Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.23 @ 22:43:20 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (72) 360 Value Destroyed (2066) 2066 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (28723) 28723 TOTAL SCORE: 38889 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 189 Prayed to X0-1V1 5000 Major X0-1V1 Interference 13950 Registered with UFD 300 Met Optimus in HQ 500 Win 3000 Win Speed 6650 Friendly Fire -1057 Cogmind --------- Core Integrity 1586/1620 Matter 212/900 Energy 392/400 System Corruption 0% Temperature Cool (26) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (8) --- Cooled Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array Electron Diverter Impulse Thruster Array > --- UTILITY (12) ----- Medium Storage Unit Machine Analyzer Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Layered Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield A0-MCA's Component Scanner > --- WEAPON (3) ------- Enhanced Nova Cannon Dirty Datajack Companion Sword (fused) > --- INVENTORY (10) --- Micro Antimatter Reactor Advanced Sensor Array Advanced Signal Interpreter ECM Suite Graphene Brace Quantum Rifle Quantum Rifle Heavy Phase Cannon Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Layered Medium Armor Plating Graphene Brace Hacking Suite Hacking Suite Hacking Suite System Shield A0-MCA's Component Scanner X0-1V1's Piety Tracker > --- WEAPON ----------- Neutron Missile Launcher Dirty Datajack Companion Sword > --- INVENTORY -------- Micro Antimatter Reactor Advanced Sensor Array Advanced Signal Interpreter ECM Suite Heavy Phase Cannon [Rating: 155] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Cesium-ion Thruster Treads Light Treads Flight Unit Cesium-ion Thruster Utility Hacking Suite Device X0-1V1's Piety Tracker Storage Medium Storage Unit Processor A0-MCA's Component Scanner Hackware Hacking Suite Protection Light Regenerative Plating Weapon Companion Sword Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Maul Slashing Weapon Companion Sword Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 6 | . . 1 . . . 3 . . . . . 2 . Utility 11 | . . 1 . . . 2 . . 2 2 2 . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 75 | 4 4 12 3 2 4 4 . 3 12 6 13 2 6 Power 6 | . . 2 . . . . . . 2 . 1 . 1 Engine 2 | . . 2 . . . . . . . . . . . Core 1 | . . . . . . . . . 1 . . . . Reactor 3 | . . . . . . . . . 1 . 1 . 1 Propulsion 23 | 2 . 5 . 1 2 1 . 2 4 1 4 1 . Treads 4 | 2 . 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 19 | . . 3 . 1 2 1 . 2 4 1 4 1 . Utility 30 | . 1 3 2 . . 3 . . 5 4 7 1 4 Device 10 | . 1 1 . . . 1 . . 2 2 2 . 1 Storage 1 | . . . . . . . . . . . . 1 . Processor 7 | . . . 1 . . 2 . . 1 1 . . 2 Hackware 5 | . . . . . . . . . 1 1 2 . 1 Protection 7 | . . 2 1 . . . . . 1 . 3 . . Artifact . | . . . . . . . . . . . . . . Weapon 16 | 2 3 2 1 1 2 . . 1 1 1 1 . 1 Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . 1 . . . . 1 Ballistic Gun 4 | 1 3 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . 1 1 . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . 1 . . . . Impact Weapon 2 | . . 1 . . 1 . . . . . . . . Slashing Weapon 2 | . . 1 . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . Unidentified Prototypes 3 | . 1 . 1 . 1 . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . 1 . . . System Corruption 10 | . . . . . . . . . . 10 . . . Parts Lost 14 | . . 2 . 4 . . 1 1 2 3 1 . . Power 2 | . . 1 . 1 . . . . . . . . . Propulsion 7 | . . . . 2 . . 1 1 . 2 1 . . Utility 3 | . . 1 . . . . . . 1 1 . . . Weapon 2 | . . . . 1 . . . . 1 . . . . Highest Loss Streak 2 | . . 2 . 2 . . 1 1 2 1 1 . . To Critical Strikes 1 | . . . . . . . . . . . 1 . . Average Backups 4 | . 4 5 5 4 3 3 4 4 3 4 4 4 5 Power . | . 1 . . . . . . . . . . . . Propulsion . | . 1 2 4 3 1 . . . . . . . . Utility 2 | . . 1 1 1 2 3 4 4 1 2 2 3 2 Weapon 1 | . 1 . . . . . . . 1 1 2 1 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 22 | . . 5 . 2 4 1 . 1 1 1 . 1 6 Power 1 | . . . . . . . . . . . . . 1 Propulsion 8 | . . 3 . 2 2 1 . . . . . . . Utility 7 | . . 1 . . . . . 1 1 . . 1 3 Weapon 6 | . . 1 . . 2 . . . . 1 . . 2 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 52 77 100 85 72 57 58 67 79 79 82 80 85 Engine 1 | . . 6 11 4 . . . . . . . . . Core 1 | . . . . . . . . . 4 5 1 . . Reactor 3 | . . . . . . . . 6 5 5 7 8 8 Treads 5 | . 28 26 . . . . . . . . . . . Flight 18 | . . 5 33 26 33 24 23 27 23 17 16 19 20 Device 11 | . . 20 13 11 11 7 6 6 10 14 9 13 12 Processor 8 | . . . 9 6 . 10 13 13 13 12 13 8 11 Hackware 6 | . . . . . . . . . 1 10 18 16 16 Protection 5 | . . 5 11 11 11 6 6 6 5 2 3 4 4 Ballistic Gun 2 | . 20 4 . . . . . . . . . . . Impact Weapon 3 | . . 8 11 12 11 . . . . . . . . Slashing Weapon 3 | . . . 2 . 5 6 6 6 5 5 4 4 4 Special Melee Weapon 2 | . . . . . . . . . 3 5 4 4 4 Peak Build Rating 155 | 4 17 26 30 32 39 50 53 61 106 119 130 142 155 Average Rating 69 | 2 4 20 26 29 33 49 49 55 96 103 111 135 146 On Entrance 54 | . 3 17 26 30 29 36 50 53 55 102 98 130 135 Avg Prop Armor Cover (%) 16 | 36 30 31 . . . 4 4 . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 54 | 4 4 12 12 15 15 15 21 21 39 28 36 46 54 Greatest Support 65 | 20 40 21 21 24 24 29 24 32 53 57 58 63 65 Greatest Overweight (x) 1 | 1 1 1 . . . . 1 . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 10 10 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 10 Most Carried 9 | 2 5 5 5 5 5 5 5 5 5 5 5 5 9 Average Carried 4 | . 4 4 5 4 3 4 5 4 4 4 4 4 5 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 10 10 Final Carried 9 | 2 5 5 5 4 5 5 5 5 4 5 5 5 9 Class Distribution -------------------- 30% | Sprinter 27% | Mutant 17% | Hacker-Sprinter 12% | Hacker-Mutant 6% | Scientist-Sprinter 5% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Sprinter | -9/Scraptown Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -5/Factory Hacker-Mutant | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Matter Collected 1634 | 223 111 142 20 39 53 118 65 20 502 19 216 40 66 Remotely . | . . . . . . . . . . . . . . Salvage Created 3108 | . 227 689 3 . . 118 499 100 465 283 256 53 415 Parts 127 | . 18 17 6 . . 2 10 2 22 11 10 8 21 Haulers Intercepted 9 | . 1 1 . . . 1 . . 4 . 1 . 1 Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 2 4 . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Combat Hostiles Destroyed 44 | . 8 11 4 . . . . 1 2 5 1 . 12 Melee 7 | . . 3 . . . . . 1 2 . 1 . . Guns 9 | . 8 1 . . . . . . . . . . . Cannons 1 | . . 1 . . . . . . . . . . . AOE 21 | . . . 4 . . . . . . 5 . . 12 Classes Destroyed 18 | . 3 4 . . . . 2 1 1 3 2 . 2 Worker 6 | . . 2 . . . . . . . 1 . 2 1 Builder 1 | . . . . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . . . . . . 1 Hauler 9 | . 1 1 . . . 1 . . 4 . 1 . 1 Recycler 3 | . . 3 . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . Operator 2 | . . . . . . . . . . 1 . 1 . Watcher 1 | . . . . . . . . . . . 1 . . Swarmer 24 | . 6 3 4 . . . . 1 . . . . 10 Grunt 11 | . 2 3 . . . . . . 1 5 . . . Duelist 1 | . . 1 . . . . . . . . . . . Sentry 4 | . . 4 . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . 2 Programmer 1 | . . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . 1 . . Scrapper 1 | . . . . . . . . 1 . . . . . Savage 1 | . . . . . . . 1 . . . . . . Butcher 1 | . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . Best Kill Streak 12 | . 4 12 4 . . 1 . 1 3 5 1 2 8 Combat Bots Only 8 | . 3 8 4 . . . . 1 1 3 1 . 6 Max Kills in Single Turn 6 | . 1 1 2 . . 1 1 1 1 3 1 1 6 Gunslinging . | . . . . . . . . . . . . . . Exploded 6 | . . . 2 . . . . . . 3 . . 6 Melee 1 | . . 1 . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Hostile Shots Fired 345 | . 19 93 17 29 . . 3 27 40 39 40 15 23 Missed 162 | . 7 28 12 12 . . 1 12 22 20 24 11 13 Hits 183 | . 12 65 5 17 . . 2 15 18 19 16 4 10 Projectile 183 | . 12 65 5 17 . . 2 15 18 19 16 4 10 AOE 6 | . . . . 3 . . . . . 3 . . . Critical Strikes 8 | . . 2 1 . . . . . 1 1 2 . 1 Damage Taken 3419 | . 101 793 56 455 . . 55 175 442 706 332 57 247 Core 775 | . 19 148 21 92 . . . 54 92 138 139 38 34 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 316 | . . . . 16 101 29 33 . 66 71 . . . Core Remaining (%) 92 | 100 100 . . . 78 . . 93 90 88 89 97 97 Volleys Fired 39 | . 17 3 3 . . . . . 2 3 . 4 7 Largest 2 | . 2 2 1 . . . . . 1 1 . 1 1 Hottest 120 | . 40 40 30 . . . . . 7 49 . 90 120 Shots Fired 60 | . 34 6 3 1 . . . . 2 3 . 4 7 Gun 40 | . 34 6 . . . . . . . . . . . Cannon 6 | . . . . . . . . . . . . 4 2 Launcher 12 | . . . 3 1 . . . . . 3 . . 5 Special 2 | . . . . . . . . . 2 . . . . Kinetic 40 | . 34 6 . . . . . . . . . . . Thermal 6 | . . . . . . . . . . . . 4 2 Explosive 12 | . . . 3 1 . . . . . 3 . . 5 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 6 | . 5 3 5 6 . . . . 1 3 . . . Robot Miss Streak 4 | . 4 1 . . . . . . 1 . . . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 115 | . 17 31 3 1 . 1 15 7 12 4 17 4 3 Core Hits 74 | . 13 6 3 . . 1 5 2 7 10 5 2 20 Critical Kills 1 | . . 1 . . . . . . . . . . . Critical Parts Destroyed 8 | . . 8 . . . . . . . . . . . Critical Strikes 13 | . . 9 . . . . . 2 . . . . 2 Smash 9 | . . 9 . . . . . . . . . . . Melee Attacks 144 | . . 33 5 . . 1 15 10 17 15 24 13 11 Impact 38 | . . 33 5 . . . . . . . . . . Slashing 96 | . . . . . . 1 15 10 15 15 16 13 11 Piercing 10 | . . . . . . . . . 2 . 8 . . Sneak Attacks 33 | . . 6 . . . 1 8 2 7 2 3 3 1 Combat Hostiles 2 | . . . . . . . . 1 . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8212 | 3 208 1257 457 22 . 99 1023 394 686 1158 549 264 2092 Guns 258 | . 208 50 . . . . . . . . . . . Cannons 60 | . . 60 . . . . . . . . . . . Explosions 3357 | . . . 426 22 . . . . . 1014 . . 1895 Melee 4534 | . . 1147 31 . . 99 1023 394 686 144 549 264 197 Ramming 3 | 3 . . . . . . . . . . . . . Kinetic 318 | . 208 110 . . . . . . . . . . . Thermal 188 | . . . . . . . . . . 188 . . . Explosive 3169 | . . . 426 22 . . . . . 826 . . 1895 Electromagnetic . | . . . . . . . . . . . . . . Impact 1178 | . . 1147 31 . . . . . . . . . . Slashing 3322 | . . . . . . 99 1023 394 682 144 519 264 197 Piercing 34 | . . . . . . . . . 4 . 30 . . Highest Corruption 34 | . . . . 9 2 . 19 19 34 10 14 1 . Average Corruption 11 | . . . . 2 2 . 19 13 27 10 9 1 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 25 | . . . . 1 . . 2 . 7 6 9 . . Message Errors 6 | . . . . . . . . . 3 1 2 . . Matter Fused 5 | . . . . 1 . . 1 . 1 1 1 . . Heat Flow Errors 2 | . . . . . . . . . . 2 . . . Energy Discharges 3 | . . . . . . . 1 . . . 2 . . Data Loss (minor) 4 | . . . . . . . . . 1 1 2 . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . Alerts 2 | . . . . . . . . . 1 . 1 . . Misdirections 2 | . . . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1108 | . . 535 63 . . . 189 1 7 103 66 27 117 Projectiles . | . . . . . . . . . . . . . . Explosions 229 | . . . 63 . . . . . . 49 . . 117 Melee 879 | . . 535 . . . . 189 1 7 54 66 27 . Knockbacks 5 | . . 5 . . . . . . . . . . . Impact 5 | . . 5 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 131 | . . . . 40 . . . . . 58 . . 33 Shots 3 | . . . . 1 . . . . . 1 . . 1 Rammed 2 | 1 1 . . . . . . . . . . . . Targets Rammed 2 | 1 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 253 | . 1 31 8 30 . . . 253 152 226 16 168 120 Average Temperature 39 | . 1 10 4 15 . . . 119 81 102 8 80 14 Received Heat Transfer 558 | . 6 300 27 27 . . 12 78 27 72 . . 9 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 9 | . . 9 . . . . . . . . . . . Combat Hostiles 5 | . . 5 . . . . . . . . . . . Parts Fried 12 | . . 12 . . . . . . . . . . . Impact Corruptions 22 | . . 22 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . . . 100 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Maximum Alert Level 3 | . . 1 1 . . . . . . 2 1 2 3 Low Security (%) 58 | 100 100 71 28 100 . 100 . . 100 64 30 13 . Level 1 22 | . . 28 71 . . . . . . 11 69 11 13 Level 2 10 | . . . . . . . . . . 23 . 75 14 Level 3 8 | . . . . . . . . . . . . . 72 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . Peak Influence 956 | . 147 280 250 157 . 44 . . 154 500 325 417 956 Initial 246 | . . 53 105 97 . . . . . 70 237 168 246 Average 227 | . 67 142 200 107 . 14 . . 65 208 227 375 738 Influence Increases 3382 | . 197 367 185 197 . 56 15 20 254 764 234 293 800 Destroy 0b10 Robot/C 1040 | . 160 220 80 80 . 20 . 20 40 120 60 . 240 Destroy 0b10 Robot/NC 155 | . 5 30 . . . 5 15 . 20 25 25 15 15 Destroy Leader 190 | . 32 72 10 . . 12 . . 18 . 14 . 32 Allied During Kill 57 | . . . . 2 . 3 . . . 23 29 . . Successful Hack 195 | . . 15 . . . 5 . . 48 31 14 19 63 Disable Machine 150 | . . . 30 . . . . . . 60 15 . 45 Destroy Structure 346 | . . . 20 5 . 11 . . 8 48 32 27 195 Partial Spotted 60 | . . . . . . . . . . 30 . . 30 Lose Combat Pursuer 615 | . . 30 45 . . . . . 120 195 45 . 180 Miscellaneous 574 | . . . . 110 . . . . . 232 . 232 . Influence Decreases 2596 | . 70 244 185 290 157 32 39 20 110 454 387 183 425 Entered New Map 1128 | . . 74 145 153 157 . 10 . . 74 217 133 165 Time Decay 941 | . 70 150 40 40 . 32 29 . 90 170 160 50 110 Search Patrol Dispatched 100 | . . . . . . . . . . 100 . . . Lost Part 120 | . . 20 . 40 . . . . 20 30 10 . . Lost Ally 157 | . . . . 57 . . . 20 . 80 . . . Purge Threat 150 | . . . . . . . . . . . . . 150 Squads Dispatched 20 | . 1 2 1 2 . 1 . . . 7 2 2 2 Investigation 12 | . . 1 . 2 . 1 . . . 6 1 1 . Extermination 2 | . . . . . . . . . . 1 . . 1 Reinforcement 5 | . 1 1 1 . . . . . . . 1 1 . Assault 1 | . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Distress Signals 13 | . . 4 . . . . . . 1 3 3 2 . Communications Jammed 3 | . . . . . . . . . . 3 . . . Distress Signals 2 | . . . . . . . . . . 2 . . . Times Spotted 160 | . 10 24 11 16 . 3 1 4 26 25 13 15 12 Peak Tracking Total 12 | . 3 7 7 5 . 2 1 3 9 11 5 12 7 Tactical Retreats 20 | . . 2 1 . . . . . 3 7 3 . 4 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Traps Triggered 6 | . . . . . . . . . 1 2 3 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 11 | . . . . . . . . . . . 5 . 6 Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Machines Disabled 11 | . . . 2 . . . . . 1 4 1 . 3 Max in Single Turn 2 | . . . 1 . . . . . 1 2 . . 2 Garrison Access 2 | . . . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Machines Accessed 45 | . 2 4 1 . 2 3 . . 5 13 5 3 7 Terminals 21 | . 2 2 1 . . . . . 1 6 3 2 4 Fabricators 8 | . . . . . . 3 . . . 3 1 . 1 Repair Stations 4 | . . . . . . . . . 1 2 . 1 . Recycling Units 1 | . . 1 . . . . . . . . . . . Scanalyzers 5 | . . 1 . . . . . . 2 1 . . 1 Garrison Access 4 | . . . . . . . . . 1 1 1 . 1 Total Hacks 113 | . 3 8 1 . 8 8 . . 11 34 12 8 20 Successful 52 | . 1 2 1 . 8 4 . . 3 11 6 4 12 Failed 61 | . 2 6 . . . 4 . . 8 23 6 4 8 Catastrophic 15 | . 1 1 . . . . . . 5 6 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 47 | . 4 3 1 . . 6 . . 2 15 6 1 9 Terminals 50 | . 3 3 1 . . . . . 1 15 9 5 13 Fabricators 18 | . . . . . . 8 . . . 6 2 . 2 Repair Stations 8 | . . . . . . . . . 1 4 . 3 . Recycling Units 2 | . . 2 . . . . . . . . . . . Scanalyzers 20 | . . 3 . . . . . . 7 6 . . 4 Garrison Access 7 | . . . . . . . . . 2 3 1 . 1 Terminal Hacks 23 | . 1 . 1 . 8 . . . . 1 3 3 6 Record 1 | . . . . . 1 . . . . . . . . Robot Analysis 7 | . 1 . . . 6 . . . . . . . . Open Door 3 | . . . 1 . 1 . . . . . . . 1 Level Access Points 2 | . . . . . . . . . . . 1 . 1 Branch Access Points 2 | . . . . . . . . . . 1 . 1 . Machine Index 1 | . . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . . . 1 Locate Traps 2 | . . . . . . . . . . . 1 . 1 Reprogram Traps 2 | . . . . . . . . . . . 1 . 1 Zone Layout 2 | . . . . . . . . . . . . 1 1 Fabricator Hacks 2 | . . . . . . 1 . . . 1 . . . Network Status 2 | . . . . . . 1 . . . 1 . . . Repair Station Hacks 4 | . . . . . . . . . . 3 . 1 . Scan Component 3 | . . . . . . . . . . 2 . 1 . Repair 1 | . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 10 | . . 1 . . . . . . 3 4 . . 2 Insert Component 1 | . . . . . . . . . . 1 . . . Retrieve Study 9 | . . 1 . . . . . . 3 3 . . 2 Garrison Access Hacks 2 | . . . . . . . . . . . 1 . 1 Seal Access 2 | . . . . . . . . . . . 1 . 1 Unauthorized Hacks 11 | . . 1 . . . 3 . . . 2 2 . 3 Terminals 3 | . . . . . . . . . . . 1 . 2 Botnet 2 | . . . . . . . . . . . . . 2 Disrupt 1 | . . . . . . . . . . . 1 . . Fabricators 6 | . . . . . . 3 . . . 1 1 . 1 Liberate 5 | . . . . . . 2 . . . 1 1 . 1 Haulers 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Reprogram 1 | . . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 37 | . 2 2 . . . 2 . . 5 13 4 3 6 Full Trace Events 11 | . . 1 . . . 1 . . 2 5 1 1 . Feedback Events 1 | . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 9 | . . 1 . . . . . . 3 3 . . 2 Parts Repaired 1 | . . . . . . . . . . 1 . . . Time 25 | . . . . . . . . . . 25 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . . find_chute 1 | . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . Allies Hacked 1 | . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Total Allies 16 | . . . . 5 1 . . 2 . 4 4 . . Largest Group 3 | . . . . 2 1 1 . 2 . 3 3 . . Highest-Rated Group 142 | . . . . 142 33 33 . 66 . 141 136 . . Highest-Rated Ally 142 | . . . . 142 33 33 . 33 . 47 56 . . Initial UFD Resources 39 | . . . . . . 24 24 24 28 31 35 37 39 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 67 | . . . . 15 . 4 . 2 . 18 28 . . Total Damage 2826 | . . . . 557 . 290 . 41 . 385 1553 . . Kills 12 | . . . . 4 . 1 . . . 2 5 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . X0-1V1 Amusement Gains 54 | . 12 . . . . . . . 12 . 30 . . Average Entertainment 7 | . 12 6 1 5 . 2 1 . 8 6 15 15 10 Good Acts 79 | . 1 6 3 23 . . 2 19 16 1 3 2 3 Bad Acts 88 | . . . 2 24 . 2 5 10 21 9 5 5 5 Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Active Infowar (turns) 1147 | . . . 86 49 . . . . . 340 320 118 234 Optics 248 | . . . 86 49 . . . . . . . . 113 Sensors 956 | . . . . . . . . . . 284 320 118 234 Machine Analysis 100 | . . . . . . . . . . . . . 100 Jamming 479 | . . . . . . . . . . 241 5 . 233 Robot Analysis Total 7 | . 1 . . . 6 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Turns Passed 2574 | 35 199 309 98 97 305 86 150 79 199 345 320 118 234 Spaces Moved 5288 | 38 185 318 208 250 894 212 342 188 460 849 622 247 475 Core 395 | 33 157 205 . . . . . . . . . . . Treads 34 | 5 28 1 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4859 | . . 112 208 250 894 212 342 188 460 849 622 247 475 Fastest Speed 23 | 50 50 34 34 34 29 26 29 23 24 31 29 26 27 Average Speed 33 | 67 70 51 34 35 29 28 30 25 28 32 32 27 27 Slowest Speed 160 | 160 160 160 34 37 30 29 112 29 34 34 117 29 27 Overloaded Moves 3 | . . . . . . . . . . . . 3 . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 45 | . . 2 2 . . . . . 14 8 9 10 . Potential Cave-ins 3 | . . . . 3 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 35 32 26 75 80 7 57 23 22 30 23 9 19 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . . . 1 . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 . 1 . . . . Scrap Searched 6 | . . . . . 3 . 2 1 . . . . . Spaces Dug 36 | . . . 1 . . . . 1 4 9 6 10 5 Terrain Destroyed 149 | . . . 24 6 . . . 1 4 24 6 13 71 Melee 34 | . . . 1 . . . . 1 4 9 6 9 4 Projectile 5 | . . . . . . . . . . . . 4 1 AOE 110 | . . . 23 6 . . . . . 15 . . 66 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Total 5780 | 44 222 389 219 259 939 234 365 203 494 880 713 262 557 Wait 144 | . 5 8 . . 13 15 9 . 3 1 44 2 44 Move 5194 | 37 184 313 204 249 893 211 341 187 436 832 603 230 474 Hop 35 | . . 2 1 . . . . . 9 8 9 6 . Pick Up 45 | 1 5 7 . 2 13 2 . . 3 3 4 1 4 Fast Attach 59 | 4 3 9 3 2 2 2 . 3 10 6 10 2 3 Attach 23 | . 1 2 . 1 1 2 . . 2 4 3 1 6 Detach 27 | 1 2 . . 2 2 . . 1 1 3 7 2 6 Swap 8 | . 1 1 . . 1 . . . 2 . 2 . 1 Drop 54 | . 3 11 3 3 14 1 . 2 9 2 4 1 1 Fire 39 | . 17 3 3 . . . . . 2 3 . 4 7 Melee 144 | . . 33 5 . . 1 15 10 17 15 24 13 11 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 2 | 1 1 . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . 3 . . Rewire 3 | . . . . . . . . . . 3 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage -9/Recycling (discovered 2 exits: Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / Dat) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 4) 210 | -10/Materials | Discovered new exit (range 8) 220 | -10/Materials | Prayed at D.C.S.S. Altar Unit 222 | -10/Materials | Energy capacity permanently improved by X0-1V1 (+200; -100 max core) 235 | -10/Materials | Entered another Materials area 235 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 322 | -9/Materials | Build established: Mutant 440 | -9/Materials | X0-1V1 foreshadows a heat wave 499 | -9/Materials | Destroyed 8 combat bots 522 | -9/Materials | Discovered new exit (range 9) 529 | -9/Materials | Ambient heat levels rising (+10) 544 | -9/Materials | Discovered new exit (range 15) 544 | -9/Materials | Entered Storage 569 | -9/Storage | Core integrity fell below 50% 611 | -9/Storage | Found Prototype Protection 611 | -9/Storage | Identified Lgt. Regenerative Plating 629 | -9/Storage | Core integrity permanently improved by X0-1V1 (+350) 635 | -9/Storage | X0-1V1 activates XOMVISION 641 | -9/Storage | Used back door to open Recycling access 641 | -9/Storage | Discovered new exit (range 3) 642 | -9/Storage | Entered Recycling 649 | -9/Recycling | Mass support permanently improved by X0-1V1 (+9; -230 max core) 650 | -9/Recycling | X0-1V1 sent hostile G-34 Mercenary (x4) 651 | -9/Recycling | Identified exit to Scraptown 651 | -9/Recycling | X0-1V1 revealed exit location to -9/Scraptown 656 | -9/Recycling | X0-1V1 put everyone to sleep 657 | -9/Recycling | X0-1V1 vaporized surrounding terrain (radius 20) 665 | -9/Recycling | X0-1V1 upgraded hostiles (x3) 672 | -9/Recycling | X0-1V1 sent you into danger 679 | -9/Recycling | X0-1V1 sent allied S-10 Pest (x4) 688 | -9/Recycling | X0-1V1 added 0b10 threat records associated with you (minor) 690 | -9/Recycling | X0-1V1 sent allied H-71 Marshal (x1) 690 | -9/Recycling | X0-1V1 whisked you away to safety 690 | -9/Recycling | X0-1V1 mutated your Utility slot to Weapon slot 693 | -9/Recycling | Identified exit to Factory 693 | -9/Recycling | X0-1V1 revealed exit location to -7/Factory 704 | -9/Recycling | X0-1V1 vaporized surrounding terrain (radius 19) 716 | -9/Recycling | Lost 4 allies 729 | -9/Recycling | Scanned before Scraplab entrance 735 | -9/Recycling | Entered Scraplab 739 | -9/Recycling | Entered Scraptown 740 | -9/Scraptown | System corruption cleaned by C-Scrubber 808 | -9/Scraptown | Discovered new exit (range 11) 830 | -9/Scraptown | Visited SPCMW 843 | -9/Scraptown | Visited Cave Peace 850 | -9/Scraptown | Visited Junk Repository 862 | -9/Scraptown | Visited Cyclists 866 | -9/Scraptown | Visited Assassins FH 872 | -9/Scraptown | Visited UFD Registry 872 | -9/Scraptown | Registered with UFD as "Pipechip" 882 | -9/Scraptown | Visited Sword Containment 885 | -9/Scraptown | Found Prototype Slashing Weapon 885 | -9/Scraptown | Identified Companion Sword 900 | -9/Scraptown | Visited Curators Association 904 | -9/Scraptown | Visited A0-MCA Data Center 906 | -9/Scraptown | Given a B rating by A0-MCA 908 | -9/Scraptown | Found A0-MCA's Component Scanner 915 | -9/Scraptown | Visited Derelict Rescue Squad 919 | -9/Scraptown | Found DRS Beacon 940 | -9/Scraptown | Visited Botcube Research 944 | -9/Scraptown | Visited Supply Room 952 | -9/Scraptown | Found Botcube 993 | -9/Scraptown | Visited Analyses Database 1006 | -9/Scraptown | Botcube activated 1016 | -9/Scraptown | Botcube completed mutation into flying form, armed with 2 guns 1022 | -9/Scraptown | Met Optimus 1022 | -9/Scraptown | Accepted into 0bPrime 1030 | -9/Scraptown | Build established: Sprinter 1039 | -9/Scraptown | Discovered new exit (range 5) 1044 | -9/Scraptown | Entered Factory 1044 | -6/Factory | Accompanied by 1 ally 1044 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 1108 | -6/Factory | X0-1V1 sent hostile L-41 Fighter (x2) 1125 | -6/Factory | Discovered new exit (range 9) 1130 | -6/Factory | Entered Lower Caves 1138 | -6/Lower Caves | Encountered a Warlord checkpoint 1175 | -6/Lower Caves | Learned Factory stockpile data 1181 | -6/Lower Caves | Murdered 3 allies 1203 | -6/Lower Caves | X0-1V1 caused items to flee you 1223 | -6/Lower Caves | Spotted B-75 Beast 1223 | -6/Lower Caves | X0-1V1 sent you into danger 1241 | -6/Lower Caves | System corruption reached 10% 1263 | -6/Lower Caves | Items stopped fleeing you 1275 | -6/Lower Caves | Discovered new exit (range 8) 1280 | -6/Lower Caves | Entered another Lower Caves area 1281 | -6/Lower Caves | Learned Factory security intel 1282 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1283 | -6/Lower Caves | Encountered a Warlord checkpoint 1283 | -6/Lower Caves | X0-1V1 activates XOMVISION 1289 | -6/Lower Caves | Identified exit to Factory 1289 | -6/Lower Caves | X0-1V1 revealed exit location to -5/Factory 1294 | -6/Lower Caves | X0-1V1 sent allied Scrapper (x2) 1301 | -6/Lower Caves | X0-1V1 caused items to flee you 1306 | -6/Lower Caves | X0-1V1 rewrote IW-JTT(j) IFF filter 1320 | -6/Lower Caves | Identified exit to Data Miner 1320 | -6/Lower Caves | X0-1V1 revealed exit location to -6/Data Miner 1349 | -6/Lower Caves | Items stopped fleeing you 1352 | -6/Lower Caves | X0-1V1 opened Sealed Heavy Doors 1359 | -6/Lower Caves | Entered Factory 1359 | -5/Factory | Evolved 2 slots: Utility x2 1360 | -5/Factory | Identified exit to Upper Caves 1365 | -5/Factory | X0-1V1 sent you into danger 1367 | -5/Factory | X0-1V1 released a cloud of subatomizers 1371 | -5/Factory | X0-1V1 activates XOMVISION 1382 | -5/Factory | X0-1V1 sent you to a vault 1386 | -5/Factory | X0-1V1 put everyone to sleep 1392 | -5/Factory | Found Centrium Heavy Armor Plating 1396 | -5/Factory | System corruption reached 10% 1396 | -5/Factory | X0-1V1 sent hostile H-66 Slayer (x3) 1397 | -5/Factory | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 1407 | -5/Factory | X0-1V1 collapsed Upper Caves access 1409 | -5/Factory | X0-1V1 revealed exit location to -5/Upper Caves 1412 | -5/Factory | X0-1V1 sent you into danger 1429 | -5/Factory | Sterilization system engaged 1429 | -5/Factory | Non-combat units ordered to evacuate 1434 | -5/Factory | X0-1V1 sent you into danger 1475 | -5/Factory | System corruption reached 30% 1529 | -5/Factory | Combat units ordered to evacuate 1545 | -5/Factory | Discovered new exit (range 10) 1558 | -5/Factory | Entered another Factory area 1558 | -4/Factory | Evolved 2 slots: Utility x2 1586 | -4/Factory | X0-1V1 sent hostile D-63 Destroyer (x1) 1610 | -4/Factory | X0-1V1 announced a LAN party 1679 | -4/Factory | Sensors blinded by X0-1V1 1700 | -4/Factory | Spotted B-86 Titan 1732 | -4/Factory | Identified exit to Upper Caves 1769 | -4/Factory | Repaired Nuclear Pulse Thruster+ 1785 | -4/Factory | System corruption reached 10% 1804 | -4/Factory | X0-1V1 added 0b10 threat records associated with you (major) 1808 | -4/Factory | Search patrols dispatched 1892 | -4/Factory | X0-1V1 enhanced Transport squad support 1901 | -4/Factory | Discovered new exit (range 7) 1903 | -4/Factory | Identified exit to Research 1903 | -4/Factory | Entered Research 1903 | -3/Research | Evolved 2 slots: Utility x2 1932 | -3/Research | X0-1V1 sent someone to clean up after you 1985 | -3/Research | Build established: Hacker-Mutant 2028 | -3/Research | System corruption reached 10% 2103 | -3/Research | Identified exit to Research 2154 | -3/Research | Spotted B-86 Titan 2174 | -3/Research | Destroyed B-86 Titan 2223 | -3/Research | Entered another Research area 2223 | -2/Research | Evolved 2 slots: Propulsion x2 2239 | -2/Research | X0-1V1 added 0b10 threat records associated with you (major) 2247 | -2/Research | Spotted B-90 Cyclops 2247 | -2/Research | X0-1V1 sent you into danger 2251 | -2/Research | X0-1V1 put everyone to sleep 2256 | -2/Research | Identified exit to Quarantine 2290 | -2/Research | Build established: Hacker-Sprinter 2310 | -2/Research | X0-1V1 announced a LAN party 2336 | -2/Research | Discovered new exit (range 15) 2340 | -2/Research | Identified exit to Access 2341 | -2/Research | Entered Access 2341 | -1/Access | Evolved 2 slots: Utility x2 2411 | -1/Access | X0-1V1 redirected Transport squads to designated parking area 2441 | -1/Access | X0-1V1 sent hostile G-73 Enforcer (x4) 2462 | -1/Access | Found Spectral Analyzer 2484 | -1/Access | Identified exit to Surface 2492 | -1/Access | Spotted B-99 Colossus 2492 | -1/Access | Spotted B-99 Colossus 2575 | *** | Escaped! Last Messages --------------- waves of color. 02523_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1N. 02536_ X0-1V1 smiles upon you. (Received Quantum Rifle x2) 02538_ U-05 Engineer builds a Wall. 02566_ >> Machine Analyzer network decryption results: 02566_ Terminal x1 02567_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. >>Alert(Purge) Purged threat record, alert level lowered. 02573_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02574_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | #### ######+########## #?????????????????????? | | #??# ## #????# #?????????????????????? | | #??# ## ! #????" #?????????????????????? | | #??# ## #????# ????????????????????? | | ##### ## #????# ??????????????????? | | # ## " #????# ?????????????????? | | # ## """ #????# ???????????????? | | # ## """ #????# ########??????????????? | | / + " #????# #?????????????????""""? | | #/############????# #????????????????"""""" | | # ?????????????? ????????????????""F?"" | | # ???????????? ????????????????"""??? | | # " ?????????? ????????????????????? | | = # """ ???????? ????????????????????? | | ##### """ #??????BB ????????????????????? | | ????# * " #??????BB ???????????????????? | | ????# #??????? ???????????????????? | | ????# #???????""""""""???????????????????? | | ????###########??????????????????????????????????? | | ####?????????????????????????????????????????????? | | #???????????????#""""""""""#??????????????????? | | #???????????????# #??????????????????? | | #???????????????# #??????????????????? | | #???????????????# #??????????????????? | | #???????????????# "" #??????????????????? | | #???????????????# "@ #??????????????????? | | ##??????????????# #??????????????????? | | ##############?????# #??????????????????? | | ??##"* #?????# #??????????????????? | | ???## #????## ##?????????????????? | | ????# #????# #?????????????????? | | ????# " #????##"" ##?????????????????? | | ????# """ #?????#"" #??????????????????? | | ????# """#?????#"" #??????????????????? | | ????# " #?????#T #??????????????????? | | ????# #?????#"" #??????????????????? | | ##### #?????#"" #??????????????????? | | ###+############"" ####???????????????? | | "" k ????? | | T ????? | | #######################################??????? | | # ##????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 35 Energy Capacity 1650 Matter Stores 511 Matter Capacity 900 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 65 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nuclear Pulse Thruster | 30% | -4/Factory Studied --------- Flight Unit | -9/Materials | Hacked Field Propulsion Array | -5/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Nuclear Pulse Thruster | -4/Factory | Hacked Lrn. Missile Launcher | -4/Factory | Hacked Hvy. Phase Cannon | -4/Factory | Hacked Mic. Antimatter Reactor | -1/Access | Hacked Impulse Thruster Array | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodHelicalPurifier Manual? 0 Play Time 00:46:35 Cumulative 2293.4 hours Start 2026.08.23 @ 21:58:13 End 2026.08.23 @ 22:43:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1435 Rogue 1431 Adventurer 4 Explorer 0 Win Type 0 Total 333 Types 250/14/27/11/4/1/6/10/6/4 Lore% 98 Gallery% 95 Achievement% 94 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b77eaaa2-86b6-400e-bd73-fae773355478