Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 00:39:36

Player: Desymo99

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (88)      440
Value Destroyed (2878)     2878
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5858

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     129/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Terrain Scan Processor
    Medium Insulated Plating
           Drone Bay (1/2)
  Advanced EMP Blaster
     Heavy Mace

 Peak State 
------------
>            --- POWER ------------
       Heavy Deuterium Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Titanium Leg
             Titanium Leg
    Improved Carbon-fiber Leg
>            --- UTILITY ----------
       Large Storage Unit
             Kinecellerator
             Reflective Plating
  Long-range Tractor Beam
>            --- WEAPON -----------
             Gauss Rifle
             Gauss Rifle
             Gauss Rifle
             Gauss Rifle
>            --- INVENTORY --------
       Micro Nuclear Core
             Machine Analyzer
    Advanced Visual Processing Unit
    Improved Signal Interpreter
    Advanced Terrain Scan Processor
             Matter Filter
    Improved Light Armor Plating
    Improved Medium Armor Plating
             Reflective Plating
      Medium Insulated Plating
             Gauss Rifle
    Advanced EMP Blaster
    Improved Grenade Launcher
       Heavy Missile Launcher
       Heavy Mace
[Rating: 50]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Gauss Rifle
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   2    | .   .   .   2   .   .   
Parts Attached             103  | 7   16  20  25  22  13  
  Power                    10   | 1   3   1   3   2   .   
    Engine                 6    | 1   3   1   .   1   .   
    Core                   4    | .   .   .   3   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 3   2   6   .   5   3   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    18   | 3   2   6   .   5   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  22   | 1   3   3   4   7   4   
    Device                 10   | .   .   1   2   6   1   
    Storage                4    | 1   2   1   .   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   1   1   1   1   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   52   | 2   8   10  18  8   6   
    Energy Gun             2    | 1   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          32   | 1   6   5   14  5   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               18   | .   2   5   4   3   4   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   
Parts Lost                 33   | .   1   2   4   8   18  
  Power                    2    | .   1   .   .   .   1   
  Propulsion               10   | .   .   1   .   4   5   
  Utility                  11   | .   .   1   1   3   6   
  Weapon                   10   | .   .   .   3   1   6   
  Highest Loss Streak      8    | .   1   1   2   3   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  99  99  99  83  
  Engine                   6    | .   14  11  .   3   6   
  Core                     2    | .   .   .   8   3   .   
  Leg                      28   | .   28  32  27  29  23  
  Device                   7    | .   .   10  6   12  4   
  Storage                  9    | .   14  11  9   7   6   
  Protection               10   | .   11  10  9   9   14  
  Ballistic Gun            27   | .   25  21  35  29  21  
Naked Turns                41   | .   .   .   .   .   41  
Heaviest Build             64   | 13  26  42  50  57  64  
  Greatest Support         67   | 20  20  51  51  67  60  
  Greatest Overweight (x)  6    | .   1   1   .   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  15  15  15  15  
  Average Capacity         13   | 6   9   14  15  15  14  
  Most Carried             15   | 6   10  15  15  15  15  
  Average Carried          12   | 3   9   13  14  14  13  
  Final Capacity           15   | 8   10  15  15  15  5   
  Final Carried            15   | 6   10  15  15  15  5   

 Class Distribution 
--------------------
 46% | Tank
 26% | Mutant
 16% | Scavenger-Mutant
 10% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
             Tank | -8/Materials
             Tank | -7/Factory
             Tank | -7/Storage

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Sto 
Matter Collected           2623 | 226 287 378 815 529 388 
  Remotely                 529  | .   .   .   .   529 .   
Salvage Created            3082 | .   349 564 864 689 616 
  Parts                    162  | .   17  31  46  34  34  
Haulers Intercepted        5    | .   .   .   2   1   2   
Recyclers Shooed           4    | .   .   2   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  71   | .   13  13  16  11  18  
  Guns                     39   | .   7   6   13  8   5   
  AOE                      31   | .   6   7   2   3   13  
Classes Destroyed          14   | .   2   6   3   2   1   
  Worker                   2    | .   .   .   .   .   2   
  Builder                  4    | .   .   3   .   .   1   
  Tunneler                 1    | .   .   .   .   1   .   
  Hauler                   5    | .   .   .   2   1   2   
  Recycler                 3    | .   .   1   1   1   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  19   | .   3   .   7   1   8   
  Grunt                    34   | .   10  9   5   3   7   
  Brawler                  2    | .   .   1   .   1   .   
  Duelist                  2    | .   .   1   .   1   .   
  Sentry                   9    | .   .   2   3   3   1   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               4    | .   .   .   .   2   2   
Best Kill Streak           7    | .   3   6   3   4   7   
  Combat Bots Only         5    | .   3   3   3   3   5   
Max Kills in Single Turn   4    | .   2   2   2   2   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   1   1   1   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Hostile Shots Fired        757  | .    67   41   107  148  394  
  Missed                   305  | .    22   14   31   64   174  
Damage Taken               5320 | .    501  396  839  1211 2373 
  Core                     891  | .    74   16   101  117  583  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   228  | .    .    .    .    78   150  
Core Remaining (%)         86   | 100  70   96   81   .    .    
Volleys Fired              161  | .    32   29   36   30   34   
  Largest                  4    | .    2    2    4    4    4    
  Hottest                  112  | .    46   60   112  112  112  
Shots Fired                412  | .    58   49   126  99   80   
  Gun                      366  | .    52   34   122  93   65   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 46   | .    6    15   4    6    15   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  364  | .    52   34   122  93   63   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                34   | .    6    15   .    2    11   
  Electromagnetic          14   | .    .    .    4    4    6    
  Robot Hit Streak         16   | .    10   6    8    13   16   
  Robot Miss Streak        6    | .    2    2    6    6    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           230  | .    36   26   58   59   51   
  Core Hits                161  | .    23   34   30   27   47   
  Critical Kills           2    | .    1    .    1    .    .    
  Critical Parts Destroyed 5    | .    .    .    2    2    1    
  Critical Strikes         7    | .    1    .    3    2    1    
    Destroy                7    | .    1    .    3    2    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7475 | .    863  1098 1263 1673 2578 
  Guns                     3977 | .    543  327  1032 1157 918  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               3478 | .    320  771  231  516  1640 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  20   | .    .    .    .    .    20   
  Kinetic                  3953 | .    543  327  1032 1157 894  
  Thermal                  21   | .    .    .    .    .    21   
  Explosive                2834 | .    320  771  .    342  1401 
  Electromagnetic          647  | .    .    .    231  174  242  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    4    7    
  Average Corruption       3    | .    .    .    .    1    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  31   | .    .    .    .    8    23   
    Message Errors         8    | .    .    .    .    1    7    
    Matter Fused           9    | .    .    .    .    3    6    
    Heat Flow Errors       3    | .    .    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    1    1    
    Data Loss (minor)      5    | .    .    .    .    2    3    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            53   | .    .    .    .    17   36   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               53   | .    .    .    .    17   36   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      9    | .    .    .    .    .    9    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        333  | .    63   42   164  199  333  
  Average Temperature      59   | .    25   15   54   62   93   
  Received Heat Transfer   1860 | .    237  201  171  240  1011 
  Effects                  1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Fried              3    | .    .    .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         50   | .    .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    1    2    2    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Peak Influence             384  | .   211 379 314 221 384 
  Initial                  130  | .   .   76  130 123 44  
  Average                  145  | .   81  162 210 106 181 
Maximum Alert Level        1    | .   1   1   1   1   1   
  Low Security (%)         70   | 100 99  62  39  97  44  
  Level 1                  29   | .   .   37  60  2   55  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          17   | .   3   1   2   4   7   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            4    | .   .   .   .   2   2   
  Reinforcement            11   | .   2   1   2   2   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Distress Signals           5    | .   .   1   1   1   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              124  | .   21  25  28  13  37  
  Peak Tracking Total      12   | .   5   3   5   3   12  
  Tactical Retreats        6    | .   .   2   3   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Traps Triggered            7    | .   1   .   1   2   3   
  Indirectly               1    | .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Sto 
Machines Disabled          12   | .   .   3   4   3   2   
  Max in Single Turn       2    | .   .   2   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Machines Accessed          1    | .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                1    | .   .   .   .   .   1   
  Successful               1    | .   .   .   .   .   1   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   1   
  EXPLORE                  1    | .   .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Turns Passed               5689 | 86   1192 1042 1495 1216 658  
Spaces Moved               3096 | 61   607  509  909  711  299  
  Core                     69   | 7    .    .    .    .    62   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     3027 | 54   607  509  909  711  237  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  130  125  50   
  Average Speed            145  | 111  162  174  130  127  154  
  Slowest Speed            350  | 120  190  193  130  200  350  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    96   48   49   16   38   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          225  | .    20   66   3    37   99   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    .    1    2    .    
  AOE                      220  | .    20   66   2    33   99   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Total                      3981 | 76   759  611  1149 955  431  
  Wait                     495  | 2    73   37   139  170  74   
  Move                     3091 | 60   606  508  908  710  299  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  69   | 6    15   10   19   17   2    
  Fast Attach              13   | 6    2    .    1    .    4    
  Attach                   29   | 1    2    4    6    11   5    
  Detach                   5    | 1    1    .    1    .    2    
  Swap                     61   | .    12   16   18   11   4    
  Drop                     53   | .    16   7    21   6    3    
  Fire                     161  | .    32   29   36   30   34   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    .    4    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   87 | -11/Scrapyard | Entered Materials
  321 | -10/Materials | Discovered new exit (range 15)
  331 | -10/Materials | Build established: Mutant
  429 | -10/Materials | Discovered new exit (range 6)
  997 | -10/Materials | Discovered new exit (range 13)
 1147 | -10/Materials | Discovered new exit (range 4)
 1279 | -10/Materials | Entered another Materials area
 1279 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1567 | -9/Materials  | Build established: Scavenger-Mutant
 2014 | -9/Materials  | Discovered new exit (range 12)
 2280 | -9/Materials  | Discovered new exit (range 12)
 2321 | -9/Materials  | Entered another Materials area
 2321 | -8/Materials  | Evolved 2 slots: Weapon x2
 3140 | -8/Materials  | Build established: Tank
 3515 | -8/Materials  | Discovered new exit (range 16)
 3816 | -8/Materials  | Entered Factory
 3816 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4852 | -7/Factory    | Lost 3 parts (3n)
 4883 | -7/Factory    | Discovered new exit (range 11)
 5032 | -7/Factory    | Entered Storage
 5612 | -7/Storage    | Lost 8 parts (3n1u4w)
 5649 | -7/Storage    | Core integrity fell below 50%
 5656 | -7/Storage    | Core integrity fell below 20%
 5676 | -7/Storage    | Lost 6 parts (1p2n2u1w)
 5690 | -7/Storage    | Core destroyed

 Last Messages 
---------------
  lost.
05644_ U-05 Engineer builds a Wall.
05645_ Arc Projector destroyed.
05648_ U-05 Engineer builds a Wall.
05648_ O-24 Administrator destroyed.
05649_ Dropped Lrg. Storage Unit.
05649_ Acquired 26 matter.
05651_ Acquired 35 matter.
05652_ Acquired 10 matter.
05662_ U-05 Engineer builds a Wall.
05665_ Connecting with Door Terminal... <x2>
05670_ M-28 Smith fits Backup Power III on R-06
  Scavenger.
05671_ U-05 Engineer builds a Door.
05676_ M-28 Smith repairs G-47 Trooper. <x2>
05686_ Slammed into G-47 Trooper.
Ramming works as a last resort when unarmed or
  blocked, but can have serious negative
  consequences.
05687_ Slammed into G-47 Trooper. <x4>

 Map 
-----
+----------------------------------------------------+
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|                     ??#?###  ##   #%  ##  #!!!!    |
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|                     #!  Y #  ## ########  # ###### |
|                     #  ""g#  #         #  ##T"#??? |
|                     # m"" #  #        !#  #? "#??? |
|                     #  "" #  #   !     #        ?? |
|                     #  Y"g#Y #         #     ####? |
|                     # g""@g  +         #     #???? |
|                     #  "" #  # """ """ #     #???? |
|                     # g"" #  # """ """ #     #???? |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             525
Resistance: TH             10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              TerrainPhysicsDisintegrator
  Manual?         0
Play Time         01:37:50
  Cumulative      17.9 hours
  Start           2024.03.21 @ 15:09:55
  End             2024.03.22 @ 00:39:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          22
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 00359b0d-cba5-49fe-ae3b-e24ed062aaff