Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.25 @ 21:58:09 Player: P9H Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (2482) 2482 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (83) 83 TOTAL SCORE: 5635 Bonus ------- High Alert Combat Kills 83 Cogmind --------- Core Integrity 0/700 Matter 445/450 Energy 97/300 System Corruption 2% Temperature Cool (0) Movement Core (1600) Ox31 Location -7/Storage Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Large Matter Pod Improved Signal Interpreter Melee Analysis Suite > --- WEAPON (4) ------- Axe > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Hybrid Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Light Angular Momentum Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Battery (200) Melee Analysis Suite Melee Analysis Suite Improved Light Armor Plating Improved Light Armor Plating Shock Rifle Particle Gun Particle Gun Particle Gun Heavy Laser Flak Gun Axe Chainsword Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Improved Light Armor Plating Drone Bay > --- WEAPON ----------- Gatling Laser Gatling Laser Flak Gun Chainsword > --- INVENTORY -------- Hybrid Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Enhanced Nuclear Core Wheel Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Large Battery Large Matter Pod Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Hardened Heavy Armor Plating Improved Light Armor Plating Powered Hammer Axe Axe Axe Axe [Rating: 50] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 3 | . . . 1 2 . . Weapon 2 | . . . 1 . 1 . Parts Attached 76 | 6 3 . 10 21 3 33 Power 17 | 1 1 . 1 4 2 8 Engine 13 | 1 1 . 1 3 2 5 Core 4 | . . . . 1 . 3 Reactor . | . . . . . . . Propulsion 11 | 2 . . . 2 . 7 Treads 2 | . . . . 2 . . Leg . | . . . . . . . Wheel 9 | 2 . . . . . 7 Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 . . 4 8 . 8 Device 9 | . . . . 5 . 4 Storage 4 | 1 . . 2 . . 1 Processor 4 | . . . 1 2 . 1 Hackware . | . . . . . . . Protection 4 | . . . 1 1 . 2 Artifact . | . . . . . . . Weapon 27 | 2 2 . 5 7 1 10 Energy Gun 7 | . 1 . . 4 1 1 Energy Cannon 3 | . . . 2 . . 1 Ballistic Gun 6 | 2 . . 1 2 . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon 5 | . . . . 1 . 4 Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . 2 . . . Unidentified Prototypes 3 | . . . . 1 . 2 Parts Lost 41 | . 4 . . 7 . 30 Power 8 | . 1 . . 1 . 6 Propulsion 10 | . . . . 2 . 8 Utility 10 | . . . . 3 . 7 Weapon 13 | . 3 . . 1 . 9 Highest Loss Streak 10 | . 4 . . 2 . 10 To Critical Strikes . | . . . . . . . Average Backups 21 | 2 4 4 13 24 24 23 Power 4 | . 1 2 1 3 5 7 Propulsion 4 | . 2 2 2 5 6 3 Utility 6 | . . . 4 7 8 7 Weapon 5 | 1 . . 5 7 5 5 Tool/Special . | . . . . . . . Unused Backups 48 | . . . 5 15 1 27 Power 14 | . . . . 3 1 10 Propulsion 9 | . . . . 8 . 1 Utility 12 | . . . 2 . . 10 Weapon 11 | . . . 1 4 . 6 Tool/Special 2 | . . . 2 . . . Average Slot Usage (%) 93 | . 78 71 90 97 98 92 Engine 8 | . 11 14 11 3 14 10 Core 2 | . . . . 5 . 2 Treads 8 | . . . . 14 15 5 Wheel 8 | . 28 28 22 2 . 7 Device 12 | . . . . 15 22 14 Storage 9 | . 14 14 11 9 7 9 Processor 8 | . . . 9 9 7 9 Protection 5 | . . . 8 10 . 2 Energy Gun 6 | . 1 . . 3 22 10 Energy Cannon 2 | . . . 7 2 . . Ballistic Gun 12 | . 19 14 19 18 7 3 Impact Weapon 1 | . . . . . . 3 Slashing Weapon 3 | . . . . 1 . 8 Peak Build Rating 50 | 6 6 5 17 34 41 50 Average Rating 29 | 4 5 5 13 24 40 42 On Entrance 15 | . 6 5 5 17 34 41 Naked Turns . | . . . . . . . Heaviest Build 135 | 11 11 9 98 101 119 135 Greatest Support 40 | 26 26 26 26 40 40 40 Greatest Overweight (x) 37 | . . . 3 6 2 37 Average Overweight (x) 2 | . . . 1 2 2 4 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 Average Capacity 22 | 7 8 8 16 25 25 25 Most Carried 25 | 4 6 4 18 25 25 25 Average Carried 21 | 2 4 4 13 24 24 23 Final Capacity 25 | 8 8 8 25 25 25 25 Final Carried 25 | 4 4 4 18 25 25 24 Class Distribution -------------------- 27% | Tank 22% | Gunner 17% | Scavenger-Tank 12% | Mutant 9% | Gladiator 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Matter Collected 1689 | 257 58 . 267 556 36 515 Remotely 415 | . . . . 226 36 153 Salvage Created 2570 | . 112 . 91 635 54 1678 Parts 130 | . 6 . 5 40 2 77 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 55 | . 4 . 2 15 1 33 Melee 13 | . . . . . . 13 Guns 29 | . 2 . 1 13 1 12 Cannons 10 | . 2 . 1 2 . 5 Classes Destroyed 9 | . 1 . 1 4 . 3 Worker 2 | . . . . 1 . 1 Builder 2 | . . . . . . 2 Hauler 1 | . . . . . . 1 Recycler 2 | . . . . 2 . . Swarmer 8 | . . . . 8 . . Grunt 33 | . 4 . 1 4 . 24 Sentry 11 | . . . 1 2 1 7 Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . . 2 Best Kill Streak 9 | . 4 . 1 4 1 9 Combat Bots Only 9 | . 4 . 1 3 1 9 Max Kills in Single Turn 2 | . 1 . 1 1 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Hostile Shots Fired 625 | . 39 . 12 124 36 414 Missed 196 | . 6 . 4 39 16 131 Hits 429 | . 33 . 8 85 20 283 Melee 8 | . . . . . . 8 Projectile 421 | . 33 . 8 85 20 275 AOE 1 | . . . . . . 1 Critical Strikes 11 | . . . . 3 . 8 Part Disruptions 1 | . . . . . . 1 Damage Taken 5657 | . 435 . 105 1079 153 3885 Core 972 | . 114 . 25 119 5 709 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 54 93 78 . . Volleys Fired 115 | . 16 . 15 39 2 43 Largest 4 | . 2 . 3 3 4 4 Hottest 260 | . 120 . 118 118 260 260 Shots Fired 291 | . 24 . 31 109 8 119 Gun 239 | . 18 . 23 94 8 96 Cannon 46 | . . . 8 15 . 23 Launcher . | . . . . . . . Special 6 | . 6 . . . . . Kinetic 155 | . 15 . 23 81 2 34 Thermal 133 | . 6 . 8 28 6 85 Explosive . | . . . . . . . Electromagnetic 3 | . 3 . . . . . Robot Hit Streak 16 | . 7 . 5 12 16 13 Robot Miss Streak 5 | . 2 . 4 3 1 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 242 | . 18 . 14 67 5 138 Core Hits 145 | . 9 . 6 28 4 98 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 9 | . . . . . . 9 Blast 1 | . . . . . . 1 Smash 2 | . . . . . . 2 Sever 6 | . . . . . . 6 Melee Attacks 54 | . . . 2 . . 52 Impact 14 | . . . . . . 14 Slashing 38 | . . . . . . 38 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 16 | . . . . . . 16 Damage Inflicted 5302 | . 245 . 149 945 108 3855 Guns 3016 | . 149 . 104 720 108 1935 Cannons 615 | . . . 45 225 . 345 Explosions . | . . . . . . . Melee 1575 | . . . . . . 1575 Ramming . | . . . . . . . Kinetic 1260 | . 124 . 104 549 10 473 Thermal 2442 | . 96 . 45 396 98 1807 Explosive . | . . . . . . . Electromagnetic 25 | . 25 . . . . . Impact 459 | . . . . . . 459 Slashing 1116 | . . . . . . 1116 Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . . . . . . 18 Message Errors 3 | . . . . . . 3 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 4 | . . . . . . 4 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 101 | . . . . . . 101 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 101 | . . . . . . 101 Knockbacks 3 | . . . . . . 3 Impact 2 | . . . . . . 2 Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 288 | . 197 . 165 210 158 288 Average Temperature 85 | . 96 . 60 57 84 106 Received Heat Transfer 2271 | . 240 . 33 279 48 1671 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions 4 | . . . . . . 4 Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 11 | . . . . . . 11 Heat Transferred 5074 | . 200 . 74 703 225 3872 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 87 | 100 100 100 100 100 100 65 Level 1 3 | . . . . . . 9 Level 2 8 | . . . . . . 24 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 507 | . 56 13 30 77 30 507 Initial 23 | . . 13 . . 23 . Average 77 | . 19 4 2 23 5 188 Influence Increases 1670 | . 117 . 68 386 30 1069 Destroy 0b10 Robot/C 1100 | . 80 . 40 300 20 660 Destroy 0b10 Robot/NC 35 | . . . . 15 . 20 Destroy Leader 262 | . 20 . 10 60 10 162 Successful Hack 4 | . . . . 4 . . Disable Machine 15 | . . . 15 . . . Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 29 | . 2 . 3 7 . 17 Lose Combat Pursuer 75 | . 15 . . . . 60 Influence Decreases 1262 | . 81 36 68 334 82 661 Entered New Map 52 | . . 23 . . 29 . Time Decay 857 | . 41 13 68 303 53 379 Lost Part 353 | . 40 . . 31 . 282 Squads Dispatched 10 | . . . . 2 . 8 Investigation 2 | . . . . 1 . 1 Extermination 2 | . . . . . . 2 Reinforcement 2 | . . . . 1 . 1 Assault 3 | . . . . . . 3 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Distress Signals 9 | . 1 . 2 4 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 10 . 10 25 1 54 Peak Tracking Total 12 | . 6 . 3 4 1 12 Tactical Retreats 5 | . 1 . . . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Disabled 2 | . . . 1 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Accessed 6 | . 1 . . 2 . 3 Terminals 5 | . 1 . . 2 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 14 | . 1 . . 6 . 7 Successful 6 | . 1 . . 4 . 1 Failed 8 | . . . . 2 . 6 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 10 | . 1 . . 6 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . . 4 Terminal Hacks 6 | . 1 . . 4 . 1 Record 1 | . . . . 1 . . Open Door 1 | . . . . . . 1 Alert Level 1 | . . . . 1 . . Locate Traps 1 | . 1 . . . . . Investigation Status 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . 2 . 2 Full Trace Events 2 | . . . . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat . | . . . . . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 1 | . . . 1 . . . parse_system 1 | . . . 1 . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Active Infowar (turns) 2103 | . . . 674 1429 . . Optics 2103 | . . . 674 1429 . . Seismic 530 | . . . . 530 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Turns Passed 4461 | 54 140 62 730 1591 274 1610 Spaces Moved 1673 | 44 83 69 424 489 75 489 Core 15 | 4 . . . . . 11 Treads 560 | . . . . 348 75 137 Legs . | . . . . . . . Wheels 1098 | 40 83 69 424 141 . 341 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 135 330 145 Average Speed 206 | 87 90 90 106 282 330 245 Slowest Speed 1900 | 100 90 90 135 330 330 1900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 24 17 28 41 2 65 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 20 | . 2 . 3 4 . 11 Melee . | . . . . . . . Projectile 20 | . 2 . 3 4 . 11 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Total 2396 | 59 113 68 685 635 98 738 Wait 320 | . 8 . 194 24 14 80 Move 1667 | 43 82 68 423 488 74 489 Hop . | . . . . . . . Pick Up 111 | 10 3 . 28 35 2 33 Fast Attach 17 | . . . . 6 1 10 Attach 48 | 6 3 . 6 10 2 21 Detach 2 | . . . 1 1 . . Swap 17 | . 1 . 4 5 1 6 Drop 63 | . . . 12 27 2 22 Fire 115 | . 16 . 15 39 2 43 Melee 36 | . . . 2 . . 34 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 7) 195 | -10/Materials | Lost 4 parts (1p3w) 195 | -10/Materials | Entered Mines 225 | -10/Mines | Discovered new exit (range 5) 229 | -10/Mines | Met a Derelict bent on vengeance 257 | -10/Mines | Entered Materials 257 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 304 | -9/Materials | Build established: Mutant 354 | -9/Materials | Discovered new exit (range 8) 711 | -9/Materials | Build established: Tank 987 | -9/Materials | Entered another Materials area 987 | -8/Materials | Evolved 2 slots: Utility x2 2481 | -8/Materials | Discovered new exit (range 5) 2516 | -8/Materials | Identified exit to Factory 2578 | -8/Materials | Entered Factory 2578 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2716 | -7/Factory | Build established: Gunner 2782 | -7/Factory | Discovered new exit (range 8) 2816 | -7/Factory | Identified exit to Storage 2852 | -7/Factory | Entered Storage 3433 | -7/Storage | Lost 3 parts (1n1u1w) 3479 | -7/Storage | Lost 4 parts (1n2u1w) 3824 | -7/Storage | Build established: Scavenger-Tank 3887 | -7/Storage | Garrison activated, responded to threat 3984 | -7/Storage | Core integrity fell below 50% 4049 | -7/Storage | Lost 10 parts (1p4n3u2w) 4100 | -7/Storage | Destroyed 9 combat bots 4220 | -7/Storage | Discovered new exit (range 16) 4247 | -7/Storage | Core integrity fell below 20% 4328 | -7/Storage | Build established: Gladiator 4452 | -7/Storage | First assault squad dispatched 4462 | -7/Storage | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04289_ Acquired Imp. Light Armor Plating. 04290_ R-06 Scavenger collects Lgt. Treads. 04309_ Acquired 15 matter. 04319_ System corrupted: Heat flow error (+129). 04392_ System corrupted: Matter fused (-6). 04448_ System corrupted: Energy discharge (-81). 04452_ ALERT: Unidentified disturbance in Zone 7F, assault force dispatched. 04452_ C-30 ARC bursts open, deploying its payload. 04452_ G-50 Soldier unfolds itself. 04452_ L-41 Fighter unfolds itself. 04452_ I-36 Angel unfolds itself. 04455_ L-41 Fighter suffers critical hit (Burn). 04457_ Lgt. Nuclear Core destroyed. 04457_ Cld. Deuterium Engine destroyed. 04457_ Axe destroyed. 04459_ Imp. Heat Sink destroyed. 04461_ Powered Hammer severed. 04462_ Axe destroyed. Map ----- +----------------------------------------------------+ | ?????????#####+####### # #??# % + | | ?????????# ! ### # #??# # | | ?????????# *### %# #??# # | | ?????????# """ """ ### ###### # | | ?????????# """ """ ### + %% ## | | ?????????# """ """ ### !#######+### | | ?????????# """ """ ### = !#### /= | | ?????????# """ """ ?##"T"#######?# | | ?????????? ##?#######?????# | | ???????????#########??????????????# | | ??????????????????????????????????#"""" | | ??????????????????????????????????#"""" | | ??????????????????????????????????#"""" | | ??????????????????????????????????#"""" | | ??????????????????????????????????# | | ??????????????????????????????############ | | ??????????????????????????????# !! ## | | ??????????????????????????????# !! #? | | ???????????????????????????#### ## | | ??????????????????????######""" ? | | ??????????????????????#]]]??"Y #? | | ??????????????????????#]]]????" #? | | ??????????????#"??????#" "##???? #? | | ??????????????# ?????# T#?????? ??? | | ??????????######l#######+###########+##### | | ??????????# l@ % k " | | ??????????#i< l "% | | ??????????# g " | | ??????????######+#########+#########+##### | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 1010 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 42 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravRecyclingRailcannon Manual? 0 Play Time 00:37:23 Cumulative 46.3 hours Start 2025.07.25 @ 21:14:25 End 2025.07.25 @ 21:58:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57d0e3cd-3e6d-44f6-ac82-497edabadf18