Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.28 @ 20:51:43 Player: Raix Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (57) 285 Value Destroyed (1942) 1942 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1200) 1200 TOTAL SCORE: 8587 Bonus ------- Entered Garrisons 200 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1000 Matter 250/300 Energy 128/325 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -4/Proximity Caves Parts ------- > --- POWER (3) -------- Antimatter Reactor > --- PROPULSION (6) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (4) ------ Gravity Neutralizer Advanced Signal Interpreter Advanced ECM Suite Advanced Hacking Suite > --- WEAPON (4) ------- Vortex Rifle Vortex Rifle > --- INVENTORY (5) ---- Carbon-fiber Leg Flexi-carbon Leg Coolant Network 0b10 Decoder Chip [Scout] Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Compressor Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Gravity Neutralizer Advanced Signal Interpreter Advanced ECM Suite Advanced Hacking Suite > --- WEAPON ----------- Vortex Rifle Vortex Rifle Barrage Gun > --- INVENTORY -------- Backup Power III Carbon-fiber Leg Flexi-carbon Leg 0b10 Decoder Chip [Scout] Improved Particle Charger [Rating: 87] Favorites ----------- Power Fission Core Engine Backup Power III Power Core Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Advanced Treads Leg Flexi-carbon Leg Hover Unit Gravmag System Utility Advanced Signal Interpreter Device Advanced ECM Suite Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Weapon Great Maul Energy Gun Vortex Rifle Energy Cannon Disruptor Cannon Ballistic Gun Flak Gun Ballistic Cannon Mass Driver Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Low Low Fac Upp War Pro Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 . . . Power 2 | . . . 1 . . . . . . 1 . . . Propulsion 4 | . . 2 1 . . . . . . 1 . . . Utility 2 | . . . . 2 . . . . . . . . . Weapon 2 | . . . . . . . 2 . . . . . . Parts Attached 118 | 7 4 8 11 21 . 3 16 13 . 16 . 19 . Power 20 | 1 . 1 2 2 . . 2 3 . 6 . 3 . Engine 8 | 1 . 1 2 . . . . 1 . 2 . 1 . Core 11 | . . . . 2 . . 2 2 . 4 . 1 . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 48 | 2 . 6 5 8 . 3 7 6 . 3 . 8 . Treads 3 | . . . . . . 3 . . . . . . . Leg 36 | 2 . 6 5 8 . . 1 3 . 3 . 8 . Wheel . | . . . . . . . . . . . . . . Hover 9 | . . . . . . . 6 3 . . . . . Flight . | . . . . . . . . . . . . . . Utility 19 | 1 2 . 1 5 . . 4 1 . 2 . 3 . Device 8 | . . . . 2 . . 2 . . 2 . 2 . Storage 3 | 1 1 . . 1 . . . . . . . . . Processor 7 | . 1 . 1 2 . . 2 1 . . . . . Hackware 1 | . . . . . . . . . . . . 1 . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 31 | 3 2 1 3 6 . . 3 3 . 5 . 5 . Energy Gun 20 | 3 2 1 3 4 . . . 2 . 1 . 4 . Energy Cannon 1 | . . . . . . . . . . 1 . . . Ballistic Gun 5 | . . . . 1 . . . 1 . 2 . 1 . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . . . . . . 1 . 1 . Corrupted Parts 6 | . . 2 2 . . . . 2 . . . . . System Corruption 18 | . . 8 3 . . . . 7 . . . . . Parts Lost 58 | . . 2 7 19 1 . . 17 . 9 2 1 . Power 11 | . . . 1 1 . . . 3 . 4 1 1 . Propulsion 27 | . . 2 4 8 1 . . 9 . 3 . . . Utility 4 | . . . . 3 . . . 1 . . . . . Weapon 16 | . . . 2 7 . . . 4 . 2 1 . . Highest Loss Streak 9 | . . 1 3 9 1 . . 7 . 3 1 1 . To Critical Strikes 2 | . . . . . . . . 1 . . 1 . . Average Slot Usage (%) 73 | . 92 90 76 54 61 67 96 69 66 76 32 71 79 Engine 4 | . 14 11 15 2 . . . . . 1 . 9 4 Core 6 | . . . . 1 7 7 12 10 13 13 3 3 . Treads 1 | . . . . . . 14 10 . . . . . . Leg 15 | . 22 38 27 20 23 15 16 6 13 15 3 11 32 Hover 3 | . . . . . . . 4 7 . . . 6 . Device 4 | . . . . 2 . . 5 1 . 3 11 11 11 Storage 5 | . 14 11 9 6 7 7 6 6 6 5 4 . . Processor 11 | . 13 11 9 8 15 15 12 16 20 13 5 5 5 Energy Gun 7 | . 28 19 15 9 . . . 1 . 1 . 12 11 Ballistic Gun 3 | . . . . . . . . 3 6 12 . 3 . Impact Weapon 2 | . . . . . 7 7 6 6 6 2 . . . Slashing Weapon 1 | . . . . . . . 11 4 . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 60 | 12 31 31 36 30 14 14 37 36 30 60 24 52 44 Greatest Support 127 | 20 20 40 50 60 55 40 66 54 35 65 32 127 127 Greatest Overweight (x) 10 | . 10 1 3 8 . . 2 8 . 1 2 1 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 8 8 8 8 8 5 5 Average Capacity 8 | 6 9 15 15 13 8 8 8 8 8 8 7 5 5 Most Carried 12 | 5 12 11 11 9 1 6 8 8 4 8 8 5 5 Average Carried 5 | 1 7 8 7 4 1 3 7 5 4 5 6 4 5 Final Capacity 15 | 8 15 15 15 8 8 8 8 8 8 8 5 5 5 Final Carried 12 | 1 12 9 4 1 1 5 8 4 4 5 5 5 5 Class Distribution -------------------- 58% | Mutant 15% | Scavenger-Mutant 13% | Scavenger-Gunner 6% | Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Low Low Fac Upp War Pro Matter Collected 2099 | 229 65 100 110 164 . . 137 302 . 312 . 680 . Remotely 10 | . . . . 10 . . . . . . . . . Salvage Created 2606 | . 141 390 540 397 . . 137 733 . 251 . . 17 Parts 136 | . 14 24 46 11 . . 11 23 . 5 . . 2 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 8 . . . . 5 Prevented 5 | . . . . . . . . 5 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Low Low Fac Upp War Pro Combat Hostiles Destroyed 43 | . 5 6 10 6 . . 4 6 . 5 . . 1 Melee 6 | . . . . . . . 4 2 . . . . . Guns 27 | . 2 5 9 5 . . . 2 . 3 . . 1 Cannons 2 | . . . . . . . . . . 2 . . . AOE 4 | . 3 . 1 . . . . . . . . . . Classes Destroyed 15 | . 3 2 5 2 . . . 2 . 1 . . . Worker 5 | . . . 4 . . . . . . 1 . . . Builder 1 | . . . 1 . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . Operator 2 | . . . 1 . . . . . . 1 . . . Watcher 3 | . 1 1 1 . . . . . . . . . . Swarmer 11 | . 3 . 4 . . . 3 . . . . . 1 Grunt 18 | . 2 3 4 4 . . . 3 . 2 . . . Brawler 1 | . . . . 1 . . . . . . . . . Sentry 7 | . . 3 1 . . . 1 1 . 1 . . . Hunter 4 | . . . 1 1 . . . 2 . . . . . Programmer 2 | . . . . . . . . . . 2 . . . Packrat 1 | . . . . . . . . 1 . . . . . Samaritan 3 | . . . . . . . . 3 . . . . . Best Kill Streak 11 | . 5 2 11 2 . . 3 2 . 2 . . 1 Combat Bots Only 5 | . 5 2 4 2 . . 3 2 . 2 . . 1 Max Kills in Single Turn 3 | . 3 1 1 1 . . 1 1 . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 3 . 1 . . . . . . . . . . Melee 1 | . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Low Low Fac Upp War Pro Damage Taken 7260 | . 190 381 640 1714 63 . 211 1344 . 1689 531 332 165 Core 1867 | . 55 55 113 445 . . 23 141 . 656 327 9 43 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 127 | . . . . . . . . . . 115 . 12 . Core Remaining (%) 76 | 100 78 86 79 . . 36 . . 80 . . . . Volleys Fired 146 | . 8 20 37 47 . . . 6 . 26 . . 2 Largest 4 | . 2 2 2 2 . . . 2 . 4 . . 2 Hottest 198 | . 90 90 130 130 . . . 140 . 198 . . 80 Shots Fired 269 | . 16 38 51 65 . . . 12 . 83 . . 4 Gun 244 | . 16 38 51 65 . . . 12 . 58 . . 4 Cannon 25 | . . . . . . . . . . 25 . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 81 | . . . . 16 . . . 1 . 64 . . . Thermal 81 | . . . 14 48 . . . 7 . 12 . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 103 | . 16 38 37 1 . . . 4 . 7 . . . Entropic 4 | . . . . . . . . . . . . . 4 Robot Hit Streak 17 | . 4 14 17 14 . . . 10 . 9 . . 9 Robot Miss Streak 8 | . 3 3 4 4 . . . 2 . 8 . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 260 | . 12 29 46 59 . . 7 49 . 55 . . 3 Core Hits 166 | . 8 15 41 49 . . 4 16 . 32 . . 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . . . 2 . . . . . Critical Strikes 8 | . . . . 1 . . . 5 . 2 . . . Burn 2 | . . . . . . . . . . 2 . . . Destroy 1 | . . . . 1 . . . . . . . . . Smash 2 | . . . . . . . . 2 . . . . . Sever 3 | . . . . . . . . 3 . . . . . Melee Attacks 57 | . . . . . . . 12 45 . . . . . Impact 13 | . . . . . . . 1 12 . . . . . Slashing 44 | . . . . . . . 11 33 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 6 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 13 | . . . . . . . 3 10 . . . . . Damage Inflicted 7067 | . 324 540 1048 1191 . . 270 2316 . 1237 . . 141 Guns 3859 | . 179 502 841 1191 . . . 182 . 823 . . 141 Cannons 411 | . . . . . . . . . . 411 . . . Explosions 386 | . 145 38 203 . . . . . . . . . . Melee 2404 | . . . . . . . 270 2134 . . . . . Ramming 7 | . . . 4 . . . . . . 3 . . . Kinetic 1384 | . . . . 293 . . . . . 1091 . . . Thermal 1719 | . 145 38 418 875 . . . 137 . 106 . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 1412 | . 179 502 626 23 . . . 45 . 37 . . . Impact 526 | . . . . . . . . 526 . . . . . Slashing 1878 | . . . . . . . 270 1608 . . . . . Piercing . | . . . . . . . . . . . . . . Entropic 141 | . . . . . . . . . . . . . 141 Highest Corruption 8 | . . 8 3 5 5 5 . 7 7 8 8 8 4 Average Corruption 4 | . . 6 2 5 5 5 . 3 7 5 8 5 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 64 | . . 12 4 2 2 2 . 20 1 8 7 1 5 Message Errors 16 | . . 1 2 1 1 . . 3 1 3 3 . 1 Matter Fused 13 | . . 1 . . 1 2 . 6 . 1 . . 2 Heat Flow Errors 4 | . . 1 . 1 . . . 1 . . . . 1 Energy Discharges 6 | . . 1 . . . . . 3 . 1 1 . . Parts Rejected 2 | . . . 1 . . . . . . . . . 1 Data Loss (minor) 11 | . . 4 1 . . . . 3 . 1 2 . . Data Loss (major) 5 | . . 2 . . . . . . . 1 1 1 . Misfires 3 | . . 1 . . . . . 2 . . . . . Alerts 3 | . . . . . . . . 2 . 1 . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 564 | . . 4 25 . . . . 535 . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 29 | . . 4 25 . . . . . . . . . . Melee 535 | . . . . . . . . 535 . . . . . Knockbacks 4 | . . . . . . . . 4 . . . . . Impact 4 | . . . . . . . . 4 . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 85 | . 23 6 56 . . . . . . . . . . Shots 3 | . 1 1 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 5 | 2 . . 2 . . . . . . 1 . . . Kicked 5 | 2 . . 2 . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 657 | . 210 159 438 297 . . . 194 . 657 . . 128 Average Temperature 114 | . 102 41 96 69 . . . 72 . 200 . . 51 Received Heat Transfer 1639 | . 72 111 162 684 36 . 24 361 . 117 27 . 45 Effects 28 | . . . . 2 . . . . . 26 . . . Shutdowns 12 | . . . . . . . . . . 12 . . . Energy Bleed 5 | . . . . 2 . . . . . 3 . . . Interference 2 | . . . . . . . . . . 2 . . . Matter Decay 1 | . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . Damage (major) 3 | . . . . . . . . . . 3 . . . Damage (core) 3 | . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . Parts Fried 11 | . . 7 3 . . . . 1 . . . . . Impact Corruptions 6 | . . . . . . . . 6 . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Parts Melted 9 | . 2 . . 3 . . . 1 . 3 . . . Heat Transferred 3193 | . 200 50 425 1768 . . . 300 . 450 . . . Parts Sabotaged 2 | . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 1 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Low Low Fac Upp War Pro Peak Influence 359 | . 163 247 359 198 10 . 85 . . 120 . . . Initial 163 | . . 68 104 163 10 . . . . . . . . Average 81 | . 44 131 235 115 9 . 20 . . 39 . . . Maximum Alert Level 1 | . . 1 1 . . . . . . . . . . Low Security (%) 91 | 100 100 84 41 100 100 100 100 . . 100 . . . Level 1 8 | . . 15 58 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 3 . 2 . . . . . 5 . . 1 Investigation 4 | . . 1 . 1 . . . . . 2 . . . Extermination 1 | . . . . . . . . . . 1 . . . Reinforcement 6 | . 1 2 . 1 . . . . . 2 . . . Assault 1 | . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Low Low Fac Upp War Pro Distress Signals 6 | . 1 1 . . . . . . . 1 . 3 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 123 | . 9 7 13 14 3 . 5 6 . 11 10 27 18 Peak Tracking Total 15 | . 5 2 5 5 3 . 4 3 . 3 6 15 7 Tactical Retreats 13 | . . . . 1 . . 1 . . . 3 2 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Low Low Fac Upp War Pro Traps Triggered 4 | . 1 2 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . . . 17 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Low Low Fac Upp War Pro Machines Disabled 3 | . 1 1 1 . . . . . . . . . . Max in Single Turn 1 | . 1 1 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Low Low Fac Upp War Pro Machines Accessed 6 | . . . . 1 . . . . . 3 . 2 . Terminals 1 | . . . . . . . . . . 1 . . . Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 14 | . . . . 3 . . . . . 8 . 3 . Successful 7 | . . . . 1 . . . . . 3 . 3 . Failed 7 | . . . . 2 . . . . . 5 . . . Catastrophic 1 | . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . 1 . Terminals 2 | . . . . . . . . . . 2 . . . Fabricators 3 | . . . . . . . . . . 3 . . . Repair Stations 3 | . . . . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . . . Terminal Hacks 4 | . . . . . . . . . . 1 . 3 . Record 2 | . . . . . . . . . . . . 2 . Open Door 1 | . . . . . . . . . . . . 1 . Open DSF 1 | . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . Hacking Detections 4 | . . . . 1 . . . . . 3 . . . Full Trace Events 3 | . . . . 1 . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . Time 25 | . . . . . . . . . . 25 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Gar Fac Fac Low Low Fac Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Low Low Fac Upp War Pro Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Low Low Fac Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Low Low Fac Upp War Pro Turns Passed 6328 | 59 298 331 352 570 37 68 518 1454 32 850 215 1363 181 Spaces Moved 4416 | 48 172 149 153 290 30 45 390 1243 27 472 216 1035 146 Core 446 | 23 11 . . 105 . . 6 8 . . 86 207 . Treads . | . . . . . . . . . . . . . . Legs 2740 | 25 161 149 153 185 30 45 282 640 27 472 130 295 146 Wheels . | . . . . . . . . . . . . . . Hover 1230 | . . . . . . . 102 595 . . . 533 . Flight . | . . . . . . . . . . . . . . Fastest Speed 44 | 50 120 120 120 50 126 130 44 44 120 120 50 50 120 Average Speed 115 | 86 146 152 142 108 126 130 107 101 120 152 94 110 120 Slowest Speed 550 | 120 550 190 330 450 130 130 150 450 120 190 150 190 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 27 | 4 33 18 20 7 9 2 10 98 10 12 48 88 25 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . . 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 . . . . 1 1 . Scrap Searched 4 | . . . . . . . . 4 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 29 | . 5 . 13 . . . . . . 10 . . 1 Melee . | . . . . . . . . . . . . . . Projectile 11 | . . . . . . . . . . 10 . . 1 AOE 18 | . 5 . 13 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Low Low Fac Upp War Pro Total 5354 | 65 206 215 236 479 29 54 480 1369 26 547 228 1272 148 Wait 409 | . 7 35 17 78 . . 23 64 . 9 9 167 . Move 4402 | 47 171 148 152 289 29 44 389 1242 26 471 215 1033 146 Hop . | . . . . . . . . . . . . . . Pick Up 136 | 8 14 3 10 17 . 7 25 9 . 17 . 26 . Fast Attach . | . . . . . . . . . . . . . . Attach 106 | 7 1 7 9 21 . 3 14 13 . 14 . 17 . Detach 10 | . . 1 1 2 . . 1 . . . 3 2 . Swap 12 | . 3 1 2 . . . 2 . . 2 . 2 . Drop 58 | 1 2 . 6 2 . . 17 1 . 7 1 21 . Fire 146 | . 8 20 37 47 . . . 6 . 26 . . 2 Melee 43 | . . . . . . . 9 34 . . . . . Ram . | . . . . . . . . . . . . . . Kick 5 | 2 . . 2 . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 . Rewire 26 | . . . . 23 . . . . . . . 3 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves (discovered 2 exits: Upp / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 60 | -11/Junkyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 10) 324 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Propulsion x2 671 | -9/Materials | Discovered new exit (range 16) 689 | -9/Materials | Entered another Materials area 689 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 891 | -8/Materials | Lost 3 parts (2n1w) 1029 | -8/Materials | Discovered new exit (range 10) 1041 | -8/Materials | Entered Factory 1041 | -7/Factory | Evolved 2 slots: Utility x2 1318 | -7/Factory | Lost 9 parts (1p3n2u3w) 1520 | -7/Factory | Core integrity fell below 50% 1586 | -7/Factory | Lost 9 parts (4n1u4w) 1610 | -7/Factory | Identified exit to Garrison 1611 | -7/Factory | Entered Garrison 1632 | -7/Garrison | Triggered checkpoint 1643 | -7/Garrison | Discovered new exit (range 5) 1648 | -7/Garrison | Entered Factory 1707 | -7/Factory | Discovered new exit (range 5) 1716 | -7/Factory | Entered another Factory area 1716 | -6/Factory | Evolved 2 slots: Weapon x2 2109 | -6/Factory | Discovered new exit (range 9) 2115 | -6/Factory | Discovered new exit (range 9) 2117 | -6/Factory | Identified exit to Lower Caves 2234 | -6/Factory | Entered Lower Caves 2448 | -6/Lower Caves | Discovered new exit (range 4) 2449 | -6/Lower Caves | Identified exit to Lower Caves 2552 | -6/Lower Caves | Lost 7 parts (2p5n) 2688 | -6/Lower Caves | Lost 6 parts (1p3n1u1w) 2743 | -6/Lower Caves | Learned Factory trap positions 2766 | -6/Lower Caves | Learned Factory stockpile data 2868 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2924 | -6/Lower Caves | Lost 3 parts (1n2w) 3088 | -6/Lower Caves | Encountered a Warlord checkpoint 3688 | -6/Lower Caves | Entered another Lower Caves area 3693 | -6/Lower Caves | Build established: Scavenger-Mutant 3694 | -6/Lower Caves | Discovered new exit (range 21) 3717 | -6/Lower Caves | Identified exit to Factory 3720 | -6/Lower Caves | Entered Factory 3720 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3721 | -5/Factory | Loaded intel: 89 trap records 4021 | -5/Factory | Build established: Scavenger-Gunner 4246 | -5/Factory | Repaired Flexi-carbon Leg 4371 | -5/Factory | Core integrity fell below 50% 4424 | -5/Factory | Build established: Scavenger-Skirmisher 4473 | -5/Factory | Lost 3 parts (1p1n1w) 4545 | -5/Factory | Discovered new exit (range 13) 4568 | -5/Factory | Identified exit to Upper Caves 4570 | -5/Factory | Entered Upper Caves 4606 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4709 | -5/Upper Caves | Identified exit to Upper Caves 4750 | -5/Upper Caves | Core integrity fell below 20% 4771 | -5/Upper Caves | Build established: Mutant 4785 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 4785 | -5/Upper Caves | Entered Warlord 4802 | -5/Warlord | System corruption cleaned by Quarantine Array 5240 | -5/Warlord | Visited the Vortex Lab 5253 | -5/Warlord | Warlord's base attacked by MAIN.C 5266 | -5/Warlord | Found Prototype Energy Gun 5267 | -5/Warlord | Identified Vortex Rifle 5270 | -5/Warlord | Found Vortex Rifle 5507 | -5/Warlord | Met Warlord 5552 | -5/Warlord | Build established: Gunner 5603 | -5/Warlord | Warlord forces counterattacked 5644 | -5/Warlord | Spotted Executioner 5650 | -5/Warlord | Spotted Striker 5719 | -5/Warlord | Spotted Executioner 5928 | -5/Warlord | Warlord base infiltrated, sounded retreat 5929 | -5/Warlord | Enhanced Grunt warped into view 5929 | -5/Warlord | Enhanced Demolisher warped into view 5962 | -5/Warlord | Build established: Scavenger-Gunner 6112 | -5/Warlord | Crushed by falling debris 6133 | -5/Warlord | Discovered new exit (range 14) 6148 | -5/Warlord | Entered Proximity Caves 6213 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 6329 | -4/Proximity Caves | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 06210_ VTOL Module fries itself beyond repair. 06213_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 06217_ Y-72 Warden: "REQUESTING BACKUP." 06227_ System corrupted: Matter fused (-6). 06242_ B-60 Warrior sneak attacks. 06242_ V9-R2V(S) system corrupted by crushing effect. 06242_ V9-R2V(S) destroyed. 06259_ System corrupted: Flexi-carbon Leg rejected. 06289_ C-30 ARC bursts open, deploying its payload. 06289_ G-73 Enforcer unfolds itself. 06289_ L-61 Swordsman unfolds itself. 06289_ B-60 Warrior unfolds itself. 06289_ L-61 Swordsman unfolds itself. 06289_ E-15 Imp unfolds itself. 06307_ System corrupted: Heat flow error (+143). 06312_ Lgt. Angular Momentum Engine blown off. 06312_ Flexi-carbon Leg blown off. 06312_ E-15 Imp destroyed. 06316_ Cesium-ion Thruster fries itself beyond repair. 06327_ Flexi-carbon Leg severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #????? ??????????????????????????????????????????? | | #???? ?????????????????????????????????????????? | | #??? ????????????????????????????????????????? | | #??? #???????????????????????????????????????? | | ##??# ????????????????????????????????????????? | | #### ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????#####?????????????????????????????? | | ####??? ###???????????????????????????? | | # ????? ##??????????????????????????? | | """" #?????# #????? #???????????????????? | | """" ####### ##### #???????????????????? | | """" ## ! #???????????????????? | | "" /%*= #???????????????????? | | "" #### #????????????????????????? | | """" #??## ###????????????????????????? | | "" ## #???## ##?????????????????????????? | | #### #????## ##????????????????????????? | | #########??###?## ?## ##???????????????????????? | | #?????????????## ## ##??????????????????????? | | #?????????????# ##?????????????????????? | | #?????# # ##????????????????????? | | ?????????????###### #????????????????????? | | ?????????????????####l #????????????????????? | | ???????????????????#@ #????????????????????? | | ""????????????????# ##????????????????????? | | "???????????????## ##?????????????????????? | | ## " " ???????????????###??????????????????????? | | ??# % ????????????????????????????????????????? | | ??? "" "???????????????????????????????????????? | | ??? """" ???????????????????????????????????????? | | ???? "" ?? ??????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 59 Energy Capacity 585 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 Base Temperature (-) 150 Evasion (%) 56 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 1 Particle Charging 20 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Charge!!! Challenges ------------ None Game ------ Seed CouplerArmoredSpear Manual? 0 Play Time 01:23:55 Cumulative 9.4 hours Start 2023.07.28 @ 15:36:04 End 2023.07.28 @ 20:51:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3621c1a2-a1dc-43f4-b15b-0933791e2c8a