Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.20 @ 21:09:56

Player: Overmind

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (645)      645
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2590

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             524/550
Matter                     300/300
Energy                     160/160
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Disposable Heat Sink
  Improved Sensor Array
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Ion Engine
  Improved Ion Engine
     Light Treads
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
           Disposable Heat Sink
  Improved Sensor Array
           Hacking Suite
>          --- WEAPON -----------
           Shock Rifle
           Shock Rifle
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
           Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Hover Unit
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Disposable Heat Sink
  Device                   Disposable Heat Sink
  Hackware                 Hacking Suite
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  3    | .   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 5   4   12  3   4   
  Power                    4    | 1   .   2   1   .   
    Engine                 3    | 1   .   2   .   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   2   3   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  6    | .   2   3   .   1   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | .   1   3   .   .   
    Device                 3    | .   1   2   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   1   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   1   4   2   3   
    Energy Gun             9    | 1   1   4   1   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 7    | .   .   .   .   7   
  Power                    .    | .   .   .   .   .   
  Propulsion               4    | .   .   .   .   4   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      3    | .   .   .   .   3   
Average Slot Usage (%)     80   | .   73  93  100 63  
  Engine                   6    | .   14  11  5   .   
  Core                     4    | .   .   .   5   9   
  Wheel                    2    | .   15  .   .   .   
  Hover                    22   | .   10  30  33  17  
  Device                   18   | .   4   26  22  18  
  Hackware                 6    | .   .   3   11  9   
  Energy Gun               15   | .   14  19  20  9   
  Ballistic Gun            3    | .   14  2   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             16   | 9   11  16  15  13  
  Greatest Support         26   | 26  26  24  24  24  
  Greatest Overweight (x)  2    | .   2   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             4    | 4   4   4   4   4   
  Average Carried          2    | 1   3   2   2   3   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | 2   4   2   3   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           483  | 122 .   195 126 40  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            770  | 17  .   235 172 346 
  Parts                    61   | 4   .   20  18  19  
Haulers Intercepted        2    | .   .   1   .   1   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  20   | .   .   4   7   9   
  Melee                    1    | .   .   .   .   1   
  Guns                     11   | .   .   4   4   3   
  AOE                      8    | .   .   .   3   5   
Classes Destroyed          7    | 1   .   4   1   1   
  Worker                   1    | .   .   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   2    | .   .   1   .   1   
  Operator                 1    | .   .   1   .   .   
  Swarmer                  8    | .   .   .   4   4   
  Grunt                    8    | .   .   1   3   4   
  Sentry                   4    | .   .   3   .   1   
Best Kill Streak           5    | 1   .   3   4   5   
  Combat Bots Only         4    | .   .   2   4   4   
Max Kills in Single Turn   3    | 1   .   1   3   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   3   3   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Damage Taken               593  | .   18  135 67  373 
  Core                     66   | .   .   15  25  26  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         96   | 100 100 .   90  .   
Volleys Fired              39   | 1   .   12  8   18  
  Largest                  2    | 2   .   2   2   2   
  Hottest                  130  | 70  .   130 100 95  
Shots Fired                62   | 2   .   24  14  22  
  Gun                      59   | 2   .   24  13  20  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 3    | .   .   .   1   2   
  Special                  .    | .   .   .   .   .   
  Kinetic                  1    | 1   .   .   .   .   
  Thermal                  15   | 1   .   14  .   .   
  Explosive                3    | .   .   .   1   2   
  Electromagnetic          43   | .   .   10  13  20  
  Robot Hit Streak         14   | 2   .   14  6   8   
  Robot Miss Streak        4    | .   .   4   1   3   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           42   | 2   .   18  8   14  
  Core Hits                47   | 1   .   19  8   19  
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1304 | 23  .   311 291 679 
  Guns                     754  | 23  .   311 161 259 
  Cannons                  .    | .   .   .   .   .   
  Explosions               542  | .   .   .   130 412 
  Melee                    .    | .   .   .   .   .   
  Ramming                  8    | .   .   .   .   8   
  Kinetic                  10   | 10  .   .   .   .   
  Thermal                  337  | 13  .   167 .   157 
  Explosive                385  | .   .   .   130 255 
  Electromagnetic          564  | .   .   144 161 259 
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         3    | .   .   .   .   3   
  Average Corruption       3    | .   .   .   .   3   
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  1    | .   .   .   .   1   
    Message Errors         1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      58   | .   .   .   .   58  
  Shots                    2    | .   .   .   .   2   
  Rammed                   2    | .   .   .   .   2   
Targets Rammed             2    | .   .   .   .   2   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        193  | 9   .   193 191 158 
  Average Temperature      73   | 6   .   91  77  48  
  Received Heat Transfer   180  | .   9   36  9   126 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              1    | .   .   .   .   1   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         437  | 37  .   200 .   200 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   .   1   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             370  | 5   8   165 224 370 
  Average Influence        147  | .   6   77  148 295 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         61   | 100 100 100 57  8   
  Level 1                  38   | .   .   .   42  91  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              34   | .   3   5   7   19  
  Peak Tracking Total      6    | .   2   3   4   6   
  Tactical Retreats        4    | .   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          4    | .   3   1   .   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   4   3   .   .   
  Successful               3    | .   1   2   .   .   
  Failed                   4    | .   3   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     32   | .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               988  | 59  160 267 166 336 
Spaces Moved               1136 | 53  180 286 263 354 
  Core                     62   | 14  5   .   .   43  
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   136  | 39  97  .   .   .   
  Hover                    938  | .   78  286 263 311 
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  56  52  52  52  
  Average Speed            61   | 79  76  53  52  65  
  Slowest Speed            150  | 90  150 56  52  150 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 3   38  18  39  25  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          27   | .   .   .   9   18  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      27   | .   .   .   9   18  

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1371 | 67  205 385 279 435 
  Wait                     108  | 2   3   49  2   52  
  Move                     1132 | 52  179 285 262 354 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  34   | 7   11  12  1   3   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   28   | 5   4   12  3   4   
  Detach                   10   | .   .   5   3   2   
  Swap                     .    | .   .   .   .   .   
  Drop                     18   | .   8   10  .   .   
  Fire                     39   | 1   .   12  8   18  
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  134 | -10/Materials | Discovered new exit (range 12)
  215 | -10/Materials | Discovered new exit (range 10)
  220 | -10/Materials | Entered another Materials area
  220 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  301 | -9/Materials  | Build established: Mutant
  356 | -9/Materials  | Discovered new exit (range 15)
  454 | -9/Materials  | Repaired Imp. Hover Unit
  487 | -9/Materials  | Entered Mines
  590 | -9/Mines      | Learned location of Recycling (-8)
  602 | -9/Mines      | Discovered new exit (range 6)
  653 | -9/Mines      | Entered Materials
  653 | -8/Materials  | Evolved 2 slots: Utility x2
  953 | -8/Materials  | Lost 3 parts (2n1w)
  989 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00781_ U-05 Engineer lays Concrete.
00782_ Imp. Hover Unit destroyed.
00782_ U-05 Engineer lays Concrete.
00783_ U-05 Engineer builds a Wall.
00783_ U-05 Engineer lays Concrete. <x3>
00784_ R-06 Scavenger collects Deuterium Engine.
00799_ Hvy. EM Pulse Gun destroyed.
00820_ Scanalyzer disabled.
00905_ K-01 Serf collects debris. <x2>
00914_ Hover Unit destroyed.
00920_ Shock Rifle destroyed.
00921_ Slammed into Y-45 Defender. <x2>
00922_ Y-45 Defender destroyed.
00922_ Imp. Hover Unit destroyed.
00922_ System corrupted by crushing effect (+3).
00922_ Imp. Sensor Array permanently disabled.
00922_ Destabilizing: Short circuit.
00935_ Acquired Lgt. Treads.
00948_ K-01 Serf collects debris. <x3>
00989_ A5EOQL8NIF/5R%NO >T C

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????###########??????????????????????????????????? |
| ????#         #??????????????????????????????????? |
| ????# "S      #??????????????????????????????????? |
| ????# """ """ #??????????????????????????????????? |
| ????#  "  """ #??????????????????????????????????? |
| ????#     """ #??????????????????????????????????? |
| #####         #??????????????????????????????????? |
|     #         #?????###########??????????????????? |
|     #         #?????#  """"   #??????????????????? |
|     #+##+#######????#  """"   #??????????????????? |
|     #          #????#  """"   #??????????????????? |
| """ /          #????#         #??????????????????? |
| """ #          #????#         #??????????????????? |
| """ ### ####   #????#         #??????????????????? |
|     #?# #??#   #????#         #?????????#########? |
| #####?# #??#   #????#         #?????????#       #? |
| ??????# #??#   #????#####@###############       #? |
| ????###+####   #########                        #? |
| ????#      #   # [    +                     #####? |
| ????#      #   #      ##                    #????? |
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| ????# =]   #   #  """ ##   #??########??#   #????? |
| ????# %]   #   #* """ ##   #??#!!!![[#??#   #????? |
| ????#      #   #      ##   #??#!!!![[#??#   #????? |
| ????##### ##   #########   #??#      #?##   ##???? |
| ????########   #???????#   #????#    ###     #???? |
| ????       #   #???????#   ###??#            #???? |
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| ???#"""    #   ##!!  #?#   #?????# #?????  "?????? |
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| ???#"""    #   ##    #?#   #######+###??   " ????? |
| ???#       +   ##    #?#   ##        #??     ????? |
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| ???#       #   ## !  ###   ##        #?"""    ???? |
| ???#########   ##  %=###%  ##        # """     ??? |
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| ??????????#  T      ^%%     +        #???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Evasion (%)                54
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutralizingMicroFacilitator
  Manual?         0
Play Time         00:22:37
  Cumulative      10.4 hours
  Start           2020.05.20 @ 20:51:30
  End             2020.05.20 @ 21:09:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           5
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             7
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 962c943b-6653-44e0-b322-faf9a2974fd2