Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 02:57:50 Player: Lillith Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (118) 590 Value Destroyed (3234) 3234 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 7115 Bonus ------- High Alert Combat Kills 269 Friendly Fire -178 Cogmind --------- Core Integrity 215/850 Matter 185/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Heavy Ion Engine Medium Reflective Plating Gatling Laser Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Targeting Computer Improved Heavy Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Deuterium Engine Seismic Detector Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Medium Reflective Plating Heavy Particle Cannon Gauss Rifle Rocket Launcher Improved Grenade Launcher Heavy Missile Launcher [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Targeting Computer Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 5 | . . . 1 2 1 1 Weapon 1 | . . . . . 1 . Parts Attached 80 | 7 4 . 12 15 23 19 Power 7 | 1 . . 1 1 3 1 Engine 4 | 1 . . 1 . 1 1 Core 3 | . . . . 1 2 . Reactor . | . . . . . . . Propulsion 27 | 2 2 . 4 4 9 6 Treads 3 | . . . 3 . . . Leg 24 | 2 2 . 1 4 9 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 2 1 . 5 6 5 6 Device 7 | 1 1 . . 3 1 1 Storage 5 | 1 . . 1 1 2 . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 12 | . . . 3 2 2 5 Artifact . | . . . . . . . Weapon 21 | 2 1 . 2 4 6 6 Energy Gun 3 | 1 . . . . 2 . Energy Cannon 3 | . 1 . . . 1 1 Ballistic Gun 5 | 1 . . 1 2 1 . Ballistic Cannon 4 | . . . . 1 . 3 Launcher 6 | . . . 1 1 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 39 | . 2 . 4 7 5 21 Power 4 | . . . 1 . 1 2 Propulsion 14 | . 1 . 2 2 1 8 Utility 13 | . 1 . 1 3 2 6 Weapon 8 | . . . . 2 1 5 Highest Loss Streak 14 | . 1 . 2 5 2 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 91 100 98 97 84 81 Engine 6 | . 14 14 10 7 . 1 Core 2 | . . . . 1 6 4 Treads 4 | . . . 13 18 . . Leg 21 | . 27 28 18 7 23 22 Device 9 | . 6 14 7 9 10 5 Storage 9 | . 14 14 11 10 7 5 Processor 5 | . . . 6 9 7 6 Protection 7 | . . . 7 14 4 14 Energy Gun 2 | . 13 . . . 2 4 Energy Cannon 5 | . . 14 11 7 2 1 Ballistic Gun 6 | . 14 14 7 3 4 . Ballistic Cannon 2 | . . . . 1 4 5 Launcher 4 | . . . 3 5 5 5 Peak Build Rating 57 | 7 7 7 12 30 38 57 Average Rating 23 | 5 6 7 10 20 33 45 On Entrance 14 | . 7 7 7 12 30 38 Naked Turns . | . . . . . . . Heaviest Build 112 | 12 13 13 26 112 107 72 Greatest Support 68 | 20 20 20 63 63 54 68 Greatest Overweight (x) 2 | 1 1 . 1 2 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 25 25 15 Average Capacity 12 | 7 8 8 8 12 18 14 Most Carried 15 | 3 8 8 10 10 15 14 Average Carried 9 | 1 5 7 6 9 12 10 Final Capacity 25 | 8 8 8 10 25 15 5 Final Carried 11 | 3 7 8 10 10 11 5 Class Distribution -------------------- 48% | Mutant 15% | Tank 13% | Scavenger-Gunner 11% | Scavenger-Mutant 6% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1873 | 277 75 . 326 309 406 480 Remotely 74 | . . . . 74 . . Salvage Created 3376 | 118 339 . 705 501 417 1296 Parts 207 | 5 19 . 37 39 25 82 Haulers Intercepted 4 | . 1 . 2 . 1 . Recyclers Shooed 4 | . . . 2 . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 77 | . 10 . 20 15 8 24 Guns 27 | . 10 . 4 4 4 5 Cannons 20 | . . . 5 2 1 12 AOE 30 | . . . 11 9 3 7 Classes Destroyed 17 | 2 4 . 1 6 1 3 Worker 12 | . . . . 1 . 11 Builder 13 | . . . . 2 1 10 Tunneler 1 | 1 . . . . . . Hauler 4 | . 1 . 2 . 1 . Recycler 5 | 1 . . 2 . 1 1 Operator 2 | . . . . 1 1 . Watcher 4 | . 1 . 2 . . 1 Swarmer 23 | . 6 . 6 4 . 7 Grunt 35 | . 4 . 9 5 6 11 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . 1 . 1 Protector 1 | . . . . . . 1 Sentry 8 | . . . 5 1 1 1 Specialist 3 | . . . . 3 . . Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . 1 . Heavy 1 | . . . . 1 . . Best Kill Streak 15 | 2 5 . 9 6 3 15 Combat Bots Only 9 | . 5 . 7 4 3 9 Max Kills in Single Turn 10 | 1 1 . 3 3 3 10 Gunslinging . | . . . . . . . Exploded 3 | . . . 2 3 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 615 | . 63 . 95 58 75 324 Missed 187 | . 17 . 26 17 27 100 Damage Taken 7146 | . 433 . 829 1115 929 3840 Core 1106 | . 105 . 155 51 160 635 Absorbed by Shields . | . . . . . . . Ignored by Resistances 20 | . . . . . . 20 Core Remaining (%) 77 | 100 . 58 61 90 77 . Volleys Fired 218 | 7 40 . 60 27 18 66 Largest 3 | 2 2 . 2 2 3 3 Hottest 194 | 70 80 . 93 93 142 194 Shots Fired 414 | 14 80 . 106 53 41 120 Gun 183 | 14 79 . 28 14 18 30 Cannon 179 | . 1 . 60 27 18 73 Launcher 52 | . . . 18 12 5 17 Special . | . . . . . . . Kinetic 186 | 7 40 . 28 17 34 60 Thermal 176 | 7 40 . 60 24 2 43 Explosive 43 | . . . 18 12 5 8 Electromagnetic 9 | . . . . . . 9 Robot Hit Streak 13 | 3 12 . 10 10 7 13 Robot Miss Streak 6 | 1 4 . 6 5 2 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 257 | 8 45 . 61 35 26 82 Core Hits 227 | 3 21 . 49 34 22 98 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . 1 . 1 . 1 3 Burn 1 | . 1 . . . . . Meltdown 1 | . . . 1 . . . Blast 4 | . . . . . 1 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9834 | 80 475 11 2117 1298 1223 4630 Guns 2005 | 80 452 . 158 212 375 728 Cannons 2336 | . 17 . 609 342 171 1197 Explosions 5436 | . . . 1350 742 653 2691 Melee . | . . . . . . . Ramming 57 | . 6 11 . 2 24 14 Kinetic 2140 | 42 190 . 158 238 515 997 Thermal 2554 | 38 279 . 609 316 384 928 Explosive 4485 | . . . 1350 742 300 2093 Electromagnetic 598 | . . . . . . 598 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 . Average Corruption 2 | . . . . . 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . . 8 . Message Errors 2 | . . . . . 2 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 450 | . . . 81 41 235 93 Projectiles 9 | . . . . 8 . 1 Explosions 441 | . . . 81 33 235 92 Melee . | . . . . . . . Knockbacks 18 | . . . . . 1 17 Impact 1 | . . . . . . 1 Kinetic 16 | . . . . . 1 15 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 146 | . . . . 43 84 19 Shots 4 | . . . . 2 1 1 Rammed 1 | . . . . 1 . . Targets Rammed 11 | . 1 3 . 1 2 4 Kicked 10 | . 1 3 . . 2 4 Crushed . | . . . . . . . Highest Temperature 520 | 100 206 . 413 237 212 520 Average Temperature 105 | 43 46 . 102 74 58 169 Received Heat Transfer 1788 | . 117 . 315 270 171 915 Effects 19 | . . . 4 . . 15 Shutdowns 3 | . . . 1 . . 2 Energy Bleed 1 | . . . . . . 1 Interference 7 | . . . 3 . . 4 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . . . . 2 Damage (minor) 3 | . . . . . . 3 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 3 . 1 . . . Heat Transferred 5125 | 111 888 . 1295 666 237 1928 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 752 | 10 298 46 565 586 272 752 Initial 194 | . 6 46 . 174 194 38 Average 246 | 4 154 36 361 427 178 316 Maximum Alert Level 3 | . 1 . 2 2 1 3 Low Security (%) 47 | 100 55 100 18 3 61 43 Level 1 30 | . 44 . 26 36 38 28 Level 2 21 | . . . 54 59 . 25 Level 3 . | . . . . . . 2 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . . 1 4 2 9 Investigation 4 | . . . . . 1 3 Extermination 1 | . . . . . 1 . Reinforcement 9 | . . . 1 4 . 4 Assault 1 | . . . . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 10 | . 2 . 3 2 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 140 | . 16 . 30 21 17 56 Peak Tracking Total 17 | . 4 . 6 7 7 17 Tactical Retreats 10 | . 2 . 3 . 1 4 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 7 | . . . 1 . 3 3 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 11 | . . . 3 . 2 6 Max in Single Turn 3 | . . . 1 . 2 3 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 6 | . . . 2 . 3 1 Terminals 4 | . . . 1 . 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 11 | . . . 4 . 5 2 Successful 6 | . . . 3 . 3 . Failed 5 | . . . 1 . 2 2 Catastrophic 3 | . . . . . 1 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . . . 1 . 4 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 3 | . . . 1 . 2 . Open DSF 1 | . . . . . 1 . Locate Traps 1 | . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . . 2 1 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 4644 | 71 492 503 855 571 1344 808 Spaces Moved 2540 | 30 274 413 464 284 757 318 Core 16 | 2 . . . . . 14 Treads 369 | . . . 171 198 . . Legs 2155 | 28 274 413 293 86 757 304 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 50 Average Speed 147 | 128 120 120 137 162 158 178 Slowest Speed 262 | 190 190 120 190 262 262 196 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 35 | 4 58 82 45 24 21 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 288 | . . . 101 120 40 27 Melee . | . . . . . . . Projectile 4 | . . . . 2 . 2 AOE 284 | . . . 101 118 40 25 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3045 | 46 363 420 582 341 861 432 Wait 111 | . 35 2 33 . 29 12 Move 2534 | 29 273 412 463 283 756 318 Hop . | . . . . . . . Pick Up 42 | 3 7 2 10 8 8 4 Fast Attach 34 | 7 1 . 2 8 9 7 Attach 27 | . 1 . 6 5 5 10 Detach 12 | . . . . . 7 5 Swap 19 | . 2 . 4 2 9 2 Drop 32 | . 3 1 4 7 13 4 Fire 218 | 7 40 . 60 27 18 66 Melee . | . . . . . . . Ram . | . . . . . . . Kick 10 | . 1 3 . . 2 4 Crush 1 | . . . . 1 . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 16) 225 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 13) 416 | -10/Materials | Discovered new exit (range 11) 564 | -10/Materials | Entered Mines 565 | -10/Mines | Learned location of Storage (-7) 600 | -10/Mines | Learned Materials emergency access door positions 604 | -10/Mines | Discovered new exit (range 8) 851 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1067 | -10/Mines | Entered Materials 1067 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1258 | -9/Materials | Destroyed 7 combat bots 1258 | -9/Materials | Discovered new exit (range 12) 1710 | -9/Materials | Discovered new exit (range 8) 1922 | -9/Materials | Entered another Materials area 1922 | -8/Materials | Evolved 2 slots: Utility x2 2394 | -8/Materials | Discovered new exit (range 9) 2452 | -8/Materials | Lost 5 parts (1n2u2w) 2493 | -8/Materials | Entered Factory 2493 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2622 | -7/Factory | Build established: Scavenger-Mutant 3089 | -7/Factory | Crushed by falling debris 3209 | -7/Factory | Discovered new exit (range 10) 3807 | -7/Factory | Discovered new exit (range 16) 3837 | -7/Factory | Entered another Factory area 3837 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4190 | -6/Factory | Build established: Tank 4477 | -6/Factory | Destroyed 9 combat bots 4480 | -6/Factory | Lost 4 parts (1p2u1w) 4537 | -6/Factory | First assault squad dispatched 4627 | -6/Factory | Cargo convoy interrupted 4630 | -6/Factory | Garrison activated, responded to threat 4638 | -6/Factory | Core integrity fell below 50% 4645 | -6/Factory | Self-destructed Last Messages --------------- 04634_ K-01 Serf collects debris. 04635_ Penetrated by Slug. 04635_ Carbon-fiber Leg destroyed. 04636_ G-50 Soldier heat damages core (-16). 04636_ U-05 Engineer lays Concrete. 04636_ Penetrated by Slug. 04636_ H-66 Slayer suffers critical hit (Destroy). 04636_ H-66 Slayer destroyed. 04636_ G-50 Soldier overheating. 04636_ Carbon-fiber Leg destroyed. 04637_ Penetrated by Slug. 04637_ Lrg. Storage Unit destroyed. 04637_ Adv. Heat Sink destroyed. 04637_ Slug penetrates Wall. 04637_ U-05 Engineer lays Concrete. 04638_ Slug penetrates Wall. 04638_ Penetrated by Slug. 04641_ Slug penetrates Terminal. 04641_ Slug penetrates Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????"???# | | ???????????????????????????????????????""" """ # | | ??????????????????????????????????? + | | ???????????????????????????????????????""" """ # | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ?????????????????????????????????????#+#??#+#??# | | ?????????????????????????????????????# #??# #??# | | ?????????????????????????????????????# #??# #??# | | ?????????????????????????????????????# #??# #??# | | ?????????????????????????????????????# #### ## # | | ?????????????????????????????????????# | | ?????????????????????????????????????# *= | | ?????????????????????????????????????# """[= %= | | ????????????????????????##########???# "" !%* =% | | ????????????????????????# #???# [ =%! | | ????????????????????????# """ #???# =% | | ????????????????????????# """ ##### =%! | | ????????????????????????#@""" "" # =!]] = | | ????????????????????????# "" # !=%=]] | | | ????????????????????????# """ T" # /[|]]% *%|%= | | ????????????????????????# """ "" ; [ =%=!= ! | | ????????????????????????# """ "" # !** | | ????????????????????????# # ###+##### | | ????????????????????????########## #??? ??? | | ????????????????????????????????? #???? ???? | | ???????????????????????????????? #????? #??? | | ??????????????????????????????? #??????#??? | | ?????????????????????????????? #?????????? | | ????????????????????????????? #?????????? | | ????????????????????????????############?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Resistance: TH 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Made in Tau Ceti IV Remodeling Serviceable Loadout Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed GuidanceSystemRouter Manual? 0 Play Time 01:01:23 Cumulative 4.7 hours Start 2024.08.11 @ 01:59:01 End 2024.08.11 @ 02:57:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d430d73-dc11-4b51-a541-0c7a7f794297