Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.26 @ 17:22:23 Player: Heclapar Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (182) 910 Value Destroyed (6035) 6035 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1494) 1494 TOTAL SCORE: 11799 Bonus ------- High Alert Combat Kills 1362 Follower Combat Kills 172 Friendly Fire -40 Cogmind --------- Core Integrity 0/850 Matter 173/300 Energy 266/290 System Corruption 21% Temperature Critical (545) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Core Analyzer Hardened Light Armor Plating > --- WEAPON (4) ------- Heavy Laser Plasma Rifle Thermic Laser Gauss Rifle > --- INVENTORY (20) --- Improved Deuterium Engine Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Power Amplifier Advanced Heat Sink Small Matter Pod Matter Compressor Advanced Sensor Array Experimental Sensor Array Targeting Computer Improved Target Analyzer Weapon Cycler Improved Shield Generator Force Field Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Core Analyzer Weapon Cycler Weapon Cycler Medium Reactive Plating > --- WEAPON ----------- Improved Lightning Gun Heavy Laser High-powered Field Laser Beamcaster > --- INVENTORY -------- Deuterium Engine Improved Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Coolant Injector Advanced Sensor Array Experimental Sensor Array Salvage Targeting Computer Improved Shield Generator Lightning Gun Heavy Laser Heavy Laser Gatling Laser Gatling Laser Gatling Laser Plasma Rifle Heavy Ion Cannon Missile Launcher Heavy Pick [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Medium Reactive Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 4 | . . . . 1 1 2 Weapon 2 | . . 2 . . . . Parts Attached 156 | . 6 26 5 17 23 79 Power 17 | . 1 2 . 1 3 10 Engine 12 | . 1 2 . . 1 8 Core 3 | . . . . 1 2 . Reactor 2 | . . . . . . 2 Propulsion 36 | . . 9 . 3 3 21 Treads 12 | . . 1 . . . 11 Leg 10 | . . 1 . 2 . 7 Wheel 11 | . . 4 . 1 3 3 Hover . | . . . . . . . Flight 3 | . . 3 . . . . Utility 32 | . 3 2 1 8 7 11 Device 13 | . . 2 1 4 1 5 Storage 2 | . 1 . . . 1 . Processor 5 | . . . . . . 5 Hackware . | . . . . . . . Protection 12 | . 2 . . 4 5 1 Artifact . | . . . . . . . Weapon 71 | . 2 13 4 5 10 37 Energy Gun 45 | . 2 10 2 4 6 21 Energy Cannon 6 | . . 1 . . 3 2 Ballistic Gun 11 | . . 2 . . . 9 Ballistic Cannon . | . . . . . . . Launcher 9 | . . . 2 1 1 5 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 3 . 1 3 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 50 | . . 8 . 2 2 38 Power 7 | . . 1 . . 1 5 Propulsion 11 | . . 1 . . . 10 Utility 9 | . . 2 . 1 1 5 Weapon 23 | . . 4 . 1 . 18 Highest Loss Streak 7 | . . 7 . 1 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 93 90 100 98 84 91 Engine 5 | . 14 10 11 2 . 5 Core 2 | . . . . 6 6 . Treads 3 | . . 1 . . . 8 Leg 6 | . 28 7 . 16 1 5 Wheel 9 | . . 10 22 10 14 6 Device 11 | . . 4 11 8 7 17 Storage 7 | . 14 11 11 9 7 6 Processor 5 | . . . . . . 12 Protection 6 | . 8 3 . 9 14 2 Energy Gun 24 | . 28 27 43 34 23 17 Energy Cannon 2 | . . 4 . . 6 . Ballistic Gun 3 | . . 7 . . . 6 Naked Turns . | . . . . . . . Heaviest Build 113 | 11 32 38 38 47 113 95 Greatest Support 116 | 20 20 38 38 42 56 116 Greatest Overweight (x) 3 | . 1 2 1 1 2 3 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 Average Capacity 17 | 8 9 15 15 15 19 20 Most Carried 20 | 6 8 15 15 15 20 20 Average Carried 16 | 6 7 11 14 14 19 18 Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 20 | 6 8 14 15 15 20 17 Class Distribution -------------------- 25% | Scavenger-Gunner 24% | Gunner 17% | Tank 16% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 2689 | 187 73 304 181 311 270 1363 Remotely . | . . . . . . . Salvage Created 8096 | . 470 476 137 672 1768 4573 Parts 359 | . 21 27 9 42 83 177 Haulers Intercepted 8 | . 1 3 . . 2 2 Recyclers Shooed 12 | . 2 2 . . 2 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 125 | . 11 7 6 16 28 57 Guns 100 | . 11 6 2 12 17 52 Cannons 8 | . . . . . 7 1 AOE 12 | . . 1 4 3 2 2 Classes Destroyed 16 | . 6 3 1 1 1 4 Worker 23 | . 1 3 . 3 3 13 Builder 7 | . . 1 . 1 2 3 Tunneler 4 | . . . 2 . . 2 Hauler 8 | . 1 3 . . 2 2 Recycler 11 | . 1 1 . . 3 6 Watcher 5 | . 1 . . 1 2 1 Swarmer 28 | . 6 . 3 6 8 5 Grunt 55 | . 5 5 3 6 11 25 Brawler 3 | . . . . . . 3 Duelist 3 | . . 1 . . 1 1 Protector 1 | . . . . . . 1 Sentry 11 | . . 1 . 2 5 3 Specialist 6 | . . . . . . 6 Hunter 8 | . . . . 2 1 5 Programmer 9 | . . . . . 2 7 Heavy 1 | . . . . . . 1 Best Kill Streak 6 | . 4 4 3 4 5 6 Combat Bots Only 5 | . 3 3 3 4 4 5 Max Kills in Single Turn 3 | . 2 1 2 2 2 3 Gunslinging 1 | . 1 . . 1 . 1 Exploded 2 | . . 1 1 2 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 8809 | . 342 826 180 399 1113 5949 Core 1433 | . 121 111 58 14 163 966 Absorbed by Shields . | . . . . . . . Redirected to Shielding 30 | . . . . . 30 . Regen/Repaired (Parts) 50 | . . . . 50 . . Core Remaining (%) 76 | 100 51 . 57 97 76 . Volleys Fired 363 | . 36 38 12 29 75 173 Largest 4 | . 2 4 4 4 4 4 Hottest 305 | . 100 215 233 224 224 305 Shots Fired 1163 | . 72 90 44 106 251 600 Gun 1063 | . 72 90 38 104 200 559 Cannon 81 | . . . . . 49 32 Launcher 19 | . . . 6 2 2 9 Special . | . . . . . . . Kinetic 179 | . . 22 . . . 157 Thermal 841 | . 72 55 38 104 212 360 Explosive 10 | . . . 6 2 2 . Electromagnetic 133 | . . 13 . . 37 83 Robot Hit Streak 25 | . 25 12 9 16 14 18 Robot Miss Streak 8 | . 3 5 5 7 4 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 10 | . 1 1 . 2 . 6 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 Shots Hit Robots 725 | . 48 69 25 68 143 372 Core Hits 395 | . 23 50 18 31 62 211 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 41 | . 7 2 1 9 9 13 Burn 39 | . 7 2 1 9 9 11 Destroy 1 | . . . . . . 1 Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15562 | . 585 1154 568 1351 3313 8591 Guns 11938 | . 585 867 272 1134 2036 7044 Cannons 1249 | . . . . . 858 391 Explosions 2375 | . . 287 296 217 419 1156 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1954 | . . 91 . . . 1863 Thermal 10553 | . 585 913 272 1134 2746 4903 Explosive 1133 | . . . 296 217 378 242 Electromagnetic 1922 | . . 150 . . 189 1583 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 21 | . . . . . 1 21 Average Corruption 6 | . . . . . 1 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 94 | . . . . . 11 83 Message Errors 20 | . . . . . 3 17 Matter Fused 20 | . . . . . 3 17 Heat Flow Errors 9 | . . . . . 1 8 Energy Discharges 8 | . . . . . . 8 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 15 | . . . . . 3 12 Data Loss (major) 6 | . . . . . . 6 Misfires 8 | . . . . . 1 7 Alerts 1 | . . . . . . 1 Weapon Failures 6 | . . . . . . 6 Overload Shots . | . . . . . . . Overflow Damage 85 | . . 16 4 10 34 21 Projectiles 8 | . . . . . . 8 Explosions 77 | . . 16 4 10 34 13 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 426 | . . 61 48 . . 317 Shots 9 | . . 2 1 . . 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 576 | . 250 438 430 468 499 576 Average Temperature 147 | . 113 195 147 171 133 146 Received Heat Transfer 1814 | . 105 249 48 108 285 1019 Effects 38 | . 2 12 . 8 2 14 Shutdowns 9 | . . 3 . 3 . 3 Energy Bleed 6 | . 1 . . 1 2 2 Interference 5 | . 1 2 . . . 2 Matter Decay 2 | . . 1 . 1 . . Short Circuit 4 | . . . . 1 . 3 Damage (minor) 4 | . . . . 2 . 2 Damage (major) 6 | . . 6 . . . . Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 9 | . . 1 . . . 8 Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . . 1 2 1 Combat Hostiles 4 | . . . . 1 2 1 Parts Melted 67 | . 7 2 1 10 17 30 Heat Transferred 23437 | . 2151 1831 569 3108 5489 10289 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 2 . . 1 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 1520 | . 190 233 333 450 616 1520 Initial 301 | . . 60 23 53 136 301 Average 454 | . 88 117 194 324 293 746 Maximum Alert Level 4 | . . 1 1 2 2 4 Low Security (%) 31 | 100 100 91 79 9 44 . Level 1 22 | . . 8 20 61 22 17 Level 2 31 | . . . . 29 32 47 Level 3 2 | . . . . . . 5 Level 4 12 | . . . . . . 28 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 32 | . 2 1 . 3 5 21 Investigation 4 | . 1 . . 1 1 1 Extermination 7 | . . . . . 2 5 Reinforcement 14 | . 1 1 . 2 2 8 Assault 5 | . . . . . . 5 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced 2 | . . . . . 1 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 7 | . . 2 . 1 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 199 | . 16 9 6 28 45 95 Peak Tracking Total 7 | . 3 3 4 6 6 7 Tactical Retreats 15 | . 1 . 1 . 4 9 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 10 | . 1 . . 1 4 4 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 16 | . . 1 4 1 . 10 Max in Single Turn 3 | . . 1 3 1 . 2 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 16 | . 1 1 . 5 6 3 Terminals 12 | . 1 1 . 4 3 3 Fabricators 2 | . . . . . 2 . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 32 | . 4 3 . 12 8 5 Successful 19 | . 1 3 . 8 4 3 Failed 13 | . 3 . . 4 4 2 Catastrophic 3 | . . . . 2 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 26 | . 4 3 . 9 5 5 Fabricators 2 | . . . . . 2 . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 14 | . 1 3 . 6 1 3 Record 8 | . . 2 . 3 . 3 Robot Analysis 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Alert Level 1 | . . . . 1 . . Patrol Status 1 | . . . . 1 . . Investigation Status 1 | . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 1 1 . 5 4 2 Full Trace Events 1 | . . . . . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 40 | . . . . . 40 . Total Robot Build Rating 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 51 | . . . . 51 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies 6 | . . . 2 . 1 3 Largest Group 3 | . . . 2 2 1 3 Highest-Rated Group 93 | . . . 39 39 8 93 Highest-Rated Ally 31 | . . . 31 31 8 31 Total Orders . | . . . . . . . Ally Attacks 47 | . . . . 18 . 29 Total Damage 854 | . . . . 310 . 544 Kills 5 | . . . . 3 . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 7865 | 38 589 499 661 907 1808 3363 Spaces Moved 4466 | 32 329 239 527 358 1156 1825 Core . | . . . . . . . Treads 426 | . . 6 . . . 420 Legs 1089 | 32 329 69 . 319 66 274 Wheels 2950 | . . 163 527 39 1090 1131 Hover . | . . . . . . . Flight 1 | . . 1 . . . . Fastest Speed 93 | 120 120 100 100 93 100 101 Average Speed 130 | 120 129 132 114 180 119 133 Slowest Speed 340 | 120 190 260 115 190 190 340 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 51 25 89 29 30 30 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 171 | . . 12 35 18 16 90 Melee . | . . . . . . . Projectile 13 | . . . . . 7 6 AOE 158 | . . 12 35 18 9 84 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 5773 | 31 423 354 554 550 1414 2447 Wait 558 | . 42 9 6 123 105 273 Move 4460 | 31 328 238 526 357 1155 1825 Hop . | . . . . . . . Pick Up 137 | . 4 30 3 13 23 64 Fast Attach 26 | . 1 . . 2 15 8 Attach 73 | . . 16 . 6 3 48 Detach 4 | . . . . 1 2 1 Swap 57 | . 5 10 5 9 5 23 Drop 95 | . 7 13 2 10 31 32 Fire 363 | . 36 38 12 29 75 173 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / Gar) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 39 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Weapon x2 838 | -9/Materials | Lost 7 parts (1n2u4w) 1046 | -9/Materials | Discovered new exit (range 15) 1112 | -9/Materials | Build established: Gunner 1127 | -9/Materials | Entered Mines 1213 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1216 | -9/Mines | Found Prototype Device 1426 | -9/Mines | Discovered new exit (range 9) 1460 | -9/Mines | Build established: Scavenger-Gunner 1788 | -9/Mines | Entered Materials 1788 | -8/Materials | Accompanied by 2 allies 1788 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1789 | -8/Materials | Identified Exp. Sensor Array 1793 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2130 | -8/Materials | Build established: Scavenger-Tank 2286 | -8/Materials | Repaired Imp. Medium Laser 2610 | -8/Materials | Discovered new exit (range 15) 2695 | -8/Materials | Entered Factory 2695 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2840 | -7/Factory | Identified exit to Garrison 3135 | -7/Factory | Build established: Tank 3988 | -7/Factory | Fabricated R-06 Scavenger? 4356 | -7/Factory | Build established: Mutant 4381 | -7/Factory | Discovered new exit (range 15) 4387 | -7/Factory | Discovered new exit (range 15) 4503 | -7/Factory | Entered another Factory area 4503 | -6/Factory | Evolved 2 slots: Utility x2 4593 | -6/Factory | Allied Derelicts emerged from ambush trap array 4845 | -6/Factory | Build established: Gunner 5203 | -6/Factory | First assault squad dispatched 6328 | -6/Factory | Core integrity fell below 50% 6391 | -6/Factory | Lost 3 parts (2p1w) 6449 | -6/Factory | Garrison activated, responded to threat 6578 | -6/Factory | Lost 4 parts (1n1u2w) 6615 | -6/Factory | System corruption reached 10% 6716 | -6/Factory | Garrison activated, responded to threat 6786 | -6/Factory | Lost 3 parts (1p1n1w) 6883 | -6/Factory | Build established: Scavenger-Gunner 6886 | -6/Factory | Core integrity fell below 20% 6946 | -6/Factory | Lost 3 parts (2n1w) 7070 | -6/Factory | Lost 5 parts (1p2n1u1w) 7173 | -6/Factory | Lost 3 parts (1u2w) 7867 | -6/Factory | Core destroyed Last Messages --------------- 07852_ G-50 Soldier overheating. 07853_ Thermic Laser broken. 07853_ Overheating: Short circuit. 07853_ G-50 Soldier overheating. 07854_ Lgt. Angular Momentum Engine melted. 07854_ Carbon-fiber Leg melted. 07854_ G-50 Soldier destroyed. 07856_ Hvy. Laser destroyed. 07857_ Slug penetrates G-67 Veteran. 07859_ System corrupted: Imp. Medium Treads rejected. 07859_ Critical hit (Burn: +50). 07860_ Overheating: Rnf. Deuterium Engine damaged (-30). 07862_ ALERT: Rogue bot located, Programmers report to Factory Zone 7O. 07862_ Slug penetrates G-67 Veteran. 07865_ Imp. Heat Sink destroyed. 07866_ Imp. Targeting Computer broken. 07866_ Overheating: Short circuit. 07866_ G-67 Veteran destroyed. 07866_ Slug penetrates Wall. 07867_ Overheating: Core damaged (-136). Map ----- +----------------------------------------------------+ | ??# #??""" """ #?????????????????????????? | | ??# # #?????????????????????????? | | ??# + ] +???????? ??????????????? | | ??# # #?????? ??????? ??????? | | ??# #?? #???? "?????? ??????? | | ??# #????+########???? "?????? #?????? | | ??# #?????????????????? ????? #?????? | | ??# ##### #???????????? ????? #?????? | | ??# % #???????????? "????? #?????? | | ??# ### #????????????? "????? #?????? | | ??# #????#####???????? "????? #?????? | | ??# #??? #????????# ""??"" #?????? | | ??# #?? #????????# ? #?????? | | ??# #? #????????# """""" #?????? | | ??# # #????????# """""" # ????? | | ??# # """" #????????+ """""" +?????? | | ??# + """????????????# """""" #?????? | | ??# #?????????????????? + ????? | | ??# #???????????????????# #?????? | | ??# #####*###???????????????????# #?????? | | ??# #??##"#######???????????????# "" "" +?????? | | ??#!#### = #???????????????# ""F"" #?????? | | ??#![ + """ = #?????#####?????# """ #?????? | | ??#%#### """ ####### =####### "%" #?????? | | ??#[#??# """ ! + =mbb ! " #?????? | | ??#=#??# ####### @##############+######### | | ??# #??# """ #?????## ##?????# # | | ?# #??# """ #??????# #??????# """"""""" !# | | ?# #??# """ #??????# #??????# * # | | # #??# #??????# #??????# """"""""" # | | # ########+########### #??????# # | | + #??????# """"""""" # | | ########################??????# # | | ??????????????????????????????# """"""""" # | | ???????????????????????????????# # | | #???????????????????????????????###############??# | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 66 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumMobileInterpreter Manual? 0 Play Time 01:37:57 Cumulative 22.6 hours Start 2022.08.26 @ 14:50:10 End 2022.08.26 @ 17:22:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d36c991-d9c4-4f96-92a4-b16eba21dbce