Cogmind - Beta 11.2 *** ADVENTURER MODE // 2022.12.25 @ 16:10:29

Player: MojoPoop

Result: Destroyed by Tracker with Linked Autogun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (85)      425
Value Destroyed (3669)     3669
Prototype IDs (217)        4340
Alien Tech Used (3)        600
Bonus (8367)               8367
              TOTAL SCORE: 24401

 Bonus
-------
High Alert Combat Kills    67
Entered DSFs               500
Met Data Miner             300
Used Data Conduit          3000
Pursued by Intercept       2500
Met Sigix                  2000

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Gyrokinetic Inverter
    Combat Linear Gravjet
>          --- UTILITY (12) -----
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Advanced Target Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Cooling System
  Improved Actuator Array
           ECM Suite
           Sigix Containment Pod

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
       Light Antimatter Reactor
>            --- PROPULSION -------
             Field Propulsion Array
             Q-thruster
             Q-thruster
             Impulse Thruster Array
>            --- UTILITY ----------
       Large Storage Unit
             Gravity Neutralizer
    Advanced Visual Processing Unit
  Long-range Terrain Scanner
    Advanced Melee Analysis Suite
    Advanced Melee Analysis Suite
    Improved Target Analyzer
    Advanced Target Analyzer
    Advanced Target Analyzer
    Advanced Reaction Control System
>            --- WEAPON -----------
             Power Sword
             Sigix Broadsword
>            --- INVENTORY --------
       Light Antimatter Reactor
       Light Particle Reactor
    Advanced Cooling System
    Improved Actuator Array
             ECM Suite
    Hardened Medium Armor Plating
             Core Stripper
             Power Sword
             Power Sword
             Sigix Containment Pod
[Rating: 151]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Xenon Bombardment Thruster
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Melee Analysis Suite
  Device                   Gravity Neutralizer
  Storage                  Small Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Power Sword
  Energy Gun               EM Pulse Gun
  Impact Weapon            Power Maul
  Slashing Weapon          Power Sword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res 
Slots Evolved              16   | .   .   2   2   2   .   2   .   .   .   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Utility                  10   | .   .   .   2   2   .   .   .   .   .   .   1   2   1   .   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             183  | 6   6   14  10  .   11  21  7   .   1   1   29  13  15  34  15  
  Power                    37   | 1   1   1   2   .   1   5   1   .   .   .   2   5   3   8   7   
    Engine                 7    | 1   1   1   2   .   .   1   .   .   .   .   1   .   .   .   .   
    Core                   14   | .   .   .   .   .   1   4   1   .   .   .   1   5   1   1   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   7   
  Propulsion               50   | 2   2   9   .   .   7   7   1   .   .   1   6   .   4   8   3   
    Treads                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | 2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Flight                 39   | .   .   7   .   .   7   7   1   .   .   1   5   .   4   6   1   
  Utility                  54   | 1   1   2   4   .   3   5   4   .   .   .   7   8   8   8   3   
    Device                 24   | .   .   1   2   .   .   5   4   .   .   .   3   3   3   3   .   
    Storage                4    | 1   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Processor              16   | .   .   1   1   .   2   .   .   .   .   .   2   3   1   4   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             9    | .   .   .   1   .   1   .   .   .   .   .   1   1   4   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   2   2   4   .   .   4   1   .   1   .   14  .   .   10  2   
    Energy Gun             3    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          11   | .   .   .   1   .   .   .   1   .   .   .   7   .   .   1   1   
    Slashing Weapon        27   | .   2   2   2   .   .   4   .   .   .   .   7   .   .   9   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   .   .   1   1   .   .   .   .   .   .   3   .   
Parts Lost                 60   | .   1   2   .   .   3   .   3   .   6   3   2   3   7   7   23  
  Power                    14   | .   .   1   .   .   1   .   1   .   1   .   .   2   2   1   5   
  Propulsion               20   | .   1   1   .   .   1   .   1   .   3   .   2   .   2   3   6   
  Utility                  18   | .   .   .   .   .   1   .   .   .   1   2   .   1   3   2   8   
  Weapon                   8    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   1   4   
  Highest Loss Streak      18   | .   1   1   .   .   2   .   3   .   6   9   1   2   3   7   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   78  63  90  84  86  99  98  100 93  41  76  87  77  74  62  
  Engine                   3    | .   14  10  9   7   5   .   .   .   .   .   4   .   .   .   .   
  Core                     3    | .   .   .   .   .   1   5   6   6   5   .   3   8   .   1   .   
  Treads                   1    | .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   16  1   .   .   .   .   .   .   .   .   .   .   .   1   6   
  Flight                   19   | .   .   3   36  30  28  33  33  33  29  17  21  15  15  15  7   
  Device                   9    | .   .   .   11  15  6   12  20  20  18  2   5   11  11  11  4   
  Storage                  6    | .   16  11  9   7   7   6   6   6   6   .   5   5   4   4   3   
  Processor                15   | .   .   8   .   7   13  13  13  13  13  13  19  23  23  23  25  
  Protection               2    | .   .   .   6   .   5   5   .   .   .   .   .   5   5   3   .   
  Impact Weapon            1    | .   .   .   7   7   6   .   3   6   2   .   7   .   .   .   .   
  Slashing Weapon          12   | .   8   19  10  7   7   20  14  13  11  6   5   15  9   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 14  19  16  16  15  18  27  26  26  26  8   31  44  53  56  53  
  Greatest Support         56   | 20  20  20  16  16  16  35  30  30  30  18  35  45  53  56  43  
  Greatest Overweight (x)  4    | .   3   4   .   .   1   .   .   .   .   .   .   .   .   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   8   8   8   5   8   15  15  15  15  
  Average Capacity         10   | 7   8   8   8   8   8   8   8   8   7   5   8   14  15  15  12  
  Most Carried             15   | 4   8   8   8   8   8   8   8   7   7   5   8   12  15  15  13  
  Average Carried          8    | 1   5   6   7   7   7   7   7   7   6   5   5   9   11  12  10  
  Final Capacity           15   | 8   8   8   8   8   8   8   8   8   5   5   8   15  15  15  5   
  Final Carried            12   | 4   5   8   8   7   7   8   7   7   5   5   8   12  9   12  5   

 Class Distribution 
--------------------
 32% | Mutant
 17% | Scavenger-Mutant
 14% | Scavenger-Sprinter
 11% | Ninja
 11% | Scout
  5% | Sprinter
  4% | Scavenger-Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/DSF
              Scout | -6/Factory
              Ninja | -6/Lower Caves
              Ninja | -6/Lower Caves
              Ninja | -6/Data Miner
             Mutant | -5/Proximity Caves
 Scavenger-Sprinter | -5/Factory
   Scavenger-Mutant | -4/Factory
             Mutant | -3/Research
   Scavenger-Mutant | -3/Quarantine
   Scavenger-Mutant | -2/Research

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-----------                Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res 
Matter Collected           1994 | 200 120 140 100 .   102 216 90  36  10  4   223 190 80  335 148 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3643 | .   40  373 122 .   138 221 86  120 28  .   327 806 242 719 421 
  Parts                    218  | .   4   34  11  .   10  19  12  6   3   .   11  44  5   36  23  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   .   .   .   12  9   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res 
Combat Hostiles Destroyed  61   | .   1   11  2   .   4   1   4   3   .   .   7   15  2   8   3   
  Melee                    58   | .   1   11  2   .   4   1   4   3   .   .   4   15  2   8   3   
Classes Destroyed          12   | .   2   2   2   .   2   .   .   .   .   .   1   .   .   2   1   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 4    | .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   .   
  Drone                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  17   | .   1   2   1   .   .   4   .   .   .   .   1   2   2   2   2   
  Swarmer                  25   | .   1   6   .   .   .   .   4   2   .   .   4   8   .   .   .   
  Cutter                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Grunt                    7    | .   .   2   .   .   .   .   .   1   .   .   .   4   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   10   | .   .   3   1   .   .   1   .   .   .   .   2   2   1   .   .   
  Specialist               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               9    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   4   2   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | .   1   5   2   .   3   2   5   3   1   .   4   7   1   6   2   
  Combat Bots Only         6    | .   1   4   1   .   3   1   5   3   .   .   4   6   1   3   1   
Max Kills in Single Turn   1    | .   1   1   1   .   1   1   1   1   1   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   1   1   1   .   1   1   1   1   .   .   1   1   1   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Data Miner (-6/Data Miner)

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Qua  Res  
Damage Taken               8353  | .    112  313  103  .    182  4    267  219  291  149  262  562  950  1673 3266 
  Core                     2499  | .    43   80   23   .    46   .    33   62   73   69   140  149  115  213  1453 
  Absorbed by Shields      75    | .    .    .    .    .    .    .    .    .    .    .    .    .    75   .    .    
  Redirected to Shielding  98    | .    .    .    .    .    .    .    .    .    .    .    .    74   24   .    .    
  Regen/Repaired (Parts)   272   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    272  .    
Core Remaining (%)         85    | 100  82   80   95   .    93   .    .    .    .    72   86   87   .    74   .    
Volleys Fired              3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  80    | .    80   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                6     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      6     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          6     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           241   | .    8    26   9    .    8    10   4    5    3    .    24   41   35   38   30   
  Core Hits                88    | .    2    12   4    .    3    7    3    3    2    .    6    21   6    13   6    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Critical Strikes         26    | .    .    .    .    .    1    .    .    .    .    .    4    3    7    5    6    
    Smash                  4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
    Sever                  22    | .    .    .    .    .    1    .    .    .    .    .    .    3    7    5    6    
Melee Attacks              436   | .    7    40   22   .    9    77   8    14   9    .    50   57   39   66   38   
  Impact                   46    | .    .    .    15   .    1    .    .    2    .    .    28   .    .    .    .    
  Slashing                 388   | .    7    40   7    .    8    77   8    12   7    .    22   57   39   66   38   
  Piercing                 2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    1    2    .    1    2    .    .    1    .    .    1    1    1    2    
    Combat Hostiles        3     | .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        36    | .    .    2    1    .    1    2    .    1    .    .    9    7    5    2    6    
Damage Inflicted           11894 | .    185  593  351  .    310  488  212  250  213  .    972  2135 1915 2677 1593 
  Guns                     90    | .    90   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    11800 | .    95   593  351  .    310  488  212  250  213  .    972  2135 1915 2677 1589 
  Ramming                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          90    | .    90   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   864   | .    .    .    207  .    .    .    .    .    .    .    657  .    .    .    .    
  Slashing                 10830 | .    95   593  144  .    310  488  212  250  107  .    315  2135 1915 2677 1589 
  Piercing                 106   | .    .    .    .    .    .    .    .    .    106  .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    .    .    .    9    9    9    12   .    1    6    16   1    
  Average Corruption       7     | .    .    .    .    .    .    .    9    9    9    11   .    1    3    10   1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Effects                  58    | .    .    .    .    .    .    .    5    10   1    7    .    3    3    29   .    
    Message Errors         11    | .    .    .    .    .    .    .    1    2    .    .    .    .    1    7    .    
    Matter Fused           13    | .    .    .    .    .    .    .    2    4    .    1    .    .    .    6    .    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    1    1    .    3    .    1    2    5    .    
    Energy Discharges      9     | .    .    .    .    .    .    .    1    2    1    .    .    .    .    5    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    1    .    .    .    2    .    3    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1186  | .    2    26   30   .    15   26   24   36   .    .    198  209  68   359  193  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1186  | .    2    26   30   .    15   26   24   36   .    .    198  209  68   359  193  
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        281   | .    36   5    10   .    .    3    86   225  .    142  .    270  281  176  .    
  Average Temperature      85    | .    18   5    10   .    .    3    33   91   .    72   .    118  125  80   .    
  Received Heat Transfer   522   | .    .    93   54   .    .    .    .    63   .    39   30   99   54   .    90   
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       9     | .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res 
Peak Influence             442  | .   163 238 242 94  147 169 .   .   .   .   280 442 375 416 341 
  Initial                  194  | .   .   54  70  94  57  66  .   .   .   .   66  21  119 183 194 
  Average                  158  | .   45  138 151 94  81  68  .   .   .   .   157 193 206 302 243 
Maximum Alert Level        2    | .   .   1   1   .   .   .   .   .   .   .   1   2   1   2   1   
  Low Security (%)         67   | 100 100 95  79  100 100 100 .   .   .   .   58  54  65  2   22  
  Level 1                  31   | .   .   4   20  .   .   .   .   .   .   .   41  42  34  89  77  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   8   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   1   .   1   2   .   .   1   .   1   2   3   1   3   4   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Reinforcement            5    | .   .   1   .   1   2   .   .   .   .   .   .   .   .   1   .   
  Assault                  2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Intercept                8    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   3   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res 
Distress Signals           5    | .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              178  | .   11  18  9   1   7   8   4   16  4   18  10  18  15  16  23  
  Peak Tracking Total      13   | .   4   5   4   .   5   2   4   13  4   13  4   7   7   6   10  
  Tactical Retreats        18   | .   3   .   1   .   2   .   .   2   .   3   .   1   4   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res 
Traps Triggered            5    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res 
Machines Disabled          6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res 
Machines Accessed          53   | .   2   4   5   1   .   8   1   .   4   .   7   6   3   9   3   
  Terminals                41   | .   2   4   5   1   .   6   .   .   .   .   5   4   3   8   3   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   
Total Hacks                137  | .   6   13  17  1   .   15  1   .   31  .   15  9   6   15  8   
  Successful               92   | .   4   8   11  1   .   11  1   .   31  .   8   4   1   7   5   
  Failed                   45   | .   2   5   6   .   .   4   .   .   .   .   7   5   5   8   3   
    Catastrophic           6    | .   .   .   1   .   .   1   .   .   .   .   1   1   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                95   | .   6   13  17  1   .   13  .   .   .   .   11  6   6   14  8   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   2   1   .   1   .   
Terminal Hacks             86   | .   4   8   11  1   .   9   1   .   31  .   6   3   1   6   5   
  Record                   17   | .   .   .   5   .   .   .   .   .   11  .   .   .   .   1   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   1   1   2   .   .   2   .   .   3   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Open DSF                 7    | .   .   .   .   1   .   2   .   .   .   .   2   1   .   .   1   
  Level Access Points      2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  4    | .   .   1   1   .   .   .   .   .   .   .   .   1   .   1   .   
  Machine Index            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
  Reprogram Traps          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Security Status          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    3    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Zone Layout              7    | .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   
  Seal Access              4    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   .   
  Used                     3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   1   4   5   .   .   4   .   .   .   .   4   5   3   6   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   8   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res 
Robot Analysis Total       128  | .   .   .   .   .   .   .   .   .   128 .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Qua  Res  
Turns Passed               5376 | 65   284  616  207  27   126  1010 155  271  64   119  516  559  358  649  350  
Spaces Moved               8561 | 47   235  297  372  86   131  2020 382  446  117  290  1050 1057 614  924  493  
  Core                     151  | 5    .    2    .    .    .    .    .    .    .    .    .    .    .    1    143  
  Treads                   205  | .    .    205  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     117  | 42   75   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    197  | .    160  27   .    .    .    .    .    .    .    .    .    .    .    .    10   
  Flight                   7891 | .    .    63   372  86   131  2020 382  446  117  290  1050 1057 614  923  340  
  Fastest Speed            26   | 50   56   29   29   29   28   26   28   28   28   34   28   35   31   31   35   
  Average Speed            37   | 112  91   134  29   29   29   27   28   28   29   35   31   35   33   35   45   
  Slowest Speed            250  | 120  240  250  29   29   98   28   28   28   37   37   37   35   34   150  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            80   | .    .    .    2    .    1    6    .    10   1    3    4    11   10   18   14   
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    50   27   31   3    88   46   68   70   82   52   29   26   21   73   19   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     31   | .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    .    
  Known Exits Taken        13   | .    1    1    1    1    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    .    .    .    4    .    .    1    .    .    .    .    .    
Spaces Dug                 98   | .    .    2    7    .    .    35   2    5    .    .    17   7    3    15   5    
Terrain Destroyed          98   | .    .    2    7    .    .    35   2    5    .    .    17   7    3    15   5    
  Melee                    98   | .    .    2    7    .    .    35   2    5    .    .    17   7    3    15   5    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Qua  Res  
Total                      10007 | 56   288  439  435  88   203  2361 417  560  129  302  1163 1167 708  1133 558  
  Wait                     750   | .    18   72   29   .    4    237  12   116  3    15   28   58   27   105  26   
  Move                     8399  | 46   234  296  367  85   128  2008 381  429  114  283  1041 1036 595  890  466  
  Hop                      67    | .    .    .    2    .    1    5    .    6    1    3    4    9    8    15   13   
  Pick Up                  68    | 4    7    10   3    1    6    15   3    .    .    .    8    4    2    4    1    
  Fast Attach              69    | 6    3    4    2    .    4    6    1    .    .    1    16   4    2    14   6    
  Attach                   78    | .    1    10   4    .    3    5    6    .    .    .    9    4    11   16   9    
  Detach                   59    | .    2    7    2    .    .    3    3    .    1    .    11   3    6    18   3    
  Swap                     36    | .    2    .    4    .    4    10   .    .    1    .    4    5    2    4    .    
  Drop                     74    | .    11   3    4    2    9    15   4    .    1    .    10   3    .    10   2    
  Fire                     3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    344   | .    7    37   18   .    8    57   7    9    8    .    32   41   33   57   30   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            58    | .    .    .    .    .    36   .    .    .    .    .    .    .    22   .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 3 exits: *Res x3)
-3/Research (discovered 2 exits: *Res / *Qua)
-3/Quarantine
-2/Research

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Discovered new exit (range 16)
   66 | -11/Scrapyard      | Entered Materials
  189 | -10/Materials      | Discovered new exit (range 16)
  193 | -10/Materials      | Identified exit to Materials
  304 | -10/Materials      | Build established: Mutant
  350 | -10/Materials      | Entered another Materials area
  350 | -9/Materials       | Evolved 2 slots: Propulsion x2
  864 | -9/Materials       | Discovered new exit (range 13)
  894 | -9/Materials       | Identified exit to Materials
  966 | -9/Materials       | Entered another Materials area
  966 | -8/Materials       | Evolved 2 slots: Utility x2
 1125 | -8/Materials       | Discovered new exit (range 10)
 1173 | -8/Materials       | Identified exit to Factory
 1173 | -8/Materials       | Entered Factory
 1173 | -7/Factory         | Evolved 2 slots: Utility x2
 1196 | -7/Factory         | Identified exit to DSF
 1200 | -7/Factory         | Entered DSF
 1246 | -7/DSF             | Build established: Scavenger-Sprinter
 1249 | -7/DSF             | Additional patrols routed to DSF
 1316 | -7/DSF             | Discovered new exit (range 19)
 1326 | -7/DSF             | Identified exit to Factory
 1326 | -7/DSF             | Entered Factory
 1326 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 1349 | -6/Factory         | Discovered new exit (range 17)
 1550 | -6/Factory         | Discovered new exit (range 7)
 1551 | -6/Factory         | Identified exit to Factory
 1756 | -6/Factory         | Spotted B-75 Beast
 1892 | -6/Factory         | Build established: Scout
 2327 | -6/Factory         | Discovered new exit (range 5)
 2331 | -6/Factory         | Identified exit to Lower Caves
 2336 | -6/Factory         | Entered Lower Caves
 2361 | -6/Lower Caves     | Crushed by falling debris
 2374 | -6/Lower Caves     | Found Prototype Device
 2374 | -6/Lower Caves     | Identified Heart of Steel
 2392 | -6/Lower Caves     | Lost 3 parts (1p1n1w)
 2478 | -6/Lower Caves     | Discovered new exit (range 18)
 2479 | -6/Lower Caves     | Spotted B-75 Beast
 2488 | -6/Lower Caves     | Build established: Ninja
 2490 | -6/Lower Caves     | Identified exit to Lower Caves
 2491 | -6/Lower Caves     | Entered another Lower Caves area
 2491 | -6/Lower Caves     | Discovered exit to Factory (range 8)
 2679 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 2755 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2755 | -6/Lower Caves     | Discovered new exit (range 19)
 2761 | -6/Lower Caves     | Identified exit to Data Miner
 2762 | -6/Lower Caves     | Entered Data Miner
 2762 | -6/Data Miner      | Discovered new exit (range 6)
 2764 | -6/Data Miner      | Identified exit to Proximity Caves
 2767 | -6/Data Miner      | Met Data Miner
 2773 | -6/Data Miner      | Learned location of Section 7 (-2)
 2773 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 2778 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 2788 | -6/Data Miner      | Destroyed Data Miner
 2791 | -6/Data Miner      | Interfaced with the Data Conduit
 2826 | -6/Data Miner      | Entered Proximity Caves
 2832 | -5/Proximity Caves | System corruption reached 10%
 2899 | -5/Proximity Caves | Lost 9 parts (1p3n3u2w)
 2908 | -5/Proximity Caves | Learned Factory stockpile data
 2919 | -5/Proximity Caves | Discovered exit to Factory (range 14)
 2938 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 2945 | -5/Proximity Caves | Entered Factory
 2945 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 2947 | -5/Factory         | Loaded intel: 273 machine locations
 3318 | -5/Factory         | Spotted B-75 Beast
 3443 | -5/Factory         | Discovered new exit (range 6)
 3444 | -5/Factory         | Identified exit to Factory
 3446 | -5/Factory         | Intercept squad dispatched
 3461 | -5/Factory         | Entered another Factory area
 3461 | -4/Factory         | Evolved 2 slots: Utility x2
 3462 | -4/Factory         | Loaded intel: 274 machine locations
 3628 | -4/Factory         | Garrison activated, responded to threat
 3883 | -4/Factory         | Spotted B-86 Titan
 3901 | -4/Factory         | Discovered new exit (range 16)
 3906 | -4/Factory         | Identified exit to Research
 3953 | -4/Factory         | Discovered exit to Research (range 10)
 3997 | -4/Factory         | Discovered exit to Research (range 19)
 4005 | -4/Factory         | Intercept squad dispatched
 4020 | -4/Factory         | Entered Research
 4020 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 4021 | -3/Research        | Loaded intel: 97 machine locations
 4112 | -3/Research        | Discovered new exit (range 9)
 4119 | -3/Research        | Identified exit to Research
 4282 | -3/Research        | Lost 3 parts (1n2u)
 4376 | -3/Research        | Discovered new exit (range 9)
 4378 | -3/Research        | Intercept squad dispatched
 4378 | -3/Research        | Identified exit to Quarantine
 4378 | -3/Research        | Entered Quarantine
 4379 | -3/Quarantine      | Loaded intel: 80 machine locations
 4401 | -3/Quarantine      | Found Alien Impact Weapon
 4401 | -3/Quarantine      | Identified Core Stripper
 4460 | -3/Quarantine      | Found Alien Slashing Weapon
 4460 | -3/Quarantine      | Identified Sigix Broadsword
 4597 | -3/Quarantine      | Met incapacitated Sigix Warrior
 4597 | -3/Quarantine      | Lockdown squad dispatched
 4598 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 4623 | -3/Quarantine      | System corruption reached 10%
 4780 | -3/Quarantine      | Spotted Lightning
 4780 | -3/Quarantine      | Spotted Lightning
 4780 | -3/Quarantine      | Spotted Lightning
 4806 | -3/Quarantine      | Intercept squad dispatched
 4813 | -3/Quarantine      | Spotted Tracker
 4826 | -3/Quarantine      | Spotted Combat Programmer
 4843 | -3/Quarantine      | Destroyed Combat Programmer
 4850 | -3/Quarantine      | Destroyed Tracker
 4881 | -3/Quarantine      | Lost 7 parts (1p3n2u1w)
 4921 | -3/Quarantine      | Found Alien Reactor
 4921 | -3/Quarantine      | Identified Matter Drive
 5027 | -3/Quarantine      | Entered Research
 5027 | -2/Research        | Evolved 2 slots: Utility x2
 5028 | -2/Research        | Loaded intel: 89 machine locations
 5100 | -2/Research        | Build established: Scavenger-Mutant
 5190 | -2/Research        | Lost 4 parts (1p2n1u)
 5226 | -2/Research        | Intercept squad dispatched
 5241 | -2/Research        | Spotted Tracker
 5242 | -2/Research        | Spotted Tracker
 5263 | -2/Research        | Destroyed Tracker
 5270 | -2/Research        | Spotted Combat Programmer
 5286 | -2/Research        | Spotted Combat Programmer
 5310 | -2/Research        | Core integrity fell below 50%
 5356 | -2/Research        | Lost 18 parts (4p4n6u4w)
 5358 | -2/Research        | Core integrity fell below 20%
 5377 | -2/Research        | Destroyed by Tracker with Linked Autogun

 Last Messages 
---------------
05330_ Gyrokinetic Inverter temporarily disabled.
05333_ K-01 Serf collects debris.
05333_ Penetrated by EMDS Slug.
05336_ K-01 Serf collects debris.
05337_ EMDS Slug penetrates Wall. <x2>
05345_ Penetrated by EMDS Slug.
05349_ EMDS Slug penetrates Wall.
05356_ Acquired Unknown Hover Unit.
05356_ Identified Cmb. Linear Gravjet.
05357_ Cmb. Linear Gravjet temporarily disabled.
05357_ Penetrated by EMDS Slug.
05361_ Slammed into T-07 Excavator.
05361_ Penetrated by EMDS Slug.
05361_ T-07 Excavator destroyed.
05363_ Acquired 7 matter.
05363_ Slug penetrates Wall.
05363_ EMDS Slug penetrates Wall.
05372_ Penetrated by EMDS Slug.
05372_ Adv. Melee Analysis Suite destroyed.
05374_ Penetrated by EMDS Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ???????????##############      #                   |
| ????????????????????????#      +                   |
| ????????????????????????#      #                   |
| ????????????????????????#      #                   |
| ????????????????????????#     ?#    ######+###     |
| ????????????????????????#     ?#    #        #     |
| ????????????????????????#    ??#    /        #     |
| """?????????????????????#    ??# ^  #        #     |
| """?????????????????????#   ???#    #        +     |
| ????????????????????????#   ???#    /        #     |
| ????????????????????????#  ????#    #        #     |
| ????????????????????????#  ????#    #        ##  # |
| ?????????"""????????????##?????#    +        ##  # |
| ?????????"""???????????????????######        ##  # |
| ?????????"""????????????????????????###########  # |
| ??!????????????????????????????????????#      #  # |
| ???????????????????????????????????????#      #  # |
| ??????????????????""???????????????????#      #  # |
| ??????????????????"F???????????????????#      /  # |
| ??????????????????""???????????????????#      #  # |
| ??????????????????""????#########??????#      #  # |
| ????????????????????????# p     #??????##/#####  # |
| ????????????????????????# s     ###+###?# #???#  # |
| ????????????????????????#  """  #     #?# #???#  + |
| ???????????????##########  """ Y#    ]### #####  # |
| ??????????#       g  g gg@ """  + /   %          # |
| ???????????????##########  "S   #     #########+## |
| ????????????????????????#  ""   # ! ! #??????????? |
| ????????????????????????#  ""   #######??????????? |
| ????????????????????????#       #????????????????? |
| ????????????????????????#       #????????????????? |
| ????????????????????????#       #????????????????? |
| ????????????????????????#########????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          41
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
ECM Strength               1
Power Amplification        20
Additional Mass Support    12
Corruption Block           15
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Evasion (%)                75
Melee Accuracy             16
Target Analysis            12
Recoil Reduction           1
Offensive Hacking          20

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
          Imp. Energy Well | -6/Data Miner | Free
        Hvy. Gatling Laser | -6/Data Miner | Free
            Centrium Wheel | -6/Data Miner | Free
        Adv. Cryofiber Web | -6/Data Miner | Free
             Adv. Datajack | -6/Data Miner | Free
             Nanoactuators | -6/Data Miner | Free
        Imp. Remote Shield | -6/Data Miner | Free
    Adv. Corruption Screen | -6/Data Miner | Free
      Exp. Target Analyzer | -3/Quarantine | Archive
     Exp. Coolant Injector | -3/Quarantine | Archive
   Exp. Signal Interpreter | -3/Quarantine | Archive
          Com. Mass Driver | -3/Quarantine | Archive
   Exp. Targeting Computer | -3/Quarantine | Archive
                 Ionic Axe | -3/Quarantine | Archive
        Exp. Optical Array | -3/Quarantine | Archive
     Com. Particle Reactor | -3/Quarantine | Archive

 Robot Schematics 
------------------
   G-50 Soldier | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
  O-32 Director | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
 M-36 Artificer | -6/Data Miner | Free
   G-67 Veteran | -3/Quarantine | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Stripper
Sigix Broadsword
Matter Drive

 Achievements 
--------------
False Reunion

 Challenges 
------------
None

 Game 
------
Seed              MetafieldElectronLeg
  Manual?         0
Play Time         02:20:43
  Cumulative      204.9 hours
  Start           2022.12.25 @ 13:30:33
  End             2022.12.25 @ 16:10:29
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          151
  Rogue           31
  Adventurer      41
  Explorer        79
Win Type          -
  Total           30
  Types           20/2/7/1/0/0/0/0/0
Lore%             77
Gallery%          80
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6236f2e2-180b-41bd-af3e-3489bdf0511d