Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 00:29:07 Player: Runagate Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (164) 820 Value Destroyed (4212) 4212 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (190) 190 TOTAL SCORE: 7622 Bonus ------- High Alert Combat Kills 190 Cogmind --------- Core Integrity 0/700 Matter 239/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Targeting Computer Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Flak Gun > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Large Battery Improved Targeting Computer Hardened Medium Armor Plating System Restoration Module EM Pulse Gun Light EM Pulse Cannon Heavy Assault Rifle Autogun Autogun Shotgun Minigun High-powered Shotgun Enhanced Autogun Heavy Missile Launcher Power Maul [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . . 1 2 Weapon 1 | . . 1 . . Parts Attached 106 | 10 13 28 25 30 Power 10 | 2 3 2 . 3 Engine 8 | 2 3 1 . 2 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 34 | 2 3 7 12 10 Treads 33 | 2 3 7 12 9 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 31 | 3 3 5 8 12 Device 15 | 2 . 1 3 9 Storage 5 | 1 2 2 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 10 | . 1 2 5 2 Artifact . | . . . . . Weapon 31 | 3 4 14 5 5 Energy Gun 6 | 1 . 3 1 1 Energy Cannon 3 | . . 2 . 1 Ballistic Gun 21 | 2 4 9 4 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 3 2 . Parts Lost 11 | . 1 . . 10 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 3 | . 1 . . 2 Weapon 4 | . . . . 4 Highest Loss Streak 4 | . 1 . . 4 To Critical Strikes . | . . . . . Average Backups 17 | 1 12 18 19 19 Power . | . 1 1 1 . Propulsion 1 | . . . 2 4 Utility 4 | . 4 6 4 4 Weapon 9 | . 7 11 11 10 Tool/Special . | . . . . . Unused Backups 27 | . 4 6 5 12 Power 4 | . . 4 . . Propulsion 1 | . . . 1 . Utility 9 | . 2 2 . 5 Weapon 13 | . 2 . 4 7 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 99 99 97 Engine 8 | . 14 4 9 6 Core 1 | . . 6 . . Treads 31 | . 28 32 35 29 Device 12 | . 12 6 9 22 Storage 10 | . 14 11 9 6 Protection 5 | . . 4 9 6 Energy Gun 1 | . . 5 . . Energy Cannon 2 | . . . . 11 Ballistic Gun 23 | . 28 27 27 9 Peak Build Rating 40 | 7 11 19 29 40 Average Rating 21 | 6 10 16 25 35 On Entrance 12 | . 7 11 17 29 Avg Prop Armor Cover (%) 15 | . . . . 15 Naked Turns 7 | . . . . 7 Heaviest Build 70 | 14 34 62 67 70 Greatest Support 90 | 40 40 60 80 90 Greatest Overweight (x) 15 | . . 1 . 15 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 18 | 7 14 19 20 19 Most Carried 20 | 3 15 20 20 20 Average Carried 17 | 1 12 18 19 19 Final Capacity 20 | 8 15 20 20 5 Final Carried 20 | 3 15 20 20 3 Class Distribution -------------------- 44% | Scavenger-Tank 27% | Mutant 11% | Gunner 8% | Scientist-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 4077 | 423 765 994 1133 762 Remotely . | . . . . . Salvage Created 5686 | 212 815 1745 1460 1454 Parts 348 | 22 59 95 95 77 Haulers Intercepted 11 | . 1 3 6 1 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 97 | . 15 28 22 32 Guns 74 | . 15 28 22 9 Cannons 17 | . . . . 17 AOE 5 | . . . . 5 Classes Destroyed 16 | 3 7 3 2 1 Worker 19 | 2 3 4 3 7 Builder 5 | . 3 . 1 1 Tunneler 9 | 5 2 . 2 . Hauler 11 | . 1 3 6 1 Recycler 11 | 1 2 5 2 1 Mechanic 1 | . 1 . . . Operator 3 | . . 3 . . Watcher 8 | . 3 3 2 . Swarmer 26 | . 6 3 4 13 Grunt 36 | . 6 17 10 3 Brawler 2 | . . . 1 1 Duelist 2 | . . 1 . 1 Sentry 20 | . . 7 6 7 Hunter 4 | . . . 1 3 Programmer 4 | . . . . 4 Subdweller 3 | . 3 . . . Best Kill Streak 8 | 2 5 7 4 8 Combat Bots Only 7 | . 3 6 3 7 Max Kills in Single Turn 3 | 1 2 2 2 3 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 550 | . 66 80 80 324 Missed 168 | . 23 22 20 103 Hits 382 | . 43 58 60 221 Melee 9 | . . . . 9 Projectile 373 | . 43 58 60 212 AOE 3 | . 3 . . . Critical Strikes 6 | . . . 1 5 Part Disruptions 1 | . . . . 1 Damage Taken 5194 | . 646 747 814 2987 Core 952 | . 89 77 86 700 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 64 80 84 . Volleys Fired 358 | 31 80 79 87 81 Largest 3 | 2 2 3 3 3 Hottest 216 | 40 46 129 78 216 Shots Fired 935 | 62 162 234 251 226 Gun 788 | 62 162 233 251 80 Cannon 143 | . . 1 . 142 Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 728 | 62 162 188 251 65 Thermal 202 | . . 45 . 157 Explosive 4 | . . . . 4 Electromagnetic 1 | . . 1 . . Robot Hit Streak 26 | 6 13 14 26 25 Robot Miss Streak 7 | 3 7 4 7 7 Penetration Max 1 | . . . 1 1 Secondary Targets 7 | . 3 1 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 578 | 37 94 154 150 143 Core Hits 311 | 14 34 79 73 111 Critical Kills 7 | . 2 3 1 1 Critical Parts Destroyed 4 | . 2 2 . . Critical Strikes 11 | . 4 5 1 1 Meltdown 1 | . . . . 1 Destroy 10 | . 4 5 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11784 | 362 1465 2831 2644 4482 Guns 8035 | 362 1443 2511 2603 1116 Cannons 1809 | . . 30 . 1779 Explosions 1815 | . . 253 . 1562 Melee . | . . . . . Ramming 125 | . 22 37 41 25 Kinetic 7436 | 362 1443 2189 2603 839 Thermal 2985 | . . 575 . 2410 Explosive 1208 | . . . . 1208 Electromagnetic 30 | . . 30 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 4 . . 9 Average Corruption 2 | . 3 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 28 | . 17 . . 11 Message Errors 5 | . 4 . . 1 Matter Fused 6 | . 4 . . 2 Heat Flow Errors 4 | . 3 . . 1 Energy Discharges 5 | . 2 . . 3 Data Loss (minor) 3 | . 2 . . 1 Data Loss (major) 1 | . . . . 1 Misfires 2 | . 2 . . . Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 163 | . . 39 . 124 Projectiles 20 | . . . . 20 Explosions 143 | . . 39 . 104 Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 19 | . . . . 19 Shots 1 | . . . . 1 Rammed 11 | 1 3 4 3 . Targets Rammed 15 | 1 5 4 4 1 Kicked . | . . . . . Crushed 4 | . 2 . 1 1 Highest Temperature 263 | . 263 255 45 149 Average Temperature 42 | . 31 65 8 28 Received Heat Transfer 1053 | . 90 279 315 369 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 3 . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 12 | . 1 1 . 10 Heat Transferred 4947 | . . 1051 . 3896 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 63 | 100 100 51 24 77 Level 1 21 | . . 28 48 4 Level 2 15 | . . 20 26 17 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 658 | 10 106 490 446 658 Initial 202 | . . 9 202 172 Average 186 | . 37 233 306 176 Influence Increases 3338 | 40 414 1011 771 1102 Destroy 0b10 Robot/C 1880 | . 240 560 440 640 Destroy 0b10 Robot/NC 335 | 40 75 90 80 50 Destroy Leader 508 | . 58 152 126 172 Trap Triggered on 0b10 40 | . . 40 . . Successful Hack 72 | . 24 30 . 18 Disable Machine 240 | . 15 90 45 90 Destroy Structure 83 | . 2 34 5 42 Lose Combat Pursuer 180 | . . 15 75 90 Influence Decreases 2694 | 40 392 552 871 839 Entered New Map 501 | . . 13 279 209 Time Decay 2083 | 40 382 539 592 530 Lost Part 110 | . 10 . . 100 Squads Dispatched 23 | . 2 5 1 15 Investigation 3 | . 2 1 . . Extermination 3 | . . . . 3 Reinforcement 6 | . . 4 . 2 Assault . | . . . . . Garrison 11 | . . . 1 10 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . . 5 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 158 | . 23 39 37 59 Peak Tracking Total 16 | . 4 4 5 16 Tactical Retreats 10 | . . 1 5 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 4 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 9 | . 3 6 . . Reused 4 | . . 4 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 4 | . . 4 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 16 | . 1 6 3 6 Max in Single Turn 5 | . 1 4 1 5 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 24 | . 6 6 7 5 Terminals 17 | . 6 3 5 3 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers 3 | . . 2 1 . Garrison Access 2 | . . . 1 1 Total Hacks 56 | . 18 15 14 9 Successful 30 | . 10 10 8 2 Failed 26 | . 8 5 6 7 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual 43 | . 17 9 10 7 Terminals 44 | . 18 9 10 7 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers 8 | . . 5 3 . Garrison Access 2 | . . . 1 1 Terminal Hacks 4 | . 2 1 1 . Terminal Index 1 | . . . 1 . Locate Traps 1 | . 1 . . . Reprogram Traps 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 4 1 . Retrieve Study 5 | . . 4 1 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 20 | . 8 5 5 2 Terminals 20 | . 8 5 5 2 Botnet 4 | . 2 2 . . Operators 2 | . 1 1 . . Skim 14 | . 5 2 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 20 | . 5 5 5 5 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 5 | . . 4 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 4282 | 178 1408 954 339 1403 Sensors 191 | . . . . 191 Seismic 4091 | 178 1408 954 339 1212 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6905 | 302 1564 1684 1874 1481 Spaces Moved 3330 | 122 791 802 946 669 Core 12 | 5 . . . 7 Treads 3317 | 117 791 802 946 661 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Fastest Speed 50 | 50 160 160 160 50 Average Speed 159 | 155 160 162 160 157 Slowest Speed 1295 | 160 160 240 160 1295 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 6 96 74 65 11 Regions Visited 4 Branch Regions . Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 71 | . . 28 1 42 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 70 | . . 28 . 42 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4235 | 173 959 1025 1156 922 Wait 260 | 9 30 60 54 107 Move 3327 | 122 790 801 945 669 Hop . | . . . . . Pick Up 51 | 1 19 19 7 5 Fast Attach 13 | 7 . . . 6 Attach 10 | . 1 3 2 4 Detach . | . . . . . Swap 103 | 3 16 30 29 25 Drop 99 | . 18 29 28 24 Fire 358 | 31 80 79 87 81 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 14 | . 5 4 4 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 303 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 11) 647 | -10/Materials | Discovered new exit (range 10) 803 | -10/Materials | Derelicts attacked the area 832 | -10/Materials | Discovered new exit (range 9) 892 | -10/Materials | Discovered new exit (range 8) 1162 | -10/Materials | Learned location of 1 exit from Recycling 1165 | -10/Materials | Discovered new exit (range 16) 1195 | -10/Materials | Learned Storage security intel 1217 | -10/Materials | Learned location of Mines (-9) 1228 | -10/Materials | Learned location of 1 exit from Storage 1235 | -10/Materials | Identified exit to Materials 1235 | -10/Materials | Identified exit to Mines 1235 | -10/Materials | Identified exit to Subcaves 1867 | -10/Materials | Entered another Materials area 1867 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1868 | -9/Materials | Identified exit to Mines 2180 | -9/Materials | Build established: Gunner 2570 | -9/Materials | Discovered new exit (range 15) 2940 | -9/Materials | Build established: Scavenger-Tank 3456 | -9/Materials | Discovered new exit (range 9) 3551 | -9/Materials | Entered another Materials area 3551 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3853 | -8/Materials | Build established: Scientist-Tank 4032 | -8/Materials | Garrison activated, responded to threat 4187 | -8/Materials | Discovered new exit (range 15) 4408 | -8/Materials | Build established: Scavenger-Tank 4728 | -8/Materials | Learned Factory trap positions 4889 | -8/Materials | Discovered new exit (range 9) 4938 | -8/Materials | Learned 4 Factory zone layouts 4992 | -8/Materials | Identified exit to Factory 5093 | -8/Materials | Learned 4 Lower Caves zone layouts 5159 | -8/Materials | Learned Storage emergency access door positions 5425 | -8/Materials | Entered Factory 5425 | -7/Factory | Evolved 2 slots: Utility x2 5426 | -7/Factory | Identified exit to Lower Caves 5428 | -7/Factory | Loaded intel: 120 trap records 5707 | -7/Factory | Garrison activated, responded to threat 6159 | -7/Factory | Garrison activated, responded to threat 6371 | -7/Factory | Discovered new exit (range 10) 6582 | -7/Factory | Garrison activated, responded to threat 6633 | -7/Factory | Destroyed 7 combat bots 6873 | -7/Factory | Cargo convoy interrupted 6897 | -7/Factory | Garrison activated, responded to threat 6899 | -7/Factory | Released all parts (9) 6903 | -7/Factory | Core integrity fell below 50% 6906 | -7/Factory | Core integrity fell below 20% 6906 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- dispatching reinforcements to local area. 06898_ Hvy. Missile Launcher destroyed. 06899_ The unstable cave ceiling collapses. 06899_ Released Imp. Signal Interpreter. 06899_ Released Imp. Sensor Array. 06899_ Released Lgt. Treads+. 06899_ Released Hcp. Storage Unit. 06899_ Released Imp. Heat Sink. 06899_ Released Gatling Laser. 06899_ Released Lgt. Treads+. 06899_ Released Lgt. Nuclear Core. 06900_ K&5J3=AJC>JIP7,IJD90|NAQ<=TYTR 06900_ Penetrated by Slug. 06902_ Slug penetrates X-62 Marksman. 06902_ G-47 Trooper suffers critical hit (Burn). 06902_ Penetrated by Slug. 06905_ Dropped Lgt. Treads+. 06905_ Penetrated by Slug. 06905_ Dropped Lgt. Treads+. 06905_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #??# " #???# # # """ # | | #??## " #???# =+% + # | | ###???# #???# # # # | | ??????# #???#####/## #### ## # | | ??????# #???????# #??# ## ! | # | | ??????# #???????# #??# ############ | | ??????# "######## #?? ??????????? | | ??????# % [%! #?? ??????????? | | ??????# [ %[##### #? ?????????? | | ??????## %* =*=#???# #? ?????????? | | ???????# ##""""""#########[#???# #? ?????????? | | #####??# #???????#########%#???#+####+###????????? | | #??# ######### ##[##??? ????????????????? | | #### ## #= #!=*#??? ????????????????? | | + """ # = [+*=*#????????????????????? | | ####### """ # #=u%#????????????????????? | | #?????# """ # ##=##????????????????????? | | # ###?????# #[ ##[####??????????????????? | | # #???????# ######[#!!=![##?????????????????? | | # ##############+#T ## ![=%[[# #######???????????? | | # ![![#]! #???????????? | | # =/![* #???????????? | | # i #???????????? | | # xp[ #???????????? | | # h=x #???????????? | | ############## l@x #???????????? | | ?????????????# ### b #???????????? | | ?????????????# # g #???????????? | | ???????????? / + ] g g ####+######???????????? | | ??????????? # # g #??? ????????????????? | | ?????????????# # " " #????"????????????????? | | ???????????? # "G"%#?????????????????????? | | ???????????? # """%#?????????????????????? | | ???????????? # ! Ai +?????????????????????? | | ????????????? ##########?????????????????????? | | ???????????? #??????????????????????????????? | | ????????????? #??????????????????????????????? | | ????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????^^????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????^^????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????^?????????????????? | | ?????????????????????????????????????????????^???? | | ???????????????????????????????^?????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Autogun | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Minigun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunTimingRedistributor Manual? 0 Play Time 00:46:23 Cumulative 230.9 hours Start 2025.10.30 @ 23:46:59 End 2025.10.31 @ 00:29:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 365 Rogue 363 Adventurer 0 Explorer 2 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 62 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f46f6196-8cca-4977-a77c-a040fcddfe85