Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 00:45:30 Player: DrZettl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (534) 534 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (811) 811 TOTAL SCORE: 2955 Bonus ------- Follower Combat Kills 211 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 290/290 System Corruption 1% Temperature Cool (15) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Angular Momentum Engine Signal Interpreter Improved Targeting Computer Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Hacking Drone Bay Heavy Beamcaster Heavy Beamcaster Particle Cannon Barrage Gun Heavy Battle Rifle Heavy Battle Rifle Enhanced Flamer Enhanced Flamer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Phasing AFG > --- WEAPON ----------- Light Assault Rifle Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Small Storage Unit High-capacity Battery Signal Interpreter Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Drone Bay Heavy Beamcaster Particle Cannon Heavy Assault Rifle Heavy Battle Rifle Heavy Battle Rifle [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Phasing AFG Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Riot Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 30 | 6 3 9 7 2 3 Power 4 | 1 . 1 1 . 1 Engine 4 | 1 . 1 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 6 3 . . Treads . | . . . . . . Leg 8 | . . 5 3 . . Wheel 3 | 2 . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 3 1 1 2 1 Device 1 | . . . . 1 . Storage 3 | 1 2 . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 6 | 2 . 1 2 . 1 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . . 1 . . Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 14 | . . 9 . . 5 Power 1 | . . 1 . . . Propulsion 7 | . . 5 . . 2 Utility 2 | . . 1 . . 1 Weapon 4 | . . 2 . . 2 Highest Loss Streak 7 | . . 7 . . 5 To Critical Strikes . | . . . . . . Average Backups 11 | 2 7 13 8 11 15 Power 1 | . 1 2 1 1 1 Propulsion . | 1 3 3 . . . Utility 5 | . 2 4 6 7 6 Weapon 3 | . 1 3 1 3 8 Tool/Special . | . . . . . . Unused Backups 18 | . . 2 . . 16 Power 2 | . . . . . 2 Propulsion 2 | . . 2 . . . Utility 5 | . . . . . 5 Weapon 9 | . . . . . 9 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 98 93 96 100 99 Engine 11 | . 14 10 10 11 11 Leg 27 | . . 19 32 33 32 Wheel 4 | . 28 8 . . . Device 2 | . . . . 6 . Storage 11 | . 19 11 11 11 11 Processor 11 | . 7 20 11 11 11 Protection 5 | . . . 10 4 11 Energy Gun 1 | . . . . . 7 Ballistic Gun 12 | . 28 21 10 11 3 Ballistic Cannon 8 | . . . 10 11 11 Peak Build Rating 26 | 6 8 13 13 26 23 Average Rating 17 | 4 7 10 12 20 21 On Entrance 8 | . 6 8 4 13 17 Avg Prop Armor Cover (%) 3 | . . 3 . . . Naked Turns . | . . . . . . Heaviest Build 50 | 12 31 29 33 50 41 Greatest Support 42 | 32 32 42 30 30 30 Greatest Overweight (x) 6 | 3 . 6 1 1 4 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 4 10 15 14 15 15 Average Carried 11 | 2 7 13 8 11 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 10 15 9 15 15 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 616 | 240 66 136 69 1 104 Remotely . | . . . . . . Salvage Created 501 | . 224 277 . . . Parts 38 | . 13 25 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented 8 | . . . . . 8 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 7 9 . . . Guns 9 | . 4 5 . . . AOE 7 | . 3 4 . . . Classes Destroyed 4 | . 1 3 . . . Operator 2 | . . 2 . . . Swarmer 4 | . . 4 . . . Grunt 11 | . 7 4 . . . Sentry 1 | . . 1 . . . Best Kill Streak 5 | . 3 5 . . . Combat Bots Only 4 | . 3 4 . . . Max Kills in Single Turn 3 | . 3 3 . . . Gunslinging . | . . . . . . Exploded 3 | . 3 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 212 | . 18 102 . . 92 Missed 72 | . 5 37 . . 30 Hits 140 | . 13 65 . . 62 Melee 1 | . . . . . 1 Projectile 139 | . 13 65 . . 61 Critical Strikes 9 | . . 4 . . 5 Damage Taken 2121 | . 203 871 . . 1047 Core 464 | . 51 227 . . 186 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 79 . . . . Volleys Fired 46 | . 14 23 . . 9 Largest 2 | . 2 2 . . 2 Hottest 93 | . 40 40 . . 93 Shots Fired 90 | . 28 44 . . 18 Gun 79 | . 28 42 . . 9 Cannon 9 | . . . . . 9 Launcher 2 | . . 2 . . . Special . | . . . . . . Kinetic 86 | . 28 42 . . 16 Thermal . | . . . . . . Explosive 2 | . . 2 . . . Electromagnetic 2 | . . . . . 2 Robot Hit Streak 19 | . 6 19 . . 3 Robot Miss Streak 4 | . 2 3 . . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 57 | . 18 31 . . 8 Core Hits 37 | . 15 19 . . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1055 | . 411 512 . . 132 Guns 457 | . 148 274 . . 35 Cannons 97 | . . . . . 97 Explosions 477 | . 241 236 . . . Melee . | . . . . . . Ramming 24 | . 22 2 . . . Kinetic 542 | . 148 274 . . 120 Thermal . | . . . . . . Explosive 477 | . 241 236 . . . Electromagnetic 12 | . . . . . 12 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 3 | . . . . . 3 Matter Fused 2 | . . . . . 2 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 21 | . . 21 . . . Projectiles . | . . . . . . Explosions 21 | . . 21 . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 41 | . 41 . . . . Shots 1 | . 1 . . . . Rammed 3 | . 3 . . . . Targets Rammed 4 | . 3 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 197 | . 18 13 . . 197 Average Temperature 31 | . 9 4 . . 46 Received Heat Transfer 831 | . 93 348 . . 390 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 194 | . 194 152 28 . . Initial 74 | . . 74 28 . . Average 32 | . 62 30 3 . . Influence Increases 735 | . 302 277 . . 156 Destroy 0b10 Robot/C 420 | . 140 180 . . 100 Destroy 0b10 Robot/NC 20 | . . 10 . . 10 Destroy Leader 90 | . 40 40 . . 10 Allied During Kill 36 | . . . . . 36 Successful Hack 22 | . 14 8 . . . Disable Machine 45 | . 30 15 . . . Destroy Structure 57 | . 33 24 . . . Lose Combat Pursuer 45 | . 45 . . . . Influence Decreases 735 | . 126 379 74 . 156 Entered New Map 148 | . . 102 46 . . Time Decay 517 | . 126 207 28 . 156 Lost Part 70 | . . 70 . . . Squads Dispatched 7 | . 4 3 . . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 2 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 17 24 . . 11 Peak Tracking Total 10 | . 5 10 . . 4 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 2 1 . . . Max in Single Turn 2 | . 2 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 4 4 . . . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 10 7 . . . Successful 10 | . 6 4 . . . Failed 7 | . 4 3 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 15 | . 7 5 . 3 . Terminals 12 | . 7 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 3 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 4 2 . . . Robot Analysis 3 | . 3 . . . . Branch Access Points 2 | . 1 1 . . . Terminal Index 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 2 2 . . . Report Inventory 3 | . 2 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 3 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 31 | . . . . . 31 Total Damage 789 | . . . . . 789 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total 3 | . 3 . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4096 | 56 423 578 349 1778 912 Spaces Moved 2222 | 45 324 298 177 920 458 Core 12 | 9 . 3 . . . Treads . | . . . . . . Legs 1708 | . . 153 177 920 458 Wheels 502 | 36 324 142 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 93 190 190 190 Average Speed 165 | 96 100 114 190 190 191 Slowest Speed 400 | 200 100 350 190 190 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 3 49 27 45 87 40 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 2 2 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 3 | . . . . 1 2 Spaces Dug . | . . . . . . Terrain Destroyed 73 | . 47 26 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 73 | . 47 26 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2580 | 54 400 503 190 951 482 Wait 231 | . 51 151 6 20 3 Move 2217 | 44 323 297 176 919 458 Hop . | . . . . . . Pick Up 33 | 4 4 13 1 8 3 Fast Attach 11 | 6 3 1 . . 1 Attach 12 | . . 4 7 1 . Detach 3 | . 2 1 . . . Swap 7 | . . 4 . 1 2 Drop 16 | . . 8 . 2 6 Fire 46 | . 14 23 . . 9 Melee . | . . . . . . Ram 3 | . 3 . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 27 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 9) 462 | -10/Materials | Identified exit to Mines 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 673 | -9/Materials | Identified exit to Mines 673 | -9/Materials | Identified exit to Storage 1056 | -9/Materials | Core integrity fell below 50% 1058 | -9/Materials | Entered Mines 1079 | -9/Mines | Lost 7 parts (1p3n1u2w) 1090 | -9/Mines | Learned location of Storage (-9) 1404 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1407 | -9/Mines | Entered Zion 1567 | -7/Zion | Given the Hacking Drone Bay 1571 | -7/Zion | Found Prototype Device 1625 | -7/Zion | Learned location of Data Miner (-6) 1739 | -7/Zion | Found Prototype Device 1751 | -7/Zion | Identified Phasing AFG 2203 | -7/Zion | Met Imprinter 2353 | -7/Zion | Imprinted 2355 | -7/Zion | Declared Zion's savior 2612 | -7/Zion | Given A8's code to call for help 3113 | -7/Zion | Received a visual enhancement algorithm 3123 | -7/Zion | Ran a visual enhancement algorithm 3147 | -7/Zion | Discovered new exit (range 10) 3185 | -7/Zion | Entered Proximity Caves 3185 | -6/Proximity Caves | Accompanied by 4 allies 3187 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3257 | -6/Proximity Caves | Spotter reported a threat 3385 | -6/Proximity Caves | Spotter reported a threat 3451 | -6/Proximity Caves | Lost 3 allies 3729 | -6/Proximity Caves | Build established: Scavenger-Mutant 4080 | -6/Proximity Caves | Core integrity fell below 20% 4097 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03499_ Dropped Imp. Light Armor Plating. 03500_ Acquired 20 matter. 03597_ R#W6NYUMFEAD0