tactical Retreats 6 | . . . . . 3 2 1 Traps | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Machines Accessed 7 | . 2 1 . 2 2 . . Terminals 6 | . 2 . . 2 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . 5 1 . 6 5 . . Successful 15 | . 4 1 . 5 5 . . Failed 2 | . 1 . . 1 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . 5 . . 6 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 4 1 . 5 5 . . Record 9 | . 3 . . 3 3 . . Robot Analysis 1 | . . . . . 1 . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 2 | . 1 . . 1 . . . Recycling Unit Index 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 . . 1 2 . . Full Trace Events 2 | . . . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 3 . . . Highest-Rated Group 40 | . . 40 40 40 . . . Highest-Rated Ally 16 | . . 16 16 16 . . . Total Orders . | . . . . . . . . Ally Attacks 36 | . . . 10 26 . . . Total Damage 293 | . . . 96 197 . . . Kills 5 | . . . 2 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Active Infowar (turns) 2421 | . 59 1069 251 . . 323 719 Terrain 1379 | . 59 1069 251 . . . . Traps 1042 | . . . . . . 323 719 Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 7 | . . 1 . . . 3 3 Drone Launches 20 | . . . . . . 20 . Drone Recoveries 8 | . . . . . . 8 . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Turns Passed 5520 | 161 337 1069 759 485 528 1461 720 Spaces Moved 2758 | 102 178 414 290 233 285 707 549 Core 9 | 9 . . . . . . . Treads 328 | . . . . . 3 325 . Legs 2421 | 93 178 414 290 233 282 382 549 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 260 120 120 120 120 Average Speed 179 | 115 182 252 260 160 137 182 120 Slowest Speed 540 | 120 260 260 260 260 225 540 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 44 68 28 20 8 69 57 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 5 | . . . . . . 3 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 49 | . . 4 . 2 32 9 2 Melee . | . . . . . . . . Projectile 3 | . . . . . . 1 2 AOE 46 | . . 4 . 2 32 8 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Total 3133 | 135 188 427 294 306 359 837 587 Wait 116 | . . 3 . 36 13 45 19 Move 2751 | 101 177 413 289 232 284 706 549 Hop . | . . . . . . . . Pick Up 46 | 16 2 3 . 7 7 8 3 Fast Attach 14 | 6 1 . . 2 1 4 . Attach 32 | 2 1 . 2 5 6 16 . Detach 20 | 1 1 . 1 3 2 12 . Swap 8 | . 1 1 . 1 2 3 . Drop 20 | 4 3 1 . 1 7 3 1 Fire 119 | 5 2 6 2 19 36 36 13 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . . . . 1 . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 4 | . . . . . . 4 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: Dat) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 162 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Evolved 1 slot: Utility x1 308 | -10/Materials | Build established: Hacker-Mutant 329 | -10/Materials | Identified exit to Materials 329 | -10/Materials | Discovered exit to Materials (range 11) 480 | -10/Materials | Identified exit to Mines 480 | -10/Materials | Discovered exit to Mines (range 8) 499 | -10/Materials | Entered Mines 576 | -10/Mines | Found the Drone Emporium 585 | -10/Mines | Found Prototype Device 586 | -10/Mines | Identified Sensor Drone Bay 624 | -10/Mines | Met a Derelict bent on vengeance 902 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1216 | -10/Mines | Discovered exit to Materials (range 9) 1300 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1451 | -10/Mines | Discovered exit to Materials (range 10) 1511 | -10/Mines | Identified exit to Subcaves 1511 | -10/Mines | Discovered exit to Subcaves (range 9) 1568 | -10/Mines | Entered Subcaves 1568 | -10/Subcaves | Accompanied by 3 allies 2291 | -10/Subcaves | Identified exit to Materials 2291 | -10/Subcaves | Discovered exit to Materials (range 13) 2327 | -10/Subcaves | Entered Materials 2327 | -8/Materials | Accompanied by 3 allies 2327 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2635 | -8/Materials | Identified exit to Factory 2635 | -8/Materials | Discovered exit to Factory (range 16) 2812 | -8/Materials | Entered Factory 2812 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2870 | -7/Factory | Build established: Hacker-Gunner 3295 | -7/Factory | Identified exit to Lower Caves 3295 | -7/Factory | Discovered exit to Lower Caves (range 11) 3340 | -7/Factory | Entered Lower Caves 3360 | -7/Lower Caves | Learned Factory stockpile data 3730 | -7/Lower Caves | Learned Factory terminal intel 3762 | -7/Lower Caves | Learned Factory terminal intel 3914 | -7/Lower Caves | Spotted B-75 Beast 4002 | -7/Lower Caves | Lost 4 allies 4083 | -7/Lower Caves | Destroyed B-75 Beast 4110 | -7/Lower Caves | Lost 5 parts (1p1n3w) 4305 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4635 | -7/Lower Caves | Encountered a Warlord checkpoint 4795 | -7/Lower Caves | Identified exit to Lower Caves 4795 | -7/Lower Caves | Discovered exit to Lower Caves (range 5) 4801 | -7/Lower Caves | Entered another Lower Caves area 4945 | -7/Lower Caves | Build established: Scavenger-Mutant 4981 | -7/Lower Caves | Identified exit to Data Miner 5097 | -7/Lower Caves | Learned Factory emergency access door positions 5369 | -7/Lower Caves | Learned Factory stockpile data 5417 | -7/Lower Caves | Spotted B-75 Beast 5493 | -7/Lower Caves | Destroyed B-75 Beast 5521 | -7/Lower Caves | Self-destructed Last Messages --------------- 05502_ Power failure, Rnf. Deuterium Engine shutdown. 05502_ Overheating: Weapon Cycler damaged (-12). 05502_ Acquired 6 matter. 05504_ System corrupted: IFF burst signal emitted. 05507_ Overheating: System interference. 05507_ Weapon Cycler temporarily disabled. 05507_ Weapon Cycler destroyed. 05507_ System corrupted by crushing effect (+3). 05510_ Kicked B-48 Gladiator out of the way. 05511_ Overheating: Energy bleed (-37). 05512_ Kicked B-48 Gladiator out of the way. 05512_ Autogun destroyed. 05512_ System corrupted by crushing effect (+1). 05513_ Aluminum Leg destroyed. 05513_ Magnetic Acceleration Cannon destroyed. 05517_ Critical hit (Burn: +37). 05518_ Acquired 6 matter. 05520_ Overheating: System interference. 05520_ Trap Scanner temporarily disabled. 05521_ Adv. Weight Redist. System destroyed. Map ----- +----------------------------------------------------+ | ????????????????????? """""" ##???# # | | ??????????????????????? """ #????# # | | ??????????????????????# ### #????# # | | ??????????????????????## ##### ##???# | | ???????????????????????# #??# # #???## | | ???????????????????????# #### # #???## | | ??????????????????????## ## #????## | | ?????????????????????## ## # ##?????##### | | ????????????????????## # ##??????????# | | ???????????????????## # ##### ##???????????#### | | ???????????????????# ##???? ##???????????????# | | ???????????????????# #???? #????????????????? | | ???????????????????## # #???? #????????????????? | | ????????????????????# # #???? #????????????????? | | ????????????????????# ##??? ????????????????? | | ????????????????????##### ##?? ????????????????? | | ????????????????????????# # ##?##????????????????? | | ????????????????????????## #???????????????????? | | ?????????????????????????# ##???????????????????? | | ????????????????????????## #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ##????????????????????? | | ????????? ??????????????# #?????????????????????? | | ??????? ?????????????# #?????????????????????? | | ?????? ?????????????# #?????????????????????? | | ??????? ????????????#@ #??????????????????? ? | | ??????? #???????????#b #??????????????????? | | ????????# #??????????# #??????????????????? | | ?????????# #??####???# #???? ????????????? | | ?????????# ### ##### g#???? ???????????? " | | ??????????# % ;"#?? #?????##????? | | ???????????# % "#?? #?????# #???# # | | ???????????# ###### ### #?????? #?#" # | | ???????????## ####### g #??????? ## | | ???????# ## ##?????? | | ???????# #??????? | | ???????# ###### ""=! ##???????# | | ???????## ##????# "!%! ##?????#### #? | | ????????#### ##?????# "!= #??##### #? | | ???????????## #???????# """ % #?## ## | | ????????????###???????## "" #?# # | | ?????????????????????## " ### ## | | ????????????????????## ## ### | | ????????????????????# % ## ### | | ???????????????????# ##### # ## | | ??????????????????# ####???# #? | | ??????????????????## #??????# ##? | | ???????????????????###???????# ##" ##?? | | ?????????????????????????????## ### ##?####??? | | ??????????????????????????????####?## ###????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed TerrorMicroInterpreter Manual? 0 Play Time 01:07:06 Cumulative 7.3 hours Start 2026.07.25 @ 21:48:21 End 2026.07.26 @ 16:59:42 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 0 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5943cfe0-70ac-4028-974b-7f838f30e3ad