Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.26 @ 22:39:14 Player: KTG-V3 Result: Destroyed by Architect with Modified Quantum Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (442) 2210 Value Destroyed (22995) 22995 Prototype IDs (88) 1760 Alien Tech Used (2) 400 Bonus (26565) 26565 TOTAL SCORE: 65030 Bonus ------- High Alert Combat Kills 4267 Follower Combat Kills 821 Aligned with FarCom 300 Met Data Miner 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Met Zhirov 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Friendly Fire -2423 Cogmind --------- Core Integrity 0/1600 Matter 5/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access_0 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Improved Matter Compressor (0) Experimental Weapon Cycler HERF Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Advanced Armor Integrity Analyzer Precision Matter Filter Advanced Kinecellerator Experimental Weapon Cycler Centrium Heavy Armor Plating Heavy Regenerative Plating Experimental Force Field > --- WEAPON ----------- Enhanced Nova Cannon Helical Railgun Multirail > --- INVENTORY -------- Reinforced Quantum Reactor Zero-point Reactor Vortex Chain Reactor Biometal Heavy Treads Experimental Biometal Heavy Treads Advanced Cooling System Advanced Cooling System Energy Well Energy Well Experimental Energy Well Zionite Biocell Improved Matter Compressor Experimental Optical Array Advanced Targeting Computer Advanced Armor Integrity Analyzer Advanced Particle Charger Advanced Particle Accelerator Improved Kinecellerator Zionite Weapon Casing Long-range Tractor Beam Transdimensional Reconstructor Heavy Quantum Rifle Heavy Quantum Rifle HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Helical Railgun Helical Railgun Helical Railgun Graviton Cannon Graviton Cannon [Rating: 230] Favorites ----------- Power Assembled Flux Generator Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Assembled Flux Generator Propulsion Armored Treads Treads Armored Treads Leg Assembled Alloy Leg Wheel Centrium Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device GOLEM Unit Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Heavy Armor Plating Weapon Assembled Focal Cannon Energy Gun Gamma Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Axe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . . . 2 . . 2 2 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Utility 12 | . . . 2 . . . . 2 . . . . . 1 . . . . 2 . . . . . . 1 . . 2 2 . . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 539 | 7 5 3 24 4 4 1 14 21 4 3 3 50 29 5 . . . 1 6 . 9 . 1 6 3 53 6 2 35 17 28 151 44 Power 37 | 1 . 2 2 2 . . 1 2 . . . 4 1 . . . . . . . . . . . . . . . 4 1 5 9 3 Engine 11 | 1 . 2 2 2 . . 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Reactor 24 | . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . 3 1 5 8 3 Propulsion 62 | 2 . . 3 1 . . 6 1 . 1 . 5 4 . . . . . 1 . . . . 1 . 7 . 1 2 1 7 17 2 Treads 50 | 2 . . 3 1 . . 6 1 . 1 . 3 2 . . . . . . . . . . . . 5 . 1 2 1 5 15 2 Leg 9 | . . . . . . . . . . . . 1 2 . . . . . 1 . . . . 1 . 2 . . . . 1 1 . Wheel 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Hover 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 290 | 2 2 . 8 1 1 1 . 7 2 . . 23 15 5 . . . 1 5 . 8 . . 5 2 44 5 . 25 12 13 83 20 Device 147 | . . . 1 . . . . 1 1 . . 4 8 . . . . . . . 1 . . 3 . 23 3 . 17 7 7 60 11 Storage 39 | 2 2 . 3 . 1 . . . . . . 10 1 1 . . . . 2 . 2 . . . . 4 1 . 1 2 . 3 4 Processor 20 | . . . . . . . . 3 . . . . . . . . . . 1 . . . . . . 1 . . 2 2 3 6 2 Hackware 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 . Protection 80 | . . . 4 1 . 1 . 3 1 . . 9 6 4 . . . 1 2 . 5 . . 2 2 14 1 . 5 1 2 13 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 150 | 2 3 1 11 . 3 . 7 11 2 2 3 18 9 . . . . . . . 1 . 1 . 1 2 1 1 4 3 3 42 19 Energy Gun 8 | . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 . . 2 . Energy Cannon 40 | . . . 3 . 1 . . . . . . 3 . . . . . . . . . . . . . . . . 1 3 3 17 9 Ballistic Gun 47 | 2 1 . . . . . 3 6 1 1 2 9 5 . . . . . . . 1 . . . . . . . . . . 13 3 Ballistic Cannon 27 | . 2 1 6 . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 6 7 Launcher 17 | . . . . . . . . . 1 1 . 3 4 . . . . . . . . . 1 . 1 2 1 1 . . . 2 . Special Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 6 | . . . . . . . . 4 . . 1 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 62 | . . . 1 . 1 . 1 . . . . 10 . . . . . . . . 3 . . 4 . 1 . . 5 . . 29 7 Parts Lost 76 | . . 2 1 2 . 1 . . . . . . 9 . . . . 1 . . . . . . . 7 1 2 1 1 5 13 30 Power 9 | . . 1 . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 2 2 Propulsion 11 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 1 . . 1 5 Utility 42 | . . . 1 . . 1 . . . . . . 5 . . . . 1 . . . . . . . 4 1 1 . 1 4 10 13 Weapon 14 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 10 Highest Loss Streak 16 | . . 1 1 2 . 1 . . . . . . 5 . . . . 1 . . . . . . . 5 1 2 1 1 1 5 16 Average Slot Usage (%) 85 | . 99 99 99 98 93 88 89 92 92 92 91 89 94 86 86 86 63 86 88 88 85 82 82 77 83 80 75 77 76 77 81 78 69 Engine 2 | . 14 13 10 10 11 11 9 7 7 7 7 1 . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . 5 6 6 6 6 4 6 5 5 5 5 5 4 4 5 5 5 5 8 7 7 4 Treads 12 | . 28 28 22 22 22 22 27 23 23 23 23 22 10 . . . . . . . . . . . . 7 10 9 8 8 11 11 8 Leg 5 | . . . . . . . . . . . . . 10 20 20 20 15 20 17 17 17 17 17 15 16 5 . . . . . . . Device 6 | . . . 3 . . . . . . . . 3 6 6 6 6 6 6 5 5 5 5 5 5 5 8 11 15 8 12 12 9 14 Storage 23 | . 28 28 29 33 26 22 18 15 15 15 15 23 24 26 26 26 21 26 28 29 29 29 29 29 29 26 26 26 23 21 20 19 19 Processor 4 | . . . . . . . . 15 15 15 15 3 . . . . . . . 5 2 . . . . 1 . . 4 4 7 8 4 Protection 6 | . . . 10 9 11 11 9 6 6 7 7 6 9 6 6 6 6 5 9 5 4 5 5 4 7 6 1 . 3 4 2 9 7 Energy Cannon 9 | . . . . . . . . . . . . 10 6 20 20 20 7 20 17 17 16 17 16 14 16 14 14 14 13 12 12 5 5 Ballistic Gun 5 | . 2 . . . . . 6 21 22 22 22 6 16 . . . . . . . . . . . . . . . . . . 5 3 Ballistic Cannon 3 | . 25 28 20 22 21 22 19 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Naked Turns 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Heaviest Build 264 | 15 41 43 80 82 130 130 137 142 142 142 142 180 168 190 190 190 190 191 230 223 235 235 235 235 235 236 235 219 260 264 248 257 220 Greatest Support 260 | 40 40 40 43 43 43 43 66 60 60 60 60 60 84 84 84 84 84 84 88 88 88 88 88 90 90 150 140 140 140 135 245 255 260 Greatest Overweight (x) 4 | . 1 1 3 1 3 3 2 2 2 2 2 4 3 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 2 1 1 2 Average Overweight (x) 1 | . . 1 1 1 2 3 2 2 2 2 2 1 2 1 2 2 1 2 2 2 2 2 2 2 2 1 1 1 1 1 . . . Largest Inventory Capacity 48 | 8 16 16 24 24 32 32 32 32 32 32 32 48 40 28 28 28 28 28 36 36 36 36 36 36 36 36 36 36 40 36 36 36 28 Average Capacity 32 | 6 15 16 20 24 28 32 32 32 32 32 32 33 29 28 28 28 28 28 35 36 36 36 36 36 36 36 36 36 36 36 36 35 27 Most Carried 40 | 8 16 16 24 24 30 28 32 32 32 32 32 40 40 28 28 28 28 28 36 36 36 36 36 36 36 36 36 34 36 36 36 36 27 Average Carried 31 | 5 15 15 19 23 25 27 31 31 31 31 31 32 28 27 28 27 28 27 29 35 35 36 35 35 35 35 34 33 34 35 34 34 18 Final Capacity 40 | 8 16 16 24 24 32 32 32 32 32 32 32 40 28 28 28 28 28 28 36 36 36 36 36 36 36 36 36 36 36 36 36 28 4 Final Carried 40 | 8 16 15 24 22 28 27 32 31 32 32 32 40 28 28 28 28 28 28 36 36 36 36 36 36 36 35 34 32 35 36 36 27 4 Class Distribution -------------------- 36% | Hauler-Golem 23% | Hauler-Gunner 21% | Hauler-Mutant 7% | Hauler-Skirmisher 5% | Mutant 4% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Tank | -6/Proximity Caves Hauler-Golem | -6/Factory Hauler-Golem | -6/Lower Caves Hauler-Golem | -6/Lower Caves Hauler-Golem | -6/Data Miner Hauler-Golem | -5/Proximity Caves Hauler-Golem | -5/Factory Hauler-Golem | -5/Waste Hauler-Golem | -5/Factory Hauler-Golem | -5/Upper Caves Hauler-Golem | -5/Upper Caves Hauler-Golem | -5/Zhirov Hauler-Golem | -4/Proximity Caves Hauler-Golem | -4/Factory Hauler-Golem | -4/Upper Caves Hauler-Golem | -4/Upper Caves Hauler-Golem | -3/Research Hauler-Skirmisher | -2/Research Hauler-Skirmisher | -1/Access Hauler-Gunner | -1/Command Hauler-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Ac0 Matter Collected 12125 | 354 595 314 693 70 384 72 461 456 377 58 . 826 1331 60 . . . 10 309 1 390 . 66 . 142 680 228 163 375 170 272 2108 1160 Remotely 1398 | . . . . . . . . 25 61 . . 252 362 . . . . . . . . . . . . . . . . . 10 10 678 Salvage Created 25035 | 168 711 197 670 35 . 72 520 606 339 32 . 1039 1611 688 120 364 . 831 456 233 693 . 177 . 702 4028 466 273 2319 860 3960 1558 1307 Parts 1111 | 25 46 17 38 . . 2 29 40 25 2 . 16 70 35 . 22 . 23 12 2 35 . 15 . 21 185 33 9 105 32 176 44 52 Haulers Intercepted 10 | . 1 . 1 . . . 3 1 . . . . . 1 . . . . . . . . . . . 1 . . 2 . . . . Recyclers Shooed 11 | . 3 . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 2 . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 220 | . . . . . . . . . 24 1 2 . 65 . 3 22 . 30 . . . . 14 . 20 . 33 6 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Ac0 Combat Hostiles Destroyed 360 | . 16 6 19 6 . 3 8 7 10 4 . 11 30 9 . 9 . 14 2 . 6 . 8 . 12 59 10 6 28 10 39 14 14 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Guns 52 | . . . . . . . 1 7 6 . . 2 25 . . . . . . . . . . . . . . . . . . 1 10 Cannons 254 | . 16 6 17 6 . 3 7 . . . . 1 . 9 . 9 . 14 2 . 6 . 4 . 7 54 9 3 28 7 33 10 3 AOE 32 | . . . . . . . . . 4 4 . 1 5 . . . . . . . . . 4 . 5 5 1 3 . . . . . Classes Destroyed 21 | 3 6 . 2 1 . . . 1 1 . . 2 2 . . 1 . . . . . . . . . 1 . . . 1 . . . Worker 19 | 2 3 1 . . . 1 . 2 . . . . . 1 . . . . . . 1 . . . . 3 . . . . 5 . . Builder 11 | . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 2 . 3 . . Tunneler 6 | 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 1 . 1 . . . 3 1 . . . . . 1 . . . . . . . . . . . 1 . . 2 . . . . Recycler 15 | 1 2 . 1 . . . 2 1 . . . . . . . . . . 2 . 1 . . . . . . . . . 4 1 . Mechanic 3 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . Operator 7 | . 1 . 1 . . . . 1 . . . . . 1 . . . . 1 . 1 . . . . . . . 1 . . . . Watcher 22 | . 2 . 3 . . . 2 1 . . . . . 1 . . . . 2 . 3 . . . . 3 . . . . 3 2 . Swarmer 56 | . 3 2 7 . . . 3 . 6 4 . . 4 3 . 4 . 4 . . . . 7 . 2 . 5 . . . . 2 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . Grunt 103 | . 13 4 7 . . 3 3 . 3 . . . 16 . . . . 7 . . . . . . 8 6 1 3 6 2 20 1 . Brawler 8 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . 4 . 1 . . . . . Duelist 14 | . . . 1 . . . . . . . . . 5 . . . . 2 . . . . . . 1 2 . . 2 . 1 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 44 | . . . 4 . . . 2 4 . . . . 2 4 . . . 1 1 . . . . . 1 11 1 . 4 4 3 2 . Hunter 16 | . . . . . . . . . . . . . . . . 4 . . . . 1 . 1 . . 4 . 2 . . 2 2 . Programmer 73 | . . . . . . . . 3 . . . . . 1 . 1 . . 1 . 3 . . . . 31 2 . 14 3 12 2 . Behemoth 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 9 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 8 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Light 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Assembled 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Golem 9 | . . . . . . . . . . . . 7 . 1 . . . . . . . . . . . . . . 1 . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 12 | 6 5 2 5 4 . 2 3 3 4 4 . 2 12 3 . 4 . 4 3 . 4 . 4 . 5 10 4 4 5 3 10 7 4 Combat Bots Only 12 | . 2 2 4 4 . 2 3 3 4 4 . 2 12 3 . 4 . 4 1 . 4 . 4 . 5 9 4 4 4 3 10 6 4 Max Kills in Single Turn 4 | 1 2 1 1 2 . 1 1 2 4 2 . 1 2 1 . 1 . 1 1 . 2 . 3 . 2 3 1 2 2 1 2 1 2 Gunslinging 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Exploded 4 | . . . . . . . . . 4 2 . 1 2 . . . . . . . . . 3 . 2 2 1 2 . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 6 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 2 YI-UF0 (-10/Mines) Z-Imprinter (-7/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Ac0 Damage Taken 43288 | . 298 235 487 479 . 420 265 442 785 127 . 1186 2757 470 . 769 . 923 116 . 316 . 737 . 903 5215 1567 626 1101 974 3953 6551 11586 Core 3252 | . 61 49 40 13 . 64 55 57 34 . . 29 286 60 . 85 . 71 . . . . 49 . 20 426 142 85 2 50 323 369 882 Absorbed by Shields 1699 | . . . 55 . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 282 1241 Reduced by Siege Mode 2165 | . . . . . . . . . . . . . . . . . . . . . . . . . . 157 175 18 60 28 490 625 612 Core Remaining (%) 76 | 100 . 56 . . . 70 90 . . . . . 42 . . . . 74 . . . . . . 93 . . 43 99 96 . . . Volleys Fired 1410 | 14 59 43 71 17 . 15 32 26 21 2 . 51 79 24 16 20 . 33 29 1 33 3 18 . 17 199 26 14 92 48 136 140 131 Largest 3 | 2 2 2 2 2 . 2 3 3 3 1 . 3 3 3 3 3 . 3 3 3 3 3 3 . 3 3 3 3 3 3 3 3 3 Hottest 360 | 40 70 70 70 70 . 70 105 84 84 39 . 126 89 75 75 75 . 75 75 75 75 75 75 . 75 75 75 89 75 88 138 360 360 Shots Fired 3289 | 28 118 85 127 34 . 30 96 72 61 2 . 88 231 71 48 60 . 99 57 3 81 9 43 . 44 480 74 26 255 87 260 261 359 Gun 671 | 28 2 . . . . . 15 69 60 . . 33 209 . . . . . . . . . . . . . . . . . . 64 191 Cannon 2577 | . 116 85 127 34 . 30 81 . . . . 49 12 71 48 60 . 99 57 3 81 9 39 . 41 476 73 19 255 87 260 197 168 Launcher 38 | . . . . . . . . . 1 2 . 6 10 . . . . . . . . . 4 . 3 4 1 7 . . . . . Special 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1191 | 28 118 85 112 34 . 30 96 69 60 . . 33 209 . . . . . . . . . . . . . . . . . . 75 242 Thermal 1886 | . . . . . . . . . . . . . 12 71 48 60 . 99 57 3 81 9 39 . 41 476 73 19 255 75 219 136 113 Explosive 38 | . . . . . . . . . 1 2 . 6 10 . . . . . . . . . 4 . 3 4 1 7 . . . . . Electromagnetic 171 | . . . 15 . . . . . . . . 49 . . . . . . . . . . . . . . . . . 12 41 50 4 Robot Hit Streak 79 | 8 9 10 10 4 . 10 13 15 25 1 . 20 22 23 3 16 . 24 19 20 23 . 7 . 25 38 18 11 38 24 71 79 45 Robot Miss Streak 7 | 2 4 4 5 4 . 2 2 2 2 . . 6 7 2 1 2 . 2 1 . 4 . 5 . 2 3 1 2 4 1 2 3 6 Penetration Max 1 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 18 | . . . . . . . . . 1 . . . 10 . . . . . . . . . . . . . . . . . . . 7 Max Gunslinging Chain 2 | . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . 2 Shots Hit Robots 1993 | 18 72 50 68 15 . 23 57 49 53 1 . 71 175 40 3 30 . 64 23 1 23 . 17 . 36 268 46 22 128 43 170 161 266 Core Hits 940 | 9 30 13 28 10 . 8 20 27 33 7 . 47 112 20 2 10 . 23 10 1 17 . 11 . 27 101 15 16 56 15 87 63 122 Critical Hits 51 | 1 1 1 . . . . 2 2 1 . . 1 2 . . . . . . . . . . . . . . . . . 1 12 27 Critical Kills 13 | . 1 . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 3 5 Critical Parts Destroyed 23 | 1 . 1 . . . . . . 1 . . 1 2 . . . . . . . . . . . . . . . . . . 6 11 Melee Attacks 59 | . . . 3 . . . 2 5 . . 31 18 . . . . . . . . . . . . . . . . . . . . . Impact 54 | . . . . . . . . 5 . . 31 18 . . . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 77995 | 218 1322 847 1126 273 . 439 924 1149 1523 296 . 2050 4551 1589 144 1176 . 2537 1092 39 1087 . 916 . 1761 14366 2435 1421 7838 2090 8708 6606 9472 Guns 13539 | 218 . . . . . . 175 1149 1291 . . 337 3315 . . . . . . . . . . . . . . . . . . 1848 5206 Cannons 59370 | . 1316 847 1126 273 . 439 749 . . . . 961 160 1515 144 1176 . 2537 1092 39 1042 . 388 . 1294 13731 2358 703 7838 2090 8708 4578 4266 Explosions 4497 | . . . . . . . . . 232 296 . 349 1076 74 . . . . . . 45 . 528 . 467 635 77 718 . . . . . Melee 403 | . . . . . . . . . . . . 403 . . . . . . . . . . . . . . . . . . . . . Ramming 186 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180 . Kinetic 19216 | 218 1316 847 855 273 . 439 924 1149 1291 . . 337 3315 . . . . . . . . . . . . . . . . . . 2136 6116 Thermal 49838 | . . . . . . . . . . . . 70 160 1515 144 1176 . 2537 1092 39 1042 . 388 . 1294 13731 2358 703 7838 1695 7407 3434 3215 Explosive 4382 | . . . . . . . . . 232 296 . 279 1076 74 . . . . . . . . 528 . 467 635 77 718 . . . . . Electromagnetic 3970 | . . . 271 . . . . . . . . 961 . . . . . . . . 45 . . . . . . . . 395 1301 856 141 Impact 403 | . . . . . . . . . . . . 403 . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . . . . 1 1 1 1 . . . . 1 1 1 . . . . . . . 7 11 11 3 . 6 30 1 Average Corruption 6 | . . . . . . . . 1 1 1 1 . . . . 1 1 1 . . . . . . . 4 9 11 2 . 4 13 1 Corruption Purged 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . 3 . 8 46 . Effects 504 | . . . . . . . . . 7 4 1 . . . . 4 . 8 . . . . . . . 116 73 10 18 . 26 228 9 Message Errors 125 | . . . . . . . . . 6 3 1 . . . . . . 3 . . . . . . . 27 18 2 8 . 6 49 2 Matter Fused 78 | . . . . . . . . . . . . . . . . . . . . . . . . . . 27 12 1 4 . 2 32 . Heat Flow Errors 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3 1 1 . 1 16 . Energy Discharges 51 | . . . . . . . . . . 1 . . . . . 2 . 2 . . . . . . . 12 8 . 1 . 2 23 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 54 | . . . . . . . . . 1 . . . . . . 1 . 3 . . . . . . . 11 11 . 1 . 3 22 1 Data Loss (major) 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . 7 . Misfires 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 4 . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Misdirections 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 30 . Targeting Errors 96 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 26 11 5 3 . 10 35 5 Weapon Failures 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 6 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3382 | . 52 33 11 . . . . . . 5 . 21 125 5 45 74 . 117 111 . 69 . 54 . 9 1240 31 105 555 108 409 155 48 Projectiles 3187 | . 52 33 11 . . . . . . . . 12 25 5 45 74 . 117 111 . 69 . . . 3 1238 31 86 555 108 409 155 48 Explosions 186 | . . . . . . . . . . 5 . . 100 . . . . . . . . . 54 . 6 2 . 19 . . . . . Melee 9 | . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . Knockbacks 55 | . 16 8 10 4 . 4 10 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 55 | . 16 8 10 4 . 4 10 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 376 | . . . . . . . . . . . . 14 . 41 . . . . . . 45 . 31 . . 65 . . . . . 180 . Shots 6 | . . . . . . . . . . . . 1 . 1 . . . . . . 2 . 1 . . 1 . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 380 | . 129 117 132 75 . 315 365 72 208 . . 156 99 22 . . . 57 9 . 9 9 27 . 4 253 264 284 177 168 174 380 204 Average Temperature 55 | . 26 34 32 18 . 138 94 15 70 . . 63 27 12 . . . 12 9 . 6 6 10 . 3 100 100 169 109 66 86 84 77 Received Heat Transfer 4274 | . 111 69 133 . . 243 90 108 120 . . 330 819 114 . . . 237 18 . 9 . . . 192 447 111 69 99 153 351 334 117 Effects 7 | . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 3 1 9 4 10 4 5 Total Turns 986 | . . . . . . . . . . . . . . . . . . . . . . . . . . 191 56 11 165 52 248 123 140 Longest Duration 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . 69 30 11 33 20 52 57 56 Robots Corrupted 21 | . . . 2 . . . . . . . . 6 . . . . . . . . . . . . . . . . . 3 6 3 1 Combat Hostiles 21 | . . . 2 . . . . . . . . 6 . . . . . . . . . . . . . . . . . 3 6 3 1 Parts Fried 42 | . . . 4 . . . . . . . . 4 . . . . . . . . . . . . . . . . . 2 12 12 8 Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 37 | . . . . . . . . . . . . . . . . 1 . 1 1 . 1 . 1 . 3 10 . . 6 . 10 3 . Heat Transferred 24277 | . . . . . . . . . . . . 50 100 875 75 675 . 1450 625 25 575 . 225 . 750 6650 1200 350 3925 709 3700 1417 901 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Ac0 Peak Influence 1545 | 40 380 241 339 97 . 65 122 178 . . . . . 165 . . . . 174 40 498 . . . . 1545 . . 801 635 1208 650 . Initial 484 | . 26 106 . 97 . . 25 30 . . . . . . . . . . 63 38 28 . . . . . . . 390 450 380 484 . Average 354 | 17 202 80 139 71 . 50 39 52 . . . . . 78 . . . . 83 39 338 . . . . 643 . . 531 503 802 536 . Maximum Alert Level 4 | . 1 1 1 . . . . . . . . . . . . . . . . . 2 . . . . 4 . . 3 2 4 3 . Low Security (%) 32 | 100 48 77 71 100 . 100 100 100 . . . . . 100 . . . . 100 100 9 . . . . 30 . . . . . . . Level 1 9 | . 51 22 28 . . . . . . . . . . . . . . . . . 60 . . . . 4 . . 14 11 3 . . Level 2 28 | . . . . . . . . . . . . . . . . . . . . . 29 . . . . 13 . . 75 88 33 44 . Level 3 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . 10 . 41 55 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . 21 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 72 | . 4 . 3 . . . 1 3 . . . . 1 1 . . . 1 2 . 2 . . . . 30 . . 7 4 10 3 . Investigation 6 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Extermination 31 | . . . . . . . . 2 . . . . . 1 . . . . . . 2 . . . . 14 . . 5 2 4 1 . Reinforcement 11 | . 2 . 2 . . . . 1 . . . . . . . . . . 1 . . . . . . 3 . . . . 1 1 . Assault 14 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 4 . . 2 2 3 1 . Garrison 10 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 9 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Ac0 Distress Signals 40 | . 5 . 5 . . . 1 . . . . . . . . . . . . . 1 . . . . 4 . . . . 1 23 . Communications Jammed 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . Distress Signals 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . Times Spotted 492 | . 28 6 30 7 . 3 13 12 13 4 . 17 37 8 . 9 . 16 4 . 14 . 10 . 13 82 10 6 39 13 51 21 26 Peak Tracking Total 10 | . 4 2 4 4 . 3 4 2 4 4 . 5 10 3 . 4 . 8 2 . 3 . 5 . 5 6 4 4 4 5 7 5 5 Tactical Retreats 27 | . 1 . 1 . . . . . 2 . . 3 4 . . . . 2 . . . . 2 . 1 4 . . 1 1 4 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Ac0 Traps Triggered 25 | . . . 2 . . . 2 . . . . . . . . . . . 2 . 1 . . . . . . . . . . 18 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . 4 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Ac0 Machines Disabled 52 | . 3 2 2 . . . 1 1 . . . 3 . 4 . . . 1 2 . 7 . . . . 15 . . 3 1 2 4 1 Max in Single Turn 6 | . 1 1 1 . . . 1 1 . . . 1 . 3 . . . 1 1 . 2 . . . . 6 . . 1 1 1 2 1 Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Ac0 Machines Accessed 53 | . 5 . 2 . 3 . 6 1 . 1 . . . 4 . . 4 . . . 5 . . 5 . 7 . . 3 2 4 1 . Terminals 33 | . 4 . 2 . . . 5 1 . . . . . 3 . . . . . . 3 . . . . 7 . . 2 1 4 1 . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 1 . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 153 | . 10 . 6 . 16 . 25 2 . 1 . . . 8 . . 23 . . . 8 . . 18 . 15 . . 5 3 12 1 . Successful 107 | . 4 . 4 . 16 . 17 . . 1 . . . 5 . . 23 . . . 3 . . 18 . 8 . . 2 2 3 1 . Failed 46 | . 6 . 2 . . . 8 2 . . . . . 3 . . . . . . 5 . . . . 7 . . 3 1 9 . . Catastrophic 9 | . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . . 3 . . 1 . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 52 | . 3 . 6 . 1 . 13 2 . . . . . 5 . . . . . . . . . . . 9 . . 2 1 10 . . Terminals 82 | . 8 . 6 . . . 23 2 . . . . . 7 . . . . . . 4 . . . . 15 . . 3 1 12 1 . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . 2 2 . . . Recycling Units 4 | . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 88 | . 2 . 1 . 16 . 12 . . 1 . . . 3 . . 23 . . . 1 . . 18 . 7 . . . . 3 1 . Record 34 | . . . . . 16 . . . . . . . . . . . 11 . . . . . . 6 . 1 . . . . . . . Part Schematic 9 | . . . . . . . . . . . . . . 1 . . 4 . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 10 | . . . . . . . 3 . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Level Access Points 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 5 | . 1 . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Unreport Threat 9 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . 3 . . . . 3 . . Locate Traps 4 | . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 2 . . . Scan Component 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 1 . . . Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Recycling Unit Hacks 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 . 3 . . . 3 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Terminals 8 | . . . 3 . . . 3 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Track 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 5 . 2 . . . 4 1 . . . . . 4 . . . . . . 5 . . . . 7 . . 2 1 4 . . Full Trace Events 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . . . . 1 . . 4 . . . . . . 4 . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Matter 256 | . . . . . . . . . . . . . . 256 . . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . . . 128 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Time 82 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 26 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 217 | . . . . . . . 217 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Ac0 Total Allies 22 | . . . . . . . . . . . . 1 . . . . . 1 . 20 . . . . . . . . . . . . . Largest Group 20 | . . . . . . . . . . . . 1 . . . . . 1 . 20 20 . . . . . . . . . . . . Highest-Rated Group 835 | . . . . . . . . . . . . 118 . . . . . 94 . 835 835 . . . . . . . . . . . . Highest-Rated Ally 118 | . . . . . . . . . . . . 118 . . . . . 94 . 50 50 . . . . . . . . . . . . Total Orders 5 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . Ally Attacks 195 | . . . . . . . . . . . . 31 . . . . . 13 . . 90 . . . . . . . . . . 61 . Total Damage 9503 | . . . . . . . . . . . . 2987 . . . . . 419 . . 2857 . . . . . . . . . . 3240 . Kills 33 | . . . . . . . . . . . . 12 . . . . . 3 . . 14 . . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . . . 2 . 1 . 1 1 . . . . . 1 . . . . 2 . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Ac0 Turns Passed 52753 | 167 959 1344 1252 539 1266 321 1041 1514 862 651 2191 4241 3373 1418 1285 976 550 1515 774 198 1674 388 500 826 1318 4355 1526 105 2155 1062 1485 10189 733 Spaces Moved 22353 | 67 409 664 486 268 616 119 394 634 372 306 1003 1895 1192 572 584 371 82 409 307 106 763 206 219 150 314 1571 502 17 851 423 535 5694 252 Core 39 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Treads 17508 | 63 409 664 486 268 616 119 394 634 372 306 1003 1895 795 . . . . . . . . . . . . 1245 502 17 851 423 535 5694 217 Legs 4806 | . . . . . . . . . . . . . 397 572 584 371 82 409 307 106 763 206 219 150 314 326 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 220 200 210 210 210 210 190 169 169 202 202 169 202 182 182 182 182 182 182 186 160 210 195 180 177 150 138 50 Average Speed 187 | 153 177 180 180 180 200 220 207 210 210 210 210 203 212 201 202 202 207 202 198 182 182 182 182 183 186 185 210 205 183 183 169 164 144 Slowest Speed 250 | 160 180 180 220 180 220 220 210 210 210 210 210 250 230 202 202 202 210 202 202 182 182 182 182 186 186 210 210 210 195 205 181 196 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 46 | 4 67 92 40 41 92 18 38 19 52 48 81 85 70 13 57 59 68 48 9 74 26 43 40 60 53 42 64 3 20 9 17 93 20 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 10 | . 1 . . . 1 . . . . . 2 . 1 . . 1 1 . . . . . . 3 . . . . . . . . . Known Exits Taken 14 | . 1 1 1 . . 1 1 1 . . . . . 1 . . . 1 . . 1 . . . 1 1 . 1 1 1 . . . Unknown Exits Taken 17 | 1 . . . 1 1 . . . 1 1 1 1 1 . 1 1 1 . . . . 1 1 1 . . 1 . . . 1 1 . Scrap Searched 25 | . . 1 . 1 . . . . 2 2 3 . 4 . 3 5 . . . . . 1 1 . 2 . . . . . . . . Spaces Dug 474 | . . . 3 . . . 2 4 18 8 3 . 19 41 32 12 . 6 19 . 32 9 3 . . 140 5 . 38 29 34 17 . Terrain Destroyed 1392 | . . . 3 . . . 5 7 19 18 3 50 111 58 44 33 . 39 29 2 50 9 56 . 16 234 39 67 77 77 55 119 172 Melee 12 | . . . 3 . . . 2 4 . . 3 . . . . . . . . . . . . . . . . . . . . . . Projectile 888 | . . . . . . . 3 3 1 . . 1 24 27 44 33 . 39 29 2 50 9 30 . 11 166 25 5 77 39 55 43 172 AOE 490 | . . . . . . . . . 18 18 . 49 87 31 . . . . . . . . 26 . 5 68 14 62 . 38 . 74 . Terrain Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Walls Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Ac0 Total 30721 | 101 527 729 731 290 650 149 550 757 406 313 1042 2179 1853 792 654 555 466 1029 427 111 992 213 287 706 1020 2635 923 66 1270 643 892 6308 455 Wait 5341 | . 31 16 109 1 . 15 72 40 7 1 2 46 511 167 55 158 378 572 69 . 157 5 45 532 669 727 371 32 191 118 141 90 13 Move 22320 | 66 408 663 485 267 615 118 393 633 371 305 1002 1894 1191 571 583 370 81 408 307 105 762 205 218 149 313 1570 501 16 850 422 534 5692 252 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 385 | 11 12 2 21 1 22 . 18 15 2 1 2 54 25 9 . 3 . 4 10 2 5 . 2 3 5 21 5 . 33 12 19 59 7 Fast Attach 227 | 7 2 1 7 1 3 . 8 2 . . . 26 5 1 . . . 1 . . 8 . . 6 . 13 . . 20 6 13 84 13 Attach 126 | . 1 2 4 3 1 1 3 2 . 1 1 5 8 . . . . . 2 . . . . 1 2 12 4 1 10 6 5 29 22 Detach 43 | . 3 . . . . . . . . . . 3 . 1 . . . . . . 1 . 1 . . 7 2 1 3 6 2 10 3 Swap 190 | . 2 . 13 . . . 3 17 4 2 2 19 16 4 . . . . 4 . 1 . 1 . 1 29 2 1 5 5 10 40 9 Drop 590 | 3 8 2 18 . 9 . 19 17 1 1 2 63 18 15 . 4 7 11 6 3 25 . 2 15 13 57 12 1 66 20 32 135 5 Fire 1410 | 14 59 43 71 17 . 15 32 26 21 2 . 51 79 24 16 20 . 33 29 1 33 3 18 . 17 199 26 14 92 48 136 140 131 Melee 59 | . . . 3 . . . 2 5 . . 31 18 . . . . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 168 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 16) 553 | -10/Materials | Discovered new exit (range 11) 762 | -10/Materials | Identified exit to Mines 937 | -10/Materials | Discovered new exit (range 11) 1127 | -10/Materials | Entered Mines 1229 | -10/Mines | Discovered new exit (range 11) 1326 | -10/Mines | Identified exit to Materials 1745 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2371 | -10/Mines | Destroyed YI-UF0 2471 | -10/Mines | Entered Materials 2471 | -9/Materials | Evolved 2 slots: Utility x2 2632 | -9/Materials | Identified exit to Mines 2977 | -9/Materials | Discovered new exit (range 8) 3166 | -9/Materials | Build established: Hauler-Mutant 3723 | -9/Materials | Entered Mines 3759 | -9/Mines | Discovered new exit (range 8) 3858 | -9/Mines | Identified exit to Materials 3980 | -9/Mines | Assembled infested the area 3985 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4177 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4189 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4223 | -9/Mines | Discovered new exit (range 5) 4262 | -9/Mines | Entered Exiles 4304 | -9/Exiles | Met 8R-AWN 4338 | -9/Exiles | Met EX-HEX 4437 | -9/Exiles | Met EX-BIN 4473 | -9/Exiles | Aligned with FarCom system 4475 | -9/Exiles | Given EX-Vault access code 4579 | -9/Exiles | Opened EX-Vault 4589 | -9/Exiles | Found Prototype Energy Cannon 4589 | -9/Exiles | Identified Latent Energy Streamer 4601 | -9/Exiles | Found Deploy-a-Sentry 4604 | -9/Exiles | Found Deploy-a-Sentry 4608 | -9/Exiles | Found Deploy-a-Sentry 4649 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4698 | -9/Exiles | Met EX-DEC 4714 | -9/Exiles | Learned location of Zion (-7) 4929 | -9/Exiles | Visited The Gauntlet 5437 | -9/Exiles | Discovered new exit (range 14) 5528 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 5528 | -9/Exiles | Entered Mines 5750 | -8/Mines | Discovered exit to Materials (range 6) 5849 | -8/Mines | Entered Materials 5849 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 6048 | -8/Materials | Identified exit to Storage 6410 | -8/Materials | Build established: Hauler-Skirmisher 6414 | -8/Materials | Identified exit to Factory 6890 | -8/Materials | Entered Factory 6890 | -7/Factory | Evolved 2 slots: Utility x2 7191 | -7/Factory | Build established: Hauler-Gunner 7192 | -7/Factory | Discovered new exit (range 6) 8078 | -7/Factory | Discovered new exit (range 3) 8391 | -7/Factory | Identified exit to Lower Caves 8404 | -7/Factory | Entered Lower Caves 8490 | -7/Lower Caves | Spotted B-75 Beast 8522 | -7/Lower Caves | Destroyed B-75 Beast 9218 | -7/Lower Caves | Discovered new exit (range 12) 9266 | -7/Lower Caves | Entered another Lower Caves area 9267 | -7/Lower Caves | Encountered a Warlord checkpoint 9810 | -7/Lower Caves | Discovered new exit (range 16) 9917 | -7/Lower Caves | Entered Zion 9978 | -7/Zion | Learned Factory stockpile data 10106 | -7/Zion | Discovered new exit (range 13) 10209 | -7/Zion | System corruption cleaned by Quarantine Array 12096 | -7/Zion | Discovered new exit (range 4) 12098 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12108 | -7/Zion | Entered Deep Caves 12111 | -7/Deep Caves | Met 5H-AD0 12413 | -7/Deep Caves | Z-Facility disabled 12493 | -7/Deep Caves | Attacked by Z-Imprinter 12500 | -7/Deep Caves | Destroyed Z-Imprinter 12551 | -7/Deep Caves | Found Prototype Protection 12551 | -7/Deep Caves | Identified Zio. Weapon Casing 12883 | -7/Deep Caves | Found Zio. Weapon Casing 12887 | -7/Deep Caves | Found Prototype Protection 12887 | -7/Deep Caves | Identified Zio. Heavy Carapace 12916 | -7/Deep Caves | Found Zio. Weapon Casing 13006 | -7/Deep Caves | Found Zio. Weapon Casing 13114 | -7/Deep Caves | Build established: Hauler-Mutant 13174 | -7/Deep Caves | Found Zio. Weapon Casing 13665 | -7/Deep Caves | Spotted as-77366 13694 | -7/Deep Caves | Destroyed as-77366 13713 | -7/Deep Caves | Found GOLEM Unit 13785 | -7/Deep Caves | Exposed GOLEM chamber 13797 | -7/Deep Caves | Found GOLEM Unit 13823 | -7/Deep Caves | Found GOLEM Unit 13829 | -7/Deep Caves | Found GOLEM Unit 13834 | -7/Deep Caves | Found GOLEM Unit 14123 | -7/Deep Caves | Found Zio. Weapon Casing 14239 | -7/Deep Caves | Found Zio. Weapon Casing 14259 | -7/Deep Caves | Found Zio. Weapon Casing 14478 | -7/Deep Caves | Found Surveybot 24 Scanner 14481 | -7/Deep Caves | Found Surveybot 24 Chip 14667 | -7/Deep Caves | Found Zio. Weapon Casing 15072 | -7/Deep Caves | Discovered new exit (range 6) 15259 | -7/Deep Caves | Found GOLEM Unit 16349 | -7/Deep Caves | Entered Proximity Caves 16553 | -6/Proximity Caves | Build established: Hauler-Tank 16581 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 16720 | -6/Proximity Caves | Destroyed 12 combat bots 16827 | -6/Proximity Caves | Core integrity fell below 50% 16839 | -6/Proximity Caves | Lost 5 parts (1p2n2u) 17362 | -6/Proximity Caves | Spotted B-75 Beast 17947 | -6/Proximity Caves | Discovered new exit (range 13) 18762 | -6/Proximity Caves | Build established: Hauler-Golem 19722 | -6/Proximity Caves | Entered Factory 19722 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 20094 | -6/Factory | Fabricated Biometal Leg (x2) 20307 | -6/Factory | Identified exit to Lower Caves 21140 | -6/Factory | Entered Lower Caves 21327 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 21484 | -6/Lower Caves | Encountered a Warlord checkpoint 22388 | -6/Lower Caves | Discovered new exit (range 10) 22425 | -6/Lower Caves | Entered another Lower Caves area 22804 | -6/Lower Caves | Encountered a Warlord checkpoint 23023 | -6/Lower Caves | Learned location of Extension (-5) 23146 | -6/Lower Caves | Discovered new exit (range 13) 23401 | -6/Lower Caves | Entered Data Miner 23673 | -6/Data Miner | Discovered new exit (range 6) 23713 | -6/Data Miner | Met Data Miner 23749 | -6/Data Miner | Learned location of Section 7 (-2) 23749 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 23788 | -6/Data Miner | Received God Mode back door access code from Data Miner 23951 | -6/Data Miner | Entered Proximity Caves 23952 | -5/Proximity Caves | Identified exit to Factory 24337 | -5/Proximity Caves | Escorted by Enhanced Grunt 24337 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 25466 | -5/Proximity Caves | Entered Factory 25466 | -5/Factory | Evolved 2 slots: Utility x2 25774 | -5/Factory | Garrison activated, responded to threat 26050 | -5/Factory | Discovered new exit (range 8) 26093 | -5/Factory | Identified exit to Upper Caves 26240 | -5/Factory | Sucked down chute 26240 | -5/Factory | Entered Waste 26241 | -5/Waste | Joined by Warlord forces that had cleared the area 26373 | -5/Waste | Discovered new exit (range 16) 26422 | -5/Waste | Identified exit to Factory 26427 | -5/Waste | Found Damper Plating 26438 | -5/Waste | Entered Factory 26438 | -5/Factory | Accompanied by 20 allies 27011 | -5/Factory | Discovered new exit (range 10) 27035 | -5/Factory | Identified exit to Factory 27424 | -5/Factory | Discovered exit to Upper Caves (range 10) 27497 | -5/Factory | P-70 Sage assimilated allied WR-AHV(g) 27504 | -5/Factory | P-70 Sage assimilated allied 67-J64(l) 27524 | -5/Factory | Discovered exit to Factory (range 54) 28112 | -5/Factory | Entered Upper Caves 28315 | -5/Upper Caves | Spotted B-75 Beast 28369 | -5/Upper Caves | Learned Factory emergency access door positions 28475 | -5/Upper Caves | Discovered new exit (range 4) 28500 | -5/Upper Caves | Entered another Upper Caves area 28522 | -5/Upper Caves | Discovered exit to Factory (range 14) 28687 | -5/Upper Caves | Encountered a Warlord checkpoint 28989 | -5/Upper Caves | Discovered new exit (range 6) 29000 | -5/Upper Caves | Entered Zhirov 29000 | -5/Zhirov | Discovered new exit (range 3) 29033 | -5/Zhirov | Met Zhirov 29073 | -5/Zhirov | Learned location of Testing (-2) 29073 | -5/Zhirov | Learned location of Command (-1) 29084 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 29118 | -5/Zhirov | Found Alien Artifact 29118 | -5/Zhirov | Identified Integrated Dissipator 29118 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 29208 | -5/Zhirov | Found Alien Artifact 29826 | -5/Zhirov | Entered Proximity Caves 29897 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30550 | -4/Proximity Caves | Discovered exit to Factory (range 9) 31144 | -4/Proximity Caves | Entered Factory 31144 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 31721 | -4/Factory | Garrison activated, responded to threat 31832 | -4/Factory | Found Prototype Device 31832 | -4/Factory | Identified Exp. ECM Suite 31863 | -4/Factory | Lost 5 parts (3u2w) 32675 | -4/Factory | Garrison activated, responded to threat 32894 | -4/Factory | First assault squad dispatched 32909 | -4/Factory | Incoming assault squad redirected 33411 | -4/Factory | Garrison activated, responded to threat 33663 | -4/Factory | Incoming assault squad redirected 33818 | -4/Factory | Discovered new exit (range 4) 33870 | -4/Factory | Identified exit to Research 34739 | -4/Factory | Discovered exit to Research (range 14) 35247 | -4/Factory | Destroyed 9 combat bots 35416 | -4/Factory | Identified exit to Upper Caves 35416 | -4/Factory | Identified exit to Armory 35499 | -4/Factory | Entered Upper Caves 35892 | -4/Upper Caves | Learned 4 Research zone layouts 36067 | -4/Upper Caves | System corruption reached 10% 36147 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 36357 | -4/Upper Caves | Spotted B-86 Titan 36390 | -4/Upper Caves | Destroyed B-86 Titan 36630 | -4/Upper Caves | Learned Research emergency access door positions 36936 | -4/Upper Caves | Discovered new exit (range 13) 37025 | -4/Upper Caves | Entered another Upper Caves area 37029 | -4/Upper Caves | Discovered exit to Research (range 9) 37040 | -4/Upper Caves | Core integrity fell below 50% 37130 | -4/Upper Caves | Entered Research 37130 | -3/Research | Evolved 2 slots: Utility x2 37131 | -3/Research | Identified exit to Research 37380 | -3/Research | First assault squad dispatched 37558 | -3/Research | Repaired Lyr. Heavy Armor Plating? 37949 | -3/Research | Build established: Hauler-Skirmisher 38251 | -3/Research | Build established: Hauler-Golem 38913 | -3/Research | Build established: Hauler-Skirmisher 39285 | -3/Research | Entered another Research area 39285 | -2/Research | Evolved 2 slots: Utility x2 39481 | -2/Research | Discovered new exit (range 19) 39535 | -2/Research | First assault squad dispatched 39558 | -2/Research | Incoming assault squad redirected 39612 | -2/Research | Repaired Hcp. Storage Unit 39740 | -2/Research | Identified exit to Access 40347 | -2/Research | Entered Access 40347 | -1/Access | Evolved 2 slots: Propulsion x2 40643 | -1/Access | First assault squad dispatched 40763 | -1/Access | Incoming investigation squad redirected 40791 | -1/Access | Incoming assault squad redirected 40853 | -1/Access | Found Antimissile System 41124 | -1/Access | Incoming assault squad redirected 41137 | -1/Access | Crushed by falling debris 41249 | -1/Access | Destroyed 10 combat bots 41408 | -1/Access | Incoming assault squad redirected 41558 | -1/Access | Build established: Hauler-Mutant 41822 | -1/Access | Discovered new exit (range 7) 41832 | -1/Access | Entered Command 42081 | -1/Command | Spotted M Guard 42081 | -1/Command | Spotted M Guard 42081 | -1/Command | Spotted Combat Programmer 42083 | -1/Command | Spotted Combat Programmer 42098 | -1/Command | Destroyed M Guard 42108 | -1/Command | System corruption reached 10% 42111 | -1/Command | Destroyed M Guard 42120 | -1/Command | Destroyed Combat Programmer 42126 | -1/Command | First assault squad dispatched 42127 | -1/Command | Destroyed Combat Programmer 42127 | -1/Command | All MAIN.C guards destroyed 42149 | -1/Command | Incoming assault squad redirected 42155 | -1/Command | Lost 4 parts (2p2u) 42181 | -1/Command | Found Prototype Protection 42181 | -1/Command | Identified Hvy. Regenerative Plating 42189 | -1/Command | Found Prototype Reactor 42189 | -1/Command | Identified Zero-point Reactor 42196 | -1/Command | Found Prototype Launcher 42211 | -1/Command | Found Prototype Launcher 42211 | -1/Command | Identified Ragnarok Missile Launcher 42212 | -1/Command | Identified Hellfire Missile Launcher 42222 | -1/Command | Found Zero-point Reactor 42224 | -1/Command | Found Hvy. Regenerative Plating 42266 | -1/Command | Met MAIN.C 42298 | -1/Command | 0b10 Conduit disabled 42323 | -1/Command | System corruption reached 30% 42326 | -1/Command | DAS Turret deployed 42331 | -1/Command | DAS Turret deployed 42333 | -1/Command | DAS Turret deployed 42336 | -1/Command | Allies destroyed MAIN.C Shell 42338 | -1/Command | MAIN.C activated Command garrisons 42359 | -1/Command | Allies destroyed MAIN.C 42390 | -1/Command | Lost 5 parts (1n4u) 42879 | -1/Command | Discovered new exit (range 10) 42934 | -1/Command | Found Prototype Processor 42934 | -1/Command | Identified Exp. Core Analyzer 44045 | -1/Command | Build established: Hauler-Gunner 44053 | -1/Command | Found Prototype Ballistic Gun 44053 | -1/Command | Identified Multirail 44216 | -1/Command | Discovered new exit (range 15) 44252 | -1/Command | Found Prototype Device 44253 | -1/Command | Identified Adv. Kinecellerator 46281 | -1/Command | Found Prototype Device 46281 | -1/Command | Identified Exp. Actuator Array 46372 | -1/Command | Phase Generator disabled 46651 | -1/Command | Build established: Hauler-Mutant 47362 | -1/Command | Spotted B-99 Colossus 47767 | -1/Command | Destroyed B-99 Colossus 48732 | -1/Command | Build established: Hauler-Gunner 48833 | -1/Command | Crushed by falling debris 49761 | -1/Command | Found Prototype Reactor 49761 | -1/Command | Identified Vortex Chain Reactor 49766 | -1/Command | Found Vortex Chain Reactor 49784 | -1/Command | Found Prototype Protection 49784 | -1/Command | Identified Centrium Heavy Armor Plating 49787 | -1/Command | Found Prototype Device 49787 | -1/Command | Identified Exp. Weapon Cycler 49794 | -1/Command | Found Prototype Device 49794 | -1/Command | Identified Adv. Particle Accelerator 49799 | -1/Command | Found Hvy. Regenerative Plating 49803 | -1/Command | Found Prototype Device 49803 | -1/Command | Identified Exp. Force Field 52014 | -1/Command | Identified Transdimensional Reconstructor 52014 | -1/Command | Warped through subspace to slip node 52014 | -1/Command | Discovered new exit (range 4) 52021 | -1/Command | Entered Access_0 52024 | -1/Access_0 | Met Architect 52032 | -1/Access_0 | Architect warped through subspace 52060 | -1/Access_0 | Destroyed A8 52093 | -1/Access_0 | Architect warped through subspace 52164 | -1/Access_0 | Core integrity fell below 50% 52166 | -1/Access_0 | Architect warped through subspace 52259 | -1/Access_0 | Architect warped through subspace 52273 | -1/Access_0 | Found Exp. Weapon Cycler 52282 | -1/Access_0 | Found Exp. Weapon Cycler 52289 | -1/Access_0 | Lost 16 parts (1p1n8u6w) 52300 | -1/Access_0 | Found Prototype Processor 52305 | -1/Access_0 | Architect warped through subspace 52364 | -1/Access_0 | Architect warped through subspace 52401 | -1/Access_0 | Subspace Access Node disabled 52430 | -1/Access_0 | Architect warped through subspace 52483 | -1/Access_0 | Architect warped through subspace 52519 | -1/Access_0 | A6 warped into view 52526 | -1/Access_0 | Destroyed A6 52537 | -1/Access_0 | Architect warped through subspace 52607 | -1/Access_0 | Architect warped through subspace 52629 | -1/Access_0 | Lost 4 parts (1n1u2w) 52662 | -1/Access_0 | Architect warped through subspace 52708 | -1/Access_0 | Identified Exp. Targeting Computer 52720 | -1/Access_0 | Core integrity fell below 20% 52734 | -1/Access_0 | Released all parts (16) 52754 | -1/Access_0 | Destroyed by Architect with Modified Quantum Sheargun Last Messages --------------- 52731_ Adv. Cooling System destroyed. 52733_ Penetrated by Quantum Shear. 52734_ Released Graviton Cannon. 52734_ Released Exp. Core Shielding. 52734_ Released Adv. Particle Accelerator. 52734_ Released Adv. Armor Integrity Analyzer. 52734_ Released Exp. Weapon Cycler. 52734_ Released Hcp. Storage Unit. 52734_ Released Imp. Core Shielding. 52734_ Released Exp. Matter Compressor. 52734_ Released Exp. Power Amplifier. 52734_ Released Quantum Reactor. 52734_ Released Imp. Kinecellerator. 52734_ Released Hyp. Linear Accelerator. 52734_ Released Exp. Targeting Computer. 52735_ Penetrated by Quantum Shear. 52738_ Quantum Shear penetrates Wall. 52742_ Penetrated by Quantum Shear. 52750_ Quantum Shear penetrates Earth. [Achievement: Torch] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ?????? | | ??????????????????????????????????????????? ?????? | | ??????????????????????????????????????????# ?????? | | ??????????????????????????????????????????# ?????? | | ??????????????????????????????????????????# ????? | | ?????????????????????????????????????? ??# ????? | | ?????????????????????????????????????? ?# ????? | | ??????????????????????????????????????? ## ????? | | ??????????????????????????????????????? # ????? | | ???????????????????????????????###?????# ????? | | ???????????????????????????#####;####???? ##??? | | ????????????#??????????????# #??????# #### | | ???????????? #???????????# #?????### " | | ?????????????# ;? ??????## #### ######"## "" | | ????????????### ;;! ?????# ;## "" | | ????????????# ;;% ##### #;; """ | | ??????????????#;;; ;;# #"""""""" ! | | ??????????????# ]!;;@ ### """ | | ?????????????????#;; %%;; ; 0 """"" | | ?????????????????### !;; #### #### | | ????????????????";; #??## ####??# | | ????????????????## ;; ###?### #?????? | | ?????????????????## #### ;####? ""#??#??? | | ????????????????? ##???# ; #?#" ## #??? | | ???????????????? ##?????# ;### # #"##?? | | ???????????????######???????## #;#???? ## #?? | | ??????????????????????????? # ###??###?# ##?? | | ???????????????????????????# " ###?## #?# ####?? | | ???????????????????????????# # " "## ### "## #?? | | ????????????????????????????#" """ " "### | | ?????????????????????????????# ""#!!!! | | ?????????????????????????????# """!!]!] | | ?????????????????????????????#"#"""" """""*!!!* | | ?????????????????????????????## #""""" !!!] | | ????????????????????????????## " " ]" | | ????????????????????????????# "" " ""#""# | | ????????????????????????????# #"" ""##### # | | ?????????????????????????????# "" "##?# # | | ?????????????????????????????# "###### | | ??????????????????????????????# " #"## | | ??????????????????????????????# """" | | ??????????????????????????????# ### #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 224 Coolant Potential 220 Energy Generation 75 Energy Capacity 3900 Matter Stores 300 Matter Capacity 800 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 2010 Jamming Range 16 Power Amplification 40 Additional Mass Support 10 EM Shielding 3 Armor Coverage 2400 Resistance: EM 90 Core Shielding 40 Weapon Shielding 100 Point Defense Rating 320 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 50 Particle Charging 50 Kinecelleration 50 Offensive Hacking 26 Item Schematics ----------------- HERF Cannon | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Biometal Leg | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Torch Challenges ------------ None Game ------ Seed BeamRiotCloak Manual? 0 Play Time 06:08:30 Cumulative 143.9 hours Start 2021.04.18 @ 23:15:56 End 2021.04.26 @ 22:39:14 Sessions 51 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 33 Adventurer 0 Explorer 1 Win Type - Total 9 Types 3/2/1/1/0/0/1/1/0 Lore% 58 Gallery% 73 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a80eb1a6-ff79-460b-80fb-885f3883285b