Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.07 @ 14:23:31 Player: Kakograf Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (852) 852 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 3851 Bonus ------- Follower Combat Kills 116 Friendly Fire -22 Cogmind --------- Core Integrity 546/700 Matter 201/300 Energy 220/220 System Corruption 6% Temperature Cool (0) Movement Hovering (116) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Hover Unit Hover Unit > --- UTILITY (5) ------ Small Storage Unit Advanced Weight Redist. System Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON (3) ------- High-powered Shotgun Advanced EMP Blaster > --- INVENTORY (8) ---- Light Nuclear Core Light Nuclear Core Hover Unit Hover Unit Improved Heat Sink Improved Shield Generator Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Weight Redist. System Improved Terrain Scanner System Shield > --- WEAPON ----------- High-powered Shotgun Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Hover Unit Hover Unit Advanced Terrain Scan Processor Improved Shield Generator Gauss Rifle [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Hackware System Shield Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 39 | 6 6 . 3 . 14 10 Power 5 | 1 . . . . 2 2 Engine 3 | 1 . . . . 2 . Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 13 | 2 3 . 3 . 4 1 Treads . | . . . . . . . Leg 5 | 2 3 . . . . . Wheel . | . . . . . . . Hover 5 | . . . . . 4 1 Flight 3 | . . . 3 . . . Utility 9 | 1 1 . . . 1 6 Device 4 | . 1 . . . . 3 Storage 1 | 1 . . . . . . Processor 3 | . . . . . . 3 Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 2 2 . . . 7 1 Energy Gun 2 | 2 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | . 2 . . . 3 1 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . . 4 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 12 | . 3 . 1 . 2 6 Power 1 | . . . 1 . . . Propulsion 4 | . 1 . . . 1 2 Utility 2 | . . . . . . 2 Weapon 5 | . 2 . . . 1 2 Highest Loss Streak 3 | . 2 . 1 . 1 3 To Critical Strikes . | . . . . . . . Average Backups 5 | 1 3 6 7 8 7 7 Power 1 | . 1 2 2 2 1 2 Propulsion 2 | . 1 3 2 3 2 1 Utility . | . . . . . . 1 Weapon 1 | . . 1 2 3 2 2 Tool/Special . | . . . . . . . Unused Backups 7 | . . . . . . 7 Power 2 | . . . . . . 2 Propulsion 3 | . . . . . . 3 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 95 100 82 66 76 82 Engine 12 | . 14 14 11 . 12 12 Leg 15 | . 27 28 1 . . . Hover 7 | . . . . . 22 23 Flight 3 | . . . 30 33 4 . Device 10 | . 10 14 11 11 9 8 Storage 11 | . 14 14 11 11 9 7 Hackware 1 | . . . . . 3 7 Energy Gun 1 | . 5 . . . . . Ballistic Gun 19 | . 22 28 16 11 13 12 Peak Build Rating 31 | 6 9 9 11 9 22 31 Average Rating 11 | 4 8 9 10 9 14 21 On Entrance 8 | . 6 9 9 10 9 18 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 26 | 13 14 13 13 7 22 26 Greatest Support 30 | 20 20 20 12 12 21 30 Greatest Overweight (x) 2 | 2 1 . 1 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 2 5 7 8 8 8 8 Average Carried 5 | 1 3 6 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 2 5 7 7 8 8 7 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 846 | 177 190 . . 34 300 145 Remotely . | . . . . . . . Salvage Created 800 | . 338 . . . 317 145 Parts 43 | . 15 . . . 20 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 22 | . 10 . . . 9 3 Guns 16 | . 10 . . . 3 3 AOE 6 | . . . . . 6 . Classes Destroyed 6 | . 2 . . . 4 . Worker 4 | . . . . . 4 . Builder 2 | . . . . . 2 . Watcher 1 | . . . . . 1 . Swarmer 5 | . 3 . . . 2 . Grunt 16 | . 7 . . . 6 3 Brawler 1 | . . . . . 1 . Best Kill Streak 11 | . 5 . . . 11 3 Combat Bots Only 6 | . 5 . . . 6 3 Max Kills in Single Turn 4 | . 1 . . . 4 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 133 | . 84 . 4 . 33 12 Missed 34 | . 16 . 2 . 12 4 Hits 99 | . 68 . 2 . 21 8 Projectile 99 | . 68 . 2 . 21 8 Critical Strikes 3 | . 2 . . . . 1 Damage Taken 1574 | . 729 . 33 . 354 458 Core 353 | . 156 . . . 43 154 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 . 37 . 100 92 . Volleys Fired 71 | . 42 . . . 23 6 Largest 3 | . 2 . . . 2 3 Hottest 90 | . 90 . . . 72 84 Shots Fired 128 | . 83 . . . 34 11 Gun 118 | . 83 . . . 26 9 Cannon . | . . . . . . . Launcher 10 | . . . . . 8 2 Special . | . . . . . . . Kinetic 92 | . 57 . . . 26 9 Thermal 26 | . 26 . . . . . Explosive 7 | . . . . . 7 . Electromagnetic 3 | . . . . . 1 2 Robot Hit Streak 16 | . 16 . . . 7 3 Robot Miss Streak 7 | . 4 . . . 7 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 76 | . 50 . . . 21 5 Core Hits 59 | . 20 . . . 31 8 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . 1 . Destroy 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1875 | . 472 . . . 1207 196 Guns 880 | . 472 . . . 297 111 Cannons . | . . . . . . . Explosions 960 | . . . . . 910 50 Melee . | . . . . . . . Ramming 35 | . . . . . . 35 Kinetic 698 | . 290 . . . 297 111 Thermal 348 | . 182 . . . 166 . Explosive 715 | . . . . . 715 . Electromagnetic 79 | . . . . . 29 50 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 1 1 . . 1 6 Average Corruption 1 | . 1 1 . . 1 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . 2 3 . . . . Message Errors 2 | . 1 1 . . . . Heat Flow Errors 1 | . . 1 . . . . Data Loss (minor) 2 | . 1 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 42 | . . . . . 37 5 Projectiles . | . . . . . . . Explosions 37 | . . . . . 37 . Melee 5 | . . . . . . 5 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 115 | . . . . . 98 17 Shots 2 | . . . . . 2 . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 324 | . 324 91 . . 13 45 Average Temperature 127 | . 145 57 . . 6 18 Received Heat Transfer 528 | . 312 . 9 . 117 90 Effects 1 | . 1 . . . . . Interference 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 681 | . 531 . . . 150 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 88 | 100 100 100 100 100 35 100 Level 1 11 | . . . . . 64 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 330 | . 142 33 30 3 330 144 Initial 144 | . . 33 . 3 . 144 Average 80 | . 92 3 6 2 191 104 Influence Increases 962 | . 322 . 30 . 498 112 Destroy 0b10 Robot/C 520 | . 200 . . . 260 60 Destroy 0b10 Robot/NC 35 | . . . . . 35 . Destroy Leader 112 | . 50 . . . 52 10 Allied During Kill 14 | . . . . . 14 . Successful Hack 50 | . 12 . . . 26 12 Disable Machine 60 | . . . . . 45 15 Destroy Structure 51 | . . . . . 51 . Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 105 | . 60 . 30 . . 15 Influence Decreases 886 | . 236 86 20 10 181 353 Entered New Map 233 | . . 53 . 7 . 173 Time Decay 523 | . 216 33 10 3 141 120 Lost Part 110 | . 20 . 10 . 20 60 Lost Ally 20 | . . . . . 20 . Squads Dispatched 10 | . 2 . 1 1 2 4 Investigation 5 | . 1 . . . 2 2 Extermination . | . . . . . . . Reinforcement 4 | . 1 . 1 . . 2 Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . 2 . . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 18 . 6 . 16 8 Peak Tracking Total 6 | . 5 . 5 . 6 3 Tactical Retreats 4 | . 2 . 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 4 | . . . . . 3 1 Max in Single Turn 1 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 11 | . 3 . . . 5 3 Terminals 7 | . 3 . . . 3 1 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Total Hacks 32 | . 8 . . . 17 7 Successful 14 | . 3 . . . 8 3 Failed 17 | . 5 . . . 8 4 Catastrophic 5 | . 1 . . . 2 2 Database Lockouts 1 | . . . . . 1 . Manual 10 | . 1 . . . 7 2 Terminals 22 | . 8 . . . 12 2 Fabricators 5 | . . . . . . 5 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . . . 5 . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 3 . . . 5 . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . Terminal Index 1 | . . . . . 1 . Scanalyzer Index 1 | . 1 . . . . . Alert Level 1 | . . . . . 1 . Locate Traps 2 | . 1 . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 3 | . . . . . . 3 Load Schematic 2 | . . . . . . 2 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . . 3 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Retrieve Study 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 . . . 5 3 Full Trace Events 5 | . 1 . . . 2 2 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built 3 | . . . . . . 3 Authchips . | . . . . . . . Time 25 | . . . . . . 25 Total Part Build Rating 3 | . . . . . . 3 Part Studies Acquired 1 | . . . . . 1 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 31 | . . . . 31 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 19 | . . . . . 19 . Total Damage 231 | . . . . . 231 . Kills 4 | . . . . . 4 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 19 | . . . . . . 19 Terrain 19 | . . . . . . 19 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 1687 | 52 534 399 119 23 305 255 Spaces Moved 1664 | 35 310 327 205 61 369 357 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 667 | 30 310 327 . . . . Wheels . | . . . . . . . Hover 628 | . . . . . 271 357 Flight 364 | . . . 205 61 98 . Fastest Speed 34 | 50 120 120 34 34 34 52 Average Speed 78 | 118 120 120 53 34 48 52 Slowest Speed 190 | 150 190 120 114 34 116 56 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . . 5 . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 44 76 22 17 30 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 4 | . . 3 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 54 | . . . . . 54 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 54 | . . . . . 54 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 1916 | 43 397 333 207 63 454 419 Wait 78 | . 33 5 1 2 21 16 Move 1648 | 34 309 326 194 60 368 357 Hop 5 | . . . 5 . . . Pick Up 26 | 3 5 2 1 . 8 7 Fast Attach 16 | 5 2 . . . 6 3 Attach 16 | 1 2 . 2 . 5 6 Detach 7 | . . . 1 1 2 3 Swap 20 | . 2 . 3 . 13 2 Drop 15 | . 2 . . . 8 5 Fire 71 | . 42 . . . 23 6 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 13 | . . . . . . 13 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 15) 389 | -10/Materials | Core integrity fell below 50% 486 | -10/Materials | Discovered new exit (range 9) 499 | -10/Materials | Build established: Scavenger-Mutant 587 | -10/Materials | Entered Mines 722 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 894 | -10/Mines | Discovered new exit (range 14) 986 | -10/Mines | Entered Materials 986 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 987 | -9/Materials | Identified exit to Mines 1105 | -9/Materials | Entered Mines 1112 | -9/Mines | Discovered new exit (range 10) 1115 | -9/Mines | Met a Derelict testing a Signal Generator 1128 | -9/Mines | Entered Materials 1128 | -8/Materials | Accompanied by 1 ally 1128 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1195 | -8/Materials | Discovered new exit (range 15) 1284 | -8/Materials | Central database locked down 1433 | -8/Materials | Entered Factory 1433 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1475 | -7/Factory | Build established: Mutant 1603 | -7/Factory | Fabricated Hover Unit (x3) 1647 | -7/Factory | Lost 3 parts (1n1u1w) 1688 | -7/Factory | Self-destructed Last Messages --------------- G-47 Trooper destroyed. Acquired 100 matter. Acquired Corrupted Particle Gun. Acquired Hover Unit+. Dropped Lgt. Ion Engine. Dropped Corrupted Particle Gun. Acquired 45 matter. Acquired Imp. Heat Sink. R-06 Scavenger collects Aluminum Leg. Acquired Imp. Terrain Scanner. [Achievement: Omniscient Cartographer] Slammed into U-05 Engineer. Destroyed Welding Torch. U-05 Engineer system corrupted by crushing effect. U-05 Engineer knocked back. System Shield destroyed. Hover Unit+ destroyed. System corrupted by crushing effect (+4). System corrupted by crushing effect (+2). 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