Cogmind - Beta 11.2 *** ADVENTURER MODE // 2022.12.25 @ 16:10:29 Player: MojoPoop Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (85) 425 Value Destroyed (3669) 3669 Prototype IDs (217) 4340 Alien Tech Used (3) 600 Bonus (8367) 8367 TOTAL SCORE: 24401 Bonus ------- High Alert Combat Kills 67 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 2500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (12) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Improved Actuator Array ECM Suite Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Gravity Neutralizer Advanced Visual Processing Unit Long-range Terrain Scanner Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Reaction Control System > --- WEAPON ----------- Power Sword Sigix Broadsword > --- INVENTORY -------- Light Antimatter Reactor Light Particle Reactor Advanced Cooling System Improved Actuator Array ECM Suite Hardened Medium Armor Plating Core Stripper Power Sword Power Sword Sigix Containment Pod [Rating: 151] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Advanced Melee Analysis Suite Device Gravity Neutralizer Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Utility Shielding Weapon Power Sword Energy Gun EM Pulse Gun Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res Slots Evolved 16 | . . 2 2 2 . 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 4 | . . 2 . . . 1 . . . . . . 1 . . Utility 10 | . . . 2 2 . . . . . . 1 2 1 . 2 Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 183 | 6 6 14 10 . 11 21 7 . 1 1 29 13 15 34 15 Power 37 | 1 1 1 2 . 1 5 1 . . . 2 5 3 8 7 Engine 7 | 1 1 1 2 . . 1 . . . . 1 . . . . Core 14 | . . . . . 1 4 1 . . . 1 5 1 1 . Reactor 16 | . . . . . . . . . . . . . 2 7 7 Propulsion 50 | 2 2 9 . . 7 7 1 . . 1 6 . 4 8 3 Treads 2 | . . 2 . . . . . . . . . . . . . Leg 3 | 2 . . . . . . . . . . 1 . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 6 | . 2 . . . . . . . . . . . . 2 2 Flight 39 | . . 7 . . 7 7 1 . . 1 5 . 4 6 1 Utility 54 | 1 1 2 4 . 3 5 4 . . . 7 8 8 8 3 Device 24 | . . 1 2 . . 5 4 . . . 3 3 3 3 . Storage 4 | 1 1 . . . . . . . . . 1 1 . . . Processor 16 | . . 1 1 . 2 . . . . . 2 3 1 4 2 Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 9 | . . . 1 . 1 . . . . . 1 1 4 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 42 | 2 2 2 4 . . 4 1 . 1 . 14 . . 10 2 Energy Gun 3 | 2 . . 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 11 | . . . 1 . . . 1 . . . 7 . . 1 1 Slashing Weapon 27 | . 2 2 2 . . 4 . . . . 7 . . 9 1 Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . 1 1 . . . . . . 3 . Parts Lost 60 | . 1 2 . . 3 . 3 . 6 3 2 3 7 7 23 Power 14 | . . 1 . . 1 . 1 . 1 . . 2 2 1 5 Propulsion 20 | . 1 1 . . 1 . 1 . 3 . 2 . 2 3 6 Utility 18 | . . . . . 1 . . . 1 2 . 1 3 2 8 Weapon 8 | . . . . . . . 1 . 1 1 . . . 1 4 Highest Loss Streak 18 | . 1 1 . . 2 . 3 . 6 9 1 2 3 7 18 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 78 63 90 84 86 99 98 100 93 41 76 87 77 74 62 Engine 3 | . 14 10 9 7 5 . . . . . 4 . . . . Core 3 | . . . . . 1 5 6 6 5 . 3 8 . 1 . Treads 1 | . . 9 . . . . . . . . . . . . . Hover 1 | . 16 1 . . . . . . . . . . . 1 6 Flight 19 | . . 3 36 30 28 33 33 33 29 17 21 15 15 15 7 Device 9 | . . . 11 15 6 12 20 20 18 2 5 11 11 11 4 Storage 6 | . 16 11 9 7 7 6 6 6 6 . 5 5 4 4 3 Processor 15 | . . 8 . 7 13 13 13 13 13 13 19 23 23 23 25 Protection 2 | . . . 6 . 5 5 . . . . . 5 5 3 . Impact Weapon 1 | . . . 7 7 6 . 3 6 2 . 7 . . . . Slashing Weapon 12 | . 8 19 10 7 7 20 14 13 11 6 5 15 9 7 7 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 56 | 14 19 16 16 15 18 27 26 26 26 8 31 44 53 56 53 Greatest Support 56 | 20 20 20 16 16 16 35 30 30 30 18 35 45 53 56 43 Greatest Overweight (x) 4 | . 3 4 . . 1 . . . . . . . . 2 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 8 5 8 15 15 15 15 Average Capacity 10 | 7 8 8 8 8 8 8 8 8 7 5 8 14 15 15 12 Most Carried 15 | 4 8 8 8 8 8 8 8 7 7 5 8 12 15 15 13 Average Carried 8 | 1 5 6 7 7 7 7 7 7 6 5 5 9 11 12 10 Final Capacity 15 | 8 8 8 8 8 8 8 8 8 5 5 8 15 15 15 5 Final Carried 12 | 4 5 8 8 7 7 8 7 7 5 5 8 12 9 12 5 Class Distribution -------------------- 32% | Mutant 17% | Scavenger-Mutant 14% | Scavenger-Sprinter 11% | Ninja 11% | Scout 5% | Sprinter 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/DSF Scout | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res Matter Collected 1994 | 200 120 140 100 . 102 216 90 36 10 4 223 190 80 335 148 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3643 | . 40 373 122 . 138 221 86 120 28 . 327 806 242 719 421 Parts 218 | . 4 34 11 . 10 19 12 6 3 . 11 44 5 36 23 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 12 9 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res Combat Hostiles Destroyed 61 | . 1 11 2 . 4 1 4 3 . . 7 15 2 8 3 Melee 58 | . 1 11 2 . 4 1 4 3 . . 4 15 2 8 3 Classes Destroyed 12 | . 2 2 2 . 2 . . . . . 1 . . 2 1 Recycler 1 | . . . . . . . . . . . . . . . 1 Operator 4 | . . . 2 . . 1 . . . . . 1 . . . Drone 1 | . . . 1 . . . . . . . . . . . . Watcher 17 | . 1 2 1 . . 4 . . . . 1 2 2 2 2 Swarmer 25 | . 1 6 . . . . 4 2 . . 4 8 . . . Cutter 3 | . . . . . 3 . . . . . . . . . . Grunt 7 | . . 2 . . . . . 1 . . . 4 . . . Researcher 2 | . . . . . . . . . . . . . . 2 . Sentry 10 | . . 3 1 . . 1 . . . . 2 2 1 . . Specialist 1 | . . . . . 1 . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . 2 . Programmer 9 | . . . . . . . . . . . 1 1 1 4 2 Tracker 2 | . . . . . . . . . . . . . . 1 1 Combat Programmer 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 1 5 2 . 3 2 5 3 1 . 4 7 1 6 2 Combat Bots Only 6 | . 1 4 1 . 3 1 5 3 . . 4 6 1 3 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . 1 1 1 . 1 1 1 1 . . 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res Damage Taken 8353 | . 112 313 103 . 182 4 267 219 291 149 262 562 950 1673 3266 Core 2499 | . 43 80 23 . 46 . 33 62 73 69 140 149 115 213 1453 Absorbed by Shields 75 | . . . . . . . . . . . . . 75 . . Redirected to Shielding 98 | . . . . . . . . . . . . 74 24 . . Regen/Repaired (Parts) 272 | . . . . . . . . . . . . . . 272 . Core Remaining (%) 85 | 100 82 80 95 . 93 . . . . 72 86 87 . 74 . Volleys Fired 3 | . 3 . . . . . . . . . . . . . . Largest 2 | . 2 . . . . . . . . . . . . . . Hottest 80 | . 80 . . . . . . . . . . . . . . Shots Fired 6 | . 6 . . . . . . . . . . . . . . Gun 6 | . 6 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 6 | . 6 . . . . . . . . . . . . . . Robot Hit Streak 2 | . 2 . . . . . . . . . . . . . . Robot Miss Streak 1 | . 1 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 241 | . 8 26 9 . 8 10 4 5 3 . 24 41 35 38 30 Core Hits 88 | . 2 12 4 . 3 7 3 3 2 . 6 21 6 13 6 Critical Kills 1 | . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . 3 . . . . Critical Strikes 26 | . . . . . 1 . . . . . 4 3 7 5 6 Smash 4 | . . . . . . . . . . . 4 . . . . Sever 22 | . . . . . 1 . . . . . . 3 7 5 6 Melee Attacks 436 | . 7 40 22 . 9 77 8 14 9 . 50 57 39 66 38 Impact 46 | . . . 15 . 1 . . 2 . . 28 . . . . Slashing 388 | . 7 40 7 . 8 77 8 12 7 . 22 57 39 66 38 Piercing 2 | . . . . . . . . . 2 . . . . . . Sneak Attacks 12 | . . 1 2 . 1 2 . . 1 . . 1 1 1 2 Combat Hostiles 3 | . . . 1 . 1 . . . . . . . 1 . . Follow-up Attacks 36 | . . 2 1 . 1 2 . 1 . . 9 7 5 2 6 Damage Inflicted 11894 | . 185 593 351 . 310 488 212 250 213 . 972 2135 1915 2677 1593 Guns 90 | . 90 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 11800 | . 95 593 351 . 310 488 212 250 213 . 972 2135 1915 2677 1589 Ramming 4 | . . . . . . . . . . . . . . . 4 Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 90 | . 90 . . . . . . . . . . . . . . Impact 864 | . . . 207 . . . . . . . 657 . . . . Slashing 10830 | . 95 593 144 . 310 488 212 250 107 . 315 2135 1915 2677 1589 Piercing 106 | . . . . . . . . . 106 . . . . . . Highest Corruption 16 | . . . . . . . 9 9 9 12 . 1 6 16 1 Average Corruption 7 | . . . . . . . 9 9 9 11 . 1 3 10 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 11 | . . . . . . . . . . . . . . . 11 Effects 58 | . . . . . . . 5 10 1 7 . 3 3 29 . Message Errors 11 | . . . . . . . 1 2 . . . . 1 7 . Matter Fused 13 | . . . . . . . 2 4 . 1 . . . 6 . Heat Flow Errors 13 | . . . . . . . 1 1 . 3 . 1 2 5 . Energy Discharges 9 | . . . . . . . 1 2 1 . . . . 5 . Data Loss (minor) 6 | . . . . . . . . 1 . . . 2 . 3 . Alerts 1 | . . . . . . . . . . . . . . 1 . Misdirections 5 | . . . . . . . . . . 3 . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1186 | . 2 26 30 . 15 26 24 36 . . 198 209 68 359 193 Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 1186 | . 2 26 30 . 15 26 24 36 . . 198 209 68 359 193 Knockbacks 2 | . . . . . . . . . . . 2 . . . . Impact 2 | . . . . . . . . . . . 2 . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 281 | . 36 5 10 . . 3 86 225 . 142 . 270 281 176 . Average Temperature 85 | . 18 5 10 . . 3 33 91 . 72 . 118 125 80 . Received Heat Transfer 522 | . . 93 54 . . . . 63 . 39 30 99 54 . 90 Effects 3 | . . . . . . . . . . . . . 3 . . Interference 3 | . . . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . . . . Impact Corruptions 9 | . . . . . . . . . . . 9 . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res Peak Influence 442 | . 163 238 242 94 147 169 . . . . 280 442 375 416 341 Initial 194 | . . 54 70 94 57 66 . . . . 66 21 119 183 194 Average 158 | . 45 138 151 94 81 68 . . . . 157 193 206 302 243 Maximum Alert Level 2 | . . 1 1 . . . . . . . 1 2 1 2 1 Low Security (%) 67 | 100 100 95 79 100 100 100 . . . . 58 54 65 2 22 Level 1 31 | . . 4 20 . . . . . . . 41 42 34 89 77 Level 2 1 | . . . . . . . . . . . . 3 . 8 . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . 1 . 1 2 . . 1 . 1 2 3 1 3 4 Investigation 1 | . . . . . . . . . . . . . . . 1 Extermination 2 | . . . . . . . . . . . 1 1 . . . Reinforcement 5 | . . 1 . 1 2 . . . . . . . . 1 . Assault 2 | . . . . . . . . 1 . 1 . . . . . Garrison 1 | . . . . . . . . . . . . 1 . . . Intercept 8 | . . . . . . . . . . . 1 1 1 2 3 Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res Distress Signals 5 | . . 2 1 . . . . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 178 | . 11 18 9 1 7 8 4 16 4 18 10 18 15 16 23 Peak Tracking Total 13 | . 4 5 4 . 5 2 4 13 4 13 4 7 7 6 10 Tactical Retreats 18 | . 3 . 1 . 2 . . 2 . 3 . 1 4 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res Traps Triggered 5 | . . . . . 2 . . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res Machines Disabled 6 | . . . . . . . 1 . . . . . . 5 . Max in Single Turn 1 | . . . . . . . 1 . . . . . . 1 . Garrison Access 4 | . . . . . . 1 . . . . 1 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res Machines Accessed 53 | . 2 4 5 1 . 8 1 . 4 . 7 6 3 9 3 Terminals 41 | . 2 4 5 1 . 6 . . . . 5 4 3 8 3 Fabricators 2 | . . . . . . 1 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 1 1 . 1 . Total Hacks 137 | . 6 13 17 1 . 15 1 . 31 . 15 9 6 15 8 Successful 92 | . 4 8 11 1 . 11 1 . 31 . 8 4 1 7 5 Failed 45 | . 2 5 6 . . 4 . . . . 7 5 5 8 3 Catastrophic 6 | . . . 1 . . 1 . . . . 1 1 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 4 | . . . 3 1 . . . . . . . . . . . Terminals 95 | . 6 13 17 1 . 13 . . . . 11 6 6 14 8 Fabricators 3 | . . . . . . 1 . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . 2 1 . 1 . Terminal Hacks 86 | . 4 8 11 1 . 9 1 . 31 . 6 3 1 6 5 Record 17 | . . . 5 . . . . . 11 . . . . 1 . Part Schematic 11 | . . . . . . . . . 11 . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . Prototype ID Bank 9 | . 1 1 2 . . 2 . . 3 . . . . . . Open Door 3 | . . . . . . . 1 . . . . . 1 1 . Open DSF 7 | . . . . 1 . 2 . . . . 2 1 . . 1 Level Access Points 2 | . 1 . . . . . . . . . . . . 1 . Emergency Access Points 4 | . . 1 1 . . . . . . . . 1 . 1 . Machine Index 1 | . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . Locate Traps 3 | . . . . . . 1 . . . . 1 . . 1 . Reprogram Traps 2 | . . . . . . 2 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . . . . . Security Status 2 | . . 2 . . . . . . . . . . . . . Surveillance Status 2 | . . . 1 . . . . . . . 1 . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . . . . . . . 1 . Registered Components 3 | . . 1 . . . . . . . . 1 . . . 1 Zone Layout 7 | . 1 3 1 . . . . . . . . . . . 2 Fabricator Hacks 2 | . . . . . . 1 . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . . . . 1 1 . 1 . Seal Access 4 | . . . . . . 1 . . . . 1 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 2 . . 1 . . . . . 1 . . . Used 3 | . . . 2 . . 1 . . . . . . . . . Hacking Detections 34 | . 1 4 5 . . 4 . . . . 4 5 3 6 2 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 6 . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . 11 . . . . 8 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res Robot Analysis Total 128 | . . . . . . . . . 128 . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res Turns Passed 5376 | 65 284 616 207 27 126 1010 155 271 64 119 516 559 358 649 350 Spaces Moved 8561 | 47 235 297 372 86 131 2020 382 446 117 290 1050 1057 614 924 493 Core 151 | 5 . 2 . . . . . . . . . . . 1 143 Treads 205 | . . 205 . . . . . . . . . . . . . Legs 117 | 42 75 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 197 | . 160 27 . . . . . . . . . . . . 10 Flight 7891 | . . 63 372 86 131 2020 382 446 117 290 1050 1057 614 923 340 Fastest Speed 26 | 50 56 29 29 29 28 26 28 28 28 34 28 35 31 31 35 Average Speed 37 | 112 91 134 29 29 29 27 28 28 29 35 31 35 33 35 45 Slowest Speed 250 | 120 240 250 29 29 98 28 28 28 37 37 37 35 34 150 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 80 | . . . 2 . 1 6 . 10 1 3 4 11 10 18 14 Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . Exploration Rate (%) 43 | 4 50 27 31 3 88 46 68 70 82 52 29 26 21 73 19 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 31 | . . . . . . . . . 31 . . . . . . Known Exits Taken 13 | . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . 4 . . 1 . . . . . Spaces Dug 98 | . . 2 7 . . 35 2 5 . . 17 7 3 15 5 Terrain Destroyed 98 | . . 2 7 . . 35 2 5 . . 17 7 3 15 5 Melee 98 | . . 2 7 . . 35 2 5 . . 17 7 3 15 5 Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Res Qua Res Total 10007 | 56 288 439 435 88 203 2361 417 560 129 302 1163 1167 708 1133 558 Wait 750 | . 18 72 29 . 4 237 12 116 3 15 28 58 27 105 26 Move 8399 | 46 234 296 367 85 128 2008 381 429 114 283 1041 1036 595 890 466 Hop 67 | . . . 2 . 1 5 . 6 1 3 4 9 8 15 13 Pick Up 68 | 4 7 10 3 1 6 15 3 . . . 8 4 2 4 1 Fast Attach 69 | 6 3 4 2 . 4 6 1 . . 1 16 4 2 14 6 Attach 78 | . 1 10 4 . 3 5 6 . . . 9 4 11 16 9 Detach 59 | . 2 7 2 . . 3 3 . 1 . 11 3 6 18 3 Swap 36 | . 2 . 4 . 4 10 . . 1 . 4 5 2 4 . Drop 74 | . 11 3 4 2 9 15 4 . 1 . 10 3 . 10 2 Fire 3 | . 3 . . . . . . . . . . . . . . Melee 344 | . 7 37 18 . 8 57 7 9 8 . 32 41 33 57 30 Ram 2 | . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 58 | . . . . . 36 . . . . . . . 22 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 3 exits: *Res x3) -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 16) 193 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Build established: Mutant 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Propulsion x2 864 | -9/Materials | Discovered new exit (range 13) 894 | -9/Materials | Identified exit to Materials 966 | -9/Materials | Entered another Materials area 966 | -8/Materials | Evolved 2 slots: Utility x2 1125 | -8/Materials | Discovered new exit (range 10) 1173 | -8/Materials | Identified exit to Factory 1173 | -8/Materials | Entered Factory 1173 | -7/Factory | Evolved 2 slots: Utility x2 1196 | -7/Factory | Identified exit to DSF 1200 | -7/Factory | Entered DSF 1246 | -7/DSF | Build established: Scavenger-Sprinter 1249 | -7/DSF | Additional patrols routed to DSF 1316 | -7/DSF | Discovered new exit (range 19) 1326 | -7/DSF | Identified exit to Factory 1326 | -7/DSF | Entered Factory 1326 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1349 | -6/Factory | Discovered new exit (range 17) 1550 | -6/Factory | Discovered new exit (range 7) 1551 | -6/Factory | Identified exit to Factory 1756 | -6/Factory | Spotted B-75 Beast 1892 | -6/Factory | Build established: Scout 2327 | -6/Factory | Discovered new exit (range 5) 2331 | -6/Factory | Identified exit to Lower Caves 2336 | -6/Factory | Entered Lower Caves 2361 | -6/Lower Caves | Crushed by falling debris 2374 | -6/Lower Caves | Found Prototype Device 2374 | -6/Lower Caves | Identified Heart of Steel 2392 | -6/Lower Caves | Lost 3 parts (1p1n1w) 2478 | -6/Lower Caves | Discovered new exit (range 18) 2479 | -6/Lower Caves | Spotted B-75 Beast 2488 | -6/Lower Caves | Build established: Ninja 2490 | -6/Lower Caves | Identified exit to Lower Caves 2491 | -6/Lower Caves | Entered another Lower Caves area 2491 | -6/Lower Caves | Discovered exit to Factory (range 8) 2679 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2755 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2755 | -6/Lower Caves | Discovered new exit (range 19) 2761 | -6/Lower Caves | Identified exit to Data Miner 2762 | -6/Lower Caves | Entered Data Miner 2762 | -6/Data Miner | Discovered new exit (range 6) 2764 | -6/Data Miner | Identified exit to Proximity Caves 2767 | -6/Data Miner | Met Data Miner 2773 | -6/Data Miner | Learned location of Section 7 (-2) 2773 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2778 | -6/Data Miner | Received God Mode back door access code from Data Miner 2788 | -6/Data Miner | Destroyed Data Miner 2791 | -6/Data Miner | Interfaced with the Data Conduit 2826 | -6/Data Miner | Entered Proximity Caves 2832 | -5/Proximity Caves | System corruption reached 10% 2899 | -5/Proximity Caves | Lost 9 parts (1p3n3u2w) 2908 | -5/Proximity Caves | Learned Factory stockpile data 2919 | -5/Proximity Caves | Discovered exit to Factory (range 14) 2938 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2945 | -5/Proximity Caves | Entered Factory 2945 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2947 | -5/Factory | Loaded intel: 273 machine locations 3318 | -5/Factory | Spotted B-75 Beast 3443 | -5/Factory | Discovered new exit (range 6) 3444 | -5/Factory | Identified exit to Factory 3446 | -5/Factory | Intercept squad dispatched 3461 | -5/Factory | Entered another Factory area 3461 | -4/Factory | Evolved 2 slots: Utility x2 3462 | -4/Factory | Loaded intel: 274 machine locations 3628 | -4/Factory | Garrison activated, responded to threat 3883 | -4/Factory | Spotted B-86 Titan 3901 | -4/Factory | Discovered new exit (range 16) 3906 | -4/Factory | Identified exit to Research 3953 | -4/Factory | Discovered exit to Research (range 10) 3997 | -4/Factory | Discovered exit to Research (range 19) 4005 | -4/Factory | Intercept squad dispatched 4020 | -4/Factory | Entered Research 4020 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4021 | -3/Research | Loaded intel: 97 machine locations 4112 | -3/Research | Discovered new exit (range 9) 4119 | -3/Research | Identified exit to Research 4282 | -3/Research | Lost 3 parts (1n2u) 4376 | -3/Research | Discovered new exit (range 9) 4378 | -3/Research | Intercept squad dispatched 4378 | -3/Research | Identified exit to Quarantine 4378 | -3/Research | Entered Quarantine 4379 | -3/Quarantine | Loaded intel: 80 machine locations 4401 | -3/Quarantine | Found Alien Impact Weapon 4401 | -3/Quarantine | Identified Core Stripper 4460 | -3/Quarantine | Found Alien Slashing Weapon 4460 | -3/Quarantine | Identified Sigix Broadsword 4597 | -3/Quarantine | Met incapacitated Sigix Warrior 4597 | -3/Quarantine | Lockdown squad dispatched 4598 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 4623 | -3/Quarantine | System corruption reached 10% 4780 | -3/Quarantine | Spotted Lightning 4780 | -3/Quarantine | Spotted Lightning 4780 | -3/Quarantine | Spotted Lightning 4806 | -3/Quarantine | Intercept squad dispatched 4813 | -3/Quarantine | Spotted Tracker 4826 | -3/Quarantine | Spotted Combat Programmer 4843 | -3/Quarantine | Destroyed Combat Programmer 4850 | -3/Quarantine | Destroyed Tracker 4881 | -3/Quarantine | Lost 7 parts (1p3n2u1w) 4921 | -3/Quarantine | Found Alien Reactor 4921 | -3/Quarantine | Identified Matter Drive 5027 | -3/Quarantine | Entered Research 5027 | -2/Research | Evolved 2 slots: Utility x2 5028 | -2/Research | Loaded intel: 89 machine locations 5100 | -2/Research | Build established: Scavenger-Mutant 5190 | -2/Research | Lost 4 parts (1p2n1u) 5226 | -2/Research | Intercept squad dispatched 5241 | -2/Research | Spotted Tracker 5242 | -2/Research | Spotted Tracker 5263 | -2/Research | Destroyed Tracker 5270 | -2/Research | Spotted Combat Programmer 5286 | -2/Research | Spotted Combat Programmer 5310 | -2/Research | Core integrity fell below 50% 5356 | -2/Research | Lost 18 parts (4p4n6u4w) 5358 | -2/Research | Core integrity fell below 20% 5377 | -2/Research | Destroyed by Tracker with Linked Autogun Last Messages --------------- 05330_ Gyrokinetic Inverter temporarily disabled. 05333_ K-01 Serf collects debris. 05333_ Penetrated by EMDS Slug. 05336_ K-01 Serf collects debris. 05337_ EMDS Slug penetrates Wall. 05345_ Penetrated by EMDS Slug. 05349_ EMDS Slug penetrates Wall. 05356_ Acquired Unknown Hover Unit. 05356_ Identified Cmb. Linear Gravjet. 05357_ Cmb. Linear Gravjet temporarily disabled. 05357_ Penetrated by EMDS Slug. 05361_ Slammed into T-07 Excavator. 05361_ Penetrated by EMDS Slug. 05361_ T-07 Excavator destroyed. 05363_ Acquired 7 matter. 05363_ Slug penetrates Wall. 05363_ EMDS Slug penetrates Wall. 05372_ Penetrated by EMDS Slug. 05372_ Adv. Melee Analysis Suite destroyed. 05374_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ???????????############## # | | ????????????????????????# + | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# ?# ######+### | | ????????????????????????# ?# # # | | ????????????????????????# ??# / # | | """?????????????????????# ??# ^ # # | | """?????????????????????# ???# # + | | ????????????????????????# ???# / # | | ????????????????????????# ????# # # | | ????????????????????????# ????# # ## # | | ?????????"""????????????##?????# + ## # | | ?????????"""???????????????????###### ## # | | ?????????"""????????????????????????########### # | | ??!????????????????????????????????????# # # | | ???????????????????????????????????????# # # | | ??????????????????""???????????????????# # # | | ??????????????????"F???????????????????# / # | | ??????????????????""???????????????????# # # | | ??????????????????""????#########??????# # # | | ????????????????????????# p #??????##/##### # | | ????????????????????????# s ###+###?# #???# # | | ????????????????????????# """ # #?# #???# + | | ???????????????########## """ Y# ]### ##### # | | ??????????# g g gg@ """ + / % # | | ???????????????########## "S # #########+## | | ????????????????????????# "" # ! ! #??????????? | | ????????????????????????# "" #######??????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????#########????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 41 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Additional Mass Support 12 Corruption Block 15 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 75 Melee Accuracy 16 Target Analysis 12 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Exp. Target Analyzer | -3/Quarantine | Archive Exp. Coolant Injector | -3/Quarantine | Archive Exp. Signal Interpreter | -3/Quarantine | Archive Com. Mass Driver | -3/Quarantine | Archive Exp. Targeting Computer | -3/Quarantine | Archive Ionic Axe | -3/Quarantine | Archive Exp. Optical Array | -3/Quarantine | Archive Com. Particle Reactor | -3/Quarantine | Archive Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free G-67 Veteran | -3/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Stripper Sigix Broadsword Matter Drive Achievements -------------- False Reunion Challenges ------------ None Game ------ Seed MetafieldElectronLeg Manual? 0 Play Time 02:20:43 Cumulative 204.9 hours Start 2022.12.25 @ 13:30:33 End 2022.12.25 @ 16:10:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 151 Rogue 31 Adventurer 41 Explorer 79 Win Type - Total 30 Types 20/2/7/1/0/0/0/0/0 Lore% 77 Gallery% 80 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6236f2e2-180b-41bd-af3e-3489bdf0511d