Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.27 @ 20:48:07 Player: PTS Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (176) 880 Value Destroyed (5670) 5670 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2082) 2082 TOTAL SCORE: 11412 Bonus ------- High Alert Combat Kills 1382 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 149/700 Matter 300/300 Energy 13/100 System Corruption 24% Temperature Cool (15) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Cooling System Medium Storage Unit Improved Sensor Array Hacking Suite > --- WEAPON (3) ------- Improved Spread Laser Improved Spread Laser > --- INVENTORY (10) --- Improved Heat Sink Improved Heat Sink Particle Charger Relay Coupler [Grunt] (25) Relay Coupler [Sentry] (17) Lightning Gun Improved Spread Laser Improved Spread Laser Improved Spread Laser Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Weapon Cycler Improved Medium Armor Plating Hacking Suite System Restoration Module > --- WEAPON ----------- Advanced Beam Rifle Gatling Laser High-powered Field Laser > --- INVENTORY -------- Deuterium Engine Improved Titanium Leg Improved Heat Sink Target Analyzer Energy Filter Particle Charger Hacking Suite Relay Coupler [Grunt] Relay Coupler [Sentry] Lightning Gun [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Airjet Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 . . 2 Weapon 1 | . . 1 . . . Parts Attached 174 | 10 19 15 39 37 54 Power 27 | 1 2 4 7 4 9 Engine 21 | 1 2 4 5 3 6 Core 6 | . . . 2 1 3 Reactor . | . . . . . . Propulsion 50 | 3 6 1 12 16 12 Treads 5 | . . . . 5 . Leg 33 | . 4 1 12 8 8 Wheel 9 | 3 2 . . 3 1 Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 29 | 2 3 4 6 2 12 Device 20 | 1 2 3 5 1 8 Storage 3 | 1 1 1 . . . Processor 1 | . . . 1 . . Hackware 1 | . . . . . 1 Protection 4 | . . . . 1 3 Artifact . | . . . . . . Weapon 68 | 4 8 6 14 15 21 Energy Gun 38 | 2 4 4 6 7 15 Energy Cannon 4 | . . 1 . . 3 Ballistic Gun 14 | 1 3 . 4 5 1 Ballistic Cannon 7 | . 1 . 3 3 . Launcher . | . . . . . . Special Weapon 5 | 1 . 1 1 . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 1 3 . 4 Corrupted Parts 4 | . . . . 1 3 System Corruption 8 | . . . . 1 7 Parts Lost 42 | . 3 . 11 8 20 Power 8 | . 1 . 2 . 5 Propulsion 13 | . . . 3 4 6 Utility 7 | . . . 2 1 4 Weapon 14 | . 2 . 4 3 5 Highest Loss Streak 6 | . 1 . 6 2 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 96 99 95 95 88 Engine 11 | . 10 11 14 11 9 Core 2 | . . . 1 6 3 Treads 3 | . . . . 12 . Leg 15 | . 13 21 25 10 10 Wheel 4 | . 14 . . 3 8 Device 14 | . 14 21 13 9 16 Storage 9 | . 14 11 9 9 7 Processor 1 | . . . 3 4 . Hackware 1 | . . . . . 6 Protection 1 | . . . . 2 3 Energy Gun 19 | . 18 32 10 17 18 Ballistic Gun 3 | . 7 . 9 2 . Ballistic Cannon 2 | . . . 6 6 . Peak Build Rating 48 | 7 12 19 35 31 48 Average Rating 25 | 5 9 15 26 26 37 On Entrance 16 | . 7 12 19 30 31 Naked Turns . | . . . . . . Heaviest Build 53 | 12 22 29 40 49 53 Greatest Support 60 | 26 26 26 49 60 50 Greatest Overweight (x) 12 | . 1 1 10 12 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 8 | 1 6 9 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 10 10 10 8 9 Class Distribution -------------------- 21% | Skirmisher 15% | Scavenger-Tank 14% | Mutant 14% | Scavenger-Gunner 11% | Scavenger-Mutant 11% | Scavenger-Skirmisher 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Matter Collected 3116 | 282 279 147 740 1035 633 Remotely . | . . . . . . Salvage Created 6842 | 144 438 888 1294 1887 2191 Parts 335 | 10 38 53 69 55 110 Haulers Intercepted 13 | . 2 5 4 . 2 Recyclers Shooed 9 | . . 1 4 . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Combat Hostiles Destroyed 104 | . 15 17 21 24 27 Guns 79 | . 14 17 11 12 25 Cannons 22 | . . . 10 12 . AOE 1 | . 1 . . . . Classes Destroyed 15 | 2 6 3 3 . 1 Worker 14 | . . 2 2 . 10 Builder 10 | . 1 . 3 . 6 Tunneler 3 | 3 . . . . . Hauler 13 | . 2 5 4 . 2 Recycler 15 | 1 . 2 4 . 8 Mechanic 1 | . . . . . 1 Operator 2 | . 1 . . . 1 Watcher 14 | . 3 4 4 1 2 Swarmer 14 | . 8 . . 3 3 Grunt 48 | . 7 10 12 10 9 Brawler 5 | . . 2 . 1 2 Duelist 4 | . . . 2 1 1 Sentry 23 | . . 5 5 8 5 Hunter 5 | . . . 1 1 3 Programmer 5 | . . . 1 . 4 Best Kill Streak 7 | 2 4 5 4 4 7 Combat Bots Only 4 | . 4 3 4 4 4 Max Kills in Single Turn 2 | 1 1 1 2 1 2 Gunslinging 1 | . . . . . 1 Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Hostile Shots Fired 630 | . 88 44 118 121 259 Missed 158 | . 30 11 22 23 72 Damage Taken 7287 | . 619 595 1588 1473 3012 Core 1288 | . 110 183 280 164 551 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 236 | . . 169 67 . . Core Remaining (%) 57 | 100 56 54 . 19 . Volleys Fired 556 | 7 68 49 102 187 143 Largest 3 | 2 2 3 3 3 3 Hottest 230 | 140 140 195 221 170 230 Shots Fired 1231 | 12 132 145 280 350 312 Gun 1064 | 8 127 144 217 298 270 Cannon 151 | . . . 58 52 41 Launcher . | . . . . . . Special 16 | 4 5 1 5 . 1 Kinetic 268 | 2 48 . 123 95 . Thermal 846 | 4 57 145 157 231 252 Explosive . | . . . . . . Electromagnetic 117 | 6 27 . . 24 60 Robot Hit Streak 32 | 3 9 24 16 32 17 Robot Miss Streak 12 | 1 9 8 11 7 12 Penetration Max 1 | . . . . 1 . Secondary Targets 4 | . 1 . 1 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 855 | 7 91 109 195 229 224 Core Hits 672 | 4 63 142 150 120 193 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 2 | . . . 1 1 . Critical Strikes 18 | . . . 7 8 3 Burn 11 | . . . 4 5 2 Destroy 4 | . . . 2 2 . Blast 1 | . . . 1 . . Corrupt 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 14777 | 104 1202 1553 2896 4043 4979 Guns 12012 | 80 967 1384 2217 3305 4059 Cannons 1956 | . . . 607 738 611 Explosions 634 | . 163 169 . . 302 Melee . | . . . . . . Ramming 7 | . . . . . 7 Kinetic 2678 | 9 264 . 1147 1258 . Thermal 10214 | 24 733 1384 1749 2348 3976 Explosive 246 | . . 169 . . 77 Electromagnetic 1632 | 71 205 . . 437 919 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 24 | . . . 2 3 24 Average Corruption 6 | . . . 2 2 15 Corruption Purged 2 | . . . . . 2 Corruption Blocked . | . . . . . . Effects 107 | . . . 7 24 76 Message Errors 27 | . . . 1 5 21 Matter Fused 21 | . . . 4 2 15 Heat Flow Errors 9 | . . . 1 2 6 Energy Discharges 9 | . . . . 2 7 Parts Rejected 2 | . . . . . 2 Parts Fused 2 | . . . . . 2 Data Loss (minor) 14 | . . . 1 6 7 Data Loss (major) 5 | . . . . 2 3 Misfires 3 | . . . . 2 1 Alerts 5 | . . . . 3 2 Misdirections 1 | . . . . . 1 Weapon Failures 9 | . . . . . 9 Overload Shots . | . . . . . . Overflow Damage 99 | . 39 . 15 . 45 Projectiles 23 | . . . 15 . 8 Explosions 76 | . 39 . . . 37 Melee . | . . . . . . Knockbacks 27 | . . . 7 20 . Impact . | . . . . . . Kinetic 27 | . . . 7 20 . Secondary . | . . . . . . Self-Inflicted Damage 529 | . 50 163 . . 316 Shots 10 | . 2 3 . . 5 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 901 | 80 306 323 475 510 901 Average Temperature 124 | 33 85 106 132 133 146 Received Heat Transfer 2397 | . 162 225 684 540 786 Effects 38 | . . 1 10 9 18 Shutdowns 10 | . . . 3 4 3 Energy Bleed 6 | . . 1 . 1 4 Interference 7 | . . . 5 2 . Matter Decay 1 | . . . 1 . . Short Circuit 5 | . . . 1 2 2 Damage (minor) 2 | . . . . . 2 Damage (major) 6 | . . . . . 6 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 6 | . . . . 4 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 5 | . . . . 1 4 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Melted 18 | . . 1 3 8 6 Heat Transferred 15809 | 50 990 1755 3159 4511 5344 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 2 . . . 3 Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Peak Influence 1522 | 20 309 474 535 1522 1402 Initial 798 | . 13 123 200 347 798 Average 616 | 8 146 239 346 898 994 Maximum Alert Level 4 | . 1 2 2 4 4 Low Security (%) 13 | 100 67 25 . . . Level 1 30 | . 32 72 79 1 . Level 2 10 | . . 1 20 25 . Level 3 31 | . . . . 53 67 Level 4 13 | . . . . 18 32 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 5 . 3 . 10 Investigation 5 | . 3 . 2 . . Extermination 3 | . . . . . 3 Reinforcement 5 | . 2 . . . 3 Assault 3 | . . . . . 3 Garrison 2 | . . . 1 . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Distress Signals 8 | . 1 1 5 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 163 | . 27 23 33 29 51 Peak Tracking Total 6 | . 5 4 6 5 6 Tactical Retreats 11 | . 3 2 2 2 2 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Traps Triggered 12 | . 3 . 2 3 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Machines Disabled 23 | . 3 4 2 3 11 Max in Single Turn 6 | . 2 3 2 1 6 Garrison Relay 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Machines Accessed 30 | . 6 10 7 2 5 Terminals 20 | . 4 7 3 2 4 Fabricators . | . . . . . . Repair Stations 3 | . . 2 1 . . Recycling Units 4 | . 2 1 1 . . Scanalyzers 2 | . . . 1 . 1 Garrison Access 1 | . . . 1 . . Total Hacks 83 | . 16 33 16 3 15 Successful 45 | . 8 14 12 . 11 Failed 37 | . 7 19 4 3 4 Catastrophic 8 | . 2 3 2 1 . Database Lockouts 1 | . 1 . . . . Manual 39 | . 13 13 6 1 6 Terminals 46 | . 13 17 6 3 7 Fabricators . | . . . . . . Repair Stations 14 | . . 11 3 . . Recycling Units 9 | . 3 5 1 . . Scanalyzers 11 | . . . 3 . 8 Garrison Access 3 | . . . 3 . . Terminal Hacks 17 | . 6 3 4 . 4 Prototype ID Bank 4 | . 3 . 1 . . Open DSF 1 | . . . . . 1 Terminal Index 4 | . 1 1 1 . 1 Alert Level 1 | . . 1 . . . Maintenance Status 1 | . . . 1 . . Zone Layout 6 | . 2 1 1 . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . 8 3 . . Scan Component 6 | . . 4 2 . . Repair 5 | . . 4 1 . . Recycling Unit Hacks 6 | . 2 3 1 . . Process 1 | . . 1 . . . Report Inventory 4 | . 2 1 1 . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 9 | . . . 2 . 7 Insert Component 4 | . . . 1 . 3 Analyze 5 | . . . 1 . 4 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Restock 1 | . . . 1 . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 5 8 7 1 2 Full Trace Events 6 | . 2 1 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 1 . 3 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 4 1 . . Time 160 | . . 128 32 . . Parts Recycled . | . . . . . . Recycled Matter 198 | . . 198 . . . Retrieved Matter 198 | . . 198 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 1 . 3 Part Schematics Acquired 4 | . . . 1 . 3 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 13 | . . . 3 10 . Machine Destruction 10 | . . . . 10 . Programmers 3 | . . . 3 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Turns Passed 8300 | 96 927 1453 1463 2222 2139 Spaces Moved 4019 | 57 553 688 658 1001 1062 Core 16 | 8 . . 2 4 2 Treads 361 | . . . . 361 . Legs 2503 | . 263 688 656 450 446 Wheels 1139 | 49 290 . . 186 614 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 105 95 Average Speed 130 | 84 103 139 134 147 122 Slowest Speed 650 | 90 190 190 550 650 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 4 87 62 61 58 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 326 | . 30 61 65 . 170 Melee . | . . . . . . Projectile 5 | . . 1 4 . . AOE 321 | . 30 60 61 . 170 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Total 6067 | 84 773 1072 1047 1457 1634 Wait 1056 | . 94 304 186 169 303 Move 4014 | 56 552 687 657 1000 1062 Hop . | . . . . . . Pick Up 133 | 10 25 7 32 22 37 Fast Attach 29 | . 1 4 9 2 13 Attach 79 | 7 5 2 21 17 27 Detach 3 | . . . 1 2 . Swap 66 | 3 13 9 9 18 14 Drop 106 | 1 15 10 30 16 34 Fire 556 | 7 68 49 102 187 143 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 24 | . . . . 24 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 11) 149 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 3) 663 | -10/Materials | Discovered new exit (range 5) 809 | -10/Materials | Central database locked down 1024 | -10/Materials | Entered another Materials area 1024 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1341 | -9/Materials | Build established: Skirmisher 1576 | -9/Materials | Repaired Spread Laser 1611 | -9/Materials | Repaired Imp. Aluminum Leg 1612 | -9/Materials | Repaired Imp. Aluminum Leg 1644 | -9/Materials | Repaired Imp. Aluminum Leg 1689 | -9/Materials | Discovered new exit (range 8) 1816 | -9/Materials | Discovered new exit (range 16) 2377 | -9/Materials | Discovered new exit (range 15) 2477 | -9/Materials | Entered another Materials area 2477 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2837 | -8/Materials | Lost 6 parts (2p2n1u1w) 3105 | -8/Materials | Discovered new exit (range 8) 3294 | -8/Materials | Repaired Spread Laser 3524 | -8/Materials | Discovered new exit (range 16) 3672 | -8/Materials | Build established: Scavenger-Gunner 3884 | -8/Materials | Discovered new exit (range 10) 3892 | -8/Materials | Core integrity fell below 50% 3894 | -8/Materials | Garrison activated, responded to threat 3927 | -8/Materials | Identified exit to Garrison 3940 | -8/Materials | Entered Garrison 3958 | -8/Garrison | Triggered checkpoint 4013 | -8/Garrison | Garrison Relay disabled 4061 | -8/Garrison | Build established: Gunner 4156 | -8/Garrison | Triggered checkpoint 4453 | -8/Garrison | Discovered new exit (range 15) 4502 | -8/Garrison | Triggered checkpoint 4550 | -8/Garrison | Garrison Relay disabled 4690 | -8/Garrison | Triggered checkpoint 5265 | -8/Garrison | Spotted B-75 Beast 5265 | -8/Garrison | Spotted B-75 Beast 5307 | -8/Garrison | Build established: Scavenger-Gunner 5498 | -8/Garrison | Triggered checkpoint 5622 | -8/Garrison | Installed Relay Interface Framework 5656 | -8/Garrison | Discovered new exit (range 11) 5960 | -8/Garrison | Triggered checkpoint 6016 | -8/Garrison | Garrison Relay disabled 6017 | -8/Garrison | Build established: Scavenger-Tank 6158 | -8/Garrison | Core integrity fell below 20% 6162 | -8/Garrison | Entered Factory 6162 | -7/Factory | Evolved 2 slots: Utility x2 6562 | -7/Factory | First assault squad dispatched 6665 | -7/Factory | Discovered new exit (range 18) 6897 | -7/Factory | Lost 5 parts (1p1u3w) 7100 | -7/Factory | System corruption reached 10% 7129 | -7/Factory | Build established: Scavenger-Mutant 7497 | -7/Factory | Build established: Scavenger-Skirmisher 7590 | -7/Factory | Garrison activated, responded to threat 7808 | -7/Factory | Core integrity fell below 50% 8301 | -7/Factory | Self-destructed Last Messages --------------- 08252_ K-01 Serf collects debris. 08261_ Critical hit (Burn: +37). 08262_ Knocked back. 08264_ B-48 Gladiator destroyed. 08265_ System corrupted: Matter fused (-6). 08267_ Gatling Laser destroyed. 08278_ R-06 Scavenger collects Target Analyzer. 08283_ R-06 Scavenger collects Rnf. Deuterium Engine. 08286_ R-06 Scavenger collects Mace. 08288_ System corrupted: Energy discharge (-6). 08289_ Imp. Light Armor Plating destroyed. 08290_ G-50 Soldier destroyed. 08299_ G-47 Trooper destroyed. 08300_ K-01 Serf collects debris. 08300_ C-30 ARC bursts open, deploying its payload. 08300_ G-50 Soldier unfolds itself. 08300_ L-41 Fighter unfolds itself. 08300_ I-36 Angel unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#############????????????????????????? | | ????????????# #????????? #?????????????? | | ????????????# ! #???????? #?????????????? | | #??????????# #??????? #?????????????? | | ????????????# #??????? #?????????????? | | ????????????# #???+### #?????????????? | | ????????????# #??? #?????????????? | | ????????????# #??# #?????????????? | | ????????????######+######### % #?????????????? | | ???????????????# !##### " #?????????????? | | ??????# ######## T #?????????????? | | ???????? "" #?????????????? | | #####??######### #?????????????? | | #########??# ##### #?????????????? | | [ # #??## ####### ######?????????????? | | # ##### # i@# #??????????????????? | | # [ # lgg #??????????????????? | | !! + ]%= # "" k#g #??????????????????? | | !! %# ! = # "" # #??????????????????? | | !! # ###### ## """ # #??????????????????? | | # # # ## """ # u#??????????????????? | | ! ## ## ! + ## """ # +??????????????????? | | ###### ## # ## # #??????????????????? | | ?????# ## # ## # #??????????????????? | | ?????# ## # ## # #??????????????????? | | ?????# ## # ## # #??????????????????? | | ?????# ## # ## # #??????????????????? | | ?????# #######=######## #??????????????????? | | ?????# #??####+######?# #??????????????????? | | ?????# #??# #?? ??????????????????? | | ????? #??# #?? !??????????????????? | | ????? #??# #?? ??????????????????? | | ????? ???+ """ """ #?? ???????????????????? | | ??????? ???# """ """ #????????????????????????? | | ??????????????# """ """ #????????????????????????? | | ??????????????# #????????????????????????? | | ??????????????# ?#????????????????????????? | | ??????????????########+??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Spread Laser | -8/Materials | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunMetafieldExtractor Manual? 0 Play Time 01:30:08 Cumulative 16.5 hours Start 2024.12.27 @ 15:10:35 End 2024.12.27 @ 20:48:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67682138-7e69-4abd-9ad1-89581c94a877