Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 20:50:28 Player: Duduxx Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (26) 130 Value Destroyed (464) 464 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3574 Bonus ------- None Cogmind --------- Core Integrity 576/700 Matter 286/300 Energy 230/275 System Corruption 29% Temperature Cool (0) Movement Flying (385) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Improved VTOL Module > --- UTILITY (5) ------ Disposable Heat Sink Small Storage Unit Sensor Array Bomb Drone Bay (16/16) > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (8) ---- Advanced Weight Redist. System Improved Light Armor Plating Hacking Suite Improved EM Shotgun Heavy Particle Gun Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Advanced Weight Redist. System Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Improved EM Shotgun Heavy Particle Gun > --- INVENTORY -------- Light Ion Engine Light Treads Disposable Heat Sink Small Storage Unit Hardened Light Armor Plating Improved Light Armor Plating Bomb Drone Bay Heavy Particle Cannon Missile Launcher Great Maul [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Cesium-ion Thruster Utility Disposable Heat Sink Device Disposable Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 . . 1 . Utility 3 | . . . 1 . 1 1 . Weapon . | . . . . . . . . Parts Attached 36 | 6 2 . 6 . 10 7 5 Power 6 | 1 . . 1 . 2 1 1 Engine 5 | 1 . . 1 . 1 1 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 11 | 2 . . 1 . 3 4 1 Treads 7 | 2 . . 1 . 3 . 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . . . . 4 . Utility 11 | 1 2 . 2 . 3 2 1 Device 5 | . 1 . 1 . 1 1 1 Storage 3 | 1 1 . . . . 1 . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 2 | . . . 1 . 1 . . Artifact . | . . . . . . . . Weapon 8 | 2 . . 2 . 2 . 2 Energy Gun 5 | 1 . . 2 . 2 . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 1 1 Parts Lost 12 | . . . . . 3 . 9 Power 2 | . . . . . . . 2 Propulsion 5 | . . . . . 1 . 4 Utility 2 | . . . . . . . 2 Weapon 3 | . . . . . 2 . 1 Highest Loss Streak 4 | . . . . . 1 . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 97 100 93 100 99 99 82 Engine 9 | . 14 14 11 11 11 7 6 Core 2 | . . . . . 6 7 . Treads 16 | . 28 28 27 33 26 . 2 Flight 10 | . . . . . . 30 22 Device 18 | . 11 14 12 11 18 22 22 Storage 8 | . 14 14 11 11 9 7 7 Processor 3 | . . . . . 4 7 3 Protection 3 | . . . 8 11 4 . . Energy Gun 12 | . 14 14 15 22 18 15 3 Energy Cannon 1 | . . . . . . . 6 Ballistic Gun 1 | . 14 14 5 . . . . Impact Weapon 1 | . . . . . . . 4 Peak Build Rating 37 | 6 7 7 15 16 25 37 37 Average Rating 24 | 4 6 7 12 15 22 36 35 On Entrance 14 | . 6 7 7 15 16 25 37 Naked Turns . | . . . . . . . . Heaviest Build 41 | 13 29 29 37 37 41 36 34 Greatest Support 60 | 40 40 40 60 60 60 29 29 Greatest Overweight (x) 3 | . . . . . . 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 Average Capacity 12 | 6 9 15 15 15 15 14 8 Most Carried 15 | 2 3 4 9 12 15 15 8 Average Carried 8 | 1 2 3 6 10 13 10 7 Final Capacity 15 | 8 15 15 15 15 15 8 8 Final Carried 15 | 2 3 4 9 12 15 8 6 Class Distribution -------------------- 64% | Mutant 20% | Scavenger-Mutant 15% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Matter Collected 594 | 206 77 . 75 . 83 . 153 Remotely 77 | . 77 . . . . . . Salvage Created 820 | . 87 . 152 66 433 . 82 Parts 60 | . 13 . 16 8 23 . . Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 23 | . 6 . 4 4 9 . . Guns 21 | . 6 . 4 4 7 . . AOE 2 | . . . . . 2 . . Classes Destroyed 7 | . 1 . 2 . 3 . 1 Hauler 2 | . . . . . 2 . . Recycler 1 | . . . 1 . . . . Swarmer 17 | . 6 . 3 4 4 . . Grunt 2 | . . . . . 2 . . Sentry 3 | . . . 1 . 2 . . Hunter 1 | . . . . . 1 . . Samaritan 2 | . . . . . . . 2 Best Kill Streak 6 | . 6 . 3 4 6 . . Combat Bots Only 6 | . 6 . 3 4 6 . . Max Kills in Single Turn 2 | . 1 . 2 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Hostile Shots Fired 222 | . 51 4 14 11 31 . 111 Missed 105 | . 13 2 3 4 7 . 76 Damage Taken 1908 | . 299 26 170 52 427 . 934 Core 243 | . 58 . 22 16 23 . 124 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 . 76 . 90 95 . . Volleys Fired 61 | . 13 . 7 5 27 . 9 Largest 2 | . 2 . 2 2 2 . 2 Hottest 130 | . 70 . 101 101 101 . 130 Shots Fired 106 | . 26 . 14 10 46 . 10 Gun 105 | . 26 . 14 10 46 . 9 Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 18 | . 13 . 5 . . . . Thermal 62 | . 13 . 7 5 27 . 10 Explosive . | . . . . . . . . Electromagnetic 26 | . . . 2 5 19 . . Robot Hit Streak 14 | . 3 . 4 5 14 . 10 Robot Miss Streak 5 | . 5 . 1 3 3 . 1 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 3 . . . 3 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 70 | . 11 . 8 7 34 . 10 Core Hits 38 | . 6 . 8 4 18 . 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 2 . . . 2 . . Burn 4 | . 2 . . . 2 . . Melee Attacks 53 | . . . . . . . 53 Impact 53 | . . . . . . . 53 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1371 | . 123 . 87 91 736 . 334 Guns 989 | . 123 . 87 91 551 . 137 Cannons 25 | . . . . . . . 25 Explosions 184 | . . . . . 184 . . Melee 172 | . . . . . . . 172 Ramming 1 | . . . . . 1 . . Kinetic 72 | . 50 . 22 . . . . Thermal 799 | . 73 . 38 45 481 . 162 Explosive . | . . . . . . . . Electromagnetic 327 | . . . 27 46 254 . . Impact 172 | . . . . . . . 172 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 29 | . . . 2 2 . . 29 Average Corruption 8 | . . . 1 2 . . 16 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . 1 . . . 17 Message Errors 3 | . . . . . . . 3 Matter Fused 7 | . . . . . . . 7 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 162 | . . . . . . . 162 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 162 | . . . . . . . 162 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 34 | . . . . . 34 . . Shots 2 | . . . . . 2 . . Rammed 1 | . . . . . 1 . . Targets Rammed 1 | . . . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 190 | . 190 7 102 135 189 . 163 Average Temperature 74 | . 92 7 37 61 80 . 73 Received Heat Transfer 297 | . . 27 45 . 108 . 117 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . 2 . 1 Impact Corruptions 10 | . . . . . . . 10 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 1815 | . 370 . 111 111 927 . 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Peak Influence 311 | . 140 69 197 196 311 63 . Initial 76 | . . 54 26 76 76 63 . Average 122 | . 89 56 80 175 172 63 . Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 88 | 100 100 100 100 100 68 100 . Level 1 11 | . . . . . 31 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 1 | . . . 1 . . . . Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 50 | . 7 2 10 5 10 . 16 Peak Tracking Total 6 | . 6 2 5 4 6 . 5 Tactical Retreats 10 | . . . 1 1 1 . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Traps Triggered 3 | . . . 1 . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Accessed 4 | . . . 1 1 2 . . Terminals 3 | . . . 1 . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 10 | . . . 3 1 6 . . Successful 4 | . . . 1 1 2 . . Failed 6 | . . . 2 . 4 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 8 | . . . 3 . 5 . . Terminals 9 | . . . 3 . 6 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . 1 1 2 . . Open Door 1 | . . . . 1 . . . Alert Level 1 | . . . . . 1 . . Hauler Manifests 2 | . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 1 . 2 . . Full Trace Events 2 | . . . 1 . 1 . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Turns Passed 2604 | 61 155 30 306 277 654 336 785 Spaces Moved 1996 | 35 73 19 161 155 344 374 835 Core 4 | 4 . . . . . . . Treads 856 | 31 73 19 161 155 344 . 73 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1136 | . . . . . . 374 762 Fastest Speed 26 | 50 160 160 160 160 160 26 26 Average Speed 101 | 147 160 160 160 160 160 76 58 Slowest Speed 257 | 160 160 160 160 160 160 103 257 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . 1 . Cave-ins Triggered 3 | . . . . . . . 3 Exploration Rate (%) 24 | 3 14 7 23 38 23 10 77 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 . . 1 Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . . . 1 . . 2 Spaces Dug 51 | . . . . . . . 51 Terrain Destroyed 61 | . . . . . 10 . 51 Melee 51 | . . . . . . . 51 Projectile . | . . . . . . . . AOE 10 | . . . . . 10 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Total 2367 | 42 87 19 199 174 402 428 1016 Wait 151 | . . . 8 13 2 14 114 Move 1985 | 34 72 18 160 154 343 371 833 Hop 1 | . . . . . . 1 . Pick Up 28 | 2 . 1 8 2 10 5 . Fast Attach 17 | 6 1 . 5 . 3 . 2 Attach 12 | . . . 1 . 5 5 1 Detach 6 | . . . 4 . 1 1 . Swap 8 | . 1 . . . 3 2 2 Drop 24 | . . . 6 . 7 11 . Fire 61 | . 13 . 7 5 27 . 9 Melee 53 | . . . . . . . 53 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . 1 . . Escape Stasis 20 | . . . . . . 18 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 15) 217 | -10/Materials | Entered Mines 217 | -10/Mines | Discovered new exit (range 11) 224 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 247 | -10/Mines | Entered Materials 247 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 340 | -9/Materials | Build established: Mutant 502 | -9/Materials | Discovered new exit (range 9) 553 | -9/Materials | Entered Mines 604 | -9/Mines | Learned location of Zion (-6) 703 | -9/Mines | Found the Drone Emporium 714 | -9/Mines | Found Prototype Device 814 | -9/Mines | Discovered new exit (range 10) 820 | -9/Mines | Learned location of Storage (-7) 830 | -9/Mines | Entered Materials 830 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1341 | -8/Materials | Build established: Scavenger-Mutant 1428 | -8/Materials | Discovered new exit (range 3) 1482 | -8/Materials | Identified exit to Factory 1484 | -8/Materials | Entered Factory 1484 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1734 | -7/Factory | Discovered new exit (range 8) 1820 | -7/Factory | Identified exit to Lower Caves 1820 | -7/Factory | Entered Lower Caves 1822 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2209 | -7/Lower Caves | Crushed by falling debris 2210 | -7/Lower Caves | System corruption reached 10% 2214 | -7/Lower Caves | Identified Bomb Drone Bay 2240 | -7/Lower Caves | Lost 4 parts (2n2u) 2517 | -7/Lower Caves | Build established: Mutant 2594 | -7/Lower Caves | Crushed by falling debris 2603 | -7/Lower Caves | Crushed by falling debris 2605 | -7/Lower Caves | Self-destructed Last Messages --------------- 02460_ System corrupted: Matter fused (-9). 02477_ PGF>72%O|,WWXAH%G5OPC7Q3YWBH2%0%QA4 02494_ UNXRCDLKB/VC6XGN4SRMDB=:5GMUI2O|NLQN=QC 02514_ The unstable cave ceiling collapses. 02530_ System corrupted: Heat flow error (+191). 02531_ The unstable cave ceiling collapses. 02565_ System corrupted: Matter fused (-5). 02580_ The unstable cave ceiling collapses. 02583_ System corrupted: Component data lost. 02594_ The unstable cave ceiling collapses. 02594_ Crushed by falling debris. 02594_ Imp. Treads destroyed. 02594_ System corrupted by crushing effect (+5). 02602_ System corrupted: Energy discharge (-82). 02603_ The unstable cave ceiling collapses. 02603_ Crushed by falling debris. 02603_ Great Maul destroyed. 02603_ System corrupted by crushing effect (+5). 02603_ Cesium-ion Thruster destroyed. 02603_ System corrupted by crushing effect (+3). 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