Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 01:15:43 Player: Wotf Result: Destroyed by S2-3QY(B) with Heavy Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (211) 1055 Value Destroyed (5902) 5902 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1321) 1321 TOTAL SCORE: 12918 Bonus ------- High Alert Combat Kills 321 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Armor Plating Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Improved Melee Analysis Suite Shield Generator > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Armored Treads Armored Treads Improved Heat Sink Compact Battery Large Matter Pod High-capacity Matter Pod Improved Signal Interpreter Core Analyzer Cloak of Protection Backup Plating III Heavy Armor Plating Improved Light Armor Plating Assault Rifle Rocket Launcher Rocket Launcher Makeshift Hammer Blade Saw Spear [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Slots Evolved 6 | . . . 2 . . . 2 . . 2 . . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . 1 . . . Utility 2 | . . . 1 . . . 1 . . . . . . Weapon 1 | . . . . . . . . . . 1 . . . Parts Attached 168 | 6 11 . 41 7 1 14 37 19 16 8 5 3 . Power 16 | 1 . . 2 . . 1 7 1 2 1 1 . . Engine 11 | 1 . . 2 . . . 5 1 1 . 1 . . Core 5 | . . . . . . 1 2 . 1 1 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 52 | 2 4 . 13 1 1 5 11 4 8 2 1 . . Treads 43 | 1 1 . 13 1 1 5 6 4 8 2 1 . . Leg 1 | . . . . . . . 1 . . . . . . Wheel 8 | 1 3 . . . . . 4 . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 35 | 1 3 . 9 3 . 3 6 4 1 3 1 1 . Device 14 | . 1 . 3 . . 2 3 3 1 1 . . . Storage 2 | 1 1 . . . . . . . . . . . . Processor 4 | . . . . . . . 1 1 . 1 . 1 . Hackware . | . . . . . . . . . . . . . . Protection 15 | . 1 . 6 3 . 1 2 . . 1 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 65 | 2 4 . 17 3 . 5 13 10 5 2 2 2 . Energy Gun 2 | 1 . . . . . . . 1 . . . . . Energy Cannon 2 | . . . . . . . . 2 . . . . . Ballistic Gun 28 | 1 3 . 5 2 . 1 7 2 5 1 . 1 . Ballistic Cannon 16 | . . . 7 1 . 3 3 . . 1 1 . . Launcher 9 | . 1 . 2 . . 1 2 1 . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 5 | . . . 3 . . . . 2 . . . . . Slashing Weapon 3 | . . . . . . . 1 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 . . . . Parts Lost 48 | . 1 . 4 1 . 7 21 1 . . 2 . 11 Power 5 | . . . . . . . 3 . . . 1 . 1 Propulsion 17 | . 1 . . . . 4 7 . . . . . 5 Utility 15 | . . . 4 1 . 2 5 . . . 1 . 2 Weapon 11 | . . . . . . 1 6 1 . . . . 3 Highest Loss Streak 8 | . 1 . 1 1 . 5 8 1 . . 1 . 8 To Critical Strikes 3 | . . . . . . . . . . . . . 3 Average Slot Usage (%) 98 | . 99 100 99 99 100 96 90 98 99 99 99 100 70 Engine 8 | . 14 14 11 11 11 8 7 9 7 1 2 7 3 Core 1 | . . . . . . 2 . . 1 5 4 . . Treads 28 | . . . 32 33 33 32 28 18 36 38 38 38 23 Wheel 4 | . 27 28 . . . . 1 14 . . . . . Device 5 | . 12 14 3 . . 1 11 9 9 6 5 . . Storage 10 | . 14 14 11 11 11 11 9 9 9 7 7 7 6 Processor 5 | . . . . . . . 5 16 18 9 7 12 15 Protection 10 | . . . 18 21 22 18 8 1 . 5 8 9 4 Energy Cannon 1 | . . . . . . . . 7 9 3 . . . Ballistic Gun 12 | . 26 28 12 14 11 2 6 2 8 15 11 6 3 Ballistic Cannon 6 | . . . 8 7 11 18 9 . . 3 10 15 11 Peak Build Rating 37 | 6 9 9 18 19 20 22 29 35 36 37 36 36 36 Average Rating 22 | 4 8 9 14 18 19 20 24 32 32 35 35 36 28 On Entrance 21 | . 6 9 9 17 19 20 22 26 33 30 36 36 36 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 107 | 14 91 90 99 102 102 104 107 106 106 104 107 107 105 Greatest Support 100 | 20 32 26 60 60 60 60 80 80 80 100 100 100 100 Greatest Overweight (x) 28 | . 5 3 3 1 1 1 9 2 1 1 1 1 28 Average Overweight (x) 1 | . 2 3 1 1 1 1 1 1 1 1 . 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 22 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 6 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 4 20 25 24 24 24 24 21 24 24 24 24 25 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 25 25 25 25 25 20 25 25 25 25 25 25 4 Class Distribution -------------------- 37% | Mutant 37% | Scavenger-Mutant 15% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Matter Collected 7025 | 266 854 54 1692 280 . 461 1430 415 444 551 436 118 24 Remotely . | . . . . . . . . . . . . . . Salvage Created 7215 | 88 915 . 1746 372 . 213 1602 451 1048 445 258 77 . Parts 440 | 4 55 . 123 32 . 16 85 27 48 30 16 4 . Haulers Intercepted 11 | . 2 . 4 . . . 2 . 2 1 . . . Recyclers Shooed 8 | . 2 . 3 2 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . 19 2 . Prevented 1 | . . . . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Combat Hostiles Destroyed 144 | . 12 . 41 11 . 12 32 8 12 6 7 3 . Melee 4 | . . . . . . . . 4 . . . . . Guns 61 | . 10 . 18 7 . . 16 1 4 1 4 . . Cannons 51 | . . . 15 4 . 10 7 1 8 5 . 1 . AOE 28 | . 2 . 8 . . 2 9 2 . . 3 2 . Classes Destroyed 14 | 1 8 . 3 . . . 1 . . 1 . . . Worker 9 | . 1 . 3 2 . . 2 . 1 . . . . Builder 7 | . 1 . . 1 . . 3 . 2 . . . . Tunneler 3 | . 1 . . 1 . . 1 . . . . . . Hauler 11 | . 2 . 4 . . . 2 . 2 1 . . . Recycler 15 | 1 3 . 3 1 . . 2 . 4 1 . . . Operator 8 | . 2 . 3 . . . 1 . 2 . . . . Watcher 15 | . 3 . 4 . . . 1 . 2 5 . . . Swarmer 37 | . 3 . 11 7 . 4 3 . 3 3 . 3 . Grunt 73 | . 9 . 21 2 . 6 24 2 4 . 5 . . Brawler 2 | . . . 2 . . . . . . . . . . Duelist 4 | . . . 1 . . 2 . 1 . . . . . Sentry 20 | . . . 6 2 . . 4 5 2 . 1 . . Hunter 6 | . . . . . . . 1 . 3 1 1 . . Programmer 2 | . . . . . . . . . . 2 . . . Best Kill Streak 14 | 1 5 . 8 6 . 4 14 3 5 3 4 3 . Combat Bots Only 9 | . 4 . 4 4 . 4 9 3 3 3 4 3 . Max Kills in Single Turn 3 | 1 2 . 2 1 . 2 3 2 2 2 2 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 1 . 2 . . 1 2 2 . . 2 1 . Melee 1 | . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Hostile Shots Fired 830 | . 35 . 162 34 . 80 182 36 55 44 53 16 133 Missed 239 | . 14 . 48 6 . 14 50 11 13 14 18 4 47 Damage Taken 8764 | . 218 . 1385 298 . 1049 2254 370 513 410 392 188 1687 Core 1483 | . 38 . 173 46 . 157 186 78 90 25 29 12 649 Absorbed by Shields 596 | . . . . . . . 248 . 122 131 95 . . Redirected to Shielding 81 | . . . 10 . . . 54 17 . . . . . Regen/Repaired (Parts) 229 | . 44 . 159 . . . . . . 26 . . . Core Remaining (%) 56 | 100 . 84 . . . 6 . . 35 . . . . Volleys Fired 508 | 2 59 . 129 27 . 51 107 12 68 30 16 7 . Largest 3 | 2 2 . 2 2 . 2 2 2 2 3 3 3 . Hottest 138 | 60 40 . 58 67 . 88 88 138 103 131 116 124 . Shots Fired 1027 | 4 110 . 258 54 . 92 195 23 136 90 46 19 . Gun 594 | 4 106 . 145 36 . 4 133 15 68 60 23 . . Cannon 395 | . . . 109 18 . 85 47 5 68 30 21 12 . Launcher 38 | . 4 . 4 . . 3 15 3 . . 2 7 . Special . | . . . . . . . . . . . . . . Kinetic 890 | 2 106 . 254 54 . 89 180 14 68 67 44 12 . Thermal 97 | . . . . . . . . 6 68 23 . . . Explosive 31 | . 4 . 4 . . 3 15 3 . . 2 . . Electromagnetic 9 | 2 . . . . . . . . . . . 7 . Robot Hit Streak 27 | 1 8 . 20 8 . 8 27 13 14 9 4 2 . Robot Miss Streak 6 | 1 5 . 6 3 . 3 4 2 6 3 2 5 . Penetration Max 1 | . . . . . . . 1 . 1 . . . . Secondary Targets 5 | . 2 . 2 . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . Shots Hit Robots 645 | 2 63 . 169 31 . 49 137 33 85 47 25 4 . Core Hits 347 | 2 39 . 85 20 . 19 88 18 35 20 17 4 . Critical Kills 3 | . 1 . . 1 . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . Critical Strikes 14 | . 1 . 2 2 . 3 . 3 1 2 . . . Destroy 4 | . 1 . . 1 . . . . 1 1 . . . Blast 7 | . . . 2 1 . 3 . . . 1 . . . Sever 3 | . . . . . . . . 3 . . . . . Melee Attacks 36 | . . . 4 . . . 9 21 2 . . . . Impact 11 | . . . 4 . . . . 5 2 . . . . Slashing 25 | . . . . . . . 9 16 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 15282 | 26 1092 . 3370 604 . 1365 4172 791 1985 994 735 148 . Guns 6545 | 26 811 . 1702 329 . 16 1784 163 898 585 231 . . Cannons 5309 | . . . 1256 275 . 1174 816 100 1087 409 146 46 . Explosions 3109 | . 265 . 412 . . 175 1566 231 . . 358 102 . Melee 297 | . . . . . . . . 297 . . . . . Ramming 22 | . 16 . . . . . 6 . . . . . . Kinetic 10368 | 26 811 . 2958 604 . 1190 2600 145 898 713 377 46 . Thermal 1549 | . 63 . . . . . . 118 1087 281 . . . Explosive 2944 | . 202 . 412 . . 175 1566 231 . . 358 . . Electromagnetic 102 | . . . . . . . . . . . . 102 . Impact . | . . . . . . . . . . . . . . Slashing 297 | . . . . . . . . 297 . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 200 | . 38 . 10 . . 68 68 3 7 . 3 3 . Projectiles 42 | . . . 10 . . 12 7 3 7 . . 3 . Explosions 147 | . 27 . . . . 56 61 . . . 3 . . Melee 11 | . 11 . . . . . . . . . . . . Knockbacks 38 | . 1 . 10 2 . 14 5 . . 2 4 . . Impact 1 | . 1 . . . . . . . . . . . . Kinetic 33 | . . . 9 1 . 13 4 . . 2 4 . . Secondary 4 | . . . 1 1 . 1 1 . . . . . . Self-Inflicted Damage 517 | . 8 . . . . . 397 . . 92 . 20 . Shots 15 | . . . . . . . 10 . . 2 . 3 . Rammed 2 | . 1 . . . . . 1 . . . . . . Targets Rammed 2 | . 1 . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 514 | . 6 . 92 75 . 514 219 163 357 274 100 244 . Average Temperature 94 | . 2 . 16 31 . 240 54 56 86 77 42 122 . Received Heat Transfer 2723 | . 75 . 597 45 . 558 1025 153 156 . 114 . . Effects 26 | . . . . . . 24 . . 1 1 . . . Shutdowns 4 | . . . . . . 4 . . . . . . . Energy Bleed 7 | . . . . . . 5 . . 1 1 . . . Interference 3 | . . . . . . 3 . . . . . . . Matter Decay 2 | . . . . . . 2 . . . . . . . Short Circuit 2 | . . . . . . 2 . . . . . . . Damage (minor) 2 | . . . . . . 2 . . . . . . . Damage (major) 6 | . . . . . . 6 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 2 | . 1 . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 . . . . Heat Transferred 2173 | . 50 . . . . . . 125 1591 407 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 3 . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Peak Influence 648 | 5 252 20 609 294 . 183 648 604 379 163 . . . Initial 404 | . 3 20 . 237 . . 28 404 294 41 . . . Average 204 | 1 62 19 353 142 . 69 182 533 231 52 . . . Maximum Alert Level 2 | . 1 . 2 1 . . 2 2 1 . . . . Low Security (%) 58 | 100 99 100 17 73 . 100 74 . 31 100 . . . Level 1 21 | . . . 33 26 . . 9 1 68 . . . . Level 2 20 | . . . 49 . . . 16 98 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 25 | . 3 . 9 . . . 6 . 4 3 . . . Investigation 6 | . 1 . 3 . . . . . 2 . . . . Extermination 2 | . . . . . . . . . . 2 . . . Reinforcement 12 | . 2 . 4 . . . 3 . 2 1 . . . Assault 2 | . . . 2 . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Distress Signals 13 | . 1 . 5 . . 1 6 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 215 | . 22 . 66 12 . 13 46 8 21 14 7 3 3 Peak Tracking Total 7 | . 3 . 7 3 . 4 6 4 4 4 4 3 4 Tactical Retreats 14 | . 1 . 2 1 . 2 5 . 1 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Traps Triggered 5 | . . . 2 . . . . 2 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 3 | . . . . . . . . 3 . . . . . Triggered 1 | . . . . . . . . . . . 1 . . Most Traps Carried 1 | . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Machines Disabled 14 | . 3 . 1 1 . 1 1 . 4 3 . . . Max in Single Turn 3 | . 3 . 1 1 . 1 1 . 1 2 . . . Garrison Access 2 | . . . . . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Machines Accessed 37 | . 8 . 11 1 2 . 2 . 7 6 . . . Terminals 18 | . 6 . 6 . . . 1 . 3 2 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . 1 . 2 . . . . . . 1 . . . Recycling Units 7 | . 1 . 2 . . . . . 2 2 . . . Scanalyzers 2 | . . . 1 . . . . . 1 . . . . Garrison Access 3 | . . . . . . . 1 . 1 1 . . . Total Hacks 85 | . 19 . 36 1 2 . 4 . 13 10 . . . Successful 45 | . 7 . 21 1 2 . 1 . 8 5 . . . Failed 40 | . 12 . 15 . . . 3 . 5 5 . . . Catastrophic 7 | . 4 . 2 . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 50 | . 19 . 17 . 2 . 2 . 4 6 . . . Terminals 43 | . 15 . 14 . . . 2 . 8 4 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 13 | . 3 . 8 . . . . . . 2 . . . Recycling Units 10 | . 1 . 3 . . . . . 3 3 . . . Scanalyzers 12 | . . . 11 . . . . . 1 . . . . Garrison Access 4 | . . . . . . . 2 . 1 1 . . . Terminal Hacks 16 | . 4 . 3 1 2 . . . 5 1 . . . Record 3 | . 1 . . . 1 . . . 1 . . . . Robot Analysis 4 | . 2 . 2 . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . Branch Access Points 2 | . 1 . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . . . . 2 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 10 | . 2 . 6 . . . . . . 2 . . . Scan Component 5 | . 1 . 3 . . . . . . 1 . . . Repair 5 | . 1 . 3 . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 9 | . . . 9 . . . . . . . . . . Insert Component 5 | . . . 5 . . . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 1 1 . . . Unlock Access 1 | . . . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . . 1 1 . . . Unauthorized Hacks 7 | . 1 . 3 . . . . . 2 1 . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . 1 . 2 . . . . . 2 1 . . . Reject 6 | . 1 . 2 . . . . . 2 1 . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 25 | . 8 . 9 . . . 1 . 4 3 . . . Full Trace Events 2 | . 1 . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . 3 . . . . . . 1 . . . Time 126 | . 26 . 84 . . . . . . 16 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Used RIF Installer 1 | . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Total Allies 1 | . . . . 1 . . . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Robot Analysis Total 4 | . 2 . 2 . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Turns Passed 17711 | 91 1944 419 3905 1531 906 896 1355 772 1812 1714 1331 806 229 Spaces Moved 6954 | 46 1171 302 1385 587 377 303 278 390 561 641 518 323 72 Core 4 | 1 . . . . . . . . . . . . 3 Treads 5194 | 41 62 . 1353 587 377 303 226 133 561 641 518 323 69 Legs 4 | . . . . . . . 4 . . . . . . Wheels 1752 | 4 1109 302 32 . . . 48 257 . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 135 135 240 240 240 116 116 240 242 162 242 242 Average Speed 212 | 152 131 135 237 240 240 240 229 158 242 242 239 242 327 Slowest Speed 1450 | 160 175 135 240 240 240 240 680 240 245 242 242 242 1450 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 52 | 5 99 33 77 98 88 71 18 39 52 25 70 55 8 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . . . . 1 . . . . . . 1 . Known Exits Taken 4 | . 1 . . . . . 1 . . 1 . 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 . . 1 . 1 . . Scrap Searched 7 | . . 1 . 1 . 1 . . . . 3 1 . Spaces Dug 11 | . . . 4 . . . 2 3 2 . . . . Terrain Destroyed 229 | . . . 26 4 . 44 89 22 22 4 15 3 . Melee 9 | . . . 4 . . . . 3 2 . . . . Projectile 64 | . . . . 4 . 18 12 . 20 4 5 1 . AOE 156 | . . . 22 . . 26 77 19 . . 10 2 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Total 8895 | 60 1463 315 1756 663 381 378 774 491 894 746 570 332 72 Wait 975 | 1 179 12 143 27 . 8 315 19 199 43 29 . . Move 6940 | 45 1170 301 1384 586 376 302 277 388 560 640 517 322 72 Hop . | . . . . . . . . . . . . . . Pick Up 133 | 6 30 1 20 6 2 2 21 15 17 11 2 . . Fast Attach 31 | 6 3 . 8 1 . . 6 1 3 2 1 . . Attach 37 | . 1 . 7 . . 7 16 2 . 3 1 . . Detach 3 | . . . 2 . . . . . 1 . . . . Swap 100 | . 7 . 26 6 1 7 15 16 13 3 3 3 . Drop 127 | . 13 1 33 10 2 1 7 14 31 14 1 . . Fire 508 | 2 59 . 129 27 . 51 107 12 68 30 16 7 . Melee 36 | . . . 4 . . . 9 21 2 . . . . Ram 1 | . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 3 | . . . . . . . . 3 . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 12) 596 | -10/Materials | Discovered new exit (range 16) 866 | -10/Materials | Discovered new exit (range 12) 1604 | -10/Materials | Identified exit to Mines 1862 | -10/Materials | Discovered new exit (range 16) 2009 | -10/Materials | Repaired Assault Rifle 2036 | -10/Materials | Entered Mines 2050 | -10/Mines | Learned Materials terminal intel 2119 | -10/Mines | Discovered new exit (range 10) 2268 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2455 | -10/Mines | Entered Materials 2455 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2456 | -9/Materials | Loaded intel: 12 terminal locations 3082 | -9/Materials | Repaired Lgt. Armor Plating 3127 | -9/Materials | Repaired Lgt. Cannon 3163 | -9/Materials | Repaired Hvy. Assault Rifle 4227 | -9/Materials | Build established: Scavenger-Mutant 4239 | -9/Materials | Discovered new exit (range 10) 4455 | -9/Materials | First assault squad dispatched 4883 | -9/Materials | Discovered new exit (range 7) 5393 | -9/Materials | Discovered new exit (range 3) 5672 | -9/Materials | Discovered new exit (range 6) 5785 | -9/Materials | Discovered new exit (range 14) 6360 | -9/Materials | Entered Mines 6472 | -9/Mines | Learned Materials interactive machine intel 6553 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6655 | -9/Mines | Discovered new exit (range 6) 6881 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6973 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6973 | -9/Mines | Discovered new exit (range 5) 7344 | -9/Mines | Core integrity fell below 50% 7571 | -9/Mines | Discovered new exit (range 8) 7699 | -9/Mines | Received a Mining Laser from a helpful Derelict 7891 | -9/Mines | Entered Exiles 7891 | -9/Exiles | Accompanied by 1 ally 7951 | -9/Exiles | Met 8R-AWN 7990 | -9/Exiles | Met EX-HEX 8057 | -9/Exiles | Met EX-BIN 8086 | -9/Exiles | Aligned with FarCom system 8088 | -9/Exiles | Given EX-Vault access code 8143 | -9/Exiles | Opened EX-Vault 8158 | -9/Exiles | Found Cloak of Protection 8204 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8274 | -9/Exiles | Met EX-DEC 8283 | -9/Exiles | Learned location of Zion (-7) 8397 | -9/Exiles | Visited The Gauntlet 8444 | -9/Exiles | Build established: Mutant 8776 | -9/Exiles | Discovered new exit (range 10) 8797 | -9/Exiles | Left Exiles lab with Cloak of Protection 8797 | -9/Exiles | Entered Mines 9528 | -8/Mines | Discovered new exit (range 11) 9561 | -8/Mines | Core integrity fell below 20% 9634 | -8/Mines | Lost 5 parts (2n2u1w) 9693 | -8/Mines | Entered Materials 9693 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9694 | -8/Materials | Loaded intel: 19 interactive machine locations 10105 | -8/Materials | Build established: Skirmisher 10329 | -8/Materials | Lost 3 parts (1p2u) 10426 | -8/Materials | Lost 3 parts (1u2w) 10579 | -8/Materials | Build established: Mutant 10694 | -8/Materials | Garrison activated, responded to threat 10891 | -8/Materials | Destroyed 9 combat bots 10896 | -8/Materials | Lost 5 parts (4n1u) 10972 | -8/Materials | Lost 8 parts (1p3n1u3w) 10991 | -8/Materials | Identified exit to Garrison 11048 | -8/Materials | Entered Garrison 11186 | -8/Garrison | Triggered checkpoint 11287 | -8/Garrison | Build established: Scavenger-Mutant 11747 | -8/Garrison | Discovered new exit (range 12) 11779 | -8/Garrison | Installed Relay Interface Framework 11820 | -8/Garrison | Entered Materials 12483 | -8/Materials | Discovered new exit (range 3) 13052 | -8/Materials | Core integrity fell below 50% 13580 | -8/Materials | Discovered new exit (range 4) 13632 | -8/Materials | Entered Factory 13632 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 13633 | -7/Factory | Identified exit to Lower Caves 13948 | -7/Factory | Build established: Scavenger-Skirmisher 13967 | -7/Factory | Repaired Shield Generator 14368 | -7/Factory | Build established: Scavenger-Tank 15346 | -7/Factory | Entered Lower Caves 16077 | -7/Lower Caves | Learned location of 1 exit from Factory 16231 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16442 | -7/Lower Caves | Spotted B-75 Beast 16473 | -7/Lower Caves | Discovered new exit (range 9) 16677 | -7/Lower Caves | Entered another Lower Caves area 16910 | -7/Lower Caves | Discovered new exit (range 14) 16947 | -7/Lower Caves | Identified exit to Factory 17252 | -7/Lower Caves | Build established: Scavenger-Gunner 17454 | -7/Lower Caves | Discovered new exit (range 9) 17473 | -7/Lower Caves | Identified exit to Zion 17483 | -7/Lower Caves | Entered Zion 17590 | -7/Zion | System corruption cleaned by Quarantine Array 17598 | -7/Zion | RIF detected upon attempting to enter Zion 17598 | -7/Zion | Attacked by Zionites 17598 | -7/Zion | Spotted BK-IAQ(B) 17598 | -7/Zion | Spotted S2-3QY(B) 17669 | -7/Zion | Lost 8 parts (1p4n1u2w) 17686 | -7/Zion | Core integrity fell below 50% 17702 | -7/Zion | Core integrity fell below 20% 17712 | -7/Zion | Destroyed by S2-3QY(B) with Heavy Battle Rifle Last Messages --------------- 17602_ Acquired 7 matter. 17604_ Lgt. Treads destroyed. 17612_ Acquired 13 matter. 17612_ Slug penetrates System Quarantine Field Array. 17614_ Hvy. Ion Engine destroyed. 17614_ Acquired 4 matter. 17619_ Critical hit (Destroy). 17619_ Lgt. Treads destroyed. 17625_ DB-XDB(c) calibrates the Lab Wall. 17629_ Lgt. Treads destroyed. 17638_ Assault Cannon destroyed. 17638_ Penetrated by Slug. 17638_ Imp. Light Armor Plating destroyed. 17676_ Arm. Treads destroyed. 17679_ Critical hit (Destroy). 17679_ Assault Cannon destroyed. 17690_ Knocked back. 17695_ Penetrated by Slug. 17707_ Huge Storage Unit destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????########???????????????????????????????? | | ??????????#""""""#???????????????????????????????? | | ??????????#" ""#???????????????????????????????? | | ??????????#" "#???????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #?###??#?????????????????????????? | | ??????????#""" "## ## #?????????????????????????? | | ??????????# #?????????????????????????? | | ########### ###??????????????????????????? | | """""""""# ###????????????????????????????? | | """"" # BB #??????????????????????????????? | | "" BB%% ####???????????????????????????? | | % %BB ##??????????????????????????? | | % BB ###????????????????????????? | | %#####;% [!!##########???????????????? | | """""""#????#%% !!!]%@![!] #????????????? | | """"""""#???## !!//#########???????????????? | | ##########???# c /=##???????????????????????? | | ?????????????###### =%#????????????????????????? | | ?????????????????## "#????????????????????????? | | ?????????????##?## %##????????????????????????? | | ????????????## ## #########??????????????????? | | ????????????# #??????????????????? | | ???????????## #??????????????????? | | ??????????## ##### ???????????????? | | ??????????# # ##???????"" ???????????????? | | ??????????### ## ##??????????????????????????? | | ????????????### ## ##???????????????????????????? | | ??????????????# ####????????????????????????????? | | ?????????????## ##??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????## ##??????????????????????????????? | | ????????????## #??????????????????????????????? | | ????????????# ##??????????????????????????????? | | ????????????## #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# ##??????????????????????????????? | | ????????????## ##???????????????????????????????? | | ?????????????####????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Lrg. Matter Pod | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Med. Battery | -9/Materials | Scanalyzed Sml. Laser | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed ElectrostormSystemComputer Manual? 0 Play Time 01:51:09 Cumulative 48.7 hours Start 2024.08.26 @ 15:55:24 End 2024.08.28 @ 01:15:43 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 24 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 25 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fea7ebc1-56f8-4d96-b73e-8a33ad608d45