Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 16:02:01 Player: aoemica Result: Destroyed Tau Ceti IV! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (209) 1045 Value Destroyed (12357) 12357 Prototype IDs (282) 5640 Alien Tech Used (15) 3000 Bonus (53813) 53813 TOTAL SCORE: 87155 Bonus ------- Pacifist 200 Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 3583 Follower Combat Kills 2826 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Started Test 138-C 8000 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Win 3000 Friendly Fire -1496 Cogmind --------- Core Integrity 984/1850 Matter 295/300 Energy 336/340 System Corruption 1% Temperature Cool (0) Movement Walking (30) Location Subspace Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Experimental Phase Shifter Advanced Force Field > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- Advanced Energy Well (500) Experimental Reaction Control System Sigix Broadsword Sigix Corpse Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Biomechanical Wings Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Field Propulsion Array Improved Diametric Drive Cooled Q-thruster > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer Improved Medium Armor Plating Graphene Brace Makeshift Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Sigix Broadsword CR-A16's Behemoth Slayer > --- INVENTORY -------- Advanced Force Field Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Integrated Dissipator Integrated Reactor Subatomic Replicator Sigix Shearcannon Micro-nuke Launcher [Rating: 176] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved Flight Unit Utility Makeshift Hacking Suite Device Graphene Brace Storage Medium Storage Unit Processor Machine Analyzer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon CR-A16's Behemoth Slayer Energy Gun Medium Laser Energy Cannon Sigix Shearcannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Chainsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 6 | . . . 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . Utility 11 | . . . . 2 2 . . . . 1 . . . . 1 . . . . . . . . . . . 2 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 271 | 1 . 2 25 3 14 4 4 8 6 10 2 1 1 3 5 6 1 7 1 14 6 11 3 5 9 6 8 16 16 6 19 9 30 9 Power 19 | . . . . . 2 . . 1 . . . . . . 1 . . 1 . 3 2 2 . . 1 . 1 . . . 1 . 4 . Engine 4 | . . . . . 1 . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . Core 7 | . . . . . 1 . . 1 . . . . . . . . . . . . 2 2 . . 1 . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . 1 . 4 . Propulsion 34 | . . . 13 . 5 . 1 . . 2 . . . . 1 . . 1 . 3 . 2 . . 2 . 1 . 2 . 1 . . . Treads 11 | . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . 1 . 5 . 1 . . 2 . . . . 1 . . 1 . 3 . 2 . . 2 . 1 . 2 . 1 . . . Utility 117 | . . 1 3 1 4 1 1 4 2 6 . . . . 1 . 1 3 . 6 4 6 2 3 6 2 6 5 6 4 8 6 18 7 Device 80 | . . . 1 . 2 . 1 3 2 3 . . . . 1 . 1 1 . 5 3 2 2 1 4 2 4 4 5 3 5 4 14 7 Storage 6 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . 1 2 . . . Processor 13 | . . 1 1 1 2 . . . . 1 . . . . . . . 1 . 1 . . . . . . 1 . . . . 2 2 . Hackware 7 | . . . 1 . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . 2 . Protection 11 | . . . . . . . . 1 . 1 . . . . . . . . . . 1 2 . 2 1 . 1 . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 101 | 1 . 1 9 2 3 3 2 3 4 2 2 1 1 3 2 6 . 2 1 2 . 1 1 2 . 4 . 11 8 2 9 3 8 2 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 21 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . 4 4 1 2 2 4 1 Ballistic Gun 9 | . . 1 6 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . . . 3 1 1 2 . . . . . . . . . . . . . . . 1 . 1 . 2 . 1 . . 2 . . . Special Weapon 11 | . . . . . . . 1 1 2 1 1 . 1 1 . 1 . 1 . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 1 2 1 Piercing Weapon 36 | . . . . . . . 1 2 2 1 1 1 . 2 1 2 . 1 1 1 . . 1 1 . 2 . 5 4 1 4 . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 1 . . . 1 2 1 . . . . . . . 1 5 . . . . . . 4 . . 1 . 1 . . . . Parts Lost 13 | . . . . . . . . . . . . . . . 2 . 1 . . 5 . . . . . . 2 1 2 . . . . . Power 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 . . . . . Utility 7 | . . . . . . . . . . . . . . . 1 . 1 . . 2 . . . . . . 1 1 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . . . . . . . . . . . . . . . 1 . 1 . . 5 . . . . . . 2 1 1 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 57 64 79 72 94 100 98 96 100 100 100 100 100 100 96 94 92 94 94 90 87 94 95 95 94 95 94 92 89 90 83 71 70 72 Core 4 | . . . . . 6 7 7 6 7 6 6 6 6 6 4 . . . . . 5 9 10 10 10 10 4 4 4 4 3 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 4 4 4 5 9 8 9 Treads 2 | . . . 35 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . 28 28 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 9 9 Flight 21 | . . . . . 29 30 28 28 28 31 31 31 31 31 33 33 33 33 33 33 30 30 30 30 30 30 27 27 28 29 23 . . . Device 15 | . . . . 9 13 23 21 20 21 20 18 18 18 18 19 16 14 16 16 14 12 12 10 10 9 10 17 13 15 15 14 18 17 27 Storage 2 | . . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 4 4 4 4 7 17 8 . Processor 13 | . . 7 14 4 19 15 14 11 7 10 12 12 12 12 11 11 11 11 11 14 15 15 15 15 15 15 13 13 12 12 9 9 17 18 Hackware 4 | . . . . 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 8 8 8 6 . . . Protection 2 | . . . . . . . . 2 7 6 6 6 6 6 5 5 5 5 5 3 2 4 5 5 5 5 3 4 3 4 2 . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 9 Ballistic Gun 2 | . 14 24 21 11 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 7 7 7 7 7 6 6 6 6 6 5 5 5 1 . . . . . . . . . 2 4 4 5 8 . . Piercing Weapon 7 | . . . . . . . 4 9 14 12 12 12 12 11 10 10 11 14 15 14 15 15 14 14 15 14 13 7 3 4 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 3 3 3 5 6 17 18 21 21 20 26 26 20 26 26 21 21 22 29 29 36 39 50 42 43 42 49 44 55 56 46 55 58 65 59 Greatest Support 69 | 20 3 3 69 3 20 20 20 20 20 26 26 26 26 26 32 22 22 34 34 44 44 45 45 45 47 47 47 47 55 56 60 60 60 60 Greatest Overweight (x) 3 | . . . 1 1 . . 1 1 . . . . . . . . . . . 3 . 1 . . . 1 . 1 1 . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 7 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 10 10 10 10 10 10 10 9 10 9 5 Most Carried 10 | 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 6 | 4 4 4 4 4 4 4 5 4 5 4 5 5 5 5 4 4 5 4 5 4 4 7 10 10 9 10 9 9 9 9 9 9 8 4 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 9 10 10 10 5 5 Class Distribution -------------------- 30% | Scout 19% | Alien-Sigix 16% | Scavenger-Scout 10% | Mutant 7% | Alien-Ninja 6% | Sprinter 3% | Alien-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Waste Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Zhirov Scavenger-Scout | -3/Proximity Caves Ninja | -3/Research Alien-Scout | -3/Quarantine Alien-Ninja | -2/Research Alien-Ninja | -2/Testing Alien-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 3523 | 191 . 14 386 34 298 54 123 45 134 80 30 20 . 40 . 43 22 110 20 105 70 120 108 86 96 160 136 86 221 69 372 41 154 55 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13194 | . . . 422 46 169 17 44 . 101 456 35 . . 205 141 91 . . . 235 138 1326 49 78 96 149 238 100 518 18 615 32 3291 4584 Parts 682 | . . . 29 9 18 1 10 . 10 20 4 . . 10 6 1 . . . 23 7 45 4 2 3 16 8 7 35 4 32 2 126 250 Haulers Intercepted 9 | . . . 4 . 3 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Recyclers Shooed 8 | 2 . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 90 | . . . . . . 2 9 . 9 . 4 . . 10 . 1 1 41 . . . . 4 . 2 7 . . . . . . . . Prevented 23 | . . . . . . . . . 10 . . . . . . . . 10 . . . . 3 . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 153 | . . . 12 5 . 1 8 . 3 1 3 . . 4 . 1 . . . 3 . 2 4 3 . 6 2 . 2 . 12 . 33 48 Melee 7 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . 3 . 1 . Guns 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 83 | . . . . . . . . . . . 1 . . . . 1 . . . 2 . . . . . . . . . . . . 31 48 AOE 51 | . . . 8 5 . 1 8 . 2 . 2 . . 3 . . . . . . . . 4 3 . 6 . . . . 9 . . . Classes Destroyed 21 | . . . 6 . 1 . . . 1 2 . . . 1 . 1 . . . 1 1 . 1 . . . 1 1 . . . . 4 . Worker 7 | . . . 1 . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 . . . Builder 8 | . . . . . 1 . . . . . . . . . . . . . . 2 . 1 . . . . . 2 1 1 . . . . Hauler 9 | . . . 4 . 3 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Recycler 18 | . . . . . . . . . . 1 . . . . 1 . . . . . . 7 . . . . . . 1 . 2 . 6 . Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 17 | . . . 2 . 1 . . . . 2 . . . . . . . . . 1 . 3 . . . . 2 1 2 . . 1 2 . Swarmer 45 | . . . 6 4 . 1 8 . 2 . 3 . . . . . . . . . . . 4 . . 6 . . . . 8 . 3 . Grunt 17 | . . . 4 . . . . . . . . . . 2 . 1 . . . . . . . 3 . . . . . . 2 . 5 . Brawler 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 5 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 . Programmer 11 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . 2 . 6 . Behemoth 8 | . . . . . . . . . 1 1 . . . 1 . . . . . 1 . 1 . . . . . . 2 . . . 1 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Shell/Atk 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . M Shell/Def 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Enhanced Sentry 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Fireman 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Best Kill Streak 10 | . . . 4 5 3 1 3 . 2 2 3 . . 3 1 1 . . . 4 . 3 4 3 . 4 2 3 2 1 10 1 6 8 Combat Bots Only 10 | . . . 3 5 . 1 3 . 2 1 3 . . 3 . 1 . . . 2 . 1 4 3 . 4 1 . 1 . 10 . 6 8 Max Kills in Single Turn 5 | . . . 3 3 1 1 2 . 2 1 3 . . 3 1 1 . . . 2 1 1 3 2 . 2 1 1 1 1 5 1 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 3 . 1 2 . 2 . 2 . . 3 . . . . . . . . 3 2 . 2 . . . . 5 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . 1 . Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) A2 (-1/Access_0) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 6324 | . 26 . 545 415 95 45 88 . 122 20 . . . . 147 18 62 . . 701 . 101 47 178 . 157 269 166 356 . 430 252 732 1352 Core 1196 | . . . 66 16 41 29 14 . 33 . . . . . . . . . . 185 . . . . . . . 30 26 . 35 73 228 420 Absorbed by Shields 2272 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 271 523 1345 Regen/Repaired (Parts) 975 | . . . 160 . . . . . . 31 . . . . . . . . . . . . . . . . 226 43 347 . 158 . 10 . Core Remaining (%) 87 | 100 . 100 83 97 . . . . 83 . . . . 100 . . . . 100 . . . . . . 83 . 83 . . 84 . . 53 Volleys Fired 301 | . . 4 38 6 1 1 8 . 1 . 1 . . 1 1 5 . . . 6 . . 3 6 . 5 . 8 10 1 13 4 58 120 Largest 2 | . . 2 2 2 1 1 1 . 1 . 1 . . 1 1 1 . . . 1 . . 1 1 . 1 . 1 1 1 1 1 1 1 Hottest 180 | . . 40 43 40 39 39 39 . . . . . . . 90 90 . . . . . . 49 49 . 49 . 113 113 113 113 180 180 180 Shots Fired 334 | . . 6 65 9 1 1 8 . 1 . 1 . . 1 1 5 . . . 6 . . 3 6 . 5 . 8 10 1 13 4 58 121 Gun 69 | . . 6 56 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 211 | . . . . . . . . . . . . . . . 1 4 . . . . . . . . . . . 7 10 1 5 4 58 121 Launcher 44 | . . . 9 2 1 1 8 . . . . . . . . . . . . . . . 3 6 . 5 . 1 . . 8 . . . Special 10 | . . . . . . . . . 1 . 1 . . 1 . 1 . . . 6 . . . . . . . . . . . . . . Kinetic 69 | . . 6 56 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 28 | . . . . . . . . . . . . . . . 1 4 . . . . . . . . . . . 7 10 1 5 . . . Explosive 54 | . . . 9 2 1 1 8 . 1 . 1 . . 1 . 1 . . . 6 . . 3 6 . 5 . 1 . . 8 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 183 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 58 121 Robot Hit Streak 23 | . . 2 7 3 . . 4 . . . 1 . . 2 . 3 . . . 3 . . . 5 . . . . . . . . 16 23 Robot Miss Streak 12 | . . 1 3 2 . . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . 12 9 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 321 | . . 3 39 6 12 . 1 . 3 7 1 . . 2 4 4 . . . 13 4 21 2 4 1 4 5 4 6 1 11 1 50 112 Core Hits 570 | 1 . . 24 6 6 1 9 . 1 4 2 . . 5 . 2 . . . 7 3 12 10 16 . 12 3 1 2 . 27 1 97 318 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 30 | . . . . . 1 . . . . 1 . . . 1 . . . . . . 3 3 . . . 1 2 . 1 . . . 5 12 Sever 19 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 5 12 Impale 11 | . . . . . . . . . . 1 . . . . . . . . . . 3 3 . . . 1 2 . 1 . . . . . Melee Attacks 382 | . . . . 6 27 3 7 2 6 26 . . . 4 8 8 3 9 . 31 5 61 2 16 1 15 26 27 20 17 29 12 10 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 128 | . . . . 6 27 3 4 . 1 9 . . . 1 . 4 2 2 . . . . . . . . . 13 4 7 23 12 9 1 Piercing 228 | . . . . . . . 3 2 5 17 . . . 3 8 4 1 5 . 25 5 49 1 15 1 15 23 13 16 10 6 . 1 . Entropic 26 | . . . . . . . . . . . . . . . . . . 2 . 6 . 12 1 1 . . 3 1 . . . . . . Sneak Attacks 61 | . . . . 1 8 . . . . 4 . . . 1 2 2 . . . 6 4 10 2 2 . 4 2 4 4 1 4 . . . Combat Hostiles 6 | . . . . . . . . . . 1 . . . 1 . . . . . 1 . 1 . . . . 2 . . . . . . . Follow-up Attacks 15 | . . . . . . . . . . 2 . . . . 1 1 . . . 2 1 5 1 . . . . . . . 2 . . . Damage Inflicted 54625 | 10 . 28 1078 335 827 73 859 . 336 442 301 . . 296 231 222 . . . 1137 242 1333 668 969 . 1076 364 675 610 164 2550 220 9915 29664 Guns 533 | . . 28 444 61 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 39269 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 9560 29664 Explosions 6171 | . . . 626 197 . 73 859 . 262 . 270 . . 264 . . . . . 407 . . 436 775 . 774 . . . . 1228 . . . Melee 8289 | . . . . 77 827 . . . 74 442 . . . . 231 183 . . . 613 242 1333 232 194 . 302 364 675 610 164 1322 175 229 . Ramming 144 | 10 . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126 . Kinetic 533 | . . 28 444 61 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 6171 | . . . 626 197 . 73 859 . 262 . 270 . . 264 . . . . . 407 . . 436 775 . 774 . . . . 1228 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 43642 | . . . . 77 827 . . . . 125 31 . . 32 . 156 . . . 117 . . . . . . . 675 524 164 1241 220 9789 29664 Piercing 3703 | . . . . . . . . . 74 317 . . . . 231 66 . . . 518 242 1160 68 194 . 302 364 . 86 . 81 . . . Entropic 432 | . . . . . . . . . . . . . . . . . . . . 95 . 173 164 . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 2 4 . . 1 . 3 1 Average Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 1 3 . . 1 . 2 1 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Corruption Blocked 16 | . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . 2 . Effects 37 | . . . . . . . . . . . . . . . . . . . . . 2 9 4 1 . 4 1 7 . . 1 . 1 7 Message Errors 7 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . 3 . . . . . . Matter Fused 9 | . . . . . . . . . . . . . . . . . . . . . 1 3 1 . . . . 3 . . . . . 1 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . 1 Energy Discharges 5 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 1 1 . . . . . . . Data Loss (minor) 8 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . . . . 1 . 1 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2885 | . . . . 70 49 . 79 . 46 194 42 . . . 111 56 . . . 272 37 275 137 . . 159 110 380 232 134 195 25 123 159 Projectiles 232 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 159 Explosions 393 | . . . . 33 . . 79 . 46 . 42 . . . . . . . . 56 . . 4 . . 24 . . . . 109 . . . Melee 2260 | . . . . 37 49 . . . . 194 . . . . 111 56 . . . 216 37 275 133 . . 135 110 380 232 134 86 25 50 . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 165 | . . . 24 57 30 . . . . . . . . . . . . . . . . . . 15 . 12 . . . . . . 27 . Shots 7 | . . . 1 2 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . Rammed 10 | . . 1 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 25 | 9 . 1 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Kicked 11 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Crushed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 282 | . . . 2 5 1 . 4 . . 3 . . . . 36 90 . . . 48 . 240 . 225 . 32 84 79 282 64 192 2 16 278 Average Temperature 34 | . . . 2 5 1 . 4 . . 3 . . . . 21 40 . . . 17 . 119 . 95 . 12 15 46 60 3 27 1 3 67 Received Heat Transfer 807 | . 15 . 171 135 18 12 . . 12 . . . . . 12 9 27 . . 48 . . . 79 . . . 30 72 . 38 24 40 65 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2217 | . 35 61 486 606 475 . . . . 522 . . . . 188 . . . . 463 215 806 . . . . 459 546 760 492 1708 1835 2217 . Initial 1174 | . . 13 23 195 275 . . . . 130 . . . . . . . . . . 162 108 . . . . . 258 306 325 65 1100 1174 . Average 465 | . 10 24 313 361 383 . . . . 301 . . . . 100 . . . . 244 167 534 . . . . 162 473 520 374 487 1295 1710 . Maximum Alert Level 5 | . . . 2 2 2 . . . . 2 . . . . . . . . . 2 1 3 . . . . 2 2 3 2 5 5 5 . Low Security (%) 22 | 100 100 100 23 7 . . . . . 24 . . . . 100 . . . . 34 82 14 . . . . 63 . . . 26 . . . Level 1 21 | . . . 33 59 50 . . . . 58 . . . . . . . . . 51 17 9 . . . . 30 14 14 70 9 . . . Level 2 32 | . . . 42 32 49 . . . . 17 . . . . . . . . . 13 . 58 . . . . 6 85 80 29 53 . . . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . 5 . 6 . . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 13 . Level 5 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 31 . . Squads Dispatched 57 | . . . . 1 1 . . . . 4 . . . . 1 . . . . 2 . 12 . . . . 2 3 1 2 10 15 3 . Investigation 11 | . . . . 1 . . . . . 1 . . . . . . . . . 1 . 3 . . . . . 2 . 1 1 . 1 . Extermination 7 | . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . 1 1 1 1 . Reinforcement 13 | . . . . . 1 . . . . 2 . . . . . . . . . . . 5 . . . . 2 . 1 . 1 1 . . Assault 23 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . 7 12 1 . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . 2 1 2 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 29 | . 1 . 2 1 1 . . . . . . . . . . . . . . 1 . 4 . . . . 1 . 1 . 2 1 14 . Communications Jammed 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . 1 . 6 . . . Distress Signals 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . 1 . 6 . . . Times Spotted 448 | . 4 2 32 17 5 2 10 . 11 8 . . . 3 7 3 6 5 . 14 2 18 4 12 . 11 13 17 29 7 47 27 57 75 Peak Tracking Total 35 | . 6 2 5 10 4 2 4 . 5 5 . . . 3 4 2 5 5 . 10 2 4 4 5 . 5 8 7 16 5 29 35 13 18 Tactical Retreats 55 | . . 1 4 5 2 1 2 . 1 2 . . . . 1 2 4 . . 2 . 3 . 4 . . 3 1 6 2 2 4 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 18 | . . . 3 . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . . 1 2 . 2 1 . 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . . . 1 1 . . . . 1 11 . . . . 3 . . . . . . . . . 4 . Most Traps Carried 1 | . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 47 | . . . 1 . . . . . . 1 . . . . . . 1 . . 2 . 6 . . . . . 4 . 2 6 1 15 8 Max in Single Turn 2 | . . . 1 . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . 1 . 1 1 1 2 1 Garrison Access 8 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . 1 1 1 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 69 | . 1 . 8 3 7 1 1 . . 8 . 1 3 1 1 1 1 2 . 3 . 4 . . 4 . 3 3 4 2 3 . 2 2 Terminals 23 | . 1 . 7 2 6 . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 3 . 2 . Fabricators 8 | . . . . . 1 . . . . 3 . . . . . . . . . . . 3 . . . . . . 1 . . . . . Repair Stations 7 | . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . 1 2 1 . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . 1 1 . . . . Garrison Access 10 | . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . 2 1 1 1 . . . . Total Hacks 202 | . 4 . 24 9 17 1 5 . . 19 . 1 24 1 2 1 1 2 . 5 . 13 . . 17 . 5 9 7 3 3 . 8 21 Successful 140 | . 1 . 13 5 6 1 5 . . 10 . 1 24 1 . 1 1 2 . 2 . 10 . . 17 . 3 4 5 2 3 . 2 21 Failed 62 | . 3 . 11 4 11 . . . . 9 . . . . 2 . . . . 3 . 3 . . . . 2 5 2 1 . . 6 . Catastrophic 6 | . . . 1 . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 211 | . 4 . 14 5 10 . . . . 32 . . . . 16 . . 1 . 6 . 34 . . . . 16 11 25 5 18 11 3 . Terminals 58 | . 4 . 20 8 13 . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 3 . 8 . Fabricators 26 | . . . . . 4 . . . . 8 . . . . . . . . . . . 12 . . . . . . 2 . . . . . Repair Stations 21 | . . . 4 . . . . . . 6 . . . . . . . . . . . . . . . . 3 6 2 . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . 2 . . . . . . . . . 1 . 1 . . . . . . 2 2 . . . . Garrison Access 16 | . . . . . . . . . . 3 . . . . 2 . . . . 4 . . . . . . 2 3 1 1 . . . . Terminal Hacks 88 | . . . 5 2 2 1 5 . . . . 1 24 1 . 1 1 2 . . . . . . 17 . . . . . 3 . 2 21 Record 35 | . . . . . . . 5 . . . . . 6 1 . 1 . . . . . . . . 5 . . . . . . . . 17 Part Schematic 15 | . . . . . . . . . . . . . 11 . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 10 | . . . 3 . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . Open Door 9 | . . . . . . 1 . . . . . 1 . . . . 1 2 . . . . . . . . . . . . 3 . 1 . Branch Access Points 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 11 | . . . . . 1 . . . . 3 . . . . . . . . . . . 6 . . . . . . 1 . . . . . Network Status 3 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Load Schematic 5 | . . . . . . . . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . . . Build 3 | . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . Repair Station Hacks 15 | . . . 4 . . . . . . 3 . . . . . . . . . . . . . . . . 2 4 2 . . . . . Scan Component 9 | . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . 1 3 1 . . . . . Repair 6 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . 1 1 . . . . Insert Component 5 | . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . 1 1 . . . . Garrison Access Hacks 5 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . 1 1 . . . . Seal Access 5 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . 1 1 . . . . Unauthorized Hacks 16 | . 1 . 4 3 3 . . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . . . Terminals 8 | . 1 . 4 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . 2 . . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . . . Report 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Liberate 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 1 . 6 2 7 . . . . 6 . . . 1 1 . . . . 2 . 2 . . . . 2 3 2 1 1 . 2 . Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 91 | . . . . . . . . 15 . 12 . . 11 . . . . . . . . . . . 4 . . . 12 14 23 . . . Parts Built 3 | . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . Authchips 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Time 176 | . . . . . . . . . . 50 . . . . . . . . . . . 126 . . . . . . . . . . . . Total Part Build Rating 15 | . . . . . . . . . . 5 . . . . . . . . . . . 10 . . . . . . . . . . . . Parts Repaired 6 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 . . . . . Time 130 | . . . 52 . . . . . . 25 . . . . . . . . . . . . . . . . 14 25 14 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 2 . . . . . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 157 | . . . . . . . . 4 . 6 . . . 1 2 . . . . . 19 6 . . . . 3 . 2 2 . 33 79 . Largest Group 27 | . . . . . . . . 4 4 6 . . . 1 2 . . . . . 19 13 . . . . 3 . 2 2 . 16 27 . Highest-Rated Group 1477 | . . . . . . . . 157 157 420 . . . 96 102 . . . . . 702 567 . . . . 288 . 162 92 . 235 1477 . Highest-Rated Ally 192 | . . . . . . . . 40 40 70 . . . 96 96 . . . . . 50 96 . . . . 96 . 81 46 . 32 192 . Zionite Dispatches 8 | . . . . . . . . . . 2 . . . . 1 . . . . . . 2 . . . . 1 . 1 . . 1 . . Light 5 | . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . 1 . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 10 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 8 . STAY 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . FOLLOW 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Ally Attacks 777 | . . . . . . . . . 20 32 . . . . 51 . . . . . 157 159 . . . . 25 . 2 6 . 124 201 . Total Damage 24474 | . . . . . . . . . 435 824 . . . . 1315 . . . . . 3665 4169 . . . . 1173 . 89 54 . 2334 10416 . Kills 95 | . . . . . . . . . 6 4 . . . . 7 . . . . . 7 24 . . . . 5 . . . . 10 32 . Allies Corrupted 5 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 2 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 20 | . . 1 . . . 1 3 2 2 . 1 1 . 1 . 2 1 . 1 . . . 2 2 . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zionite Intel Received 38 | . . . . . . . . . . 6 . . . . 4 . . . . 1 . 6 . . . . 3 3 7 1 5 2 . . Main Access 3 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . Branch Access 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . Emergency Access 4 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . Guard Positions 3 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 5 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Prototype Schematics 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 1 . . . . . Trap Installations 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . Active Terminals 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 14757 | 28 52 368 860 236 425 342 583 510 535 582 220 97 24 523 323 236 140 421 117 358 297 986 296 486 56 435 287 657 486 403 698 363 1421 906 Spaces Moved 26575 | 11 104 586 1033 302 885 732 810 848 686 1231 457 335 81 523 576 584 385 774 477 643 319 1974 465 957 150 596 664 789 1146 787 1400 692 2538 2035 Core 2027 | . 104 586 1028 302 . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Treads 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 5491 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215 692 2538 2035 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19052 | . . . . . 885 732 810 848 686 1231 457 335 81 523 576 584 385 774 477 636 319 1974 465 957 150 596 664 789 1146 787 1185 . . . Fastest Speed 17 | 120 50 50 50 50 31 31 31 31 31 28 28 28 28 28 24 29 29 22 22 19 21 21 21 21 20 20 20 20 19 21 17 30 30 30 Average Speed 28 | 120 50 50 51 63 31 31 32 37 31 28 28 28 28 28 28 29 29 26 22 24 27 21 21 21 20 20 20 20 22 21 22 30 30 30 Slowest Speed 200 | 120 50 50 160 100 37 31 101 101 31 31 28 28 28 28 32 29 29 29 22 200 34 100 21 21 21 90 20 90 94 21 88 30 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . 1 . . . . 4 . . . . 4 . . 1 . 3 1 12 1 . . . 5 . 6 . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . 1 . Exploration Rate (%) 61 | 2 29 97 70 32 37 75 82 89 66 38 76 51 69 71 15 84 54 93 67 21 89 40 74 90 61 77 33 84 41 78 85 29 77 89 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 20 | . . . . 1 . . 2 . 1 . . 1 1 . . . . . 1 . . 4 . . 3 . 4 . 2 . . . . . Known Exits Taken 22 | . . 1 . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 10 | 1 1 . 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 38 | . . 2 . . . 2 6 2 1 . 1 2 . 2 . 4 3 . 4 . . . 2 3 . 4 . . . . . . . . Spaces Dug 589 | . . . 32 8 17 15 67 . 14 9 . . . 2 4 4 1 5 . 11 . 23 59 8 . 108 13 31 16 8 25 49 21 39 Terrain Destroyed 1985 | . . . 65 14 17 15 93 . 14 9 16 . . 17 4 13 1 5 . 65 . 23 59 132 . 108 13 35 21 9 61 49 296 831 Melee 150 | . . . . 1 6 3 7 . 1 9 . . . 2 3 3 1 5 . 11 . 23 . 8 . 7 13 10 11 8 7 11 . . Projectile 1127 | . . . . . . . . . 1 . . . . . 1 4 . . . 2 . . . . . . . 7 10 1 3 38 229 831 AOE 708 | . . . 65 13 11 12 86 . 12 . 16 . . 15 . 6 . . . 52 . . 59 124 . 101 . 18 . . 51 . 67 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 32779 | 27 103 654 1295 326 986 840 1109 1036 996 1431 546 336 81 890 718 631 408 982 487 792 515 2443 655 1212 174 878 772 1236 1321 999 1724 820 3107 2249 Wait 5011 | . . 60 164 8 29 97 278 169 300 147 87 1 . 361 129 29 20 188 10 97 185 407 185 233 . 261 77 388 128 177 219 91 415 71 Move 26469 | 10 103 585 1032 301 882 731 809 847 685 1222 456 334 80 522 568 583 384 771 476 638 316 1951 462 956 149 595 653 788 1134 786 1397 691 2537 2035 Hop 34 | . . . . . 1 . . . . 4 . . . . 3 . . 1 . 2 1 10 1 . . . 5 . 5 . 1 . . . Pick Up 104 | . . 1 9 . 8 2 . 2 . 5 . . . . 4 1 . 2 . 3 1 9 . . 4 . 6 6 4 1 15 5 11 5 Fast Attach 102 | . . 1 9 2 6 . 4 6 . 3 . . . . 1 . 2 6 . 8 4 5 . 1 7 . 2 7 4 1 10 4 7 2 Attach 69 | 1 . 1 6 1 4 1 . 2 . 3 . . . . 2 . . . . 3 1 2 . . 3 . 5 3 3 2 6 4 15 1 Detach 47 | 3 . . 3 1 2 . . 1 . . . . . . . . . 1 . 2 1 2 . . . . 2 . 1 2 7 1 17 1 Swap 115 | . . . 10 . 4 3 1 . 6 4 2 1 1 3 2 6 . 1 1 3 1 4 3 4 . 6 1 10 9 4 9 1 9 6 Drop 154 | 4 . 1 11 1 11 2 2 7 . 6 . . . . 2 1 . 7 . 8 2 9 . 2 10 . 2 8 5 . 22 7 17 7 Fire 301 | . . 4 38 6 1 1 8 . 1 . 1 . . 1 1 5 . . . 6 . . 3 6 . 5 . 8 10 1 13 4 58 120 Melee 297 | . . . . 6 27 3 7 2 4 19 . . . 3 6 6 2 5 . 22 3 44 1 10 1 11 19 18 18 12 25 12 10 1 Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 11 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Crush 13 | . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . 11 . . . . 18 . . . . . . . . . . . . . . . . . . . 13 . . . . Rewire 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Waste -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 Subspace History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 29 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 13) 81 | -10/Materials | Entered Mines 86 | -10/Mines | Learned 4 Materials zone layouts 167 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 224 | -10/Mines | Discovered new exit (range 6) 256 | -10/Mines | Discovered new exit (range 11) 308 | -10/Mines | Build established: Mutant 448 | -10/Mines | Identified exit to Materials 449 | -10/Mines | Entered Materials 449 | -9/Materials | Evolved 2 slots: Propulsion x2 450 | -9/Materials | Identified exit to Mines 642 | -9/Materials | Discovered new exit (range 15) 1126 | -9/Materials | Repaired Assault Rifle 1153 | -9/Materials | Repaired Lgt. Treads 1281 | -9/Materials | Discovered new exit (range 15) 1309 | -9/Materials | Entered another Materials area 1309 | -8/Materials | Evolved 2 slots: Utility x2 1524 | -8/Materials | Discovered new exit (range 11) 1545 | -8/Materials | Entered Factory 1545 | -7/Factory | Evolved 2 slots: Utility x2 1602 | -7/Factory | Discovered new exit (range 10) 1603 | -7/Factory | Identified exit to Storage 1603 | -7/Factory | Identified exit to Lower Caves 1705 | -7/Factory | Discovered new exit (range 9) 1792 | -7/Factory | Discovered new exit (range 18) 1949 | -7/Factory | Build established: Scout 1970 | -7/Factory | Entered Lower Caves 2089 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2100 | -7/Lower Caves | Spotted B-75 Beast 2207 | -7/Lower Caves | Discovered new exit (range 17) 2244 | -7/Lower Caves | Learned Factory terminal intel 2288 | -7/Lower Caves | Encountered a Warlord checkpoint 2312 | -7/Lower Caves | Entered another Lower Caves area 2319 | -7/Lower Caves | Discovered new exit (range 11) 2409 | -7/Lower Caves | Found Alien Artifact 2409 | -7/Lower Caves | Identified Core Expander 2409 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 2483 | -7/Lower Caves | Learned Factory stockpile data 2483 | -7/Lower Caves | Learned Research stockpile data 2483 | -7/Lower Caves | Learned Research security intel 2483 | -7/Lower Caves | Learned Factory terminal intel 2483 | -7/Lower Caves | Learned Armory terminal intel 2539 | -7/Lower Caves | Learned 4 Factory zone layouts 2861 | -7/Lower Caves | Discovered new exit (range 15) 2895 | -7/Lower Caves | Entered Zion 2901 | -7/Zion | Found CR-A16's Pointy Stick 2918 | -7/Zion | Learned Factory terminal intel 2936 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2961 | -7/Zion | Discovered new exit (range 16) 2983 | -7/Zion | Found Prototype Special Weapon 2983 | -7/Zion | Identified RU-N14's Throwing Claymores 3019 | -7/Zion | Given the Hacking Drone Bay 3021 | -7/Zion | Found Prototype Device 3056 | -7/Zion | Found Prototype Device 3056 | -7/Zion | Identified Bomb Factory No. 2 3136 | -7/Zion | Imprinted 3138 | -7/Zion | Declared Zion's savior 3405 | -7/Zion | Entered Proximity Caves 3405 | -6/Proximity Caves | Accompanied by 4 allies 3524 | -6/Proximity Caves | Build established: Sprinter 3558 | -6/Proximity Caves | Learned 12 Factory zone layouts 3577 | -6/Proximity Caves | Spotted B-75 Beast 3628 | -6/Proximity Caves | Identified Hacking Drone Bay 3636 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 3639 | -6/Proximity Caves | Destroyed B-75 Beast 3855 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3878 | -6/Proximity Caves | Discovered new exit (range 15) 3940 | -6/Proximity Caves | Entered Factory 3940 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3941 | -6/Factory | Identified exit to Factory 3943 | -6/Factory | Loaded intel: 26 terminal locations 4022 | -6/Factory | Repaired Imp. Flight Unit 4034 | -6/Factory | Retrieved Zion intel report: Trap Installations 4105 | -6/Factory | Retrieved Zion intel report: Guard Positions 4124 | -6/Factory | Retrieved Zion intel report: Emergency Access 4144 | -6/Factory | Retrieved Zion intel report: Main Access 4150 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4151 | -6/Factory | Zion Light squad teleported in 4248 | -6/Factory | Spotted B-75 Beast 4252 | -6/Factory | Destroyed B-75 Beast 4310 | -6/Factory | Fabricated Biomechanical Wings (x1) 4335 | -6/Factory | Zion Light squad teleported in 4447 | -6/Factory | Build established: Scout 4490 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 4496 | -6/Factory | Discovered new exit (range 16) 4520 | -6/Factory | Identified exit to Lower Caves 4522 | -6/Factory | Entered Lower Caves 4557 | -6/Lower Caves | Learned Factory trap positions 4656 | -6/Lower Caves | Encountered a Warlord checkpoint 4738 | -6/Lower Caves | Discovered new exit (range 10) 4740 | -6/Lower Caves | Identified exit to Lower Caves 4742 | -6/Lower Caves | Entered another Lower Caves area 4788 | -6/Lower Caves | Encountered a Warlord checkpoint 4818 | -6/Lower Caves | Discovered new exit (range 13) 4821 | -6/Lower Caves | Identified exit to Data Miner 4839 | -6/Lower Caves | Entered Data Miner 4839 | -6/Data Miner | Discovered new exit (range 6) 4845 | -6/Data Miner | Met Data Miner 4852 | -6/Data Miner | Learned location of Section 7 (-2) 4852 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4855 | -6/Data Miner | Received God Mode back door access code from Data Miner 4862 | -6/Data Miner | Identified exit to Proximity Caves 4863 | -6/Data Miner | Entered Proximity Caves 4937 | -5/Proximity Caves | Escorted by Enhanced Grunt 5032 | -5/Proximity Caves | Spotted B-75 Beast 5129 | -5/Proximity Caves | Destroyed B-75 Beast 5302 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5358 | -5/Proximity Caves | Discovered exit to Factory (range 13) 5362 | -5/Proximity Caves | Learned Factory security intel 5386 | -5/Proximity Caves | Entered Factory 5386 | -5/Factory | Accompanied by 1 ally 5386 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5387 | -5/Factory | Loaded intel: 96 trap records 5389 | -5/Factory | Loaded intel: 28 terminal locations 5496 | -5/Factory | Retrieved Zion intel report: Branch Access 5496 | -5/Factory | Identified exit to Upper Caves 5496 | -5/Factory | Identified exit to Extension 5580 | -5/Factory | Retrieved Zion intel report: Active Terminals 5593 | -5/Factory | Discovered new exit (range 14) 5596 | -5/Factory | Identified exit to Factory 5624 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5640 | -5/Factory | Retrieved Zion intel report: Trap Installations 5641 | -5/Factory | Zion Hacker squad teleported in 5709 | -5/Factory | Entered Upper Caves 5722 | -5/Upper Caves | Encountered a Warlord checkpoint 5725 | -5/Upper Caves | Learned location of 1 exit from Factory 5874 | -5/Upper Caves | Identified exit to Upper Caves 5945 | -5/Upper Caves | Entered another Upper Caves area 5961 | -5/Upper Caves | Encountered a Warlord checkpoint 5972 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6055 | -5/Upper Caves | Discovered new exit (range 11) 6059 | -5/Upper Caves | Identified exit to Warlord 6075 | -5/Upper Caves | Found Alien Artifact 6075 | -5/Upper Caves | Identified Dimensional Node Initializer 6075 | -5/Upper Caves | Initialized slip node 6085 | -5/Upper Caves | Entered Warlord 6115 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 6201 | -5/Warlord | Visited the Vortex Lab 6203 | -5/Warlord | Found Prototype Piercing Weapon 6203 | -5/Warlord | Identified Vortex Lance 6223 | -5/Warlord | Warlord's base attacked by MAIN.C 6225 | -5/Warlord | Rebuked by Warlord 6228 | -5/Warlord | Opened Warlord's prototype stash 6230 | -5/Warlord | Found Prototype Processor 6230 | -5/Warlord | Identified Exp. Targeting Computer 6236 | -5/Warlord | Found Prototype Device 6236 | -5/Warlord | Identified Thermal Barrier 6245 | -5/Warlord | Found Prototype Hackware 6421 | -5/Warlord | Opened side exit 6475 | -5/Warlord | Warlord forces counterattacked 6490 | -5/Warlord | Discovered new exit (range 8) 6492 | -5/Warlord | Identified exit to Proximity Caves 6506 | -5/Warlord | Entered Proximity Caves 6541 | -4/Proximity Caves | Learned location of Testing (-2) 6573 | -4/Proximity Caves | Discovered exit to Factory (range 9) 6623 | -4/Proximity Caves | Entered Factory 6623 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6624 | -4/Factory | Identified exit to Upper Caves 6626 | -4/Factory | Loaded intel: 26 terminal locations 6665 | -4/Factory | Incoming assault squad redirected 6673 | -4/Factory | Retrieved Zion intel report: Emergency Access 6745 | -4/Factory | Spotted B-86 Titan 6746 | -4/Factory | Destroyed B-86 Titan 6837 | -4/Factory | Incoming investigation squad redirected 6859 | -4/Factory | Identified Ghost Barrier 6949 | -4/Factory | Lost 5 parts (1p2n2u) 6981 | -4/Factory | Manually triggered Chute Trap 6981 | -4/Factory | Sucked down chute 6981 | -4/Factory | Entered Waste 6984 | -4/Waste | Spotted C-40 Crusher 6984 | -4/Waste | Spotted C-40 Crusher 6995 | -4/Waste | Spotted C-40 Crusher 6999 | -4/Waste | Warlord forces began an assault 7006 | -4/Waste | Allies destroyed C-40 Crusher 7019 | -4/Waste | Allies destroyed C-40 Crusher 7035 | -4/Waste | Allies destroyed C-40 Crusher 7036 | -4/Waste | Spotted C-40 Crusher 7040 | -4/Waste | Allies destroyed C-40 Crusher 7048 | -4/Waste | Allies destroyed C-40 Crusher 7061 | -4/Waste | Spotted C-40 Crusher 7068 | -4/Waste | Allies destroyed C-40 Crusher 7095 | -4/Waste | Discovered new exit (range 22) 7163 | -4/Waste | Identified exit to Factory 7278 | -4/Waste | Entered Factory 7278 | -4/Factory | Accompanied by 13 allies 7421 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 7426 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 7427 | -4/Factory | Zion Light squad teleported in 7446 | -4/Factory | Build established: Scavenger-Scout 7499 | -4/Factory | Fabricated Biomechanical Wings? 7588 | -4/Factory | Retrieved Zion intel report: Main Access 7588 | -4/Factory | Identified exit to Research 7625 | -4/Factory | Spotted B-86 Titan 7628 | -4/Factory | Destroyed B-86 Titan 7633 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7636 | -4/Factory | Retrieved Zion intel report: Branch Access 7951 | -4/Factory | Fabricated Biomechanical Wings (x1) 8062 | -4/Factory | Retrieved Zion intel report: Guard Positions 8063 | -4/Factory | Zion Light squad teleported in 8164 | -4/Factory | Garrison activated, responded to threat 8264 | -4/Factory | Entered Upper Caves 8305 | -4/Upper Caves | Learned Research stockpile data 8335 | -4/Upper Caves | Encountered a Warlord checkpoint 8346 | -4/Upper Caves | Spotted B-86 Titan 8544 | -4/Upper Caves | Discovered new exit (range 17) 8548 | -4/Upper Caves | Identified exit to Upper Caves 8560 | -4/Upper Caves | Entered another Upper Caves area 8911 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8919 | -4/Upper Caves | Learned Research terminal intel 8929 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 9035 | -4/Upper Caves | Discovered new exit (range 13) 9037 | -4/Upper Caves | Identified exit to Zhirov 9046 | -4/Upper Caves | Entered Zhirov 9046 | -4/Zhirov | Discovered new exit (range 3) 9050 | -4/Zhirov | Met Zhirov 9054 | -4/Zhirov | Learned location of Quarantine (-3) 9054 | -4/Zhirov | Learned location of Command (-1) 9056 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9060 | -4/Zhirov | Found Alien Artifact 9060 | -4/Zhirov | Identified Integrated Reactor 9060 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9093 | -4/Zhirov | Found Alien Artifact 9102 | -4/Zhirov | Identified exit to Proximity Caves 9102 | -4/Zhirov | Entered Proximity Caves 9479 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9537 | -3/Proximity Caves | Entered Research 9537 | -3/Research | Evolved 2 slots: Utility x2 9540 | -3/Research | Loaded intel: 24 terminal locations 9558 | -3/Research | Found Antimissile System 9639 | -3/Research | Repaired Imp. Medium Armor Plating 9653 | -3/Research | Retrieved Zion intel report: Emergency Access 9683 | -3/Research | Spotted B-86 Titan 9709 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 9710 | -3/Research | Zion Light squad teleported in 9775 | -3/Research | Discovered new exit (range 13) 9812 | -3/Research | Identified exit to Research 9820 | -3/Research | Discovered new exit (range 9) 9821 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 9823 | -3/Research | Identified exit to Quarantine 9824 | -3/Research | Entered Quarantine 9855 | -3/Quarantine | Incoming investigation squad redirected 9867 | -3/Quarantine | Found Alien Artifact 9867 | -3/Quarantine | Identified Core Reset Matrix 9867 | -3/Quarantine | Identified Transdimensional Reconstructor 9867 | -3/Quarantine | Used Core Reset Matrix 9871 | -3/Quarantine | Detected hypermatrix surge 9871 | -3/Quarantine | Sensed 15 artifacts in vicinity 9880 | -3/Quarantine | Found Dimensional Node Initializer 9880 | -3/Quarantine | Initialized slip node 9881 | -3/Quarantine | Warped through subspace to slip node 9883 | -3/Quarantine | Found Transdimensional Reconstructor 9889 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 9890 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 10126 | -3/Quarantine | Found Sigix Broadsword 10285 | -3/Quarantine | Found Subatomic Replicator 10286 | -3/Quarantine | Warped through subspace to slip node 10290 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 10319 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 10325 | -3/Quarantine | Retrieved Zion intel report: Branch Access 10370 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 10420 | -3/Quarantine | Repaired Adv. Sensor Array 10441 | -3/Quarantine | Build established: Alien-Scout 10474 | -3/Quarantine | Discovered exit to Research (range 13) 10481 | -3/Quarantine | Entered Research 10481 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10488 | -2/Research | Found Prototype Processor 10545 | -2/Research | Spotted B-90 Cyclops 10547 | -2/Research | Retrieved Zion intel report: Active Terminals 10550 | -2/Research | Destroyed B-90 Cyclops 10558 | -2/Research | Identified Exp. Core Analyzer 10562 | -2/Research | Spotted B-90 Cyclops 10642 | -2/Research | Spotted B-90 Cyclops 10646 | -2/Research | Destroyed B-90 Cyclops 10662 | -2/Research | Retrieved Zion intel report: Component Schematics 10710 | -2/Research | Repaired Imp. Medium Armor Plating 10731 | -2/Research | Search patrols dispatched 10745 | -2/Research | Found Exp. Core Analyzer 10763 | -2/Research | Retrieved Zion intel report: Unaware Analyses 10887 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 10894 | -2/Research | Retrieved Zion intel report: Emergency Access 10918 | -2/Research | Retrieved Zion intel report: Trap Installations 10927 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 10928 | -2/Research | Zion Hacker squad teleported in 10962 | -2/Research | Discovered new exit (range 21) 10966 | -2/Research | Identified exit to Testing 10967 | -2/Research | Entered Testing 10976 | -2/Testing | Warped through subspace 11063 | -2/Testing | Discovered new exit (range 17) 11074 | -2/Testing | Identified exit to Access 11107 | -2/Testing | Retrieved Zion intel report: Component Schematics 11153 | -2/Testing | Allied Derelicts emerged from ambush trap array 11217 | -2/Testing | Search patrols dispatched 11243 | -2/Testing | Spotted Fortress 11271 | -2/Testing | Discovered new exit (range 6) 11271 | -2/Testing | Identified exit to Section 7 11339 | -2/Testing | Build established: Alien-Ninja 11370 | -2/Testing | Entered Section 7 11371 | -2/Section 7 | Sensed 19 artifacts in vicinity 11399 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 11420 | -2/Section 7 | Spotted B-90 Cyclops 11421 | -2/Section 7 | Warped through subspace 11436 | -2/Section 7 | Found Integrated Reactor 11442 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 11448 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 11450 | -2/Section 7 | Incoming investigation squad redirected 11519 | -2/Section 7 | Found Integrated Mediator 11519 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 11552 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 11560 | -2/Section 7 | Found Integrated Dissipator 11627 | -2/Section 7 | Discovered exit to Access (range 18) 11641 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 11646 | -2/Section 7 | Spotted Executioner 11647 | -2/Section 7 | Spotted Executioner 11656 | -2/Section 7 | Destroyed 10 combat bots 11668 | -2/Section 7 | Spotted B-99 Colossus 11687 | -2/Section 7 | Found LRC Armor 11687 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 11754 | -2/Section 7 | Found Integrity Redistributor 11768 | -2/Section 7 | Spotted Executioner 11779 | -2/Section 7 | Spotted Striker 11779 | -2/Section 7 | Spotted Striker 11819 | -2/Section 7 | Spotted Striker 11819 | -2/Section 7 | Spotted Striker 11822 | -2/Section 7 | Found Sigix Shearcannon 11841 | -2/Section 7 | Found Transdimensional Reconstructor 11870 | -2/Section 7 | First assault squad dispatched 11900 | -2/Section 7 | Incoming assault squad redirected 11920 | -2/Section 7 | Integrated with Sigix Exoskeleton 11926 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 11927 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 11929 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 12037 | -2/Section 7 | Spotted Alpha 7 12037 | -2/Section 7 | Spotted Alpha 7 12043 | -2/Section 7 | Found Antimissile System 12050 | -2/Section 7 | Spotted Executioner 12068 | -2/Section 7 | Entered Access 12068 | -1/Access | Evolved 2 slots: Utility x2 12073 | -1/Access | Emitted hypermatrix ping 12078 | -1/Access | Assembled emerged from beneath the floor 12144 | -1/Access | Retrieved Zion intel report: Main Access 12144 | -1/Access | Identified exit to Surface 12145 | -1/Access | Assembled emerged from beneath the floor 12202 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 12203 | -1/Access | Zion Defense Resupply teleported in 12231 | -1/Access | Build established: Alien-Sigix 12242 | -1/Access | Incoming assault squad redirected 12283 | -1/Access | Assembled emerged from beneath the floor 12320 | -1/Access | Assembled emerged from beneath the floor 12364 | -1/Access | Garrison activated, responded to threat 12405 | -1/Access | Assembled emerged from beneath the floor 12417 | -1/Access | Discovered new exit (range 17) 12431 | -1/Access | Entered Command 12436 | -1/Command | Emitted hypermatrix ping 12441 | -1/Command | Assembled emerged from beneath the floor 12479 | -1/Command | Disengaged cave seal 12479 | -1/Command | Zionites emerged from the dark tunnel 12501 | -1/Command | Incoming investigation squad redirected 12542 | -1/Command | Spotted B-99 Colossus 12545 | -1/Command | Destroyed B-99 Colossus 12591 | -1/Command | Assembled emerged from beneath the floor 12680 | -1/Command | Spotted M Guard 12680 | -1/Command | Spotted M Guard 12681 | -1/Command | Spotted Combat Programmer 12681 | -1/Command | Spotted Combat Programmer 12707 | -1/Command | Destroyed Combat Programmer 12708 | -1/Command | First assault squad dispatched 12733 | -1/Command | Incoming assault squad redirected 12741 | -1/Command | Allies destroyed M Guard 12744 | -1/Command | Destroyed M Guard 12744 | -1/Command | All MAIN.C guards destroyed 12755 | -1/Command | High security lockdown imminent 12769 | -1/Command | 0b10 Conduit disabled 12771 | -1/Command | Met MAIN.C 12813 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 12813 | -1/Command | Allies destroyed MAIN.C Shell 12813 | -1/Command | Spotted M Shell/Def 12813 | -1/Command | Spotted M Shell/Atk 12813 | -1/Command | Spotted M Shell/Def 12813 | -1/Command | Spotted M Shell/Atk 12813 | -1/Command | Spotted M Shell/Atk 12813 | -1/Command | Spotted M Shell/Def 12813 | -1/Command | Spotted M Shell/Atk 12813 | -1/Command | Spotted M Shell/Def 12814 | -1/Command | MAIN.C activated Command garrisons 12814 | -1/Command | Destroyed M Shell/Def 12820 | -1/Command | Allies destroyed M Shell/Atk 12821 | -1/Command | Destroyed M Shell/Atk 12823 | -1/Command | Allies destroyed M Shell/Def 12823 | -1/Command | Destroyed M Shell/Atk 12831 | -1/Command | Destroyed M Shell/Atk 12838 | -1/Command | Destroyed MAIN.C 12841 | -1/Command | Discovered exit to Surface (range 33) 12841 | -1/Command | Discovered exit to Surface (range 106) 12841 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 12854 | -1/Command | Spotted B-99 Colossus 12890 | -1/Command | Found Exp. System Purifier 13280 | -1/Command | Assembled emerged from beneath the floor 13383 | -1/Command | Assembled emerged from beneath the floor 13385 | -1/Command | Assembled emerged from beneath the floor 13442 | -1/Command | Phase Generator disabled 13467 | -1/Command | Assembled emerged from beneath the floor 13603 | -1/Command | Assembled emerged from beneath the floor 13694 | -1/Command | Found Exp. Targeting Computer 13787 | -1/Command | Found Gamma Refractor 13789 | -1/Command | Found Zero-point Reactor 13847 | -1/Command | Warped through subspace to slip node 13847 | -1/Command | Discovered new exit (range 5) 13852 | -1/Command | Entered Access_0 13853 | -1/Access_0 | Sensed 2 artifacts in vicinity 13853 | -1/Access_0 | Met Architect 13882 | -1/Access_0 | Subspace Access Node disabled 13896 | -1/Access_0 | Found Sigix Corpse 13905 | -1/Access_0 | Subspace Access Node disabled 13911 | -1/Access_0 | Architect warped through subspace 13915 | -1/Access_0 | A6 warped into view 13956 | -1/Access_0 | Architect warped through subspace 13986 | -1/Access_0 | Architect warped through subspace 13993 | -1/Access_0 | Destroyed A8 14015 | -1/Access_0 | Architect warped through subspace 14055 | -1/Access_0 | Architect warped through subspace 14056 | -1/Access_0 | Destroyed A6 14084 | -1/Access_0 | Architect warped through subspace 14089 | -1/Access_0 | Found Exp. Weapon Cycler 14093 | -1/Access_0 | Found Exp. Phase Shifter 14098 | -1/Access_0 | A5 warped into view 14102 | -1/Access_0 | Destroyed 8 combat bots 14104 | -1/Access_0 | Destroyed A5 14135 | -1/Access_0 | Architect warped through subspace 14161 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 80% 14206 | -1/Access_0 | Architect warped through subspace 14257 | -1/Access_0 | Architect warped through subspace 14284 | -1/Access_0 | A4 warped into view 14307 | -1/Access_0 | Destroyed A4 14310 | -1/Access_0 | Architect warped through subspace 14341 | -1/Access_0 | Architect warped through subspace 14358 | -1/Access_0 | Architect warped through subspace 14377 | -1/Access_0 | Subspace Access Node disabled 14416 | -1/Access_0 | Architect warped through subspace 14450 | -1/Access_0 | Architect warped through subspace 14491 | -1/Access_0 | Architect warped through subspace 14512 | -1/Access_0 | A3 warped into view 14516 | -1/Access_0 | Destroyed A3 14539 | -1/Access_0 | Architect warped through subspace 14574 | -1/Access_0 | Architect warped through subspace 14588 | -1/Access_0 | Destroyed A2 14591 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 14613 | -1/Access_0 | Architect warped through subspace 14654 | -1/Access_0 | Architect warped through subspace 14699 | -1/Access_0 | Architect warped through subspace 14746 | -1/Access_0 | Architect warped through subspace 14758 | -1/Access_0 | Started Test 138-B, establishing a local singularity 14758 | -1/Access_0 | Started Test 138-C, cascade imminent 14758 | *** | Destroyed Tau Ceti IV! Last Messages --------------- 14745_ Quantum Shear penetrates Architect. 14745_ Penetrated by Quantum Shear. Architect warps through subspace. 14758_ Connecting with Gate Controls... >>Gate Test 138-A Running Singularity Gate diagnostics... All systems nominal. >>Gate Test 138-B Preparing Singularity Gate activation... Stable singularity established. >>Gate Test 138-C Initiating Test 138-C... Warning: Experimental formulas incomplete. Potential effects include instability. Repeat command to confirm test. >>Gate Test 138-C Initiating Test 138-C... Applying incomplete calculations.... INSTABILITY DETECTED, CASCADE IMMINENT. 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Arc Projector | -2/Research | Z-intel Seismic Detector | -2/Research | Z-intel Plasma Cutter | -2/Research | Z-intel Med. Storage Unit | -2/Research | Z-intel Lrg. Storage Unit | -2/Research | Z-intel Adv. Hardlight Generator | -2/Research | Z-intel Adv. Power Amplifier | -2/Research | Z-intel Imp. Remote Datajack | -2/Research | Z-intel Energy Filter | -2/Research | Z-intel Adv. Signal Interpreter | -2/Research | Z-intel Linear Accelerator | -2/Research | Z-intel Adv. Weight Redist. System | -2/Research | Z-intel Q-thruster | -2/Testing | Z-intel Quantum Reactor | -2/Testing | Z-intel ECM Suite | -2/Testing | Z-intel Imp. Reaction Control System | -2/Testing | Z-intel Adv. Heavy Treads | -2/Testing | Z-intel Imp. Heavy Treads | -2/Testing | Z-intel Matter Filter | -2/Testing | Z-intel Imp. VSS Leg | -2/Testing | Z-intel Point Defense Array | -2/Testing | Z-intel Adv. Shield Generator | -2/Testing | Z-intel Adv. Target Analyzer | -2/Testing | Z-intel Imp. Component Analysis Suite | -2/Testing | Z-intel Hvy. Shock Bomb Launcher | -2/Testing | Z-intel Particle Reactor | -2/Testing | Z-intel Adv. System Shield | -2/Section 7 | Z-intel System Shield | -2/Section 7 | Z-intel Adv. Cryofiber Web | -2/Section 7 | Z-intel Enh. Force Lance | -2/Section 7 | Z-intel Imp. Kinecellerator | -2/Section 7 | Z-intel Com. Battery | -2/Section 7 | Z-intel Hyp. Railgun | -2/Section 7 | Z-intel Biometal Leg | -2/Section 7 | Z-intel Adv. Terrain Scanner | -2/Section 7 | Z-intel Imp. Hacking Suite | -2/Section 7 | Z-intel Gravmag Array | -2/Section 7 | Z-intel Imp. Armor Integrity Analyzer | -2/Section 7 | Z-intel Cld. Phase Cannon | -2/Section 7 | Z-intel Exp. Signal Interpreter | -2/Section 7 | Z-intel Cld. Impulse Thruster | -2/Section 7 | Z-intel Exp. Shield Generator | -2/Section 7 | Z-intel Gravity Neutralizer | -2/Section 7 | Z-intel Cld. Antigrav System | -2/Section 7 | Z-intel Tiamat Missile Launcher | -2/Section 7 | Z-intel Ragnarok Missile Launcher | -2/Section 7 | Z-intel Hellfire Missile Launcher | -2/Section 7 | Z-intel Exp. Force Field | -2/Section 7 | Z-intel Cld. Nuclear Pulse Thruster | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Biomechanical Wings | x1 | -6/Factory | Authchip Biomechanical Wings | x1 | -4/Factory Biomechanical Wings | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Integrated Reactor Core Reset Matrix Transdimensional Reconstructor Sigix Broadsword High-powered Transdimensional Reconstructor Integrated Mediator LRC Armor Sigix Exoskeleton Sigix Sheargun Subatomic Replicator Supercharged Integrated Reactor Integrated Dissipator Sigix Shearcannon Achievements -------------- Stardust Challenges ------------ None Game ------ Seed SupersonicMissileExpander Manual? 0 Play Time 03:46:27 Cumulative 682.7 hours Start 2022.04.09 @ 09:43:16 End 2022.04.09 @ 16:02:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 305 Rogue 304 Adventurer 1 Explorer 0 Win Type 5 Total 75 Types 23/9/11/3/2/1/25/1/0 Lore% 98 Gallery% 99 Achievement% 89 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 046963d2-aba9-4d98-a692-f9c28c1882a3