Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 00:39:36 Player: Desymo99 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (2878) 2878 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5858 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 129/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Medium Insulated Plating Drone Bay (1/2) Advanced EMP Blaster Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Kinecellerator Reflective Plating Long-range Tractor Beam > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Machine Analyzer Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Matter Filter Improved Light Armor Plating Improved Medium Armor Plating Reflective Plating Medium Insulated Plating Gauss Rifle Advanced EMP Blaster Improved Grenade Launcher Heavy Missile Launcher Heavy Mace [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . 1 . Weapon 2 | . . . 2 . . Parts Attached 103 | 7 16 20 25 22 13 Power 10 | 1 3 1 3 2 . Engine 6 | 1 3 1 . 1 . Core 4 | . . . 3 1 . Reactor . | . . . . . . Propulsion 19 | 3 2 6 . 5 3 Treads 1 | . . . . . 1 Leg 18 | 3 2 6 . 5 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 3 3 4 7 4 Device 10 | . . 1 2 6 1 Storage 4 | 1 2 1 . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 7 | . 1 1 1 1 3 Artifact . | . . . . . . Weapon 52 | 2 8 10 18 8 6 Energy Gun 2 | 1 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 32 | 1 6 5 14 5 1 Ballistic Cannon . | . . . . . . Launcher 18 | . 2 5 4 3 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 33 | . 1 2 4 8 18 Power 2 | . 1 . . . 1 Propulsion 10 | . . 1 . 4 5 Utility 11 | . . 1 1 3 6 Weapon 10 | . . . 3 1 6 Highest Loss Streak 8 | . 1 1 2 3 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 97 99 99 99 83 Engine 6 | . 14 11 . 3 6 Core 2 | . . . 8 3 . Leg 28 | . 28 32 27 29 23 Device 7 | . . 10 6 12 4 Storage 9 | . 14 11 9 7 6 Protection 10 | . 11 10 9 9 14 Ballistic Gun 27 | . 25 21 35 29 21 Naked Turns 41 | . . . . . 41 Heaviest Build 64 | 13 26 42 50 57 64 Greatest Support 67 | 20 20 51 51 67 60 Greatest Overweight (x) 6 | . 1 1 . 1 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 13 | 6 9 14 15 15 14 Most Carried 15 | 6 10 15 15 15 15 Average Carried 12 | 3 9 13 14 14 13 Final Capacity 15 | 8 10 15 15 15 5 Final Carried 15 | 6 10 15 15 15 5 Class Distribution -------------------- 46% | Tank 26% | Mutant 16% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 2623 | 226 287 378 815 529 388 Remotely 529 | . . . . 529 . Salvage Created 3082 | . 349 564 864 689 616 Parts 162 | . 17 31 46 34 34 Haulers Intercepted 5 | . . . 2 1 2 Recyclers Shooed 4 | . . 2 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 71 | . 13 13 16 11 18 Guns 39 | . 7 6 13 8 5 AOE 31 | . 6 7 2 3 13 Classes Destroyed 14 | . 2 6 3 2 1 Worker 2 | . . . . . 2 Builder 4 | . . 3 . . 1 Tunneler 1 | . . . . 1 . Hauler 5 | . . . 2 1 2 Recycler 3 | . . 1 1 1 . Mechanic 1 | . . 1 . . . Watcher 1 | . . . 1 . . Swarmer 19 | . 3 . 7 1 8 Grunt 34 | . 10 9 5 3 7 Brawler 2 | . . 1 . 1 . Duelist 2 | . . 1 . 1 . Sentry 9 | . . 2 3 3 1 Hunter 1 | . . . 1 . . Programmer 4 | . . . . 2 2 Best Kill Streak 7 | . 3 6 3 4 7 Combat Bots Only 5 | . 3 3 3 3 5 Max Kills in Single Turn 4 | . 2 2 2 2 4 Gunslinging . | . . . . . . Exploded 3 | . 2 1 1 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 757 | . 67 41 107 148 394 Missed 305 | . 22 14 31 64 174 Damage Taken 5320 | . 501 396 839 1211 2373 Core 891 | . 74 16 101 117 583 Absorbed by Shields . | . . . . . . Ignored by Resistances 228 | . . . . 78 150 Core Remaining (%) 86 | 100 70 96 81 . . Volleys Fired 161 | . 32 29 36 30 34 Largest 4 | . 2 2 4 4 4 Hottest 112 | . 46 60 112 112 112 Shots Fired 412 | . 58 49 126 99 80 Gun 366 | . 52 34 122 93 65 Cannon . | . . . . . . Launcher 46 | . 6 15 4 6 15 Special . | . . . . . . Kinetic 364 | . 52 34 122 93 63 Thermal . | . . . . . . Explosive 34 | . 6 15 . 2 11 Electromagnetic 14 | . . . 4 4 6 Robot Hit Streak 16 | . 10 6 8 13 16 Robot Miss Streak 6 | . 2 2 6 6 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 230 | . 36 26 58 59 51 Core Hits 161 | . 23 34 30 27 47 Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed 5 | . . . 2 2 1 Critical Strikes 7 | . 1 . 3 2 1 Destroy 7 | . 1 . 3 2 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7475 | . 863 1098 1263 1673 2578 Guns 3977 | . 543 327 1032 1157 918 Cannons . | . . . . . . Explosions 3478 | . 320 771 231 516 1640 Melee . | . . . . . . Ramming 20 | . . . . . 20 Kinetic 3953 | . 543 327 1032 1157 894 Thermal 21 | . . . . . 21 Explosive 2834 | . 320 771 . 342 1401 Electromagnetic 647 | . . . 231 174 242 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 4 7 Average Corruption 3 | . . . . 1 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 31 | . . . . 8 23 Message Errors 8 | . . . . 1 7 Matter Fused 9 | . . . . 3 6 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 5 | . . . . 2 3 Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 53 | . . . . 17 36 Projectiles . | . . . . . . Explosions 53 | . . . . 17 36 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 9 | . . . . . 9 Shots . | . . . . . . Rammed 5 | . . . . . 5 Targets Rammed 5 | . . . . . 5 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 333 | . 63 42 164 199 333 Average Temperature 59 | . 25 15 54 62 93 Received Heat Transfer 1860 | . 237 201 171 240 1011 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 3 | . . . 3 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 50 | . . . . . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 1 2 2 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 384 | . 211 379 314 221 384 Initial 130 | . . 76 130 123 44 Average 145 | . 81 162 210 106 181 Maximum Alert Level 1 | . 1 1 1 1 1 Low Security (%) 70 | 100 99 62 39 97 44 Level 1 29 | . . 37 60 2 55 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 3 1 2 4 7 Investigation 2 | . 1 . . . 1 Extermination 4 | . . . . 2 2 Reinforcement 11 | . 2 1 2 2 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 5 | . . 1 1 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 124 | . 21 25 28 13 37 Peak Tracking Total 12 | . 5 3 5 3 12 Tactical Retreats 6 | . . 2 3 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 7 | . 1 . 1 2 3 Indirectly 1 | . . . 1 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 12 | . . 3 4 3 2 Max in Single Turn 2 | . . 2 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 1 | . . . . . 1 Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . . . . . 1 Successful 1 | . . . . . 1 Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . . 1 Open Door 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 1 | . . . . . 1 EXPLORE 1 | . . . . . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 5689 | 86 1192 1042 1495 1216 658 Spaces Moved 3096 | 61 607 509 909 711 299 Core 69 | 7 . . . . 62 Treads . | . . . . . . Legs 3027 | 54 607 509 909 711 237 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 130 125 50 Average Speed 145 | 111 162 174 130 127 154 Slowest Speed 350 | 120 190 193 130 200 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 96 48 49 16 38 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 225 | . 20 66 3 37 99 Melee . | . . . . . . Projectile 3 | . . . 1 2 . AOE 220 | . 20 66 2 33 99 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 3981 | 76 759 611 1149 955 431 Wait 495 | 2 73 37 139 170 74 Move 3091 | 60 606 508 908 710 299 Hop . | . . . . . . Pick Up 69 | 6 15 10 19 17 2 Fast Attach 13 | 6 2 . 1 . 4 Attach 29 | 1 2 4 6 11 5 Detach 5 | 1 1 . 1 . 2 Swap 61 | . 12 16 18 11 4 Drop 53 | . 16 7 21 6 3 Fire 161 | . 32 29 36 30 34 Melee . | . . . . . . Ram 4 | . . . . . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Discovered new exit (range 15) 331 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 6) 997 | -10/Materials | Discovered new exit (range 13) 1147 | -10/Materials | Discovered new exit (range 4) 1279 | -10/Materials | Entered another Materials area 1279 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1567 | -9/Materials | Build established: Scavenger-Mutant 2014 | -9/Materials | Discovered new exit (range 12) 2280 | -9/Materials | Discovered new exit (range 12) 2321 | -9/Materials | Entered another Materials area 2321 | -8/Materials | Evolved 2 slots: Weapon x2 3140 | -8/Materials | Build established: Tank 3515 | -8/Materials | Discovered new exit (range 16) 3816 | -8/Materials | Entered Factory 3816 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4852 | -7/Factory | Lost 3 parts (3n) 4883 | -7/Factory | Discovered new exit (range 11) 5032 | -7/Factory | Entered Storage 5612 | -7/Storage | Lost 8 parts (3n1u4w) 5649 | -7/Storage | Core integrity fell below 50% 5656 | -7/Storage | Core integrity fell below 20% 5676 | -7/Storage | Lost 6 parts (1p2n2u1w) 5690 | -7/Storage | Core destroyed Last Messages --------------- lost. 05644_ U-05 Engineer builds a Wall. 05645_ Arc Projector destroyed. 05648_ U-05 Engineer builds a Wall. 05648_ O-24 Administrator destroyed. 05649_ Dropped Lrg. Storage Unit. 05649_ Acquired 26 matter. 05651_ Acquired 35 matter. 05652_ Acquired 10 matter. 05662_ U-05 Engineer builds a Wall. 05665_ Connecting with Door Terminal... 05670_ M-28 Smith fits Backup Power III on R-06 Scavenger. 05671_ U-05 Engineer builds a Door. 05676_ M-28 Smith repairs G-47 Trooper. 05686_ Slammed into G-47 Trooper. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 05687_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????# """##= !# " "" | | ?????????# """ "" "" | | ?????????# """# * # """ "" | | ?????????# + "" "" | | ?????????######### # "" "" | | ?????????# # # | | ?????????# # # | | ??????#### #!= #### ## | | ??????# # """ #=! ## ##? | | ??????# + """ #%*=# # #?? | | #?##??# # =|| # # #?? | | # ? ?# # *= ######## | | # ?# # =% # | | # # # """ "" | | # # ## # # %# "R "" | | ??? """ "" | | ???## # ! 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"#??? | | # "" # # ! # ?? | | # Y"g#Y # # ####? | | # g""@g + # #???? | | # "" # # """ """ # #???? | | # g"" # # """ """ # #???? | | # # # """ """ # ???? | | # !!# ########### ####??? | | # !!# #?????????#####?????? | | # # #???????????????????? | | ####### #???????????????????? | | ??????# T#??????????????????? | | ??????# ##??????????????????? | | ??????""""???????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 525 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed TerrainPhysicsDisintegrator Manual? 0 Play Time 01:37:50 Cumulative 17.9 hours Start 2024.03.21 @ 15:09:55 End 2024.03.22 @ 00:39:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 22 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00359b0d-cba5-49fe-ae3b-e24ed062aaff