Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.03 @ 21:21:15 Player: DEZA Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (942) 942 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (781) 781 TOTAL SCORE: 3608 Bonus ------- Follower Combat Kills 194 Met Imprinter 300 Was Imprinted 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/400 Matter 293/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Hovering (150) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Combat Airjet > --- UTILITY (3) ------ Medium Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (14) --- Makeshift Sensor Array Improved Terrain Scanner Makeshift Terrain Scan Processor Experimental Terrain Scan Processor Faulty Experimental Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Experimental Core Analyzer Hacking Drone Bay Improved EM Shotgun Advanced Beam Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Improved Carbon-fiber Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Makeshift Power Source Combat Airjet Makeshift Sensor Array Improved Terrain Scanner Makeshift Terrain Scan Processor Experimental Terrain Scan Processor Experimental Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Experimental Core Analyzer Hacking Drone Bay Advanced Beam Cannon Mini Grenade Launcher Makeshift Axe [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Airjet Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 50 | 5 4 5 25 . 5 6 Power 4 | 1 . . 1 . 1 1 Engine 4 | 1 . . 1 . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 . . 7 . 3 3 Treads . | . . . . . . . Leg 14 | 2 . . 7 . 3 2 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 8 | . 2 1 4 . 1 . Device 2 | . . . 2 . . . Storage 4 | . 2 1 . . 1 . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 23 | 2 2 4 13 . . 2 Energy Gun 14 | 1 2 2 9 . . . Energy Cannon 3 | . . . 3 . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 2 . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 8 | . . . . . . 8 Power 2 | . . . . . . 2 Propulsion 3 | . . . . . . 3 Utility 1 | . . . . . . 1 Weapon 2 | . . . . . . 2 Highest Loss Streak 8 | . . . . . . 8 Average Slot Usage (%) 98 | . 91 100 99 100 99 95 Engine 11 | . 14 14 11 11 11 10 Leg 31 | . 28 28 33 33 32 31 Device 2 | . . . 7 11 1 . Storage 21 | . 24 28 12 11 20 22 Processor 7 | . . . 13 11 11 10 Energy Gun 21 | . 11 26 18 22 22 16 Launcher 1 | . . 1 . . . 3 Naked Turns . | . . . . . . . Heaviest Build 45 | 9 29 45 44 28 35 34 Greatest Support 58 | 20 20 20 30 30 58 58 Greatest Overweight (x) 2 | 2 1 2 2 . 1 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 16 | 4 10 16 16 10 14 14 Average Capacity 13 | 4 8 15 10 10 13 14 Most Carried 16 | 2 9 16 16 10 14 14 Average Carried 12 | 1 5 14 10 10 13 13 Final Capacity 16 | 4 10 16 10 10 14 14 Final Carried 16 | 2 9 16 10 10 14 12 Class Distribution -------------------- 57% | Mutant 34% | Derelict-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 755 | 225 . 137 250 . 50 93 Remotely . | . . . . . . . Salvage Created 1113 | . . 153 475 . . 485 Parts 59 | . . 13 27 . . 19 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 24 | . . . . . . 24 Prevented 6 | . . . . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 24 | . . 7 7 . . 10 Melee 1 | . . . . . . 1 Guns 17 | . . 5 7 . . 5 AOE 6 | . . 2 . . . 4 Classes Destroyed 7 | . . 2 4 . . 1 Hauler 2 | . . . 2 . . . Operator 1 | . . . 1 . . . Watcher 2 | . . . 2 . . . Swarmer 7 | . . 3 . . . 4 Grunt 12 | . . 4 4 . . 4 Brawler 2 | . . . . . . 2 Sentry 3 | . . . 3 . . . Best Kill Streak 8 | . . 2 3 . . 8 Combat Bots Only 8 | . . 2 3 . . 8 Max Kills in Single Turn 2 | . . 2 1 . . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1558 | . . 59 299 . . 1200 Core 414 | . . . 12 . . 402 Absorbed by Shields . | . . . . . . . Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 54 | . . 9 22 . . 23 Largest 2 | . . 2 2 . . 2 Hottest 130 | . . 130 130 . . 90 Shots Fired 99 | . . 18 44 . . 37 Gun 87 | . . 16 42 . . 29 Cannon 2 | . . . 2 . . . Launcher 10 | . . 2 . . . 8 Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 38 | . . 16 22 . . . Explosive 10 | . . 2 . . . 8 Electromagnetic 51 | . . . 22 . . 29 Robot Hit Streak 52 | . . 20 52 . . 15 Robot Miss Streak 7 | . . 7 2 . . 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 86 | . . 15 35 . . 36 Core Hits 99 | . . 31 34 . . 34 Critical Hits 1 | . . . . . . 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Melee Attacks 15 | . . . 5 . . 10 Impact 5 | . . . 5 . . . Slashing 10 | . . . . . . 10 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2371 | . . 411 668 . . 1292 Guns 1250 | . . 186 646 . . 418 Cannons 22 | . . . 22 . . . Explosions 889 | . . 225 . . . 664 Melee 210 | . . . . . . 210 Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 567 | . . 186 293 . . 88 Explosive 801 | . . 225 . . . 576 Electromagnetic 793 | . . . 375 . . 418 Impact . | . . . . . . . Slashing 210 | . . . . . . 210 Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 23 | . . 6 . . . 17 Projectiles . | . . . . . . . Explosions 23 | . . 6 . . . 17 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 91 | . . . 40 . . 51 Shots 3 | . . . 1 . . 2 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 405 | . . 234 405 . . 223 Average Temperature 100 | . . 85 127 . . 68 Received Heat Transfer 684 | . . 33 129 . . 522 Effects 2 | . . . 1 . . 1 Energy Bleed 1 | . . . . . . 1 Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 712 | . . 230 382 . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 147 | . . 100 147 . . . Initial . | . . . . . . . Average 51 | . . 54 58 . . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 41 | . 1 7 12 . . 21 Peak Tracking Total 5 | . 2 3 3 . . 5 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 5 | . 1 . 4 . . . Terminals 5 | . 1 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 3 . 10 . . . Successful 7 | . 1 . 6 . . . Failed 6 | . 2 . 4 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . . 4 . . . Terminals 13 | . 3 . 10 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 1 . 6 . . . Robot Analysis 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Repair Station Index 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Registered Components 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 154 | . . . . . 154 154 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 29 | . . . . . . 29 Total Damage 914 | . . . . . . 914 Kills 7 | . . . . . . 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4043 | 39 168 1182 996 8 1091 559 Spaces Moved 2527 | 26 106 635 624 7 801 328 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs 2512 | 18 106 635 624 7 801 321 Wheels . | . . . . . . . Hover 7 | . . . . . . 7 Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 126 Average Speed 141 | 117 142 176 125 120 130 131 Slowest Speed 180 | 150 150 180 180 120 150 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 3 19 96 42 5 83 60 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 4 | . . 1 . . 2 1 Spaces Dug 4 | . . . 4 . . . Terrain Destroyed 85 | . . 23 10 . . 52 Melee 4 | . . . 4 . . . Projectile . | . . . . . . . AOE 81 | . . 23 6 . . 52 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2881 | 32 123 677 787 6 850 406 Wait 137 | . 3 12 71 . 15 36 Move 2521 | 25 105 634 623 6 800 328 Hop . | . . . . . . . Pick Up 44 | 2 7 11 11 . 13 . Fast Attach 30 | 5 4 1 13 . 5 2 Attach 7 | . . . 5 . . 2 Detach 7 | . 2 1 3 . 1 . Swap 13 | . . 4 7 . . 2 Drop 50 | . 2 5 27 . 14 2 Fire 54 | . . 9 22 . . 23 Melee 15 | . . . 5 . . 10 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . 2 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 15) 208 | -10/Materials | Entered Mines 280 | -10/Mines | Learned 2 Materials zone layouts 287 | -10/Mines | Assembled infested the area 304 | -10/Mines | Build established: Mutant 514 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 604 | -10/Mines | Discovered new exit (range 6) 644 | -10/Mines | Discovered new exit (range 12) 1390 | -10/Mines | Entered Materials 1390 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1622 | -9/Materials | Discovered new exit (range 17) 1945 | -9/Materials | Identified exit to Mines 1945 | -9/Materials | Identified exit to Storage 2386 | -9/Materials | Entered Mines 2387 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2390 | -9/Mines | Identified exit to Zion 2394 | -9/Mines | Entered Zion 2429 | -7/Zion | Given the Hacking Drone Bay 2430 | -7/Zion | Found Prototype Device 2488 | -7/Zion | Build established: Scavenger-Mutant 2540 | -7/Zion | Learned Factory emergency access door positions 2713 | -7/Zion | Learned Factory garrison access intel 2748 | -7/Zion | Given A8's code to call for help 2799 | -7/Zion | Imprinted 2802 | -7/Zion | Declared Zion's savior 2927 | -7/Zion | Build established: Derelict-Mutant 2968 | -7/Zion | Found Prototype Processor 2988 | -7/Zion | Found Prototype Processor 2990 | -7/Zion | Found Prototype Processor 3119 | -7/Zion | Learned 4 Factory zone layouts 3179 | -7/Zion | Learned location of Quarantine (-2) 3448 | -7/Zion | Discovered new exit (range 14) 3466 | -7/Zion | Identified exit to Proximity Caves 3485 | -7/Zion | Entered Proximity Caves 3485 | -6/Proximity Caves | Accompanied by 4 allies 3542 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3843 | -6/Proximity Caves | Destroyed 8 combat bots 4017 | -6/Proximity Caves | Core integrity fell below 50% 4032 | -6/Proximity Caves | Core integrity fell below 20% 4044 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03995_ Destroyed Mak. Power Source. 03995_ Imp. Carbon-fiber Leg destroyed. 03995_ Destroyed Imp. Carbon-fiber Leg. 04006_ Imp. Signal Interpreter destroyed. 04006_ System corrupted by crushing effect (+3). 04006_ Knocked back. 04011_ Imp. EM Shotgun destroyed. 04012_ B-48 Gladiator destroyed. 04014_ Mak. Power Source destroyed. 04017_ Carbon-fiber Leg destroyed. 04018_ The unstable cave ceiling collapses. 04020_ Mak. Leg destroyed. 04021_ Rnf. Deuterium Engine fries itself beyond repair. 04023_ Imp. Light Armor Plating fries itself beyond repair. 04027_ G-50 Soldier misfires. 04028_ Lgt. Treads fries itself beyond repair. 04028_ The unstable cave ceiling collapses. 04029_ Mak. Axe destroyed. 04029_ Slammed into G-50 Soldier. 04034_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???####????????????????????????????????????????? | | ##?## ##########???????????????????????????????? | | ### #???????????????????????????????? | | #????????????????????????????????? | | #?????????????????????????????????? | | ##?????????????????????????????????? | | # ####????????????????????????????????? | | #### ### ###??????????????????????????????? | | #?# #????????? ???????????????????? | | #?# #???????? ??????????????????? | | #?# " "" #???????? ???????????????????? | | ### """""" #???????? ???????????????????? | | ## " " #???????? ???????????????????? | | ### #???????? ???????????????????? | | #?# """" "" #??##???# ???????????????????? | | #?# ## """"" #### ### ????????????????????? | | #?# ?## " ## ????????????????????? | | ## # # ?????????????????????? | | ## # #?????????????????????? | | #### ### ##### ##????????????????????? | | ##??? ?## ##??# #????????????????????? | | ????????# #??# #????????????????????? | | ????????# #?## @ ###??????????????????? | | ????????## ### #??????????????????? | | ?????????### ### ##??????????????????? | | #?????????# ###### ###???????????????????? | | #?????????# # g #?????????????????????? | | ???????????## ##g #?????????????????????? | | ???????????## % g #?????????????????????? | | ???????????# #?????????????????????? | | ???????# # #?????????????????????? | | ???????# # # ????????????????? | | ???????# ## #### ??????????????? | | ??????# ##?## #??? ######???????????????? | | ??????# #????## #???# ##????????????????????? | | ??????# ??????#####????###?????????????????????? | | ??????###????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineImpulseCycler Manual? 0 Play Time 00:50:57 Cumulative 30.1 hours Start 2021.10.03 @ 09:43:34 End 2021.10.03 @ 21:21:15 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 46 Rogue 32 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 443d6f2e-621f-4f47-ab3a-f0fac20c916a