Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.03 @ 19:54:38 Player: Quartz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2520) 2520 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (176) 176 TOTAL SCORE: 6171 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 163 Cogmind --------- Core Integrity 325/700 Matter 3/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- Backup Power III > --- PROPULSION (4) --- Backup Propulsion III Backup Propulsion III > --- UTILITY (5) ------ Terrain Scanner Backup Plating III (fused) Backup Plating III Decoy Drone Bay (16/16) > --- WEAPON (3) ------- Backup Laser III Backup Laser III > --- INVENTORY (5) ---- Trap Scanner Advanced Targeting Computer Reaction Control System Advanced Beam Rifle Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Particle Charger Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Gauss Cannon Slug Cannon > --- INVENTORY -------- Light Nuclear Core Reaction Control System Improved Phase Shifter Improved Weapon Shielding Authchip [R/Combat] Decoy Drone Bay Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Particle Cannon Heavy Ion Cannon Heavy Missile Launcher Remote Datajack Plasma Cutter Impact Mace [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion III Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Special Weapon Plasma Cutter Impact Weapon Impact Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 3 | . . 1 . 1 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 83 | 6 8 8 4 26 27 1 3 Power 9 | 2 1 . 1 2 3 . . Engine 4 | 2 1 . 1 . . . . Core 5 | . . . . 2 3 . . Reactor . | . . . . . . . . Propulsion 19 | 2 2 1 2 3 8 . 1 Treads . | . . . . . . . . Leg 18 | 2 2 1 2 3 8 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 23 | . 3 1 1 7 8 1 2 Device 8 | . 1 . 1 2 1 1 2 Storage 4 | . 2 . . 1 1 . . Processor . | . . . . . . . . Hackware 1 | . . . . . 1 . . Protection 10 | . . 1 . 4 5 . . Artifact . | . . . . . . . . Weapon 32 | 2 2 6 . 14 8 . . Energy Gun 12 | 1 . 2 . 7 2 . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 1 1 4 . 7 . . . Ballistic Cannon 4 | . . . . . 4 . . Launcher . | . . . . . . . . Special Weapon 2 | . 1 . . . 1 . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 1 1 3 3 . . Parts Lost 30 | . . 2 3 6 12 7 . Power 2 | . . . . 1 1 . . Propulsion 11 | . . . 2 . 6 3 . Utility 9 | . . . 1 2 4 2 . Weapon 8 | . . 2 . 3 1 2 . Highest Loss Streak 7 | . . 2 1 2 3 7 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 94 95 85 95 83 57 57 Engine 4 | . 14 11 11 3 . . 6 Core 4 | . . . . 5 6 3 . Leg 23 | . 28 33 28 27 19 18 . Device 9 | . 11 11 11 16 5 1 7 Storage 8 | . 11 11 11 9 7 3 . Hackware 3 | . . . . . 6 6 . Protection 8 | . . 10 1 7 12 7 14 Energy Gun 9 | . 14 4 . 11 10 4 14 Ballistic Gun 8 | . 14 13 22 14 1 . . Ballistic Cannon 4 | . . . . . 10 9 . Peak Build Rating 44 | 5 8 14 25 33 41 44 40 Average Rating 26 | 3 6 10 18 28 34 25 34 On Entrance 15 | . 5 8 12 25 32 41 2 Naked Turns 29 | . . . . . . 17 12 Heaviest Build 82 | 9 20 25 35 43 79 82 25 Greatest Support 50 | 20 20 30 30 35 50 50 16 Greatest Overweight (x) 8 | . . . 1 1 4 1 8 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 20 | 5 10 10 10 15 20 20 5 Average Capacity 12 | 5 7 10 10 14 15 11 5 Most Carried 17 | 5 8 10 10 15 16 17 5 Average Carried 10 | 2 5 5 8 12 13 9 4 Final Capacity 20 | 5 10 10 10 15 20 5 5 Final Carried 15 | 2 7 7 9 15 15 5 5 Class Distribution -------------------- 42% | Tank 34% | Mutant 17% | Scavenger-Tank 3% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 1877 | 139 323 243 150 500 499 . 23 Remotely . | . . . . . . . . Salvage Created 2884 | . 583 397 227 636 1018 . 23 Parts 179 | . 47 26 13 26 60 . 7 Haulers Intercepted 7 | . 1 2 . 3 1 . . Recyclers Shooed 5 | . . 2 1 . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 62 | . 13 10 8 9 22 . . Guns 53 | . 13 10 8 9 13 . . Cannons 9 | . . . . . 9 . . Classes Destroyed 12 | . 5 3 1 2 1 . . Worker 5 | . . . . 3 2 . . Builder 3 | . 2 . . . . . 1 Hauler 7 | . 1 2 . 3 1 . . Recycler 3 | . . 1 . . 2 . . Mechanic 1 | . . 1 . . . . . Watcher 2 | . 1 . . . 1 . . Swarmer 19 | . 3 7 4 1 4 . . Grunt 22 | . 10 2 3 5 2 . . Duelist 1 | . . . 1 . . . . Sentry 5 | . . 1 . 2 2 . . Hunter 5 | . . . . 1 4 . . Programmer 10 | . . . . . 10 . . Best Kill Streak 7 | . 3 4 4 3 7 . 1 Combat Bots Only 4 | . 3 3 4 3 4 . . Max Kills in Single Turn 2 | . 1 1 2 2 2 . 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 442 | . 63 65 27 80 202 5 . Missed 138 | . 23 20 6 16 73 . . Damage Taken 4111 | . 494 407 239 915 1847 209 . Core 595 | . 81 45 46 48 293 82 . Absorbed by Shields 130 | . . . . . 130 . . Redirected to Shielding 167 | . . . . 101 66 . . Regen/Repaired (Parts) 18 | . . . . 18 . . . Core Remaining (%) 83 | 100 67 . 77 91 . . . Volleys Fired 221 | . 49 41 19 51 56 3 2 Largest 3 | . 2 2 2 3 3 3 2 Hottest 202 | . 70 70 46 147 202 176 80 Shots Fired 509 | . 97 68 38 139 153 9 5 Gun 445 | . 96 68 38 139 96 3 5 Cannon 61 | . . . . . 55 6 . Launcher . | . . . . . . . . Special 3 | . 1 . . . 2 . . Kinetic 286 | . 48 51 38 80 63 6 . Thermal 223 | . 49 17 . 59 90 3 5 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | . 9 12 9 9 11 4 1 Robot Miss Streak 9 | . 4 4 3 3 9 1 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets 5 | . 2 . 1 1 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . Shots Hit Robots 327 | . 53 47 26 90 101 8 2 Core Hits 149 | . 32 18 15 28 53 1 2 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . 3 . . 2 7 2 . Burn 6 | . 3 . . 2 1 . . Destroy 3 | . . . . . 2 1 . Blast 5 | . . . . . 4 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6292 | . 686 707 429 1522 2675 246 27 Guns 4919 | . 658 707 390 1509 1545 83 27 Cannons 892 | . . . . . 729 163 . Explosions 319 | . . . . . 319 . . Melee . | . . . . . . . . Ramming 150 | . 28 . 39 13 70 . . Kinetic 3163 | . 358 539 390 858 855 163 . Thermal 2678 | . 300 168 . 651 1449 83 27 Explosive 301 | . . . . . 301 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . 7 17 17 Average Corruption 5 | . . . . . 4 11 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 78 | . . . . . 61 5 12 Message Errors 21 | . . . . . 15 3 3 Matter Fused 21 | . . . . . 20 . 1 Heat Flow Errors 8 | . . . . . 4 . 4 Energy Discharges 6 | . . . . . 5 . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 9 | . . . . . 8 1 . Data Loss (major) 5 | . . . . . 4 . 1 Misfires 3 | . . . . . 2 . 1 Alerts 3 | . . . . . 3 . . Misdirections 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 65 | . . . . . 65 . . Projectiles 3 | . . . . . 3 . . Explosions 61 | . . . . . 61 . . Melee 1 | . . . . . 1 . . Knockbacks 10 | . . . 2 . 8 . . Impact 2 | . . . 2 . . . . Kinetic 8 | . . . . . 8 . . Secondary . | . . . . . . . . Self-Inflicted Damage 172 | . . . . . 172 . . Shots 3 | . . . . . 3 . . Rammed . | . . . . . . . . Targets Rammed 23 | . 6 . 10 2 5 . . Kicked 23 | . 6 . 10 2 5 . . Crushed . | . . . . . . . . Highest Temperature 526 | . 174 205 1 290 526 310 223 Average Temperature 112 | . 56 69 1 116 138 167 92 Received Heat Transfer 849 | . 255 51 63 405 75 . . Effects 18 | . . . . 4 14 . . Shutdowns 5 | . . . . . 5 . . Energy Bleed 7 | . . . . 1 6 . . Interference 4 | . . . . 3 1 . . Damage (minor) 1 | . . . . . 1 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . 3 . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 16 | . 2 2 . 5 7 . . Heat Transferred 6153 | . 1110 407 . 1554 2833 175 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Peak Influence 401 | . 348 180 140 155 401 135 73 Initial 135 | . . 22 70 6 2 135 52 Average 92 | . 150 109 54 45 113 101 68 Maximum Alert Level 2 | . 1 . . . 2 . . Low Security (%) 88 | 100 74 100 100 100 79 100 100 Level 1 9 | . 25 . . . 16 . . Level 2 1 | . . . . . 4 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 1 . . 9 14 . . Investigation 11 | . 1 . . 4 6 . . Extermination 7 | . . . . . 7 . . Reinforcement 4 | . . . . 3 1 . . Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 7 | . 3 . . 2 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 20 15 14 14 32 6 1 Peak Tracking Total 6 | . 4 5 4 3 4 6 1 Tactical Retreats 4 | . 1 2 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 9 | . . . . 3 6 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . . 1 . . Reprogrammed 6 | . 6 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 10 | . . . . 1 9 . . Max in Single Turn 4 | . . . . 1 4 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 20 | . 1 3 1 4 10 . 1 Terminals 10 | . 1 3 . 2 4 . . Fabricators 3 | . . . . . 3 . . Repair Stations 2 | . . . . 1 . . 1 Recycling Units 2 | . . . . . 2 . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 48 | . 3 8 1 11 24 . 1 Successful 29 | . 2 3 1 7 15 . 1 Failed 19 | . 1 5 . 4 9 . . Catastrophic 4 | . . 1 . . 3 . . Database Lockouts . | . . . . . . . . Manual 8 | . . 4 . 3 1 . . Terminals 28 | . 3 8 . 6 11 . . Fabricators 8 | . . . . . 8 . . Repair Stations 3 | . . . . 2 . . 1 Recycling Units 3 | . . . . . 3 . . Scanalyzers 3 | . . . . 3 . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 15 | . 2 3 1 2 7 . . Robot Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . . . . 1 . . . Open Door 1 | . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . Fabricator Index 1 | . . . . . 1 . . Scanalyzer Index 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . . . . 1 . . . Disarm Traps 1 | . . . . . 1 . . Reprogram Traps 2 | . 2 . . . . . . Dispatch Records 1 | . . 1 . . . . . Surveillance Status 1 | . . . . . 1 . . Investigation Status 1 | . . . . . 1 . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks 6 | . . . . . 6 . . Load Schematic 3 | . . . . . 3 . . Build 3 | . . . . . 3 . . Repair Station Hacks 3 | . . . . 2 . . 1 Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Refit 1 | . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . 2 . . Report Inventory 2 | . . . . . 2 . . Scanalyzer 3 | . . . . 3 . . . Insert Component 2 | . . . . 2 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 12 | . 1 . . 2 9 . . Full Trace Events 9 | . 1 . . 2 6 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 174 | . . . . . 174 . . Total Robot Build Rating 6 | . . . . . 6 . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 84 | . . . . . 84 . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 38 | . . . . 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies 6 | . . . 3 . 2 1 . Largest Group 3 | . . . 3 2 2 1 . Highest-Rated Group 78 | . . . 78 47 42 31 . Highest-Rated Ally 31 | . . . 31 31 21 31 . Total Orders 1 | . . . . . 1 . . GUARD 1 | . . . . . 1 . . Ally Attacks 53 | . . . 16 17 7 13 . Total Damage 790 | . . . 171 197 192 230 . Kills 12 | . . . 5 3 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 9191 | 66 934 541 1380 1837 4010 129 294 Spaces Moved 4507 | 57 580 327 741 852 1670 127 153 Core 122 | 21 . . . . . 74 27 Treads . | . . . . . . . . Legs 4259 | 36 580 327 741 852 1670 53 . Wheels . | . . . . . . . . Hover 126 | . . . . . . . 126 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 Average Speed 173 | 94 120 120 170 182 212 90 141 Slowest Speed 450 | 120 120 120 190 190 400 190 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . . . . 7 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 4 62 27 93 56 40 77 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 35 | . . . . . 35 . . Melee . | . . . . . . . . Projectile 13 | . . . . . 13 . . AOE 22 | . . . . . 22 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 5400 | 68 720 408 810 1032 2002 133 227 Wait 449 | . 59 21 30 64 211 . 64 Move 4488 | 56 579 326 740 838 1670 126 153 Hop 6 | . . . . 6 . . . Pick Up 87 | 6 13 8 5 27 22 2 4 Fast Attach 9 | 1 . . . 4 4 . . Attach 46 | 4 3 5 3 10 17 1 3 Detach 1 | . . . 1 . . . . Swap 29 | 1 5 3 1 12 7 . . Drop 41 | . 6 4 1 18 10 1 1 Fire 221 | . 49 41 19 51 56 3 2 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 23 | . 6 . 10 2 5 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -7/Waste -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 15) 741 | -10/Materials | Discovered new exit (range 7) 830 | -10/Materials | Discovered new exit (range 15) 1001 | -10/Materials | Entered another Materials area 1001 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1343 | -9/Materials | Identified exit to Mines 1542 | -9/Materials | Entered Mines 1576 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1608 | -9/Mines | Learned 4 Materials zone layouts 1648 | -9/Mines | Discovered new exit (range 5) 1773 | -9/Mines | Discovered new exit (range 8) 1898 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2106 | -9/Mines | Found the Drone Emporium 2115 | -9/Mines | Found Prototype Device 2116 | -9/Mines | Identified Decoy Drone Bay 2476 | -9/Mines | Received a Mining Laser from a helpful Derelict 2922 | -9/Mines | Entered Materials 2922 | -8/Materials | Accompanied by 2 allies 2922 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2923 | -8/Materials | Identified exit to Factory 2927 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2937 | -8/Materials | Garrison activated, responded to threat 3136 | -8/Materials | Garrison activated, responded to threat 3948 | -8/Materials | Met 7R-MNS 4140 | -8/Materials | Build established: Scavenger-Tank 4486 | -8/Materials | Discovered exit to Factory (range 12) 4504 | -8/Materials | Build established: Tank 4712 | -8/Materials | Repaired Hrd. Medium Armor Plating 4759 | -8/Materials | Entered Factory 4759 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4760 | -7/Factory | Caught up to 7R-MNS 5069 | -7/Factory | Build established: Scavenger-Tank 5206 | -7/Factory | Discovered new exit (range 5) 5281 | -7/Factory | Discovered new exit (range 15) 5452 | -7/Factory | Lost 3 parts (1n2u) 5853 | -7/Factory | Build established: Tank 7213 | -7/Factory | Fabricated H-55 Commando? 7485 | -7/Factory | Discovered new exit (range 14) 8769 | -7/Factory | Sucked down chute 8769 | -7/Factory | Entered Waste 8770 | -7/Waste | Met a frightened Derelict 8784 | -7/Waste | EMP discharged 8784 | -7/Waste | System corruption reached 10% 8785 | -7/Waste | Spotted C-40 Crusher 8822 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8827 | -7/Waste | Spotted C-40 Crusher 8836 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8847 | -7/Waste | Spotted C-40 Crusher 8859 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8862 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8875 | -7/Waste | Spotted C-40 Crusher 8879 | -7/Waste | Spotted C-40 Crusher 8881 | -7/Waste | Crushed by Compactor (1 part destroyed) 8882 | -7/Waste | Core integrity fell below 50% 8884 | -7/Waste | EMP discharged 8888 | -7/Waste | Spotted C-40 Crusher 8890 | -7/Waste | Discovered new exit (range 16) 8898 | -7/Waste | Entered Factory 8912 | -7/Factory | Lost 7 parts (3n2u2w) 9111 | -7/Factory | Build established: Mutant 9192 | -7/Factory | Self-destructed Last Messages --------------- 08958_ Acquired Xenon Bombardment Thruster. 08966_ System corrupted: Heat flow error (+100). 08981_ System corrupted: Matter fused (-3). 09008_ System corrupted: Energy discharge (-37). 09026_ HVK:Q>QT #Q3=933UNBYC,M>N4EMDDJRQR 09043_ System corrupted: Substantial component data lost. 09059_ GEOJFG/JVZ/K6 09085_ System corrupted: Backup Plating III fused. 09089_ Acquired Adv. Targeting Computer. 09105_ System corrupted: Heat flow error (+162). 09143_ U-05 Engineer destroyed. 09156_ System corrupted: FCS attempts to trigger Backup Laser III. 09156_ System corrupted: Backup Laser III misfires. 09161_ Acquired 23 matter. 09164_ Dropped Xenon Bombardment Thruster. 09169_ ALERT: All DSF locations entering lockdown mode. 09172_ Acquired Unknown Device. 09173_ System corrupted: Heat flow error (+198). 09173_ Identified Terrain Scanner. 09188_ Acquired Trap Scanner. 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""" @]#???????# # | | ???????? """ !!#???????# # | | ???????? """ #???????# # | | ?????????###### #???????# # | | ??????????????# ^ #####+### ## | | ?????????????## | | ????????????""" | | ????????????"F" u"""" ] | | ????????????" """" | | ????????????""" """" | | ????????????""" """" #####+####### T# | | ?????????????## ??"""" #??? ?????#### | | ??????????????????"""" #??? ????????# | | ?????????????????? #?? ???????# | | ?????????????????? #?? ???????# | | ????????????????? #? ??????# | | ???????????????? #? ??????# | | ???????????????? # ?????######## | | ???????????????? ^ # ?????# | | ????????????????? ###########????# """ ] | | ?????????????????? ""T"" ???????????????# """ | | ???????????????????????"" ???????????????# """ " | | ????????????????????????? ???????????????+ " | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 63 Particle Charging 15 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Slug Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ H-55 Commando | -7/Factory | Hacked Fabricated ------------ H-55 Commando | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed SpikedLegScythe Manual? 0 Play Time 01:02:56 Cumulative 13.9 hours Start 2025.05.03 @ 18:06:53 End 2025.05.03 @ 19:54:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdd08746-d659-48d4-9b17-b2a96a86b555