Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.09 @ 22:26:39 Player: DuckBoy Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (183) 915 Value Destroyed (5570) 5570 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (202) 202 TOTAL SCORE: 10647 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 126 Met Imprinter 300 Was Imprinted 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -1551 Cogmind --------- Core Integrity 0/700 Matter 288/300 Energy 560/1100 System Corruption 5% Temperature Cool (6) Movement Walking (183) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (3) --- Carbon-fiber Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (5) ------ Assembled Nanovents Assembled Biocell Array GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (5) ---- Carbon-fiber Leg Zionite Heavy Carapace Shock Rifle Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Carbon-fiber Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Biocell Array GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Heavy Carapace Shock Rifle [Rating: 109] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Assembled Flux Generator Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Hackware System Shield Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Shock Bomb Launcher Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . . Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 3 | . . . . . 1 2 . . . . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 145 | 6 10 1 19 . 33 19 13 5 20 17 2 Power 25 | 1 1 1 5 . 6 1 2 1 4 3 . Engine 22 | 1 1 1 5 . 5 1 1 . 4 3 . Core 3 | . . . . . 1 . 1 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 43 | 2 2 . 8 . 15 3 2 3 6 1 1 Treads 37 | 2 2 . 8 . 15 3 1 . 5 1 . Leg 6 | . . . . . . . 1 3 1 . 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 38 | 1 4 . 1 . 6 7 4 . 7 7 1 Device 18 | . 2 . 1 . 3 2 3 . 4 2 1 Storage 5 | 1 2 . . . . 1 . . . 1 . Processor . | . . . . . . . . . . . . Hackware 3 | . . . . . . 3 . . . . . Protection 12 | . . . . . 3 1 1 . 3 4 . Artifact . | . . . . . . . . . . . . Weapon 39 | 2 3 . 5 . 6 8 5 1 3 6 . Energy Gun 7 | 2 2 . 3 . . . . . . . . Energy Cannon 6 | . . . 1 . . 1 . 1 . 3 . Ballistic Gun 14 | . 1 . 1 . 5 3 2 . 2 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 8 | . . . . . 1 4 1 . . 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . 1 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . Unidentified Prototypes 9 | . . . 3 . 2 . . . 1 3 . Corrupted Parts 1 | . . . . . . . . . 1 . . System Corruption 2 | . . . . . . . . . 2 . . Parts Lost 42 | . 5 . 4 . 9 8 4 . 4 6 2 Power 7 | . 1 . 1 . 1 1 2 . 1 . . Propulsion 10 | . . . 2 . 2 2 1 . 1 2 . Utility 12 | . 1 . . . 4 1 . . 2 2 2 Weapon 13 | . 3 . 1 . 2 4 1 . . 2 . Highest Loss Streak 4 | . 2 . 3 . 2 4 3 . 1 4 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 99 100 96 92 92 98 99 97 63 Engine 9 | . 13 14 10 11 14 12 7 7 7 13 . Core 2 | . . . . . 3 . 6 7 6 . . Treads 16 | . 28 28 32 33 26 22 11 1 4 22 . Leg 7 | . . . . . . . 3 20 18 . 17 Device 11 | . 12 14 11 11 9 7 4 7 10 14 18 Storage 8 | . 14 14 11 11 9 7 7 7 7 6 5 Hackware 5 | . . . . . . 18 15 15 7 . . Protection 6 | . . . . . 5 . 8 7 10 15 . Energy Gun 5 | . 21 14 21 22 4 . . . . . . Energy Cannon 8 | . . . 7 11 1 . 7 11 14 13 14 Ballistic Gun 8 | . 6 14 3 . 21 21 9 7 7 7 . Naked Turns 20 | . . . . . . . . . . 20 . Heaviest Build 144 | 11 89 89 97 97 109 110 108 122 128 144 89 Greatest Support 75 | 40 40 40 60 60 63 60 40 60 68 60 75 Greatest Overweight (x) 6 | . 2 2 2 1 2 2 5 5 6 2 1 Average Overweight (x) 1 | . 1 2 1 1 1 1 2 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 22 | 6 21 25 25 25 25 25 25 25 25 23 5 Most Carried 25 | 1 24 25 25 25 25 25 25 25 25 25 4 Average Carried 20 | . 17 24 24 25 24 23 20 24 24 22 3 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 1 24 25 25 25 24 20 25 25 25 5 4 Class Distribution -------------------- 22% | Mutant 22% | Hacker-Mutant 19% | Scavenger-Tank 7% | Gunner 5% | Golem 5% | Derelict-Mutant 4% | Scavenger-Mutant 4% | Scavenger-Gunner 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Tank | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Matter Collected 4112 | 231 197 64 318 . 1212 595 386 70 497 461 81 Remotely . | . . . . . . . . . . . . Salvage Created 8826 | . 825 235 1802 . 1948 1007 440 105 1120 700 644 Parts 470 | . 48 18 95 . 113 63 17 3 83 8 22 Haulers Intercepted 12 | . 2 . 5 . 4 1 . . . . . Recyclers Shooed 4 | . 1 . 2 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 20 . 2 . 20 Prevented 3 | . . . . . . . 3 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 133 | . 14 7 29 . 28 15 9 . 4 17 10 Melee 4 | . . . 1 . . . 1 . . 2 . Guns 93 | . 14 7 24 . 26 8 4 . 3 7 . Cannons 19 | . . . 4 . 1 1 . . 1 2 10 AOE 15 | . . . . . 1 5 4 . . 5 . Classes Destroyed 20 | . 7 . 2 . 2 3 1 1 2 2 . Worker 6 | . . . . . 5 1 . . . . . Builder 5 | . 1 . . . 4 . . . . . . Hauler 12 | . 2 . 5 . 4 1 . . . . . Recycler 7 | . 1 . 4 . 1 1 . . . . . Operator 5 | . 2 . 2 . . 1 . . . . . Watcher 7 | . 3 . 2 . 2 . . . . . . Swarmer 15 | . 3 3 8 . . . 1 . . . . Grunt 63 | . 11 4 12 . 20 4 6 . . . 6 Brawler 2 | . . . 1 . . . . . . . 1 Duelist 2 | . . . . . . . 1 . . . 1 Protector 1 | . . . . . . 1 . . . . . Sentry 19 | . . . 8 . 7 1 1 . . . 2 Specialist 2 | . . . . . . 2 . . . . . Hunter 4 | . . . . . 1 3 . . . . . Programmer 4 | . . . . . . 4 . . . . . Zionite 35 | . . . . . . . . . 35 . . Z-Technician 2 | . . . . . . . . . . 2 . Samaritan 2 | . . . . . . . . 2 . . . Assembled 14 | . . . . . . . . . . 14 . Golem 3 | . . . . . . . . . . 3 . Butcher 1 | . . . . . . . . . 1 . . Mutant 6 | . . . . . . . . . 6 . . Best Kill Streak 12 | . 4 3 7 . 4 10 4 . 12 5 4 Combat Bots Only 9 | . 3 3 5 . 4 9 4 . 1 5 4 Max Kills in Single Turn 3 | . 1 1 3 . 2 2 2 1 2 3 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . 1 2 2 . . 3 . Melee 1 | . . . 1 . . . 1 . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Damage Taken 9877 | . 732 295 1237 . 1952 1446 607 . 1143 1532 933 Core 1080 | . 111 33 120 . 116 119 152 . 65 247 117 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 153 | . . . . . . . . . . 153 . Regen/Repaired (Parts) 244 | . . . . . 244 . . . . . . Core Remaining (%) 72 | 100 . 42 . 70 78 . . . . . . Volleys Fired 491 | . 73 19 84 . 100 39 14 30 67 39 26 Largest 3 | . 2 2 3 . 3 3 3 2 3 3 3 Hottest 207 | . 90 60 158 . 158 118 129 93 161 207 75 Shots Fired 1245 | . 142 39 235 . 284 117 37 35 187 92 77 Gun 899 | . 142 39 194 . 277 101 20 5 89 32 . Cannon 326 | . . . 41 . 6 4 14 30 98 56 77 Launcher 20 | . . . . . 1 12 3 . . 4 . Special . | . . . . . . . . . . . . Kinetic 581 | . 22 19 42 . 251 101 20 5 89 32 . Thermal 507 | . 120 20 107 . 6 4 14 30 98 31 77 Explosive . | . . . . . . . . . . . . Electromagnetic 157 | . . . 86 . 27 12 3 . . 29 . Robot Hit Streak 19 | . 19 17 15 . 13 8 18 4 12 6 19 Robot Miss Streak 8 | . 4 2 4 . 6 4 1 3 6 8 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . 3 2 . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . Shots Hit Robots 831 | . 101 28 158 . 195 74 35 6 135 51 48 Core Hits 468 | . 41 13 79 . 84 49 20 4 95 66 17 Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Critical Strikes 8 | . 4 . . . 2 . . . 2 . . Burn 4 | . 4 . . . . . . . . . . Destroy 2 | . . . . . 2 . . . . . . Sever 2 | . . . . . . . . . 2 . . Melee Attacks 27 | . . . . . . . 5 1 11 10 . Impact . | . . . . . . . . . . . . Slashing 25 | . . . . . . . 3 1 11 10 . Piercing . | . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . 2 1 11 . . Combat Hostiles 2 | . . . . . . . 2 . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 19162 | . 1250 339 2675 . 3928 2092 904 161 3633 2045 2135 Guns 9563 | . 1245 339 1860 . 3394 1016 308 15 998 388 . Cannons 5124 | . . . 450 . 80 98 227 81 1633 420 2135 Explosions 2713 | . . . 336 . 435 960 257 . . 725 . Melee 1650 | . . . . . . . 112 65 961 512 . Ramming 112 | . 5 . 29 . 19 18 . . 41 . . Kinetic 6374 | . 229 177 259 . 2984 1016 308 15 998 388 . Thermal 7550 | . 1016 162 1391 . 471 226 227 81 1633 208 2135 Explosive . | . . . . . . . . . . . . Electromagnetic 3476 | . . . 996 . 454 832 257 . . 937 . Impact . | . . . . . . . . . . . . Slashing 1650 | . . . . . . . 112 65 961 512 . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 2 2 . . 5 4 4 . 2 4 5 Average Corruption 3 | . 2 2 . . 5 3 3 . 2 2 4 Corruption Purged 4 | . . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 143 | . 11 2 . . 32 3 17 . 5 37 36 Message Errors 33 | . 4 . . . 7 2 3 . . 9 8 Matter Fused 29 | . 2 . . . 4 . 6 . . 10 7 Heat Flow Errors 18 | . . . . . 3 . 2 . 1 5 7 Energy Discharges 23 | . 2 1 . . 6 . 2 . 1 4 7 Parts Rejected 2 | . . . . . 1 . . . 1 . . Data Loss (minor) 12 | . 1 . . . 4 1 2 . . 3 1 Data Loss (major) 13 | . 2 . . . 1 . 2 . 1 3 4 Misfires 11 | . . 1 . . 5 . . . 1 3 1 Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 395 | . . . 164 . 29 30 8 . 81 38 45 Projectiles 120 | . . . 11 . . . . . 26 38 45 Explosions 220 | . . . 153 . 29 30 8 . . . . Melee 55 | . . . . . . . . . 55 . . Knockbacks 1 | . . . . . 1 . . . . . . Impact 1 | . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 279 | . . . 101 . 106 13 15 . . 44 . Shots 14 | . . . 2 . 4 5 1 . . 2 . Rammed 19 | . 3 . 4 . 2 2 . . 8 . . Targets Rammed 20 | . 3 . 5 . 2 2 . . 8 . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . Highest Temperature 463 | . 354 5 165 . 463 193 254 120 342 315 229 Average Temperature 81 | . 101 5 30 . 99 40 107 46 102 73 115 Received Heat Transfer 2889 | . 363 141 459 . 882 264 216 . 229 134 201 Effects 8 | . . . . . 7 . 1 . . . . Shutdowns 1 | . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . Interference 6 | . . . . . 6 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . . 1 . Combat Hostiles 2 | . . . . . . 1 . . . 1 . Parts Fried 14 | . . . 5 . 2 5 . . . 2 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 11 | . 5 . . . 1 1 . . 3 . 1 Heat Transferred 11214 | . 2940 375 2564 . 648 298 407 148 2274 335 1225 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 11 | . . . 4 . 5 1 . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Peak Influence 588 | . 233 170 588 37 312 247 . . . . . Initial 79 | . . . 66 37 14 79 . . . . . Average 130 | . 48 93 292 37 122 98 . . . . . Maximum Alert Level 2 | . 1 . 2 . 1 1 . . . . . Low Security (%) 76 | 100 97 100 23 100 83 92 . . . . . Level 1 20 | . 2 . 61 . 16 7 . . . . . Level 2 3 | . . . 14 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 4 . 2 . 2 5 . . . . . Investigation 5 | . 2 . 1 . 2 . . . . . . Extermination 2 | . . . . . . 2 . . . . . Reinforcement 6 | . 2 . 1 . . 3 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Distress Signals 4 | . . . 3 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 262 | . 24 6 37 . 39 31 14 1 42 55 13 Peak Tracking Total 39 | . 4 3 5 . 6 12 7 1 6 39 4 Tactical Retreats 7 | . . . . . 3 . . . 2 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Traps Triggered 5 | . 3 . 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Machines Disabled 7 | . . . 3 . 1 1 . . . 2 . Max in Single Turn 3 | . . . 3 . 1 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Machines Accessed 21 | . 6 . 4 . 6 3 . 1 1 . . Terminals 15 | . 6 . 4 . 3 2 . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 64 | . 14 . 18 . 23 6 . 1 2 . . Successful 37 | . 5 . 7 . 19 3 . 1 2 . . Failed 27 | . 9 . 11 . 4 3 . . . . . Catastrophic 6 | . 1 . 3 . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 41 | . 11 . 17 . 5 4 . . 4 . . Terminals 46 | . 14 . 18 . 9 5 . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 4 | . . . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 10 | . . . . . 10 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 19 | . 5 . 6 . 4 1 . 1 2 . . Part Schematic 3 | . 1 . . . . . . . 2 . . Robot Schematic 4 | . 2 . 2 . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . Unreport Threat 7 | . 2 . 3 . 2 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . . Scan Component 2 | . . . . . 2 . . . . . . Repair 2 | . . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 10 | . . . . . 10 . . . . . . Insert Component 5 | . . . . . 5 . . . . . . Analyze 5 | . . . . . 5 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 1 . 1 1 . . . . . Terminals 3 | . . . 1 . 1 1 . . . . . Botnet 3 | . . . 1 . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 5 . 3 . 5 2 . . . . . Full Trace Events 2 | . . . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . 2 . 1 . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 116 | . . . . . . 116 . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 22 | . 1 . . . 5 . . . 16 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . Time 52 | . . . . . 52 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 5 . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Total Allies 7 | . . . . . . . 3 . 4 . . Largest Group 4 | . . . . . . . 3 . 4 . . Highest-Rated Group 154 | . . . . . . . 62 . 154 . . Highest-Rated Ally 40 | . . . . . . . 30 . 40 . . Total Orders 2 | . . . . . . . . . 2 . . EXPLORE 1 | . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . 1 . . Ally Attacks 25 | . . . . . . . 25 . . . . Total Damage 392 | . . . . . . . 392 . . . . Kills 4 | . . . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 . . . Drone Launches 1 | . . . . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Turns Passed 18583 | 59 2472 184 1614 92 1585 810 2546 1426 3522 2776 1497 Spaces Moved 5816 | 33 763 38 513 39 487 274 623 484 1148 946 468 Core 43 | 2 . . . . . . . . . 41 . Treads 3866 | 31 763 38 513 39 487 274 623 37 156 905 . Legs 1907 | . . . . . . . . 447 992 . 468 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 320 240 240 240 240 320 210 246 50 140 Average Speed 270 | 153 283 320 240 240 240 242 381 278 276 266 168 Slowest Speed 650 | 160 320 320 320 240 320 320 560 560 650 330 183 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 49 | 4 97 7 72 12 50 11 76 65 92 74 37 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . Known Exits Taken 2 | . . . . . 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 8 | . . . . . . . 3 . 4 . 1 Spaces Dug 7 | . . . . . . . . 3 . . 4 Terrain Destroyed 88 | . . . 25 . 17 . . 22 . 3 21 Melee . | . . . . . . . . . . . . Projectile 46 | . . . . . . . . 22 . 3 21 AOE 42 | . . . 25 . 17 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Total 7792 | 39 919 64 717 38 786 375 762 532 1323 1118 1119 Wait 1084 | . 50 7 57 . 130 15 90 2 46 66 621 Move 5804 | 32 762 37 512 38 486 273 622 483 1147 945 467 Hop . | . . . . . . . . . . . . Pick Up 115 | 1 21 . 17 . 11 14 7 4 11 28 1 Fast Attach 46 | 6 4 . 5 . 12 1 4 4 9 . 1 Attach 31 | . 2 . 5 . 4 8 3 . 4 4 1 Detach . | . . . . . . . . . . . . Swap 68 | . 4 1 9 . 17 10 6 1 7 13 . Drop 95 | . . . 23 . 24 13 1 7 13 13 1 Fire 491 | . 73 19 84 . 100 39 14 30 67 39 26 Melee 27 | . . . . . . . 5 1 11 10 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 20 | . 3 . 5 . 2 2 . . 8 . . Escape Stasis 1 | . . . . . . . . . . . 1 Rewire 10 | . . . . . . . 10 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 5) 1284 | -10/Materials | Discovered new exit (range 13) 1464 | -10/Materials | Discovered new exit (range 16) 1650 | -10/Materials | Discovered new exit (range 15) 2532 | -10/Materials | Entered Mines 2560 | -10/Mines | Discovered new exit (range 11) 2640 | -10/Mines | Learned location of Zion (-7) 2680 | -10/Mines | Core integrity fell below 50% 2716 | -10/Mines | Entered Materials 2716 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2928 | -9/Materials | Lost 3 parts (1p1n1w) 3315 | -9/Materials | Discovered new exit (range 16) 3384 | -9/Materials | Build established: Gunner 3541 | -9/Materials | Discovered new exit (range 15) 3551 | -9/Materials | Discovered new exit (range 7) 4330 | -9/Materials | Entered Mines 4331 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4393 | -9/Mines | Discovered new exit (range 9) 4422 | -9/Mines | Entered Materials 4422 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4470 | -8/Materials | Repaired Lgt. Treads 4497 | -8/Materials | Repaired Lgt. Treads 4542 | -8/Materials | Discovered new exit (range 15) 5081 | -8/Materials | Build established: Scavenger-Tank 5177 | -8/Materials | Discovered new exit (range 11) 5572 | -8/Materials | Discovered new exit (range 13) 5920 | -8/Materials | Identified exit to Factory 6007 | -8/Materials | Entered Factory 6007 | -7/Factory | Evolved 2 slots: Utility x2 6344 | -7/Factory | Identified exit to Lower Caves 6476 | -7/Factory | Build established: Hacker-Gunner 6735 | -7/Factory | Cargo convoy interrupted 6778 | -7/Factory | Lost 3 parts (1u2w) 6790 | -7/Factory | Destroyed 9 combat bots 6817 | -7/Factory | Entered Lower Caves 6825 | -7/Lower Caves | Lost 4 parts (2n2w) 6839 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6877 | -7/Lower Caves | Lost 3 parts (2p1n) 7084 | -7/Lower Caves | Build established: Hacker-Mutant 7721 | -7/Lower Caves | Encountered a Warlord checkpoint 7862 | -7/Lower Caves | Build established: Hacker-Tank 8619 | -7/Lower Caves | Build established: Hacker-Mutant 9166 | -7/Lower Caves | Discovered new exit (range 7) 9363 | -7/Lower Caves | Entered another Lower Caves area 9548 | -7/Lower Caves | Learned Factory emergency access door positions 9646 | -7/Lower Caves | Learned 8 Factory zone layouts 9783 | -7/Lower Caves | Spotted B-75 Beast 10632 | -7/Lower Caves | Discovered new exit (range 6) 10789 | -7/Lower Caves | Entered Zion 10891 | -7/Zion | Given A8's code to call for help 11014 | -7/Zion | System corruption cleaned by Quarantine Array 11175 | -7/Zion | Discovered new exit (range 14) 11713 | -7/Zion | Given the Hacking Drone Bay 11719 | -7/Zion | Found Prototype Device 11719 | -7/Zion | Identified Hacking Drone Bay 12006 | -7/Zion | Build established: Mutant 12337 | -7/Zion | Learned location of Warlord (-4) 12879 | -7/Zion | Found Prototype Device 12994 | -7/Zion | Build established: Derelict-Mutant 13557 | -7/Zion | Imprinted 13560 | -7/Zion | Declared Zion's savior 13728 | -7/Zion | Attacked by Zionites 13796 | -7/Zion | Destroyed Imprinter 13812 | -7/Zion | Extracted access codes from Imprinter's data core 14266 | -7/Zion | Opened final containment barrier to the Deep Caves 14304 | -7/Zion | Discovered new exit (range 3) 14304 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 14311 | -7/Zion | Entered Deep Caves 14318 | -7/Deep Caves | Build established: Scavenger-Tank 14646 | -7/Deep Caves | Found Prototype Protection 14665 | -7/Deep Caves | Found Prototype Protection 14704 | -7/Deep Caves | Identified Zio. Weapon Casing 14705 | -7/Deep Caves | Identified Phasing AFG 14768 | -7/Deep Caves | Z-Facility disabled 15515 | -7/Deep Caves | Discovered new exit (range 6) 16417 | -7/Deep Caves | Spotted as-91360 16447 | -7/Deep Caves | Destroyed as-91360 16542 | -7/Deep Caves | Found GOLEM Unit 16809 | -7/Deep Caves | Build established: Scavenger-Mutant 17014 | -7/Deep Caves | Exposed GOLEM chamber 17056 | -7/Deep Caves | Triggered Deep Caves wall 17058 | -7/Deep Caves | Spotted AS-03844 17063 | -7/Deep Caves | Core integrity fell below 50% 17067 | -7/Deep Caves | Released all parts (8) 17076 | -7/Deep Caves | Core integrity fell below 20% 17087 | -7/Deep Caves | Entered Proximity Caves 17098 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 17336 | -6/Proximity Caves | Build established: Mutant 17640 | -6/Proximity Caves | Build established: Golem 17679 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18161 | -6/Proximity Caves | Spotted B-75 Beast 18459 | -6/Proximity Caves | Crushed by falling debris 18466 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 18584 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 18284_ HIGIIG61YSQD=V6G#OW/ &CG 18313_ System corrupted: Matter fused (-7). 18344_ System corrupted: Heat flow error (+250). 18369_ System corrupted: Matter fused (-10). 18390_ GOLEM Unit beginning Asb. Focal Cannon integration. 18441_ Asb. Focal Cannon integration complete. 18446_ System corrupted: Heat flow error (+194). 18459_ The unstable cave ceiling collapses. 18459_ Crushed by falling debris. 18459_ Asb. Nanovents destroyed. 18459_ System corrupted by crushing effect (+1). 18460_ GOLEM Unit beginning Asb. Nanovents integration. 18461_ Asb. Nanovents integration complete. 18470_ U-05 Engineer builds a Door. 18517_ B-48 Gladiator destroyed. 18526_ Lgt. Treads fries itself beyond repair. 18532_ Rnf. Deuterium Engine fries itself beyond repair. 18536_ Destroyed Lgt. Treads. 18583_ Y-54 Guardian destroyed. 18584_ Asb. Nanovents destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????#% #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ???????????????????### ##??????????????????????? | | ???????????????????? ???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????#++#???????????????????????? | | ????????????????????## #???????????????????????? | | ???????????????????## #???????????????????????? | | ??????????????????#### ####????????????????????? | | ????????????###??## ## Y%@ #????????????????????? | | ####????##### #### ### #????????????????????? | | ###?## ## #"### ##????????????????????? | | #?# ##?# #?????????????????????? | | ## #?## ##??# ?????????????????????? | | #####?## ##???# ????????????????????? | | ####### ##????# ???????????????????? | | ## #?????# % ??????????????????? | | ###?????# #?????????????????? | | " #???????# % ##?????????????????? | | " #???##### ##??????????????????? | | ## #??# ##???????????????????? | | #"## ### ### ###????????????????????? | | ##### #?# #??????????????????????? | | #???# #?# ### ## ???????????????????????? | | ???## #?# "#??????# ???????????????????????? | | ???# ### "#??????? ???????????????????????? | | ???## ##???????????????????????????????? | | ????## % ####" ???????????????????? | | ?????##### ???????????????????? | | ?????????## " ???????????????????? | | ??????????## ## ## ???????????????????? | | ???????????#########???#????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 45 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 250 Core Shielding 20 Weapon Shielding 100 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Datajack | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Hpw. Shock Rifle | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Remote Shield | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked O-16 Technician | -10/Materials | Hacked I-25 Savior | -9/Materials | Hacked A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicThrusterLog Manual? 0 Play Time 01:21:47 Cumulative 234.8 hours Start 2022.10.09 @ 21:02:46 End 2022.10.09 @ 22:26:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 165 Adventurer 3 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 72 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d5571bb-3553-4465-9a87-b82975ad0a7a