Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.17 @ 06:50:26

Player: silmarilion6

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (79)      395
Value Destroyed (2414)     2414
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (302)                302
              TOTAL SCORE: 7071

 Bonus
-------
High Alert Combat Kills    226
Follower Combat Kills      35
Aligned with FarCom        300
Friendly Fire              -259

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     98/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
     Small Battery
  Improved Targeting Computer
           Force Field
>          --- WEAPON -----------
           Flak Gun
           AWS/Gauss
>          --- INVENTORY --------
  Enhanced Nuclear Core
  Enhanced Nuclear Core
     Heavy Laser
           Gauss Rifle
           Flak Gun
           Field Lobotomy Kit
           Greatsword
[Rating: 49]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Force Field
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Grenade Launcher
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   .   .   .   1   2   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             66   | 6   15  6   2   2   7   18  10  
  Power                    9    | 1   3   1   .   1   .   2   1   
    Engine                 6    | 1   3   1   .   1   .   .   .   
    Core                   3    | .   .   .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   5   2   .   1   4   5   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    19   | 2   5   2   .   1   4   5   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  13   | 1   3   .   .   .   1   5   3   
    Device                 7    | 1   1   .   .   .   .   2   3   
    Storage                2    | .   1   .   .   .   1   .   .   
    Processor              2    | .   1   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             1    | .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   4   3   2   .   2   6   6   
    Energy Gun             13   | .   2   2   .   .   1   4   4   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   1   .   1   .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   1   .   .   
    Special Weapon         2    | .   .   .   1   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   1   2   .   
Parts Lost                 35   | .   4   5   .   .   .   12  14  
  Power                    4    | .   1   1   .   .   .   .   2   
  Propulsion               4    | .   .   .   .   .   .   4   .   
  Utility                  10   | .   1   .   .   .   .   3   6   
  Weapon                   17   | .   2   4   .   .   .   5   6   
  Highest Loss Streak      13   | .   2   5   .   .   .   10  13  
Average Slot Usage (%)     82   | .   95  85  85  85  81  89  52  
  Engine                   8    | .   12  13  14  14  9   1   .   
  Core                     2    | .   .   .   .   .   .   5   10  
  Leg                      24   | .   28  28  28  28  28  29  .   
  Device                   3    | .   7   .   .   .   .   6   9   
  Storage                  12   | .   5   14  14  14  18  15  11  
  Processor                9    | .   12  14  14  14  9   6   .   
  Energy Gun               2    | .   4   .   .   .   4   3   4   
  Energy Cannon            1    | .   8   .   .   .   .   .   .   
  Ballistic Gun            7    | .   14  .   4   14  9   13  4   
  Launcher                 5    | .   .   13  9   .   3   .   .   
Naked Turns                36   | .   .   .   .   .   .   .   36  
Heaviest Build             45   | 7   17  19  23  25  30  38  45  
  Greatest Support         62   | 20  20  20  20  20  45  62  3   
  Greatest Overweight (x)  14   | .   .   .   1   1   1   5   14  
  Average Overweight (x)   .    | .   .   .   .   1   .   .   6   
Largest Inventory Capacity 8    | 4   8   8   8   8   8   8   8   
  Average Capacity         7    | 4   5   8   8   8   8   8   7   
  Most Carried             8    | 4   8   8   8   8   8   8   8   
  Average Carried          5    | 1   4   4   7   8   7   7   2   
  Final Capacity           8    | 4   8   8   8   8   8   8   4   
  Final Carried            8    | 2   8   7   8   8   8   7   .   

 Class Distribution 
--------------------
 68% | Mutant
 12% | Scavenger-Mutant
  9% | Scavenger-Bomber
  3% | Scavenger-Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Bomber | -7/Factory
               Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Matter Collected           1343 | 277  231  115  .    40   81   479  120  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3357 | 60   684  52   .    133  232  1825 371  
  Parts                    181  | 4    49   3    .    6    17   92   10   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    1    .    .    .    .    4    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  54   | 1   14  2   .   6   4   25  2   
  Guns                     44   | 1   7   1   .   6   3   24  2   
  Cannons                  7    | .   7   .   .   .   .   .   .   
  AOE                      3    | .   .   1   .   .   1   1   .   
Classes Destroyed          13   | 2   6   .   .   2   1   2   .   
  Worker                   5    | .   2   .   .   .   .   3   .   
  Builder                  4    | .   2   .   .   .   .   2   .   
  Tunneler                 2    | 1   1   .   .   .   .   .   .   
  Recycler                 8    | .   1   .   .   .   .   5   2   
  Mechanic                 1    | .   .   .   .   .   .   1   .   
  Operator                 2    | .   2   .   .   .   .   .   .   
  Watcher                  5    | .   2   .   .   .   1   2   .   
  Swarmer                  11   | .   5   .   .   1   .   4   1   
  Grunt                    26   | 1   9   2   .   1   3   10  .   
  Duelist                  3    | .   .   .   .   1   .   2   .   
  Sentry                   8    | .   .   .   .   .   1   7   .   
  Programmer               3    | .   .   .   .   .   .   2   1   
  Assembled                3    | .   .   .   .   3   .   .   .   
  Thug                     1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | 2   6   1   .   2   4   5   1   
  Combat Bots Only         5    | 1   3   1   .   2   4   5   1   
Max Kills in Single Turn   2    | 1   2   1   .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Damage Taken               5240 | 89   661  454  .    136  66   1816 2018 
  Core                     1265 | 12   116  21   .    .    .    253  863  
  Absorbed by Shields      276  | .    .    .    .    .    .    276  .    
Core Remaining (%)         74   | 95   .    .    .    40   100  63   .    
Volleys Fired              210  | 9    62   23   .    .    3    88   25   
  Largest                  2    | 1    2    2    .    .    1    2    2    
  Hottest                  108  | 20   90   105  .    .    61   103  108  
Shots Fired                409  | 9    118  31   .    35   11   172  33   
  Gun                      359  | 9    83   19   .    35   10   172  31   
  Cannon                   40   | .    35   5    .    .    .    .    .    
  Launcher                 8    | .    .    7    .    .    1    .    .    
  Special                  2    | .    .    .    .    .    .    .    2    
  Kinetic                  265  | 9    61   7    .    35   8    138  7    
  Thermal                  126  | .    57   9    .    .    2    34   24   
  Explosive                8    | .    .    7    .    .    1    .    .    
  Electromagnetic          8    | .    .    8    .    .    .    .    .    
  Robot Hit Streak         16   | 3    13   6    .    9    8    16   8    
  Robot Miss Streak        11   | 2    5    3    .    3    2    11   2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    .    3    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    
  Autonomous               109  | .    .    .    .    35   8    66   .    
Shots Hit Robots           306  | 5    73   21   .    25   9    148  25   
  Core Hits                200  | 3    40   6    .    8    12   112  19   
  Critical Hits            4    | .    1    .    .    1    .    1    1    
  Critical Kills           1    | .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    1    .    1    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7081 | 72   863  441  .    775  366  3891 673  
  Guns                     5828 | 72   416  173  .    763  206  3528 670  
  Cannons                  437  | .    383  54   .    .    .    .    .    
  Explosions               749  | .    64   193  .    .    156  336  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  67   | .    .    21   .    12   4    27   3    
  Kinetic                  4455 | 72   291  36   .    763  188  2922 183  
  Thermal                  1873 | .    508  100  .    .    18   760  487  
  Explosive                531  | .    .    193  .    .    156  182  .    
  Electromagnetic          155  | .    64   91   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    .    7    13   
  Average Corruption       2    | .    .    .    .    .    .    2    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    .    13   3    
    Message Errors         6    | .    .    .    .    .    .    6    .    
    Matter Fused           1    | .    .    .    .    .    .    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    .    .    1    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    2    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    .    .    2    .    
Overload Shots             8    | .    .    .    .    .    .    8    .    
Overflow Damage            49   | .    29   20   .    .    .    .    .    
  Projectiles              29   | .    29   .    .    .    .    .    .    
  Explosions               20   | .    .    20   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      243  | .    .    47   .    6    21   169  .    
  Shots                    5    | .    .    2    .    .    1    2    .    
  Rammed                   13   | .    .    4    .    1    .    5    3    
Targets Rammed             20   | .    .    6    .    1    1    9    3    
  Kicked                   7    | .    .    2    .    .    1    4    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        318  | .    222  311  .    .    10   200  318  
  Average Temperature      83   | .    55   173  .    .    7    44   117  
  Received Heat Transfer   1078 | 48   300  228  .    6    18   466  12   
  Effects                  1    | .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    2    .    .    .    .    2    4    
  Heat Transferred         3301 | .    1137 222  .    .    37   1165 740  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Peak Influence             724  | 25  348 180 .   81  200 724 293 
  Initial                  273  | .   16  135 .   .   23  91  273 
  Average                  213  | 5   191 49  .   61  118 493 177 
Maximum Alert Level        3    | .   1   .   .   .   1   3   1   
  Low Security (%)         59   | 100 60  100 .   100 91  2   50  
  Level 1                  24   | .   39  .   .   .   8   36  49  
  Level 2                  14   | .   .   .   .   .   .   53  .   
  Level 3                  1    | .   .   .   .   .   .   7   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   4   .   .   .   .   18  2   
  Investigation            6    | .   2   .   .   .   .   4   .   
  Extermination            3    | .   .   .   .   .   .   1   2   
  Reinforcement            4    | .   2   .   .   .   .   2   .   
  Assault                  4    | .   .   .   .   .   .   4   .   
  Garrison                 7    | .   .   .   .   .   .   7   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Distress Signals           5    | .   4   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              107  | 1   29  2   .   8   7   49  11  
  Peak Tracking Total      8    | 1   5   2   .   3   4   8   6   
  Tactical Retreats        4    | .   1   .   .   1   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac 
Machines Disabled          14   | .   5   3   .   .   .   6   .   
  Max in Single Turn       3    | .   3   2   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Machines Accessed          12   | .   3   .   5   .   .   4   .   
  Terminals                3    | .   3   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                74   | .   11  .   50  .   .   13  .   
  Successful               60   | .   5   .   50  .   .   5   .   
  Failed                   14   | .   6   .   .   .   .   8   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   5   .   .   1   .   
  Terminals                11   | .   11  .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   6   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   4   .   
Terminal Hacks             55   | .   5   .   50  .   .   .   .   
  Record                   52   | .   3   .   49  .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   .   
  Retrieve Components      2    | .   .   .   .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   3   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   3   .   .   .   .   4   .   
  Full Trace Events        5    | .   2   .   .   .   .   3   .   
  Feedback Events          2    | .   .   .   .   .   .   2   .   
    Corruption             1    | .   .   .   .   .   .   1   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   8   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   3   2   2   .   
  Highest-Rated Group      40   | .   .   40  40  40  24  24  .   
  Highest-Rated Ally       16   | .   .   16  16  16  16  16  .   
Total Orders               1    | .   .   1   .   .   .   .   .   
  FOLLOW                   1    | .   .   1   .   .   .   .   .   
Ally Attacks               28   | .   .   .   .   11  2   15  .   
  Total Damage             199  | .   .   .   .   72  .   127 .   
  Kills                    4    | .   .   .   .   3   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               5892 | 111  741  1375 990  264  316  1290 805  
Spaces Moved               3732 | 78   436  1030 768  170  225  834  191  
  Core                     212  | 20   .    .    .    .    .    1    191  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3520 | 58   436  1030 768  170  225  833  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  150  120  120  50   
  Average Speed            136  | 102  120  120  127  150  130  122  365  
  Slowest Speed            750  | 120  120  120  150  150  150  300  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 6    71   99   94   49   19   15   7    
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    2    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          138  | .    .    16   .    26   13   83   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               56   | .    .    .    .    26   6    24   .    
  AOE                      82   | .    .    16   .    .    7    59   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      4247 | 100  548  1138 776  180  243  999  263  
  Wait                     117  | .    2    67   4    6    .    9    29   
  Move                     3725 | 77   435  1029 767  169  224  833  191  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  65   | 8    22   5    1    .    4    21   4    
  Fast Attach              5    | .    .    .    1    .    3    1    .    
  Attach                   37   | 6    7    4    1    .    2    7    10   
  Detach                   1    | .    .    .    1    .    .    .    .    
  Swap                     24   | .    8    2    .    2    2    10   .    
  Drop                     43   | .    12   2    1    2    4    21   1    
  Fire                     210  | 9    62   23   .    .    3    88   25   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    3    
  Kick                     17   | .    .    6    .    1    1    9    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   67 | -11/Scrapyard | Discovered new exit (range 8)
  112 | -11/Scrapyard | Entered Materials
  153 | -10/Materials | Discovered new exit (range 15)
  378 | -10/Materials | Identified exit to Materials
  483 | -10/Materials | Core integrity fell below 50%
  576 | -10/Materials | Build established: Scavenger-Mutant
  853 | -10/Materials | Entered Mines
  909 | -10/Mines     | Met a Derelict bent on vengeance
  936 | -10/Mines     | Lost 5 parts (1p4w)
 1144 | -10/Mines     | Learned location of Zion (-7)
 1171 | -10/Mines     | Build established: Mutant
 1347 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1348 | -10/Mines     | Discovered new exit (range 5)
 1455 | -10/Mines     | Learned location of Storage (-7)
 1565 | -10/Mines     | Discovered exit to Materials (range 11)
 1576 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1805 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2041 | -10/Mines     | Discovered exit to Materials (range 10)
 2228 | -10/Mines     | Entered Exiles
 2228 | -10/Exiles    | Accompanied by 3 allies
 2248 | -10/Exiles    | Discovered new exit (range 15)
 2281 | -10/Exiles    | Met 8R-AWN
 2303 | -10/Exiles    | Met EX-HEX
 2352 | -10/Exiles    | Met EX-DEC
 2439 | -10/Exiles    | Visited The Gauntlet
 2640 | -10/Exiles    | Discovered new exit (range 14)
 2720 | -10/Exiles    | Met EX-BIN
 2742 | -10/Exiles    | Aligned with FarCom system
 2743 | -10/Exiles    | Given EX-Vault access code
 2892 | -10/Exiles    | Opened EX-Vault
 2897 | -10/Exiles    | Found Prototype Special Weapon
 2898 | -10/Exiles    | Identified Field Lobotomy Kit
 2908 | -10/Exiles    | Found AWS/Gauss
 2962 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3218 | -10/Exiles    | Stole two prototypes: Field Lobotomy Kit, AWS/Gauss
 3218 | -10/Exiles    | Entered Mines
 3218 | -9/Mines      | Accompanied by 3 allies
 3280 | -9/Mines      | Assembled infested the area
 3285 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3387 | -9/Mines      | Learned Materials emergency access door positions
 3450 | -9/Mines      | Discovered new exit (range 15)
 3482 | -9/Mines      | Entered Materials
 3482 | -8/Materials  | Accompanied by 2 allies
 3482 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 3614 | -8/Materials  | Discovered new exit (range 11)
 3798 | -8/Materials  | Entered Factory
 3798 | -7/Factory    | Accompanied by 2 allies
 3798 | -7/Factory    | Evolved 2 slots: Utility x2
 3800 | -7/Factory    | FarCom data flow suspended
 3820 | -7/Factory    | Garrison activated, responded to threat
 3894 | -7/Factory    | Identified exit to Garrison
 4104 | -7/Factory    | Build established: Scavenger-Bomber
 4113 | -7/Factory    | Discovered new exit (range 11)
 4375 | -7/Factory    | Garrison activated, responded to threat
 4424 | -7/Factory    | Hacking Suite fried by hacking feedback
 4549 | -7/Factory    | Discovered new exit (range 12)
 4598 | -7/Factory    | First assault squad dispatched
 4803 | -7/Factory    | Garrison activated, responded to threat
 5088 | -7/Factory    | Entered another Factory area
 5088 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 5118 | -6/Factory    | Lost 10 parts (4n2u4w)
 5337 | -6/Factory    | Build established: Mutant
 5837 | -6/Factory    | Core integrity fell below 50%
 5862 | -6/Factory    | System corruption reached 10%
 5865 | -6/Factory    | Core integrity fell below 20%
 5888 | -6/Factory    | Lost 13 parts (2p6u5w)
 5893 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05819_ R-10 Processor collects VTOL Module.
05819_ Cld. Pulse Rifle destroyed.
05822_ Acquired 20 matter.
05825_ Cld. Pulse Rifle destroyed.
05828_ P-60 Hacker resets S-27 Virus, system corruption cleaned.
05833_ Power Amplifier destroyed.
05838_ ALERT: Rogue bot located, Programmers report to Factory Zone 3J.
05847_ System corrupted: Substantial component data lost.
05857_ Component Analysis Suite destroyed.
05860_ Slammed into P-60 Hacker.
05860_ Drone destroyed.
05861_ Slammed into P-60 Hacker.
05861_ Destabilizing: System corrupted (+2).
[Achievement: System Compromised]
05862_ Slammed into P-60 Hacker.
05863_ System corrupted: Component data lost.
05882_ System corrupted: Energy discharge (-25).
05887_ C-30 ARC bursts open, deploying its payload.
05887_ S-27 Virus unfolds itself. <x3>
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ????????????????????# #            #?????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          33
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        20
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
I Survived The Infestation
Librarian
Made in Tau Ceti IV
Novice Programmer
Significant Disruption
System Compromised
Tourist

 Challenges 
------------
None

 Game 
------
Seed              ImpulseMachineWell
  Manual?         0
Play Time         01:42:34
  Cumulative      5.2 hours
  Start           2021.05.17 @ 04:22:15
  End             2021.05.17 @ 06:50:26
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          8
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d743176-2660-43ef-86b8-a7dd6ec05ab5