Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.25 @ 22:06:22 Player: TheSkyeDoctor Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (27) 135 Value Destroyed (444) 444 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (417) 417 TOTAL SCORE: 4796 Bonus ------- Follower Combat Kills 117 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 256/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Force Field Gauss Cannon Improved Grenade Launcher Power Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Shock Rifle Gatling Laser Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Deuterium Engine Improved Treads High-capacity Battery Seismic Detector Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite System Restoration Module Shock Rifle Field Laser Gatling Laser Improved Grenade Launcher Improved Grenade Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Wheel Wheel Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 2 | . . . 1 1 . . . . . . Weapon 2 | . . 2 . . . . . . . . Parts Attached 41 | 9 4 3 6 4 . 9 2 3 . 1 Power 7 | 2 . 1 1 1 . 1 . 1 . . Engine 6 | 2 . 1 1 1 . . . 1 . . Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 6 | 3 1 . . . . 2 . . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 4 | 3 1 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . 2 . . . . Utility 18 | 2 1 . 3 3 . 5 2 2 . . Device 5 | 1 . . . 1 . 1 2 . . . Storage 2 | 1 1 . . . . . . . . . Processor 6 | . . . . 1 . 3 . 2 . . Hackware 2 | . . . . 1 . 1 . . . . Protection 3 | . . . 3 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 10 | 2 2 2 2 . . 1 . . . 1 Energy Gun 5 | 1 1 2 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . Ballistic Cannon 2 | . . . 1 . . . . . . 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . 2 . . . . Parts Lost 11 | . 1 1 . 1 4 1 3 . . . Power 1 | . . 1 . . . . . . . . Propulsion 5 | . 1 . . 1 1 . 2 . . . Utility 4 | . . . . . 2 1 1 . . . Weapon 1 | . . . . . 1 . . . . . Highest Loss Streak 3 | . 1 1 . 1 3 1 2 . . . To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 1 2 6 14 17 10 4 4 5 5 4 Power 1 | . 1 1 1 1 . . . 1 1 1 Propulsion . | . . . 1 1 . . . . . . Utility 4 | . 1 3 7 9 5 1 1 1 1 1 Weapon 2 | . . 1 3 5 3 2 2 3 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 15 | . . . 2 . 11 1 . . . 1 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 9 | . . . 2 . 6 1 . . . . Weapon 5 | . . . . . 4 . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 55 | . 98 88 90 80 40 21 17 21 23 25 Engine 4 | . 14 10 9 6 3 . . . . . Wheel 8 | . 26 22 18 11 3 . . . . . Flight 1 | . . . . . . 6 6 . . . Device 4 | . 14 11 9 7 3 . . . . . Storage 4 | . 14 11 9 7 3 . . . . . Processor 7 | . . . . 4 6 7 7 21 23 23 Hackware 2 | . . . . 7 6 4 . . . . Protection 1 | . . . 9 2 . . . . . . Energy Gun 9 | . 14 22 18 15 6 . . . . . Ballistic Gun 4 | . 14 11 9 7 3 . . . . . Ballistic Cannon 2 | . . . 8 7 3 . . . . . Peak Build Rating 36 | 7 7 15 29 36 35 20 25 15 11 18 Average Rating 17 | 5 6 11 24 34 16 12 9 10 11 11 On Entrance 12 | . 7 7 15 29 35 1 17 5 11 11 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns 29 | . . . . . 19 10 . . . . Heaviest Build 70 | 13 50 58 70 70 65 8 9 . . 10 Greatest Support 26 | 26 20 20 20 20 10 11 11 3 3 3 Greatest Overweight (x) 6 | . 2 2 3 6 6 2 . . . 3 Average Overweight (x) . | . . 2 3 3 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 Average Capacity 12 | 7 11 20 20 20 10 5 5 5 5 5 Most Carried 19 | 3 4 12 18 19 18 5 5 5 5 5 Average Carried 8 | 1 2 6 14 17 8 4 4 5 5 4 Final Capacity 20 | 8 20 20 20 20 5 5 5 5 5 5 Final Carried 18 | 3 2 12 18 18 4 5 5 5 5 5 Class Distribution -------------------- 59% | Mutant 15% | Skirmisher 13% | Tank 7% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Matter Collected 773 | 324 11 93 . 103 . 100 112 30 . . Remotely . | . . . . . . . . . . . Salvage Created 750 | 323 63 187 . 139 . 38 . . . . Parts 48 | 21 7 15 . 4 . 1 . . . . Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . 2 Prevented 1 | . . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 10 | . 3 3 . 2 . 2 . . . . Guns 6 | . 2 3 . 1 . . . . . . Cannons 1 | . . . . 1 . . . . . . AOE 1 | . 1 . . . . . . . . . Classes Destroyed 10 | 3 1 4 . 1 . 1 . . . . Worker 2 | 2 . . . . . . . . . . Tunneler 10 | 9 . 1 . . . . . . . . Hauler 1 | . . . . 1 . . . . . . Recycler 2 | 1 1 . . . . . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 3 | . 3 . . . . . . . . . Cutter 2 | . . . . . . 2 . . . . Grunt 1 | . . 1 . . . . . . . . Sentry 4 | . . 2 . 2 . . . . . . Best Kill Streak 4 | 4 4 4 . 1 . 2 . . . . Combat Bots Only 3 | . 3 2 . 1 . 2 . . . . Max Kills in Single Turn 2 | 1 2 1 . 1 . 1 . . . . Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Hostile Shots Fired 222 | . 18 13 2 54 3 56 69 2 . 5 Missed 114 | . 2 2 2 26 . 30 48 2 . 2 Hits 108 | . 16 11 . 28 3 26 21 . . 3 Melee 12 | . . . . . 3 9 . . . . Projectile 96 | . 16 11 . 28 . 17 21 . . 3 AOE 2 | . . . . . . 2 . . . . Critical Strikes 11 | . . 2 . . 1 7 1 . . . Damage Taken 1501 | . 213 166 . 227 136 503 200 5 . 51 Core 779 | . 30 43 . 12 91 399 166 5 . 33 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 94 | 100 88 89 100 . . . . . . . Volleys Fired 68 | 34 11 11 . 6 2 . . . . 4 Largest 4 | 2 2 4 . 4 4 . . . . 1 Hottest 190 | 60 60 185 . 190 190 . . . . 40 Shots Fired 159 | 68 22 33 . 24 8 . . . . 4 Gun 147 | 68 22 33 . 18 6 . . . . . Cannon 12 | . . . . 6 2 . . . . 4 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 76 | 34 11 11 . 12 4 . . . . 4 Thermal 70 | 34 11 17 . 6 2 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 13 | . . 5 . 6 2 . . . . . Robot Hit Streak 12 | 6 3 7 . 12 5 . . . . . Robot Miss Streak 6 | 4 5 6 . 2 2 . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 95 | 39 7 20 . 20 7 2 . . . . Core Hits 43 | 16 6 10 . 8 3 . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 1 | . . . . . . 1 . . . . Smash 1 | . . . . . . 1 . . . . Melee Attacks 9 | . . . . . . 8 . . . 1 Impact 9 | . . . . . . 8 . . . 1 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1629 | 379 314 287 . 422 143 84 . . . . Guns 1112 | 379 111 246 . 290 86 . . . . . Cannons 189 | . . . . 132 57 . . . . . Explosions 244 | . 203 41 . . . . . . . . Melee 84 | . . . . . . 84 . . . . Ramming . | . . . . . . . . . . . Kinetic 556 | 147 55 76 . 194 84 . . . . . Thermal 683 | 232 56 174 . 164 57 . . . . . Explosive 203 | . 203 . . . . . . . . . Electromagnetic 103 | . . 37 . 64 2 . . . . . Impact 84 | . . . . . . 84 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 185 | . 120 11 . . . 54 . . . . Projectiles . | . . . . . . . . . . . Explosions 131 | . 120 11 . . . . . . . . Melee 54 | . . . . . . 54 . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 108 | . 98 10 . . . . . . . . Shots 2 | . 1 1 . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 446 | 40 40 246 . 446 175 4 . . . 6 Average Temperature 70 | 22 24 76 . 180 91 3 . . . 6 Received Heat Transfer 369 | . . 99 . 72 . 126 54 . . 18 Effects 1 | . . . . 1 . . . . . . Interference 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 2 | . . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 1 1 . 1 . . . . . . Heat Transferred 1536 | 525 125 386 . 375 125 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Maximum Alert Level 1 | . . . . . . 1 . . . . Low Security (%) 95 | 100 100 100 100 100 100 67 . . . . Level 1 4 | . . . . . . 32 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 332 | 10 83 82 26 31 . 332 . . . . Initial 26 | . 3 17 26 . . . . . . . Average 27 | 1 48 24 3 4 . 129 . . . . Influence Increases 1032 | 60 103 151 . 68 . 422 30 116 . 82 Destroy 0b10 Robot/C 260 | . 60 60 . 40 . 40 . 40 . 20 Destroy 0b10 Robot/NC 85 | 60 5 15 . 5 . . . . . . Destroy Leader 84 | . 10 32 . 22 . . . 10 . 10 Allied During Kill 13 | . . . . . . . . 6 . 7 Successful Hack 24 | . . 24 . . . . . . . . Disable Machine 45 | . 15 15 . . . 15 . . . . Anti-Garrison Action 200 | . . . . . . 200 . . . . Destroy Structure 21 | . 13 5 . 1 . 2 . . . . Partial Spotted 15 | . . . . . . 15 . . . . Lose Combat Pursuer 285 | . . . . . . 150 30 60 . 45 Influence Decreases 1010 | 55 65 132 62 68 . 90 264 214 . 60 Entered New Map 207 | . 2 26 36 . . . 124 19 . . Time Decay 686 | 55 53 99 26 68 . 80 110 155 . 40 Lost Part 57 | . 10 7 . . . 10 30 . . . Lost Ally 60 | . . . . . . . . 40 . 20 Squads Dispatched 5 | . . 1 . 1 . 3 . . . . Investigation 1 | . . . . . . 1 . . . . Extermination 2 | . . . . 1 . 1 . . . . Reinforcement 2 | . . 1 . . . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Distress Signals 1 | . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 48 | . 6 6 1 2 6 15 3 4 . 5 Peak Tracking Total 6 | . 3 2 2 1 6 6 2 4 . 4 Tactical Retreats 10 | . . . . . . 5 2 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Traps Triggered 2 | . . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Machines Disabled 3 | . 1 1 . . . 1 . . . . Max in Single Turn 1 | . 1 1 . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Machines Accessed 11 | . . 1 . 1 . 3 1 2 3 . Terminals 2 | . . . . 1 . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 38 | . . 3 . 1 . 5 1 4 24 . Successful 34 | . . 2 . . . 3 1 4 24 . Failed 4 | . . 1 . 1 . 2 . . . . Catastrophic 2 | . . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . . 1 . 4 . . . . Terminals 2 | . . . . 1 . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 5 | . . 3 . . . 2 . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 29 | . . . . . . . 1 4 24 . Record 9 | . . . . . . . . 3 6 . Part Schematic 12 | . . . . . . . . . 12 . Robot Schematic 3 | . . . . . . . . . 3 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 2 | . . . . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . 2 . . . 2 . . . . Retrieve Study 4 | . . 2 . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Jam 1 | . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . 1 . 1 . 2 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . 2 . . . 2 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Total Allies 4 | . . . . . . . . 3 . 1 Largest Group 3 | . . . . . . . . 3 1 1 Highest-Rated Group 96 | . . . . . . . . 60 20 96 Highest-Rated Ally 96 | . . . . . . . . 20 20 96 Total Orders . | . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . 10 . 4 Total Damage 504 | . . . . . . . . 361 . 143 Kills 3 | . . . . . . . . 2 . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Active Infowar (turns) 1928 | 54 128 262 250 604 32 21 31 396 41 109 Optics 546 | . . . . . . . . 396 41 109 Sensors 52 | . . . . . . 21 31 . . . Terrain 475 | . . . . 443 32 . . . . . Seismic 855 | 54 128 262 250 161 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Turns Passed 2658 | 278 128 262 250 605 85 275 223 402 41 109 Spaces Moved 2999 | 149 99 182 183 412 118 578 507 504 81 186 Core 1261 | 4 . . . . 104 153 229 504 81 186 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 1035 | 145 99 182 183 412 14 . . . . . Hover . | . . . . . . . . . . . Flight 703 | . . . . . . 425 278 . . . Fastest Speed 34 | 50 80 110 125 110 50 34 34 50 50 50 Average Speed 70 | 79 88 110 125 138 64 39 42 50 50 50 Slowest Speed 200 | 90 110 110 125 170 170 150 50 50 50 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . . Potential Cave-ins 2 | . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 4 33 19 19 13 75 19 61 59 72 37 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken 4 | . . . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 7 | . . . . . . . 4 3 . . Spaces Dug 3 | . . . . . . 2 . . . 1 Terrain Destroyed 29 | . 20 3 . . . 2 . . . 4 Melee 3 | . . . . . . 2 . . . 1 Projectile 3 | . . . . . . . . . . 3 AOE 23 | . 20 3 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Total 3384 | 243 119 217 205 430 122 606 515 652 80 195 Wait 216 | 48 3 12 2 2 . 4 . 145 . . Move 2986 | 148 98 181 182 412 117 573 506 503 80 186 Hop 2 | . . . . . . 2 . . . . Pick Up 23 | 2 . 10 8 2 . 1 . . . . Fast Attach 27 | 8 . 3 1 1 . 10 1 3 . . Attach 12 | . 1 . 1 2 . 3 3 . . 2 Detach 14 | 1 . . 1 2 . 4 4 . . 2 Swap 9 | 1 3 . 4 1 . . . . . . Drop 18 | 1 3 . 6 2 3 1 1 1 . . Fire 68 | 34 11 11 . 6 2 . . . . 4 Melee 9 | . . . . . . 8 . . . 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 279 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 7) 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Weapon x2 666 | -9/Materials | Discovered new exit (range 3) 669 | -9/Materials | Entered another Materials area 669 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 906 | -8/Materials | Discovered new exit (range 3) 919 | -8/Materials | Entered Factory 919 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1073 | -7/Factory | Build established: Tank 1186 | -7/Factory | Discovered new exit (range 8) 1353 | -7/Factory | Discovered new exit (range 14) 1426 | -7/Factory | Build established: Skirmisher 1524 | -7/Factory | Sucked down chute 1524 | -7/Factory | Entered Waste 1543 | -7/Waste | Spotted C-40 Crusher 1553 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1556 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1564 | -7/Waste | Spotted C-40 Crusher 1585 | -7/Waste | Spotted C-40 Crusher 1587 | -7/Waste | Lost 3 parts (1n1u1w) 1588 | -7/Waste | Spotted C-40 Crusher 1590 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1598 | -7/Waste | Spotted C-40 Crusher 1602 | -7/Waste | Discovered new exit (range 11) 1602 | -7/Waste | Spotted C-40 Crusher 1609 | -7/Waste | Entered Factory 1803 | -7/Factory | Core integrity fell below 50% 1866 | -7/Factory | Build established: Mutant 1882 | -7/Factory | Discovered new exit (range 7) 1884 | -7/Factory | Identified exit to Lower Caves 1884 | -7/Factory | Entered Lower Caves 1917 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1935 | -7/Lower Caves | Spotted B-75 Beast 1944 | -7/Lower Caves | Core integrity fell below 20% 2017 | -7/Lower Caves | Identified exit to Lower Caves 2107 | -7/Lower Caves | Entered another Lower Caves area 2181 | -7/Lower Caves | Entered an active Warlord outpost 2198 | -7/Lower Caves | A Commander dispatched an escort 2199 | -7/Lower Caves | Learned location of 1 exit from Factory 2199 | -7/Lower Caves | Learned Armory trap positions 2329 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2435 | -7/Lower Caves | Discovered new exit (range 8) 2438 | -7/Lower Caves | Identified exit to Data Miner 2509 | -7/Lower Caves | Entered Data Miner 2509 | -7/Data Miner | Accompanied by 1 ally 2509 | -7/Data Miner | Discovered new exit (range 6) 2510 | -7/Data Miner | Commander's escort returned to base 2517 | -7/Data Miner | Met Data Miner 2529 | -7/Data Miner | Learned location of Section 7 (-2) 2529 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2538 | -7/Data Miner | Received God Mode back door access code from Data Miner 2549 | -7/Data Miner | Identified exit to Proximity Caves 2550 | -7/Data Miner | Entered Proximity Caves 2586 | -6/Proximity Caves | Identified exit to Factory 2659 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\NCKL to gain control via the back door I've installed. Now off with you. 02549_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 02586_ Acquired derelict log, extracted data. Loading 1 Proximity Caves exit... Warning: Alt-Tabbing between programs is known to cause issues with some software requiring use of the Alt key, leaving a program unaware of the key's current state, and defaulting to off when the program checks. Keyboard commands such as panning the map may instead move Cogmind after an Alt-Tab. To prevent this possibility, consider tapping the Alt key again after returning to Cogmind in order to reset it. See the manual for more info. Map ----- +----------------------------------------------------+ | ????????????## ?????????????????????????????? | | #???????????? ????????????????????????????? | | #??????????? ????????????????????????????? | | #??###?????# ????????????????????????????? | | #???? ##### ??????????????????????????????? | | #????? ???????????????????????????????? | | #?????? ????????????????????????????????? | | ###???? #?????????????????????????????????? | | ####?# #??????????????????????????????????? | | ### ##??????##?????????????????????????? | | ### #???? ##????????????????????????? | | ### #### #????????????????????????? | | ## #????????????????????????? | | ????????????????????????? | | #?????????????????????????????????? | | ##?????????????????????????????????? | | ##?????????????????????????????????? | | ##??????#####?????????????????????? | | ### ## #??????# ??????????????????????? | | ##?# ## ##?????# #??????????????????????? | | ###?## ### ### #?????# #?####?????????????????? | | ?#### #####?## #???### ### ####??????????????? | | ## # ###??# #???# # ## ##?????????????? | | #??###??## #?# #?????????????? | | ## #?####### ### #?????????????? | | ?# #### @ ####?????????????? | | ## #### ##????????????????? | | ### ##?????????????????? | | ##??????????????????? | | ### ## ##???????????????????? | | ###??##### """ " #### #????????????????????? | | ?????????# """"""" #?## ##???????????????????? | | ?????????# """"""" ### #???????????????????? | | ?????????# """ " ### #???????????????????? | | ?????????# ## ##???????????????????? | | ?????????# ### ##????????????????????? | | ?????????####### ### p ##?????????????????????? | | ???????????????# ## ###????????????????????? | | ???????????????# #????????????????????? | | ??????????????## ##????????????????????? | | ????????????### ##?????????????????????? | | ????????????# #??????????????????????? | | ????????????# ## ##??????????????????????? | | ????????????# ######???????????????????????? | | ??????????### #????????????????????????????? | | ??????????# ##??????????????#????????????? | | ??????????## ####????????# ##???????????? | | ???????????## ##????? #???????????? | | ????????????# #??? #???????????? | | ???????????# ### ## " """ ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Adv. VSS Leg | -7/Data Miner | Free Robot Schematics ------------------ P-60 Hacker | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Med. Laser | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Gauss Cannon | -7/Factory | Hacked Imp. Grenade Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningAssemblyRifle Manual? 0 Play Time 00:22:46 Cumulative 173.8 hours Start 2026.08.25 @ 21:44:16 End 2026.08.25 @ 22:06:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 346 Rogue 346 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 59 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2012004-0afc-408c-b447-2362e6f9a1d9