Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 02:28:50 Player: Mozco Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (135) 675 Value Destroyed (3841) 3841 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (258) 258 TOTAL SCORE: 8194 Bonus ------- High Alert Combat Kills 258 Cogmind --------- Core Integrity 518/850 Matter 85/300 Energy 310/310 System Corruption 1% Temperature Critical (653) Movement Walking (200) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (8) ------ Large Storage Unit Active Sensor Suite Improved Salvage Targeting Computer Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (15) --- Aluminum Leg Flexi-carbon Leg Improved Heat Sink Coolant Injector Trap Scanner Particle Charger Insulated Plating Focal Shield Dynamic Insulation System Trap Extractor (3/4 Dirty Bomb) Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Improved Salvage Targeting Computer Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Flexi-carbon Leg Improved Heat Sink Coolant Injector Trap Scanner Particle Charger Insulated Plating Focal Shield Dynamic Insulation System Trap Extractor Gauss Rifle Heavy Missile Launcher [Rating: 74] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 6 | . . . 2 2 2 . Weapon . | . . . . . . . Parts Attached 96 | 6 17 22 34 7 5 5 Power 11 | 1 3 3 3 1 . . Engine 10 | 1 2 3 3 1 . . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 30 | 2 6 10 9 1 1 1 Treads . | . . . . . . . Leg 30 | 2 6 10 9 1 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 4 3 11 3 3 1 Device 8 | . 1 1 3 1 1 1 Storage 6 | 1 2 . 2 . 1 . Processor 6 | . 1 . 5 . . . Hackware 1 | . . 1 . . . . Protection 5 | . . 1 1 2 1 . Artifact . | . . . . . . . Weapon 29 | 2 4 6 11 2 1 3 Energy Gun 14 | 2 3 4 4 . . 1 Energy Cannon 8 | . . 1 5 2 . . Ballistic Gun 3 | . 1 . . . 1 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 3 2 1 1 . Corrupted Parts 6 | . 2 4 . . . . System Corruption 19 | . 11 8 . . . . Parts Lost 37 | . 6 3 18 3 2 5 Power 3 | . 1 1 1 . . . Propulsion 12 | . 1 1 8 . . 2 Utility 9 | . 2 . 4 1 1 1 Weapon 13 | . 2 1 5 2 1 2 Highest Loss Streak 9 | . 2 2 9 3 2 5 To Critical Strikes . | . . . . . . . Average Backups 11 | . 6 13 12 10 13 13 Power . | . 1 . . . . . Propulsion 1 | . 1 3 1 1 3 2 Utility 5 | . 1 5 5 7 7 8 Weapon 3 | . 1 3 4 1 2 2 Tool/Special . | . . . . . . . Unused Backups 25 | . . 6 13 . 1 5 Power . | . . . . . . . Propulsion 5 | . . 2 . . 1 2 Utility 14 | . . 2 9 . . 3 Weapon 6 | . . 2 4 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 87 97 94 91 83 84 Engine 9 | . 11 9 8 6 6 6 Leg 31 | . 28 41 32 26 26 25 Device 5 | . 5 2 3 14 10 15 Storage 10 | . 17 11 9 7 6 6 Processor 12 | . 1 6 19 15 13 13 Hackware 1 | . . 1 1 . . . Protection 1 | . . . . 4 5 2 Energy Gun 9 | . 16 17 7 . . 1 Energy Cannon 5 | . . . 6 14 7 4 Ballistic Gun 1 | . 4 3 . . 4 1 Launcher 1 | . . . 3 . . 4 Peak Build Rating 74 | 6 11 20 36 43 73 74 Average Rating 27 | 4 7 16 27 39 69 70 On Entrance 26 | . 6 11 19 36 43 72 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 65 | 12 29 36 45 48 65 54 Greatest Support 71 | 20 20 43 68 68 71 71 Greatest Overweight (x) 7 | 1 1 1 7 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 15 15 Most Carried 15 | 1 8 15 15 15 15 15 Average Carried 11 | . 6 13 12 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 8 14 15 15 15 11 Class Distribution -------------------- 65% | Mutant 24% | Scavenger-Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 1840 | 160 317 420 760 80 83 20 Remotely 110 | . 110 . . . . . Salvage Created 5064 | . 505 1255 2639 309 300 56 Parts 244 | . 25 74 121 8 14 2 Haulers Intercepted 11 | . 1 3 6 . 1 . Recyclers Shooed 6 | . 1 1 4 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented 2 | . . . . . . 2 Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 91 | . 12 20 46 6 3 4 Melee 2 | . 1 . 1 . . . Guns 38 | . 10 15 13 . . . Cannons 16 | . . 1 8 6 1 . AOE 31 | . 1 3 23 . . 4 Classes Destroyed 13 | . 5 5 3 . . . Worker 9 | . 1 1 7 . . . Builder 5 | . . 1 3 . 1 . Tunneler 2 | . . 1 1 . . . Hauler 11 | . 1 3 6 . 1 . Recycler 7 | . . 2 5 . . . Mechanic 1 | . . . 1 . . . Operator 3 | . . 1 2 . . . Watcher 6 | . 2 1 3 . . . Swarmer 22 | . 3 4 11 . . 4 Grunt 47 | . 9 8 25 5 . . Sentry 18 | . . 8 8 1 1 . Hunter 3 | . . . 1 . 2 . Heavy 1 | . . . 1 . . . Best Kill Streak 13 | . 3 6 13 3 3 4 Combat Bots Only 5 | . 3 4 5 3 2 4 Max Kills in Single Turn 6 | . 1 4 6 1 1 4 Gunslinging 1 | . . 1 . . . . Exploded 4 | . 1 3 4 . . 4 Melee 1 | . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 647 | . 100 93 249 75 73 57 Missed 185 | . 28 26 67 29 26 9 Hits 462 | . 72 67 182 46 47 48 Projectile 462 | . 72 67 182 46 47 48 Critical Strikes 20 | . 1 3 11 1 2 2 Actively Blocked 2 | . . . . . 2 . Damage Taken 7162 | . 802 1011 2883 489 560 1417 Core 1109 | . 147 131 420 79 113 219 Absorbed by Shields . | . . . . . . . Redirected to Shielding 153 | . . 49 . . 104 . Ignored by Resistances 34 | . . . . 18 . 16 Regen/Repaired (Parts) 397 | . . 76 116 205 . . Core Remaining (%) 63 | 100 41 67 23 88 . . Volleys Fired 343 | . 76 65 148 21 14 19 Largest 2 | . 2 2 2 2 2 2 Hottest 140 | . 90 108 136 136 128 140 Shots Fired 576 | . 104 128 248 37 27 32 Gun 427 | . 104 119 169 . 7 28 Cannon 128 | . . 7 61 37 20 3 Launcher 21 | . . 2 18 . . 1 Special . | . . . . . . . Kinetic 81 | . 26 30 . . 7 18 Thermal 331 | . 53 26 182 37 20 13 Explosive 21 | . . 2 18 . . 1 Electromagnetic 143 | . 25 70 48 . . . Robot Hit Streak 21 | . 10 10 13 20 21 10 Robot Miss Streak 4 | . 2 4 4 1 3 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 7 | . 1 3 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 400 | . 65 90 171 30 18 26 Core Hits 226 | . 31 48 122 12 7 6 Critical Kills 3 | . . 1 . . 2 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 16 | . 4 2 8 . 2 . Burn 13 | . 4 1 8 . . . Meltdown 2 | . . . . . 2 . Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10705 | . 888 1710 6095 656 412 944 Guns 5055 | . 840 1271 2233 . 114 597 Cannons 2133 | . . 104 1025 656 298 50 Explosions 3490 | . 31 332 2830 . . 297 Melee . | . . . . . . . Ramming 27 | . 17 3 7 . . . Kinetic 875 | . 220 229 . . 114 312 Thermal 4768 | . 486 468 2525 656 298 335 Explosive 3216 | . . 178 2741 . . 297 Electromagnetic 1819 | . 165 832 822 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . 14 12 . . 1 1 Average Corruption 2 | . 1 5 . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . 14 13 . . 1 1 Message Errors 11 | . 8 3 . . . . Matter Fused 5 | . 3 1 . . 1 . Heat Flow Errors 3 | . 1 2 . . . . Energy Discharges 2 | . . 2 . . . . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 2 | . 1 1 . . . . Data Loss (major) 2 | . . 1 . . . 1 Misfires 1 | . . 1 . . . . Alerts 2 | . 1 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 173 | . . 17 130 . . 26 Projectiles 14 | . . . 14 . . . Explosions 159 | . . 17 116 . . 26 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 199 | . . 142 57 . . . Shots 5 | . . 4 1 . . . Rammed . | . . . . . . . Targets Rammed 13 | . 11 1 1 . . . Kicked 13 | . 11 1 1 . . . Crushed . | . . . . . . . Highest Temperature 733 | . 279 291 521 326 188 733 Average Temperature 141 | . 100 80 161 130 75 375 Received Heat Transfer 3123 | . 414 426 1431 276 66 510 Effects 36 | . . . 19 . . 17 Shutdowns 5 | . . . 3 . . 2 Energy Bleed 4 | . . . 4 . . . Interference 10 | . . . 8 . . 2 Matter Decay 2 | . . . . . . 2 Short Circuit 3 | . . . 2 . . 1 Damage (minor) 3 | . . . . . . 3 Damage (major) 8 | . . . 2 . . 6 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 9 | . 1 5 3 . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 1 . 2 . Combat Hostiles 3 | . . . 1 . 2 . Parts Melted 31 | . 8 1 9 5 8 . Heat Transferred 10156 | . 1616 803 5435 1147 481 674 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 3 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Maximum Alert Level 3 | . . 2 3 2 2 . Low Security (%) 44 | 100 100 51 29 . . . Level 1 26 | . . 36 32 . 73 . Level 2 21 | . . 12 21 100 26 . Level 3 7 | . . . 16 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 908 | . 87 430 908 535 462 . Initial 409 | . . . 157 409 208 . Average 274 | . 27 210 373 465 313 . Influence Increases 3398 | . 358 743 1555 228 424 90 Destroy 0b10 Robot/C 1820 | . 240 400 920 120 60 80 Destroy 0b10 Robot/NC 220 | . 20 50 140 . 10 . Destroy Leader 464 | . 46 138 218 30 22 10 Successful Hack 85 | . 19 25 39 2 . . Select Force Hacks 120 | . 30 . . 60 30 . Disable Machine 180 | . . 60 105 15 . . Anti-Garrison Action 200 | . . . . . 200 . Destroy Structure 179 | . 3 55 118 1 2 . Lose Combat Pursuer 30 | . . 15 15 . . . Active Sensor Use 100 | . . . . . 100 . Influence Decreases 3168 | . 358 369 1029 701 389 322 Entered New Map 1099 | . . . 217 491 219 172 Time Decay 1709 | . 298 349 632 180 150 100 Lost Part 360 | . 60 20 180 30 20 50 Squads Dispatched 18 | . 1 3 7 2 5 . Investigation 12 | . 1 2 3 2 4 . Extermination . | . . . . . . . Reinforcement 5 | . . 1 4 . . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses 1 | . . . . . 1 . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 11 | . 3 1 7 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 138 | . 20 29 73 6 5 5 Peak Tracking Total 8 | . 4 6 8 3 3 4 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 5 | . 2 . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted 3 | . . . . . . 3 Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 3 | . . . . . . 3 Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 12 | . . 4 7 1 . . Max in Single Turn 2 | . . 2 1 1 . . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 23 | . 6 4 7 3 3 . Terminals 13 | . 5 3 4 . 1 . Fabricators . | . . . . . . . Repair Stations 4 | . . 1 2 1 . . Recycling Units 4 | . 1 . . 2 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 71 | . 17 12 28 10 4 . Successful 45 | . 8 6 21 8 2 . Failed 26 | . 9 6 7 2 2 . Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 34 | . 12 6 11 3 2 . Terminals 42 | . 15 10 15 . 2 . Fabricators . | . . . . . . . Repair Stations 16 | . . 2 7 7 . . Recycling Units 6 | . 2 . . 3 1 . Scanalyzers 6 | . . . 6 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 13 | . 4 4 5 . . . Robot Analysis 6 | . 3 3 . . . . Prototype ID Bank 2 | . 1 1 . . . . Terminal Index 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Recall Reinforcements 2 | . . . 2 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . . 2 4 6 . . Scan Component 6 | . . 1 2 3 . . Repair 6 | . . 1 2 3 . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 13 | . 3 . 6 2 2 . Terminals 8 | . 2 . 6 . . . Assimilate 1 | . . . 1 . . . Botnet 6 | . 2 . 4 . . . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 1 . . 2 1 . Tunnel 4 | . 1 . . 2 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Jam 1 | . . . . . 1 . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 18 | . 5 4 6 2 1 . Full Trace Events 4 | . . 2 1 . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 6 | . . 1 2 3 . . Time 197 | . . 26 57 114 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Active Infowar (turns) 2456 | . 111 539 959 347 319 181 Optics 650 | . 111 539 . . . . A.S.S. 428 | . . . . . 318 110 Traps 734 | . . . . 347 206 181 T.N.C. 959 | . . . 959 . . . Robot Analysis Total 6 | . 3 3 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 4956 | 98 889 861 2204 366 319 219 Spaces Moved 2624 | 79 506 403 1188 135 191 122 Core 11 | 10 . . 1 . . . Treads . | . . . . . . . Legs 2613 | 69 506 403 1187 135 191 122 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 127 127 127 Average Speed 132 | 111 126 135 137 129 127 127 Slowest Speed 400 | 120 190 190 400 130 127 127 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 64 38 79 3 5 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 4 | . 1 . . 2 1 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 16 | . . . 16 . . . Terrain Destroyed 211 | . 3 59 128 . . 21 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 211 | . 3 59 128 . . 21 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 3525 | 85 646 600 1512 288 244 150 Wait 263 | . 26 51 55 114 17 . Move 2618 | 78 505 402 1187 134 190 122 Hop . | . . . . . . . Pick Up 80 | 1 5 27 33 6 8 . Fast Attach 37 | 6 6 7 13 4 1 . Attach 40 | . 2 5 20 5 4 4 Detach 2 | . . . . . 1 1 Swap 58 | . 10 17 23 2 2 4 Drop 71 | . 5 25 32 2 7 . Fire 343 | . 76 65 148 21 14 19 Melee . | . . . . . . . Ram . | . . . . . . . Kick 13 | . 11 1 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 13) 697 | -10/Materials | Core integrity fell below 50% 878 | -10/Materials | Discovered new exit (range 17) 988 | -10/Materials | System corruption reached 10% 988 | -10/Materials | Entered another Materials area 988 | -9/Materials | Evolved 2 slots: Propulsion x2 1128 | -9/Materials | Repaired Aluminum Leg 1180 | -9/Materials | Build established: Scavenger-Mutant 1355 | -9/Materials | Discovered new exit (range 15) 1683 | -9/Materials | Discovered new exit (range 15) 1821 | -9/Materials | System corruption reached 10% 1849 | -9/Materials | Entered another Materials area 1849 | -8/Materials | Evolved 2 slots: Utility x2 2303 | -8/Materials | Discovered new exit (range 8) 2365 | -8/Materials | Lost 5 parts (2n2u1w) 2589 | -8/Materials | Core integrity fell below 50% 2623 | -8/Materials | Lost 9 parts (1p4n2u2w) 2634 | -8/Materials | Build established: Mutant 3066 | -8/Materials | Discovered new exit (range 16) 3523 | -8/Materials | Repaired Missile Launcher 3900 | -8/Materials | Repaired Titanium Leg 3963 | -8/Materials | Discovered new exit (range 16) 4001 | -8/Materials | Found Prototype Device 4053 | -8/Materials | Entered Factory 4053 | -7/Factory | Evolved 2 slots: Utility x2 4183 | -7/Factory | Lost 3 parts (1u2w) 4221 | -7/Factory | Discovered new exit (range 15) 4277 | -7/Factory | Repaired Titanium Leg 4313 | -7/Factory | Repaired Titanium Leg 4351 | -7/Factory | Repaired Titanium Leg 4419 | -7/Factory | Entered another Factory area 4419 | -6/Factory | Evolved 2 slots: Utility x2 4420 | -6/Factory | Identified Active Sensor Suite 4530 | -6/Factory | Garrison activated, responded to threat 4725 | -6/Factory | Discovered new exit (range 11) 4737 | -6/Factory | Identified exit to Lower Caves 4738 | -6/Factory | Entered Lower Caves 4897 | -6/Lower Caves | Spotted B-75 Beast 4899 | -6/Lower Caves | Build established: Skirmisher 4957 | -6/Lower Caves | Self-destructed Last Messages --------------- 04946_ Slug penetrates B-75 Beast. 04948_ Overheating: Aluminum Leg damaged (-10). 04949_ Overheating: Adv. Targeting Computer damaged (-12). 04949_ Gauss Rifle blasted off. 04949_ Slug penetrates B-75 Beast. 04949_ Destroyed Med. Reflective Plating. 04950_ Power failure, Hvy. Deuterium Engine shutdown. 04951_ Slug penetrates B-75 Beast. 04952_ Overheating: Gauss Rifle damaged (-6). 04952_ Overheating: Titanium Leg damaged (-3). 04952_ Overheating: Hrd. Heavy Armor Plating damaged (-52). 04952_ Aluminum Leg destroyed. 04953_ Overheating: Gauss Rifle damaged (-1). 04953_ Slug penetrates B-75 Beast. 04954_ Overheating: System interference. 04954_ Adv. Targeting Computer temporarily disabled. 04955_ Overheating: Matter decay (-19). 04955_ Slug penetrates B-75 Beast. 04956_ Overheating: System interference. 04956_ Gauss Rifle temporarily disabled. 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BB #?## ^## ## #### | | ????????????????????# ### # # # ### | | ????????????????????# ;## # # #?# | | ?????????????????????# ;# # ###?# | | ??????????????????????# @%% ###???# | | ??????????????????????# ;#; ## # #?????? | | ???????????????????? % ##### # # ###?????? | | ???????????????????#### #????##### ####???????? | | ??????????????????????##?????????# ##??????????? | | ?????????????????????????????????## ##???????????? | | ??????????????????????????????????###????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Salvage Targeting 2 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Trap Extractor | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 15% | -9/Materials Missile Launcher | 22% | -8/Materials Titanium Leg | 60% | -8/Materials Titanium Leg | 11% | -7/Factory Titanium Leg | 47% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryMinesnifferAnalyzer Manual? 0 Play Time 00:44:28 Cumulative 273.3 hours Start 2025.11.16 @ 01:45:57 End 2025.11.16 @ 02:28:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 278 Rogue 274 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 78 Gallery% 76 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83696f66-79e3-4c00-8a12-2e95eef8dbaa